The story goes that, Kojima hadn't even been considering a sequel to Metal Gear until one day he bumped into a member of the Snake's Revenge team on the train and learned of its development. It was said member's urging that Kojima should make a true sequel himself that prompted him to begin working on Metal Gear 2. For a long time, Snake's Revenge has had a bad rap for being far removed from the core principles and storyline of Metal Gear as a whole, but you can at least say that without it the rest of the series may have never even existed to begin with. 😅
as much as Metalgear Rex and Ray and...the one I can't spell out, are iconic mechs even outside their franchise fandom. I kinda miss the older Metal Gear designs. they remind me of something not too out of place of something you would find in a Metal Slug game. wish we got modern renditions of the older Metal Gears one day
@@kbell9568 kinda yeah. it has sequel-prequel shenanigans coming into play. but I do like that Shagohod is just a giant noobtube on threads tho. very familiar to that feeling these old Metal Gear designs give me
@@TrazynTheKleptomanichad yeah i think remakes of old metal gears would be great, especially since they're pretty lore important. they don't need to necessarily be very long games but it sucks playing peace walker and mgs5 and hearing about big boss building outer heaven and not having that pay off in a way that is as easily digestible and fleshed out as the solid series
Rainier Wolfcastle? Only in 1990 (and a few years surrounding) does throwing this design into the brightest orange possible scream "covert military ops".
When you stab enemies with the knife they simply die, but if you take them out barehanded they sometimes drop ammo or rations after the melee which helps you survive until you can find the next stock room. Also when you collect items in stock rooms if you walk out then immediately come back in you will find more of the same item an infinite amount of times. It's an excellent way to ensure you're maxed out on whatever it is you need especially the important critical ones like ammo and rations. Those guards that refuse to speak in certain rooms, if you interrogate them with the Truth Serum equipped they will not only give vital information but it also contributes to your experience similar to rescuing hostages which helps you rank up faster. This game hits different when you know how to play. 😎
Thank you for this. I’ve never seen a review of Snake’s Revenge before. People usually just dismiss it. This is the first oppportunity I’ve had to see it played. May have to look into giving it a shot.
@@orzen_the_orzo933 the jungle setting existed in the original metal gear storywise as well as mg2 I can’t think of any real “inspirations” either The box gun don’t count as it was more of a coincidence since peace walker was targeted to a co-op playstyle The codec in SR being large screen with prewritten selectable codec frequencies likely came from some parts of snatcher and the nes version which itself was developed when snatcher was developed the big supercomputer in the nes version always gave me mk2 vibes and gillians hideout with his pc not to mention the snatchers itself being “unmanned”
The only positive thing I can say is that SR gave us mg2 early and the misconception that he didn’t want to make a follow up and abandoned it is wrong he wanted to make a sequel to MG but not that early as he wanted to explore other things
@@lex_4242 Where did he say that he wanted to make an MG sequel but not that early? I didn't know about that but I guess it makes sense, I just want a source, something I can look up. I thought that he just didn't really think about a sequel but when he found out that they were making one for NES he wanted to make his own.
@@orzen_the_orzo933 he did not say it as far as I know but there’s no way he didn’t have plans for a metal gear sequel especially when snatcher had tons of metal gear references like the mk.2 or the universe being the same from metal gear I just saw a lot of people (predominantly from people trying to discredit kojima) saying “He didn’t want to make a follow up he tried to abandon the series after the first one and was pressured to make one after a junior staff from konami convinced him to make one” all bull He never “abandoned” metal gear he was just busy exploring in other things he found interesting
Great video. Surprising you didn't mention the NES port of the original Metal Gear, as Snake's Revenge is a direct sequel to that (and hence where some of the more unpolished parts come from).
In the first game you have the contact list too, at least in the ps2, you have tu push up or down (i dont renember). Nice video, i have never played the nes games.
An underrated game, you have to compare it to the port of Metal Gear on the NES to really appreciate it. But even so Snakes Revenge is actually not that bad of a game, nor is it that hard. Once you figure out how the bosses can be beaten they’re quite easy. Also the instruction manual gave you plenty of information on all the items and how to use them. There are some issues with it, like the first stage in the jungle where you have to dodge the spotlights. The Key card swapping, disappearing floors and the side scrolling levels were also a pain in the neck. Other than that though, I liked the variety of locations, weapons and items. The music was great, graphically it looked polished, snake controlled well enough and the story I actually enjoyed. The final level really got my heart pumping and that end music was also very effective. For NES standards it’s an 8/10 for me
I always kinda enjoyed this one honestly, like, yeah it's a spin-off, but I feel we, in the future, love writing things off as that or going off about it being non-canon, but this is a sequel to the NES version of MG, and like, with that context, with how kinda shitty that port was, this is GREAT sequel and it improves in every single way AND has a killer soundtrack to boot. This and Portable Ops suffer from what I call ''fandom write offs'' where they write it off as bad due to not being canon when as a video game they're still pretty good. Oh and the reason punches can be sorta still useful is that with the knife enemies don't drop items? Or they're a lot less likely? So punching can be an ok way to farm, maybe? I read that somewhere once, but like, I just used the knife as well, why would i need to farm if I'm taking way less risks thus not taking a lot of damage or wasting resources? But i guess if you royally fuck up and had to farm, that's what the punch is for?
Doesn't punching the enemy allow them to drop ammo and rations? Not sure if the knife does that. I would punch my way through because I never saw an item drop while using a knife. I could be wrong.
The story goes that, Kojima hadn't even been considering a sequel to Metal Gear until one day he bumped into a member of the Snake's Revenge team on the train and learned of its development. It was said member's urging that Kojima should make a true sequel himself that prompted him to begin working on Metal Gear 2.
For a long time, Snake's Revenge has had a bad rap for being far removed from the core principles and storyline of Metal Gear as a whole, but you can at least say that without it the rest of the series may have never even existed to begin with. 😅
That almost sounds like a butterfly effect. Imagine if he didn’t meet the developer on the train.
The reason why punching is an option, is that enemies sometimes drop ammo or rations. They never do when killed with the knife.
And rations are scarce in the game.
I just made that comment as well and wasn't 100% positive, but that's why I always punched.
That's such a specific and Kojima-esque inclusion, I wonder if he'd mentioned that during production of the first game to someone who worked on this.
@@gertytk5528 at least they tired
Also, the manual also explains the X-ray visor's purpose.
Punching enemies can lead to weapon/item drops. Pretty sure the knife doesn't drop items.
Well that would be a pretty good reason, guess that probably would've made the game a lot easier too 😅
as much as Metalgear Rex and Ray and...the one I can't spell out, are iconic mechs even outside their franchise fandom. I kinda miss the older Metal Gear designs. they remind me of something not too out of place of something you would find in a Metal Slug game. wish we got modern renditions of the older Metal Gears one day
I mean does the Shagohod count?
@@kbell9568 kinda yeah. it has sequel-prequel shenanigans coming into play. but I do like that Shagohod is just a giant noobtube on threads tho. very familiar to that feeling these old Metal Gear designs give me
Sahelanthropus? Arsenal Gear? Excelsius?
YES, what trazyn said. for the love of all things holy just remake the originals and close the circle. The rest are fine.
@@TrazynTheKleptomanichad yeah i think remakes of old metal gears would be great, especially since they're pretty lore important. they don't need to necessarily be very long games but it sucks playing peace walker and mgs5 and hearing about big boss building outer heaven and not having that pay off in a way that is as easily digestible and fleshed out as the solid series
I always thought the only way to farm rations and ammo from enemies was by using the punch. The knife was faster and safer but yielded no items.
The game manual does tell you about punching enemies to get rations and ammo.
Rainier Wolfcastle?
Only in 1990 (and a few years surrounding) does throwing this design into the brightest orange possible scream "covert military ops".
Dammit, now I'm pissed I didn't think of that joke 😂
When you stab enemies with the knife they simply die, but if you take them out barehanded they sometimes drop ammo or rations after the melee which helps you survive until you can find the next stock room. Also when you collect items in stock rooms if you walk out then immediately come back in you will find more of the same item an infinite amount of times. It's an excellent way to ensure you're maxed out on whatever it is you need especially the important critical ones like ammo and rations. Those guards that refuse to speak in certain rooms, if you interrogate them with the Truth Serum equipped they will not only give vital information but it also contributes to your experience similar to rescuing hostages which helps you rank up faster. This game hits different when you know how to play. 😎
Thank you for this. I’ve never seen a review of Snake’s Revenge before. People usually just dismiss it. This is the first oppportunity I’ve had to see it played. May have to look into giving it a shot.
Man looking at this game's sprites, it looked like a few prisoners are on the run and trying to escape their captors.
Fun fact: Kojima does like Snake's Revenge and did use some of it as inspiration for some of the future releases.
@@axsprime what were some of the inspirations? I can only think of the jungle settings but idk what what
@@orzen_the_orzo933 the jungle setting existed in the original metal gear storywise as well as mg2 I can’t think of any real “inspirations” either
The box gun don’t count as it was more of a coincidence since peace walker was targeted to a co-op playstyle
The codec in SR being large screen with prewritten selectable codec frequencies likely came from some parts of snatcher and the nes version which itself was developed when snatcher was developed the big supercomputer in the nes version always gave me mk2 vibes and gillians hideout with his pc not to mention the snatchers itself being “unmanned”
The only positive thing I can say is that SR gave us mg2 early and the misconception that he didn’t want to make a follow up and abandoned it is wrong he wanted to make a sequel to MG but not that early as he wanted to explore other things
@@lex_4242 Where did he say that he wanted to make an MG sequel but not that early? I didn't know about that but I guess it makes sense, I just want a source, something I can look up. I thought that he just didn't really think about a sequel but when he found out that they were making one for NES he wanted to make his own.
@@orzen_the_orzo933 he did not say it as far as I know but there’s no way he didn’t have plans for a metal gear sequel especially when snatcher had tons of metal gear references like the mk.2 or the universe being the same from metal gear
I just saw a lot of people (predominantly from people trying to discredit kojima) saying “He didn’t want to make a follow up he tried to abandon the series after the first one and was pressured to make one after a junior staff from konami convinced him to make one” all bull
He never “abandoned” metal gear he was just busy exploring in other things he found interesting
Always felt like a cross between contra and metal gear for me. But best part is that next is MG2 and that game Slaps
There's no run-and-gun in it. Pure stealth.
Great video. Surprising you didn't mention the NES port of the original Metal Gear, as Snake's Revenge is a direct sequel to that (and hence where some of the more unpolished parts come from).
NES Metal Gear is in a weird spot. It changes just enough to feel like I should cover it, but not really enough to justify making a video for it 😅
@@notcole Fair enough. NES Metal Gear is definitely an odd case. 😆
In the first game you have the contact list too, at least in the ps2, you have tu push up or down (i dont renember). Nice video, i have never played the nes games.
Its a really good game. Its faithful to the Metal Gear concept. Lots of cool weapons and items. Very challenging.
An underrated game, you have to compare it to the port of Metal Gear on the NES to really appreciate it. But even so Snakes Revenge is actually not that bad of a game, nor is it that hard. Once you figure out how the bosses can be beaten they’re quite easy. Also the instruction manual gave you plenty of information on all the items and how to use them.
There are some issues with it, like the first stage in the jungle where you have to dodge the spotlights. The Key card swapping, disappearing floors and the side scrolling levels were also a pain in the neck. Other than that though, I liked the variety of locations, weapons and items. The music was great, graphically it looked polished, snake controlled well enough and the story I actually enjoyed. The final level really got my heart pumping and that end music was also very effective.
For NES standards it’s an 8/10 for me
It was too hard for me, I used a Password to get to the final building with all of the items needed just to beat the game.
No regrets 🙃
Loved this game as a kid.amazing soundtrack!
I always kinda enjoyed this one honestly, like, yeah it's a spin-off, but I feel we, in the future, love writing things off as that or going off about it being non-canon, but this is a sequel to the NES version of MG, and like, with that context, with how kinda shitty that port was, this is GREAT sequel and it improves in every single way AND has a killer soundtrack to boot. This and Portable Ops suffer from what I call ''fandom write offs'' where they write it off as bad due to not being canon when as a video game they're still pretty good.
Oh and the reason punches can be sorta still useful is that with the knife enemies don't drop items? Or they're a lot less likely? So punching can be an ok way to farm, maybe? I read that somewhere once, but like, I just used the knife as well, why would i need to farm if I'm taking way less risks thus not taking a lot of damage or wasting resources? But i guess if you royally fuck up and had to farm, that's what the punch is for?
i remember playing this game in the Metal Gear Solid Collection for ps3
why do you have texture filtering on?
honestly, it was on by default in Nestopia (which I used to get a higher resolution), and I didn't notice 😅
Doesn't punching the enemy allow them to drop ammo and rations? Not sure if the knife does that. I would punch my way through because I never saw an item drop while using a knife. I could be wrong.
Punching is still an option because punching an enemy can result in an item drop. But In sure 3000 other comments say the same
What’s with the filter?
You reviewing this one makes me hope you won't skip Revengeance or Acid.. or Zone Of the Enders (lol)
one of those still might be a while... 😅
I don't know why, but I have some kind of irrational hatred towards the Turner character
Metal Gear 2 should have been released on the SNES.
You asked why is pushing in the gameis an option and then said punchig drops items.
The shit was a cash grab
This part is not a fuckin canon !
another first? another first!;
Everything you say sounds like a question? And its very distracting?