If they can improve the travel time and drop of the plasma, it would make this gun so much better. Having to lead your shots and land headshots makes the whole thing frustrating.
@@Breakingfasst88I think there is a perk for it at the very end of its upgrade but it basically requires you to take a specific perk path just to get to it
@@calebheisserer5391 Not worth it at all to go in a straight line just to get that perk at the end. Either we need more perk points, or that increased projectile speed perk needs to be in the middle, not at the end. IMO that should be the base proj speed for it though. It's far too punishing compared to the plasma rifle. Plasma rifle is simply an upgrade to the heavy plasma currently.
Why does the heavy plasma have that crazy drop off? The other plasma weapons are straight line projectiles right? Seems it has enough downsides without also giving it the projectile velocity of a t-shirt cannon.
Heavy actually does well against Tzangor shields because the AoE melee stomp is really effective at clearing them, you just need to get used to using it preemptively when you get crowded. The light melee is USELESS as Heavy so just spam the strong attacks.
The basic stomp is chargeable as well so it has really lenient timing on it. You can start charging it when you see the chaff drawing close and you'll basically be guaranteed to get them with it whenever they decide to get into melee range.
They're definitely the strongest right now, but any class is viable! We regularly clear Ruthless with vanguards, assaults, underleveled characters and weapons, etc.
That Imperator looks so strange. I could have sworn it was a Warlord the first time I saw it. It looks like one, just with the big Imperator cathedral on top.
That’s cause it’s the enemies that need a rebalance. Minoris hp is too buffed in higher difficulties for how many swarm you and how much damage they can do
Some of the weapons do need work, but we deleted the boss because of auspex being absolutely busted. What really needs changed is the way normal enemies scale at t4.
@@Gwynbleidd_117 Agreed. The difficulty should scale number of minoris enemies not their hp. I think its fine to increase the hp on majoris and higher mobs though
@@calebheisserer5391but try doing that 25 times without missing and getting buttfucked by everything else. It almost makes the “shotgun” in the game a must if you don’t want to get surrounded by them all the time. Ruthless ain’t that tough when you don’t have newbies but I digress. It just take time and skill to get the combat down even though it’s hella simple.
Sick gameplay, love the good comms and fun banter. Plasma Destructor seems like it should have a more significant AOE. Perhaps retuning it to charge for heavy concentrated damage on single targets and no charge shots with an AOE? Other way around? Either way there should be a reward for using a high skill weapon that requires careful arc-trajectory adjustment. Keep it up! I'd love to see you do some Vanguard soon too.
Yeah, those shield birds are a pain, I run Bulwark so shock AoEs and the extra stagger perk on shield bash are what I gotta rely on. The extra shield bash stagger instantly opens them to gun strikes while forcing the others to take longer to attack again giving a better breather for gun strike. Stagger doesn't really cause gun strike if their shield is up though. Anyway, I feel like the shield bird has very high dmg reduction for a fixed number of hits or something, almost feels like they take the same number of heavy hits to break their shield which usually means they die from that last hit as well.
When i use the heavy plasma i often use uncharched shots for the hords and chared for groups of elites. The splash seems to be the same and just the damage changes with the charged shot.
I wish the Plasma Devastator filled more of a single target rule. It kind of feels like it's stuck competing against the multi melta, which has such useful knockback, and the heavy bolter which is great wave clear. But the Devastator just doesn't feel like it does quite enough damage as is.
The room at 14:40 is so annoying. The snipers will spawn and aim at you, but because theyre so small, the laser sight is blocked by the railings so you cant see it. But when they shoot, the bullet will still go through the railing and hit you anyway. Very frustrating, need to listen for the sound cues.
I hate plasma so much. For me when running Ruthless with Heavy it's Multi Melta on Nids and Heavy Bolter on Chaos (due to teleports and big open spaces). Also loved that ending. That's why I main tactical. Fuck them up :D
32:40 Man that is GROSS it would definitely be fun the first few times but yeah i would rather have an actual bossfight than whatever the fuck that was
The champion pack gives you a class/chapter specific full skin set that is not customizable in any way. The next class might be the Bulwark, but I'm not sure what chapter it'll go to.
@@Smog40k honestly I’m suprised I’m running tac with the full 175% damage and did a heldrake run on ruthless. I had the plasma gun and I knocked maybe a quarter to 1/3 of its health before it turtled again. But then again I was with randoms and I’m not even sure they shot it at all. So that probably explains it.
my imagination or what , but plama feels like it got a nerf tis week ; i went from 2 charge shots downing a majoris to now i need 4 or 6 charged shots from a gold plasma pistol..... i want more weapon buffs so all weapons can be viable playstyles
I find the smurfs SO MUCH easier then the tyranid swarm. And i prefer fighting the tyranids way cooler and way more fun. The smurfs are ok to fight, really easy and relaxing almost theraputic. I feel so calm afterwards really zen. And there humies, i prefer to shoot them with the pistol. Also im hoping they will add more weapons because it feels like its really needed. And going to the gear pod do picking up your weapon kit AGAIN refill all the ammo?
The pistol and regular plasma incinerator are good, the projectile is very very slow on the heavy and the arc is too pronounced. If I need to make a long range shot I end up using the weapon that has half the range on the tabletop...
I like the heavy plasma but so often my shots get intercepted by allies and the aoe from charged up shots could really use an increase
If they can improve the travel time and drop of the plasma, it would make this gun so much better. Having to lead your shots and land headshots makes the whole thing frustrating.
@@Breakingfasst88I think there is a perk for it at the very end of its upgrade but it basically requires you to take a specific perk path just to get to it
@@calebheisserer5391 Dang, gotta check that sometime.
@@calebheisserer5391 Not worth it at all to go in a straight line just to get that perk at the end.
Either we need more perk points, or that increased projectile speed perk needs to be in the middle, not at the end.
IMO that should be the base proj speed for it though. It's far too punishing compared to the plasma rifle. Plasma rifle is simply an upgrade to the heavy plasma currently.
Yeah, I think when the plasma pistol feels better than the heavy plas, we need some buffs on that, thicc boi.
agreed
needs more AOE blast or something. because it does just feel so much worse
It needs basically the same perks as the plasma pistol
Why does the heavy plasma have that crazy drop off? The other plasma weapons are straight line projectiles right? Seems it has enough downsides without also giving it the projectile velocity of a t-shirt cannon.
Heavy actually does well against Tzangor shields because the AoE melee stomp is really effective at clearing them, you just need to get used to using it preemptively when you get crowded. The light melee is USELESS as Heavy so just spam the strong attacks.
The basic stomp is chargeable as well so it has really lenient timing on it. You can start charging it when you see the chaff drawing close and you'll basically be guaranteed to get them with it whenever they decide to get into melee range.
"So big it looks like a mountain"... The Tau made the same mistake mate.
That heldrake just evaporated, it was so anticlimactic.
I mean we saw a dreadnought one shot it.
Then again that ONE BADASS DREADNOUGHT!
Tactical Auspex will trivialize everything in the game if you go for the full 175% bonus. Turns everything into paper.
We thought so too
Great team comp and communication. Tactical, Bulwark, Heavy or Sniper is the way to go on Ruthless.
They're definitely the strongest right now, but any class is viable! We regularly clear Ruthless with vanguards, assaults, underleveled characters and weapons, etc.
Any class is the way to ruthless i d9 them with randoms
Tell your buddy they are not adding a new race as confirmed by thr creative director on twitter
I think this is the only video on youtube that actually shows this skin ingameplay. Just gitta see the heaby bolter skin
That Imperator looks so strange. I could have sworn it was a Warlord the first time I saw it. It looks like one, just with the big Imperator cathedral on top.
The weapons need a serious rebalance. Way too weak against trash enemies but deleting bosses. Lmao.
That’s cause it’s the enemies that need a rebalance. Minoris hp is too buffed in higher difficulties for how many swarm you and how much damage they can do
Some of the weapons do need work, but we deleted the boss because of auspex being absolutely busted. What really needs changed is the way normal enemies scale at t4.
@@Gwynbleidd_117 Agreed. The difficulty should scale number of minoris enemies not their hp. I think its fine to increase the hp on majoris and higher mobs though
My pistol one shot head shots minoris on ruthless, 3-4 to the body doesn’t really seem that unreasonable
@@calebheisserer5391but try doing that 25 times without missing and getting buttfucked by everything else. It almost makes the “shotgun” in the game a must if you don’t want to get surrounded by them all the time. Ruthless ain’t that tough when you don’t have newbies but I digress. It just take time and skill to get the combat down even though it’s hella simple.
Sick gameplay, love the good comms and fun banter.
Plasma Destructor seems like it should have a more significant AOE. Perhaps retuning it to charge for heavy concentrated damage on single targets and no charge shots with an AOE? Other way around? Either way there should be a reward for using a high skill weapon that requires careful arc-trajectory adjustment.
Keep it up! I'd love to see you do some Vanguard soon too.
ItalianSpartacus must be so happy with the ultramarines Roman empire aesthetic lol
Huge respect for not using the multi meta man
Even the plasma canon which utterly destroys pvp feels weak in pve
A lot of weapons do because AI has I frames and shields that block everything.
Wow this is the first time I saw anyone use bolt carabine outside pvp
Yeah, those shield birds are a pain, I run Bulwark so shock AoEs and the extra stagger perk on shield bash are what I gotta rely on. The extra shield bash stagger instantly opens them to gun strikes while forcing the others to take longer to attack again giving a better breather for gun strike.
Stagger doesn't really cause gun strike if their shield is up though.
Anyway, I feel like the shield bird has very high dmg reduction for a fixed number of hits or something, almost feels like they take the same number of heavy hits to break their shield which usually means they die from that last hit as well.
Other guys and always sunny sprinkled in. Nice. Free hot dogs for danson and highsmith
Indie I love your banter with Ital
When i use the heavy plasma i often use uncharched shots for the hords and chared for groups of elites. The splash seems to be the same and just the damage changes with the charged shot.
I literally asked for this on your last video ahha only thing I’m missing is the vet VA from darktide. Ahha
I wish the Plasma Devastator filled more of a single target rule. It kind of feels like it's stuck competing against the multi melta, which has such useful knockback, and the heavy bolter which is great wave clear. But the Devastator just doesn't feel like it does quite enough damage as is.
If Tzaangors can take hits here, what would it be like fighting a Tzeentchian Minotaur? I imagine they would be extremis category enemies.
I think the heldrake boss fight was fine. Players should be rewarded for having a max lvl build that's very good at one specific thing.
That fight was very boring. It reminded me of the dragon boss in Gauntlet Dark Legacy, which is a very old game.
I dont think this weapon needs a rebalance tho. Its doing great work and gnarly damage. You can cleave through hordes with it
Will you be sharing your build ?
@milkandcookiestw How did you change the color of the rope (?) on your chest armor? It’s usually red iirc.
I believe it's the champion skin for the heavy
Does the uncharged/normal shot from the heavy plasma do AOE damage? Or just the charged shot?
I love these videos. We need more indy lol!
The room at 14:40 is so annoying. The snipers will spawn and aim at you, but because theyre so small, the laser sight is blocked by the railings so you cant see it. But when they shoot, the bullet will still go through the railing and hit you anyway. Very frustrating, need to listen for the sound cues.
heavy plas weapon was the most painful weapon for me to level up.
I hate plasma so much. For me when running Ruthless with Heavy it's Multi Melta on Nids and Heavy Bolter on Chaos (due to teleports and big open spaces).
Also loved that ending. That's why I main tactical. Fuck them up :D
Im new to the game ... What does the heavy plasma do in heavy stance ? why is it better or different than normal shots?
Heavy stance gives 15% extra contested health dmg with the perk and increased accuracy and firerate
32:40 Man that is GROSS it would definitely be fun the first few times but yeah i would rather have an actual bossfight than whatever the fuck that was
I thought that head piece was only for the tactical class how did you get it on the heavy?
Champion pack
The champion pack gives you a class/chapter specific full skin set that is not customizable in any way. The next class might be the Bulwark, but I'm not sure what chapter it'll go to.
@@RasAlXandernext chapter is Dark Angels so yeah probably Bulwark
@@RasAlXander oh okay thanks
@milkandcookiestw bro, conkers bad furday! Great memories 😹😁😂
Ahh it must feel good to find players to play with. I always get the idiot bots who just don't want to assist in massive waves and boss fights
Smog, Indy, ItalianSpartacus, how does it feel being WR holders ?
It feels very dumb, and like Auspex seriously needs overhauled lol
@@Smog40k honestly I’m suprised I’m running tac with the full 175% damage and did a heldrake run on ruthless. I had the plasma gun and I knocked maybe a quarter to 1/3 of its health before it turtled again.
But then again I was with randoms and I’m not even sure they shot it at all. So that probably explains it.
I'D LIKE TO NOT THANK INDYPRIDE! I'D LIKE TO MOSTLY NOT THANK MY TEAM! AND MOST OF ALL! THANK YOU MOM!
Plasma incinerator and the plasma for the heavy both need reworks. They are far below everything else, even the plasma pistol
my imagination or what , but plama feels like it got a nerf tis week ; i went from 2 charge shots downing a majoris to now i need 4 or 6 charged shots from a gold plasma pistol..... i want more weapon buffs so all weapons can be viable playstyles
They need to change how much bolt weapons do they need a buff and they need to give the heavy more ammo
Damn, I can't beat it at all with bots. Looks like I will need some help = /
Where's the build? Perks etc?
AND1 mixtape 😅😅😅
I find the smurfs SO MUCH easier then the tyranid swarm. And i prefer fighting the tyranids way cooler and way more fun. The smurfs are ok to fight, really easy and relaxing almost theraputic. I feel so calm afterwards really zen. And there humies, i prefer to shoot them with the pistol.
Also im hoping they will add more weapons because it feels like its really needed.
And going to the gear pod do picking up your weapon kit AGAIN refill all the ammo?
No double melta???! Trash kick lol jkjk
1 minute ago is juicy
The plasma just sucks in this game
Bro... Have you seen the bolter weapons? They deal so little dmg that you might as well pepper spray the enemies
plasma not bad but needs more ammo and the tzaangor shields are silly. Heavy needs a more effective melee as well
The pistol and regular plasma incinerator are good, the projectile is very very slow on the heavy and the arc is too pronounced.
If I need to make a long range shot I end up using the weapon that has half the range on the tabletop...
@@cykablyat3680 skill issue. Heavy Bolter fucks
I'll be honest, the Thousand Sons aren't fun to fight. More annoying than
anything.
That's a feature
That's just Tzeench fucking with you
@@marcelop7721 a bad feature
@@chetmanley1885 I'm ok with him fucking with us, just want it to be fun.
It's because they have Iframes. They literally can go full invulnerable and dash around all your shots on no cooldown
Seriously? Can you not put spoilers in your thumbnail?