Wow, tried to sleep last night, but your procedural material tutorials were so amazing, I had to binge them all. Very cool, thanks for sharing! Subscribed.
LOL I should be sleeping but yes, I did the plaster one before this - I believe last week was his procedural wooden floor for me - but have been getting the hang of things, used to hate nodes, now they're kind've addicting.
Great job. I didn't finish all of it cause it was slowing down my laptop and I was making some building textures. I will say that I'm impressed with this tutorial. Keep up the great work!
many thanks for the tutorial, Ryan and thanks for making the material packs available on gumroad - just bought the first pack, which includes the concrete material (and nine others) - superb value
Thanks on another great tutorial, am baking them to fit what I need right now, your materials always come out great! (i am making a bunker base and once i draw a ton of details like markings and signs on the baked texture, it will look great!)
Thanks for this. I like the way you explain why you do something, not just that you have to do this. BTW, when duplicating the noise textures if you Ctrl+Shift+D the new node is automatically connected to the same place as the old one so you don't then have to connect the texture coordinate to the new noise node because it's already done.
Great. Might be reused either for dried salt lake surfaces (color lighter) or rough ice lake w/ snow crust (color lighter, more reflection and mix w/ clear areas) I guess ...
Hi Ryan! Haven't commented in a while (been too busy to watch TH-cam); just wanted to say thanks for another great tutorial. I like procedural texture tutorials because they teach a lot about how nodes work, in addition to providing surfaces that don't reveal repetitive tiling! :-)
Great tutorial, I learned a lot. Those bump maps really kill performance for me, is there any way to improve that? It seems that your viewport renders progressively, while mine completely locks up. Is there any setting to change this?
Hmm, I find that using Cycles render is better when using procedural materials. So if your using Eevee, maybe change to Cycles. Also, yeah, you can combine values using the Mix RGB node, and then plug that into a single bump node.
This is great, I'm new to procedural textures and it worked so well. One question. When I used it large, as a background wall the detail was too much like it was a close-up. I'm playing around with the scale settings of some of the nodes but wondered if you had suggestions for the settings when the texture is used over a large area. Thanks again.
Giganoob question here: How do I apply this material in something that's bigger and with different dimensions than a sphere without the material looking stretched out and lowres?? Thanks in advance
One of the things I'm most uncertain about regarding procedural textures is when you should combine your textures into colours and bumps and when a texture should only be a bump. For instance, why include the cracks into the base colour, but not the gouges? Though I guess that's probably because the gouges don't necessarily add colour, and aren't as big of a deal, while the cracks are less subtle and therefore require more detail. Also, the shadows would likely be more pronounced in the cracks. At least that's my interpretation. As for procedural textures in general, it helps to break up the texture into smaller components. In this example, you just have to look at concrete and see the various parts. For instance, concrete has: 1. Roughness, some parts of which is more detailed and less detailed roughness. 2. Patches of darker and lighter areas. 3. Sometimes has cracks. 4. Sometimes has gouges. 5. Bumpiness can be either pretty "flat" or more bumpy. Then just recreate one piece at a time, like you did in your tutorial.
I love the looks of this procedural material but I can't seem to recreate it myself as I guess there's too much details in it as it keeps crashing my computer every time around the part in the tutorial where you adds the second bump node. It didn't help to reduce the size of the output file. I now realize that I should try to downsize the icosphere itself... Even though I'm not sure I dare to try again. Others than that I love your tutorials.
Thank you so much! I am learning Blender with videos like these so I thank you for posting. This is my favorite series so continue it :). I want to support the series but don't have much in the way of money so I watch a lot of your videos and watch a large chunk of it. You make money from the videos, right? Thank you :)
Ryan, you are an evil person. When I go to sleep your materials come to my mind and they keep me awake. Please stop creating high-quality content and let me sleep. Thank you for this awesome concrete btw :D
I have a question, if i were to make for example... procedural grass material is there a way i can random generate it with different colours? different twigs, leaf's locations and so on? Thanks! :)
If you making grass with just a material, then I would do that with a color ramp to make random colors. If your making grass objects and using a particle system, then you can use the object info node. Plug the "Random" from the object info node into the color and then place a color ramp in between it. Then change and add the colors.
Hi Ryan! Although I often watch and learn from your channel, I can't still get comfortable composing nodes. How did you get better at composing nodes?? I mean how were you able to compose nodes whatever you want to make or express?? (Like remember each nodes features or so???) It would be really helpful if you can share some tips from your experiences!!!
Hmm yeah. Thanks for the video idea. You might find my Procedural Nodes for beginners tutorial helpful. I go over the basics of procedural nodes: th-cam.com/video/5B244CYX1Tw/w-d-xo.html
hey - great tutorial. I have a pretty fast PC and after all the nodes and bumps, the lag gets kinda slow (large fountain bed). Is there a way to bake this texture onto the model? I'm using 2.93 now.
Yes, you could bake this. Just watch a tutorial on how to do texture baking in Blender. Also, if your using Eevee, it will probably be more laggy, then using cycles. Thanks!
@@RyanKingArt Its laggy for me in cycles too (could be my machine but it was crashing blender for me which has never happened constantly before for me). I actually ended up changing what I was trying to do to your plaster material which seems to go no trouble so all good!
what kind of computer software do you use? your cpu, gpu, ram, ect. - i'm buying a new laptop and my current one was having a really hard time when i got to the bump node and I'm trying to find something that won't die whenever i try to make a slightly complicated texture. thanks!
Here are my PC Specs: I built my own PC: • Ryzen-3900X CPU 12 Core 24 Threds • Cooler Master CPU Liquid Cooler • EVGA Supernova 1000 Watt Power Supply • RTX 2080 Super WINDFORCE OC 8G Graphics Card • SAMSUNG 500 GB Solid State Drive • WD 6TB WD Black Performance Internal Hard Drive • 3000 MHz DDR4 32 GB Ram • Thermaltake Level 20 MT ARGB Mid Tower Computer Case • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
I find that procedural materials work better in cycles, so if your using eevee, you could try it in cycles. You could also try just using a single bump node, and combine the bump maps with a Mix RGB.
@@RyanKingArt was using cycles, I'd found that it only tanked my performance in material preview mode, I just made sure to use rendered view instead and it cleared up. Thanks for the advice though! :)
Stupid question but is it possible to transfer the material to a sculpt alpha for example ? (or "applying" the material to a mesh. not sure to be clear :) ) (thx for your videos ! :) )
Are you wondering if you can use the material as a texture brush for sculpting? If you' like to "apply" the material to the mesh, texture baking is what you'd want I think. You could look up some tutorials on how to do texture baking. That way, you could turn the procedural texture into texture maps, Like Diffuse, Normal, and Roughness maps.
Here are some tutorials that should help you, from Grant Abbitt's Channel: How to Bake Textures: th-cam.com/video/MUTdHgif65g/w-d-xo.html&t How to make Texture Brushes: th-cam.com/video/-YWte1cqYBA/w-d-xo.html&t Hope these help.
I made a video specifically about the Mix Node: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
I watched this tutorial earlier today. Now I am trying to watch a second time and getting error messages. So 1) excellent tutorial. and 2) why can't I watch it again?
Hmm, I tested it out, and when using Cycles, it isnt very laggy at all, but when using Eevee, or the material preview, it is pretty laggy. Are you using Eevee?
Purchase the Project Files and help support me:
Patreon: www.patreon.com/posts/45012717
Gumroad: ryankingart.gumroad.com/l/xgvVh
Thank you for taking 14 minutes of my time instead of me bullying my texture folder with more downloaded concrete materials
you are welcome. Lol
Wow, tried to sleep last night, but your procedural material tutorials were so amazing, I had to binge them all. Very cool, thanks for sharing! Subscribed.
Thanks for watching!
LOL I should be sleeping but yes, I did the plaster one before this - I believe last week was his procedural wooden floor for me - but have been getting the hang of things, used to hate nodes, now they're kind've addicting.
You have no idea how much this has helped me to get a better grasp of node combinations. Thanks my man.
Glad to hear that it helped you!
@@RyanKingArt you have instagram? I'd love to tag you on my next exploration.
Sorry no, I don't use instagram. You can just leave a link to my video or something like that, If you'd like to.
This was a lot simpler than I expected. Thank you Ryan
glad you like it!
Great job. I didn't finish all of it cause it was slowing down my laptop and I was making some building textures. I will say that I'm impressed with this tutorial. Keep up the great work!
Thanks for watching.
This video is very helpful for me. Thank you! (from South Korea)
Glad it was helpful!
Thank you so much for this tutorial! It was excellent, you explained everything the perfect amount and very clearly! :)
glad you like it! thanks for watching.
Perfect! Exactly what I'm looking for!
glad it helped!
many thanks for the tutorial, Ryan
and thanks for making the material packs available on gumroad - just bought the first pack, which includes the concrete material (and nine others) - superb value
thank you for your support!
thank you so much bro i tried other ones they don't work but this one does, thank you so much for this tutorial ,
welcome!
Thank you!. Love how you explain everything. efficient and straight to the point. Keep it up!
Thanks for watching!
Really clear and well explained tutorial! Thank you very much!
Glad it was helpful! thanks for watching!
Great tutorial! Looking forwards to seeing more of your content. Keep it up!
Thanks Abraham!
You're great, thanks to your videos I'm understanding how shading works. and I enjoy it a lot. Thank you
thank you for watching!
I learned so much from this tutorial. Actually insane what you can do with a couple nodes
glad you like it! Thanks for watching.
Dude Im creating my first ever animation and this helped out SO MUCHHH!!
glad it helped!
Fast and effective, thank you.
Thank you for watching. Glad it was helpful.
So god damn useful, keep up the good work
Thanks for watching
insanely helpful, seriously
glad it helped!
awesome tutorial, just what i was looking for :) thank you!
You're welcome!
Thanks on another great tutorial, am baking them to fit what I need right now, your materials always come out great! (i am making a bunker base and once i draw a ton of details like markings and signs on the baked texture, it will look great!)
Cool!
Good working boss! Hello from Turkey
Hello! I'm from Oregon USA.
Thanks for this. I like the way you explain why you do something, not just that you have to do this. BTW, when duplicating the noise textures if you Ctrl+Shift+D the new node is automatically connected to the same place as the old one so you don't then have to connect the texture coordinate to the new noise node because it's already done.
Thanks for the tip!
I just subscribed. Thanks for sharing your knowledge.
Thank you! I really appreciate it!
Great. Might be reused either for dried salt lake surfaces (color lighter) or rough ice lake w/ snow crust (color lighter, more reflection and mix w/ clear areas) I guess ...
Thanks
Great walkthrough, appreciate it!
Thanks for watching!
Hi Ryan! Haven't commented in a while (been too busy to watch TH-cam); just wanted to say thanks for another great tutorial. I like procedural texture tutorials because they teach a lot about how nodes work, in addition to providing surfaces that don't reveal repetitive tiling! :-)
Hi Wing! Glad to hear from you. Glad you enjoy the video!
Great tutorial, I learned a lot.
Those bump maps really kill performance for me, is there any way to improve that? It seems that your viewport renders progressively, while mine completely locks up. Is there any setting to change this?
Hmm, I find that using Cycles render is better when using procedural materials. So if your using Eevee, maybe change to Cycles. Also, yeah, you can combine values using the Mix RGB node, and then plug that into a single bump node.
At around 10:17 when I add a second bump node and try to view the final product, Blender crashes. Does anyone know what's wrong?
Are you using Blender Eevee? I find that Eevee acts more laggy, and can sometimes crash, when making complex procedural materials.
@@RyanKingArt I think that was it, thanks!
If I want to do this for like another object and I just copy and past all this instead of having to do it allllllllll over again?
No, you can re-use it. Use the asset browser to add it into other Blend files, or just append in the material.
really comprehensive video but i think i’m missing something. is there a reason why the material shows on default meshes but not imported meshes?
you just need to select the mesh, and then on the material drop down, select the material, to add it to the object you want.
Really nice!
Thank you!
really nice!
Thank you very much!
The BEST!
Thanks! : )
Hi Ryan! thanks for the video, I've a question, now how can I add a water puddle to it?
hmm, not exactly sure how, but it totally can be done.
@@RyanKingArt yeah! hope I found the way out.
This is great, I'm new to procedural textures and it worked so well. One question. When I used it large, as a background wall the detail was too much like it was a close-up. I'm playing around with the scale settings of some of the nodes but wondered if you had suggestions for the settings when the texture is used over a large area. Thanks again.
You can change the scale values on the mapping nodes, to make the texture smaller.
thanks!!!
@@kelleyquan9039 your welcome!
Giganoob question here: How do I apply this material in something that's bigger and with different dimensions than a sphere without the material looking stretched out and lowres??
Thanks in advance
Great!!!
Thanks for watching 👍
new subscriber! love your tutorials. would absolutely love to see some new shader tutorials
thanks for the sub!
One of the things I'm most uncertain about regarding procedural textures is when you should combine your textures into colours and bumps and when a texture should only be a bump. For instance, why include the cracks into the base colour, but not the gouges? Though I guess that's probably because the gouges don't necessarily add colour, and aren't as big of a deal, while the cracks are less subtle and therefore require more detail. Also, the shadows would likely be more pronounced in the cracks. At least that's my interpretation.
As for procedural textures in general, it helps to break up the texture into smaller components. In this example, you just have to look at concrete and see the various parts. For instance, concrete has:
1. Roughness, some parts of which is more detailed and less detailed roughness.
2. Patches of darker and lighter areas.
3. Sometimes has cracks.
4. Sometimes has gouges.
5. Bumpiness can be either pretty "flat" or more bumpy.
Then just recreate one piece at a time, like you did in your tutorial.
Thanks for the feedback.
@@RyanKingArt
You're welcome. Though it's just more me trying to break it all down for myself.
Thank you for this :)
Your very welcome!
I love the looks of this procedural material but I can't seem to recreate it myself as I guess there's too much details in it as it keeps crashing my computer every time around the part in the tutorial where you adds the second bump node. It didn't help to reduce the size of the output file. I now realize that I should try to downsize the icosphere itself... Even though I'm not sure I dare to try again. Others than that I love your tutorials.
For a material its actually pretty advanced :-])
Yeah. Thanks!
You are a FIREBALL in this, how do you learn to make all this?? Greetings, you are the best, thanks a lot!!
thanks for watching! It took lots and lots of practice and watching many tutorials over many years. and I still have a lot to learn! : )
Thank you so much! I am learning Blender with videos like these so I thank you for posting. This is my favorite series so continue it :). I want to support the series but don't have much in the way of money so I watch a lot of your videos and watch a large chunk of it. You make money from the videos, right? Thank you :)
Yes, my videos are monetized. Thank you!! : )
@@RyanKingArt :)))
i ended up making a tiny colored pixeled conrete i dont want that how to i change it
oh wait ic ould turn up subdevision
Also wondered - are procedural textures more prone to jittering or moire-ing when animating the model?
No, not that I know of.
Ryan, you are an evil person. When I go to sleep your materials come to my mind and they keep me awake. Please stop creating high-quality content and let me sleep. Thank you for this awesome concrete btw :D
I hope your being sarcastic. thanks for watching. : )
Of course, I'm sarcastic. It's almost 3 AM and I'm trying to increase the quality of materials. Because of you, you brilliant artist :D@@RyanKingArt
Haha ok, sometimes its hard to tell in a TH-cam comment 😁 @@bahadirumac
@@RyanKingArt Haha yes sure. 😄 You're a great material artist, and i admire your point of view to the physical materials on real world 🙏🏼
I watched the full tutorial 3 times and my concrete always ends up so ugly :( I don’t understand what I’m doing wrong
for some reason, I can not set the second nix node to multiply, I only have 4 options there. Them being float, vector and color. What did I do wrong?
change the Mix node to Color. Then from there, you can change it to multiply.
@@RyanKingArt oh I see, thank you
I have a question, if i were to make for example... procedural grass material is there a way i can random generate it with different colours? different twigs, leaf's locations and so on?
Thanks! :)
If you making grass with just a material, then I would do that with a color ramp to make random colors.
If your making grass objects and using a particle system, then you can use the object info node. Plug the "Random" from the object info node into the color and then place a color ramp in between it. Then change and add the colors.
@@RyanKingArt Thanks for the reply! :) Will try that out! :)
@@cantthinkofaname925 Hope it helps!
@@cantthinkofaname925 By the Way, I like your TH-cam profile name. Lol!
any idea how to add displacement?
check out my tutorial on how to use displacements: th-cam.com/video/xF-l5d80oCU/w-d-xo.html
Superb
Thanks!
5th view by 🇮🇳India of karnataka and 2 nd comment
Nice!
@@RyanKingArt I am also your subscriber bro
@@ullasgowdrulive3376 Thank you so much! I appreciate that!
Hi Ryan!
Although I often watch and learn from your channel, I can't still get comfortable composing nodes. How did you get better at composing nodes?? I mean how were you able to compose nodes whatever you want to make or express?? (Like remember each nodes features or so???)
It would be really helpful if you can share some tips from your experiences!!!
Hmm yeah. Thanks for the video idea. You might find my Procedural Nodes for beginners tutorial helpful. I go over the basics of procedural nodes: th-cam.com/video/5B244CYX1Tw/w-d-xo.html
How I can export this into microsoft word?. urgent please
Umm, I don't think you can export a procedural material into a word document program.
Amazing content 🙌💪👌👍
Thank you!
@@RyanKingArt you are great
hey - great tutorial. I have a pretty fast PC and after all the nodes and bumps, the lag gets kinda slow (large fountain bed). Is there a way to bake this texture onto the model? I'm using 2.93 now.
Yes, you could bake this. Just watch a tutorial on how to do texture baking in Blender. Also, if your using Eevee, it will probably be more laggy, then using cycles. Thanks!
I'm having the same problem 2.93 doesn't seem to like this texture at all
@@eamonncfinn Hmm yeah, I just opened it up, and its very laggy in Eevee. But in Cycles render its pretty fast.
@@RyanKingArt Its laggy for me in cycles too (could be my machine but it was crashing blender for me which has never happened constantly before for me). I actually ended up changing what I was trying to do to your plaster material which seems to go no trouble so all good!
@@eamonncfinn Oh ok.
Great tutorial
Thanks!!
what kind of computer software do you use? your cpu, gpu, ram, ect. - i'm buying a new laptop and my current one was having a really hard time when i got to the bump node and I'm trying to find something that won't die whenever i try to make a slightly complicated texture. thanks!
Here are my PC Specs: I built my own PC:
• Ryzen-3900X CPU 12 Core 24 Threds
• Cooler Master CPU Liquid Cooler
• EVGA Supernova 1000 Watt Power Supply
• RTX 2080 Super WINDFORCE OC 8G Graphics Card
• SAMSUNG 500 GB Solid State Drive
• WD 6TB WD Black Performance Internal Hard Drive
• 3000 MHz DDR4 32 GB Ram
• Thermaltake Level 20 MT ARGB Mid Tower Computer Case
• ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
awesome tutorial! my performance took quite the dip making it though, any tips on clearing that up? :)
I find that procedural materials work better in cycles, so if your using eevee, you could try it in cycles. You could also try just using a single bump node, and combine the bump maps with a Mix RGB.
@@RyanKingArt was using cycles, I'd found that it only tanked my performance in material preview mode, I just made sure to use rendered view instead and it cleared up. Thanks for the advice though! :)
nice bro
Thanks!
my computer did not like rendering that lol, but it looks awesome these procedural material tutorials are great
thanks for watching!
Stupid question but is it possible to transfer the material to a sculpt alpha for example ? (or "applying" the material to a mesh. not sure to be clear :) )
(thx for your videos ! :) )
Are you wondering if you can use the material as a texture brush for sculpting?
If you' like to "apply" the material to the mesh, texture baking is what you'd want I think. You could look up some tutorials on how to do texture baking. That way, you could turn the procedural texture into texture maps, Like Diffuse, Normal, and Roughness maps.
@@RyanKingArt yes, use it as a texture brush as I'm looking for 3D printing :)
Here are some tutorials that should help you, from Grant Abbitt's Channel:
How to Bake Textures: th-cam.com/video/MUTdHgif65g/w-d-xo.html&t
How to make Texture Brushes: th-cam.com/video/-YWte1cqYBA/w-d-xo.html&t
Hope these help.
@@RyanKingArt Thank you !
idk for some reason I am not able to see mix rgb node
I made a video specifically about the Mix Node: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html
In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
@@RyanKingArt thank you so much 😊
I watched this tutorial earlier today. Now I am trying to watch a second time and getting error messages. So 1) excellent tutorial. and 2) why can't I watch it again?
Hmm, I dont know. What is the error? Might be an issue with TH-cam.
My computer CPU is 3950X and 32G Ram, but following this procedural textureing steps, It gets really slow.. is this normal?
Hmm, I tested it out, and when using Cycles, it isnt very laggy at all, but when using Eevee, or the material preview, it is pretty laggy. Are you using Eevee?
@@RyanKingArt Yes, I thought that EEVEE is usually faster than cycles lol
I need to test it once again with cycles
Thanks
I followed the instructions but it still looks bad and I do not know if I am doing something wrong.
Hmm ok. What looks different about it?
@@RyanKingArt It looks flat and like a granite
@@bucks1583 Ahh ok. Make sure you have the bump node plugged up to the normal, and also plug the texture into the height value, on the bump node.
PROFFESIONAL TEXTUREMAN
Thanks!
i dont see mix RGB
Use the Mix Color Node instead.
Where Blend file
The Link is in the Description, if you'd like to purchase the project files.
@@RyanKingArt you didn't clarify that
@@tamoozbr Sorry.
6:45
👍
beautiful texture, but it consumes a lot of resources to be displayed, and it's only on a cub nothing else but that's enough to make my pc lag
Are you using Eevee? find that it looks better in Cycles.
best
thanks!
my laptop switch to airplane mode mid part of this!
#jetenginefan
Oh really? Thats weird.
@@RyanKingArt I’m using an old laptop from 2014. 😑 for this one, it’s ok up until the last 4 nodes. I feel bad for it really.
@@PJParan Ahh ok.
@@RyanKingArt thanks for your tutorials man! It’s supper helpful!
10:30
Its less stress here hahahahaha idk why
In every tutorial after adding bump node someone saying "It's way too strong right now"
Lol yeah 😄
R.I.P PC
thank you but my rams are dead
first!
Second! Thanks again Expert Man!
thank you!! so happy to follow your tutorial, I didn't realise how time passed :)
Thanks for watching the tutorial!