Clean Lightmaps in Unreal Engine - Optimizing Lightmap UV's

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • In this video, I quickly go over how to get cleaner looking lightmaps by tweaking a few settings inside of unreal engine and creating a custom UV channel for the lightmaps to use.
    Unreal Engine
    3Ds Max
    GIVE AWAY
    Download the UE4 couch asset here:
    www.mediafire.com/file/ysaqjj...
    Have a question? Ask in the discord
    Discord: / discord
    Website: jordanyounie.com/
    Artstation: www.artstation.com/fussionzz97
    Jordan Younie

ความคิดเห็น • 11

  • @surajprakash3181
    @surajprakash3181 14 วันที่ผ่านมา

    very helpful!

  • @gabbiness
    @gabbiness ปีที่แล้ว

    Thank you! This really made me understand lightmaps UVs so much better!

  • @Archilives_UE5_Ai
    @Archilives_UE5_Ai ปีที่แล้ว

    Thank you, I've been looking for a solution for a long time without any, thanks for sharing

  • @peterallely5417
    @peterallely5417 2 ปีที่แล้ว

    Thanks for this, mate.

  • @anophyte
    @anophyte 2 ปีที่แล้ว +1

    Hello! I have more of a topic of discussion than a question, but still - when i make an interior scene and go about manually overriding lightmap resolution for all of the props, at some point i seem to hit a limit and every object starts to look like it has lightmap res of 16. I set packed lightmap resolution to 4096 and don't compress it, memory usage seems to be pretty reasonable. Does something like this ever happen to you? Do i somehow hit the gpu memory limit (i have 4gb 1050TI) or is it just the fact that unreal can't pack all the big lightmaps into one and i see the result of mipmapping?

  • @fusions3d
    @fusions3d  ปีที่แล้ว

    Thanks for watching! If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT

  • @chrisjansen1943
    @chrisjansen1943 2 ปีที่แล้ว

    Oh wow, yes please

  • @olegchegodaev8765
    @olegchegodaev8765 2 ปีที่แล้ว

    Hi. Jordan, can you show the World Setting, please?

    • @fusions3d
      @fusions3d  2 ปีที่แล้ว +1

      Hi Oleg, If your asking for my lightmass settings they are all default. I am using GPUlightmass for this scene.

  • @iTeleport3D
    @iTeleport3D ปีที่แล้ว

    Do you use Lightmap COMPRESSION?

    • @fusions3d
      @fusions3d  ปีที่แล้ว +2

      The short answer: For games yes, for Arch-Viz no.