Dude... Thank you so much! It is exactly what I've been looking for (multiple camera animation in Houdini) and not only is concise, but extremely didactic. So glad I bumped into your channel. Keep the good work!
Bro, fucking love you! I'm learning houdini but I always sucked at animation. Never learned it and I always wondered how people made such video transitions and animations. I think this gave me some motivation to keep going. Those F(?) curves looks scarier than all the nodes and VEX in houdini xDDD
Overall I would highly recommend using rigs for camera animation, like in the real world movie-making. The thing is, as soon as you ease your animations, if the easings between your rotation and your translation are just slightly asynchronized , you will have all kind of weird movements and it will be very hard to get them clean. That's why it's much better to parent a camera on a Null for rotation and use the camera only for translation with a LooktAt Constraint. That way you can animate rotation and translation separately with different easings while keeping the animation smooth and nice.
Thank you! Can you please do a similar series on Vex when you finish? Maybe to show most common practical ways Vex used for in daily work? Like what is included in that 20% of Vex if 80/20 principle is correct. Good luck!
I would love to do something like this eventually. I'm not comfortable enough with vex currently to feel like I could actually do it efficiently at the moment, but as I learn I'll for sure do a similar thing where I break down some of the more practical things to get people up to speed
Vex mostly nearest point from A and B point, create rand values, rand pscale, create attributes so on so forth. I suggest you "Joy Of Vex" it'll break it down for you
I think it boils down to where you’re comfortable. If you don’t dislike the Houdini workflow, I think they have the same cinematic capabilities. I think the main reason people will do sims in Houdini and export to c4d is just because they don’t like the node workflow a lot
What would you find helpful to learn?
I think the more advanced camera stuff would be cool to see to like the circular motion you talked about in this video.
I second that
Dude... Thank you so much!
It is exactly what I've been looking for (multiple camera animation in Houdini) and not only is concise, but extremely didactic.
So glad I bumped into your channel.
Keep the good work!
Ayeee thanks Doug! Looking forward to doing a lot more soon
Bro, fucking love you! I'm learning houdini but I always sucked at animation. Never learned it and I always wondered how people made such video transitions and animations. I think this gave me some motivation to keep going. Those F(?) curves looks scarier than all the nodes and VEX in houdini xDDD
im inspired by this. thank u.😎
You're so awesome! thanks so much for this tutorial!
Here before the series goes viral
I am content
Overall I would highly recommend using rigs for camera animation, like in the real world movie-making. The thing is, as soon as you ease your animations, if the easings between your rotation and your translation are just slightly asynchronized , you will have all kind of weird movements and it will be very hard to get them clean.
That's why it's much better to parent a camera on a Null for rotation and use the camera only for translation with a LooktAt Constraint. That way you can animate rotation and translation separately with different easings while keeping the animation smooth and nice.
Thank you! Can you please do a similar series on Vex when you finish? Maybe to show most common practical ways Vex used for in daily work? Like what is included in that 20% of Vex if 80/20 principle is correct. Good luck!
I would love to do something like this eventually. I'm not comfortable enough with vex currently to feel like I could actually do it efficiently at the moment, but as I learn I'll for sure do a similar thing where I break down some of the more practical things to get people up to speed
Vex mostly nearest point from A and B point, create rand values, rand pscale, create attributes so on so forth. I suggest you "Joy Of Vex" it'll break it down for you
Fantastic tutorial!
In your opinion, should one do animation in Houdini or c4d us still better for this job overall?
I think it boils down to where you’re comfortable. If you don’t dislike the Houdini workflow, I think they have the same cinematic capabilities. I think the main reason people will do sims in Houdini and export to c4d is just because they don’t like the node workflow a lot