How far can we PUSH Unity? Game Objects vs Entities

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 29

  • @TurboMakesGames
    @TurboMakesGames ปีที่แล้ว +8

    Fun video and great progression through all the different optimizations 👍

  • @IronforgeX
    @IronforgeX ปีที่แล้ว +6

    It is like Unity Asmr, i liked it thanks for sharing

  • @TREXYT
    @TREXYT ปีที่แล้ว +3

    Hey man, can you make a tutorial video on dots ? I just want to know how to make a player shooting to ennemy with cubes as projectile (or sphere) and use on triggerenter or oncolider enter function in dots, i dont see anyone making a video on that, i already codded it on c# but im new in dots (ecs)

  • @SwatHound
    @SwatHound ปีที่แล้ว +3

    Well that was pretty entertaining to watch.
    How did you learn that you could spawn objects on a vertex? Creating a shape to use as the spawning pattern is.. wow.

    • @gamedevblueprint
      @gamedevblueprint  ปีที่แล้ว

      Thanks, well it’s not my idea, I’ve seen it in one of Brackeys video.

  • @mondzahn
    @mondzahn ปีที่แล้ว

    Awesome video
    Subscribed

  • @therealpeter2267
    @therealpeter2267 ปีที่แล้ว +2

    I'd love to see a video where you use joints to make the eiffel tower actually stand and not collapse :D probably even remove the overlapping spheres / cubes so it doesn't try to explode

  • @MDMehediHasan-iu1js
    @MDMehediHasan-iu1js ปีที่แล้ว

    Hi, the subscene setup part and after that I didn't get the result you've achieved. Would you mind sharing the process from there? Thank you!

    • @gamedevblueprint
      @gamedevblueprint  ปีที่แล้ว

      Yeah, well once I moved the gameobjects to the subscene at runtime it will automatically will be converted to entities using DOTS physics. so it will use the resources much more efficiently. Then I changed cubes to spheres, because the physics calculation is much simpler for a sphere than a cube, and that gave me the final result.

  • @omega3D
    @omega3D ปีที่แล้ว +1

    Hey! Nice video and I liked the VSCode theme you're using. Do you mind sharing the theme and font/size?

    • @gamedevblueprint
      @gamedevblueprint  ปีที่แล้ว +1

      Hi, Thanks :) Yeah I am using GDScript Theme you can find it in the Extensions

  • @heavybaguette
    @heavybaguette ปีที่แล้ว +2

    Eiffel Tower ? damne ! I'm French and i subscribe for sure !

  • @p.zgamedeveloper
    @p.zgamedeveloper ปีที่แล้ว +1

    Perfect

  • @matthiasmax2849
    @matthiasmax2849 ปีที่แล้ว +2

    unity saves, due to performance reasons for light calculations, vertices twice, so you ahve to go over the mesh and eliminate doubles

  • @Tymon0000
    @Tymon0000 ปีที่แล้ว

    So you didn't get x100 improvement.
    Curious to see if there is any difference with dots physics and dots havok.

    • @gamedevblueprint
      @gamedevblueprint  ปีที่แล้ว

      Yeah, well not 100x but around 8-10x in this particular case, if you consider the same number of cubes with gameobjects and ecs.
      Unfortunately I don’t have access to Havoc due to it only available in the pro version.

  • @onerimeuse
    @onerimeuse ปีที่แล้ว

    Man, I really want a gumball now....

  • @MrDarkKobe24
    @MrDarkKobe24 ปีที่แล้ว +2

    Eiffel tower? More like I-fell-tower

  • @J5Cfilms
    @J5Cfilms ปีที่แล้ว

    “How to jump” 💀💀💀

  • @EMPERENIKA
    @EMPERENIKA ปีที่แล้ว

    turn off the lighting,pp and then try to compute the phy on the gpu

    • @zendraw3468
      @zendraw3468 ปีที่แล้ว +1

      maybe we shuld keep the tests to something thats viable for an actual game and not just test for the sake of testing.

    • @EMPERENIKA
      @EMPERENIKA ปีที่แล้ว

      @@zendraw3468 bro its works Edit:Games do do that simulating phy on gpu is nothing new, also unlit light its bad some games prefer it over lit