i Busted 40 CSGO Myths

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 534

  • @vooCSGO
    @vooCSGO  2 ปีที่แล้ว +261

    leetify.com/voo
    edit: 9:29 - these sounds are backwards. the B site one is actually lower pitched.
    1:55 - for some reason in testing I was only getting 4 distances, but it's actually infinite.
    sorry for the mistakes, usually they don't slip through but I guess they did this time :(
    thx to the comments for letting me know!

    • @ElPastalero
      @ElPastalero 2 ปีที่แล้ว +7

      ratio

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 2 ปีที่แล้ว

      sup baby's

    • @thericepotato5847
      @thericepotato5847 2 ปีที่แล้ว

      I don't have high ping but my computer maxes at 60fps. Do you think the angle thing would account for relatively low frames too, especially compared to like 200+ fps players?

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 2 ปีที่แล้ว +3

      @@thericepotato5847 yes if a player has 400 fps or 300 fps he can see u faster

    • @joaocrespo1065
      @joaocrespo1065 2 ปีที่แล้ว

      Voo is it true CS Go Source 2 was delayed, and Will not be ready Next week?
      Do you know anything about that? are you under an NDA?

  • @frg_cs
    @frg_cs 2 ปีที่แล้ว +480

    1:55 is actually infinite distances, if u hold both clicks and let go of one of the clicks, depending on how much time passes since you let go of that mouse button, you'll throw different

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว +87

      i tested that and it continually only threw it at 4 distances. maybe i just ended up in a glitch? lol

    • @phantomstranger1125
      @phantomstranger1125 2 ปีที่แล้ว +107

      @@vooCSGO I think it's a glitch, because I've tested it on my own and I got a huge variety of distances.

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว +217

      @@phantomstranger1125 yeah just tested you're 100% right, idk what happened in my initial testing lol

    • @frg_cs
      @frg_cs 2 ปีที่แล้ว +7

      @@vooCSGO yeah i just knew that off the top of my head cause i had a somewhat decent HE lineup with one of those throws

    • @bengray8319
      @bengray8319 2 ปีที่แล้ว +1

      @@vooCSGO Also, isn't it 5 ways to throw? depending on whether you let go of left or right click first

  • @johnos213
    @johnos213 2 ปีที่แล้ว +1504

    I enjoy cbt

    • @lasp5867
      @lasp5867 2 ปีที่แล้ว +34

      Lmao same

    • @stressedbyamountainofbooks
      @stressedbyamountainofbooks 2 ปีที่แล้ว

      What do you think is worse? A trans person having intercourse with you knowing that you put your d inside someone's d or cbt?

    • @niismo.
      @niismo. 2 ปีที่แล้ว +67

      Phenomenal, simply delightful

    • @swagmoneybuge
      @swagmoneybuge 2 ปีที่แล้ว +7

      same

    • @blockboi8116
      @blockboi8116 2 ปีที่แล้ว +6

      Yessss

  • @vergil1803
    @vergil1803 2 ปีที่แล้ว +1111

    "Bunnyhopping through molotovs doesn't let you take any less damage" - proceeds to literally fail every bhop

    • @MrMudbill
      @MrMudbill 2 ปีที่แล้ว +119

      lmao yeah, he should've shown the actual damage output of doing it correctly if he wanted to prove a point

    • @perp-
      @perp- 2 ปีที่แล้ว +209

      think the point of it was to show that you probably wont be consistent enough to do it every time and should factor that in

    • @Daniel-ko3zp
      @Daniel-ko3zp 2 ปีที่แล้ว +27

      there even is a command you can put in the console that allows you to just hold spacebar and bunnyhop automatically. lmfao

    • @LambdaTheos
      @LambdaTheos 2 ปีที่แล้ว +44

      "You probably aren't going to do it correctly"

    • @xZeroGrxvity
      @xZeroGrxvity 2 ปีที่แล้ว +17

      @@Daniel-ko3zp disabled in mm

  • @muffinman2621
    @muffinman2621 2 ปีที่แล้ว +86

    Fall damage difference happens for the same reason as the jumpthrow difference: air acceleration is calculated at different intervals (1/64 vs 1/128).

    • @hartonosutrisno5452
      @hartonosutrisno5452 ปีที่แล้ว +1

      Also, 64 and 128 tick have different damage/hitbox register due faster ticks mean you will deal more damage than slower ticks. If you set at 32 ticks, you will deal even less damage from falling and setting to 256 ticks can cause lethal damage even on low jump.
      This kind of mechanics were applied to other games way before this game released.

  • @laggybear829
    @laggybear829 2 ปีที่แล้ว +28

    By the time your enemy makes sure the reload sound was short enough to be a fake he's too late to peek anyway, so you can catch a dude REALLY willing to push that smoke with your fake reload, since he has to react fast. Seen pros do it successfully. I'd say the thing to make it believable is not the reload itself but more the amount of bullets you spent before "reloading". If you reload after firing 3 bullets, fewer people will fall for it.

  • @VADemon
    @VADemon 2 ปีที่แล้ว +7

    8:00 dropping gun into next round: I managed it once, but it was different:
    1) played as a bot
    2) press Drop on last tick
    3) bot dropped the gun at spawn, when everyone respawned

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว +1

      thats actually super cool thanks for sharing!

  • @Aryasvitkona
    @Aryasvitkona 2 ปีที่แล้ว +62

    2:50 I remember at some point there was actually a difference between a T Molotov, and a CT Incendiary. I think it was an armour mattering difference, but I *think* it got patched out years ago. But it *was* true for *one* of the grenades a long time back

    • @slendydie1267
      @slendydie1267 2 ปีที่แล้ว +7

      idk if its fixed but incendiary used to deal less damage if they had armor

    • @sipinosapa
      @sipinosapa 2 ปีที่แล้ว +7

      Wasent patch so much as they were made so that no fire from either grenade had an advantage over the other.
      Essentially Molotov dealt more direct damage to your health while the Incendiary did more damage to your armor.

  • @Chazistired
    @Chazistired 2 ปีที่แล้ว +158

    Man I super appreciate these, it's like a nice series of very concise back-to-back "things you SHOULD and SHOULDN'T be doing" and even after like 8 years of this game I still learn a lot from these great myth videos

    • @nativenugget
      @nativenugget 2 ปีที่แล้ว

      8 YEARS? SHEESH

    • @Mdxceed2
      @Mdxceed2 2 ปีที่แล้ว

      @@nativenugget I'm playing for 10 years...

    • @benhaney9629
      @benhaney9629 2 ปีที่แล้ว

      Aww... People thinking 8 or 10 years is a long time to be playing CS... lol. I played the beta of 1.0... In 1999.

    • @Mdxceed2
      @Mdxceed2 2 ปีที่แล้ว

      @@benhaney9629 You are newbie and we are talking about Cs:Go...

  • @sourcelocation
    @sourcelocation 2 ปีที่แล้ว +15

    9:33 It’s the other way around, A has a higher pitch than B :)

    • @mabciapayne16
      @mabciapayne16 2 ปีที่แล้ว +1

      I hear the opposite o.O Plus A plays two sounds simultaneously I believe.

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว +5

      you're right. somehow i got the audio lines backwards in the timeline cuz the bombsite is labeled correctly lol

    • @TheKonu
      @TheKonu 2 ปีที่แล้ว

      I was just about to comment this, A site plays the C note, while B site plays the A note. Its confusing, but also very useful in maps like Nuke xD

  • @Beeblebr0x
    @Beeblebr0x 2 ปีที่แล้ว +45

    6:12 it's probably because the fall distance is measured by the time you travel to the ground(in ticks) and then it's rounded up to HP. As you could intuitively guess different number of ticks makes different results.

    • @cpthrki5852
      @cpthrki5852 2 ปีที่แล้ว

      It would be an extremely amateur error not to use delta time for this, plus if this were the case, the damage would be doubled.

    • @Beeblebr0x
      @Beeblebr0x 2 ปีที่แล้ว +8

      @@cpthrki5852 No, it wouldn't have to be. Imagine 64 ticks meaning one second passed and same 128 tick one second has passed. Whereas it wouldn't be so simple 1 second = 1hp but for example 20. Then if you have more ticks you can more precisely measure the fall damage. And yes it would be dumb.

    • @cpthrki5852
      @cpthrki5852 2 ปีที่แล้ว +10

      @@Beeblebr0x Ah I see what you mean, it probably captures slightly more distance than 64 tick in some cases because it's more accurate. That could very well be the reason.

    • @thomascrawley99
      @thomascrawley99 2 ปีที่แล้ว +8

      @@cpthrki5852 Yep, it has double the data to make its calculations with, so naturally it makes sense that some would round up and some would round down, resulting in slightly different values between engines even with identical settings.

    • @grqfes
      @grqfes 2 ปีที่แล้ว

      @@Beeblebr0x that makes a lot of sense

  • @neekopat
    @neekopat 2 ปีที่แล้ว +33

    6:28 there's a youtube video by Kerluck that explains why that's the case. He explains it way better but the jist of it is that 128 tick updates twice as much as 64 tick and fall damage is determined by z-axis velocity. When falling on the sandbags in vertigo for example, the player will be much closer to the sandbag on 128 tick before they land compared to 64, and due to their velocity, they will take damage.

    • @Kerluck
      @Kerluck 2 ปีที่แล้ว +19

      I have taught you well.

    • @miche4137
      @miche4137 2 ปีที่แล้ว +5

      @@Kerluck Lmao

  • @veryboringname6617
    @veryboringname6617 2 ปีที่แล้ว +6

    2:08 thats a dog?! This whole time I thought it was like a motorcycle in the distance

    • @niismo.
      @niismo. 2 ปีที่แล้ว +6

      Bruh how

    • @ObieCS2
      @ObieCS2 2 ปีที่แล้ว

      You need better headphones, my friend

  • @doinky4345
    @doinky4345 2 ปีที่แล้ว +1

    “pros dont fake” is the line i use when the bottom fragger has to clutch and his only hope is defusing the bomb kekw

  • @Yveldi
    @Yveldi 2 ปีที่แล้ว +44

    7:42 About the dropping part in "Gun Into The Next Round"... If you drop your gun VERY early at the start of a round, which I used to think was the very first tick of a round, you will drop your gun right behind yourself instead of throwing it in front of you like a normal person. Could that be related in some way?

    • @niismo.
      @niismo. 2 ปีที่แล้ว +8

      Probably a ping related thing with the server not updating the way you are facing in time for the first tick. That's my guess

    • @bitchnigga4349
      @bitchnigga4349 2 ปีที่แล้ว +4

      one time I was on the bot and accidentally dropped my gun at the very last frame of the round and it dropped into my hands the very next round on faceit, I was so surprised or the bot instantly dropped it but I'll never know

    • @MrRobotrax
      @MrRobotrax 2 ปีที่แล้ว

      @@bitchnigga4349 I guess what happened is that because of latency the command only arrived at the server after the round ended, but because it was sent when you still had control of the bot, the game applied it to the bot instead of you.

  • @antanis
    @antanis 2 ปีที่แล้ว +15

    for tick rate changing fall damage i suspect it has to do with how they calculate falling speed. more samples/ calculations would slightly increase you falling speed up to a limit, and id bet that 64 and 128 are far enough below the limit that going up increases damage taken for some specific fall distances and speeds.

    • @steverho3280
      @steverho3280 2 ปีที่แล้ว

      Yeah that seems plausible

  • @TheMaskedPlayerr
    @TheMaskedPlayerr 2 ปีที่แล้ว +4

    The bhop through molotov actually does help. If you bhop right of course. It's actually my favorite thing to do on dust II catwalk as CT. Throw a molo at the bottom of stairs and if you bhop just right you get the jump on the person across from the fire

  • @ozoselmer
    @ozoselmer 2 ปีที่แล้ว +3

    5:48 "Doors that can not break with nades like squaky on Nuke"
    Showing a clip of squaky on Cache that cannot break but squaky on Nuke can

  • @L33T_Taco
    @L33T_Taco 2 ปีที่แล้ว +1

    3:47 I was told 1.6 monitor appears at round 7 or 14
    ALSO idk where people keep saying Qing during reload shortens reload speed. its meant to CUT THE RELOAD AUDIO SHORT like the animation of pulling the bolt back for must guns so instead of 3 sound queues (dropping mag, slapping mag in and pulling bolt back) for a realoads its only 2 (dropping mag and slapping mag in)

  • @SatoshiAR
    @SatoshiAR 2 ปีที่แล้ว +2

    Another myth that still comes up time to time somehow:
    Looking towards the explosion when the bomb goes off doesn't reduce damage. That used to be the case many years ago, but it has since been fixed.

  • @bonkmaykr
    @bonkmaykr 2 ปีที่แล้ว +1

    There is a very infamous clip of someone in a pro match losing a round because they walked through a molotov thinking the armor would protect them. Valve changed the way fire damage works literally *right* before that match.

    • @YOUNGSLIMELIFE
      @YOUNGSLIMELIFE 2 ปีที่แล้ว

      No he was dumb and didnt look at his monitor . He was high fiving while running with red hp

    • @bonkmaykr
      @bonkmaykr 2 ปีที่แล้ว

      @@YOUNGSLIMELIFE you must be talking about a different clip because I remember very clearly this is not what happened

  • @NghT-dh7wx
    @NghT-dh7wx 2 ปีที่แล้ว +1

    Here is one for u man
    U Can get a knife headshot if u go into arms race and get a collap kill with the last gun before the Golden knife

  • @Shredder_cs
    @Shredder_cs 2 ปีที่แล้ว +1

    I was just thinking that voo has not uploaded in a while and BAM!
    Thank You VOO

  • @JarinCOD
    @JarinCOD 2 ปีที่แล้ว +6

    That's not a myth. R sound when you press R is enough to convince an enemy to peek.

  • @mightymobthesecondchannel5017
    @mightymobthesecondchannel5017 ปีที่แล้ว +1

    9:05 moments before disaster

  • @potatoman2442
    @potatoman2442 ปีที่แล้ว +1

    If i remember correctly quick switching made the reload faster back in the day. But since then valve has patched it.

  • @__Who-am-i__
    @__Who-am-i__ 2 ปีที่แล้ว +1

    4:50
    Another fun fact: you don't even need to press "s", just let go of "w"

  • @lly_1
    @lly_1 2 ปีที่แล้ว +3

    Funnily enough, the nade caused server crash at the end was actually something you could do with just 2 people in competitive back when zeus cost only 200 and wasn't limited to only like five per person. Don't ask me how I know that, we did report it at least 👀

  • @edyslavico3761
    @edyslavico3761 2 ปีที่แล้ว +1

    fake reloading actually works though it's not a myth, it's a great way of getting your opponent to over-commit while you are just waiting for him

  • @adams3903
    @adams3903 2 ปีที่แล้ว +14

    so in the high ping vs low ping, what would it look like for someone who gets 5-20 ping instead of the "low" 60 tested in the video? Would holding angles be even stronger? I play on swedish server when almost everyone has ping extreamly low.

    • @oleksandrmarkovichenko5774
      @oleksandrmarkovichenko5774 2 ปีที่แล้ว +2

      the peeker's advantage is always a thing in fps games. No matter how low your ping is, there is always a delay from the server side
      upd: so it depends on the game optimization. You almost don't feel it in cs; however, in something like eft, it's just stupidly advantage

    • @Sam-es2gf
      @Sam-es2gf 2 ปีที่แล้ว +1

      Not if your ping is the same. However, you're not going to get punished as severely as every other non-swede doing the same thing. I love having 60-80 ms when every fucking smurfing 5 stack Markus, Lars and Nikolai has 5 ping.

    • @grqfes
      @grqfes 2 ปีที่แล้ว

      man i play eu and every opponent has under 20 ping every match someone on the enemy team has 5 ping and i get 40 - 1000 because sometimes mid game my internet spikes

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว +12

      take this with a grain of salt cuz i just play the game and have seen videos on the topic, so my technical understanding won't be perfect:
      my understanding is that peeker's advantage isn't that much of a thing (ping wise), since while the high ping peeker may see you sooner, it also takes longer for his bullet to reach the server. what you actually have is more like unpeeker's unadvantage (angle holder disadvantage), where the peeker's advantage you see is mostly determined by how high the ping of the person holding the angle is. 5 = barely any, 200 = a ton.
      obviously there's the general human benefits of peeking out on someone (crosshair placement, your head could be in different angles, etc) but having high ping shouldn't generally make your peeker's advantage too much better. (though, ping definitely does play *some* factor)
      that being said, i couldn't find a way to test out it potentially being harder to deal with someone swinging on you with high ping, which wasn't addressed in the video about peeker's advantage i'm referencing.
      tldr; the lower your ping, the less of a disadvantage you have while holding angles, but you don't lose much of your advantage while peeking into people because it's the ANGLE HOLDER's ping that matters... so far as i understand.

    • @SatoshiAR
      @SatoshiAR 2 ปีที่แล้ว

      @@vooCSGO this seems close to what I experience on a daily basis, as someone who lives literally 20-30 minutes away from one of Valve's east coast data centers.

  • @ahmadnaim6737
    @ahmadnaim6737 2 ปีที่แล้ว +1

    It's truly astounding how easy the internet makes learning these days. Thanks for the tutorial, my guy.

  • @jankkhvej434
    @jankkhvej434 2 ปีที่แล้ว +6

    5:49
    but... you CAN blow up squeaky on nuke

    • @mabciapayne16
      @mabciapayne16 2 ปีที่แล้ว +1

      on doors that you can't blow up with a
      5:48
      nade like squeaky on nuke you can do
      5:50
      damage with maids as if the door wasn't
      5:53
      even there
      There's a little structural ambiguity in this sentence

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว +1

      yeah i was using squeeky as an example of a door that blows up. i can see how the wording is a bit confusing

  • @MrUbister
    @MrUbister 3 หลายเดือนก่อน

    Switching weapons to skip the reload animation thinking it'll reload faster has the same energy as not loading at your screen to miss the progress bar loading thinking it'll load faster

  • @fletcherfrets3497
    @fletcherfrets3497 2 ปีที่แล้ว +4

    The bomb sounds being different for each site blew my mind.

  • @StocksNShares
    @StocksNShares 2 ปีที่แล้ว +1

    bhoping through molly can cause less dmg if you have gathered speed already, plus, jumping when half way through molly if timed right stops the last tick of damage also.

  • @maxrhule9367
    @maxrhule9367 2 ปีที่แล้ว +1

    1:43 that’s always been a thing.. not necessarily a bug, the player model flinched after the first dink. So from some angles in theory the flinch is like a duck out of the way almost lol

  • @Andrew-fn9oc
    @Andrew-fn9oc 2 ปีที่แล้ว +1

    Another way to drop down without making sound is to crouch as u walk off the edge, and then let go of crouch as you are falling (this only works if the height is low enough for u to crouch jump up it)

  • @EminemAgustin
    @EminemAgustin 2 ปีที่แล้ว

    2:00 if you push right click or left click when you push all in the same time, your flashbang or granade is released at a different distance

  • @novasucksat2games709
    @novasucksat2games709 2 ปีที่แล้ว +1

    props to this guy making me know what to do in high ping

  • @broken6795
    @broken6795 2 ปีที่แล้ว

    This guy with even anhotter banger, New csgo coach! Love your vids man

  • @queres8318
    @queres8318 2 ปีที่แล้ว

    The smoke trick on 5:30 was shown by monesy, either way very good job showing this trick. Nice video man.

  • @ItzRetz
    @ItzRetz 2 ปีที่แล้ว

    2:00 I have 3k+ hours in CS and never knew you could double click nades to throw them further.

  • @m1lky1337
    @m1lky1337 2 ปีที่แล้ว +2

    It's a good day when voo uploads

  • @MatthewKingpin
    @MatthewKingpin 2 ปีที่แล้ว +9

    You used to take armor damage from molotovs and incendiary grenades in a much earlier version of CS
    They changed it for some reason, maybe because it doesn't entirely make sense when your legs are unarmored

    • @LiveWebcamboy
      @LiveWebcamboy 2 ปีที่แล้ว

      I remember it was super bugged and inconsistent. Eventually they gave up trying to fix the bug after a few attempts and now its a feature. If i remember correctly having armor halved the damage taken, but only worked like half the time too.

  • @Choophane
    @Choophane 2 ปีที่แล้ว +3

    Reload don't makes ur reload faster,but makes ur movement faster to leave ur last position

  • @patrickmschuman
    @patrickmschuman 2 ปีที่แล้ว +1

    A few of the myths are basically old ways of how the game worked. Such as the quick reloaded but got patched.

    • @JxqGames
      @JxqGames ปีที่แล้ว +1

      Similarly, one that he missed is looking at/away from the bomb. It used to do less damage if you looked away from the bomb while exploding, but it doesn't work that way anymore.

  • @tobiasmills9647
    @tobiasmills9647 2 ปีที่แล้ว +1

    I found this weird occurrence when throwing a frag behind a smoke. It causes a silhouette to appear of anyone in the smoke.

  • @loafofuraniumfreshlybaked569
    @loafofuraniumfreshlybaked569 ปีที่แล้ว

    I tested and busted one of my own today- Myth: The slow from tagging doesn't affect your movement precision penalty... Busted. Speed is speed, recommend you move and shoot while being hit.

  • @xehP
    @xehP 2 ปีที่แล้ว

    I cannot believe I could hear the differences between a smoke and a flash, but not bombsite A and B sounding different, that would have been so helpful.

  • @jaysonjubahib7098
    @jaysonjubahib7098 2 ปีที่แล้ว +1

    The opening and closing of the vents flaps is first time for me even after a thousand hours with this shitty addicting game.

  • @practic4l349
    @practic4l349 2 ปีที่แล้ว +2

    It's 3:39 here good time to watch this video

  • @zuzaaa1998
    @zuzaaa1998 2 ปีที่แล้ว +1

    I swear fake reloading used to work like 3-4 years ago. I remember that I noticed that it doesn't work like 2 years ago but I am sure it worked beforehand, but patch notes didn't say anything

    • @eemilqq
      @eemilqq 2 ปีที่แล้ว

      yea it used to work back in the day, it was so good I really did it all the time :D

  • @DanburyConnecticut
    @DanburyConnecticut 2 ปีที่แล้ว

    ONCE in roughly 5,000 games played on CS:GO matchmaking, I can confirm 100% that I was able to drop my gun into the next round and bring TWO guns into the next round. I should have downloaded the match and recorded it. I hit E right as the round was cutting over and brought the gun with me. This was in roughly 2018.

  • @Bestgameplayer10
    @Bestgameplayer10 ปีที่แล้ว

    2:44 they changed this in an update. I forget the specifics but the Molotov and Incendiary grenade did different damage based on armor or not but they changed it to make them equal.

  • @vintagejock3951
    @vintagejock3951 2 ปีที่แล้ว +3

    I dropped my gun at the last frame on warmup and it was a pistol and then entered the match with no pistol. Only happened once.

  • @Masuteri_
    @Masuteri_ ปีที่แล้ว

    3:37 at the start of every match there is a chance the monitor is on. Every round there is a chance the monitor is off. Once the monitor turns off, it won't turn on again.

  • @GenuineRage
    @GenuineRage ปีที่แล้ว

    “It’ll crash your server” yeah it also used to crash all those idle for stattrak/drops servers… trust me

  • @SK_1337
    @SK_1337 2 ปีที่แล้ว

    idk what you did, maybe it's the music, maybe it's the voice, maybe the script.
    but this shit suddenly looks like a high quality video. Congrats. keep it up

  • @nulilp4463
    @nulilp4463 ปีที่แล้ว

    The CS 1.1 Easter Egg only has a chance of showing up when you load onto the map and will stay in that condition until the match is over, also if the easter egg is appearing and someone shoots the PC the Menu wont show up for the rest of the game

  • @kzhn1970
    @kzhn1970 ปีที่แล้ว

    4:10 you can smoke in the ground by first mollying someone then smoking him by hitting him with the smoke

  • @allanandersen8972
    @allanandersen8972 2 ปีที่แล้ว

    The growling dog behind the door when people walk past - is from earlier versions of counter strike.

  • @Koonski
    @Koonski 2 ปีที่แล้ว +1

    But you can still use fake reloads, loads of people a) don't know about the sound cutting off and b) just react instantly when they start hearing the sound ; there is also the chance of being lucky with timing comms of the enemy team

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว +1

      yeah that's fair, though unfortunately i think this video might have a solid impact since people that watch it will probably tell their friends about the reload fix

    • @Koonski
      @Koonski 2 ปีที่แล้ว

      @@vooCSGO Yea...thanks for that (:

  • @grantdowling8550
    @grantdowling8550 2 ปีที่แล้ว +1

    fake reloading does work if you know when to switch the guns at the right time depending on how you're trying to feign someone.

  • @HappyBeezerStudios
    @HappyBeezerStudios ปีที่แล้ว

    Fake reload is something that worked in old CS, but not CS:GO, it just stuck around like 400 dpi and 1024x768 resolution.

  • @Kaorski
    @Kaorski 2 ปีที่แล้ว

    Actually when you throw nades with doubleclick, letting go leftclick will make throw shorter overtime towards rightclick distance and letting go rightclick will make throw longer overtime towards leftclick distance. So it's:
    - Left click
    - Right click
    - Double click
    - Gradient between double click and left click
    - Gradient between double click and right click
    Fool around with these (press double click, let go left click, double click again, let go right click, repeat) and you'll see even model of hand will move a little bit forward and backward modifying throw distance. This also works with leftclick and then followed by rightclick or rightclick followed by leftclick.
    Not sure about smoke, but here's some effects of my consistency research (AFAIR valve fixed that, but haven't tried that long time so I may be wrong):
    - It doesn't work on every ground. There are parts of maps it doesn't work
    - Make someone stand in a way to see side of his foot
    - Left click throw in such way it lands right before the foot
    - (my hypothesis) smoke gets between two colliders: foot and ground and is thrown underground (worked with everything except molly)

  • @wildwolf405
    @wildwolf405 ปีที่แล้ว

    The last round gun drop is actually brought back in cs2, I had it happen to me 2 days ago

  • @loganhays826
    @loganhays826 2 ปีที่แล้ว

    i still think starting the reload audio could be used to encourage an enemy to swing right when they heard it start

  • @itskynetic
    @itskynetic ปีที่แล้ว

    I have played this since 2013. And I never knew you could close the vents on nuke

  • @IsuckSoImXim
    @IsuckSoImXim ปีที่แล้ว

    1:57 that chicken thought it was playing fetch

  • @zei229
    @zei229 ปีที่แล้ว

    2:50 t-side molotovs also deal more damage to armor than ct-side molotovs

  • @StocksNShares
    @StocksNShares 2 ปีที่แล้ว

    Not 4 distances on nade throws, its 3, 2 of them had the exact same trajectory. So it is left click, right click, then left click and right after, for the half throw

  • @CarlitoJr408
    @CarlitoJr408 2 ปีที่แล้ว +3

    I think you should clarify that you don't NEED to tap S when jumping from lower to higher in order to stay silent. you can, but not necessary.
    also, the ct and t player models are different. Elige talks about this as well. I forget which is which but .. one has advantage from left strafing, one has advantage from left crouch strafing,...etc... multiple situations for this subject.

    • @ahzama.k.6199
      @ahzama.k.6199 2 ปีที่แล้ว +1

      About the model. CT has advantage when crouching. Simple always exploits this on mirage pistol rounds when he holds mid from window or ramp from ticket. But for it to work you need to be hugging the cover you're behind which Voo didn't mention.

    • @vooCSGO
      @vooCSGO  2 ปีที่แล้ว

      yeah I guess I wasn't clear, I just meant when there's some distance involved like tetris->stairs or bench->window. for most objects you're right, the way I said it could've been ambiguous

  • @snacc_racc
    @snacc_racc 2 ปีที่แล้ว

    5:48 “On door that’s you can’t blow up with a nade like squeaky on Nuke…” Cache*

  • @gerhardjanssen6822
    @gerhardjanssen6822 2 ปีที่แล้ว

    1:50 i mean if you get hit in your helmet irl i don't think your head will be perfectly still to give him a second headshot so i believe the head flinch is justifiable

  • @Queuebicks
    @Queuebicks ปีที่แล้ว

    This feels like a pro friend giving me tips and advice

  • @kylobews7764
    @kylobews7764 2 ปีที่แล้ว +1

    Maybe I'm just bad but I try not to sit and hold an angle if I can help it due to peekers advantage. Depends on the angle and the distance the enemy would peek from but you get what I'm saying.

  • @somnorila9913
    @somnorila9913 ปีที่แล้ว

    i remember seeing some sort of smoke bug where you have two smoke close mists and you kind of see enemies like some type of ghost, is not too obvious but enough to spam some bullets through it. Or it was a HE exploding behind smoke, i don't remember exactly. Something like that and i suppose just in certain places. The place i remember was on dust2 mid doors and was able to spot t's walking through the smoke.

  • @MeeTuHaLFWaY1
    @MeeTuHaLFWaY1 2 ปีที่แล้ว

    Thanks alot for the last tip, will make sure my team buy enough nades to prevent enemy team from saving this awp that we have dropped from losing the round

  • @prime6091
    @prime6091 2 ปีที่แล้ว

    9:05 The bhop peek lmaooo

  • @gabeznl3591
    @gabeznl3591 2 ปีที่แล้ว +1

    1:36 *Team Fortress 2 trickstab flashbacks*

  • @xXLancelotXx98
    @xXLancelotXx98 2 ปีที่แล้ว

    The smoke under map you did at ct on B was not caused by the food but for some reason there is something weord woth the floor there where smokes can roll down under

  • @thedude7466
    @thedude7466 2 ปีที่แล้ว

    Sometimes when I put out a molly with a smoke, I can see through the smoke if someone is there :)
    I have some demos saved where that happend, in case I get overwatch banned

  • @antorekkantorek
    @antorekkantorek 2 ปีที่แล้ว

    I'm so confident, yeah, I'm unstoppable today

  • @superchefliumaohsing
    @superchefliumaohsing 2 ปีที่แล้ว

    voo is a joy to watch

  • @FrederikHarringCSGO
    @FrederikHarringCSGO 2 ปีที่แล้ว

    It IS infinite distances with nades. Depends on when you release the two buttons.

  • @marcusbergman6116
    @marcusbergman6116 ปีที่แล้ว

    I've literally seen the old CS menu on that computer twice in my like 7000 hours of playing (maybe 2000 of those on inferno because I love that map). It CAN happen, the chance is just really low. You didn't bust anything with this myth, it's actually there, even if you had bad luck or smth... Idk, I don't always rush aps, but I've seen it twice.

  • @xThe3xecution
    @xThe3xecution 2 ปีที่แล้ว

    There is one more weird thing in cs i recently found out: When using an m4a4 u can kill enemies with 4 hits every single time, no matter the distance. If u aim below the vest at the height of the hips u will always kill within 4 bullets

    • @BOB_BOBBSIN
      @BOB_BOBBSIN 2 ปีที่แล้ว

      It does that at pistol/gun rounds as the vest doesn't cover the whole body.
      So another tip is if you know the defusing CT have kevlar, shoot the legs and they will die from less bullets :) Might seem dumb but it works if you cant hs

    • @AZestyM
      @AZestyM 2 ปีที่แล้ว

      It's due to the stomach hitbox being 1.25x damage after the armor damage value

    • @xThe3xecution
      @xThe3xecution 2 ปีที่แล้ว

      @@AZestyM ahh, that makes sense. Thanks buddy. But to me it still seems like kinda wrong. I mean u dont shoot ppl in the balls unless u r Butters stotch

    • @AZestyM
      @AZestyM 2 ปีที่แล้ว

      @@xThe3xecution with the legs being 0.75x (but always unarmored) damage, some low penetration weapons (like the Glock) will actually do more damage to the legs than the chest or stomach... The only downside is that you have to hit their legs, mostly useful if your enemy has a helmet and you're having a hard time hitting their head for whatever reason.

  • @hixtrid
    @hixtrid ปีที่แล้ว

    The nuke vent thing tripped me out

  • @kerrvfx
    @kerrvfx ปีที่แล้ว

    fake reloading worked prior to an update that happened sometime after 2015

  • @martinsd.1684
    @martinsd.1684 2 ปีที่แล้ว +1

    5:50 its cache not nuke

  • @justfeeldbyrne2791
    @justfeeldbyrne2791 ปีที่แล้ว

    That bhop one is funny bc I can literally legit hop like 300 speed above the 350 cap, swtg I can reach 650 (ttakes a lot more hops than would be effective in game, I can only make like 450 in a real game effectively)

  • @icelick6912
    @icelick6912 2 ปีที่แล้ว

    useless fact: switching does reset your accuracy, so it used to be faster to quick switch after jumping with a deagle than wait for the accuracy to return

  • @Maxsvel1337
    @Maxsvel1337 2 ปีที่แล้ว

    As a HS enjoyer I hate it when you can’t double sink kill someone. The head should tilt to the exact opposite side you are getting shot from.

  • @turboheadcrab666
    @turboheadcrab666 2 ปีที่แล้ว

    Can't confirm without a PC right now, but I think 3kliksphilip tested the armour damage from fire. AFAIK, there's no difference with incendiary grenade, a little difference with Molotov.

    • @puppieslovies
      @puppieslovies 2 ปีที่แล้ว

      That was a long time ago and I'm pretty sure it was fixed

  • @pulkit200
    @pulkit200 2 ปีที่แล้ว +1

    I actually have dropped a gun into next round by pressing G but it happened like only once and happened in like 2017 or 18. I tried to replicate but it never happened again.

  • @StocksNShares
    @StocksNShares 2 ปีที่แล้ว

    Fake reloading does work, the point is good players will instantly move in on a reload noise. The fact that you cancel the noise as the other person commits to pushing you, does not matter, it still fakes them into potentially pushing you.

  • @jakenjoi
    @jakenjoi 2 ปีที่แล้ว

    Do teams get more money with a bomb explosion? If the bomb is planted I know the player who plants gets $300. If the bomb detonates, I thought the team gets the normal round win reward.
    I know if the T-side team loses, but the bomb was planted, then the T-side players each get $800 plus the loss bonus.

  • @agilitas8859
    @agilitas8859 2 ปีที่แล้ว +1

    4:50 , EVERYTHING I HAVE KNOWN IS A LIE! 😔

  • @mrantsycs
    @mrantsycs 2 ปีที่แล้ว +1

    9:05 dude was flyin

  • @tr1angles
    @tr1angles ปีที่แล้ว

    bomb sound is really useful on nuke with no info