How to Sculpt the New Fusion 360 Logo

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • Follow along with Autodesker Tanner Reid (@TannerSReid) as he goes through the process of designing sculpted faces from an attached canvas. Then use the patch environment to create a solid model from a boundary fill.
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ความคิดเห็น • 169

  • @nrdesign1991
    @nrdesign1991 4 ปีที่แล้ว +29

    If Fusion 360 was a toolbox, I've been using only one or two screwdrivers, and wire cutters for now. My hat's off for this great CAD tool and also the supporting tutorials!

    • @adskFusion
      @adskFusion  4 ปีที่แล้ว +2

      Thanks Ennar, that means a lot to us!

    • @iamandreja
      @iamandreja 3 ปีที่แล้ว

      For me, it would be just the hammer :D

    • @dfkchase7372
      @dfkchase7372 3 ปีที่แล้ว

      Same, but before jumping into big machinery you have to learn the basics first before you branch out into more complex operations. Fusion is a big machine and should be treated as such when learning how to operate. She powerful.

  • @manwhosold111
    @manwhosold111 4 ปีที่แล้ว +5

    Really love the video man, that last line killed me though "that's it guys, pretty simple process"

  • @jasonwright9555
    @jasonwright9555 4 ปีที่แล้ว

    Thank you Tanner for the great tutorial. The amount of brilliant video and tutorial resource online about F360 makes it one of the best CAD software to learn

  • @Nooblenin
    @Nooblenin 6 ปีที่แล้ว +1

    Love the pacing of this video, usually these put me to sleep or make me need to skip/pause at spots, but this felt just right.

  • @ThreeDPrintDesigns
    @ThreeDPrintDesigns 3 ปีที่แล้ว +1

    Extremely satisfying... I've been loving the sketching mode with my 3d printing! Thanks for the free software ♥️

  • @stephanh1083
    @stephanh1083 6 ปีที่แล้ว +1

    I learnd a lot of things. Thank you very much for this Video.

  • @Zamir321
    @Zamir321 8 ปีที่แล้ว +2

    Awesome Tutorial Tanner keep them coming!

  • @ArvelinXP
    @ArvelinXP 7 ปีที่แล้ว +1

    Awesome tutorial! It was really enjoyable to watch. Good job!

  • @mykbates2212
    @mykbates2212 7 ปีที่แล้ว

    Great video that gets down to getting it done. Too many long winded videos out there so this was a good find with good info. Thanks Tanner.

  • @williamfsg
    @williamfsg 8 ปีที่แล้ว +2

    Thank you for the demo

  • @Garagewave
    @Garagewave 8 ปีที่แล้ว

    Great video, Tanner. I agree with Sam, repair bodies was unknown to me. Thanks!

  • @DrDan268
    @DrDan268 6 ปีที่แล้ว +4

    Hey Tanner, great video. The stars you see at some intersections are called "star points" and they're how t-splines deals with non-square geometry, FYI.

  • @andrewwilson8317
    @andrewwilson8317 4 ปีที่แล้ว +1

    Yay! Several attempts and some funky looking shapes later I think I nailed it! Way out of comfort zone but confidence growing. Now will see if can do it again but without the coaching.

    • @adskFusion
      @adskFusion  4 ปีที่แล้ว

      Practice makes perfect.

  • @vidushichahal8085
    @vidushichahal8085 11 หลายเดือนก่อน

    Loved the tutorial. Fusion360 seems to have some mind-blowing tools right there!

  • @bigfilsing
    @bigfilsing 8 ปีที่แล้ว

    Great tutorial . Nice pace and easy to follow

  • @SamBirchenough
    @SamBirchenough 8 ปีที่แล้ว +22

    Good stuff Tanner - the repair bodies was new to me, thanks!

    • @adskFusion
      @adskFusion  8 ปีที่แล้ว +2

      Thanks, +Sam Birchenough ! Repair bodies is something I learned about recently as well - it's a fantastic tool! Glad it was helpful to you.

    • @plavix2215
      @plavix2215 5 ปีที่แล้ว +1

      @@adskFusion Very good tut. I have a question. Isn't sculpting also a form of parametric modeling? Where is the difference?
      I

  • @fight2flyphoto
    @fight2flyphoto 3 หลายเดือนก่อน

    What you've shown in these videos is amazing. Thank you! For this one in particular, how would you adjust clearances, in case you're making something for printing?

  • @StephenPinn
    @StephenPinn 7 ปีที่แล้ว

    Fantastic Tanner Thank you

  • @633r
    @633r 7 ปีที่แล้ว

    Just got into this surface modeling tool and the auto repair is something i just discovered

  • @patprop74
    @patprop74 7 ปีที่แล้ว

    dammm ! that's great stuff! I have been using fusion for a while now but only with sketches, I didn't even know it did this kind of thing ! Wonderful thank you for the great video, very informative and well explained.

  • @samykamkar
    @samykamkar 6 ปีที่แล้ว +6

    Awesome!

  • @joannab4420
    @joannab4420 8 ปีที่แล้ว +2

    Great tutorial!!

  • @juliocesarpietroluongo5917
    @juliocesarpietroluongo5917 4 ปีที่แล้ว +1

    Really nice tutorial, got to the end of it feeling like I've learned a lot. Unfortunately for some weird reason, after extruding the projection, my Boundary Fill won't get green unless I create a whole solid body all around the "F".

  • @XavierFrancisJJ
    @XavierFrancisJJ 2 ปีที่แล้ว

    Awesome!! Keep making more videos. Im definitely going to buy this software

  • @robocog
    @robocog 4 ปีที่แล้ว +2

    Thank you !!- been through this tutorial about 30 times - and finally got there!
    I don't know if it is operator error on my behalf, but I get all sorts of strangeness and it has taken me all day to replicate this without some strange glitch that has caused me to have to start again and get more and more frustrated
    About to 3d print the part and will go through it a few more times from scratch tomorrow... till it sinks in and I can debug whatever I am doing wrong and try and get it right the first time
    Determined to get over the psychological barrier of this side of F360 that the parametric seemed easy to get through
    You make it look so easy!

    • @hamiltonpianos
      @hamiltonpianos 3 ปีที่แล้ว

      @robocog Same here.Doesn't help that F360 has changed quite a bit since this tutorial was made! I'm only on about round 5 of trying to complete this tutorial, so will need a few more attempts before I get one to stick! Planning to rout the letter with a 1mm ball nose cutter :)

  • @spaghettideveloper1773
    @spaghettideveloper1773 8 ปีที่แล้ว +2

    Fusion 360 is very power :) Thanks, your videos are a great help! I use Fusion 360 for 3D printing of my models. Keep doing tutorial, I would like to see a video where you realize gadgets and mechanical models. Thank you so much for your help :)

  • @daleksw
    @daleksw 5 ปีที่แล้ว +3

    Great video. Enjoyable and educational. Can't help thinking though you should find out what a rectangle is.

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว +1

      We're still learning shapes! haha Glad you liked the video!

  • @hob976
    @hob976 2 ปีที่แล้ว

    Wow. That was really great.

  • @markptak5269
    @markptak5269 7 ปีที่แล้ว

    nicely done. Thanx!

  • @hanomag251
    @hanomag251 2 ปีที่แล้ว

    Just what I needed!!! Now I have to practice and try to do the same with my project!!! Wish me luck!!! :P

  • @immersedn3dllc715
    @immersedn3dllc715 8 ปีที่แล้ว +1

    Excellent video!! Thank you!

    • @adskFusion
      @adskFusion  8 ปีที่แล้ว

      Oh good - I'm glad you found it useful. Thanks, +ImmersedN3D LLC !

  • @ExMachinaEngineering
    @ExMachinaEngineering 8 ปีที่แล้ว

    Great video and an impressive result. Very well done!

    • @adskFusion
      @adskFusion  8 ปีที่แล้ว +1

      Thanks, +Kostas Froudarakis ! Glad it was helpful!

  • @valveman12
    @valveman12 6 ปีที่แล้ว

    Very good tutorial Thank you

  • @a330turbinex7
    @a330turbinex7 2 ปีที่แล้ว

    Superb!

  • @georgedukic9955
    @georgedukic9955 7 ปีที่แล้ว

    If you are like me and having trouble connecting the triangles (spline gets kinda curly where they connect) when you 'repair body', just select multiple sides instead of rectangle in a face toolbox. It fixed the problem for me

  • @beqwaam
    @beqwaam 6 ปีที่แล้ว

    Wow fantastisch work!

  • @TheLearningHub-TLH
    @TheLearningHub-TLH 2 ปีที่แล้ว

    Fusion 360 is indeed a software for new age designers.Especially the top down design approach which saves a tremendous amount of time when it comes to creating assemblies.

  • @origami_canoe1952
    @origami_canoe1952 4 ปีที่แล้ว +1

    Everything went well, but for some reason my boundary fill wouldn't work, so I had to do a work around... I'll keep looking for more videos to learn more!

  • @topy9100
    @topy9100 8 ปีที่แล้ว

    Great video,

  • @DCT_Aaron_Engineering
    @DCT_Aaron_Engineering 8 ปีที่แล้ว +2

    Nice work Tanner. Are you going to CNC machine this timber? Cheers Aaron.

    • @ScottMoyse
      @ScottMoyse 8 ปีที่แล้ว +2

      +DCTTeacher1 I want an aluminum one machined on a UMC 750...

  • @mattetoet
    @mattetoet 6 ปีที่แล้ว

    You are a wizard!

  • @stephencaruana5691
    @stephencaruana5691 3 ปีที่แล้ว

    Thanks for the video and I learnt a few things. All went well except for when I came to the boundary fill. I got an error in red: "There was a problem combining geometry together. If
    attempting a Join/Cut/Intersect, try to ensure that the bodies have a clear overlap (problems can occur where faces and edges are nearly coincident)"
    Any help please? I am using the personal license. Thanks.

  • @user-mm7ig3lm9b
    @user-mm7ig3lm9b 3 หลายเดือนก่อน

    Mi primer intento salió bastante bien pero aun hay cosas que pulir muchas gracias por introducirme a las superficies de esta forma

  • @kristofferlandin723
    @kristofferlandin723 8 ปีที่แล้ว

    that was fun but had problems at the last step, selected the outline and the F and plane but on select Cells i only have a box no green conture

  • @MauriSamp
    @MauriSamp 2 ปีที่แล้ว

    thanks a lot for the video! what confuses me a little about fusion is that it doesn't have layers and you managed to make the inverted L and the middle dash on the same layer and to create a unique mesh you have to do that. I tried to stitch the two bodies but an error message appeared. How did you do it? Just raising them on the same plane wasn't enough for me. Thanks

  • @user-ys9oz9jt1q
    @user-ys9oz9jt1q 3 ปีที่แล้ว

    Me encantó. ✨😀

  • @anegoggle4291
    @anegoggle4291 6 ปีที่แล้ว

    Is it possible to add a "match" feature?It'll match body to the picture you put in it.It'll be interesting!
    In this case,if I can draw a triangle,extrude it to build a body,sweep it with a pattern,adjust it and get the result?

  • @danielrayol8685
    @danielrayol8685 8 ปีที่แล้ว

    I'm new to Fusion360 and still trying to get around... I'm trying to design a guitar similar to a PRS style body that has both very organic shapes and aggressive arch-top contours at the cutaway but it changes throughout the length of the body, but also very precise cuts for pickups, neck and etc! Could you help? I know that thats is a complex project but it would probably be very helpful to explore all the capabilities... I have plans if it helps.... Thank you! Dan.

  • @mrphilbert1
    @mrphilbert1 7 ปีที่แล้ว +1

    Great video! How would you dimension this? I have not seen how to do that on any solid model tutorial so far. Your help would be greatly appreciated.
    Thanks

    • @jimbarchuk
      @jimbarchuk 5 ปีที่แล้ว

      Early in the vid, soon after the image import, there was a Scale step. The only other dimension I heard mentioned was the Extrude, which worked and made the real 3d effect. Anything else you thought should be in the vid?

  • @igorozegovic9977
    @igorozegovic9977 4 ปีที่แล้ว

    Nice video! Everything was fine until I was raising first two surfaces. The bottom right corner of the letter was coming up together with the surface I tried to pull up. Could someone help?? Thanks.

  • @Paul-rs4gd
    @Paul-rs4gd 2 ปีที่แล้ว

    Great video that got me started on sculpting. I learnt a lot, but my Fusion 360 Logo is still kind of crooked...

  • @agate_jcg
    @agate_jcg 7 ปีที่แล้ว +4

    I see that logo slightly differently than your interpretation: to me it looks like the top and crossbar of the F are wedges, tapering to a sharp edge on the right side. Is there a way to lift sculpted faces by different amounts, maybe raise them up to touch a sloping construction plane?

  • @thehulk0111
    @thehulk0111 6 ปีที่แล้ว +2

    i cant get rid of fusion 360 now :/ i love it everyday more than the other great job

    • @kerbodynamicx472
      @kerbodynamicx472 4 ปีที่แล้ว

      Mostafa Mohamed so true. I was using Fusion 360 to do all of my modelings, even for blender and unity... The interface of Fusion is straightforward, intuitive and nice for accuracy , while blender features heaps of shortcuts and modifiers that were overwhelming.

  • @comageist2463
    @comageist2463 7 ปีที่แล้ว

    It would have been nice if you had provided a link or resource for the logo file so that we could try this ourselves. Not everyone can just whip up a .svg version of your logo to play along.

  • @nihilisticman
    @nihilisticman 7 ปีที่แล้ว

    Hey, why why did you use triangle to make curve and repair it instead of using splines?

  • @JohnSmith-jm4dw
    @JohnSmith-jm4dw 2 ปีที่แล้ว

    I have little experience. But could it be more convenient to draw these lines by using stylus input or by using bezier pen (like in Illustrator)? And then convert it to 3d model.

  • @leoghido5754
    @leoghido5754 ปีที่แล้ว

    i'm working on this trouble for 3 days... the matter is: i get repaired the first body, but the second doesn't take the rounded shape. i've tryed many times, also changing the order, but after teh first body it doesn't repair also the second. any tip?

  • @reikokawahara3945
    @reikokawahara3945 5 ปีที่แล้ว

    Hi, thank you for the tutorial, I found it very useful. However, I am having issue with boundary fill. I read some previous comments and AKN for solutions but unable to find solve the issue.. It just won’t let me select the wall, the projected face, and the bottom plane with an error saying there was a problem combining geometry together. Any idea what could it be..?

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Hard to tell without seeing it, sorry! Get on the forum to see if someone over there can assist, or you might even want to check out the Fusion 360 Reddit page (www.reddit.com/r/Fusion360/).

  • @hamiltonpianos
    @hamiltonpianos 4 ปีที่แล้ว

    Enjoyed the video, but found it hard to keep up as lots of the tools used have now moved! I can't find "Patch" anywhere (I'm using 2.0.8412)...! :D Would love to see an updated version of this tutorial as it contains some very useful stuff.

    • @LamethHUN
      @LamethHUN 3 ปีที่แล้ว

      First I coudn't find it either, but finally got it. They removed the patch workspace completetly, and moved the tools into the Surface section (next to solid, which is the default selection). Hope this helps.

  • @williamdugger5572
    @williamdugger5572 3 ปีที่แล้ว

    What did he do at 14:54 to get the square faces back? I have deleted so many faces and started from scratch because I don't know how to do this!

  • @xaytana
    @xaytana 4 ปีที่แล้ว

    I honestly always thought this logo was based on a cubic shape.
    With the left portion, the one with the straight edge and the curved edge, was one face, and with the 'F' portion, the one with the two coplanar bits, with the top of the F turning down and forming a point, being another face, with an implied top face connecting between these two portions, with the interior of the F being sculpted out to the face opposite of the 'F' portion, which would imply thickness in two parts on the face opposite of the side face described, which would leave the bottom, which is only an edge formed by the bottom point of the 'F' portion and the bottom of the side face where, along with the back face missing portions, is missing due to the sculpting.
    Now this doesn't mean there isn't more curvature, as there clearly is, but I think this is the basis for what the logo is. A cube, with two side faces, a back face, a top face, and a front face, with sculpting cutting out all of the bottom face, some of the back face, and most of the face on the right side of the F and the front face of the F.
    A logo that can be modeled with traditional cad and sculpted in what's closer to 3D modelling, like what the video shows, is a great logo for showing what a program can do while being discrete and not being overly complex, plus it's minimalistic. Good job to whoever designed the logo.

  • @hyd081283
    @hyd081283 4 ปีที่แล้ว

    why do i always get 3 separate faces whenever the repair body weld the triangle shape? kindly help pls?

  • @neoweithiam7106
    @neoweithiam7106 7 ปีที่แล้ว

    Adding triangles did not work. I get T- Spline topology error when I click Finish Form. I narrow down to triangles at the bottom. Auto repair cannot solve. I solve by adding rectangles, then use Weld Vertices to convert into triangles. Works.

  • @jimbarchuk
    @jimbarchuk 5 ปีที่แล้ว +2

    19:50 'That fixed whatever was going on here.' :)

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว +5

      If auto fix just worked in all walks of life...

  • @julesthemachinist893
    @julesthemachinist893 7 ปีที่แล้ว +2

    hey nice video ! i had a question regarding the repair bodies section. when the two starts appear and i go to repair bodies, it does not do anything, even tho the section has been selected. Any ideas ?
    cheers

    • @srslydontmindme
      @srslydontmindme 7 ปีที่แล้ว

      Same problem with me

    • @jay-by1se
      @jay-by1se 6 ปีที่แล้ว

      still same problem, so frustrating.

    • @Tussu17
      @Tussu17 5 ปีที่แล้ว

      Same problem with me too

    • @BrianBoniMakes
      @BrianBoniMakes 5 ปีที่แล้ว

      Same here.

  • @Vin-nq4fz
    @Vin-nq4fz 6 ปีที่แล้ว +1

    After clicking the repair, the shape I created remains the same. I can still see boxy shape unlike yours became a curve surface. What did go wrong? Any ideas?

  • @faustomelchiorre4285
    @faustomelchiorre4285 7 ปีที่แล้ว

    Hi will be possible to explain how to do jucy saliff please? thanks have a nice day

  • @montemuth8082
    @montemuth8082 7 ปีที่แล้ว +1

    This is an excellent tutorial, however most of the time when I try it I cannot get the two main creases to merge. It locks up Fusion and I have to restart it. Am I doing something wrong, maybe I'm missing something obvious? Thanks, --Monte

    • @roozdes
      @roozdes 5 ปีที่แล้ว

      it happened to me also...wtf...

  • @williamb.francis3268
    @williamb.francis3268 7 ปีที่แล้ว

    Back here again re-learning

  • @Tussu17
    @Tussu17 5 ปีที่แล้ว +1

    I can't able to repair...after selecting and clicking on auto repair...it still looks boxy...instead of curved and smooth edge. Please help me..

    • @ficta1426
      @ficta1426 5 ปีที่แล้ว

      me too not sure what to do

  • @michaelchatfield9700
    @michaelchatfield9700 8 ปีที่แล้ว +1

    Hi there. I can't create a boundary fill. I get this error:
    Error: There was a problem combining geometry together.
    If attempting a Join/Cut/Intersect, try to ensure that the bodies have a clear overlap (problems can occur where faces and edges are nearly coincident).
    I'm not sure what is happening, is it's all good up until then. My extrusion is 90mm deep,, and the depth that I lifted the faces by was (I think) 10mm. Should that be a greater lift? Any help recommended
    Cheers
    M.

    • @michaelchatfield9700
      @michaelchatfield9700 8 ปีที่แล้ว

      The solution seems to be that I needed to extend the initial Lift/pull Face" by an additional 7.5mm - so 17.5mm in total, to make a sharper distinction between faces

  • @getfastfish5020
    @getfastfish5020 3 ปีที่แล้ว +1

    on the 21:21 step I get the following error message "Error: There was a problem combining geometry together.
    If attempting a Join/Cut/Intersect, try to ensure that the bodies have a clear overlap (problems can occur where faces and edges are nearly coincident).
    "
    any clue what the problem is?

    • @getfastfish5020
      @getfastfish5020 3 ปีที่แล้ว +1

      never mind found the solution on my own, just had to highlight all the faces and move them away from the xy plane so the fill boundary had a little bit more room to work with

  • @StuffWithKirby
    @StuffWithKirby 8 ปีที่แล้ว +1

    Can we get a link to the image so we can follow along?

    • @adskFusion
      @adskFusion  8 ปีที่แล้ว +1

      +Stuff With Kirby Sure thing - I just google-image-searched for the logo, and this one is a little low-res, but it's the same one I used in the video and should work just fine: static-dc.autodesk.net/content/dam/autodesk/www/products/new-fusion-360/images/overview/fusion-360-logo31.png
      Thanks!

  • @christophervargasschebesta3752
    @christophervargasschebesta3752 5 ปีที่แล้ว

    The result its very good but We are in 2019,Is there a faster form to do it, it takes soo much time.

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Compared to how I previously would have made this (in a popular competing software) this IS a huge improvement. In that other software -- which shall remain nameless -- it would have taken probably ~30 sketches, and ~20 features. Sculpt is a huge improvement over lofting and surfacing when making things like this. th-cam.com/video/r1UcY2f8DIo/w-d-xo.html

  • @romuluscreative
    @romuluscreative 6 ปีที่แล้ว

    im having issues with the very bottom of the "F" at the point.. bot lines wont crease.. it crashes PC.. redid 5 times in a row and I even traced your exact topology for faces.. when i made it a triange at the point its fine but then if you try and merge those verts it crashes.. any ideas why that bottom point where the 2 creases meet would have issue?

  • @chenjoseph735
    @chenjoseph735 7 ปีที่แล้ว

    damn dat some black magic to me

  • @Felix1O
    @Felix1O 5 ปีที่แล้ว

    Nice tutorial, but Fusion just crashes when I try to crease the last Lines @16:30
    Edit: I changed the sharp triangle you created at 7:30 to a rectangle and everything is fine now.

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Sorry to hear you were having problems. If you find it happening again, please submit via the forum so we can figure out what's going on.

  • @shmear
    @shmear 4 ปีที่แล้ว

    My Fusion 360 crashes at the particular step of adding a crease as you have done at 16:03 I cant seem to work around it.

    • @lazerspoon3507
      @lazerspoon3507 4 ปีที่แล้ว

      Interesting. Mine crashes at that same step.

  • @KronenKatze
    @KronenKatze 4 ปีที่แล้ว

    I cant find the "Repaire Body" option in my fusion version.

    • @luisr320
      @luisr320 4 ปีที่แล้ว +1

      They changes the menus. Now you have a menu icon in the FORM menu that says UTILITIES and there you will find the RERAIR BODY TOOL. So go to DESIGN, click on the CREATE FORM icon, and there you'll find the UTILITIES icon

  • @gnydick
    @gnydick 6 ปีที่แล้ว +2

    I'm following this, but as soon as I make the joining creases at the bottom right corner of the F where the creases terminate into one vertex, Fusion 360 crashes

    • @aaronguo5128
      @aaronguo5128 6 ปีที่แล้ว

      Gabe Nydick Me too!!! The ram and cpu usage was 100% when it crashes. I tried hundreds of times. Every time I try to crease that specific section of line it just crashes. Even if I only select that one section it dies immediately !

    • @aaronguo5128
      @aaronguo5128 6 ปีที่แล้ว +1

      Gabe Nydick I think found a solution. Add a piece of line between where the two creases meet eliminating the sharing vertex. It won't crash this way. But I don't know if this would do anything wrong to the modeling.

    • @gnydick
      @gnydick 6 ปีที่แล้ว

      Yeah, I tried that, and it works, but it's not true to the model :/

    • @aaronguo5128
      @aaronguo5128 6 ปีที่แล้ว

      Gabe Nydick Well, I don't any other solution. I think it's a glitch. This kind of workload shouldn't be able to crash the app.

    • @gnydick
      @gnydick 6 ปีที่แล้ว

      Aaron Guo well, yeah. Don't you have some pull in getting it fixed? ;)

  • @wiraxbox360
    @wiraxbox360 7 ปีที่แล้ว

    Hi, this is modeled with T-Splines? excuse my ignorance :p

    • @jochem1986
      @jochem1986 7 ปีที่แล้ว

      Basically yes, Autodesk bought out T-splines and are using their technology. T-Splines can't even be purchased anymore for Rhino since last week...

  • @estel2009
    @estel2009 7 ปีที่แล้ว

    Can you share the model ?

  • @ficta1426
    @ficta1426 5 ปีที่แล้ว

    when I try to repair body it stays boxy so I'm not sure what to do so fusion help me out, please.

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      At what point in the lesson are you?

  • @venkobasha1994
    @venkobasha1994 6 ปีที่แล้ว

    Any demo video available

    • @adskFusion
      @adskFusion  6 ปีที่แล้ว

      In regards to....? Let us know how we can assist!

  • @builderjake8991
    @builderjake8991 หลายเดือนก่อน

    Can anyone tell me what surface feature replaced the patch command?

    • @builderjake8991
      @builderjake8991 หลายเดือนก่อน

      This really needs to be updated as a lot of things have changed in 8 years.

  • @peterrusanoff1010
    @peterrusanoff1010 7 ปีที่แล้ว +4

    this no longer works in fusion 360 I tried many ways you need to update this video.

    • @Tussu17
      @Tussu17 5 ปีที่แล้ว

      @Aaron Magnin I can't able to repair...after selecting and clicking on auto repain...it still looks boxy...instead of curved and smooth edge. Please help me..

  • @dave1812
    @dave1812 4 ปีที่แล้ว

    could someone tell me where this functionality went in the current version of fusion?

    • @adskFusion
      @adskFusion  4 ปีที่แล้ว

      Hi Dave, this functionality is largely in the same place. You'll create a form in the Create dropdown of Design (the command is closer to the top of the list now) and that will take you into the "Form" environment. Should be a very similar workflow to what Tanner shows here. Does that help?

    • @dave1812
      @dave1812 4 ปีที่แล้ว

      @@adskFusion Yeah, a lot actually! Thanks!
      I've been looking for the Sculpt Environment since the current version unified Model and Sculpt into Design. I didn't figure that out LOL
      Should've just looked closer in the Create Tab I guess.

  • @charlesxabier1891
    @charlesxabier1891 4 ปีที่แล้ว

    It crashes when creasing the edge of 16:00. It happens every time i try to do it, no matter how, has somebody any idea why this happens?

    • @petrfukan7854
      @petrfukan7854 4 ปีที่แล้ว

      I had the same problem. Solved by replacing the last triangle with a rectangle where the bottom points are quite close together.

  • @venkobasha1994
    @venkobasha1994 6 ปีที่แล้ว

    possible to make acoustic guitar neck?

    • @adskFusion
      @adskFusion  6 ปีที่แล้ว

      Most definitely! I would either use a sweep with guide curve, or loft. If you want to make somethingreally unique, sculpt something.

  • @taiwophillips7530
    @taiwophillips7530 4 ปีที่แล้ว

    Hey guys do you have the link to the file for the Fusion 360 logo?

    • @adskFusion
      @adskFusion  4 ปีที่แล้ว

      Here's one I found on the gallery: gallery.autodesk.com/fusion360/projects/57521/fusion-logo-with-3d-spline-curves?searched= More there too!

  • @pallepirat
    @pallepirat 5 ปีที่แล้ว

    annoying but now is my second attempt and not just feeling the love :-(
    but it was a good tutorial
    Error: There was a problem combining geometry together.
    If attempting a Join/Cut/Intersect, try to ensure that the bodies have a clear overlap (problems can occur where faces and edges are nearly coincident).

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Make sure to see the other content here: goo.gl/kVikBR

  • @sergeantseven4240
    @sergeantseven4240 5 ปีที่แล้ว +4

    really shouldn't be making triangles, I don't think they work correctly, instead best practice would be to use polygons to simulate triangular faces and just sub divide. if you look at the final model, all the faces are polygon anyways after the auto repair.

  • @mshen1041
    @mshen1041 5 ปีที่แล้ว

    I don't know why I can't extrude from the face under sculpt. I can select faces and pull them up.When I click OK, NOTHING HAPPENED.

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Can you share on the forum. Hard to diagnose without more detail or without seeing the model.

  • @VacancyJB
    @VacancyJB 5 ปีที่แล้ว

    every time i draw this the bottom edge will missing after repair body...

    • @VacancyJB
      @VacancyJB 5 ปีที่แล้ว

      th-cam.com/video/7WAgkDf3Gvw/w-d-xo.html

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Can you hop over to the forum and submit this for some help! forums.autodesk.com/t5/fusion-360/ct-p/1234

  • @user-fc3rb7ep2r
    @user-fc3rb7ep2r 3 ปีที่แล้ว

    Огонь баба

  • @AwesomeJohn4
    @AwesomeJohn4 7 ปีที่แล้ว

    can this be used for any letter?

    • @jvolk0
      @jvolk0 7 ปีที่แล้ว +2

      Sadly no.. I tried with J and doesn't work..

  • @3Dgamespot
    @3Dgamespot 5 ปีที่แล้ว

    I can do these on 3ds max in 3 mins and I don’t have to use reference

    • @ThalesRod
      @ThalesRod 5 ปีที่แล้ว

      where is the video?

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Different tool for a different end game.

  • @VacancyJB
    @VacancyJB 5 ปีที่แล้ว

    the fusion 360 crash 100times when i try to draw the exactly samething...annoying.

    • @adskFusion
      @adskFusion  5 ปีที่แล้ว

      Sorry to hear! It has to be something with the install or hardware. Many others have gone through this tutorial without issue.

  • @theeulysses8792
    @theeulysses8792 2 ปีที่แล้ว

    Quadrilateral, not rectangle.

  • @chronokoks
    @chronokoks 8 ปีที่แล้ว +1

    triangle topology? I'm from the polygon world and it's a no-no.

    • @jerrygabrie9356
      @jerrygabrie9356 8 ปีที่แล้ว

      +chronok Its cool, they are t-splines

    • @chronokoks
      @chronokoks 8 ปีที่แล้ว

      I don't think that's entirely true.. however I can be proved wrong as I'm not completely in the know about what subdivision technique they actually use.. however it's a subdivision technique that causes a sort of micro-creasing on the original control points

    • @chronokoks
      @chronokoks 8 ปีที่แล้ว +1

      +chronok Yep it's not true. Triangle topology distorts things up everything the same way as in classic subdivision modeling. I've gone through everything I could find on the technology on Tsplines and did my own tests in Fusion to see whether this is right.. and lo and behold the first test showed every of the same no-no stuff that appears on the models after trying to subdivide anything with a triangle in it (non-quad topology). Tspline technology would have to contain some uber subdivision algorithms that we don't know of yet not to have a problem with triangle topology. Tsplines are flawed in so many ways i'm not sure why Autodesk just doesn't go and just add a lot of the old Alias surface modeling. Pure nurbs 4 life! Evidence goo.gl/95mnMa

    • @andrewmorris9499
      @andrewmorris9499 6 ปีที่แล้ว

      That was my problem with this as Tanner was modeling it. The Tris made me cringe. They should have at least an option to 'Quadify' Or 'Quadrify' command. I love the simplicity of this program but the triangle thing is a problem for me modeling soft goods.