Buil the "Executor" super star destroyer (Vader's flagship) to honour James Earl Jones (Darth Vader's voice actor who sadly passed away at the age of 93, a few days ago) and build something related to the seprarist, maybe their ships, or their vulture droids, to honour Sir Christopher Lee.
Loved seeing these, thanks for featuring them. :D The B-wing was pretty cool too; suggestions below. I wish the Tie fighter and *wing craft had space engines too. :) The X-wing fire patterns -- the choice of 1 2 or 4 -- was the same in X-wing v. Tie Fighter in the 90s if I remember right. I loved that game. :) I suggest fitting the B-wing with lots of reaction wheels. Maybe turn on infinite electricity. Maybe remove the elevons too; I don't think the B-wing has enough fore-aft length to really give them any leverage. Planes with only reaction wheels in KSP fly a little differently but pretty well.
The pod racers are explained by George Lucas, the pod racer would hover over the ground using magnetic field and forwards propulsion is from the jets. The pod racers can only go forwards but when making a jump it will eventually fall back to the ground but hover just before it hits the ground because of the magnetic field technologies. I've made a realistic STOCK pod racer that acts just the way it should and its very fast on ground, it also hovers using a glitch with landing gears, max speed 500ms but unstable when using the warp drive engines I made also using another glitch haha
My Kerbal Millenium Falcon has better range, can land vertically (up to 0.3g vacuum) and looks right. Also my star destroyer can refuel from asteroids. Both are functioning designs that do effective tasks in the Kerbal world, rather than just being models. I wish I could show you! All are done in hard mode with no mods. Having a bit of trouble getting the Deathstar to look right. I tried 20 icosohedral slivers but it not big enough and looks really lame.
Pretty sure pod racers are the equivalent of a hover car instead of a flying car unless im wrong but if you notice while ani does fly in the air its more of a launched jump to the come back down in an arch like form
Buil the "Executor" super star destroyer (Vader's flagship) to honour James Earl Jones (Darth Vader's voice actor who sadly passed away at the age of 93, a few days ago) and build something related to the seprarist, maybe their ships, or their vulture droids, to honour Sir Christopher Lee.
By the way, the original Mellenium Falcon from before Han Solo had it had a closed front.
Yep! I think the mention the piece between the forks was an escape pod in the new Solo movie.
@@HumanEchoesGaming yeah it did
I was literally just about to comment what you said
It’s called the Kessul run melenian falcon
Loved seeing these, thanks for featuring them. :D The B-wing was pretty cool too; suggestions below.
I wish the Tie fighter and *wing craft had space engines too. :)
The X-wing fire patterns -- the choice of 1 2 or 4 -- was the same in X-wing v. Tie Fighter in the 90s if I remember right. I loved that game. :)
I suggest fitting the B-wing with lots of reaction wheels. Maybe turn on infinite electricity. Maybe remove the elevons too; I don't think the B-wing has enough fore-aft length to really give them any leverage. Planes with only reaction wheels in KSP fly a little differently but pretty well.
Omg, I love so much star wars and ksp
u know he is a true star wars fan after hearing the song and also now there is a better version of x wing
The pod racers are explained by George Lucas, the pod racer would hover over the ground using magnetic field and forwards propulsion is from the jets. The pod racers can only go forwards but when making a jump it will eventually fall back to the ground but hover just before it hits the ground because of the magnetic field technologies. I've made a realistic STOCK pod racer that acts just the way it should and its very fast on ground, it also hovers using a glitch with landing gears, max speed 500ms but unstable when using the warp drive engines I made also using another glitch haha
My Kerbal Millenium Falcon has better range, can land vertically (up to 0.3g vacuum) and looks right. Also my star destroyer can refuel from asteroids. Both are functioning designs that do effective tasks in the Kerbal world, rather than just being models. I wish I could show you! All are done in hard mode with no mods. Having a bit of trouble getting the Deathstar to look right. I tried 20 icosohedral slivers but it not big enough and looks really lame.
They have a whole episode in Rebels about how the Rebelion got the B Wing
Pretty sure pod racers are the equivalent of a hover car instead of a flying car unless im wrong but if you notice while ani does fly in the air its more of a launched jump to the come back down in an arch like form
You need to toggle SAS with the 't' key :)
how do we get the ships/veichles
Where is your "KSP Star Wars" series? I'm trying to find it but for some reason I can't
The at at is actually pretty movie accurate lol
Cool
What are the "guns" on these craft? I know that they are a part with something to do with detachment, but what is it called, and how do I make it?
you didn't mention the creator of most of these :/
What mod is this?
There is no mods its stock game, stock means normal with no mods
u havnt seen solo a star wars story have u
Where can you download the starwars ships