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To examine your texture to see how it will look after 2dview export, you can switch between F2-F3 in PBR material viewing mode. Don't forget to set the specular quality in the shader to 256.
It would be great to have a preview of it in 3D Viewport as well.
Can you slow down the photoshop portion and give a clear tutorial for that particular area.
To examine your texture to see how it will look after 2dview export, you can switch between F2-F3 in PBR material viewing mode. Don't forget to set the specular quality in the shader to 256.
It would be great to have a preview of it in 3D Viewport as well.
Can you slow down the photoshop portion and give a clear tutorial for that particular area.