Unreal Engine Lighting Tutorial | Global Illumination & CPU Lightmass

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • Welcome to a new Unreal Engine tutorial series! In this first episode we are going to learn the basics of the CPU Lightmass, dive deep into it's many different options, explore what they do, and learn how to debug our lighting. (I will provide a link to download the screenshots with stamps and more information soon)
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    TimeStamps:
    00:00 - Hello!
    00:34 - What is GI
    01:21 - Highlights of each system
    02:45 - Diffuse Interreflection
    05:31 - Getting Started & Project Setup
    08:50 - Sponsored Segment
    09:11 - Num Indirect Light Bounces
    12:46 - Static Lighting Level Scale
    16:16 - Indirect Lighting Quality
    19:26 - Indirect Lighting Smoothness
    21:25 - Environment Color
    23:05 - Ambient Occlusion
    23:05 - Using a Skylight and HDRI
    29:17 - Final Settings (sort of)
    31:20 - Wrapping Up
    32:05 - Support us!
    #unrealengine #UnreaLightingAcademy #LightingTutorial
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ความคิดเห็น • 45

  • @VRDivision
    @VRDivision  3 ปีที่แล้ว +1

    Join us on Discord +1000 creative souls!
    discord.gg/9CDyDPb
    Support ya boi making more videos and save 60% of the masterclass before 31 May.
    gum.co/uearchviz

    • @ssd3d
      @ssd3d 3 ปีที่แล้ว

      Sir, please
      can you make a detailed video on baked lighting?
      with any random scene or Archviz scene would be very gratefull.
      No RTX , only baked lighting >>scratch to production.
      So that artists like me can also helped.. and
      Would be very kind
      bcoz sir ....Not everyone has rtx gpu
      thank you .

  • @HeavensDisciplesGames
    @HeavensDisciplesGames ปีที่แล้ว +1

    2:14 LOL. That pop-up window. Dynamic lighting is the way to go for me.

  • @paapaai033
    @paapaai033 3 ปีที่แล้ว +1

    Very useful video. the best part is "are you staying hydrated ?" my hands automatically went to the water bottle.

  • @MonkeyTrade
    @MonkeyTrade 2 ปีที่แล้ว +2

    This is what I was looking for for a long time. A simple tutorial with high quality basic ways

    • @VRDivision
      @VRDivision  ปีที่แล้ว

      Thank you soo much! I'm glad you found it useful!

  • @randallcromer66
    @randallcromer66 3 ปีที่แล้ว +4

    Nothing is as important as good lighting effects because it sits the stage for everything else in a space. I've noticed that the unreal engine has some of the best tools for creating the most realistic environments. If only they could find tunes the memory use for easier coding. Because as it is now the memory overhead is way to high to be useful in the kind if games that I've been working on. So it's either I have to use the unreal engine lighting system sparsely or I have to write specific code to do what I want to do. Maybe with Unreal 5 it will improve. Thanks for the video and for the information.

  • @emmanueltafur2596
    @emmanueltafur2596 2 ปีที่แล้ว

    Thanks a lot. Really articulate and clear tutorial. Keep up the great work.

  • @ahmadnour7449
    @ahmadnour7449 3 ปีที่แล้ว

    fantastic man , I have been waiting for a content like this

  • @hardcorerick8514
    @hardcorerick8514 ปีที่แล้ว

    Thanks this is so awesome - it's cool to see you getting 'Lumen like' effects even in UE 4.27 because of your understanding of all the lighting properties - also that CTRL+1 trick is so damn useful XD

  • @petrsehnal7990
    @petrsehnal7990 3 ปีที่แล้ว

    Great video! Thanks for explanation. Helps.

  • @ariondigital8518
    @ariondigital8518 3 ปีที่แล้ว

    Super helpful, thank you!

  • @DustyAnimations
    @DustyAnimations 3 ปีที่แล้ว +1

    Light mass settings from world outliner, this was due to be told in the very beginning. Good tutorial btw.

  • @baranwalabhineet
    @baranwalabhineet 3 ปีที่แล้ว

    Any particular reason for an elaborate tutorial on CPU lightmass when GPU lightmass is wonderful

  • @nkariuz9926
    @nkariuz9926 3 ปีที่แล้ว

    Another cracking tutorial 👌

  • @charles3dart683
    @charles3dart683 3 ปีที่แล้ว

    You should have more views. Your explanation is awesome

  • @annadoynikova2050
    @annadoynikova2050 ปีที่แล้ว +1

    Thank you so much for your tutorials! always interesting

    • @VRDivision
      @VRDivision  ปีที่แล้ว

      Thank you so much Anna!!! Let me know if there are more topics you are interested in learning in unreal ^___^

  • @artalchemist3174
    @artalchemist3174 3 ปีที่แล้ว

    Great video

  • @legendofpersia
    @legendofpersia 2 หลายเดือนก่อน

    great tutorial!!

    • @VRDivision
      @VRDivision  หลายเดือนก่อน

      Thank you! Cheers!

  • @anasasfor4256
    @anasasfor4256 3 ปีที่แล้ว +1

    Creative 👌, thanx

    • @VRDivision
      @VRDivision  3 ปีที่แล้ว

      Thank you! Cheers!

  • @cuchoolivares6515
    @cuchoolivares6515 3 ปีที่แล้ว

    Great video as usual my friend.
    One question. Any ideas in how to improve exterior landscape (with grass and trees) cinematic renderings? I come from c4d octane and I can't get any decent results in ue4...

  • @ue4arch
    @ue4arch 3 ปีที่แล้ว +1

    Nice brother!

    • @VRDivision
      @VRDivision  3 ปีที่แล้ว +1

      woww!! I'm honored brother thank you ❤❤

  • @repositorytutorial3d50
    @repositorytutorial3d50 2 ปีที่แล้ว

    Hi! thanks for your great tutorials!
    I'm trying to bake lights in UE5 but lumen does not support baking, do you think there is a way to bake lights in UE5?

  • @leotsui1231
    @leotsui1231 ปีที่แล้ว

    Anyone has an issue static spot light doesnt work (like turned off)? I tried different setting under Global illumination suc has "none" and "lumen" but the issue still unsolved, very frustrated why such a core lighting function is not working in such a powerful software....

  • @JamesBrett2008
    @JamesBrett2008 3 ปีที่แล้ว

    If someone wanted to learn unreal lighting core principles starting today should they watch UE4 videos or only 5 now?

  • @rajsalagre5443
    @rajsalagre5443 3 ปีที่แล้ว

    Great Tutorial!
    I have a question for you. Now that the GPU Lightmass is also available, which one you would recommend to use CPU or GPU Lightmass?
    Which one you use personally?

    • @victorudosen4754
      @victorudosen4754 3 หลายเดือนก่อน

      CPU LIGHTMASS IS MILES AHEAD WHEN IIT COMES TO DETAIL AND ACCURACY IN EVERY ASPECT

  • @user-qi7mc2wk1j
    @user-qi7mc2wk1j 3 ปีที่แล้ว

    Up
    Good

  • @jorgemendesalves527
    @jorgemendesalves527 2 ปีที่แล้ว

    Can you share the 3d max file?

  • @Malachism
    @Malachism 2 ปีที่แล้ว +1

    Is it possible to mix HDRI skies with a Directional Light? I'd like to see the actual sun and blooming sunrays from the Directional Light and also benefit from the beuatiful HDRI sky images.

    • @VRDivision
      @VRDivision  2 ปีที่แล้ว

      Yes, that's possible! you can just change the cubemap on the skylight, use the HDRI you want, and place the Directional Light whereever you like

  • @xiadisun8715
    @xiadisun8715 3 ปีที่แล้ว +1

    Wondering what cpu you were using? It was so fast~

    • @VRDivision
      @VRDivision  3 ปีที่แล้ว

      It's ryzen 1800x , it was also super fast because lightmap rez is super low :3

  • @archcast5550
    @archcast5550 2 ปีที่แล้ว +1

    me watching this with my old GPU..... and with tears decides to go back to r.lightpropagation =1 technique.

    • @VRDivision
      @VRDivision  2 ปีที่แล้ว

      I know the feels bro I know the feels!
      You can still achieve a lot with CPU lightmass ♥️ lemme know if you need any guidance!

  • @harshitpenamata2682
    @harshitpenamata2682 2 ปีที่แล้ว +1

    everything is good when its white or grey material
    but when the textures are dark , its a whole new scene

    • @VRDivision
      @VRDivision  2 ปีที่แล้ว

      That's right, sometimes it's recommnded to bake your scene with a grey mat then change the colors of the textures to dark after the light bake!

    • @harshitpenamata2682
      @harshitpenamata2682 2 ปีที่แล้ว

      @@VRDivision I mean , when the mat is white/grey , the AO , shadows and GI look amazing , but when i change the materials , it doesnt look the same. So is it better to bake the light with my original textures and tweak accordingly ??

  • @khadijamshalah4242
    @khadijamshalah4242 3 ปีที่แล้ว +1

    Up

  • @user-qi7mc2wk1j
    @user-qi7mc2wk1j 3 ปีที่แล้ว

    Up
    Good