Houdini Tutorial | Blooming Flowers | Model, Rig, and Animate | Part 1

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 97

  • @DannyLrsn
    @DannyLrsn  11 หลายเดือนก่อน +8

    Between 04:00 and 04:21 I change the expression to say @P.x = amount; without mentioning on the video.

    • @suboer
      @suboer 8 หลายเดือนก่อน

      also you change "edge_mask" on "mask", if i understood correctly

    • @DannyLrsn
      @DannyLrsn  8 หลายเดือนก่อน

      @@suboer could very well be. Feel free to download the project files to check if that is what happens!

  • @hubr1s694
    @hubr1s694 11 หลายเดือนก่อน +5

    this is my favourite houdini tutorial

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +1

      Always good to hear

  • @karpikvisuals
    @karpikvisuals 11 หลายเดือนก่อน +8

    Lol this is actually a sick combo of a few tutorials! Forbidden procedural flower generation knowlege is prosper through generations now haha, thanks!!

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Haha, I hope so!

    • @motiondeshahil
      @motiondeshahil 10 หลายเดือนก่อน

      haha so true

  • @Vassily_Andrzejczak
    @Vassily_Andrzejczak 11 หลายเดือนก่อน +3

    Hello Danny ! First of all, thank you so much for making this tutorial ! it is a real pleasure to begin my Houdini journey with you ! :) Secondly i just wanted to do a little note :
    @4:21 you don't precise that you changed the code you wrote : you changed "@P.x -= amount" for "@P.x = amount".
    It get me some trouble a bit after, but I think that it would be nice if this kind of change is indicated in any way during the video ! (we can consider that as "broutille" in french aha)
    Still, thank you very much for your tutorials 🙏 and keep it up !

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +1

      Hey, thank you for letting me know! I try my best to keep these things clear and at least write it on screen when I'm not vocal about the changes. I'll have a look myself and add a pinned comment soon.
      Thanks for the feedback and kind words!

    • @Vassily_Andrzejczak
      @Vassily_Andrzejczak 11 หลายเดือนก่อน

      @@DannyLrsn You're welcome ! I think you're doing great, to gather so much informations and explanations in less than 15 min is an achievement !

    • @世杰王-c8w
      @世杰王-c8w 3 หลายเดือนก่อน

      I also came across some troubles.

  • @daggalando
    @daggalando 10 หลายเดือนก่อน +2

    Hi, first of all thank you so much for this amazing tutorial, I'd probably say is a gold mine tbh, keep it up and thank you.

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน

      Thank you!

  • @lennygars6364
    @lennygars6364 10 หลายเดือนก่อน +2

    Hello Danny, I have a problem around 10:31, when I connect my object merge: "uncaptured petal" to my attribute wrangle, I do not see the skeleton of my petal as on your tutorial, yet looking at both, I see my squeletet alone and my petal alone only once the 3 connected in the attribute wrangle, I do not see the skeleton.
    If you have a solution or if we can discuss it somewhere, that would be really great because I'd really like to find a solution!

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน

      Hi Lenny,
      I think for specific things like this your best bet is to download the project files. There's a link in the description and they're free for download. Have a look at them and compare what's happening in my file to your file and that will be the easiest way to figure out where it went wrong.
      Let me know if I can help you with anything else!

    • @lennygars6364
      @lennygars6364 10 หลายเดือนก่อน

      @@DannyLrsn Ho ! Alright, I'll do this, thanks for your help !! I'll let you know.

    • @zhart5409
      @zhart5409 10 หลายเดือนก่อน

      Hello, I have the same problem, were you able to find a solution?

    • @cartoonadvisory438
      @cartoonadvisory438 10 หลายเดือนก่อน +2

      @@zhart5409 I was also having issues with this same problem.
      Im not sure if this is the solution, but Once I changed the name of the Attribute Wrangler to uv_deform, it seemed to work and snap into place.

    • @anastasijaaleksejeva5221
      @anastasijaaleksejeva5221 9 หลายเดือนก่อน

      ! Same happen to me! And you know what? I just figured that in the code I wrote for "uv_deform" Attribute Wrangle, my "P" was not in CAPS

  • @abhijithsjayan9575
    @abhijithsjayan9575 11 หลายเดือนก่อน +5

    Thank you so much 🥹 waiting for part 2

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +3

      Glad it was useful. Working on part two now!

  • @ronak8637
    @ronak8637 11 หลายเดือนก่อน +1

    Omg this is the best so far on youtube

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Thank you!

  • @nononsense2688
    @nononsense2688 7 หลายเดือนก่อน +1

    THANK YOU FOR THIS SMALL SERIES. I really thing this is a great approach to learning houdini, both simple modeling and intermediate sim skills.

    • @DannyLrsn
      @DannyLrsn  6 หลายเดือนก่อน

      Thank you for the nice words!

  • @priyeshrajan762
    @priyeshrajan762 11 หลายเดือนก่อน +1

    thanks you so much i was working on something similar looking forward for part 2

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Perfect! Part two is coming tomorrow :)

  • @abdallammar
    @abdallammar 11 หลายเดือนก่อน +1

    Soo Cool, i'm new at Houdini and i love itt, this tutorial was a advanced for me, but you make it easy, Great tutorial!

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      That's wonderful to hear! Thank you for your comment :)

  • @edmungbean
    @edmungbean 11 หลายเดือนก่อน +1

    i love the workflow here. i remember your excellent stuff from the vexember discord, so i'm very glad to find you doing tuts on YT!

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Thank you! Interesting that you made that connection haha

  • @veith3dclub
    @veith3dclub 11 หลายเดือนก่อน +3

    Very cool! Thank you - you have a great way to explain!

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +1

      Thank you! Glad it was useful!

  • @Joeitah
    @Joeitah 10 หลายเดือนก่อน

    Such a fantastic tutorial, thank you!! Can I just ask what is happening at 7:15-7:20 when the preview of the orientation goes from long lines to shorter ones? I can't figure out what you changed, it just seems to jump at that moment.

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน +1

      Hi Joe, thanks for your comment. At that time, you may notice my mouse go to a little icon in that bar between the viewport and the node view. This is icon leads to the menu for visualizers where you can adjust the "Length Scale" on a vector marker visualizer. It doesn't actually change anything for the setup, it's only the visualizer.

  • @thea-team758
    @thea-team758 11 หลายเดือนก่อน +3

    Thank you bro this was very much useful waiting for the second part 💖

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Thanks for your comment! Second part is coming tomorrow :)

  • @frigbychilwether
    @frigbychilwether 11 หลายเดือนก่อน +1

    Hi, thanks for this, really useful and I learnt a lot more about kinefx from this already.

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Thanks for your comment, I'm glad you found it helpful.

  • @limitlessrender
    @limitlessrender 8 หลายเดือนก่อน +2

    at 11:10 for any noobs like me:
    he didn't mention the part where you add the null node (OUT_deformedPetalSkeleton) right after uv_deform. So make sure to add it! :)

    • @limitlessrender
      @limitlessrender 8 หลายเดือนก่อน +1

      Also at 11:59 there seems to be a slight time-skip:
      For anyone lost:
      Make sure you have two sets of the "Object Merge" node.
      The first Object Merge node will be to get/reference the "OUT_capturedPetal".
      The Second Object Merge node will be to get/reference the "OUT_deformedPetalSkeleton".

    • @DannyLrsn
      @DannyLrsn  8 หลายเดือนก่อน +1

      Hey, thank you for clearing up some of these areas that I didn't pay enough attention to! I'm sure it will be very helpful to other people

    • @limitlessrender
      @limitlessrender 8 หลายเดือนก่อน

      @@DannyLrsn no thank YOU for your tutorial Danny! I know making and editing tuts are hard enough for Houdini. Hopefully I’ll get through the rest of the videos soon! :)

  • @trihip1343
    @trihip1343 11 หลายเดือนก่อน +1

    thank you for realese. I'm waiting for part 2, sir

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +1

      Glad it was useful. I am working on part 2.

  • @maxrose8845
    @maxrose8845 11 หลายเดือนก่อน +1

    Yes finally! I've been waiting for something like this

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      That's great Max. Thanks for your comment!

  • @Eva-h7t8w
    @Eva-h7t8w 8 หลายเดือนก่อน

    Hi Denny, I like you tutorial! However I meet trouble between 4:00-4:20, when I change the amount that nothing happen to the shape

    • @DannyLrsn
      @DannyLrsn  8 หลายเดือนก่อน

      Hi, note that in the wrangle I change the expression to say @P.x = amount;
      Hope that helps!

  • @kimko__
    @kimko__ 11 หลายเดือนก่อน +1

    It is amazing Danny !

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Thank you!

  • @mrsidi87
    @mrsidi87 11 หลายเดือนก่อน +1

    love this Danny!!!!

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Thank you!

  • @STUDIO-ORBIT
    @STUDIO-ORBIT 8 วันที่ผ่านมา

    I can't seem to get my edges like you have in 10:34, what have I done wrong?

    • @DannyLrsn
      @DannyLrsn  7 วันที่ผ่านมา +1

      @@STUDIO-ORBIT I can't really say what's wrong if I only know that it isn't exactly the same result as mine.
      Try to download the project files and compare your setup with mine. They're free in the description :)

  • @Pushka_E
    @Pushka_E 11 หลายเดือนก่อน +1

    Thank you! Not for beginners, but I'm trying)
    WISH - take short breaks to understand what is happening. It may be normal for an intermediate level, but it is difficult for a beginner to follow the process.

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +1

      Thank you for the feedback. It's good to know that this is going a little too fast for a beginner level.
      This series will continue at this level, but I will make sure to slow it down a bit with more explanations for a future series.
      Thank you!

    • @Pushka_E
      @Pushka_E 11 หลายเดือนก่อน

      Thank you!
      @@DannyLrsn

  • @canyuzlu1931
    @canyuzlu1931 หลายเดือนก่อน

    very nice tutorial!!

  • @fizzypopvfx
    @fizzypopvfx 10 หลายเดือนก่อน +1

    Wonderful tutorial!

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน

      Thank you!

  • @michel_chartier99
    @michel_chartier99 9 หลายเดือนก่อน

    From 13:00 until the end, the bone deform node is giving me the following errors "Missing boneCapt attribute" and "Failed to update". Any idea why ?
    All 4 rig pose nodes are working properly and the skeleton blend node isn't giving me any error.

    • @michel_chartier99
      @michel_chartier99 8 หลายเดือนก่อน

      The mistake was actually very simple. I didn't connect the object merge "get_capturedPetal" to the null named the same.

    • @DannyLrsn
      @DannyLrsn  8 หลายเดือนก่อน

      Hey, sorry about the late response. I'm happy you managed to figure it out!

  • @brandit0sx
    @brandit0sx 8 หลายเดือนก่อน

    Houdini crashes for me when I try to add the Bone Capture Proximity on min 11:28
    Does this happend to somebody else? If so, how to fix it?

    • @DannyLrsn
      @DannyLrsn  8 หลายเดือนก่อน +1

      Maybe check if Houdini consistently crashes when you put down a Bone Capture Proximity in other situations as well. Also worth checking if you somehow have millions of points on your petal so it crashes because the calculation is too complex.
      If it keeps being a problem, you could be on a Houdini version that has a problem with that specific node. In that case, upgrade or downgrade your Houdini version.
      Hope that helps!

  • @massimobaita7178
    @massimobaita7178 9 หลายเดือนก่อน

    Great, Danny!

    • @DannyLrsn
      @DannyLrsn  9 หลายเดือนก่อน

      Thank you!

  • @Nephty_marine
    @Nephty_marine 11 หลายเดือนก่อน +1

    thank you! amazing job

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Thank you!

  • @kerorie7
    @kerorie7 7 หลายเดือนก่อน

    heelo im new to this and i had a bit problem on 02:12 i type exactly on the group expression but the line on the bottom doesn't show up why tho?

    • @DannyLrsn
      @DannyLrsn  6 หลายเดือนก่อน

      Hi! I think you would benefit from downloading my project file. Compare the group expression node in my file to the one in yours and see what's different.
      Good luck!

    • @zdspider6778
      @zdspider6778 6 หลายเดือนก่อน

      Then you probably typed it wrong. It's "curveu" (curve U).
      And you probably missed when he set it to "Points" at 1:50. It's the very first thing he did after adding that Group Expression node.

  • @Zvxcma
    @Zvxcma 3 หลายเดือนก่อน

    Hi I’m gonna download Houdini soon but I have some question. Could I use the model like this flower that I made in Houdini in the blender and make it work? The same?

  • @philippwelsing9108
    @philippwelsing9108 11 หลายเดือนก่อน +1

    So good! Thank you.

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน

      Glad it was useful!

    • @philippwelsing9108
      @philippwelsing9108 11 หลายเดือนก่อน +1

      @@DannyLrsn Can't wait for pt. 2. This exactly what I am deep learning right now.

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +1

      @@philippwelsing9108 That's good! Planning to have it out sometime next week

  • @publikumsorientiert
    @publikumsorientiert 10 หลายเดือนก่อน +1

    awesome

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน

      Thank you!

  • @carlosrivadulla8903
    @carlosrivadulla8903 11 หลายเดือนก่อน

    which is the difference btwn bone capture proximity and joint capture proximity?

    • @RalloR
      @RalloR 11 หลายเดือนก่อน

      One is for bones and the other is for joints 👍

    • @carlosrivadulla8903
      @carlosrivadulla8903 11 หลายเดือนก่อน

      @@RalloR aren't they the same thing?

    • @DannyLrsn
      @DannyLrsn  11 หลายเดือนก่อน +2

      Hi Carlos,
      It looks like the Joint Capture Proximity is an HDA wrapper for the Bone Capture Proximity that allows you to push an animated pose through the chain as well. I assume its intended use is for recapturing some weights on some pre-existing animation. For example if you imported an FBX from Mixamo and you wanted to make some edits to the skin weights.
      Hope that helps!

  • @suboer
    @suboer 8 หลายเดือนก่อน +1

    Thanks for the lesson. I would like you to cut the tutorial video less, because sometimes it is not clear what you are doing or saying)

    • @DannyLrsn
      @DannyLrsn  8 หลายเดือนก่อน +2

      Thank you for the feedback. I agree, it is a bit too chopped up. I'll work on doing this better in the future!

  • @lemmen7420
    @lemmen7420 10 หลายเดือนก่อน

    can you like bloom the flower and then reveal a product ?

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน

      Sure you can

    • @lemmen7420
      @lemmen7420 10 หลายเดือนก่อน

      @@DannyLrsn i don't know actually i'm new i'm just discovring but that my vision!
      do you have any tutorial to suggest me please?

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน +1

      @@lemmen7420 good luck with your learning! For flowers, I'm making this series because I felt there was a gap in resources on this topic. For starting Houdini, NineBetween has some great content and so does SideFX themselves.

    • @lemmen7420
      @lemmen7420 10 หลายเดือนก่อน +1

      your really a great man thank you so much !

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน

      @@lemmen7420 No rpoblem :) Good luck!

  • @brunobordini7696
    @brunobordini7696 10 หลายเดือนก่อน +2

    ''Houdini is easy to learn, they said!'' - Yes of course! And I'm Elon Musk! 🤣

    • @DannyLrsn
      @DannyLrsn  10 หลายเดือนก่อน +2

      Who said that? Doesn't sound quite right haha

    • @brunobordini7696
      @brunobordini7696 10 หลายเดือนก่อน

      @@DannyLrsn There's a 3D channel on youtube that said that! ''Houdini is not a monster as they say it is and blablabla...!'' - Yes, it is! That's why I will stick with C4D and Corona! As an ArchiVIZ artist, Houdini is way beyond my head! But nice work anyway! Houdini uses are beyond imagination!

    • @motiondeshahil
      @motiondeshahil 9 หลายเดือนก่อน +1

      As a C4D user houdini is a gem. For Most of my projects i use houdini.