i made medic's overheal limitless

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 1.1K

  • @shounic
    @shounic  2 ปีที่แล้ว +2606

    (the experiment is over, you can't play it anymore. there is no server)

  • @MartinGenerations
    @MartinGenerations 2 ปีที่แล้ว +4311

    Also, Quick-fix has immunity to knockback, so Pyros cannot airblast you at all.

    • @possiblymatt7970
      @possiblymatt7970 2 ปีที่แล้ว +26

      hi martin

    • @thechannelthatplantscrave5145
      @thechannelthatplantscrave5145 2 ปีที่แล้ว +282

      I once confused a very airblast happy pyro with this little feature.

    • @CyanDumBell_MC
      @CyanDumBell_MC 2 ปีที่แล้ว +35

      isn't that only apply when ubered?

    • @tappajaav
      @tappajaav 2 ปีที่แล้ว +118

      @@CyanDumBell_MC Correct

    • @silverdededestruction2197
      @silverdededestruction2197 2 ปีที่แล้ว +20

      Wait it does? That makes it the best medigun for a lot of melee centric playstyles

  • @willstob
    @willstob 2 ปีที่แล้ว +5785

    "The Spy wound up being a support class, trying to take people down with sneaky backstabs."
    So, a Spy?

    • @hunlepto2239
      @hunlepto2239 2 ปีที่แล้ว +183

      Unless it would be Swipez.

    • @sposeidon2374
      @sposeidon2374 2 ปีที่แล้ว +321

      @@hunlepto2239 or any other spy main that actually knows how players move

    • @vivelespatat2670
      @vivelespatat2670 2 ปีที่แล้ว +69

      @@hunlepto2239 Swipez the power class

    • @NetworkSneed
      @NetworkSneed 2 ปีที่แล้ว +225

      Hmm yes. The spy here is made out of spy.

    • @megumin9020
      @megumin9020 2 ปีที่แล้ว +106

      Tf2 player remarking that spy is actually a class that is not agresive

  • @azse8524
    @azse8524 2 ปีที่แล้ว +476

    "he ended up being a support class that came in for surprising backstabs"
    HMMM ALMOST AS IF THAT WAS HIS INTENDED ROLE

  • @Jpmrocks7
    @Jpmrocks7 2 ปีที่แล้ว +5475

    To be honest, I'm not too surprised by the phlog being on top. The phlog's biggest weakness is that the pyro cant defend himself. He has no airblast, or he essentially has to facetank everything, or stealth as hard as spy. Taking away the concern of HP makes the phlog easily the best choice. This is also why phlog pyros usually are always with a medic, because they really struggle when alone.

    • @h4724-q6j
      @h4724-q6j 2 ปีที่แล้ว +383

      Quick fix was also unsurprising. Its downside was the overheal cap, and with how important knockback becomes with high-health pyros, the quick fix uber is more important than invuln.

    • @bruschetta7711
      @bruschetta7711 2 ปีที่แล้ว +104

      In Pub phlog is genuelly one of the strongest weapons and can make pyro easily the best for uber pushes
      Only counter would be knockback, surprised there weren't many Demoman with loose cannon, it is great for pushing back enemies, coupled with a barrage of bullets coming from sentries they could make a wall
      However the quickfix specifically negates knockback, so as soon as a medic uses the charge it's over

    • @WafflesMoguMogu
      @WafflesMoguMogu 2 ปีที่แล้ว +4

      I didn't know u play Tf2 jpmrocks

    • @SpectreSkirt
      @SpectreSkirt 2 ปีที่แล้ว +5

      i honestly thought soldier or demo would be on top, both having high mobility at the cost of HP and insane blast damage.

    • @Dark_Slayer3000
      @Dark_Slayer3000 2 ปีที่แล้ว +17

      @@bruschetta7711 it's because the quick fix übers deny knockback

  • @MyWaifuNow
    @MyWaifuNow 2 ปีที่แล้ว +2090

    "he ended up being a support role that would come in for surprise backstabs"
    ah yes the spy is made of spy

    • @realdragon
      @realdragon ปีที่แล้ว +182

      Spy tactics changed drastically from sneaky backstabs to sneaky backstabs

    • @Jeffrey_LOL-vi9wy
      @Jeffrey_LOL-vi9wy 9 หลายเดือนก่อน +14

      Sneaky-er backstab

    • @TinyDeskEngineer
      @TinyDeskEngineer 5 หลายเดือนก่อน +4

      They have to be sneakier due to the decreased amount of enemy players busy being dead

  • @bernardonegri5416
    @bernardonegri5416 2 ปีที่แล้ว +2051

    Phlog pyro also has a major advantage over heavy: he is faster. Pyro's normal limitation of not being able to approach without getting wrecked by anyone with hitscan is fixed because he has thousands of hp. Since everyone has thousands of hp, charging the phlog is super easy.

    • @Markiz93
      @Markiz93 2 ปีที่แล้ว +19

      Imagiene what if the Heavy use Natascha and he will be able to slow down a Pyro.

    • @bernardonegri5416
      @bernardonegri5416 2 ปีที่แล้ว +30

      @@Markiz93 Then another pyro shows up.

    • @asan4628
      @asan4628 2 ปีที่แล้ว

      Pyro>Heavy

    • @shoeofobama6091
      @shoeofobama6091 2 ปีที่แล้ว +2

      also, demo probably should have taken precedence, demo has the higher EFFECTIVE dps

    • @bernardonegri5416
      @bernardonegri5416 2 ปีที่แล้ว +24

      @@shoeofobama6091 In normal TF2, he has the highest damage output. His long reload means he might not be able to get anything done, even after using and hitting all 12 explosives. No reload weapons are where it is at.

  • @DaxMarko
    @DaxMarko 2 ปีที่แล้ว +3424

    "If people look at you, you can't backstab them"
    Spy mains: "Hon hon that's where you're wrong sir"

    • @davisdf3064
      @davisdf3064 2 ปีที่แล้ว +371

      TF2's hitboxes: FUCK IT! I am looking back now.

    • @jamesbourbon5129
      @jamesbourbon5129 2 ปีที่แล้ว +40

      you just bad lol, facestab almost never happen , except of bad ping or interp

    • @joeyjonquantaviusjr9927
      @joeyjonquantaviusjr9927 2 ปีที่แล้ว +308

      @@jamesbourbon5129 well done, you’ve described every interaction I had with a
      Spy “main”. Bad ping and cl interp

    • @sektaxd
      @sektaxd 2 ปีที่แล้ว +71

      @@joeyjonquantaviusjr9927 you know some trickstabs dont need any ping or interp abuse to pull off so i think it just depends what spy main you are talking to

    • @zappodude7591
      @zappodude7591 2 ปีที่แล้ว +52

      Actually what I've found more common than straight facestabs is "scalp-stabs" or "shoulder-stabs" where the spy is definitely not behind you, with even the backstab animation visible when you die, but maybe it wouldn't be with the default FOV of 70. It's possible the janky hit detection is partially due to valve testing the game at 70 FOV.

  • @yoshifan2334
    @yoshifan2334 2 ปีที่แล้ว +759

    Also something that should be noted is the oft overlooked stats of flamethrowers that decreases healing recurved while on fire, so in a realistic situation of two combos running into each other, the phlog has the additional advantage of hamstringing enemy regeneration during the fight

    • @VagueCastle649
      @VagueCastle649 2 ปีที่แล้ว +2

      It also bonks vacc ubers.

    • @luigifan4585
      @luigifan4585 2 ปีที่แล้ว +10

      @@VagueCastle649 it's still resisting damage since the penalty doesn't completely negate Vacc res

    • @mr.pickle6487
      @mr.pickle6487 2 ปีที่แล้ว +2

      @@gab936 but there's no limit, even the quick fix has an overheal penalty.

    • @warden6290
      @warden6290 2 ปีที่แล้ว +11

      @@mr.pickle6487 the problem is that vac builds overheal EXTREMELY slow

    • @cewla3348
      @cewla3348 ปีที่แล้ว

      @@luigifan4585 while vacc normally ignores phlog like "why is there an angry child" you do not have permanent vacc uber

  • @ryandunham3951
    @ryandunham3951 2 ปีที่แล้ว +592

    One thing not considered that affected this meta was that fire damage applies a passive penalty to all healing beams, limiting the ammount of incoming health. Slowing input of overheal in general allows for a quicker kill time for the side with a pyro in a situation with two identical med combos fighting alongside non-identical teammate comps.

    • @-RandomStranger-
      @-RandomStranger- 6 หลายเดือนก่อน

      Is there actually a penalty? Or is it just because afterburn is the opposite of healing

    • @pointyyou
      @pointyyou 6 หลายเดือนก่อน +8

      ​@@-RandomStranger- pretty sure healing from medi-guns is decreased after having taken damage recently, so afterburn sorta keeps that decrease active for much longer

    • @-RandomStranger-
      @-RandomStranger- 6 หลายเดือนก่อน +1

      @@pointyyou yeah, that what I meant

    • @agentdeltaroblox
      @agentdeltaroblox 3 หลายเดือนก่อน +2

      ​@pointyyou nah, if you're afterburned, then its a flat 50% healing decrease

    • @fourswords77
      @fourswords77 3 หลายเดือนก่อน +2

      @@-RandomStranger- afterburn specifically decreases healing recieved. its a pretty obscure mechanic, as it often doesnt have much of an impact

  • @aneasteregg8171
    @aneasteregg8171 2 ปีที่แล้ว +902

    I feel like the spy's impact is being underrated here. Sure, they may not always get kills, but every time they did made a huge difference since they were instantly deleting thousands of HP that would have taken far longer to do for anyone else, during which time they'd be dealing damage back themselves.

    • @rainchopper898
      @rainchopper898 2 ปีที่แล้ว +266

      Also all the clips he showed he was literally trying to facestab people, in a match with competent players, wound up heavy will always get trickstabbed, and phlog taunt will always get trickstabbed. Also kunai steals health. If there is no heal limit from backstab, 1 backstab and spy becomes literally unkillable again.

    • @Expialadociouss
      @Expialadociouss 2 ปีที่แล้ว +76

      Kunai cloak and dagger. Sit in a corner wait for an overhealed enemy to pass and BAM

    • @kubaGR8
      @kubaGR8 2 ปีที่แล้ว +102

      Spy really does not seem good in a gamemode where everyone is playing Pyro.

    • @yapflipthegrunt4687
      @yapflipthegrunt4687 2 ปีที่แล้ว +9

      @@rainchopper898 x10 spy

    • @abicto
      @abicto 2 ปีที่แล้ว +26

      @@rainchopper898 the kunai didnt break the overheal cap
      only mediguns did

  • @appliedatoms7066
    @appliedatoms7066 2 ปีที่แล้ว +1158

    Yes, this is complete hell. But on the upside sniper is completely neutered. So it's not all bad.
    Now I just want this comboed with the last experiment.

    • @Octobeann
      @Octobeann 2 ปีที่แล้ว +72

      phlog+quick fix+ubersaw/knife scout

    • @gabriel4lyfeanimations497
      @gabriel4lyfeanimations497 2 ปีที่แล้ว +1

      100th like

    • @vinnae
      @vinnae 2 ปีที่แล้ว +50

      Worth it for that Kiwi to get relegated to nothingness.

    • @redline841
      @redline841 2 ปีที่แล้ว +4

      And Medic has more game

    • @Llortor
      @Llortor 2 ปีที่แล้ว

      Quake 1 Ranger vs Davoth

  • @josephrichardson7254
    @josephrichardson7254 2 ปีที่แล้ว +285

    Being one of the participants, that end clip of everyone dousing the middle point in fire, scrambling around to make something work was the perfect embodiment of this experiment. But it was honestly one of the most fun things I've done in TF2. Maybe it's because I'm braindead, that is a possibility.

    • @Simboiss
      @Simboiss 2 ปีที่แล้ว +25

      This experiment have shown that changing just one single variable can completely disrupt the delicate balance between TF2 classes.

    • @tappajaav
      @tappajaav ปีที่แล้ว +3

      @@Simboiss Cue warowl "negev became the meta"

  • @d4cto
    @d4cto 2 ปีที่แล้ว +605

    I wonder, if the sniper's rifle charge meter was removed as well, would everyone charge the rifle for two minutes to be able to oneshot bodyshot a heavy or would everyone use and charge huntsman for a few seconds before shooting?

    • @kerbonaut2059
      @kerbonaut2059 2 ปีที่แล้ว +216

      Sit for 2 minutes
      Anti materiel rifle

    • @somerandomgamer8504
      @somerandomgamer8504 2 ปีที่แล้ว +57

      I'll get my Pro Killstreak Classic out! It's hunting season!

    • @widecat1404
      @widecat1404 2 ปีที่แล้ว +15

      @Aidan Eaglesfield that's true, but the huntsman charges significantly faster than any other sniper primary so it would still probably be the best

    • @connor2094
      @connor2094 2 ปีที่แล้ว +27

      2 min build up and then miss...

    • @he3004
      @he3004 2 ปีที่แล้ว +18

      Sydney sleeper would be the meta as charge would increase both the damage and the jarates duration and it also charges 25% faster, and you also wouldn't have to wait much even with other rifles
      Idk how long is the charge but let's assume 5 seconds, in 5 seconds you increase your damage from 50 to 150, so in theory you would need to sit in place for only 12.5 seconds to oneshot any class without a medic and 20 seconds to oneshot a full overheal heavy, if they go vac and steel fist you would need to wait 375 seconds, so you can oneshot anything in about 6 minutes but average vacc uber lasts about 3-4 seconds so this is very extreme
      Note: I also don't remember the exact resistance vac gives so feel free to correct me

  • @Mabra51
    @Mabra51 2 ปีที่แล้ว +92

    "backstabs only work if you stab their back"
    If only it were that simple...

    • @MrJohn8apie
      @MrJohn8apie ปีที่แล้ว +7

      ikr, I was waiting for the gag clip the whole time he circled the pyro

    • @Soapromancer
      @Soapromancer 5 หลายเดือนก่อน +1

      Most trickstabs boil down to moving weirdly to get people to walk in front of you.

    • @Mabra51
      @Mabra51 5 หลายเดือนก่อน +1

      @@Soapromancer I was referring to facestabs and stabbing the air 1 meter in front of your target.
      It just works.

  • @lacerda5081
    @lacerda5081 2 ปีที่แล้ว +272

    Idea: Everyone can use the Spy's disguise kit

    • @pogobod2128
      @pogobod2128 2 ปีที่แล้ว +48

      Well bruh just use pyro

    • @StilvurBee
      @StilvurBee 2 ปีที่แล้ว +51

      i'm picturing fan'o'war scouts disguising as enemy scouts and instantly melee and meatshotting every class

    • @BasicallyGoblin
      @BasicallyGoblin 2 ปีที่แล้ว +3

      @shounic we need this.

    • @Rodrigo-kq3js
      @Rodrigo-kq3js 10 หลายเดือนก่อน +3

      now everyone can use the weakest, most useless feature of spy, and on top of that, its now even more useless because everyone knows everyone has it! ricetong

    • @sniperbodyshot
      @sniperbodyshot 3 หลายเดือนก่อน +1

      -disguising as scout
      -run straight into heavy
      -dies
      -"DiSGuisEs aRe UsELeSs"

  • @StickMaster500
    @StickMaster500 2 ปีที่แล้ว +333

    This experiment just turns any class into a Saxton Hale Boss

    • @GewelReal
      @GewelReal 2 ปีที่แล้ว +5

      Oh hey, it's StickMaster500

    • @Scooty_
      @Scooty_ 2 ปีที่แล้ว +9

      Stick master real?

    • @dmxtrs
      @dmxtrs 2 ปีที่แล้ว +13

      the experiment was basically VSH for people dont know about VSH

    • @JAIBADRIVISHAAL
      @JAIBADRIVISHAAL 2 ปีที่แล้ว +1

      Are you real

    • @bigchunguskeanureeveswhole1143
      @bigchunguskeanureeveswhole1143 2 ปีที่แล้ว

      @@dmxtrs minus arena mode

  • @jvbutalid8316
    @jvbutalid8316 2 ปีที่แล้ว +115

    "I held my viewers at gunpoint and politely asked them to participate in the experiment."
    - shounic, 2022
    providing context is prohibited lol

  • @brocksteele7475
    @brocksteele7475 2 ปีที่แล้ว +55

    Interesting how, in a meta FULL of pyros, the Spy still manages to carve a niche for himself.

  • @LyritZian
    @LyritZian 2 ปีที่แล้ว +96

    You should have mentioned that afterburn also reduces direct Medic healing by 20%, making it easier to fight the overheal buildup.

  • @adamdahlstrom2095
    @adamdahlstrom2095 2 ปีที่แล้ว +145

    Seeing a Brass Beast with 2k HP would be SCARY

    • @funny_starman
      @funny_starman 2 ปีที่แล้ว +59

      ''You can't hurt me Jack''

    • @GewelReal
      @GewelReal 2 ปีที่แล้ว +10

      Then Phlog renders it completely useless

    • @Nyxael5845
      @Nyxael5845 2 ปีที่แล้ว +17

      MvM Heavy Giants: *Am I a joke to you?*

    • @temkin9298
      @temkin9298 2 ปีที่แล้ว

      @@GewelReal If a coordinated spy team of 2 is there phlog's taunt would result in a immediate neutralization.

  • @JillofTrades
    @JillofTrades 2 ปีที่แล้ว +26

    0:37 Spy: *8k health*
    Pyro: Letme fix that *airblasts off cliff*

  • @rickywalters7717
    @rickywalters7717 2 ปีที่แล้ว +8

    4:16 God i just love this clip. I don't know why, but I love it.

  • @botboy3603
    @botboy3603 ปีที่แล้ว +18

    I can imagine the Kunai being absolutely overpowered in this mode. The more stabs he gets, the more health he gets, and everyone has more health to give to him

    • @soundrogue4472
      @soundrogue4472 ปีที่แล้ว +2

      Actually Kunai Spy isn't that powerful in this mode.

    • @surviveatallcosts
      @surviveatallcosts 15 วันที่ผ่านมา

      Isn't Kunai only be giving at best 205 HP on Spies?

  • @dclc
    @dclc 2 ปีที่แล้ว +44

    ... then tf2 becomes hell itself

    • @moronichybrid
      @moronichybrid ปีที่แล้ว +3

      Why are you implying that this experiment made TF2 hell?
      It always was.

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius 2 ปีที่แล้ว +43

    I'd love to see an all melee battle with just pans where everyone has 1k+ health lol.

  • @Sangheilitat117
    @Sangheilitat117 2 ปีที่แล้ว +13

    That spy gameplay at 3:00 is physically painful to watch lmao

    • @blacklight683
      @blacklight683 ปีที่แล้ว +2

      That's my average gameplay

  • @bbdanny
    @bbdanny 2 ปีที่แล้ว +39

    i was expecting airblast to be total meta just for the sheer area denial it had, anyone with basic knowledge or airblast mechanics can could easily defend the last point on attack defend and to an extent on payload

    • @comrademuds1951
      @comrademuds1951 2 ปีที่แล้ว +26

      Problem is quick fix negates airblast

    • @bbdanny
      @bbdanny 2 ปีที่แล้ว +3

      @@comrademuds1951 oh yeah, i totally forgot about that

    • @kubaGR8
      @kubaGR8 2 ปีที่แล้ว +5

      That, and the flamethrower's flame-throwing range is longer than the airblast's air-blasting range.

    • @Chorismos
      @Chorismos 2 ปีที่แล้ว

      @@kubaGR8 this isn't true.

    • @kubaGR8
      @kubaGR8 2 ปีที่แล้ว +4

      @@Chorismos The video showed otherwise. Flamethrower range is longer by a few hammer units.

  • @EzioAuditore9655
    @EzioAuditore9655 2 ปีที่แล้ว +141

    Impressive. I thought most kills would be done with airblast into fall.

    • @femboyvincent2917
      @femboyvincent2917 2 ปีที่แล้ว +30

      @@gab936 environmental kills

    • @the8bitclicker_193
      @the8bitclicker_193 2 ปีที่แล้ว +15

      @@gab936 environmental kills, like cliffs in Higher Tower or Upward, those are instant-killers, he wasn't talking about fall damage.
      Though I can't blame you for misunderstanding, I read this comment and couldn't understand at first

    • @scantyer
      @scantyer 2 ปีที่แล้ว +4

      most good maps don't have cliffs sadly

  • @pvzchamp
    @pvzchamp ปีที่แล้ว +19

    0:17 *gives pyro new eyes*

  • @AzNZinc
    @AzNZinc 2 ปีที่แล้ว +25

    i would've thought being able to safely drain hp from a range via demoman or kritzing a demo would still be good strategy due to high damage output and knockback.
    phlog is a no brainer as insane hp covers 90% of the weaknesses of phlog

    • @mr.pickle6487
      @mr.pickle6487 2 ปีที่แล้ว +1

      Crit Scottish resistance. Mvm style.

  • @TheL0rd0fSpace
    @TheL0rd0fSpace 2 ปีที่แล้ว +25

    I wonder how this experiment would work, if it were tweaked a bit (to make it more like a deliberate decision Valve might've made).
    Like, what if the overheal was uncapped, but starting at 150% health, slowed down linearly, so while you could heal indefinitely, it would eventually be weaker than an enemy's damage? Obviously, you'd have to plateau the slope at some point, or you'd just effectively create a new health cap.
    The slope doesn't need to be steep, just enough so that 12 Quick Fix medics all healing each other don't effectively tank everything in the game.

    • @syrelian
      @syrelian 10 หลายเดือนก่อน

      Being On Fire already penalizes healing, which is another factor in the Phlog's prominence, its does obscene damage and stunts healing effectively

  • @octzed
    @octzed 2 ปีที่แล้ว +5

    hey ma I'm on camera! 5:13
    this was as fun as it was unfun. thanks for hosting ridiculous alternative universe tf2 scenarios though!

  • @aqua2k210
    @aqua2k210 2 ปีที่แล้ว +6

    2:15 something important to note about game metas is that metas are defined by 2 things.
    1. Is is easy to do?
    2. Is it a guaranteed win against other strategies?

  • @SnipingIsAGoodJobMate
    @SnipingIsAGoodJobMate 2 ปีที่แล้ว +24

    5:15
    The game devolved into a regular casual match

    • @appliedatoms7066
      @appliedatoms7066 2 ปีที่แล้ว +9

      nowhere near enough snipers

    • @vivelespatat2670
      @vivelespatat2670 ปีที่แล้ว

      Lies, the 4000h Sniper and the 6 gibus spies aren't present

    • @blacklight683
      @blacklight683 ปีที่แล้ว

      @@appliedatoms7066 ok now that you said that it seems that this makes the game more balanced

    • @appliedatoms7066
      @appliedatoms7066 ปีที่แล้ว +4

      @@blacklight683 balanced? No. More fun without instant death from across the map because you moved toward the objective? Yes.

    • @blacklight683
      @blacklight683 ปีที่แล้ว +1

      @@appliedatoms7066 indeed, I hate sniper and this makes dealing with him much eazier

  • @harvuy3817
    @harvuy3817 2 ปีที่แล้ว +17

    Here is an experiment idea:
    Only crit and mini-crit attacks can deal damage
    I think it would be interesting to see how this change will affect the role of each class

    • @sasatofe7707
      @sasatofe7707 2 ปีที่แล้ว +3

      bye demoknight
      hi sniperknight

    • @bruschetta7711
      @bruschetta7711 2 ปีที่แล้ว +2

      Random crits on or off?

    • @NotSnak
      @NotSnak 2 ปีที่แล้ว +14

      Piss rifle jarate snipers are now the ultimate support

    • @harvuy3817
      @harvuy3817 2 ปีที่แล้ว +3

      @@bruschetta7711 off

    • @e-cap1239
      @e-cap1239 2 ปีที่แล้ว +10

      -Crit-a-cola and Fan-o-war Scout
      -Kritzkreig or Uber or Vaccinator Medic
      -Trolldier with the buff banner
      -Spy with Ambassador
      -Sniper with Jarate and either stock or the Sydney sleeper
      -Pyro, using either the Phlog or the Backburner along with the Scorch shot or Flare gun (provided there is afterburn that deals no damage so he can combo)
      -Heavy with the Buffalo Steak Sandwich and KGB
      -Engineer's buildings are immune to crit damage and the sentry will still cause knockback
      -Demoknight might be useful?

  • @kronkrian100
    @kronkrian100 2 ปีที่แล้ว +6

    I feel like demo could have a niche role in this gamemode, if your aim is good enough that is. You can use pipes and stickies in a defensive situation to knock up Pyros and Medics in the air and waste their time. This combines nicely with a sentry - demo lifts the enemy up and the sentry blasts them away. There is also the sticky trap, which despite doing relatively insignificant damage at uncapped overheal is still a nice source of burst, especially if the stickies are critzed.
    Alternatively you could run demoknight with the Chargin Targe for that 50% resistance to fire damage and the Skullcutter with a pocket vaccinator medic on your ass 24/7.
    Admittedly a very niche pick overall, but I am surprised no one thought of trying it.

    • @BComet
      @BComet 2 ปีที่แล้ว +6

      Sadly, the quickfix neutralizes knockback, so pushing folks around with stickies is out of question.
      However, I think that fully critted stickbomb traps could have a chance of killing someone.

  • @johannesneumayer6041
    @johannesneumayer6041 ปีที่แล้ว +2

    „Backstabs only work if you stab their back.“
    Yes, the floor is made out of floor.

  • @itchylol742
    @itchylol742 2 ปีที่แล้ว +8

    Don't forget the part where phlog pyros could get thousands of health then spawncamp enemies who only spawned with default health 🔥

  • @Artician
    @Artician 2 ปีที่แล้ว +9

    1:25 What playing spy looks like

  • @thelegalsystem
    @thelegalsystem 2 ปีที่แล้ว +28

    I'm curious how this would go if everything was the same BUT Medics couldn't receive overheal (and maybe if overheal decayed faster)

    • @rainboroad
      @rainboroad 2 ปีที่แล้ว +5

      if you can recall how overwatch was on release, it would be like that. everyone on the enemy team dives onto the medic, and they die, lest, the medic will simply live and that wins by default

  • @Degenerate04
    @Degenerate04 2 ปีที่แล้ว +4

    What's funny to me is that in every single one of these types of videos, the phlog always finds a way to be involved in the meta somehow.

  • @emissne
    @emissne หลายเดือนก่อน +2

    “this pyro has full health.”
    woah dude

  • @quadconjures
    @quadconjures 2 ปีที่แล้ว +3

    Interesting to see the plog so consistently come up in these extreme experiments

  • @knightsolaire5351
    @knightsolaire5351 7 หลายเดือนก่อน +1

    I love the recurring theme of if you change anything at all the phlog becomes broken

  • @whereami.
    @whereami. 2 ปีที่แล้ว +5

    damn, this experiment would’ve been really fun to play as spy

  • @ismJoboi
    @ismJoboi 4 หลายเดือนก่อน +2

    0:26 loved your honesty there ❤

  • @DEGRODANTONTHEINTERNET-uf8br
    @DEGRODANTONTHEINTERNET-uf8br 6 หลายเดือนก่อน +3

    Bluds forgor about vaccinator's "fuck you damage type" uber, although it would be really difficult to build up overheal with it

  • @beaksters
    @beaksters 3 หลายเดือนก่อน +1

    Quick-Fix just got the biggest buff known to man with this one.

  • @GraveUypo
    @GraveUypo 2 ปีที่แล้ว +10

    but what if overhealing slowly tappered off after 150%. like, healing got slower in a log curve that effectively flattened at 600% hp (at this point heals are just 1 hp per second)

  • @TheAweDude1
    @TheAweDude1 2 ปีที่แล้ว +2

    I really love these types of experiments. It does make me wonder about other things like:
    1) What if Engineer could build an unlimited number of buildings?
    2) What if every weapon in their respective slot was combined (Medic has a melee weapon with -32.5% swing speed, -10 max health, but allowed you to see enemy HP, build uber on hit and retain uber when dead)?
    3) Everybody had infinite double jumps?
    4) All weapons had reversed damage fall off, like the Crusader's Crossbow?

  • @H.A.L9000
    @H.A.L9000 2 ปีที่แล้ว +10

    0:26 medigun point

  • @DJL3G3ND
    @DJL3G3ND ปีที่แล้ว +1

    of course its the pyro, its always the pyro, EVERYTHINGS THE PYRO

  • @henrybadger785
    @henrybadger785 2 ปีที่แล้ว +19

    I’m 1:19 in and I’m gonna guess the best class to overheal will be engineer. Considering he can pick up his sentry, protecting it.
    Edit: *oh.*

  • @gregorykopylov5633
    @gregorykopylov5633 2 ปีที่แล้ว +2

    4:23 I love how the scout shrugs as if saying that the crit revolver shots don't do anything to him.

    • @AnderJaxi
      @AnderJaxi ปีที่แล้ว +1

      Scout: This is fine.

  • @sluggknight7130
    @sluggknight7130 ปีที่แล้ว +4

    Hey shounic, maybe you could try an experiment that replaces the dead ringer activation noise to when you kill the spy instead of when he decides to decloak after the activation

  • @Gideon_the_Seraph
    @Gideon_the_Seraph 2 ปีที่แล้ว +2

    “For the most part, spy was pretty useless.”
    Yup. Most spy players

  • @SunshineAIC
    @SunshineAIC 2 ปีที่แล้ว +4

    You dont have to "brute force" a "facestab," you can move correctly to get a backstab the same way you can dodge as scout or juke as medic or use any melee for that matter.

    • @habl844
      @habl844 2 ปีที่แล้ว

      @@VioletSteel13 Everyone has their own definition of what a facestab is. Most spies just call stabs trickstabs, unless it looked like it shouldn't have been a stab, at which point it's a facestab. But in technical terms, those facestabs don't exist since hitreg is consistent even if it doesn't always look like it to the naked eye.

    • @habl844
      @habl844 2 ปีที่แล้ว +1

      @@VioletSteel13 What is it is legit on the spy's end? Facestab implies it shouldnt have counted, but that definition is really meaningless since every stab which counted should have counted if you define backstab the same as hitreg does.

    • @habl844
      @habl844 2 ปีที่แล้ว

      @@VioletSteel13 but it has nothing to do with hitboxes. it's lag compensation working as intended

    • @habl844
      @habl844 2 ปีที่แล้ว

      ​@@VioletSteel13
      What does it mean to look? Looking requires the dimension of time, which due to how the game is networked only really has a meaning when you observe it from the perspective of a defined observer. If you go to a different observer, their perception of time is different. That's how lag works. Time becomes relative and players see different things.
      Valve made the intentional design choice to calculate hitreg based on the attacker's view, which is why "facestabs" are fully intentional game design. It would be much more unfair if the attacker had to predict to what to them is in the future.

    • @habl844
      @habl844 2 ปีที่แล้ว

      @@VioletSteel13 You can't have both. You can either have hitreg based on the attacker's view or the opponent's view. Valve intentionally chose to go with the attacker's view, which makes facestabs intentional game design.

  • @kayceeS219
    @kayceeS219 2 ปีที่แล้ว +1

    ‘I held my viewers at gun point and politely asked them to participate in the experiment’ me: I agree, holding a person at gunpoint and then proceeding to politely say ‘participate in the experiment’ while still being held at gun point is crazy

  • @dasuperbeefman
    @dasuperbeefman ปีที่แล้ว +6

    "this pyro is at full health. if i heal hi-"
    "nuh uh *equips back scratcher* "
    "well shi- *video ends* "

  • @GreatFox42
    @GreatFox42 2 ปีที่แล้ว

    I love these videos where you change one thing about the game design or code, just to see what happens and subsequently discover why it was made the way it was.

  • @AndrewChumKaser
    @AndrewChumKaser 2 ปีที่แล้ว +7

    It's worth mentioning that pyro's flames also reduce healing, effectively cutting down the ammount of HP the classes have.

  • @RioManegos
    @RioManegos 2 ปีที่แล้ว

    I like these experimental 'what if we change or removing a mechanic' ideas.

  • @peakwoop
    @peakwoop 2 ปีที่แล้ว +3

    Comp players boutta go nuts

  • @0m7_
    @0m7_ ปีที่แล้ว +1

    As a quick-fix medic main, this would be a dream come true

  • @trbz_8745
    @trbz_8745 2 ปีที่แล้ว +9

    Kritzkrieg Brass Beast probably would have been a really strong niche strat since it can far outrange and outdamage phlog, if only for 8 seconds

    • @octzed
      @octzed 2 ปีที่แล้ว +4

      I tried (you can see me in the video using the kritzkrieg). It doesn't work because phlog crits charge MUCH faster than kritzkrieg, and also heavy's low mobility makes it difficult to chase down pyros and do optimal damage.

  • @e5858
    @e5858 4 หลายเดือนก่อน +1

    Huh. And here I was thinking the Medic would be the most popular class

  • @otherwasp
    @otherwasp 2 ปีที่แล้ว +6

    i wonder if a spy disguised as a medic on his own team, using the kunai would be very good, since people might not expect it to be a spy since medics are trying to do melee a lot and the enemy would be able to burn a medic normally. also, if the kunai gives you 3000 overheal for killing an overhealed enemy, it could be pretty good

  • @FireThePyroYT
    @FireThePyroYT ปีที่แล้ว

    learning that all these experiments return to the plog is like learning that animals keep evolving into crabs

  • @axeltroysugiarto5473
    @axeltroysugiarto5473 2 ปีที่แล้ว +3

    1:51 It's not stock minigun. It's Sasha

    • @SpysSapper
      @SpysSapper 3 หลายเดือนก่อน

      Nah i call it big gun

  • @Defender8850
    @Defender8850 8 หลายเดือนก่อน +1

    damage dealt strange part heaven.

  • @apxprdtr_mge
    @apxprdtr_mge 2 ปีที่แล้ว +5

    I'd like to think I have decent aim. Much better at flicking than tracking though. But I just can't fathom how the heavy loses that mge match, with the health buffed for both. Stock minigun does about as much as kritz phlog, how is this even a contest. Maybe you should have tried some pro heavy players for this experiment. Interesting nevertheless.

    • @calsalitra4689
      @calsalitra4689 2 ปีที่แล้ว +3

      Despite the the Heavy being good at close range, it's becomes a pain to hit an enemy at point-blank range. I've experienced this personally with Scouts, once they get into melee range a good Scout can make it almost impossible to see them, let alone hit them. While Pyro's aren't as fast as Scouts are, they're still easily fast enough to make a Heavy miss most of their shots, maybe half of the Heavy's shots at least. When the Pyro keeps their full DPS while the Heavy loses most of it, the Pyro can easily come out on top.
      Still, I agree that it would be interesting to see how a professional Heavy would do against a professional Pyro. I assume that the Heavy's improved aim would scale better than a Pyro's improved movement, but I just don't see what a Heavy can do against a Pyro that starts hugging them.
      EDIT: Thinking about it, it would also be interesting to do a test between 6 2000 HP Heavy's and 6 2000 HP Pyro's. That kind of experiment would give a more concrete conclusion on which one wins.

    • @kubaGR8
      @kubaGR8 2 ปีที่แล้ว +1

      They're both buffed to the same health, so the Heavy no longer has an advantage, while still being very, very slow and having a larger hitbox.
      The Pyro has the same 2k health, but a smaller hitbox and a much better movement speed, allowing him to dodge better.

    • @tragedyplustime8271
      @tragedyplustime8271 2 ปีที่แล้ว

      Ngl, that Heavy sucks at tracking. I could understand if the other player was a Scout, but there's a reason Heavy counters Pyro: If a Heavy KNOWS how to track, Pyro is toast.
      So really, Heavy should be meta (As he is with Medic normally), it's just shounic couldn't find good Heavy players.

    • @kubaGR8
      @kubaGR8 2 ปีที่แล้ว

      @@tragedyplustime8271 the reason Heavy counters Pyro is because he has twice as much health and much more DPS than the Pyro
      When both have 2000 HP, the health advantage is gone, and with the Phlog, so is the DPS advantage. But the Heavy also is much slower and has a bigger hitbox, putting him at a further disadvantage because the Pyro can easily get max flamethrower ramp-up.

    • @tragedyplustime8271
      @tragedyplustime8271 2 ปีที่แล้ว

      @@kubaGR8 The Phlog doesn't have a dps close to the Natacha, let alone Stock or Brass Beast.
      Hitbox doesn't matter if the Heavy ACTUALLY knows how to track. His speed doesn't matter because the minigun's aiming speed is the same as any other weapon.

  • @akirakaminari8161
    @akirakaminari8161 2 ปีที่แล้ว

    these videos are incredibly interesting to see how the meta instantly shifts when game mechanics change.

  • @UserIsGlassed
    @UserIsGlassed 2 ปีที่แล้ว +10

    I would call this the over oven
    Stats
    +60% more over heal on team mates
    +20% hp on health packs etc
    +10 more dmg on melees etc
    - 20 melee swing speed
    Medics healing team mates has 20% more dmg to every thing (except for plogs)
    It's quite fair tho i mean
    P.S: I edited this 4 times

    • @LoraLoibu
      @LoraLoibu 2 ปีที่แล้ว +2

      60% more overheal is the main gimmick
      +20% health pack hp? why?
      melee stats are just... why?
      is the 20% more damage the ubercharge? if not, what would it be?

    • @deftheocelot9125
      @deftheocelot9125 2 ปีที่แล้ว

      I agree with the other commenter
      Strip everything but the overheal.
      Uber Effect: damage resistance for targets with overheal, rapid overheal for you, but if their overheal drains then they lose it.

    • @LoraLoibu
      @LoraLoibu 2 ปีที่แล้ว

      @@deftheocelot9125 So, a kind of a mix of the vaccinator and quickfix ubers? Sounds intresting

    • @UserIsGlassed
      @UserIsGlassed 2 ปีที่แล้ว

      i wrote the health pack hp as a refrence to another spin off of tf2, Typical Colours 2 on roblox its ok i mean just way more tryhards then tf2 (the weapon is the stock weapon for doctor its just called saw and its a 50% health pack on that game)

    • @UserIsGlassed
      @UserIsGlassed 2 ปีที่แล้ว

      but no one asked for this sooooo

  • @guyoestreich
    @guyoestreich ปีที่แล้ว +1

    Suppressed that scout didn't get used more since he is specifically given low health to balance his high damage and mobility.

  • @lukamtc9188
    @lukamtc9188 2 ปีที่แล้ว +32

    "The problem with spy is that you have to stand behind them, which is hard when people are looking at you"
    The solution there, it seems to me, is to play the fucking class as its supposed to be played.

    • @h4724-q6j
      @h4724-q6j 2 ปีที่แล้ว +18

      I think the point is that while spy can work, it's not going to be the main combat class, and still serves the same role it always did, with the added difficulty of there being pyros everywhere.

    • @M4x_P0w3r
      @M4x_P0w3r 2 ปีที่แล้ว +6

      Alright. Try to do that in a server full of pyros

    • @endlesstrash4718
      @endlesstrash4718 2 ปีที่แล้ว +2

      @@h4724-q6j in addition because people have so much health fights last longer and and up as blobs when normally people end up dying and moving around and running to the fights more. This means the chance of finding a lone player or group that doesn't have a pyro flame-checking player drops significantly meaning you have way less potential lone or unprotected targets even if you're looking for them.

    • @GabrielAKAFinn
      @GabrielAKAFinn 2 ปีที่แล้ว

      How are you going to do that when hydrocephalus pyro players are holding down m1 and spinning their view like monkeys?

    • @calsalitra4689
      @calsalitra4689 2 ปีที่แล้ว

      @@endlesstrash4718 Blobs of players also offer an opportunity, since with a large number of players running around the same space, a Spy can slip in easily and get a few stabs in, especially if that blob is distracted by a fight. Pyro flames would make that hard, but with a little time overhealing 1000 HP would be more than enough to get the job done.

  • @Plasma_Effect
    @Plasma_Effect 2 ปีที่แล้ว +1

    1:21 me trying to trickstab people in tf2 in a nutshell

  • @BecCallow1471
    @BecCallow1471 2 ปีที่แล้ว +5

    So the ultimate takeaway from this is, if any class could use any weapon then Scout + Phlog is so strong it warps the meta around it, and if overheal isn't capped then Phlog becomes the core of the meta.
    I'll let everyone else come to their own conclusions, but this tells me that the Pyro's limitations are what holds the Phlog back.

    • @KopperNeoman
      @KopperNeoman 2 ปีที่แล้ว +3

      Shocking.
      Almost like how Scout speed is overpowered on Heavy.
      Almost as if classes are deliberately balanced or something.

    • @BecCallow1471
      @BecCallow1471 2 ปีที่แล้ว +2

      @@KopperNeoman That refers to class abilities, though. My point is that the Phlog is should probably be nerfed to mini-crits, if it's so precariously balanced.

    • @thebushbros6626
      @thebushbros6626 ปีที่แล้ว

      @@BecCallow1471 The fact that you think mini crits on the phlog is balanced just shows that you have no idea how balance works.

  • @julesedelweiss
    @julesedelweiss 2 ปีที่แล้ว

    "i held my viewers at gunpoint and politely asked them to partake in the experiment" is a perfect summary of the vibe that shounic gives off, and why i find his passive aggressive tone fucking hilarious

  • @tinkant5210
    @tinkant5210 2 ปีที่แล้ว +3

    Great vid overall but a little confused on the Spy perspective of things.
    Yeah, you won't get backstabs if you just run up to people and start slashing. That's true in vanilla TF2, just that here, you won't get mauled down instantly.
    Spy's whole thing is flanking and trickstabs, I don't get why you excluded the latter.

    • @stitchfinger7678
      @stitchfinger7678 2 ปีที่แล้ว +5

      Its hard to do when the fights are so chaotic because almost nobody dies on a second-to-second basis; like he said, you can really only shuffle into a big fight and hope to land a facestab in the confusion, otherwise you'll get burned out or just fail to score points.
      And with Pyro being the meta, Spy is all the less effective.

    • @zappodude7591
      @zappodude7591 2 ปีที่แล้ว

      Trickstabs are only useful against gullible players or when latency favors you.

  • @GraveUypo
    @GraveUypo 6 หลายเดือนก่อน +1

    i feel that heavy kritzkrieg was neglected in this. maybe it could would.

  • @MersenneTwister
    @MersenneTwister 2 ปีที่แล้ว +8

    With all the grief people give heavy players about how easy he is, it's kind of hilarious that the biggest problem was that no one was any good at tracking with heavy :)

    • @edcellwarrior
      @edcellwarrior ปีที่แล้ว +1

      That wasn’t what the problem was :)

  • @nuoza
    @nuoza 2 ปีที่แล้ว +1

    pyro: use phlog
    sentry: look at me im the airblast now

  • @XDRosenheim
    @XDRosenheim 2 ปีที่แล้ว +5

    00:09 - "This temporary health, is capped at 850%"
    Are you sure about that?

    • @V1_ultrakill9
      @V1_ultrakill9 ปีที่แล้ว +3

      "A hundred and fifty percent" not "eight hundred and fifty percent"

  • @RomanWasHere-
    @RomanWasHere- 2 ปีที่แล้ว +1

    No overheal and any class can use any weapon would be chaos, like imagine a scout using a Gunslinger, cozy camper the concheror (for passive healing) or the blackbox for 45+ health in total, and using the gun of their choice, and also no overheal limit would be fucking chaos

  • @battlefork4625
    @battlefork4625 2 ปีที่แล้ว +3

    neat.

    • @edohanma
      @edohanma 2 ปีที่แล้ว

      bro just watched 6 minutes in 1 minute

    • @battlefork4625
      @battlefork4625 2 ปีที่แล้ว +1

      @@edohanma im from the future dw

  • @luigifan4585
    @luigifan4585 2 ปีที่แล้ว +2

    Given the players lack of skill hitting bullets as Heavy, I'm surprised the Natascha wasn't busted out to counteract the difficulty tracking.
    Plus, it has the bonus of denying players being able to juke your aim through strafing, because A/D spam to counteract the slow doesn't exactly let you strafe, at least not without aiming away from the Heavy first.
    Which means they're spending time not shooting at you while you're shooting them

  • @robertflinch2447
    @robertflinch2447 ปีที่แล้ว

    Any balance changes really make you realize how delicate of a position the phlog is in

  • @ClaraCl2005
    @ClaraCl2005 ปีที่แล้ว

    the quick fix-ubersaw strat reminds me of the regular medic uber chain, but only one person is required to do it and you're still vulnerable to spies

  • @buddyisbored2355
    @buddyisbored2355 2 ปีที่แล้ว

    Cant wait for the Cactus Canyon experiment video

    • @shounic
      @shounic  2 ปีที่แล้ว +1

      no...........

  • @17raysplays29
    @17raysplays29 2 ปีที่แล้ว

    The way you talk about Spy makes it sound like you've never encountered a competent Spy.

  • @capitanpapita715
    @capitanpapita715 2 ปีที่แล้ว +2

    What if the engineer could build multiple sentrys and dispensers...?
    cool video btw

  • @blacklight683
    @blacklight683 2 ปีที่แล้ว +1

    Ah yes I hold them at gun point and politely in the same sentence what a polite man

  • @OlaftheGreat
    @OlaftheGreat 2 ปีที่แล้ว +1

    So in other words, it was hell

  • @adityawiryawan560
    @adityawiryawan560 2 ปีที่แล้ว

    "If people look at you, you cant backstab"
    Matador stab : "Aight, bet"

  • @mikhail8851
    @mikhail8851 2 ปีที่แล้ว

    "i held my veiwers at gunpoint and politely asked to to participate in the experiement"
    - shounic 2022

  • @ChronoSquare
    @ChronoSquare 2 ปีที่แล้ว

    oh man I missed this experiment time. Very interesting with the flames vs airblast distances.

  • @InsightReasoning
    @InsightReasoning 2 ปีที่แล้ว

    Worth noting that there is a glitch involving the quick fix ubercharge.
    Normally you can’t stack healing with multiple medics, but Megaheal is its own status, and as such, the heal rate of a quick fix Uber will be multiplied if there are other medical healing the person you are healing.
    This is normally not really that important in actual games but this experiment would have really highlighted that if I came with several friends to cooperate Ubers.

  • @BP-bq9uz
    @BP-bq9uz 4 หลายเดือนก่อน

    “you have to be behind someone to stab them” is a very funny sentence to say about Spy Teamfortresstwo

  • @dotmadhack
    @dotmadhack 2 ปีที่แล้ว

    Any heavy walking towards a phlog pyro thats taunting is like the level 1 equivalent of an rpg.