yo. im on vr. and in game it dosent show any baked data. i do not have anything in sun source. could that be the problem?. or is it the camera that lets u see in game.
well I would start with the light sources, it might set to realtime only, so when you bake the lighting data it doesn't use those light sources, set it to baked of mixed if you need some the light for both. Then don't forget to set non moving objects to static. Then rebake it in the lighting settings. That would be my first guess.
As much as I know it’s only applies to realtime lighting. You can set the quality of the bake on an object with the scale in lightmap in the mesh renderer individually.
Bro this video is mad good. I understand lighting better in 10minutes than my teacher taught me in a month lolw.
Thanks man 😀
You got some nice explainations, keep going your tutorials they're good
Thanks, I will 😀
This is really well presented & information as hell! Love it! More PLEASE!
Thanks 😊
Is there anything you can't play? AWESOME!
Very good tutorial! Thanks you!
Thanks :D
Thk URP Light Bake Tutorial! AWESOME
Thanks 🙏😀
Wonderful video! Very helpful, well presented and no waffle. Sub'd.
Thanks :D
HI, Can you please explain the light layers/light linking OR Rendering layers in URP 14 and above.
Thanks
Nice Job!
Thanks 😀
nice vid but when I try to set the point light to baked mixed and baked are grayed out? can you help me out a bit.
Nice! Thanks :)
Glad you liked it 😀
How to use Ambient Okklusion in URP?
yo. im on vr. and in game it dosent show any baked data. i do not have anything in sun source. could that be the problem?. or is it the camera that lets u see in game.
well I would start with the light sources, it might set to realtime only, so when you bake the lighting data it doesn't use those light sources, set it to baked of mixed if you need some the light for both. Then don't forget to set non moving objects to static. Then rebake it in the lighting settings. That would be my first guess.
@@gamedevblueprint im using a directional light. could that be the reason?
@@randommonk1 umm you need to change the directional light to mixed lighting mode
@@gamedevblueprint k
@@gamedevblueprint how tho
When I use Shadow Mask Distance mode and use Cascades, how does this affect the baking?
As much as I know it’s only applies to realtime lighting. You can set the quality of the bake on an object with the scale in lightmap in the mesh renderer individually.