Perhaps stating the obvious here, but Ayatollah Khomeini (Higharolla Kockamamie) and Muammar Gaddafi (Vermon(?) CaTaffy) were top of mind back in the 80s, so "funny" versions of their names were often thrown around.
Idk why but when it comes to the the summary on the box, i imagine a single person doing it and going, "I didnt have time to play the game and they didnt give me anything to work with except a tight deadline so, screw it! I'll wing it and listen to coworkers explain the plot, fill in the blanks, and see if I can get away with it!"
I know right even his Metal Gear game they’ve screwed him with the NES ports, and an unrelated sequel he wasn’t aware of. Konami really never respect their own employees.
well for the most part he was able to do what he wanted for alot of the games, the huge falling out was of course around MGS5...I feel bad cause it seems Konami is only using the Metal Gear name to milk something out of it...and as cool as Delta looks, that's part of the problem its a remake not a new idea for Metal Gear...
@@MrSkerpentine sadly I have to agree...I dunno how I feel about Delta, especially since Kojima won't be working on it...and there's always that fear they might censor or cut some of the game's original content because people are so triggered these days...sigh
@@Avalon64 I have no faith in Konami, however if Delta ends up living up to what MGS3 was then I am willing to put my faith in the team. My hope is that remaking Metal Gear Solid 3 will allow the new team to learn what the old metal gear team knew and thus if they were to make a new Metal Gear Solid game after that they will have a grasp on the mechanics and story that a Metal Gear game needs to possess. Its the same philosophy I hold for the Silent Hill 2 remake, and the other new silent hill I have faith in because the writer is someone I know who can write the type of horror that silent hill is known for.
Fun fact; Kojima actually appreciated Snake's Revenge, albeit under the pretense of it being as kusoge (A game that is crappy, but to a hilarious extent rather than just frustrating) He thought that for all its warts it was still pretty faithful, and it actually showcased at Penny Arcade Expo for the franchise's 25th anniversary, an honor MG2 didn't have despite having a full English translation available through MGS3: Subsistence at that point, and MG2 explicitly mentions that it was rumored that Big Boss had been converted into a cyborg in reference to Snake's Revenge. It could even be argued that Venom Snake is an attempt to make a "canon" version of this game, since not only is Venom the reason Big Boss was rumored to be a cyborg, but his cybernetic arm is the same pronounced red as the "Powered Armor" of this game, and the entirety of MGSV is literally about Snake getting Revenge.
The train story...the employee that approached Kojima didn't just tell him about Snake's Revenge. He told him that he didn't feel it would be a proper sequel, and said he wanted Kojima to develop a proper sequel.
its funny to think that a bunch of game sequels during this era didnt have the series director working on them... usually because they were working on something else or because they straight up didnt think about that!
I'll be honest... the story sounds fishy. It doesn't seem like a conversation that's likely to have happened and really puts a lot of self importance on Kojima himself. It sounds like what someone would come up with who thinks really highly of themselves. I wouldn't be surprised if what actually happened was that he overheard about Snake's Revenge being made and decided that it was his project, so he should make his own sequel. Seems honestly just as likely, if not more so.
@@Dareon0 i mean you underestimate how friendships could exist back in this era of game making, i mean when you're working on random games like Kojima was you'd be bound to interact with other staff at least once
@@alex_-yz9to The fishiness comes from how he presents it. This is Japanese culture we're talking about, but there's not a hint of humility on Kojima's side. It reads massively narcissistic
"We are at war with Eastasia. We have always been at war with Eastasia." "These are not the droids you're after." "You did not see a UFO." "John Turner was never on this train."
I feel like there was a lost bullet point in the conclusion: Not only did the two sequels release within the same year, the better one was *pitched* during the development of the other! This game didn't just lose the race, it had a headstart.
My great trick to figuring out the two NES Metal Gear games was when I accidentally tilted the cartridge in my top-loader as a kid, it make the game's graphics super blocky but basically revealed where the enemies look, all the traps, and the doors would look slightly differently to indicate what card to use. Probably the most odd way I made the games enjoyable for myself as a kid.
@@LittlepipMLP On the subject of game difficulty... For the most part the Japanese versions were *easier* than the North American releases. There's a few exceptions like the original Super Mario Bros 2 that never made it stateside until Allstars on the SNES because it was deemed too hard (and other reasons) by Howard Phillips. The North American releases were actually made harder to combat the rental market. If you are to rent a game and beat it in a night or two you would have no reason to buy the game so they artificially increased the difficulty. The first title that comes to mind is Bayou Billy which was so frustratingly hard but the Japanese release (I think It's called Mad City) you could actually beat and it was definitely nore balanced. There's of course lots of other titles that had their difficulty increased specifically for North America.
I had Metal Gear on NES... Except I was spared from playing it. As soon as you started the game it would freeze up. It would play the title screen and the demo mode just fine though. I don't know if I should be happy or sad about that.
@@Gatorade69yeah the idea that "old games are hard because arcade" is nonsense. Games were hard because of the rental market. Game designers weren't sitting around going "I can't tell the difference between console and arcade audiences, and how we make money off them so I'll just act like they're the same" until some smart modern person went "what if you make game for console?" and blew everyone's mind. I feel like it's a great example of "were so smart today" thinking. The difficulty of games that weren't ports had nothing to do with the arcades.
@@LittlepipMLP the ironic part is the Japanese versions of games like Battletoads and The Simpsons Arcade Game were considerably easier then the American versions.
June 17: Rerez devotes 50 minutes to explaining how bad Snake's Revenge is. June 21: Nintendo announces that Snake's Revenge is coming to the Switch. Life is funny sometimes...
It's honestly amazing how the original Metal Gear has THREE different sequel games (Metal Gear 2: Solid Snake, Metal Gear: Snake's Revenge, and Metal Gear: Ghost Babel) and all three aren't canon to one another.
@@seymorbuns5363 It could be. Acid and Acid 2 are in their own timeline and the Snake from Acid is said to have a millitary background, but there is zero mention of Outer Heaven at all, so we can't confirm if MG1 is canon to it. Tbh, you could even slot in either MG2 or Ghost Babel and they work pretty much fine. There's too much conflicting stuff for any of the Solid games to be canon to it and Acid 2 though.
@@hoad1111 it directly conflicts with the plot of MG2 and MGS1 and the only references made to other games are to MG1 and somehow MGS2 even though it released before MGS2 did. Most people assume Ghost Babel is a made up story in-universe to be the setting for Raiden's VR training.
@@hoad1111 Yeah. It takes place after MG1 and revealed Snake had to retire because the Outer Heaven incident went public, which made him a celebrity, but lousy for stealth missions.
Fun fact: If you call the codec buddy who gives you boss info while fighting Big Boss in Metal Gear 2, he goes on this wild tangent about a rumor where Big Boss (after being severely wounded in the events of MG1) supposedly became a test subject for a "Snatcher" experiment (a reference to Kojima's sci-fi adventure game of the same name); which has turned him into a cyborg. I mention this because it amuses me that both Snake's Revenge and MG2 make the same strangely specific stupid plot twist.
Meryl is also a character in Policenauts. Although that's set in 2040 and she looks maybe 10 years older than her MGS1 counterpart. Policenauts Meryl is basically the Power Girl to MGS Meryl's Kara Zor-El.
The funny thing is that the dialogue in MG2:SS is actually not even meant to be lore, it is meant to be a reference to SR:MG2, because it is the earlier game. Just that absolutely nobody got that reference until years later because one game was not localized and the other only had its localized version released to avoid selfcompetition and overlap.
@@lpfan4491 I could be wrong but I always assumed that at the time Kojima would've had little idea about what Konami was doing with Snake's Revenge beyond that it existed, considering he wasn't even aware it was happening until a co-worker told him by happenstance. He also probably couldn't have played it on his own back then, as it never had a Japanese release. It strikes me as more likely it was a wild coincidence, with the unknown scenario writer of SR just happening to be on the same wavelength as Kojima for that one moment.
I feel games like Metal Gear and Snakes Revenge emphasize the importance of a key ring, or at least more descriptive keys, in modern games. Imagine going through fallout or elder scrolls and you have to shuffle through the pile of keys you collect throughout the game just to open a single door you can’t lock pick.
"Vermon CaTaffy" and "Higharolla Kockamamie" really aren't that weird when you remember that the actual canon Metal Gear games have characters with names like "Hot Coldman".
On the other hand, both names sounds like they belong in some weird Reagan-era movie about an all-American hero trying to overthrow totally-not-Gaddafi and totally-not-the-Ayatollah-Khomeini.
@@IsmailofeRegime The third season of The Transformers cartoon had Abdul Fakkadi, who was the ruler of Carbombya. Casey Kasem quit the show in protest.
@@IsmailofeRegimehank you. I knew about Gaddafi, but had no clue who Kockamamie was in reference to. I also remember BIG Boss was named Commander South, in reference to Colonel Oliver North of the Reagan-era Iran-Contra scandal. Ultra Games, skipping official back story to be politically topical.
It's really funny how Snake's Revenge has names like Highrolla Cockamamie and Kojima would go on to have characters named Die-Hardman, Heartman, and Deadman in Death Stranding. I really enjoy the game but those names are weird.
@@thedarklink9000KAMILLE IS A MAN'S NAME! *punches everyone in sight* I raise everyone Nasu and Western names in Fate, from Sola-Ui Nuada-Re Sophia-Ri to Ophelia Phamrsolone and Kirschtaria Wodime.
So John's master plan was to get himself captured on purpose, resulting in him going missing (possibly dead) so just Snake could get into the enemy base because he somehow knew the guards were raised in a barn? That's some 4D Chess John's playing there with those tactics!
When UrinatingTree was still reviewing games, he had a mini series called Half-Assed Theatre; this was one of those games he covered, where he played John as a very gay guy. Looking at this game again after so many years, John seems to be a gay Rambo, which I can appreciate. Yes, that is the first thing I think of when I think 'Snake's Revenge.' A crappy, outdated vid from 2008.
Considering how he turned out to be a double agent, that actually makes more sense. He either knew the guards would do that from his time with the enemy, or he deliberately told them to leave the door open.
I do give this game some credit. It inspired Kojima to make a proper Metal Gear 2, starring Mel Gibson on the MSX and that one art piece everywhere else. And that’s why we have Metal Gear as we know it. For better or worse.
@@tedjomuljono3052pretty hard to continue being a fan of Mel with how batshit insane he became. Heard he's trying to pull off Oliver Stone / Steven Seagal and star in some russian propaganda movie.
@@turricanrocks1552 To be fair, since it applies to the first game, MSX2 and NES don't even run on the same processor (Z80 and 6502) so they likely didn't got any code at all.
My mom bought me this game on purpose...by accident. There's this game called "Snake Rattle and Roll" that I loved, and the local video game store, Funcoland, had like a menu/news letter thing that listed all the games they had. My little kid brain saw "Snakes Revenge" coming right after my Snake game in alphabetical order and figured this must be the sequel and asked my mom to get it for me as it was only like 8 bucks. Boy, was I surprised when instead of a fun game with snakes, she brings home this impossible army man game.
Since this game is called Snake’s Revenge, and Big Boss is the only character who mentions *wanting* revenge, I think that might be an incredible called-shot about Big Boss’ backstory 🤔
Well, we already had the twist that he was Solid Snake's father (cloning would only come into play in MGS1), and Solid Snake is a codename, so it wasn't the hardest shot to take.
The people who were doing Konami's US instruction manuals and stuff rhad a tendency to just... *make things up* This produces things like the whole alternate US Contra continuity, which exists only because of the manuals. Then you have Gradius calling it's bosses "Mayors". Even when this works, like in the Legend of the Mystical Ninja where the wacky instruction manual compliments the game, the manual still talks about a nonexistent "Dragonbeast".
Localized manuals were really a free for all. Just that it is a major issue for Snake's revenge specifically because only the localized version of the game actually released. For NES Metal Gear, the misconceptions introduced were more easily dispelled because "hey, all this nonsense isn't in the japanese manual".
Fun fact! Ishkabibil, or rather, ishkabibble, is some old-timey slang that basically means "no big deal" or "who cares?" Considering the game Adam and Shane just sufferered through, I'm gonna go out on a limb and say that they care. They care *a lot*.
Fun fact: Snake's Revenge was confirmed as being part of the upcoming Metal Gear: Master Collection. That's right, you'll soon be able to play this masterpiece in HD!
@@LUCKO2022Yep. While "Snake's Revenge" isn't a very good or Canon MGS game; its still an MGS game regardless. Just not one that Kojima himself is a huge fan of.
The box art was oddly censored at Europe region for Snake's Revenge, removing all guns and even the lady on the cover got a censorship treatment. So it looks bit awkward with Snake having his fist raised as Metal Gear is at the background ready to kill him.
Well, that is surprising. Who would've imagined a bad sequel would've led to the man who made the franchise retcon it out of existence with a proper stellar sequel. Hat's off to you Kojima
Remember when James Cameron tried that with Terminator? And when Ridley Scott tried it with Alien? Kojima who wishes he was a movie director does their job better some times.
At the time that Snake's Revenge was released, Konami of America would make up their own story for the manuals, which had nothing to do with the actual in-game story. This is why the backstories for Metal Gear NES and Snake's Revenge are so strange and are never mentioned in the games themselves. The MSX2 release of Metal Gear in Europe got the proper backstory for the game in the manual. Even worse, because Snake's Revenge was never released in Japan, we don't know what its real backstory was supposed to be beyond the limited information in-game. The title Snake's Revenge made no sense at the time either, and may also have been made up by Konami of America. By pure coincidence it does make sense now, as Big Boss was retconned in MGS3 to have once been known as Naked Snake. Another funny coincidence related to the later games is how Peace Day never came in Peace Walker but World Peace Day is declared in Snake's Revenge. The requirement to swap keycards for doors was implemented because Kojima wanted to simulate the feeling of frantically searching for the correct keycard to a door. He wanted to implement a similar system in MGS1 (presumably like that in MG2) but he was thankfully talked out of it. The MSX2 release of MG2 doesn't have a list of names you can call on the radio, you have to keep track of the radio frequencies yourself like MG1. You can however type in the frequencies to the radio using the MSX2's keyboard, which is pretty cool.
You guys know damn well you did the 52 card pick up bit as an AVGN reference considering he covered the original game years ago and I love you guys for that.
Yeah; that does actually sound like something you'd see in a Metal Gear Solid game. Could be as a reference to a sports team; or as an actual boss or boss codename. I mean; they had something as crazy as Dead Cell in MGS2; with a ballet dancing vampire like man named Vamp; a roller-skating former bomb disposal specialist turned terrorist named Fatman; I think there was one guy with ravens or something? I forget I haven't played MGS2 in a long time... And also; their leader was the former president of the United States; AND the perfect clone of Big Boss; (Solidus Snake) AND also; he also raised Raiden; to be the perfect child solider; as well. So yeah; basically; Metal Gear Solid has a lot of insane stuff; but that's part of why it's a great series overall.
Little off topic, I feel like the Game Boy Color version of Metal Gear Solid is extremely underrated for how fantastic of a game it is. It's one of my favorite Game Boy Color games.
The names on the back of the box are straight up GI Joe level of corny, maybe even worse. Also, John being a turncoat at least makes his decision to surrender immediately on the off chance that the enemy might leave the door open less dumb. I almost expected us to find him dead in a crate somewhere.
Ah; so John being a traitor does make him surrendering early on less dumb; you're right. And yep, the names are GI Joe level stupidity. But remember, Metal Gear characters just HAVE dumb codenames like that throughout the series; and even though Snake's Revenge is non-canon, it's still got the dumb names. But official characters still have dumb names, like Liquid Snake, or Otacon(which is the shortened versions of both "Otaku" and "Convention", as explained by Otacon himself), or "Quiet"; or Revolver Ocelot; oh wait, that's not really a dumb name; Ocelot does a lot of cool things in the series; and is directly connected to The Boss and Big Boss, but it's never explained how. At least; not to me...
The best episodes yet. I love this version of Snake, how you made him talk and such. Made me laugh, and also man, Konami that was awful what they did. Great work on this video. May give the games a try one day
Man, I love seeing random people in an odd position dressed up as the airforce pilots while riding wheelchairs with propellers at 16:27 instead of birds.
i played this game in 1992, it was my first MG game, and i was in love. It tortured me, i won't lie, almost gave up on it, but then i noticed how smart this game is. Having to leave on screen in a specific area to avoid being spotted was so outside the box for 1992. the music is great , the gadgets are great. it is a very unfair game. i think the infinite ration glitch helped me out a lot. While many crap on this game, i owe it a lot and i say it is a good game and i will die on that hill.
@kennymentzer8076 never had the pleasure to play the first game but I am sure I would have loved it then , I was 10 years old at the time and jumping from games like operation wolf and back to the earth to this one was amazing....same story for the snes final fantasy mistiq quest, dumbed down but for a 90s kid like me, it was a good start.
@@EpicLebaneseNerd You should play the original MSX game. It is actually on GOG right now, but skip the NES version, that game was trash. While I did not like Snake's Revenge but it did fix some issues what Metal Gear on NES has, mostly where enemies patrol depending on which side of the screen Snake's enters from so enemies do not instantly find Snake, which was what the original MSX game did as well but the NES game did not. The hit detection was also a bit better in Snake's Revenge. Really, it was just the opening area before John is caught, and the 2D plane sections that crapped up the game otherwise, Snake's Revenge could have been good. You should also play Metal Gear 2: Solid Snake but that one is not so accessible these day.
@@TheMortalkombat2007 i am honestly waiting for the new remaster of the metal gear games that includes the MSX versions so will play them there, i am pretty sure i have the MSX versions on ps3 on a MGS remaster disc.....and yesh, i should play them, will wait for the Remaster, if not, then will purchase them.
Calling the mech "Metal Gear 2" makes the entire thing hilarious. Really gives it an air of "SNAKE YOU NEED TO STOP THEM BEFORE THEY MAKE A BETTER GAME THAN THIS ONE"
Watching this makes me want to rewatch projared's let's play of this game. He starts the first episode with "This game is not that bad." Then proceeds to spiral into madness.
It says something when the sequel that involves poisonous hamsters, raising an owl for the purpose of tricking a guard that it's night-time when it's broad daylight, and someone ending a military call to answer the door for pizza is that much more gripping, easy to follow, and better as a sequel.
@@FubukiTheIcyKingEither the original Metal Gear Solid(for PS1), or if we're talking about the Metal Gear timeline itself then the next game was Metal Gear 2: Solid Snake.
It’s not just Robocop in there. Pretty sure our “let me get captured” traitor friend John is Rambo. I think they were trying to cover all the 80s action classics given how Snake on Metal Gear’s boxart is Kyle Reece from the Terminator.
And there is a device called "Metal Gear 2", just like how RoboCop 2 literally has a cyborg named "RoboCop 2" in it. (It doesn't really work since they didn't call the GAME "Metal Gear 2", though.)
The fact Kojima wasn't told about the Metal Gear port almost reminds me of when Sakurai wasn't told about Smash Bros Brawl's development until it was publicly announced.
On the plus side, one of the creators talked to Kojima and said "Hey, we made this game, but this doesn't feel authentic, would you mind taking another crack at Metal Gear?", and thus Solid Snake was created for the MSX. So despite it's cruddy reputation and lack of canonity, it's probably one of the most important games in the franchise.
I only recently discovered your videos, and it’s legit some of the best retro content on TH-cam, absolutely hilarious, incredibly informative, and focused on the games instead of a personality or character. Amazing stuff.
51:25 Kinda reminds me of that one episode of the original Transformers cartoon that took place in a fictional Middle Eastern nation that had an equally unflattering name, Carbombya.
This and your Batman and robin review are my favorite ones since I absolutely love how the main characters became "guest stars" and interacted with you guys!
Your conversations with Snake throughout the video were incredibly entertaining, and "Princess Coolplan Is In Another Castle" was brilliant. Another awesome job as usual, guys. Also.... why the heck did Kojima-san put up with Konami's crap for as long as he did? Dude has saintly patience, that's for sure.
Well, Kojima didn’t have his name plastered on games until the original “Metal Gear Solid.” So he initially had to keep within Konami’s system during that game’s development. Plus, the people in Konami’s head office probably changed between “Metal Gear 2” and the original “Solid.”
@@redjed100 Mmm. All fair. I forget how few ultra-retro games actually bothered to credit real names in their production; it was very systematic back in the day. And as times evolve the head of companies had to as well.
46:07 well, I guess if Big Boss is the one out for revenge that would still technically count as Snake’s Revenge. Not sure if that’s what they were going for though. I’m guessing the dev team and advertising (manual, title, game box) teams had little to no contact.
36:49 I somehow knew this item was supposed to bait you into the trap. It just *radiates* the same energy as that healing station room from HL1. ..But at least getting caught there was necessary to progress
I recall that if you got Metal Gear Solid 3 Substance for the PS2, it came with 2 disks. With one of them having Metal Gear on the MSX, it's how i played it as a kid.
Snake's revenge was the first nintendo game that i made my parents buy me when i was 5-6 years old :D What fun was when we got nintendo, one cardridge with three games. So yeah, i did play the game to the end. Even without knowing English. More surprising, i still remember when i at the battletoads with my cousin. Still it feels that we did the impossible :D
ALL the Ultra game manuals were like that (they even used the same typeface!). I wouldn’t be surprised if they couldn’t understand a shred of Japanese but just looked at some screenshots and wrote a plot around those. Maybe they actually played the game with no context and had to invent a plot? My favorite one was one of the Ninja Turtles games that said “the SELECT button used to throw missiles, but the Shredder’s goons broke it.”
...I felt a great disturbance on the TH-cams, as if millions of voices suddenly cried out in terror...
You don't say?
Well now this is a funny situation🥶
You saw that Nintendo Direct haven't you?
Money Ghost Plushies are Gone.
That's ridiculous
Okay, I love the villain names. They feel like what would happen if Metal Gear existed in the Austin Powers universe
We just need a throwable shoe as a weapon and we’ll be all set
are you from SNAKE'S REVENGE?
Perhaps stating the obvious here, but Ayatollah Khomeini (Higharolla Kockamamie) and Muammar Gaddafi (Vermon(?) CaTaffy) were top of mind back in the 80s, so "funny" versions of their names were often thrown around.
@@btr3k And they weren't even in the game XD
@stylis666 i think the localization team were just screwing around lol.
"Some stupids are best left unstupided."
Konami's motto at it's finest
Idk why but when it comes to the the summary on the box, i imagine a single person doing it and going, "I didnt have time to play the game and they didnt give me anything to work with except a tight deadline so, screw it! I'll wing it and listen to coworkers explain the plot, fill in the blanks, and see if I can get away with it!"
More like"Even Stupid people have Money!"
@@GamerDave1974same goes to KONAMI 2020s.
The fact that Kojima stayed at Konami as long as he did is a fucking miracle
I know right even his Metal Gear game they’ve screwed him with the NES ports, and an unrelated sequel he wasn’t aware of. Konami really never respect their own employees.
well for the most part he was able to do what he wanted for alot of the games, the huge falling out was of course around MGS5...I feel bad cause it seems Konami is only using the Metal Gear name to milk something out of it...and as cool as Delta looks, that's part of the problem its a remake not a new idea for Metal Gear...
@@Avalon64 I mean after Survive, I’d assume they wanted to ensure fans that they even knew what Metal Gear WAS anymore
@@MrSkerpentine sadly I have to agree...I dunno how I feel about Delta, especially since Kojima won't be working on it...and there's always that fear they might censor or cut some of the game's original content because people are so triggered these days...sigh
@@Avalon64 I have no faith in Konami, however if Delta ends up living up to what MGS3 was then I am willing to put my faith in the team. My hope is that remaking Metal Gear Solid 3 will allow the new team to learn what the old metal gear team knew and thus if they were to make a new Metal Gear Solid game after that they will have a grasp on the mechanics and story that a Metal Gear game needs to possess. Its the same philosophy I hold for the Silent Hill 2 remake, and the other new silent hill I have faith in because the writer is someone I know who can write the type of horror that silent hill is known for.
Fun fact;
Kojima actually appreciated Snake's Revenge, albeit under the pretense of it being as kusoge (A game that is crappy, but to a hilarious extent rather than just frustrating)
He thought that for all its warts it was still pretty faithful, and it actually showcased at Penny Arcade Expo for the franchise's 25th anniversary, an honor MG2 didn't have despite having a full English translation available through MGS3: Subsistence at that point, and MG2 explicitly mentions that it was rumored that Big Boss had been converted into a cyborg in reference to Snake's Revenge. It could even be argued that Venom Snake is an attempt to make a "canon" version of this game, since not only is Venom the reason Big Boss was rumored to be a cyborg, but his cybernetic arm is the same pronounced red as the "Powered Armor" of this game, and the entirety of MGSV is literally about Snake getting Revenge.
Oh man. He'll get a kick out of this video then. 🤣
I thought that red powered armor thing looked familiar
Wait, so does that mean that MGSV is a remake of Snake's Revenge? XD
It looks like I’m the only person who genuinely enjoys this game. I don’t think it’s bad at all.
@@randomango2789 you'll be happy to know that they're rereleasing it this October along with other games
The train story...the employee that approached Kojima didn't just tell him about Snake's Revenge. He told him that he didn't feel it would be a proper sequel, and said he wanted Kojima to develop a proper sequel.
Oof, I hope that employee is safe and happy somewhere.
its funny to think that a bunch of game sequels during this era didnt have the series director working on them... usually because they were working on something else or because they straight up didnt think about that!
I'll be honest... the story sounds fishy. It doesn't seem like a conversation that's likely to have happened and really puts a lot of self importance on Kojima himself. It sounds like what someone would come up with who thinks really highly of themselves. I wouldn't be surprised if what actually happened was that he overheard about Snake's Revenge being made and decided that it was his project, so he should make his own sequel. Seems honestly just as likely, if not more so.
@@Dareon0 i mean you underestimate how friendships could exist back in this era of game making, i mean when you're working on random games like Kojima was you'd be bound to interact with other staff at least once
@@alex_-yz9to The fishiness comes from how he presents it. This is Japanese culture we're talking about, but there's not a hint of humility on Kojima's side. It reads massively narcissistic
A final boss in a Metal Gear game that suddenly becomes insanely tall and buff with seemingly no weaknesses? That's batsh*t insane!
NANOMACHINE, SON
STANDING HERE, I REALIZE.....
Part man, Part Machine, All BOSS.
@@emperorfaiz YOUR LIKE ME
@@furrychicken448Lyric butchered
John's train dialogue carries the same energy as "There is no war in Ba Sing Se."
"We are at war with Eastasia. We have always been at war with Eastasia."
"These are not the droids you're after."
"You did not see a UFO."
"John Turner was never on this train."
And also rest in peace to John Madden
I feel like there was a lost bullet point in the conclusion: Not only did the two sequels release within the same year, the better one was *pitched* during the development of the other!
This game didn't just lose the race, it had a headstart.
My great trick to figuring out the two NES Metal Gear games was when I accidentally tilted the cartridge in my top-loader as a kid, it make the game's graphics super blocky but basically revealed where the enemies look, all the traps, and the doors would look slightly differently to indicate what card to use. Probably the most odd way I made the games enjoyable for myself as a kid.
you're a genius :O
@@LittlepipMLP On the subject of game difficulty...
For the most part the Japanese versions were *easier* than the North American releases. There's a few exceptions like the original Super Mario Bros 2 that never made it stateside until Allstars on the SNES because it was deemed too hard (and other reasons) by Howard Phillips.
The North American releases were actually made harder to combat the rental market. If you are to rent a game and beat it in a night or two you would have no reason to buy the game so they artificially increased the difficulty. The first title that comes to mind is Bayou Billy which was so frustratingly hard but the Japanese release (I think It's called Mad City) you could actually beat and it was definitely nore balanced. There's of course lots of other titles that had their difficulty increased specifically for North America.
I had Metal Gear on NES... Except I was spared from playing it. As soon as you started the game it would freeze up. It would play the title screen and the demo mode just fine though. I don't know if I should be happy or sad about that.
@@Gatorade69yeah the idea that "old games are hard because arcade" is nonsense. Games were hard because of the rental market. Game designers weren't sitting around going "I can't tell the difference between console and arcade audiences, and how we make money off them so I'll just act like they're the same" until some smart modern person went "what if you make game for console?" and blew everyone's mind. I feel like it's a great example of "were so smart today" thinking.
The difficulty of games that weren't ports had nothing to do with the arcades.
@@LittlepipMLP the ironic part is the Japanese versions of games like Battletoads and The Simpsons Arcade Game were considerably easier then the American versions.
June 17: Rerez devotes 50 minutes to explaining how bad Snake's Revenge is.
June 21: Nintendo announces that Snake's Revenge is coming to the Switch.
Life is funny sometimes...
They predicted it
I would rather have the twin Snakes back on the Nintendo switch for this master collection coming out
Maybe they saw it in some video game news and made this in response?
I'm glad they made this video or I might have bought that trash.
Did Rerez just edited the time length of this video?
It's honestly amazing how the original Metal Gear has THREE different sequel games (Metal Gear 2: Solid Snake, Metal Gear: Snake's Revenge, and Metal Gear: Ghost Babel) and all three aren't canon to one another.
Are the acid games also continuation’s of the first game?
Ghost babel is a sequel to the first metal gear, and not the second one?
@@seymorbuns5363 It could be. Acid and Acid 2 are in their own timeline and the Snake from Acid is said to have a millitary background, but there is zero mention of Outer Heaven at all, so we can't confirm if MG1 is canon to it. Tbh, you could even slot in either MG2 or Ghost Babel and they work pretty much fine. There's too much conflicting stuff for any of the Solid games to be canon to it and Acid 2 though.
@@hoad1111 it directly conflicts with the plot of MG2 and MGS1 and the only references made to other games are to MG1 and somehow MGS2 even though it released before MGS2 did. Most people assume Ghost Babel is a made up story in-universe to be the setting for Raiden's VR training.
@@hoad1111 Yeah. It takes place after MG1 and revealed Snake had to retire because the Outer Heaven incident went public, which made him a celebrity, but lousy for stealth missions.
I like how in the codex conversation he goes AHHHHHHHHHHHH but then he has the decency to say “OVER” to end the call.
That was the Rerez team's edit.
Hilarious nevertheless LOL
Whenever I see a new episode of just bad games I know I’m in for the worst time in the best way
If I wasn't convinced they frustrate themselves on purpose, I'd wonder if they were still mentally sound.
Snake's Revenge will always be canonical....in my heart
Why I love seeing other people suffer with the games of my youth?
I'm a month late, but when it's over 25 minutes, I get popcorn
@@dn22pkkdd476me too. Seems like its still in our hearts despite the game is broken.
Fun fact: If you call the codec buddy who gives you boss info while fighting Big Boss in Metal Gear 2, he goes on this wild tangent about a rumor where Big Boss (after being severely wounded in the events of MG1) supposedly became a test subject for a "Snatcher" experiment (a reference to Kojima's sci-fi adventure game of the same name); which has turned him into a cyborg.
I mention this because it amuses me that both Snake's Revenge and MG2 make the same strangely specific stupid plot twist.
Meryl is also a character in Policenauts. Although that's set in 2040 and she looks maybe 10 years older than her MGS1 counterpart. Policenauts Meryl is basically the Power Girl to MGS Meryl's Kara Zor-El.
The funny thing is that the dialogue in MG2:SS is actually not even meant to be lore, it is meant to be a reference to SR:MG2, because it is the earlier game. Just that absolutely nobody got that reference until years later because one game was not localized and the other only had its localized version released to avoid selfcompetition and overlap.
@@lpfan4491 I could be wrong but I always assumed that at the time Kojima would've had little idea about what Konami was doing with Snake's Revenge beyond that it existed, considering he wasn't even aware it was happening until a co-worker told him by happenstance. He also probably couldn't have played it on his own back then, as it never had a Japanese release.
It strikes me as more likely it was a wild coincidence, with the unknown scenario writer of SR just happening to be on the same wavelength as Kojima for that one moment.
I feel games like Metal Gear and Snakes Revenge emphasize the importance of a key ring, or at least more descriptive keys, in modern games. Imagine going through fallout or elder scrolls and you have to shuffle through the pile of keys you collect throughout the game just to open a single door you can’t lock pick.
You can do this in Judgment, as long as you don't buy the upgrade that tells you which key goes where
And most of the keys have different models, so it's actually reasonable to remember them
I guess you're no......."Master of Unlocking."
@@eduardopena5893 I’m no Jill “Sandwich” Valentine, no.
@@tonybippitykaye I've got THIS!
"Vermon CaTaffy" and "Higharolla Kockamamie" really aren't that weird when you remember that the actual canon Metal Gear games have characters with names like "Hot Coldman".
On the other hand, both names sounds like they belong in some weird Reagan-era movie about an all-American hero trying to overthrow totally-not-Gaddafi and totally-not-the-Ayatollah-Khomeini.
@@IsmailofeRegime The third season of The Transformers cartoon had Abdul Fakkadi, who was the ruler of Carbombya. Casey Kasem quit the show in protest.
@@IsmailofeRegimehank you. I knew about Gaddafi, but had no clue who Kockamamie was in reference to. I also remember BIG Boss was named Commander South, in reference to Colonel Oliver North of the Reagan-era Iran-Contra scandal. Ultra Games, skipping official back story to be politically topical.
It's really funny how Snake's Revenge has names like Highrolla Cockamamie and Kojima would go on to have characters named Die-Hardman, Heartman, and Deadman in Death Stranding. I really enjoy the game but those names are weird.
Still got nothing on Tomino names... Quattro Bajeena?! Paptimus?.. FULL FRONTAL?!!!
@@KasumiRINA Nah fam, that ain’t nothing compared to the names in Star Wars Kinect which are hilarious. Fenelle Druce and Dar Singe 😅
@@KasumiRINA Then there is this guy with a girls name
@@thedarklink9000KAMILLE IS A MAN'S NAME! *punches everyone in sight*
I raise everyone Nasu and Western names in Fate, from Sola-Ui Nuada-Re Sophia-Ri to Ophelia Phamrsolone and Kirschtaria Wodime.
Tbh, that did not start in Death Stranding. Hot Coldman in Peace Walker started the trend.
So John's master plan was to get himself captured on purpose, resulting in him going missing (possibly dead) so just Snake could get into the enemy base because he somehow knew the guards were raised in a barn? That's some 4D Chess John's playing there with those tactics!
When UrinatingTree was still reviewing games, he had a mini series called Half-Assed Theatre; this was one of those games he covered, where he played John as a very gay guy. Looking at this game again after so many years, John seems to be a gay Rambo, which I can appreciate.
Yes, that is the first thing I think of when I think 'Snake's Revenge.' A crappy, outdated vid from 2008.
@@QJ89 That's some old school youtube right there
Considering how he turned out to be a double agent, that actually makes more sense. He either knew the guards would do that from his time with the enemy, or he deliberately told them to leave the door open.
He's an infiltration pro
And so the prophesy has been fulfilled and Snake's Revenge was re-released into the world in the MGS collection Vol 1.
I wasn't sold on a heavy duty tank but once I learned it can attack from all angles my dream of attacking at an obtuse angle can finally be fulfilled.
Nah, attacking at right angles is clearly the way to go
@@UltimaDoombotMK1 Please do not trample on my obtuse dreams.
@@Geno746 I shan't, for they are valid. I'm just saying, tactically, you want to be using right angles
I do give this game some credit. It inspired Kojima to make a proper Metal Gear 2, starring Mel Gibson on the MSX and that one art piece everywhere else. And that’s why we have Metal Gear as we know it. For better or worse.
And Sean Connery as Big Boss.
Policenauts is literally just Anime Lethal Weapon, i guess Mel was his favorite actor at that time, not anymore tho it seems
@@tedjomuljono3052Snatcher is anime Blade Runner.
@@tedjomuljono3052pretty hard to continue being a fan of Mel with how batshit insane he became. Heard he's trying to pull off Oliver Stone / Steven Seagal and star in some russian propaganda movie.
@@KasumiRINA Nah, just a John Wick prequel.
It's worth noting that not only were they told to "make the game different" and all that, but the code they were given was PROTOTYPE CODE.
WHAT.
@@turricanrocks1552 To be fair, since it applies to the first game, MSX2 and NES don't even run on the same processor (Z80 and 6502) so they likely didn't got any code at all.
@@LeSarthois Yeah, fair enough.
Who knows what blood curdling war machines the enemy have sniffing us out... "TH-cam premium ad plays"
My mom bought me this game on purpose...by accident. There's this game called "Snake Rattle and Roll" that I loved, and the local video game store, Funcoland, had like a menu/news letter thing that listed all the games they had. My little kid brain saw "Snakes Revenge" coming right after my Snake game in alphabetical order and figured this must be the sequel and asked my mom to get it for me as it was only like 8 bucks. Boy, was I surprised when instead of a fun game with snakes, she brings home this impossible army man game.
Since this game is called Snake’s Revenge, and Big Boss is the only character who mentions *wanting* revenge, I think that might be an incredible called-shot about Big Boss’ backstory 🤔
Because Big Boss’ old name was Naked Snake.
They really did just take a shot in the dark and hit a bullseye
Well, we already had the twist that he was Solid Snake's father (cloning would only come into play in MGS1), and Solid Snake is a codename, so it wasn't the hardest shot to take.
@@PosthumanHeresyWasn't the whole father thing from MGS1, though? His last words in MG2 didn't have that
@@IzzuddinRafliNope; his last words about him being Snake's father were in MGS4, weren't they?
The people who were doing Konami's US instruction manuals and stuff rhad a tendency to just... *make things up*
This produces things like the whole alternate US Contra continuity, which exists only because of the manuals. Then you have Gradius calling it's bosses "Mayors".
Even when this works, like in the Legend of the Mystical Ninja where the wacky instruction manual compliments the game, the manual still talks about a nonexistent "Dragonbeast".
I have a hint for you, it wasn't just Konami or the US making up random stuff for manuals
Localized manuals were really a free for all. Just that it is a major issue for Snake's revenge specifically because only the localized version of the game actually released. For NES Metal Gear, the misconceptions introduced were more easily dispelled because "hey, all this nonsense isn't in the japanese manual".
another example: the english manual for castlevania 3 claims trevor got his whip from “the poltergeist king”
Fun fact! Ishkabibil, or rather, ishkabibble, is some old-timey slang that basically means "no big deal" or "who cares?"
Considering the game Adam and Shane just sufferered through, I'm gonna go out on a limb and say that they care. They care *a lot*.
I looked up what you were talking about and found out it came from a guy with the stage name Ish Kabbible. He got the name from a faux-Yiddish word.
The guy who made the Animaniacs and also Freakazoid always would use Ishkabible when making comedy bits as kind of a nonsensical word..
Fun fact: Snake's Revenge was confirmed as being part of the upcoming Metal Gear: Master Collection. That's right, you'll soon be able to play this masterpiece in HD!
Gives me hope that there might be more less popular games in the rest of the collection.
Like Ac!d 1&2.
@@hatad321I am hoping too. Plus also Portable Ops and its Plus expansion!
It'll at least have save-states this time so now the pain is less painful.
Right, about those replys… … …
So... with more square like pixels?
Nintendo just announced Snake's Revenge is coming to the Switch.
Your timing with this video was really incredible.
The plushie advertisement in the beginning felt like a fake parody of a commercial in the very best way possible.
I didn't realize until years after this game's release that it was not an official metal gear game, but that being said, I loved this game as a kid.
But it is an official Metal Gear game... just not a canon game.
@@LUCKO2022Yep. While "Snake's Revenge" isn't a very good or Canon MGS game; its still an MGS game regardless. Just not one that Kojima himself is a huge fan of.
@@shawnfields2369I think Kojima actually likes this one, but in an ironic way.
The box art was oddly censored at Europe region for Snake's Revenge, removing all guns and even the lady on the cover got a censorship treatment. So it looks bit awkward with Snake having his fist raised as Metal Gear is at the background ready to kill him.
Well, that is surprising. Who would've imagined a bad sequel would've led to the man who made the franchise retcon it out of existence with a proper stellar sequel. Hat's off to you Kojima
Remember when James Cameron tried that with Terminator? And when Ridley Scott tried it with Alien? Kojima who wishes he was a movie director does their job better some times.
At the time that Snake's Revenge was released, Konami of America would make up their own story for the manuals, which had nothing to do with the actual in-game story. This is why the backstories for Metal Gear NES and Snake's Revenge are so strange and are never mentioned in the games themselves. The MSX2 release of Metal Gear in Europe got the proper backstory for the game in the manual. Even worse, because Snake's Revenge was never released in Japan, we don't know what its real backstory was supposed to be beyond the limited information in-game.
The title Snake's Revenge made no sense at the time either, and may also have been made up by Konami of America. By pure coincidence it does make sense now, as Big Boss was retconned in MGS3 to have once been known as Naked Snake. Another funny coincidence related to the later games is how Peace Day never came in Peace Walker but World Peace Day is declared in Snake's Revenge.
The requirement to swap keycards for doors was implemented because Kojima wanted to simulate the feeling of frantically searching for the correct keycard to a door. He wanted to implement a similar system in MGS1 (presumably like that in MG2) but he was thankfully talked out of it.
The MSX2 release of MG2 doesn't have a list of names you can call on the radio, you have to keep track of the radio frequencies yourself like MG1. You can however type in the frequencies to the radio using the MSX2's keyboard, which is pretty cool.
You guys know damn well you did the 52 card pick up bit as an AVGN reference considering he covered the original game years ago and I love you guys for that.
So you love plagiarism
@andrewcruz1931 one writer plagiarized. James never did
I mean, a super soldier American football team using sports tactics on the battlefield, IS pretty on brand for Metal Gear.
Yeah; that does actually sound like something you'd see in a Metal Gear Solid game. Could be as a reference to a sports team; or as an actual boss or boss codename. I mean; they had something as crazy as Dead Cell in MGS2; with a ballet dancing vampire like man named Vamp;
a roller-skating former bomb disposal specialist turned terrorist named Fatman;
I think there was one guy with ravens or something? I forget I haven't played MGS2 in a long time... And also; their leader was the former president of the United States; AND the perfect clone of Big Boss; (Solidus Snake) AND also; he also raised Raiden; to be the perfect child solider; as well. So yeah; basically; Metal Gear Solid has a lot of insane stuff; but that's part of why it's a great series overall.
fun fact the grenade trio bosses on the ships have actual names... apparetnly they are named Harry, Curly and Moe
Is "Harry" a typo on your part, or did they really misspell "Larry"?
@@KasumiKenshirou Probably because Harry is easier than Larry for Japanese.
@@KasumiKenshirou i looked back at where i heard it... and yes they did spell it HARRY instead of LARRY
Little off topic, I feel like the Game Boy Color version of Metal Gear Solid is extremely underrated for how fantastic of a game it is. It's one of my favorite Game Boy Color games.
The names on the back of the box are straight up GI Joe level of corny, maybe even worse.
Also, John being a turncoat at least makes his decision to surrender immediately on the off chance that the enemy might leave the door open less dumb. I almost expected us to find him dead in a crate somewhere.
Ah; so John being a traitor does make him surrendering early on less dumb; you're right. And yep, the names are GI Joe level stupidity. But remember, Metal Gear characters just HAVE dumb codenames like that throughout the series; and even though Snake's Revenge is non-canon, it's still got the dumb names. But official characters still have dumb names, like Liquid Snake, or Otacon(which is the shortened versions of both "Otaku" and "Convention", as explained by Otacon himself), or "Quiet"; or Revolver Ocelot; oh wait, that's not really a dumb name; Ocelot does a lot of cool things in the series; and is directly connected to The Boss and Big Boss, but it's never explained how. At least; not to me...
We’re gonna need a lot of POT’s to go through this game.
I think the developers were on all the POT’s
We're also gonna need a lot more hemp to tie this story together.
@@gratuitouslurking8610 This game would have been greatly improved if they substituted the key cards for fuse boxes.
@@viscountrainbows2857 Spoony references? I wasn't expecting that in 2023.
@@KasumiKenshirou Yeah I'm showing my age here
The best episodes yet.
I love this version of Snake, how you made him talk and such. Made me laugh, and also man, Konami that was awful what they did.
Great work on this video.
May give the games a try one day
Man, I love seeing random people in an odd position dressed up as the airforce pilots while riding wheelchairs with propellers at 16:27 instead of birds.
Snake's Revenge was pretty much the Survive of the 'original series' back then.
Ok furry
i played this game in 1992, it was my first MG game, and i was in love.
It tortured me, i won't lie, almost gave up on it, but then i noticed how smart this game is.
Having to leave on screen in a specific area to avoid being spotted was so outside the box for 1992.
the music is great , the gadgets are great.
it is a very unfair game.
i think the infinite ration glitch helped me out a lot.
While many crap on this game, i owe it a lot and i say it is a good game and i will die on that hill.
I agree I like this game better than the first
@kennymentzer8076 never had the pleasure to play the first game but I am sure I would have loved it then , I was 10 years old at the time and jumping from games like operation wolf and back to the earth to this one was amazing....same story for the snes final fantasy mistiq quest, dumbed down but for a 90s kid like me, it was a good start.
Cool video but I enjoyed this game back in the day
@@EpicLebaneseNerd You should play the original MSX game. It is actually on GOG right now, but skip the NES version, that game was trash. While I did not like Snake's Revenge but it did fix some issues what Metal Gear on NES has, mostly where enemies patrol depending on which side of the screen Snake's enters from so enemies do not instantly find Snake, which was what the original MSX game did as well but the NES game did not. The hit detection was also a bit better in Snake's Revenge. Really, it was just the opening area before John is caught, and the 2D plane sections that crapped up the game otherwise, Snake's Revenge could have been good. You should also play Metal Gear 2: Solid Snake but that one is not so accessible these day.
@@TheMortalkombat2007 i am honestly waiting for the new remaster of the metal gear games that includes the MSX versions so will play them there, i am pretty sure i have the MSX versions on ps3 on a MGS remaster disc.....and yesh, i should play them, will wait for the Remaster, if not, then will purchase them.
Calling the mech "Metal Gear 2" makes the entire thing hilarious. Really gives it an air of "SNAKE YOU NEED TO STOP THEM BEFORE THEY MAKE A BETTER GAME THAN THIS ONE"
Ha
My God, the revenge was Kojima!
Guard 1: IS THERE ANYONE?!
Guard 2 (dead): ...
Guard 1: OKAY! GOOD!
Watching this makes me want to rewatch projared's let's play of this game. He starts the first episode with "This game is not that bad." Then proceeds to spiral into madness.
“Revenge is a fool’s game.” Arthur Morgan
It says something when the sequel that involves poisonous hamsters, raising an owl for the purpose of tricking a guard that it's night-time when it's broad daylight, and someone ending a military call to answer the door for pizza is that much more gripping, easy to follow, and better as a sequel.
Which one was that?
@@FubukiTheIcyKingEither the original Metal Gear Solid(for PS1), or if we're talking about the Metal Gear timeline itself then the next game was Metal Gear 2: Solid Snake.
@@FubukiTheIcyKing Metal Gear 2 Solid Snake
@shawnfields2369 uh, what? MG2: Solid Snake was the sequel either way to the og Metal Gear, solid was ages after!
A new Rerez? And Snake's revenge to boot? Fantastic start to my weekend.
we need more rerez content like this.
Yeah 😊
That box art man Channeling some classic Rob Liefeld right there, complete with ridiculously unorthodox pose and muscles. Awesome.
14:40 Ok heli-snoops is a way too adorable name for a weapon used by presumably terrorists
"I killed war" is the best sentence ever.
I’m SO happy you guys made another money ghost plushie! I bought the first one you made so OF COURSE I was gonna waste…. I mean… buy the new one!
we need to give money ghost a friend.
money ghost needs a companion
Given I missed the first one I HAD to get this one
@@gracekim1998I'm sorry to hear that; because if I had the money, I'd gladly buy you one; Ms
Thanks! Please keep going, I always await a new upload to brighten my day, that you guys always fulfill
DO NOT BUY THIS PLUSHIE!
Money ghost: Oh no! Please don’t turn me into a marketable plushie!
Okay, i won't
This is so much better than the crappy Poorly Aged Things plush, which basically is stolen from an Xbox game.
oh hey it's the ghost of the money I wasted on this youtube merch
It's the ghost of the money I spent on the ghost of the money plush
It’s not just Robocop in there.
Pretty sure our “let me get captured” traitor friend John is Rambo.
I think they were trying to cover all the 80s action classics given how Snake on Metal Gear’s boxart is Kyle Reece from the Terminator.
And there is a device called "Metal Gear 2", just like how RoboCop 2 literally has a cyborg named "RoboCop 2" in it. (It doesn't really work since they didn't call the GAME "Metal Gear 2", though.)
1990: A Final Cyborg (Big) Boss in a Metal Gear non-canon game.
2013: NANOMACHINES, SON.
The fact Kojima wasn't told about the Metal Gear port almost reminds me of when Sakurai wasn't told about Smash Bros Brawl's development until it was publicly announced.
Snake's revenge was actually pretty good, I had it back in the 90's and played it through many, many times.
Also, Snake's Revenge probably couldn't be no worst than Metal Gear Survive
I hope you guys do more NES games. This was pretty fun.
we need ghosts and goblins.
On the plus side, one of the creators talked to Kojima and said "Hey, we made this game, but this doesn't feel authentic, would you mind taking another crack at Metal Gear?", and thus Solid Snake was created for the MSX.
So despite it's cruddy reputation and lack of canonity, it's probably one of the most important games in the franchise.
25:12 I guess Snake wasn’t ready for some football
Doofus Snake is kinda adorable. I hope he shows up in more videos.
I hope he has a team up with Bat "Mah-Pah-Rents-Er-Ded!" Man.
@@ryanbauer3680"And who are you? Some kind of bat themed super solider, with a credit card?"
Snake... what happened?! SNAKE? *SNAAAAAAAAAAAAAAAAAAAAAAAKE!!!*
I only recently discovered your videos, and it’s legit some of the best retro content on TH-cam, absolutely hilarious, incredibly informative, and focused on the games instead of a personality or character. Amazing stuff.
Konami heard you like Snake's Revenge enough to re-release it on Switch.
51:25 Kinda reminds me of that one episode of the original Transformers cartoon that took place in a fictional Middle Eastern nation that had an equally unflattering name, Carbombya.
The guards in Metal Gear are a lot like Konami, they "Feel asleep".😈
This and your Batman and robin review are my favorite ones since I absolutely love how the main characters became "guest stars" and interacted with you guys!
46:50 This is why Snake shouldn't skip leg day.
You guys rule, tysm for the plushie offer
There was a port of the original Metal Gear on old phones, the ones before smartphones hit, I had it on my Sony W810i, was a great port.
And I will say again, you guys rock!
Your conversations with Snake throughout the video were incredibly entertaining, and "Princess Coolplan Is In Another Castle" was brilliant. Another awesome job as usual, guys.
Also.... why the heck did Kojima-san put up with Konami's crap for as long as he did? Dude has saintly patience, that's for sure.
Well, Kojima didn’t have his name plastered on games until the original “Metal Gear Solid.” So he initially had to keep within Konami’s system during that game’s development. Plus, the people in Konami’s head office probably changed between “Metal Gear 2” and the original “Solid.”
@@redjed100 Mmm. All fair. I forget how few ultra-retro games actually bothered to credit real names in their production; it was very systematic back in the day. And as times evolve the head of companies had to as well.
The fact that Metal Gear development has always been this insane is hilarious and fits perfectly with the games themselves.
Yes; that's exactly what I was thinking...outside this cardboard box.
46:07 well, I guess if Big Boss is the one out for revenge that would still technically count as Snake’s Revenge. Not sure if that’s what they were going for though. I’m guessing the dev team and advertising (manual, title, game box) teams had little to no contact.
I think it is just an engrish mistake and the game was meant to mean "Snake back with a vengance" or sth along those lines.
Do a phix Rewatch ,to all you regular subscribers. Rewatch is a member only feature
And they are great!
Bonus content totally worth it 🤣😁
36:49 I somehow knew this item was supposed to bait you into the trap.
It just *radiates* the same energy as that healing station room from HL1. ..But at least getting caught there was necessary to progress
A week later, Snake's Revenge (& the NES Metal Gear) confirmed for the MGS Collection Vol 1.
Konami saw this and was like "Ok, you got it."
METAL GEAR in 1987 still is legendary even 36 years later.
Too true.
37:50 "I don't think John's seen this room." 😂😂😂
Okay… I love Metal Gear, and as a side affect hate this game, but god damnit a RoboCop Big Boss is now something I didn’t know I’ve always needed.
And now this game is part of the Metal Gear Collection Vol 1 for the Nintendo Switch.
Reality is often stranger than fiction, as this gets ported to modern consoles in October
1:50
“I hate advertisements”
Ad : Shows Up
Did anyone else come back to comment on this video after it was announced that this game is coming to switch? It's going to be part of a collection
Yeah, lol.
I bet Vol. 2 will have more larger games.
We all did.
And somehow we managed to get the ultimate meme machine that is Revengeance when Konami was this evil from the start. I guess miracles can happen.
Pretty awesome seeing they dropped a new video on my birthday. Fucking love this channel!
"Co-workers" is the thing that killed me😂
"You know those TH-cam reviews where two people with annoying voices yammer back and forth? We perfected those."
- Rerez
I recall that if you got Metal Gear Solid 3 Substance for the PS2, it came with 2 disks. With one of them having Metal Gear on the MSX, it's how i played it as a kid.
25:40 rest in peace John Madden
John looks like Rambo if he took a picture with a Game Boy Camera.
Snake's revenge was the first nintendo game that i made my parents buy me when i was 5-6 years old :D What fun was when we got nintendo, one cardridge with three games. So yeah, i did play the game to the end. Even without knowing English. More surprising, i still remember when i at the battletoads with my cousin. Still it feels that we did the impossible :D
ALL the Ultra game manuals were like that (they even used the same typeface!). I wouldn’t be surprised if they couldn’t understand a shred of Japanese but just looked at some screenshots and wrote a plot around those. Maybe they actually played the game with no context and had to invent a plot? My favorite one was one of the Ninja Turtles games that said “the SELECT button used to throw missiles, but the Shredder’s goons broke it.”
Even if you want to say nothing else good about this game, you gotta admit it has a killer soundtrack.
ah yeah that famous Kojima heard about Snake's revenge on the train story...neat that you guys were able to fit that into the episode lol