LIGHT BAKING in Unity (URP Version)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 31

  • @BergerBrush
    @BergerBrush ปีที่แล้ว +7

    Bro this video is mad good. I understand lighting better in 10minutes than my teacher taught me in a month lolw.

  • @killian7155
    @killian7155 ปีที่แล้ว +2

    You got some nice explainations, keep going your tutorials they're good

  • @Soundy777
    @Soundy777 ปีที่แล้ว +2

    This is really well presented & information as hell! Love it! More PLEASE!

  • @robertmalzan6724
    @robertmalzan6724 ปีที่แล้ว

    Is there anything you can't play? AWESOME!

  • @Anton_Solovyov
    @Anton_Solovyov ปีที่แล้ว +1

    Very good tutorial! Thanks you!

  • @Tester13565
    @Tester13565 5 หลายเดือนก่อน +1

    Thk URP Light Bake Tutorial! AWESOME

  • @RobLang
    @RobLang ปีที่แล้ว +2

    Wonderful video! Very helpful, well presented and no waffle. Sub'd.

  • @shashankrajpoot7782
    @shashankrajpoot7782 ปีที่แล้ว

    HI, Can you please explain the light layers/light linking OR Rendering layers in URP 14 and above.
    Thanks

  • @JordanGrantDev
    @JordanGrantDev 6 หลายเดือนก่อน +1

    Nice Job!

  • @Omega_RPvb7kg
    @Omega_RPvb7kg 3 หลายเดือนก่อน

    nice vid but when I try to set the point light to baked mixed and baked are grayed out? can you help me out a bit.

  • @Medal71
    @Medal71 ปีที่แล้ว +2

    Nice! Thanks :)

  • @pushingpandas6479
    @pushingpandas6479 9 หลายเดือนก่อน

    How to use Ambient Okklusion in URP?

  • @randommonk1
    @randommonk1 ปีที่แล้ว +2

    yo. im on vr. and in game it dosent show any baked data. i do not have anything in sun source. could that be the problem?. or is it the camera that lets u see in game.

    • @gamedevblueprint
      @gamedevblueprint  ปีที่แล้ว

      well I would start with the light sources, it might set to realtime only, so when you bake the lighting data it doesn't use those light sources, set it to baked of mixed if you need some the light for both. Then don't forget to set non moving objects to static. Then rebake it in the lighting settings. That would be my first guess.

    • @randommonk1
      @randommonk1 ปีที่แล้ว

      @@gamedevblueprint im using a directional light. could that be the reason?

    • @gamedevblueprint
      @gamedevblueprint  ปีที่แล้ว

      @@randommonk1 umm you need to change the directional light to mixed lighting mode

    • @randommonk1
      @randommonk1 ปีที่แล้ว

      @@gamedevblueprint k

    • @randommonk1
      @randommonk1 ปีที่แล้ว

      @@gamedevblueprint how tho

  • @nwotyzarc
    @nwotyzarc 5 หลายเดือนก่อน +1

    When I use Shadow Mask Distance mode and use Cascades, how does this affect the baking?

    • @gamedevblueprint
      @gamedevblueprint  5 หลายเดือนก่อน

      As much as I know it’s only applies to realtime lighting. You can set the quality of the bake on an object with the scale in lightmap in the mesh renderer individually.