First death of my current campaign: players are crossing a bridge over an abyss when they're ambushed. Player decides to run along the railing of the bridge before launching into an attack. Rolls a 1 on a DC 5 Acrobatics check to maintain balance, and fell into the abyss.
Not an actual story, but I have a pair of pants that say "Roll to sneak" (image of a Nat 1) "You loudly tap dance into a room full of orcs. They seem impressed."
Context before hand, I’m the one in the group whose luck outruns everyone else together (my average d20 roll last campaign was 17 before modifiers) In our current campaign we were going down a minecart track really fast, we had to make 3 checks, nat 1, nat 1, nat 1. I fell off twice, getting caught by the barbarian twice, then I got nailed in the head by a Crystal sticking out of the wall, stopping me in my tracks, no longer on the cart, I hobble to the end and the Druid tries to heal me, it just so happened that we were in a wild magic area, NAT 1, we all turned invisible for a minute, an absolute blast! Edit: Clarity and Grammar
trying to throw a bottle at some were-rats missed completely, and the bottle didn't even break when i went back to fetch it NOBODY ELSE COULD BREAK THE BOTTLE EITHER, they all rolled crazy low to break it too! i think there was also another nat 1 somewhere in there- after seeing these shenanigans, an npc wizard then enchanted it with a rune that made it unbreakable, just because, aye!
Here’s a fun one. For some quick context, this was my second ever TTRPG session that I’ve ever played, on a fairly homebrew system based on the Pokemon Mystery Dungeon series (so apologies if this isn’t communicated especially well) This was our team’s first ever mission for the somewhat shady guild that we’d joined, with a fairly simple objective, to collect debt from a Lopunny. We could either get the actual money from Lopunny or bring her in to face whatever justice (or “justice”) awaited her. Well… our team asked around the town, eventually arriving at Lopunny’s home, which was incredibly shabby. Some perception rolls (and common sense) revealed that she was a single mother to 4 children, with almost nothing to her name. With us all feeling pretty horrible about the whole situation, our team took a moment to step outside and try to figure out a plan on how to either resolve things peacefully, or at least in the least damaging way possible. Ultimately, we decided on trying to convince Lopunny to peacefully come with us to be taken in, which since two of the Pokemon on our team were especially good at talking with Lopunny, rolling pretty well on several Empathy checks. Things were going pretty well, even after it was revealed that Lopunny had killed another Pokemon for food, with their horrifically mutilated body still being in the house, and after the team’s Impadimp scaring the children. We actually had almost convinced her to come with us peacefully after convincing her that the kids would be properly taken care of and she wouldn’t be hurt. That was until Griffin the Hisuian-Growlithe, who had led a good chunk of our discussion spoke up, saying “I’ll be honest, we were going to beat you up and turn you in, but we had a discussion and…” Cue the Nat 1 on an Empathy check to see if that comment would ruin everything. Needless to say, Griffin’s next roll was for initiative, undoing a real-world hour’s worth of negotiations in an instant. We ultimately were able to win that fight and ended up having to drag Lopunny’s unconcious back to the guild while half the team was burnt, but at least we got 200 our gold for the job.
The party was fighting a monster that had one of the players charmed. During the fight, I rolled a Nat 20 on an attack. The charmed player casted silvery barbs on me. The rerolled attack was a Nat 1.
X-Men RP. I was playing as an Earth manipulating mutant that was raised thinking he was a god, speaking in the imperial "We", and was sometimes rather arrogant, but had a benevolent side to him, joining the X-Men at Ororo's request. Every time we went in the X-Jet, or flying in a plane, he constantly rolled Nat 1s, as if on cue whenever he had to roll for air sickness. So we figured that after 5th one in 3 sessions, it was something about his abilities and his connection to the earth and he essentially auto-fails.
Trying to convince the PE teacher at adventurer school that we weren't using drugs, we weren't, and proceeding to subtract my -1 modifier for a total roll of 0.
Just last Sunday, I rolled 'snake eyes', a 100, trying to get Divine Intervention to help my party escape Tiamat, of all things! Apparently, Moradin was more concerned about his entertainment than my safety... Edit; we managed to escape through two judicious uses of Plane Shift (to Mount Celestia, as I wanted words with Moradin). I used the Divine Inspiration first, though, as a way to (attempt) to shunt the entire party at once with less chance of failure. We all, myself included, laughed our butts off at the snake eyes, either way!
sneaking around a giant guardian statue. one stealth check failed, complete wipe after flamethrower weapons and stone fists began moving...just the silhouettes on the walls remain...
Council of Wyrms campaign, I was the DM. Half the party was Metallics the other half was Chromatics so bickering among these rather young dragons was common even though they were lost far off any known map and the land they are on is extremely dangerous for such young dragons...oh and the adult supervision died in the freak accident caused by the possibly magical storm that got them into this mess. Que first fight, skeleton pirates. Silver dragon attacks and misses taking a hit in return. Red dragon (With some suspiciously 'dark red totally not black' scales here and there) mocks the Silver and says "Watch how a real dragon removes pests!" And promptly rolls a 1 and stuck his horns in an overhead rotting wood beam in the wrecked ships they were fighting in.
One of our teammates was left unconscious. At this point, we didn't have a cleric. Our best bet was our gunslinger, who had Heal as a class skill and the highest Wisdom score out of all of us. So, he rolls a Heal check, and gets a Natural 1. Our Brawler had to quickly restrain him as he says "After a few seconds of study, I reach for a nearby large rock and lift it over my head."
1:55 oh no what is TF2 spy gonna infiltrate next?! Fr I actually lost it at this point because I’ve been having a huge TF2 obsession lately and I actually and working on a character sheet for a 1 to 1 DnD version of TF2 Medic that I’ll be throwing at the internet for anyone to try
this happened in "GURPS" rpg game system. all ability and skill checks are done on 3d6. all checks require rolling under the stat or skill level (plus or minus any bonuses/penalties) to be successful. the party was a druid, a large barbarian and my half-orc thief. building characters uses a given amount of points and to get more points, you can take disadvantages. these range in points depending on the amount of detriment they pose for the character. backstory for my character was that he was attacked by a bunch of people who hate orcs and maimed. this made him hideously ugly and mute. i also took a disadvantage called Lecherous, which meant that he loved "procreating". because he was hideious, no female wanted to be with him. this meant that he used animals in the wild for his "love". yes, this character is basically evil. anyway, we came across some bandits that decided to rob us. i ducked back behind the barbarian to take cover. when the barbarian attacked one of them that got within range, the player rolled an 18 which is a critical miss. as i was standing behind said barbarian, i was next in line for his axe. with a roll of 3 from the DM for the wild swing result, i got critical hit, location being the head. the result was me being beheaded. i was actually kind of glad because "defiling" rabbits had me hoping for a suitable end to the worst character i had ever made.
I heard this story at a con. I don't recall what system my friend was playing, but it used a dice pool. In a boss fight, he cast a spell that required about 15d6 and g got 10 or 11 1s. The GM immediately called the session. The next session consisted of the GM playing a specially made video of a newscast reporting that Seattle had been obliterated in an eruption of uncontrolled magic.
We were playing a one shot and there were some kobolds attempting to steal a sheep. To try and save the sheep, the cleric tried to hit with her crossbow and rolled a natural 1. The crossbow flew out, accidentally hitting a sign, which put it off target. There was silence and just as someone asked if the arrow hit, the DM mimiced the sound of a dying sheep in pain. All I could scream was, "The sheep!? YOU HIT THE SHEEP!?" While we all busted into laughter. The cleric winced and said, "Well ... I mean ... At least I saved it from whatever fate those goblins had intended for it ..."
I got a double mat one on disadvantage perception, and dnd beyond included my -1 in perception so it showed a hilarious image of my character having rolled two nat ones on disadvantage -1 resulting on a zero
Oh i brought this up during the nat 20 one but ill say it here too because it works better. My Charisma based Rogue was able to lie to mostly anything and everyone one with ease, even able to lie though Zone of Truth. But was physically incapable of lying to her parents. No matter what, whenever i my character tried to lie to either their mom or dad, Nat 1. And i asked the DM to just cancle out my rogue ability to turn it into a 10 once i had it when it came to lying to them. It was always funny to see just how easy it was to see my Highly skilled Rogue fold just from a parent glare. It happened 9 times over the course of the game.
There was a character in one of my campaigns that was truly cursed. Every roll was a 1 or a 2, regardless of what d20 was used or who rolled the d20 for the character. In one combat against some giant bugs, the character did a leaping strike against one of the bugs. He rolled a 2. The bug, on its counter attack rolled a 1. So I, as the DM, wanting to give the player a win, decided the bug shot web at him while he was in the air. Character got wrapped up in webbing and fell directly onto the giant bug, crushing it to death.
Having joined a group running Curse of Strad, I had rolled up a bugbear monk for the first time. First couple of sessions went fine, then we were fighting some zombies so I was up front pummeling one when the ranger fired and arrow at the one I was attacking. Nat 1. DM had the ranger roll to attack me, and yes it hit, right in the ass. I was so shocked I had forgotten about the monk ability to catch missiles for a minute, so the damage stood
We were exploring a section of abandoned city when some kind of terrifying undead materialized and ran past us screaming. It didn't attack, but its Frightening Visage ability aged one of our party members 30 years past his species life expectancy. His max HP was immediately reduced to a single hit point. The cleric cast aid and was able to bring that number up to 16. However in the next combat encounter, my sorcerer managed to roll a Nat 1 and fumbled his spell, proceeding to blast our actively dying party member with ice for almost his entire health bar. He survived, but from then on he had no qualms about me being in the area of effect for him own spells.
game i was running, party's druid makes several solid athletics checks to dodge through a combat in animal form, reaches a fallen party member (3.5e, just got critted down to -24), rolls for concentration to avoid attack of opportunity when casting last breath, (brings someone back on 1hp, but only if cast within a round of their death), aaaand, Nat 1, after so many successes, and with her bonuses to concentration, literally the only roll that could have caused a fail... and the spell auto-fizzled. fortunately, the party had access to a rod of ressurrection at the time, but i felt so bad for the player.
My pirate character with a drinking problem tried to parkour over a wall Jackie Chan style & rolled a Nat 1 landing on his back knocking the wind out... got up, dusted himself off, took several large gulps of rum & tried again, Nat 20.... the pattern of failure then drinking then success happened so many more times throughout the campaign but none had both a Nat 1 & Nat 20
I had a human monk/cleric for a short D&D 3.5 campaign by the name of William McCrae. The rest of the party was a scout, barbarian, a rogue and a necromancer sorcerer. Quick backstory on William, He was a Scottish doctor who could throw a punch and did so without a shirt on. His response to someone getting wounded was “You’ll be fine” in his thick accent. William had a flaw. Having really good saving throws, William was a bit of a daredevil and tried to trigger every trap he knew of. So the Rogue got clever and created the code word part instead of trap to try and prevent me from triggering them before he could disable it. When it came up at the first “part”, The DM had me roll a straight int check to see if I caught on. Nat 1. At the next “part” I had to roll again. Nat 1. Then, when the third “part” was found. I jokingly asked, “What are the odds of rolling another 1” I ate my words 2 seconds later when my d20 came to a stop and it was, a third Nat1. The whole table lost it as the DM said “William will never figure out that the code word “Part” is just the word trap backwards.”
I have the opposite story: rolling a Nat 20 at an inopportune moment. Some guy hired the party was sent to rough up a few guys at a rival tavern. Rough up, not kill. Naturally, my barbarian got a Nat 20 on a damage roll and took one guy's head off. In the end, it didn't end up mattering because the quest giver stiffed us, skipping town while we were busy.
My favorite Nat 1 I ever rolled was on my Orc Fighter/Rogue (I believe just before I multiclassed). I had Spider Climb thanks to the warlock and positioned myself on top of a tower that we’d cleared of enemies and were waiting for someone to arrive and ambush/capture them. They were all inside. Well, the spell wore off before the guy arrived, meaning I either had to slowly climb down, or fall. Well, guy arrived and was climbing Scaffolding around the tower. I let the party know via the chimney, and pulled a rapier (my secondary weapon). And, waiting for the right moment, when the cue came, I decided to Assassin’s Creed it, diving to strike. I know I missed, and I’m pretty sure it was a Nat 1. I kinda, crashed into the scaffolding in front of the guy, and broke it, falling an additional 10-20 feet to the ground prone. So a 40-50ft drop. I lived thankfully.
Our recent session had us going up against a Cyclops, but before we could get into position to get flanking advantage, the Cyclops wakes up. Our fighter - a halfing - decides he's going to try and do an acrobatics check to get under the creature's legs before attacking to get the flanking advantage, which he managed reasonably well. But when it came time for the fighter to make the attack...even WITH advantage from the flanking... DOUBLE NATURAL ONES. The player facepalmed and we all had a laugh as the DM explained that due to the rather epic fail of the dice, the fighter got his weapon stuck in the Cyclops's buttcrack! He had to waste another turn to try and yank it out. I actually have a picture of that cursed roll as proof it happened.
Here is one I enjoyed immensely. Well, not me but one of my players in one of my recently finished campaigns was trying to jump down a building to evade a large group of guards after killing a nobleman and his two bodyguards. The PC rolled a nat 1 on his athletics roll and face planted 30 ft down into a freshly cut lawn by an active street and left a 3 ft deep imprint of his body in the dirt, leaving a perfect copy of his face features in the dirt. The only thing that saved him from being arrested was the fact that he had been transformed with the alter-self spell and thus left the imprint of a large orc in the dirt rather than his real face. The party had to lay low for a bit after that as the PC had to alter their armor a bit to not clue in the guards or anyone seeing the wanted posters that the orc part of the wanted poster was fake. Since they left a perfect imprint of the front of their magical armor in the dirt as well. It was a few hectic days for them, which ended up with the PC getting kidnapped by a Red Wizard of Thay for ransom to an Archfey Lord whose plans the party had ruined a couple of days prior. Took them 3 sessions to get him out of the tower he was imprisoned in. Seems like they forgot the reason why they used alter self in the first place.
My funniest Nat 1 moment was when the party were in the cold north of the region we were in. So every hour we were rolling Con Saves to prevent against exhaustion. I had failed my first one, and was rolling my second (with disadvantage bc 1 level of exhaustion) Two Nat 1s. My DM was nice enough to let me reroll, still with disadvantage. Another 2 Nat 1s. Shocked at the pure chances of this, he let me roll once more, straight roll. I got a 9 (DC was 10). I still got the level of exhaustion and took a d4 of cold damage, too, while our DM took 3d6 statistics damage. Now, its Canon, my FIRE CLERIC, doesn't like cold temperatures because her temple is kept quite warm, and thus, the clothes she wears aren't made to trap heat.
I was negotiating safe passage through a swamp with a frog man (I don't recall the species name unfortunately) once while speaking in his native tongue using Comprehend Language. Now, context. The DM made a joke and did a Kermit voice for the frog man. I voice act as a side gig, so I responded ALSO in a Kermit voice. Actually was accurate enough that the DM's wife was laughing at the exchange. I roll for diplomacy in my negotiations...1. What follows is me quoting Legate Lanius from Fallout New Vegas, stating we would nail the frog man's body to a wall facing West so that he may watch his world burn...all in a Kermit the Frog voice. I had a reroll available, but the table unanimously decided it was too funny to retcon.
Just this past weekend: Tarrasque has PC in it's mouth and uses legendary action to try and swallow. Me the DM " ok they only way it doesn't work is if I roll a natural 1...." immediately proceed to roll a natural 1 in front of everyone. An hour Tarrasque attempts at Bite a PC protected by Holy Aura so I roll at disadvantage...Double Natural 1's. The whole table was freaking out.
Epic lvl game, every time my cleric tried Slay Living on a big baddy, Nat1... At one point tripping and slaying a tiny ant instead of the huge scorpion
You didn't say what die the 1 had to be on, so here's one from the start of a recent campaign. We're sitting around the (virtual) tabletop finishing up the session 0 for the campaign. Talking about our characters and taking care of any dice rolls that need to happen to finish the character sheets. We're starting at 3rd level, so everyone is rolling their HP for 2nd and 3rd level. Everyone else is happy since they're rolling so well.. It's my turn, so I roll the dice... a 1 and a 2 on the d10. Everyone else is shocked and telling me to reroll the dice and I'm just laughing because it reminds me of a previous campaign where my character (almost) always rolled terrible for anything involving combat, but great for everything not involving combat.
That's...pretty impressively bad. You have my condolences for that one. Did they at least die in some spectacular fashion? :P I wish I had a funny Nat 1 story but I can't even remember rolling a Nat 1 in game. I usually tell people that I used all my bad luck playing Warhammer 40K as a kid (once threw 18 dice at the same time and got 18 1's)
For me, it was a short session where we went into this castle to get a quest from the queen, but our bard started stealing things, so naturally, I joined in (a barbarian) I rolled for theft and got a 1. I was knocked out by a guard and put to 1hp, and then it was just chaos. Our party eventually escaped outside, dragging me along, and fought a weird cog machine creature. Then when we defeated it, we overthrew the queen and became tyrants.
Not a nat 1 story on my end, but I was in a hobbytown USA one day, looking for a good module in their meager TTRPG section, which consisted of a single shelf of a hodgepodge of third and first party 3.5 modules and rulebooks and 40-feet of shelf for Warhammer 40k. A pair of players were playing 40k while the counter guy was basically giving me the stinkeye and making me feel unwelcome because I wasn't a 40k player. While looking over the single small shelf, I keep hearing the sound of something hitting the back wall. I turn around and see the more outspoken player of the two players full on baseball throw a die into the back row behind the abandoned slot-car track that is probably still there today because they couldn't be bothered to move it to the RC Car section of the store. I say "what are you doing," and the guy just looks at me and says "the die rolled a nat one. It failed me." I then ask if he's going to pick them up afterwards, and while his opponent laughs at me, the player tells me that the die is dead to him and they'll get thrown out when the room is cleaned. So I proceed to pick up 12-14d6 and leave with my purchase of a Goodman Games DCC module (which were originally meant for 3.5 D&D before the DCC RPG came out). Those dice have never failed me, so I don't know what the guy was talking about.
the artificer one reminded me of my own artificer not because of any story relevant to this post, but because I am also trying to break that stereotype regarding artificers though I bet my DM sometimes wishes I would, because a dwarf taking 2 toothpicks, some dirt and a half chewed wad of gum and turning it into a nuke is easier to deal with than the dragonborn sniper/engineer taking shots that will cripple the power armor, but not destroy it, and salvaging the armor of the boss you painstakingly built to be a hell of a challenge and turning it against you I am focusing more on the engineering side of the artificer and strapping my "think outside the box" cap on hard for this one, and I bet my DM sometimes wishes to just deal with big booms instead of me throwing a wrench into his plans (occasionally, quite literally)
OK here's one from a Star Wars campaign I was playing in with my group of friends. I was playing a Jedi weapon master, duel lightsabres style. Now this particular group have a number of ridicules tails like the time we got beaten black and blue by a bunch of Ithorian commoners being mind controlled cus the GM didn't roll under an 18 for their attacks. Now this is relevant as my funny Nat 1 situation also happened during this same mission, now after recovering from the beating the commoners gave us (we freed them from the mind control if anyone's wondering) we're fighting a couple of combat droids on our way to the mind controlling boss, and I was up close with one of them about to attack with my lightsabre, Nat 1, roll to not fumble weapon, another Nat 1, roll d20 for the result, another Nat 1.. my Jedi weapon master some how manage to not only drop one of his lightsabres but drop the power pack out of it and drop it at the feet of this droid, under it's shields, oh did I forget this combat droid was really big and dangerous and had shields. Yeah thankfully I still had my other lightsabre but that fight took way longer then our fights normally take since we were struggling with bad dice rolls but we eventually won and I retrieved my dropped lightsabre and fixed it. The funniest part about that mission though was the boss fight, cus all that bad luck from earlier turned around and we pretty much eviscerated the boss in like two rounds due to incredible attack and damage rolls to the point the GM had to drop a 2nd one in just to make the fight last longer then 2 rounds lol :D.
My Party crit failed to open a door. I was the DM, and I had my players solve a puzzle to open a sentiant magic door. The Party didn't want to do the puzzle, so they tried to convince the door to let them in. I decided that they could, but I had them roll anyway. They elected the Party Bard to do the talking, and I let them roll for false suspense. The bard got a Nat 1. I described how the door's locked clicked as he gave them a childish no. For that check, I gave them a Mental DC of 2. The Moral of the story: why you ask for a roll, expect a Fail condition.
Less the player rolled a nat 1 and got rolled a nat 1. A bard in our group cast Vicious Mockery to a slightly lower level bandit leader to start a fight for the bounty. Bandit rolled a 20 and I (not the DM) commented "Wizards so weak he needs magic to roast me, he should have stuck with fireball." The player bowed his head, got up and left the table in shame. (He didn't really, but I'm legally obligated to say he did whenever I tell the story.) The DM like it so much he made the bard roll disavantage next turn intead.
Fighting an abomination in a tavern room, I’m off the balcony where the main battle is happening cuz I don’t wanna die. Now our Tamer (S) was in front of the abomination my Blood Hunter (M) was trying to shoot at. So the DM gave the ruling of: You get a Nat 1, you hit S. Me and S both agreed to use the die her player had made for me, just for fun and a bit of chaos. CUE THE NATURAL ONE. We both looked at the die, then at the DM, then at each other. I rolled the damage die and that’s how S got for two 2 damage. Oopsie. Edit: Right before this I rolled a Nat 20 on initiative then a Nat 1 on a Wisdom save (with modifier made that a zero). Two dice ended up in jail during the fight.
In a session last friday my party and I were trying to find the body of a tiefling in the jungle to return to the Lore Seekers for proper burial. As soon as we stepped into a clearing we were attacked by 3 swarms of snakes. I killed mine with haste and was trying to figure out how to help my team with there's. I'm a fighter so my attacks can be preety tough so I don't attack, I spend a turn just dashing and run around in a circle just to do something. My warlock teammate allows me to take a swing at the snakes at her feet. The rouge says to me what are the chances your going to roll poorly since i have a +7 to attacks. I proceed to roll a NAT 1 and i take a swing at the snakes missed them and almost lopped off the foot of the warlock.
Not me in the campaign… but it was my father, back when he played a ranger. Everytime he rolled to do an attack, he yelled “WORLD’S GREATEST RANGER!” And he kept getting a nat 1 when he yelled that, causing him to shoot one of his party members in the ass
Most recent session: a random dude just turned to dust in front of our warlock's eyes while both were in the middle of a forest. She rolled to look if he'd left anything behind. Nat 1. The tree next to her looked scary and threatening, so she was afraid of that one particular tree for the rest of the session. Funniest part: her patron was a forest spirit
I went to stab a hole in the main window of a moving car with my rapier and rolled a bat one which caused my rapier to break in half and become what the others in my party call the half point
My first campaign DMing (Dragon of Icespire Peak out of the box). I had a player playing an artificer with a pistol. The character's personality was an arrogant noble who was easily annoyed by being asked questions. Very first mission, supply run to some ruins, and encounter the dwarves. First combat hits the party really hard, had to fall back to the courtyard and reassess the plan. Artificer is talking, and is interrupted by the dwarves who are trying to figure out what is going on. Artificer: "I shoot the dwarf that just interrupted me!" DM: "You shoot the dwarf?!?!?" Artificer: "I shoot him!!!" DM: "Roll to hit" Artificer: "Natural 1!!!" DM: "Your gun has backfired, roll damage!" Artificer: "I have 2 HP left" DM: "The dwarves figure out what you just tried to do, run into the ruins, and seal the door shut"
I ran this clue themed game for my coworkers... The whole game the party was rolling terrible. Not nat1 but they weren't getting anything. Meanwhile the BBEG is killing party guests off. I wanna note that my part at this point murder number 3 had renamed the main suspect and actual killer "lady Gaga." They actually rolled and succeeded on breaking the 4th wall and convincing me her name was Lady Gaga. Any way, the party's kobold (barbarian I think)...(A player who only rolls ones except for in combat) failed a search desk check in the study. So, desk was attacked and lost it's fight with the kobold. Then later in the wine cellar and panic room the part finds murder number 4. The kobold decided to invent forensic science to test for poisons and chemicals using fire. Yes, fire. He gets a nat 1. Sets table on fire. Tried to put it out. Another nat1. Fire spreads. He decides, to flip the table upside down and smother the flames with the table really fast. Rolls a nat 1. Accidentally sends the flaming table into the stores of wine. The party barely made out of the panic room and closed the door in time. For fun I said the explosion was sent out the chimneys and the force of the blast cleaned them. Redepositing the soot on the floors throughout the mansion. The house staff hated the kobold. Later the caught lady Gaga and booby trapped her own clock work murder machines against her. It's been like 5-6 years and I like teasing the kobold player about his attempt to invest forensic science.
Played a draw bard. Had a creepy inn keeper spy on me,so I dragged him down the stairs,killing him easily. One of my chaotic evil teammates tells the guards,I tried to seduce him,rolling a 1,causes it to not only fail,but caused the guard to smack my ass with a spiked gauntlet. Didn’t die,but a majority of damage was from stupid fails,not enemies
I'm a halfling Lightfoot bard in a Curse of Strahd campaign.My party member decided to pick a fight with these huge scarecrows, and I wasn't making any headway with my foe, since The damage I could do was only like half with every hit. So My friend cast wall of thorns. I spend the next hour hacking away at the monster, barely pushing it back towards the thorns. I'd been rolling nicely enough with my meager damage, but I wanted to knock this creature back hard....the heaviest thing I could use was my body. So I tell my Dm that I'm going to back up, take a running start, and leap at the scarecrow, using my whole body weight to hit him square in the chest, football tackle style . I rolled a one. So instead of tackling the creature, you just see this tiny halfling sprinting towards the monster, intending to tackle it ferociously, only to watch her bounce off his chest and then land at its feet like a rabbit from the hunting season movie. It was hilarious
Not a natural one but effectively the same in execution. Bard and paladin are exploring a dwarven excavation site. The tunnel ahead is collapsed but two doors to the left and right are available. Paladin in front asks which way to go first. Bard holds out both hands with thumb and index finger at right angles, forming a capital 'L' and a reverse one. "Uh left door." He calls. The Paladin, who has to mess with people no matter what character she plays, immediately goes through the right hand door. Bard blinks rapidly and crosses his hands over and over and tries to reconcile the discrepancy. I call for him to roll an intelligence check. Gets a two and has to subtract one for the negative modifier. All burst into laughter. I tell him that Yajerit (the paladin) has corrected you on the subject of left and right. Everyone else has been teaching it wrong to him for years. Bard thanks the paladin profusely. "Oh of course darling, I'm happy to help." The next day, after sleeping on it, I call for another intelligence check. Rolls a twelve. "You realize that Yajerit was gaslighting you about left and right yesterday." Bard pouts and glares at paladin all morning. Later at an inn that night the two get into a mild argument. At one point the paladin says, "Darling would I lie to you?" "...YES!"
Okay so we tried transporting an injured man to the local healer via carriage we weren’t far from town. Cleric rolls animal handling rolls a nat 1 spooks the horses driving the carriage and sends the injured man flying out of the cart and into a tree. Nearly killing him and leaving him even more injured than before. As for why our cleric couldn’t heal him he was a forge cleric not a healbot cleric. We didn’t let him drive anymore after that.
We were fighting a death knight, i was playing a rogue, i shot an arrow that should have killed it. Nat 1, the arrow was lodged into the buttock of our monk
Not me but another party member. We were trying to enter a portuary city to leave the country. But since the country had been attacked 2 days ago, the city guards didnt let annyone leave or enter. We try to ask the guards for information, they answer in a not very nice maner, i do the same, and a figth almost starts. We think in a better plan, an npc sumons a golem to distract the guards. It works and we head for the big ass door. But also other people heade for the dore, pamdemonium breaks in, a sea of people tryes to escape and enter the city at the same time. We managed to enter, but then we see theres one person missing, the npc. We faund her in the flor, being stomped by the people and bleeding. I rush out to get her out of that mess, door starts to close. The rest of the party tryes to stop it, but its no use, wen im a few inches away from the door with our wounded companion, the door finally shoot close. With no other options, i unfold my dragonfly wings (im like a shape shifter, i can modifie my body to some degree, including, harden my skin to be like armor, grow wings, transform my arm in to a poison bone shooting balista, etc.) The guards see me and start to freak out, i managed to enter the city, but since the wings are pretty new to me, i can control them well enougth and crash in the floor. The door is now open again and tje guards apear like a fucking swarm of wasps. I run with our wounded friend, another party member follows me and our finall party membet gors batman mode sbd starts jumping roof to roof. The guards shoot me, and i get 40 points of damage (this was after a very long figth with some demons and cultist, so we are in rougth shape, esoecially me since im the tank of the party). I screame in pain, pass the wounded npc to the party member next to me, and we scather. Almost all guards follow me, i rune like ive nevere been before while our last party member us trowing poisonus dagers to the guards that are chaising me. The guards end up caching me and he trows dagers at them from the roofs, nat 1, i (was already low on health) get a dager in my back, lowering more my hp.
So at my very first dnd session, my group played a scp homebrew (sadly we didn't get to finish it). I was playing a d-class joke character where my character's trope is that he has a child like mind. Now, at some point of the story, there came a security breach, in which we encountered both scp 173 (the "don't look away" statue) and 2 scp 939 (the dog that copies voices). A fight ensues and after a while we were put in a tough spot. While we managed to kill one of the dogs, one of my party member was caught and about to get his neck snapped of by scp 173. Now, I made my character approach and kick the dog's shins, which failed. I had another action at hand, in which I used intimidation. I meowed, not a roar, a cat meow. The dm gave me a disadvantage. Nat 1... I agitated the dog and made it attack 3 times. Guess what rolls the dog got. A 4, and TWO NAT ONES. All the dogs attack missed and hit scp 173's hands, freeing my teamate from it's clutches. And after the dog's turn was up, it was immediately killed by scp 173. After that we were able to escape combat. BEST NAT ONES EVER. Extra: my character sniffed some "sugar" we got from a dead cafeteria lady. He turned from a child-like man into a mafia boss.
I like guns in my game. Specifically magical guns. So I got my players the boom tube, which shoots a Thunderwave through a metal tube. Magical shotgun, yay. As soon as they get it, one player starts talking about cycling munition with a blowback system. A NPC (that later turned out to be a filthy liar) tells them no, that won't work because reasons. Fast forward to the last session and the ranger is about to go off on a one way mission for important things. Said NPC pulls out a full auto magical shotgun. From the sounds that player made you'd have thunk it was Christmas. He goes sneaking off, decides to pick the lock of a door that he hadn't checked whether it was locked and comes face to face with an enemy captain and a whole room full of soldiers. Pulls up his gun, everyone gets ready for an epic moment aaaaannnnnnnddddd...the gun jams because he rolled a Nat 1. He did, however, still have an inspiration and after a reroll he turned that room into a Jackson Pollock painting
Insulted a teacher while trying to explain myself. Context. I'm playing a kenku wild sorcerer who has a pact with chaos. During a mission in a magic school to uncover why inner conflict was happening, our party was split up with each of us having a solo combat. Now one of our members was fighting an imposter who was imitating a teacher which out of game meant anyone could be evil. On my end a tutor and some students walk in where I decide to sus him out via my imitations on voices and attack them. But I neglected to tell the actual teacher of the fact they were imposter. After I realise this I turn to persuade them saying "their voice is different (example a and b) Nat 1 Flavor it so chaos changes what I say to an insult on the person.
I had 4 level 1 players fighting 5 kobolds They managed to down 4 of them but all took a beating the last one managed to down All but our fighter we both rolled nat 1 on attack rolls at least twice each
I tried to open a door For context i attempting to resteal our wilds shapped druid chicken from a farmer, he went inside a building i followed. When i said i was opening the door one of our PCs, said "Roll for opening the door" we all lauged and our dm said "yknow what, roll to open the door." I rolled a 1. My character proceeded to pull the push door so hard, it smacked himself in the face and knocked himself prone
My character walked into a room in an abandoned house. The DM passed me a note that said, "Roll Arcana and write the result below." I rolled nat 1, so the result was -1... I pass it to him, and he looks at the paper and then he locked eyes with me. The eye's that say, "Oh! You poor boy." He passed me a note saying I have been possessed by a ghost that wants to drink until the person he is possessing dies from alcohol poison... So, for the next few seasons, I had to play as an alcoholic trying to pretend to be me? Until I die or a party member rolls high enough to figure out, I am possessed by a ghost...
Spoilers for Frostmaiden ahead! This is how I got 5 nat one’s in a row! Aygaros the Brave, a red Dragonborn paladin, was helping a group of adventurers attempt to enter a tower to read an inscription that was on a piece of rubble that had fallen and landed on top of said tower. The rouge had thrown a rope with a hook up to the top, but the tower was taller than the length of the rope so everyone had to jump up to grab the rope before climbing it. The first time Aygaros tried to climb the rope he slipped on some ice and landed on his tail (nat one #1). Second time another paladin, this one a Goliath, had tried to give Aygaros a boot up to the rope… only for Aygaros to lose his balance while trying to stand on the Goliath’s shoulders and proceeded to face plant (nat 1 #2) At this point the rest of the party has climbed up while our Dragonborn hero was still on the ground. He decided to use his brain and brought his war horse Clyde under the rope. He then mounted the war horse and tried to climb again… only to fall off once again and land flat on his back. (Rolled at advantage, double nat 1’s for #3 and #4) This also spooked Clyde (wisdom safe for the war horse for nat 1 #5) who then kicked at Aygaros… and nailed him in the head! (Same dice, nat 20) That particular D20 and I are no longer on speaking terms.
Toxic DM, in a nutshell we first chose a class then rolled d20 for attributes, in order, NO reroll, I chose wizard, intelligence, wisdom and charisma under 3, the rest at least 16. I will easily change the clas as soon as possible, but NOPE. In the DM world to multiclass you have to find the right teacher, then get him to train (2k gold Per charisma roll). I ended this campain as pack mule at level 12 still wizard.
unconventional nat 1 story: it wasnt for an ability check or saving throw, it was for an item table, i rolled on a table the gm had pre-prepared, got a staff of swarming insects but the problem was it had the "jealous" curse, meaning it cursed three items in my inventory and would pick 3 new ones after each long rest, had its own curse table and everything, the other arguably bigger problem was that my character LOVED this staff, it wasnt part of the curse or anything, he just loved insects and insect based sorcery, i figured I was the cursed one and had cast dispel curse on myself MANY times before i realized the actual problem, worst part is because my precious staff was the only thing that worked 100% of the time it made me paranoid to use any item OTHER than my cursed bug stick!
During a mess the bard rolled a 1 in religion. All the people turned to the party after a blasfemy was screamed in that church. It was so embarassing even I m the DM
Not mind, but our Necromancer. Context: I was the DM and a devil had just revealed himself and was looking to do business with the party. Our Illusionist wizard was trying to get him cut to the chase and rolled intimidation and got a 6. The Necromancer, without promoting rolled intimidation and got a nat 1. Without breaking stride, the devil turned to him and gave him an instant dressing down, saying , Shit Down! sir! You think I am scared of a half-elf that looks like a poorly rolled joint."
I have a short one about why you shouldn't roll for mundane stuff ,after a life treatening battle we all have gone into town to r&r ,my character had gone to the public restroom and i rolled to take a cr*p because why not? nat1 my character got a constipation so severe he took 1hp of damage leaving him with just one hp ,We had a good laugh at my expence ad the dm now use this as an exemple for why you shoulnd't make useless roll
Playing a character called Clydus, who has low wisdom and intelligence essentially due to having brain damage. The party is in Hell. We have a map, an interactive one. To interact with it, we need to write on it. The party realises that we collectively have nothing to write with. Clyde, takes out one of their spears, goes, "Don't worry... I have a plan..." Clyde proceeds to attempt to poke their finger to get some blood. DM asks for a roll. I roll a 1... Clyde puts the centre of their hand through the spear, further than the head of the spear, and takes an appropriate amount of damage for having their hand halfway down a spear. Whilst the spear is still inside Clyde's hand hole, one of the other party members uses the spear to interact with the map... and it ends up being essentially useless.
Ok so I rolled 27 Nat 1s in a row Never over 8 in 9 sessions This is a Star Wars 5e game My high int mandalorian Became the parties idiot and we ruled she was a wannabe with a lot of dunning Krueger’s
I have an infamous WoD Big Bad that was supposed to be a legendary driver. Like every driving feat, bunch of signatures in things regarding driving... Could not for the life of him start his car... 3 times in a row. He went from one of the most terrifying villains of the campaign to a pity party that my players shamed into jumping off a cliff.
First death of my current campaign: players are crossing a bridge over an abyss when they're ambushed. Player decides to run along the railing of the bridge before launching into an attack. Rolls a 1 on a DC 5 Acrobatics check to maintain balance, and fell into the abyss.
Not an actual story, but I have a pair of pants that say "Roll to sneak" (image of a Nat 1) "You loudly tap dance into a room full of orcs. They seem impressed."
Context before hand, I’m the one in the group whose luck outruns everyone else together (my average d20 roll last campaign was 17 before modifiers) In our current campaign we were going down a minecart track really fast, we had to make 3 checks, nat 1, nat 1, nat 1. I fell off twice, getting caught by the barbarian twice, then I got nailed in the head by a Crystal sticking out of the wall, stopping me in my tracks, no longer on the cart, I hobble to the end and the Druid tries to heal me, it just so happened that we were in a wild magic area, NAT 1, we all turned invisible for a minute, an absolute blast!
Edit: Clarity and Grammar
trying to throw a bottle at some were-rats
missed completely, and the bottle didn't even break when i went back to fetch it
NOBODY ELSE COULD BREAK THE BOTTLE EITHER, they all rolled crazy low to break it too! i think there was also another nat 1 somewhere in there-
after seeing these shenanigans, an npc wizard then enchanted it with a rune that made it unbreakable, just because, aye!
Here’s a fun one. For some quick context, this was my second ever TTRPG session that I’ve ever played, on a fairly homebrew system based on the Pokemon Mystery Dungeon series (so apologies if this isn’t communicated especially well)
This was our team’s first ever mission for the somewhat shady guild that we’d joined, with a fairly simple objective, to collect debt from a Lopunny. We could either get the actual money from Lopunny or bring her in to face whatever justice (or “justice”) awaited her.
Well… our team asked around the town, eventually arriving at Lopunny’s home, which was incredibly shabby. Some perception rolls (and common sense) revealed that she was a single mother to 4 children, with almost nothing to her name. With us all feeling pretty horrible about the whole situation, our team took a moment to step outside and try to figure out a plan on how to either resolve things peacefully, or at least in the least damaging way possible.
Ultimately, we decided on trying to convince Lopunny to peacefully come with us to be taken in, which since two of the Pokemon on our team were especially good at talking with Lopunny, rolling pretty well on several Empathy checks. Things were going pretty well, even after it was revealed that Lopunny had killed another Pokemon for food, with their horrifically mutilated body still being in the house, and after the team’s Impadimp scaring the children. We actually had almost convinced her to come with us peacefully after convincing her that the kids would be properly taken care of and she wouldn’t be hurt.
That was until Griffin the Hisuian-Growlithe, who had led a good chunk of our discussion spoke up, saying “I’ll be honest, we were going to beat you up and turn you in, but we had a discussion and…” Cue the Nat 1 on an Empathy check to see if that comment would ruin everything.
Needless to say, Griffin’s next roll was for initiative, undoing a real-world hour’s worth of negotiations in an instant.
We ultimately were able to win that fight and ended up having to drag Lopunny’s unconcious back to the guild while half the team was burnt, but at least we got 200 our gold for the job.
The party was fighting a monster that had one of the players charmed. During the fight, I rolled a Nat 20 on an attack.
The charmed player casted silvery barbs on me.
The rerolled attack was a Nat 1.
X-Men RP. I was playing as an Earth manipulating mutant that was raised thinking he was a god, speaking in the imperial "We", and was sometimes rather arrogant, but had a benevolent side to him, joining the X-Men at Ororo's request.
Every time we went in the X-Jet, or flying in a plane, he constantly rolled Nat 1s, as if on cue whenever he had to roll for air sickness. So we figured that after 5th one in 3 sessions, it was something about his abilities and his connection to the earth and he essentially auto-fails.
Trying to convince the PE teacher at adventurer school that we weren't using drugs, we weren't, and proceeding to subtract my -1 modifier for a total roll of 0.
Don't worry, I also have a -1 to Charisma ^^'
Just last Sunday, I rolled 'snake eyes', a 100, trying to get Divine Intervention to help my party escape Tiamat, of all things! Apparently, Moradin was more concerned about his entertainment than my safety...
Edit; we managed to escape through two judicious uses of Plane Shift (to Mount Celestia, as I wanted words with Moradin). I used the Divine Inspiration first, though, as a way to (attempt) to shunt the entire party at once with less chance of failure. We all, myself included, laughed our butts off at the snake eyes, either way!
Rolling 3 nat 1s together is a 1/8000 probability JFC dude
sneaking around a giant guardian statue. one stealth check failed, complete wipe after flamethrower weapons and stone fists began moving...just the silhouettes on the walls remain...
Council of Wyrms campaign, I was the DM. Half the party was Metallics the other half was Chromatics so bickering among these rather young dragons was common even though they were lost far off any known map and the land they are on is extremely dangerous for such young dragons...oh and the adult supervision died in the freak accident caused by the possibly magical storm that got them into this mess.
Que first fight, skeleton pirates. Silver dragon attacks and misses taking a hit in return. Red dragon (With some suspiciously 'dark red totally not black' scales here and there) mocks the Silver and says "Watch how a real dragon removes pests!" And promptly rolls a 1 and stuck his horns in an overhead rotting wood beam in the wrecked ships they were fighting in.
8:03 GREEN BIKER DUDE!!!
11:58 Epic use of that spell.
Ouch, seeing this the same day I just rolled on an advantage check and got a double 1
…goddamn wulbren bongle
One of our teammates was left unconscious. At this point, we didn't have a cleric. Our best bet was our gunslinger, who had Heal as a class skill and the highest Wisdom score out of all of us. So, he rolls a Heal check, and gets a Natural 1. Our Brawler had to quickly restrain him as he says "After a few seconds of study, I reach for a nearby large rock and lift it over my head."
PANR has tuned in.
Oh my goodness you're still here after all this time hahaha so damn good to see you PANR
Missed ya
@philswiftdestroyerofworlds1988 PANR is forever!
Welcome back, friend. It's good to see ya.
1:55 oh no what is TF2 spy gonna infiltrate next?!
Fr I actually lost it at this point because I’ve been having a huge TF2 obsession lately and I actually and working on a character sheet for a 1 to 1 DnD version of TF2 Medic that I’ll be throwing at the internet for anyone to try
this happened in "GURPS" rpg game system.
all ability and skill checks are done on 3d6. all checks require rolling under the stat or skill level (plus or minus any bonuses/penalties) to be successful.
the party was a druid, a large barbarian and my half-orc thief. building characters uses a given amount of points and to get more points, you can take disadvantages. these range in points depending on the amount of detriment they pose for the character.
backstory for my character was that he was attacked by a bunch of people who hate orcs and maimed. this made him hideously ugly and mute. i also took a disadvantage called Lecherous, which meant that he loved "procreating". because he was hideious, no female wanted to be with him. this meant that he used animals in the wild for his "love".
yes, this character is basically evil.
anyway, we came across some bandits that decided to rob us. i ducked back behind the barbarian to take cover. when the barbarian attacked one of them that got within range, the player rolled an 18 which is a critical miss. as i was standing behind said barbarian, i was next in line for his axe. with a roll of 3 from the DM for the wild swing result, i got critical hit, location being the head. the result was me being beheaded. i was actually kind of glad because "defiling" rabbits had me hoping for a suitable end to the worst character i had ever made.
I heard this story at a con. I don't recall what system my friend was playing, but it used a dice pool. In a boss fight, he cast a spell that required about 15d6 and g got 10 or 11 1s. The GM immediately called the session. The next session consisted of the GM playing a specially made video of a newscast reporting that Seattle had been obliterated in an eruption of uncontrolled magic.
Cooking Competition
The food is lamb
Rolled a 1 on cooking it
The Judge, “WHERE’S THE BLOODY LAMB SAUCE”
We were playing a one shot and there were some kobolds attempting to steal a sheep. To try and save the sheep, the cleric tried to hit with her crossbow and rolled a natural 1.
The crossbow flew out, accidentally hitting a sign, which put it off target. There was silence and just as someone asked if the arrow hit, the DM mimiced the sound of a dying sheep in pain.
All I could scream was, "The sheep!? YOU HIT THE SHEEP!?" While we all busted into laughter.
The cleric winced and said, "Well ... I mean ... At least I saved it from whatever fate those goblins had intended for it ..."
There really are just times where the dice gods just do NOT want something to succeed.
I got a double mat one on disadvantage perception, and dnd beyond included my -1 in perception so it showed a hilarious image of my character having rolled two nat ones on disadvantage -1 resulting on a zero
Oh i brought this up during the nat 20 one but ill say it here too because it works better.
My Charisma based Rogue was able to lie to mostly anything and everyone one with ease, even able to lie though Zone of Truth. But was physically incapable of lying to her parents. No matter what, whenever i my character tried to lie to either their mom or dad, Nat 1. And i asked the DM to just cancle out my rogue ability to turn it into a 10 once i had it when it came to lying to them.
It was always funny to see just how easy it was to see my Highly skilled Rogue fold just from a parent glare. It happened 9 times over the course of the game.
There was a character in one of my campaigns that was truly cursed. Every roll was a 1 or a 2, regardless of what d20 was used or who rolled the d20 for the character.
In one combat against some giant bugs, the character did a leaping strike against one of the bugs. He rolled a 2.
The bug, on its counter attack rolled a 1.
So I, as the DM, wanting to give the player a win, decided the bug shot web at him while he was in the air. Character got wrapped up in webbing and fell directly onto the giant bug, crushing it to death.
Having joined a group running Curse of Strad, I had rolled up a bugbear monk for the first time. First couple of sessions went fine, then we were fighting some zombies so I was up front pummeling one when the ranger fired and arrow at the one I was attacking. Nat 1. DM had the ranger roll to attack me, and yes it hit, right in the ass. I was so shocked I had forgotten about the monk ability to catch missiles for a minute, so the damage stood
We were exploring a section of abandoned city when some kind of terrifying undead materialized and ran past us screaming. It didn't attack, but its Frightening Visage ability aged one of our party members 30 years past his species life expectancy. His max HP was immediately reduced to a single hit point. The cleric cast aid and was able to bring that number up to 16. However in the next combat encounter, my sorcerer managed to roll a Nat 1 and fumbled his spell, proceeding to blast our actively dying party member with ice for almost his entire health bar. He survived, but from then on he had no qualms about me being in the area of effect for him own spells.
game i was running, party's druid makes several solid athletics checks to dodge through a combat in animal form, reaches a fallen party member (3.5e, just got critted down to -24), rolls for concentration to avoid attack of opportunity when casting last breath, (brings someone back on 1hp, but only if cast within a round of their death), aaaand, Nat 1, after so many successes, and with her bonuses to concentration, literally the only roll that could have caused a fail... and the spell auto-fizzled.
fortunately, the party had access to a rod of ressurrection at the time, but i felt so bad for the player.
My pirate character with a drinking problem tried to parkour over a wall Jackie Chan style & rolled a Nat 1 landing on his back knocking the wind out... got up, dusted himself off, took several large gulps of rum & tried again, Nat 20.... the pattern of failure then drinking then success happened so many more times throughout the campaign but none had both a Nat 1 & Nat 20
I had a human monk/cleric for a short D&D 3.5 campaign by the name of William McCrae. The rest of the party was a scout, barbarian, a rogue and a necromancer sorcerer. Quick backstory on William, He was a Scottish doctor who could throw a punch and did so without a shirt on. His response to someone getting wounded was “You’ll be fine” in his thick accent. William had a flaw. Having really good saving throws, William was a bit of a daredevil and tried to trigger every trap he knew of. So the Rogue got clever and created the code word part instead of trap to try and prevent me from triggering them before he could disable it. When it came up at the first “part”, The DM had me roll a straight int check to see if I caught on. Nat 1. At the next “part” I had to roll again. Nat 1. Then, when the third “part” was found. I jokingly asked, “What are the odds of rolling another 1” I ate my words 2 seconds later when my d20 came to a stop and it was, a third Nat1. The whole table lost it as the DM said “William will never figure out that the code word “Part” is just the word trap backwards.”
I have the opposite story: rolling a Nat 20 at an inopportune moment. Some guy hired the party was sent to rough up a few guys at a rival tavern. Rough up, not kill. Naturally, my barbarian got a Nat 20 on a damage roll and took one guy's head off.
In the end, it didn't end up mattering because the quest giver stiffed us, skipping town while we were busy.
I think my transformation into a goblin was a result of a very low roll…
My favorite Nat 1 I ever rolled was on my Orc Fighter/Rogue (I believe just before I multiclassed). I had Spider Climb thanks to the warlock and positioned myself on top of a tower that we’d cleared of enemies and were waiting for someone to arrive and ambush/capture them. They were all inside. Well, the spell wore off before the guy arrived, meaning I either had to slowly climb down, or fall. Well, guy arrived and was climbing Scaffolding around the tower. I let the party know via the chimney, and pulled a rapier (my secondary weapon). And, waiting for the right moment, when the cue came, I decided to Assassin’s Creed it, diving to strike.
I know I missed, and I’m pretty sure it was a Nat 1. I kinda, crashed into the scaffolding in front of the guy, and broke it, falling an additional 10-20 feet to the ground prone. So a 40-50ft drop. I lived thankfully.
Our recent session had us going up against a Cyclops, but before we could get into position to get flanking advantage, the Cyclops wakes up. Our fighter - a halfing - decides he's going to try and do an acrobatics check to get under the creature's legs before attacking to get the flanking advantage, which he managed reasonably well. But when it came time for the fighter to make the attack...even WITH advantage from the flanking... DOUBLE NATURAL ONES. The player facepalmed and we all had a laugh as the DM explained that due to the rather epic fail of the dice, the fighter got his weapon stuck in the Cyclops's buttcrack! He had to waste another turn to try and yank it out. I actually have a picture of that cursed roll as proof it happened.
Here is one I enjoyed immensely. Well, not me but one of my players in one of my recently finished campaigns was trying to jump down a building to evade a large group of guards after killing a nobleman and his two bodyguards. The PC rolled a nat 1 on his athletics roll and face planted 30 ft down into a freshly cut lawn by an active street and left a 3 ft deep imprint of his body in the dirt, leaving a perfect copy of his face features in the dirt.
The only thing that saved him from being arrested was the fact that he had been transformed with the alter-self spell and thus left the imprint of a large orc in the dirt rather than his real face. The party had to lay low for a bit after that as the PC had to alter their armor a bit to not clue in the guards or anyone seeing the wanted posters that the orc part of the wanted poster was fake. Since they left a perfect imprint of the front of their magical armor in the dirt as well.
It was a few hectic days for them, which ended up with the PC getting kidnapped by a Red Wizard of Thay for ransom to an Archfey Lord whose plans the party had ruined a couple of days prior. Took them 3 sessions to get him out of the tower he was imprisoned in. Seems like they forgot the reason why they used alter self in the first place.
My funniest Nat 1 moment was when the party were in the cold north of the region we were in. So every hour we were rolling Con Saves to prevent against exhaustion. I had failed my first one, and was rolling my second (with disadvantage bc 1 level of exhaustion) Two Nat 1s. My DM was nice enough to let me reroll, still with disadvantage. Another 2 Nat 1s. Shocked at the pure chances of this, he let me roll once more, straight roll. I got a 9 (DC was 10). I still got the level of exhaustion and took a d4 of cold damage, too, while our DM took 3d6 statistics damage.
Now, its Canon, my FIRE CLERIC, doesn't like cold temperatures because her temple is kept quite warm, and thus, the clothes she wears aren't made to trap heat.
I was negotiating safe passage through a swamp with a frog man (I don't recall the species name unfortunately) once while speaking in his native tongue using Comprehend Language.
Now, context. The DM made a joke and did a Kermit voice for the frog man. I voice act as a side gig, so I responded ALSO in a Kermit voice. Actually was accurate enough that the DM's wife was laughing at the exchange.
I roll for diplomacy in my negotiations...1.
What follows is me quoting Legate Lanius from Fallout New Vegas, stating we would nail the frog man's body to a wall facing West so that he may watch his world burn...all in a Kermit the Frog voice. I had a reroll available, but the table unanimously decided it was too funny to retcon.
Just this past weekend: Tarrasque has PC in it's mouth and uses legendary action to try and swallow. Me the DM " ok they only way it doesn't work is if I roll a natural 1...." immediately proceed to roll a natural 1 in front of everyone. An hour Tarrasque attempts at Bite a PC protected by Holy Aura so I roll at disadvantage...Double Natural 1's. The whole table was freaking out.
Epic lvl game, every time my cleric tried Slay Living on a big baddy, Nat1... At one point tripping and slaying a tiny ant instead of the huge scorpion
You didn't say what die the 1 had to be on, so here's one from the start of a recent campaign. We're sitting around the (virtual) tabletop finishing up the session 0 for the campaign. Talking about our characters and taking care of any dice rolls that need to happen to finish the character sheets. We're starting at 3rd level, so everyone is rolling their HP for 2nd and 3rd level. Everyone else is happy since they're rolling so well.. It's my turn, so I roll the dice... a 1 and a 2 on the d10. Everyone else is shocked and telling me to reroll the dice and I'm just laughing because it reminds me of a previous campaign where my character (almost) always rolled terrible for anything involving combat, but great for everything not involving combat.
I roll like 4 nat 1s every session at least
I envy your profound luck :p
@grumpypurplesloth7950 one night, my rolls flipped for an hour, and 2 characters died at the same time and had to be revivified
That's...pretty impressively bad. You have my condolences for that one. Did they at least die in some spectacular fashion? :P
I wish I had a funny Nat 1 story but I can't even remember rolling a Nat 1 in game. I usually tell people that I used all my bad luck playing Warhammer 40K as a kid (once threw 18 dice at the same time and got 18 1's)
@@grumpypurplesloth7950felt
For me, it was a short session where we went into this castle to get a quest from the queen, but our bard started stealing things, so naturally, I joined in (a barbarian)
I rolled for theft and got a 1. I was knocked out by a guard and put to 1hp, and then it was just chaos. Our party eventually escaped outside, dragging me along, and fought a weird cog machine creature. Then when we defeated it, we overthrew the queen and became tyrants.
Rolled a 1.
*ahem*
shit
my worst nat 1, i had a conspiracy about the world. And allwed to roll how true it is....
...on a D100
Not a nat 1 story on my end, but I was in a hobbytown USA one day, looking for a good module in their meager TTRPG section, which consisted of a single shelf of a hodgepodge of third and first party 3.5 modules and rulebooks and 40-feet of shelf for Warhammer 40k. A pair of players were playing 40k while the counter guy was basically giving me the stinkeye and making me feel unwelcome because I wasn't a 40k player.
While looking over the single small shelf, I keep hearing the sound of something hitting the back wall. I turn around and see the more outspoken player of the two players full on baseball throw a die into the back row behind the abandoned slot-car track that is probably still there today because they couldn't be bothered to move it to the RC Car section of the store.
I say "what are you doing," and the guy just looks at me and says "the die rolled a nat one. It failed me." I then ask if he's going to pick them up afterwards, and while his opponent laughs at me, the player tells me that the die is dead to him and they'll get thrown out when the room is cleaned.
So I proceed to pick up 12-14d6 and leave with my purchase of a Goodman Games DCC module (which were originally meant for 3.5 D&D before the DCC RPG came out). Those dice have never failed me, so I don't know what the guy was talking about.
the artificer one reminded me of my own artificer
not because of any story relevant to this post, but because I am also trying to break that stereotype regarding artificers
though I bet my DM sometimes wishes I would, because a dwarf taking 2 toothpicks, some dirt and a half chewed wad of gum and turning it into a nuke is easier to deal with than the dragonborn sniper/engineer taking shots that will cripple the power armor, but not destroy it, and salvaging the armor of the boss you painstakingly built to be a hell of a challenge and turning it against you
I am focusing more on the engineering side of the artificer and strapping my "think outside the box" cap on hard for this one, and I bet my DM sometimes wishes to just deal with big booms instead of me throwing a wrench into his plans (occasionally, quite literally)
OK here's one from a Star Wars campaign I was playing in with my group of friends. I was playing a Jedi weapon master, duel lightsabres style. Now this particular group have a number of ridicules tails like the time we got beaten black and blue by a bunch of Ithorian commoners being mind controlled cus the GM didn't roll under an 18 for their attacks. Now this is relevant as my funny Nat 1 situation also happened during this same mission, now after recovering from the beating the commoners gave us (we freed them from the mind control if anyone's wondering) we're fighting a couple of combat droids on our way to the mind controlling boss, and I was up close with one of them about to attack with my lightsabre, Nat 1, roll to not fumble weapon, another Nat 1, roll d20 for the result, another Nat 1.. my Jedi weapon master some how manage to not only drop one of his lightsabres but drop the power pack out of it and drop it at the feet of this droid, under it's shields, oh did I forget this combat droid was really big and dangerous and had shields. Yeah thankfully I still had my other lightsabre but that fight took way longer then our fights normally take since we were struggling with bad dice rolls but we eventually won and I retrieved my dropped lightsabre and fixed it. The funniest part about that mission though was the boss fight, cus all that bad luck from earlier turned around and we pretty much eviscerated the boss in like two rounds due to incredible attack and damage rolls to the point the GM had to drop a 2nd one in just to make the fight last longer then 2 rounds lol :D.
My Party crit failed to open a door.
I was the DM, and I had my players solve a puzzle to open a sentiant magic door. The Party didn't want to do the puzzle, so they tried to convince the door to let them in. I decided that they could, but I had them roll anyway. They elected the Party Bard to do the talking, and I let them roll for false suspense. The bard got a Nat 1. I described how the door's locked clicked as he gave them a childish no. For that check, I gave them a Mental DC of 2.
The Moral of the story: why you ask for a roll, expect a Fail condition.
Less the player rolled a nat 1 and got rolled a nat 1. A bard in our group cast Vicious Mockery to a slightly lower level bandit leader to start a fight for the bounty. Bandit rolled a 20 and I (not the DM) commented "Wizards so weak he needs magic to roast me, he should have stuck with fireball." The player bowed his head, got up and left the table in shame. (He didn't really, but I'm legally obligated to say he did whenever I tell the story.) The DM like it so much he made the bard roll disavantage next turn intead.
Fighting an abomination in a tavern room, I’m off the balcony where the main battle is happening cuz I don’t wanna die. Now our Tamer (S) was in front of the abomination my Blood Hunter (M) was trying to shoot at.
So the DM gave the ruling of: You get a Nat 1, you hit S.
Me and S both agreed to use the die her player had made for me, just for fun and a bit of chaos.
CUE THE NATURAL ONE.
We both looked at the die, then at the DM, then at each other. I rolled the damage die and that’s how S got for two 2 damage. Oopsie.
Edit: Right before this I rolled a Nat 20 on initiative then a Nat 1 on a Wisdom save (with modifier made that a zero). Two dice ended up in jail during the fight.
In a session last friday my party and I were trying to find the body of a tiefling in the jungle to return to the Lore Seekers for proper burial. As soon as we stepped into a clearing we were attacked by 3 swarms of snakes. I killed mine with haste and was trying to figure out how to help my team with there's. I'm a fighter so my attacks can be preety tough so I don't attack, I spend a turn just dashing and run around in a circle just to do something. My warlock teammate allows me to take a swing at the snakes at her feet. The rouge says to me what are the chances your going to roll poorly since i have a +7 to attacks. I proceed to roll a NAT 1 and i take a swing at the snakes missed them and almost lopped off the foot of the warlock.
Not me in the campaign… but it was my father, back when he played a ranger. Everytime he rolled to do an attack, he yelled “WORLD’S GREATEST RANGER!” And he kept getting a nat 1 when he yelled that, causing him to shoot one of his party members in the ass
Most recent session: a random dude just turned to dust in front of our warlock's eyes while both were in the middle of a forest. She rolled to look if he'd left anything behind. Nat 1. The tree next to her looked scary and threatening, so she was afraid of that one particular tree for the rest of the session. Funniest part: her patron was a forest spirit
I went to stab a hole in the main window of a moving car with my rapier and rolled a bat one which caused my rapier to break in half and become what the others in my party call the half point
My first campaign DMing (Dragon of Icespire Peak out of the box). I had a player playing an artificer with a pistol. The character's personality was an arrogant noble who was easily annoyed by being asked questions.
Very first mission, supply run to some ruins, and encounter the dwarves.
First combat hits the party really hard, had to fall back to the courtyard and reassess the plan.
Artificer is talking, and is interrupted by the dwarves who are trying to figure out what is going on.
Artificer: "I shoot the dwarf that just interrupted me!"
DM: "You shoot the dwarf?!?!?"
Artificer: "I shoot him!!!"
DM: "Roll to hit"
Artificer: "Natural 1!!!"
DM: "Your gun has backfired, roll damage!"
Artificer: "I have 2 HP left"
DM: "The dwarves figure out what you just tried to do, run into the ruins, and seal the door shut"
I ran this clue themed game for my coworkers...
The whole game the party was rolling terrible. Not nat1 but they weren't getting anything. Meanwhile the BBEG is killing party guests off. I wanna note that my part at this point murder number 3 had renamed the main suspect and actual killer "lady Gaga." They actually rolled and succeeded on breaking the 4th wall and convincing me her name was Lady Gaga. Any way, the party's kobold (barbarian I think)...(A player who only rolls ones except for in combat) failed a search desk check in the study. So, desk was attacked and lost it's fight with the kobold. Then later in the wine cellar and panic room the part finds murder number 4. The kobold decided to invent forensic science to test for poisons and chemicals using fire. Yes, fire. He gets a nat 1. Sets table on fire. Tried to put it out. Another nat1. Fire spreads. He decides, to flip the table upside down and smother the flames with the table really fast. Rolls a nat 1. Accidentally sends the flaming table into the stores of wine. The party barely made out of the panic room and closed the door in time. For fun I said the explosion was sent out the chimneys and the force of the blast cleaned them. Redepositing the soot on the floors throughout the mansion. The house staff hated the kobold. Later the caught lady Gaga and booby trapped her own clock work murder machines against her. It's been like 5-6 years and I like teasing the kobold player about his attempt to invest forensic science.
My friend had rolled with disadvantage and got 2 20s which was funny then the next roll he proceeded to roll a one and fall off a building
Played a draw bard. Had a creepy inn keeper spy on me,so I dragged him down the stairs,killing him easily. One of my chaotic evil teammates tells the guards,I tried to seduce him,rolling a 1,causes it to not only fail,but caused the guard to smack my ass with a spiked gauntlet. Didn’t die,but a majority of damage was from stupid fails,not enemies
I'm a halfling Lightfoot bard in a Curse of Strahd campaign.My party member decided to pick a fight with these huge scarecrows, and I wasn't making any headway with my foe, since The damage I could do was only like half with every hit. So My friend cast wall of thorns. I spend the next hour hacking away at the monster, barely pushing it back towards the thorns. I'd been rolling nicely enough with my meager damage, but I wanted to knock this creature back hard....the heaviest thing I could use was my body. So I tell my Dm that I'm going to back up, take a running start, and leap at the scarecrow, using my whole body weight to hit him square in the chest, football tackle style . I rolled a one. So instead of tackling the creature, you just see this tiny halfling sprinting towards the monster, intending to tackle it ferociously, only to watch her bounce off his chest and then land at its feet like a rabbit from the hunting season movie. It was hilarious
Not a natural one but effectively the same in execution. Bard and paladin are exploring a dwarven excavation site. The tunnel ahead is collapsed but two doors to the left and right are available. Paladin in front asks which way to go first. Bard holds out both hands with thumb and index finger at right angles, forming a capital 'L' and a reverse one. "Uh left door." He calls. The Paladin, who has to mess with people no matter what character she plays, immediately goes through the right hand door. Bard blinks rapidly and crosses his hands over and over and tries to reconcile the discrepancy. I call for him to roll an intelligence check. Gets a two and has to subtract one for the negative modifier. All burst into laughter. I tell him that Yajerit (the paladin) has corrected you on the subject of left and right. Everyone else has been teaching it wrong to him for years. Bard thanks the paladin profusely. "Oh of course darling, I'm happy to help." The next day, after sleeping on it, I call for another intelligence check. Rolls a twelve. "You realize that Yajerit was gaslighting you about left and right yesterday." Bard pouts and glares at paladin all morning. Later at an inn that night the two get into a mild argument. At one point the paladin says, "Darling would I lie to you?" "...YES!"
Okay so we tried transporting an injured man to the local healer via carriage we weren’t far from town.
Cleric rolls animal handling rolls a nat 1 spooks the horses driving the carriage and sends the injured man flying out of the cart and into a tree.
Nearly killing him and leaving him even more injured than before.
As for why our cleric couldn’t heal him he was a forge cleric not a healbot cleric.
We didn’t let him drive anymore after that.
We were fighting a death knight, i was playing a rogue, i shot an arrow that should have killed it. Nat 1, the arrow was lodged into the buttock of our monk
Not me but another party member.
We were trying to enter a portuary city to leave the country. But since the country had been attacked 2 days ago, the city guards didnt let annyone leave or enter. We try to ask the guards for information, they answer in a not very nice maner, i do the same, and a figth almost starts.
We think in a better plan, an npc sumons a golem to distract the guards. It works and we head for the big ass door. But also other people heade for the dore, pamdemonium breaks in, a sea of people tryes to escape and enter the city at the same time.
We managed to enter, but then we see theres one person missing, the npc. We faund her in the flor, being stomped by the people and bleeding. I rush out to get her out of that mess, door starts to close. The rest of the party tryes to stop it, but its no use, wen im a few inches away from the door with our wounded companion, the door finally shoot close. With no other options, i unfold my dragonfly wings (im like a shape shifter, i can modifie my body to some degree, including, harden my skin to be like armor, grow wings, transform my arm in to a poison bone shooting balista, etc.)
The guards see me and start to freak out, i managed to enter the city, but since the wings are pretty new to me, i can control them well enougth and crash in the floor.
The door is now open again and tje guards apear like a fucking swarm of wasps. I run with our wounded friend, another party member follows me and our finall party membet gors batman mode sbd starts jumping roof to roof. The guards shoot me, and i get 40 points of damage (this was after a very long figth with some demons and cultist, so we are in rougth shape, esoecially me since im the tank of the party). I screame in pain, pass the wounded npc to the party member next to me, and we scather.
Almost all guards follow me, i rune like ive nevere been before while our last party member us trowing poisonus dagers to the guards that are chaising me.
The guards end up caching me and he trows dagers at them from the roofs, nat 1, i (was already low on health) get a dager in my back, lowering more my hp.
So at my very first dnd session, my group played a scp homebrew (sadly we didn't get to finish it). I was playing a d-class joke character where my character's trope is that he has a child like mind.
Now, at some point of the story, there came a security breach, in which we encountered both scp 173 (the "don't look away" statue) and 2 scp 939 (the dog that copies voices). A fight ensues and after a while we were put in a tough spot. While we managed to kill one of the dogs, one of my party member was caught and about to get his neck snapped of by scp 173. Now, I made my character approach and kick the dog's shins, which failed. I had another action at hand, in which I used intimidation.
I meowed, not a roar, a cat meow. The dm gave me a disadvantage.
Nat 1...
I agitated the dog and made it attack 3 times.
Guess what rolls the dog got.
A 4, and TWO NAT ONES.
All the dogs attack missed and hit scp 173's hands, freeing my teamate from it's clutches. And after the dog's turn was up, it was immediately killed by scp 173. After that we were able to escape combat. BEST NAT ONES EVER.
Extra: my character sniffed some "sugar" we got from a dead cafeteria lady.
He turned from a child-like man into a mafia boss.
I like guns in my game. Specifically magical guns. So I got my players the boom tube, which shoots a Thunderwave through a metal tube. Magical shotgun, yay. As soon as they get it, one player starts talking about cycling munition with a blowback system. A NPC (that later turned out to be a filthy liar) tells them no, that won't work because reasons.
Fast forward to the last session and the ranger is about to go off on a one way mission for important things. Said NPC pulls out a full auto magical shotgun. From the sounds that player made you'd have thunk it was Christmas. He goes sneaking off, decides to pick the lock of a door that he hadn't checked whether it was locked and comes face to face with an enemy captain and a whole room full of soldiers. Pulls up his gun, everyone gets ready for an epic moment aaaaannnnnnnddddd...the gun jams because he rolled a Nat 1.
He did, however, still have an inspiration and after a reroll he turned that room into a Jackson Pollock painting
Insulted a teacher while trying to explain myself.
Context. I'm playing a kenku wild sorcerer who has a pact with chaos.
During a mission in a magic school to uncover why inner conflict was happening, our party was split up with each of us having a solo combat.
Now one of our members was fighting an imposter who was imitating a teacher which out of game meant anyone could be evil.
On my end a tutor and some students walk in where I decide to sus him out via my imitations on voices and attack them.
But I neglected to tell the actual teacher of the fact they were imposter.
After I realise this I turn to persuade them saying "their voice is different (example a and b)
Nat 1
Flavor it so chaos changes what I say to an insult on the person.
I had 4 level 1 players fighting 5 kobolds They managed to down 4 of them but all took a beating the last one managed to down All but our fighter we both rolled nat 1 on attack rolls at least twice each
I tried to open a door
For context i attempting to resteal our wilds shapped druid chicken from a farmer, he went inside a building i followed. When i said i was opening the door one of our PCs, said "Roll for opening the door" we all lauged and our dm said "yknow what, roll to open the door." I rolled a 1. My character proceeded to pull the push door so hard, it smacked himself in the face and knocked himself prone
My character walked into a room in an abandoned house. The DM passed me a note that said, "Roll Arcana and write the result below." I rolled nat 1, so the result was -1... I pass it to him, and he looks at the paper and then he locked eyes with me. The eye's that say, "Oh! You poor boy." He passed me a note saying I have been possessed by a ghost that wants to drink until the person he is possessing dies from alcohol poison...
So, for the next few seasons, I had to play as an alcoholic trying to pretend to be me? Until I die or a party member rolls high enough to figure out, I am possessed by a ghost...
Spoilers for Frostmaiden ahead! This is how I got 5 nat one’s in a row!
Aygaros the Brave, a red Dragonborn paladin, was helping a group of adventurers attempt to enter a tower to read an inscription that was on a piece of rubble that had fallen and landed on top of said tower. The rouge had thrown a rope with a hook up to the top, but the tower was taller than the length of the rope so everyone had to jump up to grab the rope before climbing it.
The first time Aygaros tried to climb the rope he slipped on some ice and landed on his tail (nat one #1). Second time another paladin, this one a Goliath, had tried to give Aygaros a boot up to the rope… only for Aygaros to lose his balance while trying to stand on the Goliath’s shoulders and proceeded to face plant (nat 1 #2)
At this point the rest of the party has climbed up while our Dragonborn hero was still on the ground. He decided to use his brain and brought his war horse Clyde under the rope. He then mounted the war horse and tried to climb again… only to fall off once again and land flat on his back. (Rolled at advantage, double nat 1’s for #3 and #4)
This also spooked Clyde (wisdom safe for the war horse for nat 1 #5) who then kicked at Aygaros… and nailed him in the head! (Same dice, nat 20)
That particular D20 and I are no longer on speaking terms.
Toxic DM, in a nutshell we first chose a class then rolled d20 for attributes, in order, NO reroll, I chose wizard, intelligence, wisdom and charisma under 3, the rest at least 16. I will easily change the clas as soon as possible, but NOPE. In the DM world to multiclass you have to find the right teacher, then get him to train (2k gold Per charisma roll). I ended this campain as pack mule at level 12 still wizard.
unconventional nat 1 story: it wasnt for an ability check or saving throw, it was for an item table, i rolled on a table the gm had pre-prepared, got a staff of swarming insects but the problem was it had the "jealous" curse, meaning it cursed three items in my inventory and would pick 3 new ones after each long rest, had its own curse table and everything, the other arguably bigger problem was that my character LOVED this staff, it wasnt part of the curse or anything, he just loved insects and insect based sorcery, i figured I was the cursed one and had cast dispel curse on myself MANY times before i realized the actual problem, worst part is because my precious staff was the only thing that worked 100% of the time it made me paranoid to use any item OTHER than my cursed bug stick!
During a mess the bard rolled a 1 in religion. All the people turned to the party after a blasfemy was screamed in that church. It was so embarassing even I m the DM
Not mind, but our Necromancer. Context: I was the DM and a devil had just revealed himself and was looking to do business with the party. Our Illusionist wizard was trying to get him cut to the chase and rolled intimidation and got a 6. The Necromancer, without promoting rolled intimidation and got a nat 1. Without breaking stride, the devil turned to him and gave him an instant dressing down, saying , Shit Down! sir! You think I am scared of a half-elf that looks like a poorly rolled joint."
I have a short one about why you shouldn't roll for mundane stuff ,after a life treatening battle we all have gone into town to r&r ,my character had gone to the public restroom and i rolled to take a cr*p because why not? nat1 my character got a constipation so severe he took 1hp of damage leaving him with just one hp ,We had a good laugh at my expence ad the dm now use this as an exemple for why you shoulnd't make useless roll
Playing a character called Clydus, who has low wisdom and intelligence essentially due to having brain damage. The party is in Hell. We have a map, an interactive one. To interact with it, we need to write on it. The party realises that we collectively have nothing to write with. Clyde, takes out one of their spears, goes, "Don't worry... I have a plan..." Clyde proceeds to attempt to poke their finger to get some blood. DM asks for a roll. I roll a 1... Clyde puts the centre of their hand through the spear, further than the head of the spear, and takes an appropriate amount of damage for having their hand halfway down a spear. Whilst the spear is still inside Clyde's hand hole, one of the other party members uses the spear to interact with the map... and it ends up being essentially useless.
Ok so
I rolled 27 Nat 1s in a row
Never over 8 in 9 sessions
This is a Star Wars 5e game
My high int mandalorian
Became the parties idiot and we ruled she was a wannabe with a lot of dunning Krueger’s
How dare they waste all their resources on Unity when Rogue had so much more potential. Imagine if Rogue had been the next Gen game.
A series of 5 or 6 nat 1s that caused a PC to friendly fire down another PC
I have an infamous WoD Big Bad that was supposed to be a legendary driver. Like every driving feat, bunch of signatures in things regarding driving... Could not for the life of him start his car... 3 times in a row. He went from one of the most terrifying villains of the campaign to a pity party that my players shamed into jumping off a cliff.