Procedural Tile Material (Blender Tutorial)

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 67

  • @RyanKingArt
    @RyanKingArt  3 ปีที่แล้ว +2

    Help Support the Channel:
    Patreon: www.patreon.com/ryankingart
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  • @DECODEDVFX
    @DECODEDVFX 4 ปีที่แล้ว +8

    Your channel has been growing really well lately. Keep up the good work buddy.

    • @RyanKingArt
      @RyanKingArt  4 ปีที่แล้ว +1

      Thanks so much! I'm trying to make a living doing this, so I'm working hard to grow the channel fast.

    • @DECODEDVFX
      @DECODEDVFX 4 ปีที่แล้ว

      @@RyanKingArt It's definitely possible to monetize this and make it into a career. Plenty of us have done it, although it isn't always easy when you're building an audience. Sooner or later you'll have a hit video and growing your audience will get much easier.

    • @RyanKingArt
      @RyanKingArt  4 ปีที่แล้ว

      @@DECODEDVFX Cool thanks! I just recently monetized my channel.

  • @capalmer2495
    @capalmer2495 2 ปีที่แล้ว +3

    I appreciate all the tutorials on procedural textures. I'm learning a lot.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for watching!

  • @ezrameraz-lerma6604
    @ezrameraz-lerma6604 2 ปีที่แล้ว

    Yet another perfectly explained tutorial

  • @johndifool7930
    @johndifool7930 4 ปีที่แล้ว +2

    thank you very much Ryan
    I am a beginner trying to understand Blender. Your tutorials are very helpful.

  • @FUJARAHEAD
    @FUJARAHEAD 3 ปีที่แล้ว +2

    Cool. Thats what I was looking for. Im going to make it right now. Thanks Ryan.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Thank you for watching!

    • @FUJARAHEAD
      @FUJARAHEAD 3 ปีที่แล้ว +1

      @@RyanKingArt i have try it already. But now I'm lost as I try to change colors of tiles for example to green. I'm always somehow changing also the mortar colour. So the roughness is messing up also.

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Hmm, sorry I don't know how to help you unless I can see your Node setup. If you'd like to send me a screenshot of your node setup, I can take a look at it and try to help you fix the issue.

  • @johannesknorr301
    @johannesknorr301 2 ปีที่แล้ว +1

    Awesome tutorial. Love it. Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @scary_sauri
    @scary_sauri 4 ปีที่แล้ว +1

    Mind blowing!

  • @Outmind01
    @Outmind01 4 ปีที่แล้ว +3

    The tiles look great on surfaces where you'd expect them to, like floors and walls. On the rock ghost... not so much xD.
    Could you make one of your future mat tutorials about brushed metal? Or any kind of metal in general with some scratches and imperfections? That would be great.

    • @RyanKingArt
      @RyanKingArt  4 ปีที่แล้ว

      Lol! Yeah, not so good on the rock ghost. I will try to do a brushed metal tutorial. Thanks!

  • @AA-hg7xq
    @AA-hg7xq 4 ปีที่แล้ว +2

    Nicely done! I've been looking for an asphalt shingle texture for a roof. This comes close but need more randomness and overlap - as if the shingles overlap one another. Any hints? Thanks for your work, it helps all of us a lot.

    • @RyanKingArt
      @RyanKingArt  4 ปีที่แล้ว +1

      You could try to make it procedurally, but I'd say maybe just use a roof texture from a texture website. Like maybe something like this:
      cc0textures.com/view?id=RoofingTiles001

  • @Plaiditect
    @Plaiditect ปีที่แล้ว

    Love your tutorials and have learned a ton by watching. This one has me stumped. When I create an icosphere (in 3.5.1), I get a planar mapping of the brick texture onto the sphere, unlike the cylindrical mapping you show. How can I correct this without UV unwrap? Many thanks!

  • @ThereAreNoFacts
    @ThereAreNoFacts 2 ปีที่แล้ว +2

    To[p-tier explanation as always, m'man - i appreciate ya!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @RajeshJustaguy
    @RajeshJustaguy 3 ปีที่แล้ว +1

    I tried some of the textures and put them up on Instagram... its really cool, i learnt alot from your videos. Btw... i know your explanations are so clear and concise and it's a good pace.. but after you look at the whole map.. Jeez it's really huge.. It took me quite a long time to try to emulate without looking at your video lol. I think i still probably would forget somethigns now lol

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Oh, I would actually consider this a smaller node setup. You should check out my completely procedural earth tutorial. : ) I think if you keep watching tutorials and practicing, you will eventually understand what everything does and then it won't seem so complex.

    • @RajeshJustaguy
      @RajeshJustaguy 3 ปีที่แล้ว

      @@RyanKingArt True.. definitely going to check out the harder ones too lol.. Better than netflix

  • @Good-w7k7o
    @Good-w7k7o 7 หลายเดือนก่อน

    Thank you sir❤❤❤

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      welcome!

  • @wingflanagan
    @wingflanagan 4 ปีที่แล้ว +1

    Cool!

  • @MrFoxANDnoobie
    @MrFoxANDnoobie 2 ปีที่แล้ว

    Please i need help its not rendering correctly it just shows one color and I don't know how to fix it every time I try to do it it just keeps showing one color

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      one color of what? one brick color? you can change the colors of the bricks on the brick texture node.

    • @MrFoxANDnoobie
      @MrFoxANDnoobie 2 ปีที่แล้ว

      @@RyanKingArt everything’s fine until I render it it’s just renders one color

  • @S3478-c1x
    @S3478-c1x ปีที่แล้ว

    New subscriber here! your channel has excellent content :)

  • @abtarget1436
    @abtarget1436 2 หลายเดือนก่อน

    Nice😊

  • @zachariusd6473
    @zachariusd6473 2 ปีที่แล้ว

    Is there any way to make it procedurally generate as it's being stretched out? I don't want to have stretched of what's there, I want to have more tiles come from stretching. Also it didn't work when I tried it with a square... kinda sad

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      hmm you could UV unwrap your object and then use the UV texture coordinates. or just use object coordinates.

    • @zachariusd6473
      @zachariusd6473 2 ปีที่แล้ว +1

      @@RyanKingArt The problem is I'm relatively new to Blender, I'm not exactly sure how to do that.

  • @anastazjapamp
    @anastazjapamp 2 ปีที่แล้ว

    so since mix rgb is not an option anymore what to do instead? thanks for the video !

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I just recently made a video about that: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html

    • @anastazjapamp
      @anastazjapamp 2 ปีที่แล้ว +1

      Thank you 🖤

  • @xDaShaanx
    @xDaShaanx 4 ปีที่แล้ว +1

    Nice :D

  • @RS-em1ki
    @RS-em1ki 5 หลายเดือนก่อน

    💙💙💙

  • @bobbrous6997
    @bobbrous6997 3 ปีที่แล้ว +1

    thx

  • @RyanKingArt
    @RyanKingArt  4 ปีที่แล้ว +3

    Second! Lol

  • @KatlinSchirmer
    @KatlinSchirmer 4 ปีที่แล้ว

    Cool!