Modeling with T-Splines in Fusion 360 (2021)

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 135

  • @ProductDesignOnline
    @ProductDesignOnline  3 ปีที่แล้ว +4

    *FREE DOWNLOAD* - Get the Jack-O-Lantern STL file: bit.ly/jackolanternSTL

  • @michaelzimmer4850
    @michaelzimmer4850 ปีที่แล้ว +2

    Such a great video man. I know it's a couple years old but it's exactly where I'm at with my skills. Thanks and keep'em coming!

  • @gonzabouchet
    @gonzabouchet 3 ปีที่แล้ว +1

    You make things seem so easy! I love your videos

  • @jkiry
    @jkiry ปีที่แล้ว

    Thanks!

  • @ArnoldRowntreeTeachesFusion360
    @ArnoldRowntreeTeachesFusion360 3 ปีที่แล้ว

    Thanks Kevin, I've been looking for an intro like this to T-splines. It looks like it'll be a great set of tools (when I get good at it) for designing ceramics.

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      Very cool! what type of ceramic objects do you make?

    • @ArnoldRowntreeTeachesFusion360
      @ArnoldRowntreeTeachesFusion360 3 ปีที่แล้ว +1

      Classical vessel shapes, wheel thrown up til now, but now CNC milled patterns will open up some mould making possibilities. I hope to have fine control over the forms by means of these T-splines.

  • @kmurugan7414
    @kmurugan7414 3 ปีที่แล้ว

    Its really good demo

  • @kajpaget3180
    @kajpaget3180 ปีที่แล้ว

    Great vid❤❤❤❤

  • @AthanCondax
    @AthanCondax 3 ปีที่แล้ว +17

    Great tutorial as always! I've gotten very comfortable with solid modelling over the last few months but have always steered clear of form and surface modeling. I especially liked the tip where you used a surface to create a thickened cut in the model.

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +2

      Thanks, Athan! Glad to hear you're getting comfortable with solid modeling. Definitely give T-splines a try sometime... They can be fun to play around with :)

  • @elscientifiko6142
    @elscientifiko6142 3 ปีที่แล้ว

    Thank You So much

  • @bobsteven2363
    @bobsteven2363 ปีที่แล้ว

    Interesting, it’s basically 3d modeling with subdiv but you can make the ugliest booleans with no worries. I wonder if you could import an obj and convert it into a spline model so that you can do Boolean and fillet operations on it

    • @ProductDesignOnline
      @ProductDesignOnline  ปีที่แล้ว

      You can! Using the newer 'Convert Mesh' tool in the Mesh tab. However, the conversion to T-splines is (unfortunately) only available through the Product Design Extension (as of writing this, anyway).

  • @fmorocz
    @fmorocz 3 ปีที่แล้ว

    Kevin great super class!. Very profesdional as always.. if it's possible for more classes in this field of design. Because few people know as you. Thanks 👍

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      Thanks, Francisco! I'll definitely be doing more intermediate and advanced T-spline tutorials at some point :)

  • @Danielvineyard-q7t
    @Danielvineyard-q7t ปีที่แล้ว

    as usual good tutorial. however I'm having issues with the modification of the stem. when I try to modify it just unravels and then ends on the original position. what am I doing wrong?

  • @Shabazza84
    @Shabazza84 3 ปีที่แล้ว

    Can you also return to the form editor later, when "Direct Modelling" is turned on?

  • @xl000
    @xl000 3 ปีที่แล้ว

    Can you define an exact sphere or sphere segment with a T-Spline ? It looks like it's just a NURBS with a well chosen knot sequence. Don't answer if you don' t actually what a knot sequence / vector is in the context of NURBS

  • @rrrripbing
    @rrrripbing 3 ปีที่แล้ว

    Is this for the old version of Fusion 360? The latest version doesn't have the Form tab. Also the revolve command seems to work differently.

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      You have to select the purple "Form" icon in the SOLID tab to enter the Form contextual environment.

  • @monish8103
    @monish8103 2 หลายเดือนก่อน

    Dude are u sure Tspline are NURBS ?? i htought they are SUB D

    • @ProductDesignOnline
      @ProductDesignOnline  2 หลายเดือนก่อน

      Yes.
      T-splines are a type of NURBS (Non-Uniform Rational B-Splines) because they use a similar mathematical framework, including control points, weights, and parametric space, to define smooth and continuous surfaces with high precision and flexibility. Unlike subdivision surfaces (SubD), which refine mesh geometry through iterative subdivision for smoothness, T-splines maintain the parametric and mathematical properties of NURBS while allowing for local refinement and T-junctions, offering a more efficient and flexible way to model complex surfaces without increasing overall surface complexity.
      Hope that helps!

  • @bubbat5249
    @bubbat5249 ปีที่แล้ว +1

    Great video, however, i keep running into a problem.
    When i thicken it, a get an "Intersect" error. How do i fix this?

  • @GoblinBlaster3000
    @GoblinBlaster3000 2 ปีที่แล้ว +9

    Knowing that holding Alt down to do an extrude is such a game changer for me. The only other modeling software I've used was Maya in school so I'm used to extruding faces and offsetting faces to create things. This was a super useful tutorial

  • @summerofplastic1392
    @summerofplastic1392 3 ปีที่แล้ว +8

    Me this week: Hmm I wonder how you’d 3D model a pumpkin...
    Kevin: In my next episode I will show you how to model a pumpkin
    Thanks!

  • @jamesrguk
    @jamesrguk 3 ปีที่แล้ว +8

    This was another great tutorial. I subsequently designed my own pumpkin and now my friends have been emailing me their children's pumpkin face drawings.
    I import as a canvas on an offset plane and then create a sketch over the top and extrude/cut then 3D print them. Bespoke pumpkins!
    They look great in white PLA with a battery powered nightlight in
    Digital pumpkin carving is now actually a reality!

  • @Rick-pi9zn
    @Rick-pi9zn 7 หลายเดือนก่อน +1

    how did you came up with the idea of doing a pumpkin? just THE perfect usecase for tsplines!

    • @ProductDesignOnline
      @ProductDesignOnline  7 หลายเดือนก่อน

      The original video was created close to Halloween 😂

  • @andreemcaldas
    @andreemcaldas 23 วันที่ผ่านมา

    Nice video.
    I think the relation of T-Splines and NURBS is the other way around. NURBS surfaces are a subset. Every NURBS surface is a T-Spline. T-Splines are a superset.

  • @F2_CPB
    @F2_CPB 3 ปีที่แล้ว +4

    1:45 I always used to think they removed it from free version. Now I know how to access it thanks!

  • @JasRose_
    @JasRose_ 3 ปีที่แล้ว +1

    This is very cool i like pumpkins

  • @keanorobotics9219
    @keanorobotics9219 2 ปีที่แล้ว +2

    Great tutorial Kevin. I have always find free form modelling a little difficult to grasp but I learned a lot from your tutorial. Keep it up

  • @scrapeape
    @scrapeape 28 วันที่ผ่านมา

    i made mine with a flat back so it’ll print more easily. i snapped control points along the back to some lines drawn where i intended to do the cut first so it wouldn’t be as deep but i ended up having to fill a hole anyway. great tutorial! Thank you!

    • @scrapeape
      @scrapeape 28 วันที่ผ่านมา

      Also I did a more complex "keyed" lid so i just offset the side faces by -.25 afterward. worked fine.

  • @jasonwoody8041
    @jasonwoody8041 ปีที่แล้ว

    Old video but great information

  • @peter.stimpel
    @peter.stimpel 3 ปีที่แล้ว +3

    being used to solids, this looks like witchcraft, still...

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      Understandable! It definitely still takes some practice and getting used to... But starting with the modeling approach will help a ton :)

    • @peter.stimpel
      @peter.stimpel 3 ปีที่แล้ว

      @@ProductDesignOnline Kevin, I am following your tutorials, maybe some of the mystery goes away. looks good so far

  • @AsimAntuleVlogs
    @AsimAntuleVlogs 2 ปีที่แล้ว +1

    Thank you so much for such a detailed tutorial, it really helped. God bless you.❤

  • @MusicMan9018
    @MusicMan9018 3 ปีที่แล้ว +1

    Hmm... I cut the lid from the body like you did with the surface, and it successfully created two separate bodies, but when I look at a cross section it doesn't look like there is any clearance. The lid is still flush with the body...

    • @MusicMan9018
      @MusicMan9018 3 ปีที่แล้ว +1

      Update: I figured it out. You actually didn't do it correctly in this video. After making the surface into a solid body and using it as a splitting tool, you need to select both side of the tool in order to actually make a clearance gap. Then you can delete both the tool and the "in between ring" that is occupying the clearance gap. I think this is what you meant to do since, in the video, you said to remove the bodies (plural) where in the actual video you only removed one.

    • @MusicMan9018
      @MusicMan9018 3 ปีที่แล้ว

      That said, thanks for the video! Super helpful and I learned tons!

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      Thanks! Glad to see you got it sorted out... just catching up on comments and apologize I didn't see this earlier :)

  • @antonkieser4585
    @antonkieser4585 3 ปีที่แล้ว +1

    Hi there I have just tried my fusion 360 in the form space and when I extrude my sketch I don't see the actual T-splines except if I hover the mouse over it. It only highlights the face or spline that the mouse is over .... is there a setting the turns them on and off ?
    Ps: love the videos they are super helpful .
    Regards
    Anton

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +2

      Hi Anton. It sound like you need to change your visual style option to Shaded. This forum post may help - forums.autodesk.com/t5/fusion-360-support/t-splines-don-t-show-up/td-p/7371793

  • @drbishy_hao
    @drbishy_hao 3 ปีที่แล้ว +1

    Thanks Kevin for sharing good tips and tricks on T Spline body...want to see more

  • @ndcapper
    @ndcapper 2 ปีที่แล้ว +1

    Great video! Helped me understand forms and how it is used in the overall modeling concept with surface and solid.

  • @gutrali
    @gutrali 2 ปีที่แล้ว

    Has anyone ever told you that you sound exactly like @NileRed ? I wonder why that is? It is uncanny to me

  • @billyfrank6318
    @billyfrank6318 3 ปีที่แล้ว +1

    Great video Kevin, Thank You!... Looking forward to more videos on sculpt and surfacing and appreciate you doing these for us!

  • @IceCreams62
    @IceCreams62 3 ปีที่แล้ว +1

    Great video Kevin. Thanks a lot for your effort :-)

  • @winstoncooper8647
    @winstoncooper8647 3 ปีที่แล้ว +1

    Wowow dude!! Thanks!! Your sooo clear in your details!! Your helping me fill in all the gaps in areas I wasn't sure or didn't understand!!

  • @fastcomputer5927
    @fastcomputer5927 2 ปีที่แล้ว

    Just subscribed to your channel. I find your videos very helpful for me, because I'm trying to design a custom gaming mouse.

  • @TheDistantDancer
    @TheDistantDancer 3 ปีที่แล้ว

    Very useful, but not what I was looking for. You kind of touch my problem 19 min in when you cut out the pumpkins face. Would it be possible in any way to cut towards the center axis of the pumpkin? So that each cut surface became perpendicular to the shell? (Sure, would not be perpendicular due to the ripples, but say it would be an apple instead)
    Would really help me if possible! I have already established that you can not simply cut "to object" and then select an axis, unfortunately.
    (Is aware of the "tapper angle" option, but it angles towards a point, not an axis)
    Thanks

  • @MH-ce2io
    @MH-ce2io 2 ปีที่แล้ว

    First Class

  • @piyushpalsania7685
    @piyushpalsania7685 2 ปีที่แล้ว

    Thank you Product Design Online ( Kevin ) I have watched this video and model this pumpkin

  • @kslong29
    @kslong29 2 ปีที่แล้ว

    I love this guy's videos, easy to understand and learn from.
    His voice so reminds me of John Bunnell from Wildest Police Chases...
    So hold on tight, the action starts now!

  • @EnergySeeker
    @EnergySeeker 3 ปีที่แล้ว +1

    good video , for 3d print do we use the 3 types or only solid ?

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      Hi Amir. Great question! You would need a solid model to 3D print. Technically, if you export a Surface model it will be "infinitely" thin, so there is nothing to print. However, that is why surfaces and t-splines are/can be converted into solid bodies :)

    • @EnergySeeker
      @EnergySeeker 3 ปีที่แล้ว

      @@ProductDesignOnline thanks a lot

  • @sergiocarreiras5328
    @sergiocarreiras5328 3 ปีที่แล้ว

    Great Tutorial!
    Thre is any way to use UV texture map from a obj file to t-Splines?

  • @valveman12
    @valveman12 3 ปีที่แล้ว

    Thanks for this video... I learned a lot and now subscribed.😁

  • @67kadon
    @67kadon 3 ปีที่แล้ว

    Great videos for someone new. When I do circular symmetry and click a face the others do not light up and i don't get the sided option? Would appreciate any help, thank you.

  • @AmanSingh-hl6ib
    @AmanSingh-hl6ib 3 ปีที่แล้ว

    I am not getting any finish form option in my form space...how to turn my form into hollow-solid?

  • @CraigHollabaugh
    @CraigHollabaugh ปีที่แล้ว

    Wonderful video. I definitely need to now watch your form videos. Also added you to my Patreon support list. Thanks.

  • @JoeStanfordDoughty
    @JoeStanfordDoughty 3 ปีที่แล้ว +1

    Thank you so much, I understood everything and enjoyed the tutorial

  • @salilhegiste_live
    @salilhegiste_live 3 ปีที่แล้ว

    Cool and awesome video buddy thanks for sharing, Keep posting!

  • @ZoltanNFA
    @ZoltanNFA 3 ปีที่แล้ว +1

    I really appreciate the tutorials! I am having an issue trying to tilt the stem though. When I select the top portion of the stem and edit form, it doesn't allow me to tilt or reposition the stem, it only twists it, opens what i thought was a closed hole on top, and or extrudes the stem. lots of twisting....any help is welcome

    • @vyngoco3495
      @vyngoco3495 3 ปีที่แล้ว +1

      Yeah, I was in the same problem with you. The reason is that you didn't clear symmetry beforehand, since reposition the stem is an asymmetrical action

    • @RogueCow
      @RogueCow 2 ปีที่แล้ว

      @@vyngoco3495 Thanks! I ran into this same issue!

  • @ofmoonsbirdsandmonsters
    @ofmoonsbirdsandmonsters ปีที่แล้ว

    How to separate and copy some chosen planes in this mode?

  • @TobiPHartmann
    @TobiPHartmann 3 ปีที่แล้ว

    That was what iam looking for
    Thanks for sharing your knowledge dude

  • @andybarnett4060
    @andybarnett4060 3 ปีที่แล้ว

    BANG! Consider my mind blown...

  • @jamiethomas18
    @jamiethomas18 2 ปีที่แล้ว

    Another great tutorial. Thank you.

  • @anthonyfoster4804
    @anthonyfoster4804 3 ปีที่แล้ว

    When I right click on the face I don't get the edit form buttons. I am using the free version, could that be why?

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      All T-spline features are available in the free version. You can also access the "Edit Form" tool in the toolbar, followed by selecting the faces.

  • @HerrSalat
    @HerrSalat 3 ปีที่แล้ว

    Can you recommend a hardware configuration for fusion 360? (Laptop)

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      I have some recommendations here - productdesignonline.com/fusion-360-users-what-to-buy/
      I would buy your computer with a "holistic" approach, considering all the other use cases as well. All in, Fusion 360 is not as resource intensive as other programs may be. As long as you meet F360's "minimum requirements" you will be fine and shouldn't experience issues with the program - productdesignonline.com/tips-and-tricks/system-requirements-for-autodesk-fusion-360/

  • @manricobaldeschi8057
    @manricobaldeschi8057 ปีที่แล้ว

    Veramente interessante , grazie.

  • @claudiasurrage8534
    @claudiasurrage8534 ปีที่แล้ว

    Great vid! how would you keep the edges of the ridges sharp rather than softened?

  • @danefarmer1549
    @danefarmer1549 3 ปีที่แล้ว

    you make some awesome tutorials!

  • @thestralsound
    @thestralsound 3 ปีที่แล้ว

    Late arrival, and maybe a bit of a lackluster question - when I create a form body/surface I can't see the lines separating individual faces. Haven't been able to find a setting to change this - any advice?

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      Go to your Display Settings (computer icon at the bottom) > Visual Style > switch it to "Shaded with Visible Edges Only" (I bet yours is set to "Shaded")

    • @thestralsound
      @thestralsound 3 ปีที่แล้ว

      @@ProductDesignOnline You would be right. Much appreciated

  • @ericwil76
    @ericwil76 3 ปีที่แล้ว

    Very strange double clicking the adjacent face does not select all faces on Windows you have to double click the adjacent lower face for that to work. Drove me nuts until I figured it out. No idea if that was in an update or difference between MAC and Windows.

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      Hi Eric. Thanks for sharing - I wasn't aware of that. I'll have to look into this as it's been a while since I've ran F360 on Windows.

    • @ericwil76
      @ericwil76 3 ปีที่แล้ว

      @@ProductDesignOnline One other comment when you make your lid you need to project that circle to the sketch plane using the project command unless you have auto project turned on. Auto project is now turned off by default in windows current releases. This will also hang people up like myself following this tutorial. Maybe an update to this video is in order.

  • @pauldavidson317
    @pauldavidson317 3 ปีที่แล้ว

    awesome. Thanks!

  • @johnbais8866
    @johnbais8866 3 ปีที่แล้ว

    Great video! Is there a way to go back and change the value of the thicken from 18min in the video? Lets say after printing you realize 4 mm would have been preferred over 3mm

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      If you use the Thicken command in the Solid Tab you will be able to edit at any time by double-clicking on the Thicken feature in the parametric timeline (bottom of Fusion 360). If you use the T-spline (sculpt/form) thicken command you will not be able to edit the thickness unless you change the T-spline geometry by editing the T-spline body (double-click on the purple Form icon in your timeline).

    • @johnbais8866
      @johnbais8866 3 ปีที่แล้ว

      @@ProductDesignOnline Awesome thank you

  • @4funrc11
    @4funrc11 3 ปีที่แล้ว

    🎃 Boo! 👍 Thx! 😃

  • @Luis-mdv
    @Luis-mdv 3 ปีที่แล้ว

    Thank youuu!

  • @ronzoot602
    @ronzoot602 3 ปีที่แล้ว

    Great to be able to watch it in 4K.
    And thanks again for this explanation.

  • @RobinhoodCoins
    @RobinhoodCoins 3 ปีที่แล้ว

    I think your link to the Prusa3d may be broken, I’ve tried on two computers and get an error message. I’ve been researching 3D machines so I was curious about your recommendation

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      Strange. It works on my end, but I'll look into it. Here's the long/direct link, hopefully, that works - shop.prusa3d.com/en/3d-printers/180-original-prusa-i3-mk3s-kit.html#a_aid=pdo
      The original Prusa mk3 i3 kit is what I recommend if it's in your budget. They also have a new mini version (cheaper) but the build plate is smaller.
      Feel free to join my Discord if you have more questions. I try to answer things there :)

    • @RobinhoodCoins
      @RobinhoodCoins 3 ปีที่แล้ว +1

      @@ProductDesignOnline thank you, that link worked, I will try to join the discord, haven’t used it much but I’ll give it another go

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      @@RobinhoodCoins Sounds good. Here's the discord link - bit.ly/PDO-Discord

    • @RobinhoodCoins
      @RobinhoodCoins 3 ปีที่แล้ว

      @@ProductDesignOnline maybe it was just the firewall at work blocking it

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      @@RobinhoodCoins ah, that could be! anyway, thanks for the heads up... I'll try to keep an eye on it... I do occasional mess up the links :)

  • @skurt21
    @skurt21 2 ปีที่แล้ว

    Great tutorial...almost for my level of dumb :)
    I got stuck on the stamp. I poke around with the upper ring, pressing CTRL, pressing Alt, dragging free, dragging up...nothing makes any difference and in all combinations it basically does one thing - widens the ring a tiny little bit.
    Any ideas what I could have missed?

    • @ProductDesignOnline
      @ProductDesignOnline  2 ปีที่แล้ว

      Hi Jan - are you on Mac or Windows??
      One of the modifier keys should 'Extrude' faces when dragging the arrow. Something doesn't sound right :)

    • @skurt21
      @skurt21 2 ปีที่แล้ว

      @@ProductDesignOnline Hi,it's Windows.
      U eventually made it...the problem is...I'm not sure how 😀

    • @ProductDesignOnline
      @ProductDesignOnline  2 ปีที่แล้ว

      @@skurt21 lol. Glad to hear you made it. Wish I could provide more help but hard to say without seeing it :)

    • @skurt21
      @skurt21 2 ปีที่แล้ว

      @@ProductDesignOnline i know. Thank you for the effort 👍

  • @sparkzynr5543
    @sparkzynr5543 3 ปีที่แล้ว

    In your perspective which software is complete in itself in terms of all the Cad operations?

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      Fusion 360 is really the only one that is 'robust' in terms of a variety of modeling types. Most CAD packages include only 1-2 types of modeling, not the 4 that Fusion 360 supports. That said, Fusion 360 is a general CAD package that is not trying to be specific to one single industry. There are often niche CAD packages that can solves important needs per industry.
      What are you using trying to achieve?

    • @sparkzynr5543
      @sparkzynr5543 3 ปีที่แล้ว

      @@ProductDesignOnline sir i am looking forward to design exterior design of vehicles. My friend told me to learn rhino/alias as it offers a vast handling on the model. What do you think? That's why i am asking you. I just want to stick on 1 software and conquer it but sometimes i question myself is this enough for everything....

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      You can certainly do vehicles in Fusion 360 with surfaces and or T-splinse. That said, you will find more resources or learning content for Rhino and Alias for vehicles, because it as been used for that longer. At the end of the day, it will require a very similar skillset so you should choose whichever program you feel more comfortable with :)

  • @georgesbekhaazi7798
    @georgesbekhaazi7798 3 ปีที่แล้ว

    21:45 HOW DID U GET THE CONE SHAPE ?

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      I created a sweep at ~20 minutes - th-cam.com/video/4a9YCrnypNA/w-d-xo.html
      That swept cone-shape is what we use to cut the body into two.

  • @user-yk1cw8im4h
    @user-yk1cw8im4h 3 ปีที่แล้ว

    Is sculpt and tspline basically the same thing?

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      Yep. They phased out the word 'Sculpt' because many were led to believe it was like sculpting in Maya or Zbrush. Sculpt/Form/T-splines are all synonymous in Fusion 360.

    • @user-yk1cw8im4h
      @user-yk1cw8im4h 3 ปีที่แล้ว

      @@ProductDesignOnline Ah I see, thanks for the explaination :)

  • @GreyWolfLeather
    @GreyWolfLeather 3 ปีที่แล้ว

    Great video, thanks for all your assistance with Fusion. I had a question off topic to this discussion. I am currently utilizing the software to make templates and stitching lines for leather patterns. What would be the best way about making stitching holes across a curve or an arc, without extruding the model? Or if the only way is extruding (god my PC hates it) is there a way after to flatten the model back to just a sketch mode and keep those spaced holes? I've found the software much easier to utilize in its 2D form for template purposes. Thanks!

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      Hi Michael. There are a few things you could try. First, you can right-click on any feature in the timeline and "suppress" it while you're not needing it/actively working on it. That should help with any latency issues.
      You could also try using the Surface Extrude command. Surface tools make infinitely thing surfaces. You'll essentially have an outline where all your slots/holes are, and the speed shouldn't be affected at all. You could take that into the Drawing workspace to get a DXF or PDF for your template.

    • @GreyWolfLeather
      @GreyWolfLeather 3 ปีที่แล้ว

      @@ProductDesignOnline You my friend are a @#$#@$#@ genius. Both helped immensely, thanks!!!!!

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      @@GreyWolfLeather Glad that helped :)

    • @GreyWolfLeather
      @GreyWolfLeather 3 ปีที่แล้ว

      @@ProductDesignOnline So one issue I do have using that feature, is when I use design > drawing from design and drop it in, none of the holes I placed along the radius populate and I get the following dialog box - Mesh, T-Spline and surface bodies will not be included in the drawing.

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      @@GreyWolfLeather you can use the modeling thicking command to thicken them to .01mm or some arbitrary small number. They'll then technically be solid bodies and should show up. If you're doing that as a last step it shouldn't hinder the performance.

  • @rendericeib4513
    @rendericeib4513 3 ปีที่แล้ว

    used to be a great personal use program , not anymore

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว +1

      Majority of the functionality is still there for hobbyist. What did you use that is no longer available?

    • @rendericeib4513
      @rendericeib4513 3 ปีที่แล้ว +1

      @@ProductDesignOnline export to 3ds max

    • @ProductDesignOnline
      @ProductDesignOnline  3 ปีที่แล้ว

      @@rendericeib4513 gotcha. You're the first I've heard that relied on that. Curious, what sorts of projects are you working on that you export and finish up with 3DS max? :)

    • @rendericeib4513
      @rendericeib4513 3 ปีที่แล้ว

      @@ProductDesignOnline hard surface modelling for robot parts , my vfx portfolio.