Procedural Concrete Material (Blender Tutorial)

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ธ.ค. 2020
  • In this Blender Tutorial, we will be creating this Procedural Concrete Material.
    ● Purchase the Project Files and help support me:
    Patreon: / 45012717
    Gumroad: ryankingart.gumroad.com/l/xgvVh
    ● HDRI Lighting: hdrihaven.com/hdri/?h=small_h...
    ● My Website Links:
    • All my links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: gumroad.com/ryankingart
    • Artstation: www.artstation.com/ryanking
    • Sketchfab: sketchfab.com/ryankingart
    • Blender Market: blendermarket.com/creators/ry...
    • Flipped Normals Store: flippednormals.com/creator/ry...
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 188

  • @RyanKingArt
    @RyanKingArt  3 ปีที่แล้ว +3

    Purchase the Project Files and help support me:
    Patreon: www.patreon.com/posts/45012717
    Gumroad: ryankingart.gumroad.com/l/xgvVh

  • @stefanie69
    @stefanie69 3 ปีที่แล้ว +10

    Thank you for taking 14 minutes of my time instead of me bullying my texture folder with more downloaded concrete materials

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +4

      you are welcome. Lol

  • @janthummler3548
    @janthummler3548 3 ปีที่แล้ว +43

    Wow, tried to sleep last night, but your procedural material tutorials were so amazing, I had to binge them all. Very cool, thanks for sharing! Subscribed.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +3

      Thanks for watching!

    • @sicorange3
      @sicorange3 2 ปีที่แล้ว +2

      LOL I should be sleeping but yes, I did the plaster one before this - I believe last week was his procedural wooden floor for me - but have been getting the hang of things, used to hate nodes, now they're kind've addicting.

  • @Allison_Coles
    @Allison_Coles 3 ปีที่แล้ว +8

    Thank you!. Love how you explain everything. efficient and straight to the point. Keep it up!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Thanks for watching!

  • @jweinrub
    @jweinrub 2 ปีที่แล้ว +3

    Great job. I didn't finish all of it cause it was slowing down my laptop and I was making some building textures. I will say that I'm impressed with this tutorial. Keep up the great work!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching.

  • @LindenLaserna
    @LindenLaserna 3 ปีที่แล้ว +2

    You have no idea how much this has helped me to get a better grasp of node combinations. Thanks my man.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Glad to hear that it helped you!

    • @LindenLaserna
      @LindenLaserna 3 ปีที่แล้ว +1

      @@RyanKingArt you have instagram? I'd love to tag you on my next exploration.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Sorry no, I don't use instagram. You can just leave a link to my video or something like that, If you'd like to.

  • @Everett-xe3eg
    @Everett-xe3eg หลายเดือนก่อน

    This was a lot simpler than I expected. Thank you Ryan

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      glad you like it!

  • @raisgamesnz325
    @raisgamesnz325 ปีที่แล้ว +3

    Thank you so much for this tutorial! It was excellent, you explained everything the perfect amount and very clearly! :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like it! thanks for watching.

  • @spaceamoeba
    @spaceamoeba 3 ปีที่แล้ว +3

    Great tutorial! Looking forwards to seeing more of your content. Keep it up!

  • @blackmirror2911
    @blackmirror2911 ปีที่แล้ว +1

    You're great, thanks to your videos I'm understanding how shading works. and I enjoy it a lot. Thank you

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thank you for watching!

  • @wingflanagan
    @wingflanagan 3 ปีที่แล้ว +3

    Hi Ryan! Haven't commented in a while (been too busy to watch TH-cam); just wanted to say thanks for another great tutorial. I like procedural texture tutorials because they teach a lot about how nodes work, in addition to providing surfaces that don't reveal repetitive tiling! :-)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว

      Hi Wing! Glad to hear from you. Glad you enjoy the video!

  • @rishivader2802
    @rishivader2802 ปีที่แล้ว

    I learned so much from this tutorial. Actually insane what you can do with a couple nodes

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like it! Thanks for watching.

  • @samdavepollard
    @samdavepollard ปีที่แล้ว +1

    many thanks for the tutorial, Ryan
    and thanks for making the material packs available on gumroad - just bought the first pack, which includes the concrete material (and nine others) - superb value

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for your support!

  • @L_E_365
    @L_E_365 3 ปีที่แล้ว +1

    thank you!! so happy to follow your tutorial, I didn't realise how time passed :)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Thanks for watching the tutorial!

  • @TonyIsCool45
    @TonyIsCool45 ปีที่แล้ว +1

    Perfect! Exactly what I'm looking for!

  • @rexrip1080
    @rexrip1080 2 ปีที่แล้ว +3

    Thanks on another great tutorial, am baking them to fit what I need right now, your materials always come out great! (i am making a bunker base and once i draw a ton of details like markings and signs on the baked texture, it will look great!)

  • @Seaweed_animations
    @Seaweed_animations ปีที่แล้ว +1

    Really clear and well explained tutorial! Thank you very much!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful! thanks for watching!

  • @carlostorrente9093
    @carlostorrente9093 3 ปีที่แล้ว +2

    Fast and effective, thank you.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Thank you for watching. Glad it was helpful.

  • @nitecro
    @nitecro 2 ปีที่แล้ว +1

    awesome tutorial, just what i was looking for :) thank you!

  • @TreyCoursey
    @TreyCoursey 2 ปีที่แล้ว +1

    Great walkthrough, appreciate it!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @giggs32ify
    @giggs32ify 3 ปีที่แล้ว +2

    This video is very helpful for me. Thank you! (from South Korea)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Glad it was helpful!

  • @AHandleWasAlreadyTaken
    @AHandleWasAlreadyTaken ปีที่แล้ว

    So god damn useful, keep up the good work

  • @serenitytyson279
    @serenitytyson279 3 หลายเดือนก่อน

    Dude Im creating my first ever animation and this helped out SO MUCHHH!!

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      glad it helped!

  • @phildavison319
    @phildavison319 2 ปีที่แล้ว +1

    Thanks for this. I like the way you explain why you do something, not just that you have to do this. BTW, when duplicating the noise textures if you Ctrl+Shift+D the new node is automatically connected to the same place as the old one so you don't then have to connect the texture coordinate to the new noise node because it's already done.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the tip!

  • @niklasss
    @niklasss ปีที่แล้ว

    insanely helpful, seriously

  • @vonaxeses3882
    @vonaxeses3882 3 ปีที่แล้ว +1

    The BEST!

  • @Sandra-hc4vo
    @Sandra-hc4vo 3 ปีที่แล้ว +1

    Really nice!

  • @ryankjensen
    @ryankjensen 2 ปีที่แล้ว +1

    I just subscribed. Thanks for sharing your knowledge.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you! I really appreciate it!

  • @-vascheddu-165
    @-vascheddu-165 3 ปีที่แล้ว +1

    really nice!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Thank you very much!

  • @dograishan8504
    @dograishan8504 3 ปีที่แล้ว +1

    Thank you for this :)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Your very welcome!

  • @emrecetinkaya3718
    @emrecetinkaya3718 3 ปีที่แล้ว +1

    Good working boss! Hello from Turkey

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Hello! I'm from Oregon USA.

  • @levijonn
    @levijonn 2 ปีที่แล้ว +1

    Great!!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching 👍‍

  • @DhritishreeBhuyan
    @DhritishreeBhuyan 3 ปีที่แล้ว

    Great tutorial

  • @mafflewan4583
    @mafflewan4583 4 หลายเดือนก่อน

    Giganoob question here: How do I apply this material in something that's bigger and with different dimensions than a sphere without the material looking stretched out and lowres??
    Thanks in advance

  • @gunnarbennemann7849
    @gunnarbennemann7849 3 ปีที่แล้ว

    Great. Might be reused either for dried salt lake surfaces (color lighter) or rough ice lake w/ snow crust (color lighter, more reflection and mix w/ clear areas) I guess ...

  • @esbenjon
    @esbenjon 2 ปีที่แล้ว +3

    Great tutorial, I learned a lot.
    Those bump maps really kill performance for me, is there any way to improve that? It seems that your viewport renders progressively, while mine completely locks up. Is there any setting to change this?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Hmm, I find that using Cycles render is better when using procedural materials. So if your using Eevee, maybe change to Cycles. Also, yeah, you can combine values using the Mix RGB node, and then plug that into a single bump node.

  • @gamerbros1250
    @gamerbros1250 3 ปีที่แล้ว +1

    Thank you so much! I am learning Blender with videos like these so I thank you for posting. This is my favorite series so continue it :). I want to support the series but don't have much in the way of money so I watch a lot of your videos and watch a large chunk of it. You make money from the videos, right? Thank you :)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Yes, my videos are monetized. Thank you!! : )

    • @gamerbros1250
      @gamerbros1250 3 ปีที่แล้ว +1

      @@RyanKingArt :)))

  • @prashunthapa1704
    @prashunthapa1704 3 ปีที่แล้ว

    Superb

  • @disloyalpick
    @disloyalpick ปีที่แล้ว

    new subscriber! love your tutorials. would absolutely love to see some new shader tutorials

  • @FrankCappello_official
    @FrankCappello_official 3 ปีที่แล้ว +1

    Also wondered - are procedural textures more prone to jittering or moire-ing when animating the model?

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      No, not that I know of.

  • @AnkiSandinge
    @AnkiSandinge 10 หลายเดือนก่อน

    I love the looks of this procedural material but I can't seem to recreate it myself as I guess there's too much details in it as it keeps crashing my computer every time around the part in the tutorial where you adds the second bump node. It didn't help to reduce the size of the output file. I now realize that I should try to downsize the icosphere itself... Even though I'm not sure I dare to try again. Others than that I love your tutorials.

  • @2EL69
    @2EL69 2 ปีที่แล้ว +1

    If I want to do this for like another object and I just copy and past all this instead of having to do it allllllllll over again?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      No, you can re-use it. Use the asset browser to add it into other Blend files, or just append in the material.

  • @blendergeek6230
    @blendergeek6230 3 ปีที่แล้ว +1

    Amazing content 🙌💪👌👍

  • @liferecords
    @liferecords 2 ปีที่แล้ว +1

    Hi Ryan!
    Although I often watch and learn from your channel, I can't still get comfortable composing nodes. How did you get better at composing nodes?? I mean how were you able to compose nodes whatever you want to make or express?? (Like remember each nodes features or so???)
    It would be really helpful if you can share some tips from your experiences!!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm yeah. Thanks for the video idea. You might find my Procedural Nodes for beginners tutorial helpful. I go over the basics of procedural nodes: th-cam.com/video/5B244CYX1Tw/w-d-xo.html

  • @imageloadingvideo
    @imageloadingvideo 3 ปีที่แล้ว +2

    This is great, I'm new to procedural textures and it worked so well. One question. When I used it large, as a background wall the detail was too much like it was a close-up. I'm playing around with the scale settings of some of the nodes but wondered if you had suggestions for the settings when the texture is used over a large area. Thanks again.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      You can change the scale values on the mapping nodes, to make the texture smaller.

    • @kelleyquan9039
      @kelleyquan9039 3 ปีที่แล้ว +1

      thanks!!!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      @@kelleyquan9039 your welcome!

  • @MusicalGeniusBar
    @MusicalGeniusBar 3 ปีที่แล้ว

    For a material its actually pretty advanced :-])

  • @kifayatUllah712
    @kifayatUllah712 3 ปีที่แล้ว +1

    nice bro

  • @MnlMnz
    @MnlMnz ปีที่แล้ว

    really comprehensive video but i think i’m missing something. is there a reason why the material shows on default meshes but not imported meshes?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you just need to select the mesh, and then on the material drop down, select the material, to add it to the object you want.

  • @nikittan.4863
    @nikittan.4863 ปีที่แล้ว

    what kind of computer software do you use? your cpu, gpu, ram, ect. - i'm buying a new laptop and my current one was having a really hard time when i got to the bump node and I'm trying to find something that won't die whenever i try to make a slightly complicated texture. thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Here are my PC Specs: I built my own PC:
      • Ryzen-3900X CPU 12 Core 24 Threds
      • Cooler Master CPU Liquid Cooler
      • EVGA Supernova 1000 Watt Power Supply
      • RTX 2080 Super WINDFORCE OC 8G Graphics Card
      • SAMSUNG 500 GB Solid State Drive
      • WD 6TB WD Black Performance Internal Hard Drive
      • 3000 MHz DDR4 32 GB Ram
      • Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

  • @emissaryfromhell951
    @emissaryfromhell951 ปีที่แล้ว

    my computer did not like rendering that lol, but it looks awesome these procedural material tutorials are great

  • @FrankCappello_official
    @FrankCappello_official 3 ปีที่แล้ว +1

    hey - great tutorial. I have a pretty fast PC and after all the nodes and bumps, the lag gets kinda slow (large fountain bed). Is there a way to bake this texture onto the model? I'm using 2.93 now.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Yes, you could bake this. Just watch a tutorial on how to do texture baking in Blender. Also, if your using Eevee, it will probably be more laggy, then using cycles. Thanks!

    • @eamonncfinn
      @eamonncfinn 3 ปีที่แล้ว +1

      I'm having the same problem 2.93 doesn't seem to like this texture at all

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      @@eamonncfinn Hmm yeah, I just opened it up, and its very laggy in Eevee. But in Cycles render its pretty fast.

    • @eamonncfinn
      @eamonncfinn 3 ปีที่แล้ว +1

      @@RyanKingArt Its laggy for me in cycles too (could be my machine but it was crashing blender for me which has never happened constantly before for me). I actually ended up changing what I was trying to do to your plaster material which seems to go no trouble so all good!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      @@eamonncfinn Oh ok.

  • @cantthinkofaname925
    @cantthinkofaname925 3 ปีที่แล้ว +1

    I have a question, if i were to make for example... procedural grass material is there a way i can random generate it with different colours? different twigs, leaf's locations and so on?
    Thanks! :)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      If you making grass with just a material, then I would do that with a color ramp to make random colors.
      If your making grass objects and using a particle system, then you can use the object info node. Plug the "Random" from the object info node into the color and then place a color ramp in between it. Then change and add the colors.

    • @cantthinkofaname925
      @cantthinkofaname925 3 ปีที่แล้ว +2

      @@RyanKingArt Thanks for the reply! :) Will try that out! :)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      @@cantthinkofaname925 Hope it helps!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      @@cantthinkofaname925 By the Way, I like your TH-cam profile name. Lol!

  • @DesignAutomationStudio
    @DesignAutomationStudio ปีที่แล้ว

    any idea how to add displacement?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      check out my tutorial on how to use displacements: th-cam.com/video/xF-l5d80oCU/w-d-xo.html

  • @logannash8803
    @logannash8803 4 หลายเดือนก่อน

    i ended up making a tiny colored pixeled conrete i dont want that how to i change it

    • @logannash8803
      @logannash8803 4 หลายเดือนก่อน

      oh wait ic ould turn up subdevision

  • @alexgan6784
    @alexgan6784 ปีที่แล้ว

    You are a FIREBALL in this, how do you learn to make all this?? Greetings, you are the best, thanks a lot!!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching! It took lots and lots of practice and watching many tutorials over many years. and I still have a lot to learn! : )

  • @StatueMarki-Gaming
    @StatueMarki-Gaming หลายเดือนก่อน

    for some reason, I can not set the second nix node to multiply, I only have 4 options there. Them being float, vector and color. What did I do wrong?

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      change the Mix node to Color. Then from there, you can change it to multiply.

    • @StatueMarki-Gaming
      @StatueMarki-Gaming หลายเดือนก่อน

      @@RyanKingArt oh I see, thank you

  • @honeyspringsbw7852
    @honeyspringsbw7852 2 ปีที่แล้ว

    At around 10:17 when I add a second bump node and try to view the final product, Blender crashes. Does anyone know what's wrong?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Are you using Blender Eevee? I find that Eevee acts more laggy, and can sometimes crash, when making complex procedural materials.

    • @honeyspringsbw7852
      @honeyspringsbw7852 2 ปีที่แล้ว +1

      @@RyanKingArt I think that was it, thanks!

  • @AbdulWajidSiddiqi
    @AbdulWajidSiddiqi ปีที่แล้ว

    Hi Ryan! thanks for the video, I've a question, now how can I add a water puddle to it?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      hmm, not exactly sure how, but it totally can be done.

    • @AbdulWajidSiddiqi
      @AbdulWajidSiddiqi ปีที่แล้ว

      @@RyanKingArt yeah! hope I found the way out.

  • @smmousavi3959
    @smmousavi3959 2 ปีที่แล้ว

    How I can export this into microsoft word?. urgent please

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Umm, I don't think you can export a procedural material into a word document program.

  • @scary_sauri
    @scary_sauri 3 ปีที่แล้ว

    My computer CPU is 3950X and 32G Ram, but following this procedural textureing steps, It gets really slow.. is this normal?

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Hmm, I tested it out, and when using Cycles, it isnt very laggy at all, but when using Eevee, or the material preview, it is pretty laggy. Are you using Eevee?

    • @scary_sauri
      @scary_sauri 3 ปีที่แล้ว +1

      @@RyanKingArt Yes, I thought that EEVEE is usually faster than cycles lol
      I need to test it once again with cycles
      Thanks

  • @yano5865
    @yano5865 2 ปีที่แล้ว

    awesome tutorial! my performance took quite the dip making it though, any tips on clearing that up? :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I find that procedural materials work better in cycles, so if your using eevee, you could try it in cycles. You could also try just using a single bump node, and combine the bump maps with a Mix RGB.

    • @yano5865
      @yano5865 ปีที่แล้ว

      @@RyanKingArt was using cycles, I'd found that it only tanked my performance in material preview mode, I just made sure to use rendered view instead and it cleared up. Thanks for the advice though! :)

  • @ullasgowdrulive3376
    @ullasgowdrulive3376 3 ปีที่แล้ว +3

    5th view by 🇮🇳India of karnataka and 2 nd comment

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Nice!

    • @ullasgowdrulive3376
      @ullasgowdrulive3376 3 ปีที่แล้ว

      @@RyanKingArt I am also your subscriber bro

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว

      @@ullasgowdrulive3376 Thank you so much! I appreciate that!

  • @67fabs
    @67fabs 3 ปีที่แล้ว

    Stupid question but is it possible to transfer the material to a sculpt alpha for example ? (or "applying" the material to a mesh. not sure to be clear :) )
    (thx for your videos ! :) )

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว

      Are you wondering if you can use the material as a texture brush for sculpting?
      If you' like to "apply" the material to the mesh, texture baking is what you'd want I think. You could look up some tutorials on how to do texture baking. That way, you could turn the procedural texture into texture maps, Like Diffuse, Normal, and Roughness maps.

    • @67fabs
      @67fabs 3 ปีที่แล้ว

      @@RyanKingArt yes, use it as a texture brush as I'm looking for 3D printing :)

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Here are some tutorials that should help you, from Grant Abbitt's Channel:
      How to Bake Textures: th-cam.com/video/MUTdHgif65g/w-d-xo.html&t
      How to make Texture Brushes: th-cam.com/video/-YWte1cqYBA/w-d-xo.html&t
      Hope these help.

    • @67fabs
      @67fabs 3 ปีที่แล้ว

      @@RyanKingArt Thank you !

  • @eriknelson2461
    @eriknelson2461 3 ปีที่แล้ว +1

    I watched this tutorial earlier today. Now I am trying to watch a second time and getting error messages. So 1) excellent tutorial. and 2) why can't I watch it again?

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Hmm, I dont know. What is the error? Might be an issue with TH-cam.

  • @Soulsphere001
    @Soulsphere001 2 ปีที่แล้ว

    One of the things I'm most uncertain about regarding procedural textures is when you should combine your textures into colours and bumps and when a texture should only be a bump. For instance, why include the cracks into the base colour, but not the gouges? Though I guess that's probably because the gouges don't necessarily add colour, and aren't as big of a deal, while the cracks are less subtle and therefore require more detail. Also, the shadows would likely be more pronounced in the cracks. At least that's my interpretation.
    As for procedural textures in general, it helps to break up the texture into smaller components. In this example, you just have to look at concrete and see the various parts. For instance, concrete has:
    1. Roughness, some parts of which is more detailed and less detailed roughness.
    2. Patches of darker and lighter areas.
    3. Sometimes has cracks.
    4. Sometimes has gouges.
    5. Bumpiness can be either pretty "flat" or more bumpy.
    Then just recreate one piece at a time, like you did in your tutorial.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks for the feedback.

    • @Soulsphere001
      @Soulsphere001 2 ปีที่แล้ว +1

      @@RyanKingArt
      You're welcome. Though it's just more me trying to break it all down for myself.

  • @alemakhoul4899
    @alemakhoul4899 3 หลายเดือนก่อน

    best

  • @bahadirumac
    @bahadirumac 8 หลายเดือนก่อน

    Ryan, you are an evil person. When I go to sleep your materials come to my mind and they keep me awake. Please stop creating high-quality content and let me sleep. Thank you for this awesome concrete btw :D

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน +1

      I hope your being sarcastic. thanks for watching. : )

    • @bahadirumac
      @bahadirumac 8 หลายเดือนก่อน +1

      Of course, I'm sarcastic. It's almost 3 AM and I'm trying to increase the quality of materials. Because of you, you brilliant artist :D@@RyanKingArt

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน +2

      Haha ok, sometimes its hard to tell in a TH-cam comment 😁 @@bahadirumac

    • @bahadirumac
      @bahadirumac 8 หลายเดือนก่อน

      @@RyanKingArt Haha yes sure. 😄 You're a great material artist, and i admire your point of view to the physical materials on real world 🙏🏼

  • @JayPatel-jk1us
    @JayPatel-jk1us ปีที่แล้ว

    idk for some reason I am not able to see mix rgb node

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      I made a video specifically about the Mix Node: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html
      In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.

    • @JayPatel-jk1us
      @JayPatel-jk1us ปีที่แล้ว +1

      @@RyanKingArt thank you so much 😊

  • @edstepoff
    @edstepoff 2 ปีที่แล้ว +1

    PROFFESIONAL TEXTUREMAN

  • @bucks1583
    @bucks1583 2 ปีที่แล้ว

    I followed the instructions but it still looks bad and I do not know if I am doing something wrong.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm ok. What looks different about it?

    • @bucks1583
      @bucks1583 2 ปีที่แล้ว +1

      @@RyanKingArt It looks flat and like a granite

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@bucks1583 Ahh ok. Make sure you have the bump node plugged up to the normal, and also plug the texture into the height value, on the bump node.

  • @logannash8803
    @logannash8803 4 หลายเดือนก่อน

    i dont see mix RGB

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน

      Use the Mix Color Node instead.

  • @ExpertManOfficial
    @ExpertManOfficial 3 ปีที่แล้ว +2

    first!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Second! Thanks again Expert Man!

  • @tds_FrankOfficiel
    @tds_FrankOfficiel 2 ปีที่แล้ว

    beautiful texture, but it consumes a lot of resources to be displayed, and it's only on a cub nothing else but that's enough to make my pc lag

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Are you using Eevee? find that it looks better in Cycles.

  • @tamoozbr
    @tamoozbr 3 ปีที่แล้ว +1

    Where Blend file

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      The Link is in the Description, if you'd like to purchase the project files.

    • @tamoozbr
      @tamoozbr 3 ปีที่แล้ว

      @@RyanKingArt you didn't clarify that

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว

      @@tamoozbr Sorry.

  • @razern420
    @razern420 4 หลายเดือนก่อน

    Its less stress here hahahahaha idk why

  • @ukta788
    @ukta788 ปีที่แล้ว

    In every tutorial after adding bump node someone saying "It's way too strong right now"

  • @PJParan
    @PJParan 2 ปีที่แล้ว +1

    my laptop switch to airplane mode mid part of this!
    #jetenginefan

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Oh really? Thats weird.

    • @PJParan
      @PJParan 2 ปีที่แล้ว +1

      @@RyanKingArt I’m using an old laptop from 2014. 😑 for this one, it’s ok up until the last 4 nodes. I feel bad for it really.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@PJParan Ahh ok.

    • @PJParan
      @PJParan 2 ปีที่แล้ว +1

      @@RyanKingArt thanks for your tutorials man! It’s supper helpful!

  • @xak100x7
    @xak100x7 ปีที่แล้ว

    6:45