See the first glimpse of the Cobra Mark III in game. Thank you everyone for your support in the Kickstarter: elite.frontier.co.uk/ We're looking forward to making this game - thank you everyone!
There isn't a full damage model implemented yet, for all you wondering, however the paint of a ship is completely changed when it takes a battering. Shoot a un-shielded ship with a beam laser and you get scorch marks, flames coming out of the scorch marks, do the same with bullets and a lot of bullet marks will appear. Separate ship modules DO take damage, but they are stored inside the ship and although you can target them and destroy them, you can't see them.
It seems to me that they've completely ditched the idea of visual ship damage. I just docked my Type 6 with 5% hull remaining and it looks exactly the same as when it has 100% health. I'm really disappointed that the features in this video have been given up on....most likely so they can sell us premium paint jobs and not have to so damage modeling with them.
+jetstream01 I don't think they've completely given up on it altogether. I'm just guessing here, but I would imagine stuff like this would arrive either alongside or soon after the future space legs expansion. We can't really have a damage model with visible interiors until those interiors are fully modeled. Just look at star citizen, it's taking them years to complete some of those ship interiors, but they are starting to finish up more and more now, and boy do they look beautiful! Keep in mind, elite ships are larger than they seem: the Cobra's size is more comparable to the Millennium Falcon; and an Anaconda is as large as the Tantive IV blockade runner from the first scene in Star Wars.
@@jetstream01 I know its a really old comment but its still very much relavent, I am informed they stopped working on complex damage models as a matter of priorities (/money constraints) as well and performance contraints. The landscape of computing has changed a lot since then, as well as FDev's position, and it brigns back the oppurtunity to revisit such an idea. For t he record, the Anaconda still remains a parial compelx damage model that no other ships have, and it does take a ltitle bit of pre-baked visual damage. For this reason the Anaconda has very "exposed" modules and will take a lot of module damage since damaged is applied realistiaclly
I was looking over old posts and found the comment that you had made about something I posted with regards to the universe being fine tuned to our existence. You said you used to think like I do until you heard about Boltzmann brains. I didn't know what to think of it at the time. Boltzmann did not simply argue that our brain could come into existence out of a chaos of particles. What Boltzmann was trying to say was that given enough time the law of entropy would reverse. The unmade galaxy could we form into another galaxy. That anything succumbing to the law of entropy could eventually reverse and be made whole again. This line of thinking actually flies completely in the face of fine tuning. Boltzmann was saying recreation may very well simply be the action of particles coming together and out of sheer luck creating one thing or another.
Rusty Shackleford In my opinion FD fucked up the game. I had so big hopes during beta that they implemented the things they told us - partially even showed ingame footage. The first thing they fucked up was the solo (either open OR for yourself single player - both is trying to catch both rabbits at the same time and get noone), then they fucked up exploration (the plan was to let people EXPLORE new systems and find hyper space routes and maybe malfunction and find dark systems etc. now it's just scanning, wow, next system pls) and now with powerplay they gave us even MORE grinding elements! As if there wasn't already FAR ENOUGH. What they really did great was graphics, sounds and controls. But aside... They evolving more and more and more into a classical mmorpg grinder we all know already. Their innovative ideas - thrown away. Things we already have in mass - more and more (like the new 1.4 arenas). Really, really sad! I had so big hopes in this game.
Elite is massive, and is a work in progress. That's why it's not in the game yet. I agree it can sometimes feel empty or a little half-assed, and there's too much reliance on the grind, but that's mostly because Frontier released it in a bare-bones format, and are still building it. Frontier always had plans for all kinds of new stuff over the course of several years, and so far they've added new ships, new weapons, wings, engineers, planetary landings, new mission types, radio chatter/flight controllers, ancient ruins, and aliens (with more to come). Not to mention they've been constantly working out bugs and improving graphics. Then there's multi crew, new stations, megaships, and commander creator all currently in beta, as well as future plans for ship/station interiors and FPS gameplay, atmospheric landings, etc. The game's only getting better.
I Want this game so bad, and think it will be a way better space/sim/exploration game then the fighting space/combat Star Citizen game! Hurray for David Braben!
Dat hole though. Seriously, seeing that kind of damage modelling promised for this game has made this a must buy for me, it's just that kind of situation where you can show your friends all the badass battle scars you get after a big fight. You don't get stuff like this in games these days, though Star Citizen, my other big purchase for the century, is certainly looking to match such detailed modelling. Big hopes for this game, glad I got the lifetime DLC pass.
I used to come home from gigs at two in the morning (I was a pro musician back then) crack a bottle of wine and stay up most of the night navigating and trading! This is the only computer game I have ever 'played'. Can't wait for the Mac version. Thanks guys
Congratulations Mr Braben and everyone who backed this. It's a win win, David gets to make the game he always wanted to make and we get to play the game we've so longed to play.
Excellent news! This is the game I've been waiting for since I mashed Frontier and Ultima online together in my head back in 1998. You had my pledge from day one. Great to see games like this get made again and to see the Space Genre brought back to life. Well done David Braben and Frontier. I can't wait to see what you guys can do!
Good luck braven and crew , i remember playing all the elite games in my childhood , nothing has come close to replayability and gameplay since! Dont mess it up ;)
I owned ORIGINAL copy of Frontier Elite 2 for amiga, story books was amazing for a time, to bad it had a bug resulting in always corrupted save game, amazing game non the less, couldn't resolve it back then ;) hope this new version got it all figured out beacause by the look of it I might enlist onto some ship for a great adventure!
nice missile impact physics @0:42 it blows the Cobra into another direction... I'm sure this game is gonna blow our minds, a huuuge thanks to FD for making this game!
Damn right, i LOVE both series grew up on both, elite was my first c64 game and wow what a start to my gaming life...and loved wing commander and privater later on, i will get both for sure
Currently it is planned that Alpha starts on December 2014. You have to choose normal tier first, and then trough backer app you can upgrade to Alpha testing. There's still slots available.
I got to Elite status the hard way on the original BBC version. At that time it was the most incredible game and the most incredible bit of programming ever. Since then I haven't played any computer games. I think that's about to change- it looks awesome!
Don't fret. This is pre-pre-pre-alpha. You can be sure that David Braben will make this a most beautiful game. It is his personal dream he is working on.
he said "last dev diary for Kickstarter period" ;) Michael Brooks already confirmed that there will be update about updates :) early next week, with also updated PP page.
EDs offline mode will feature the dynamic background simulation but without manually injected events, so it's gonna be at least if not more dynamic than the other offline space-sims. ED is supposed to last way longer than 5 years, there are many expansions planned for it.
It's not just a little stat, it's a major gameplay element as mentioned in the links in the FAQ and yes linear acceleration for 2 bodies is very a very simple calculation. In SC 30 minutes at 0.2C with autopilot is like 100x smaller and it's not freeform flight. In SC Only WW2 combat speeds are freeform flight.
It's not tweaked for more fun, it's because of network limitations. Also the capital ship video had Sidewinders, not Cobra's and they said the thrusters weren't finished yet also they came out of hyperspace that has it's own kind of physics.
I bought the original elite on acorn electron in 1986 and proceeded to forget the whole world around me for the next 3 months!!. I dreamed of a supreme graphics version of elite for many years and its finally here. Goodbye social life
They look very professional and carefully thought out, no ridiculous outboard weapons and stuff hanging around them designed by kids in kindergarten and no boxy canopies and ventilators in space.
John Kelly (one of the developers at FD) has said that pretty much everything we see is placeholder just so we can get a rough understanding how it will look like. Remember this is only a prototype, not even pre-alpha at the moment.
yay! looking good... oh and guys please remember this is not even pre-alpha, I do believe that visuals will be MUCH improved in next 15 or so months before the release
I clearly saw atmospheric flight in the Star Citizen commercials and they didn't use any shields and I doubt shields are so magical that they can be used for that since they also drain a lot of power and I assume are most effective against energy weapons. Real world aircraft sacrifice payload, but gain in stealth and range because of less drag.
could you buy a ship with a cargohold that doesn't have atmosphere but can only hold certain types of cargo so you don't lose it to decompression? IIRC such an item was available on First Encounters , but more for the purpose of keeping perishable goods.
ED will have Newtonian physics, however, there's no stardreamer because of multiplayer, therefore you will use in-system hyperjumps to travel between planets. And what's essential, ships will have fly-by-wire assist. To make things interesting however it could be turned off or damaged.
hope everything talked about here is still planned for in the pipe, im a "like to watch" kinda guy and being able to walk around or watch the cargo bay be messed with woudl be cool.
...as was stated in a dev blog, they are not including planetary rotation because in game time is 1:1 to out of game time, you would have to sit still for hours to appreciate planetary rotation, let alone planetary orbits. Also as stated in a vid update, there will be approx 500 landing sites in those 115 systems, and there will only be an average of 2 habitable planets, not all planets. Of course ED will have more systems, they are procedurally generated, SC planets are hand crafted.
OMG!!!!!! I didn't know this was in development!!!! This was one of the first games I ever played (bbcb computer). I wonder if the thargons are back??? Can't wait for this!!;-)
I agree, but keep in mind that this is *very* early footage. The game will not be released for more than 15 months and you can bet that the visuals will be improving quite a bit.
This will be the space sim to rule all space sims. I am glad I do not have a social life to ruin, because when I dive into this game I will never ever surface again. Thank you David Braben for finally making my dream come true..
Would love the clasic Frontier musik to be in Dangerous! That would be awsome! Also hope that i need to "again" dock/land myself and damage/death for doing it wrong!
I hope this game is released prior to its March 2014 goal. At least in the form of a beta. I would love to be able to play the game and help find any bugs.
Because shields in Star Citizen have a blue glow around them and you're beating around the bush, these ships have to land on atmospheric planets sometime and that requires atmospheric flight and all modern spacecraft designed to return to earth are aerodynamic.
I know this is not quite about asthetics or art or gameplay, but something very important to me is that they get proper Anti-Aliasing working. Not FXAA or post-processing AA, but real proper AA. No matter how much atmosphere the game has, there is nothing more immersion breaking than seeing jaggies everywhere. Because then you're not watching spaceships and planets in the distance anymore, you're just watching flickering pixels.
I meant linear as in not including rotations which is actually implied since it acts on the whole body equally and yes it takes distance into account just like the last 2 Elite games. In SC flying freeform from Earth to mars will be way to slow to be practical. In E:D you can even fly through the whole galaxy freeform from star to star but that will also be too slow to be practical.
Guessing it's a nod to the original, which played a classical piece while the automatic docking computer was doing its thing. (Blue Danube Waltz, iirc).
CGI has many teams internally and are outsourcing work to many other companies, they are working on many different things at once, and they don't even have a release date set, we likely won't see full release until 2015, so I have no clue why you think there is going to be a problem getting everything done.
I wonder what their stance will be on modding. This type of open sandbox game lends really well to modding. Not sure how that would work with the multiplayer though.
I think it's been mentioned in passing by the devs that there will be beams as well as pew pews. Can't remember where I heard that though - whether it was during the Kickstarter, or on the forums. So don't take my word for it, but yeah. Beam lasers. In the game. Probably.
At this point they probably are (and definitely should be) working on the engine for the game, so they won't have much flashy stuff to show to the public.
...Gravity is not a linear acceleration, the acceleration changes based on distance, thus why different orbits require different velocities to maintain orbit. You're correct when you say Freeform flight won't be at 0.2c, it will be less, but it will still be possible to freeform fly from earth to Mars. But, I'll see what's what when both games launch, seeing as I'm a backer of both.
I wouldn't worry too much about the graphics for now - it's very early days. I expect the final game to be on par of Frontier's other games. Probably, it'll be better.
I can't believe how much the graphics have improved.
almost 10 years later, still not even close, what a shame
There isn't a full damage model implemented yet, for all you wondering, however the paint of a ship is completely changed when it takes a battering. Shoot a un-shielded ship with a beam laser and you get scorch marks, flames coming out of the scorch marks, do the same with bullets and a lot of bullet marks will appear. Separate ship modules DO take damage, but they are stored inside the ship and although you can target them and destroy them, you can't see them.
It seems to me that they've completely ditched the idea of visual ship damage. I just docked my Type 6 with 5% hull remaining and it looks exactly the same as when it has 100% health. I'm really disappointed that the features in this video have been given up on....most likely so they can sell us premium paint jobs and not have to so damage modeling with them.
+jetstream01 I don't think they've completely given up on it altogether. I'm just guessing here, but I would imagine stuff like this would arrive either alongside or soon after the future space legs expansion. We can't really have a damage model with visible interiors until those interiors are fully modeled.
Just look at star citizen, it's taking them years to complete some of those ship interiors, but they are starting to finish up more and more now, and boy do they look beautiful!
Keep in mind, elite ships are larger than they seem: the Cobra's size is more comparable to the Millennium Falcon; and an Anaconda is as large as the Tantive IV blockade runner from the first scene in Star Wars.
@@jetstream01 I know its a really old comment but its still very much relavent,
I am informed they stopped working on complex damage models as a matter of priorities (/money constraints) as well
and performance contraints.
The landscape of computing has changed a lot since then, as well as FDev's position, and it brigns back the oppurtunity to revisit such an idea.
For t he record, the Anaconda still remains a parial compelx damage model that no other ships have, and it does take a ltitle bit of pre-baked visual damage.
For this reason the Anaconda has very "exposed" modules and will take a lot of module damage since damaged is applied realistiaclly
I definitely wasn’t prepared for him to say cobras wrong
Classical music in space! Nothing will be the same again after 2001 and Elite!
I was looking over old posts and found the comment that you had made about something I posted with regards to the universe being fine tuned to our existence.
You said you used to think like I do until you heard about Boltzmann brains. I didn't know what to think of it at the time.
Boltzmann did not simply argue that our brain could come into existence out of a chaos of particles. What Boltzmann was trying to say was that given enough time the law of entropy would reverse. The unmade galaxy could we form into another galaxy. That anything succumbing to the law of entropy could eventually reverse and be made whole again.
This line of thinking actually flies completely in the face of fine tuning. Boltzmann was saying recreation may very well simply be the action of particles coming together and out of sheer luck creating one thing or another.
Meanwhile in 2018... still no damage model. :/
2021 and it looks like ship interiors are cancelled. Massive shame sadly.
I was playing ELITE in my old comodore64, in the 80ths. it was my prefer game all the times.
Stands up and claps at the stage.
Well done Frontier and everyone on the Kickstarter, we've had some ups and downs but here we are. Awesome.
WHY DON'T WE HAVE THIS DAMAGE MODEL NOW, ALTOUGH THIS WAS ALPHA FOOTAGE AND NOW IT'S RELEASED?
Felix Thy I was wondering same thing myself.
Rusty Shackleford In my opinion FD fucked up the game. I had so big hopes during beta that they implemented the things they told us - partially even showed ingame footage. The first thing they fucked up was the solo (either open OR for yourself single player - both is trying to catch both rabbits at the same time and get noone), then they fucked up exploration (the plan was to let people EXPLORE new systems and find hyper space routes and maybe malfunction and find dark systems etc. now it's just scanning, wow, next system pls) and now with powerplay they gave us even MORE grinding elements! As if there wasn't already FAR ENOUGH. What they really did great was graphics, sounds and controls. But aside... They evolving more and more and more into a classical mmorpg grinder we all know already. Their innovative ideas - thrown away. Things we already have in mass - more and more (like the new 1.4 arenas).
Really, really sad! I had so big hopes in this game.
yes this is sad
Felix Thynome it was all a lie
Elite is massive, and is a work in progress. That's why it's not in the game yet.
I agree it can sometimes feel empty or a little half-assed, and there's too much reliance on the grind, but that's mostly because Frontier released it in a bare-bones format, and are still building it. Frontier always had plans for all kinds of new stuff over the course of several years, and so far they've added new ships, new weapons, wings, engineers, planetary landings, new mission types, radio chatter/flight controllers, ancient ruins, and aliens (with more to come). Not to mention they've been constantly working out bugs and improving graphics. Then there's multi crew, new stations, megaships, and commander creator all currently in beta, as well as future plans for ship/station interiors and FPS gameplay, atmospheric landings, etc. The game's only getting better.
And the classic docking music sounding better then ever! I'm so happy this project made it.
I Want this game so bad, and think it will be a way better space/sim/exploration game then the fighting space/combat Star Citizen game! Hurray for David Braben!
Dat hole though.
Seriously, seeing that kind of damage modelling promised for this game has made this a must buy for me, it's just that kind of situation where you can show your friends all the badass battle scars you get after a big fight. You don't get stuff like this in games these days, though Star Citizen, my other big purchase for the century, is certainly looking to match such detailed modelling.
Big hopes for this game, glad I got the lifetime DLC pass.
Arkinstar159 bet you're disappointed.
CaptainBadger it was all a lie
3C-FD It's not a lie - Frontier are steadily getting there. The list of new stuff this year and next year is alright
I used to come home from gigs at two in the morning (I was a pro musician back then) crack a bottle of wine and stay up most of the night navigating and trading! This is the only computer game I have ever 'played'. Can't wait for the Mac version. Thanks guys
Well done to everyone working at Frontier and to all those pledged!
I wonder if/when we are going to see this kind of damage model on all ships. I´d really love to (finally) have that after waiting that long already.
Congratulations Mr Braben and everyone who backed this. It's a win win, David gets to make the game he always wanted to make and we get to play the game we've so longed to play.
Excellent news!
This is the game I've been waiting for since I mashed Frontier and Ultima online together in my head back in 1998.
You had my pledge from day one.
Great to see games like this get made again and to see the Space Genre brought back to life.
Well done David Braben and Frontier. I can't wait to see what you guys can do!
Big congrats on 1.5 million!
I cannot wait for this. I've not even played any games since the mid-'90s, but I'm going to be playing this a lot.
Good luck braven and crew , i remember playing all the elite games in my childhood , nothing has come close to replayability and gameplay since! Dont mess it up ;)
Waited all day for this, well worth it :-)
I owned ORIGINAL copy of Frontier Elite 2 for amiga, story books was amazing for a time, to bad it had a bug resulting in always corrupted save game, amazing game non the less, couldn't resolve it back then ;) hope this new version got it all figured out beacause by the look of it I might enlist onto some ship for a great adventure!
Love the "Blue Danube" Music bit of nostalgia.
I dont want to move time on being an old fella an all but looking forward to 2014.
If I had been able to see this when playing on my Electron all those year ago I would have gone bananas!
I remember playing Elite+ a couple of decades ago. The best thing I remember about the game is the novella that came with it.
Oh goody goody! Even for a first glimpse, that interior makes me drool! Can't wait!
I've got bad news...
nice missile impact physics @0:42 it blows the Cobra into another direction...
I'm sure this game is gonna blow our minds, a huuuge thanks to FD for making this game!
Cannot wait for this to be released!
Worthy final, thanks guys :) Also all thanks all pledgers, small and big.
looks really good, can't wait
Excellent. I am so excited that this game is going to happen. It looks great so far and can only get better.
Damn right, i LOVE both series grew up on both, elite was my first c64 game and wow what a start to my gaming life...and loved wing commander and privater later on, i will get both for sure
The classical music must be there. It was one of the great advantages of elite IMO. Pictures from exhibition, etc worked great !
Currently it is planned that Alpha starts on December 2014. You have to choose normal tier first, and then trough backer app you can upgrade to Alpha testing. There's still slots available.
I got to Elite status the hard way on the original BBC version. At that time it was the most incredible game and the most incredible bit of programming ever. Since then I haven't played any computer games. I think that's about to change- it looks awesome!
this would be amazing to see that kind of damage =p and walking around wile all this is going off sounds like heaven lol
Don't fret. This is pre-pre-pre-alpha. You can be sure that David Braben will make this a most beautiful game. It is his personal dream he is working on.
he said "last dev diary for Kickstarter period" ;)
Michael Brooks already confirmed that there will be update about updates :) early next week, with also updated PP page.
EDs offline mode will feature the dynamic background simulation but without manually injected events, so it's gonna be at least if not more dynamic than the other offline space-sims.
ED is supposed to last way longer than 5 years, there are many expansions planned for it.
It's not just a little stat, it's a major gameplay element as mentioned in the links in the FAQ and yes linear acceleration for 2 bodies is very a very simple calculation.
In SC 30 minutes at 0.2C with autopilot is like 100x smaller and it's not freeform flight.
In SC Only WW2 combat speeds are freeform flight.
Such a long time since I climbed into a Cobra MK III.
Get ready baby, Daddy's comin' home.
It's not tweaked for more fun, it's because of network limitations.
Also the capital ship video had Sidewinders, not Cobra's and they said the thrusters weren't finished yet also they came out of hyperspace that has it's own kind of physics.
The cobras main thrusters a firing during the docking sequence. Surely it should be the retros that are firing?
I bought the original elite on acorn electron in 1986 and proceeded to forget the whole world around me for the next 3 months!!. I dreamed of a supreme graphics version of elite for many years and its finally here. Goodbye social life
Looking amazing David, thank you!
Well, he does have a point, doesn't he? Everything we see so far is going to be very different and vastly improved in the finished product.
I'm very glad to see this game is getting made. Now you just have to not mess it up!
They look very professional and carefully thought out, no ridiculous outboard weapons and stuff hanging around them designed by kids in kindergarten and no boxy canopies and ventilators in space.
Wow! I've been waiting for over twenty years for this. Many congratulations David! Where can I sign up for alpha/beta testing? :)
Can't wait. What, just 2 more years?
This will be the best game of 2014 - Let's hope.
John Kelly (one of the developers at FD) has said that pretty much everything we see is placeholder just so we can get a rough understanding how it will look like. Remember this is only a prototype, not even pre-alpha at the moment.
Did he say we would be able to walk around? LOL
yay! looking good... oh and guys please remember this is not even pre-alpha, I do believe that visuals will be MUCH improved in next 15 or so months before the release
Whoohoo!! ;-)
I clearly saw atmospheric flight in the Star Citizen commercials and they didn't use any shields and I doubt shields are so magical that they can be used for that since they also drain a lot of power and I assume are most effective against energy weapons.
Real world aircraft sacrifice payload, but gain in stealth and range because of less drag.
could you buy a ship with a cargohold that doesn't have atmosphere but can only hold certain types of cargo so you don't lose it to decompression?
IIRC such an item was available on First Encounters
, but more for the purpose of keeping perishable goods.
ED will have Newtonian physics, however, there's no stardreamer because of multiplayer, therefore you will use in-system hyperjumps to travel between planets. And what's essential, ships will have fly-by-wire assist. To make things interesting however it could be turned off or damaged.
I hope these are dynamic damage
I'd like the full FE2 soundtrack to be in there, plus some original orchestral score too.
Nostalgia.
It's already been confirmed that the Blue Danube music will be part of the docking sequence, (just as it should be!).
So excited by both this and Star Citizen :)
hope everything talked about here is still planned for in the pipe, im a "like to watch" kinda guy and being able to walk around or watch the cargo bay be messed with woudl be cool.
Ikr..feels like they launched 30% of the game. Wheres the 70%? And i'm not talking about planet landings and other dlcs.
Last Dev Diary for Kickstarter campaign. I believe there will be more down the road.
...as was stated in a dev blog, they are not including planetary rotation because in game time is 1:1 to out of game time, you would have to sit still for hours to appreciate planetary rotation, let alone planetary orbits.
Also as stated in a vid update, there will be approx 500 landing sites in those 115 systems, and there will only be an average of 2 habitable planets, not all planets.
Of course ED will have more systems, they are procedurally generated, SC planets are hand crafted.
2013 is going to be ONE VERY LONG YEAR!!!
OMG!!!!!! I didn't know this was in development!!!! This was one of the first games I ever played (bbcb computer). I wonder if the thargons are back??? Can't wait for this!!;-)
Hehehe, still have the same hype mate?
One Space Sim to rule them all !
This, and Night on Bald Mountain for combat!
Hope the "Blue Danube" music is actually in game for the docking sequence...
I agree, but keep in mind that this is *very* early footage. The game will not be released for more than 15 months and you can bet that the visuals will be improving quite a bit.
This will be the space sim to rule all space sims.
I am glad I do not have a social life to ruin, because when I dive into this game I will never ever surface again.
Thank you David Braben for finally making my dream come true..
Would love the clasic Frontier musik to be in Dangerous! That would be awsome!
Also hope that i need to "again" dock/land myself and damage/death for doing it wrong!
I hope this game is released prior to its March 2014 goal. At least in the form of a beta. I would love to be able to play the game and help find any bugs.
Love love love the music! Assuming you are writing new music, Please have an option for only this kind of 'classic' style music in game
yesssssssssssssssssssssssssssss!!!!!!!!!!!!!
Just love it. Now go to work and let a near 30 Year waitingtime come to an end.
Because shields in Star Citizen have a blue glow around them and you're beating around the bush, these ships have to land on atmospheric planets sometime and that requires atmospheric flight and all modern spacecraft designed to return to earth are aerodynamic.
brilliant stuff . i played this on my speccy 48k + then my miggy . i think i'll be a pirate :)
well done mr braben :D
I know this is not quite about asthetics or art or gameplay, but something very important to me is that they get proper Anti-Aliasing working.
Not FXAA or post-processing AA, but real proper AA.
No matter how much atmosphere the game has, there is nothing more immersion breaking than seeing jaggies everywhere. Because then you're not watching spaceships and planets in the distance anymore, you're just watching flickering pixels.
Looking very good, I can't wait for the beta.
Out of interest what is the spec of the PC you are running these 'in game' videos in?
I meant linear as in not including rotations which is actually implied since it acts on the whole body equally and yes it takes distance into account just like the last 2 Elite games.
In SC flying freeform from Earth to mars will be way to slow to be practical.
In E:D you can even fly through the whole galaxy freeform from star to star but that will also be too slow to be practical.
I can't wait to play this game and then eventually jump into the pilot seat of an Imperial Courier.
I guess so people can walk around in the cargo hold plus if I can recall as in previous Elite games you can trade livestock and slaves.
Guessing it's a nod to the original, which played a classical piece while the automatic docking computer was doing its thing. (Blue Danube Waltz, iirc).
This looks really great, I can't wait!
CGI has many teams internally and are outsourcing work to many other companies, they are working on many different things at once, and they don't even have a release date set, we likely won't see full release until 2015, so I have no clue why you think there is going to be a problem getting everything done.
You should add people flying out of the craft along with the cargo.
I wonder what their stance will be on modding. This type of open sandbox game lends really well to modding. Not sure how that would work with the multiplayer though.
Truly hope so, they have an opportunity to make the best space combat game ever. I got an Aurora..
Fair enough :)
I think it's been mentioned in passing by the devs that there will be beams as well as pew pews. Can't remember where I heard that though - whether it was during the Kickstarter, or on the forums. So don't take my word for it, but yeah. Beam lasers. In the game. Probably.
Waiting for my Cobra.
Oh and please also allow users to play their own mp3's in-game! :)
Can't believe I hadn't commented on this earlier; but I did get a little drunk shortly after the funding ended ;P
At this point they probably are (and definitely should be) working on the engine for the game, so they won't have much flashy stuff to show to the public.
The Golden Phoenix Rises From The Ashes...
The Games industry will be changing for the better.
congratulations to All at Frontier Develpoments -now go and make an epic game!
...Gravity is not a linear acceleration, the acceleration changes based on distance, thus why different orbits require different velocities to maintain orbit.
You're correct when you say Freeform flight won't be at 0.2c, it will be less, but it will still be possible to freeform fly from earth to Mars.
But, I'll see what's what when both games launch, seeing as I'm a backer of both.
I wouldn't worry too much about the graphics for now - it's very early days. I expect the final game to be on par of Frontier's other games. Probably, it'll be better.