Part 4! Are you sick of me yet? The Chariot is personal progress and power, being able to go continue even through hardship in pursuit of your goal. The Chariot shadow is a tank, but more importantly than that, it’s a tank without a driver. It NEEDS something to pull it forward, and has no real aim of its own. Instead of dealing with its problems on its own, it just… sits there. Content to let someone else do the thinking for it. Justice is, well, justice. It’s blind in its verdict, fair in its judgment, and compassionate in its execution. Shadow Justice is reversed justice, with its comically large gun (disproportionate judgment) and its manipulating Chariot to do what it wants. It avoids retribution - or tries to - by hiding inside Chariot’s shell, essentially using it as a scapegoat. Both of them will revive the other if they’re not killed at the same time or close to the same time. This is because they quite literally are useless without each other - a sharp difference from the normally independent Chariot and the fair judgment Justice.
@aeircrown7994 from what little I know, the Magician being nothing but a giant mass of arms holding up a mask (as in, it literally doesn't have a head) is meant to symbolize a lack of focus and concentration, it's all over the place with no mind guiding its actions. In contrast to the upright interpretation of the card, which is generally about action and tapping into one's talents
That’s the whole point of the full moon shadows. The represent the reverse side of the arcanes. Like for example, the hanged man represents self-sacrifice and selflessness. But the boss is flying above the statues, selfishly letting the statues do the battle for him until they’re destroyed.
When i unlocked theurgy i said to myself that i wasn't gonna use it because it looked like the game wasn't balanced around the mechanic. I was doing almost 0 dmg to this boss and i use theurgy just for fun when i was about to die, thank god i did. Also i didn't played the original or fes or portable and im playing on hard and having a lot of fun
@@Thesiozs huh thats interesting, i havent played the original and im only up to the hanged man boss but all the bosses so far feel like theyd take forever to whittle down without the theurgyys
To be expected in newer games Also default game only has easy normal and hard No merciless 😅 Theres also better movesets and balanced skills so thats another reason its easy
For me the battles are great if you use proper strategy but they still hit like a truck, I think that's a good hard whereas I think when people think of difficulty it just boils down to wanting to die over and over rather than actual strategy.
@@ShadowOfMassDestruction whats usually difficult in Persona games are the Super Bosses And even those can be easy it broken personas Older games were more challenge Matador in Shin Megami had no weakness and the level scaling was harder(something remaster fixed) so is understadable If you playing on normal casual players should be able to finish the story it a few issues here and there
Pretty sure Nyx is at the end of January or February. Don't qoate me but it's pretty far off from here. I'm also pretty sure Nyx fight got uploaded on the internet ~1 to 2 weeks ago because of early copies going out.
Part 4! Are you sick of me yet?
The Chariot is personal progress and power, being able to go continue even through hardship in pursuit of your goal. The Chariot shadow is a tank, but more importantly than that, it’s a tank without a driver. It NEEDS something to pull it forward, and has no real aim of its own. Instead of dealing with its problems on its own, it just… sits there. Content to let someone else do the thinking for it.
Justice is, well, justice. It’s blind in its verdict, fair in its judgment, and compassionate in its execution. Shadow Justice is reversed justice, with its comically large gun (disproportionate judgment) and its manipulating Chariot to do what it wants. It avoids retribution - or tries to - by hiding inside Chariot’s shell, essentially using it as a scapegoat.
Both of them will revive the other if they’re not killed at the same time or close to the same time. This is because they quite literally are useless without each other - a sharp difference from the normally independent Chariot and the fair judgment Justice.
I remember reading somewhere about Chariot arcana is also associated with war, so yeah.
Wow! Nice analysis. 🔥
what about the magician, even though it has no boss battle, what is the design of it tell though?
@aeircrown7994 from what little I know, the Magician being nothing but a giant mass of arms holding up a mask (as in, it literally doesn't have a head) is meant to symbolize a lack of focus and concentration, it's all over the place with no mind guiding its actions. In contrast to the upright interpretation of the card, which is generally about action and tapping into one's talents
That’s the whole point of the full moon shadows. The represent the reverse side of the arcanes. Like for example, the hanged man represents self-sacrifice and selflessness. But the boss is flying above the statues, selfishly letting the statues do the battle for him until they’re destroyed.
Ah my favorite designs among the Arcana bosses: Chariot and Justice.
Still looking good even in the remake.
Yeah when I got into persona and was spoiling myself the whole series after dropping 4, I thought that this boss looked very cool XD
OG P3
Ah the big one is almost dow-
* uses Diarama *
WTF
When i unlocked theurgy i said to myself that i wasn't gonna use it because it looked like the game wasn't balanced around the mechanic. I was doing almost 0 dmg to this boss and i use theurgy just for fun when i was about to die, thank god i did.
Also i didn't played the original or fes or portable and im playing on hard and having a lot of fun
The bosses feel like they were given a shit ton of health just for the theurgy
@@fumky4768 for me it was Just after this boss, them the others felt too squishy even without theurgy
@@Thesiozs huh thats interesting, i havent played the original and im only up to the hanged man boss but all the bosses so far feel like theyd take forever to whittle down without the theurgyys
@@fumky4768 i also haven't played the original and i just finished reload some hours ago and yeah i stand from what i said
Looks like Theurgy cheeses the bosses pretty thoroughly, and the bosses themselves seem nerfed in general too.
To be expected in newer games
Also default game only has easy normal and hard
No merciless 😅
Theres also better movesets and balanced skills so thats another reason its easy
Judging by look, this boss was MADE to force you use Theurgy
True, but the highest difficulty makes up for it from what I've seen.
For me the battles are great if you use proper strategy but they still hit like a truck, I think that's a good hard whereas I think when people think of difficulty it just boils down to wanting to die over and over rather than actual strategy.
@@ShadowOfMassDestruction whats usually difficult in Persona games are the Super Bosses
And even those can be easy it broken personas
Older games were more challenge
Matador in Shin Megami had no weakness and the level scaling was harder(something remaster fixed) so is understadable
If you playing on normal casual players should be able to finish the story it a few issues here and there
Nyx fight when
Patience is a virtue
Pretty sure someone has already uploaded the fight
Pretty sure Nyx is at the end of January or February. Don't qoate me but it's pretty far off from here. I'm also pretty sure Nyx fight got uploaded on the internet ~1 to 2 weeks ago because of early copies going out.