This tutorials resources can be found here ► productdesignonline.com/11 __ *TIMESTAMPS* 0:00 - Sculpting a Bike Seat in Fusion 360 1:00 - Inserting the reference images 5:18 - Creating a sculpted box 7:45 - Turning on symmetry 10:50 - Tweaking the front of the bike seat 13:08 - Adjusting the width 19:23 - Adjusting the back of the bike seat 20:15 - Adjusting the back curvature 22:00 - Adjusting the thickness of the seat 26:00 - Adjusting the curvature of the edges 29:00 - Thickening the body
Maybe the rest of the bike, part by part? Some bicycle organic frame :), you now, like a organic crazy carbon frame....some supersport crazy bike handlebars, etc. :) Superspeedy bike helmet?
@@lobotomik3338 Interesting idea!! Maybe I can make this into a "Bike" sculpting series? I appreciate you taking the time to watch and leave suggestions! Cheers, Kevin :)
@@vikascc4824 Great to hear from you, Vikas! I do remember you commenting on videos at the very beginning! I have done a few small personal projects where I sculpted objects in Blender and then tweaked them in Fusion 360. I'm hesitant to make that into a tutorial without having to demo Blender...although I suppose there are a handful of other channels that demo Blender. Anyway, it's an interesting idea that I may make into a tutorial. Cheers, Kevin :)
Bike sculpting series sounds good. It can be complex tuto from beginner to advanced, depends on what you provide level of details. Result can be full movable bike. I'm starting to look forward to it :) thanks for your work, I appreciate this...
Thanks, The Backyard. I appreciate it and I'm glad to hear you enjoy my teaching style. I will definitely be doing more sculpting tutorials. Be sure to check out my sculpting playlist here on TH-cam ➞ bit.ly/sculpt-playlist Cheers, Kevin :)
I've been trying to develop this mindset for a while. Last year, I started learning modeling in the normal workspace. I mastered that to a very high degree, but forms still evaded me. Having done some blender tutorials, they really helped prime me for your style of teaching this powerful technique, and now with this video it's finally making sense. Thank you for your service to the next generation of CAD designers.
That's a superb example to learn from. Not too complicated and not too easy either. I'm going to go back over this several times, practice, practice, practice. You are right there! As for something up a level to sculpt next? I've pondered over that for five minutes or so and think something with some sharp edges and additional apertures might be good to move on to. So how about an electric guitar body...... It's a mix of tight and gentle curved plains convex and concave , rounded edges and cut outs....
Hi Kelvin - Great to hear from you! Glad you enjoyed this one and that you found it to be the right level of challenge. Love the suggestion... I think I'll try to do something guitar-related for the next sculpting tutorial. I'd have to agree with you, that would be an interesting mix of curvature. Cheers, Kevin :)
@@hillfortherstudios2757 Yep! The 'trick' is to use a series of Lofts, Sweeps, and individual T-spline faces, similar to how one would with Surface modeling. You can then define the core object and manipulate the shape from there (as needed). I haven't covered this approach in a single tutorial (some small parts in a few), but's it's something on my radar!
@@ProductDesignOnline that would be great for a future video as i think many peoplelike me would lack the vision to form something from scratch. Looking forward to it kevin, thanks for yourresponse!
Great video, it is an area of Fusion that I have not used to date, your video has opened my eyes to the capability of Fusion just waiting to be utilised.
Hi, Eric. I have not done one of those before...but that design is certainly something you could tackle with the sculpting tools. The other option would be to surface model it, focusing on that outside contour. Cheers, Kevin :)
This is epic, I am a cartoon artist. I would love to see how you would go about sculpting a basic character head or entire body! As always, awesome tutorial, and it helps a ton.
it's so funny when he adjusts because when he does it, it adjusts perfectly and when I do it, I'm like welp! good enough haha.. nice one Kev, one day we'll all be masters like you!
Thank you! This video made me understand way more about the sculpting part of F360. You are clear in your explanations, but you could go a little faster and cutting the empty parts of the video away.
please make a tutorial about e.g. Jewelery and how to precise measurements within sculpting environment. Especially combining a parametric BRep shank and a sculpt mounting. That would be great. And thanks for sharing your knowledge in such a perfect way
Thanks for this tutorial. I come from Blender and decided only yesterday that I need to go into CAD modelling. Downloaded Fusion 360 today. This sculpting mode gives me hope, seems to be the best of both worlds. Personally, I would have preferred a slightly different workflow, but hey, there is no right or wrong in 3D modelling - keeping practising is the key I guess.
Oh wow this was a really intense playlist! Might have to repeat the whole thing to feel more confident about the sculpting environment! Very very fun though and well explained. As for other objects to sculpt I was thinking about these super old bath tubs you know with very curvy edges and curvy feet on which the tub is standing on...Still find it challenging when it is not one big body but with extrusion somewhere, hope you know what I mean
Hi, MrsGynny. I'm glad that you enjoyed this sculpting playlist. Sculpting definitely takes a lot of practice to get used to it. I will certainly be doing more sculpting tutorials in the future. I understand what you're getting at with the bath tubs. I do have some objects in mind that combine the use of parametric and sculpting as well. Cheers, Kevin :)
Thank you so much for this video and as a beginner its a very steep learning curve , Ive been trying to design car seats for a 1/8th scale Toyota Land Cruiser, so far Im pleased with the results but with this video I should be able to get them near perfect...
Hi, joss67uk. Sounds like a cool project you're working on. Do you 3D print all the parts out? Glad to hear this video will be helpful with your project. Sculpting definitely takes quite a bit of time and practice to get satisfying results. The "undo" command will become your best friend as you explore iterations. Don't forget - you can also copy the sculpted body to play around with different techniques and ideas without losing the progress of a certain step. Cheers, Kevin :)
@@ProductDesignOnlineThanks for those tips, that will be a big time saver for sure. I bought the main car body, it is 3D printed in maybe 30 to 40 separate pieces, but all the interior, floor, seats, doors handles etc as well as everything under the hood I will be designing and printing myself, its going to be radio controlled as well so Im trying to design everything to hide the electronics, wires and battery as best I can. By day I'm a forklift driver (lol) and I hadn't even seen a 3D printer in the flesh until I bought one 6 months ago just for this project, it can be stressful haha but I'm getting there slowly and loving it...
@@joss67uk Thanks for the additional info. That's a pretty sweet project.... keep me posted with how it goes. I'd love to see some pictures or a video when it's done! Glad you discovered the world of 3D-printing. There are endless opportunities. Cheers, Kevin:)
I want to sculpt a Featherweight pistol grip fishing rod handle which has been out of production for several years. Any suggestions and/or advice would be appreciated more than you can ever know. I am new to Fusion 360, but have been gobbling up everything I can find. I appreciate all the information you provide on You Tube. Thank you for all the work you put in.
That's awesome! there are more and more RC folks getting into Fusion 360. Be sure to join my new community space to connect with them: bit.ly/PDOcommunity
Great Video, this was my first sculpting! I also watched your pumpkin sculpting and that was great too, but I would like to see how to shave/carve a pumpkin using the sculpting techniques.
This video is excellent, it really helped me understand the manipulator tools, but I have one small question. After clicking "finish form" to create the model, how do you go back into the form environment tot week the form if you still need to? I can't figure out how to do that.
I've followed along diligently, but at 10:44, when I right-click to select the Edit Form option, all the face selections previously made deselect and cannot be reselected after choosing Edit Form. Any ideas?
Hi, Thank you for the tutorial. I wonder if could show how to sculpt a vintage 1950 sirocco wood shelve. It has a lot of shapes an looks really complicated for a beginner.
Hi, Pedro. I would suggest more of a surface modeling approach for that type of design. You would want to use a combination of lofting and sweeping to achieve the shape and then create the desired thickness with the "thicken" tool. If you're really looking to "sculpt" this particular design then I would suggest a tool such as zbrush or blender. The way Fusion 360's t-splines are set up don't work well with this type of curvature. Cheers, Kevin :)
Hi Kevin! Thanks for great videos/tutorials. Question: how can I reach the box settings explained at about 6 minutes in, if the "tabbing" just jumps between the two dimension settings, while hitting tab. I do not get out of the settings and have to hit Enter, as you explain not to do. Thanks in advance from Sweden!
Hi Kevin. Excellent video as always. I have been struggling with how to model a large radio control aircraft cowl. I have a 3 view of the cowl in question. It would very instructive to be able to follow your lead on a subject like this. If you decide to do this I can email you the 3 view of the cowl.
Hi, ripper9111. I likely won't be able to make a video on this topic anytime soon as I already have a number of videos in the pipeline. However, I'd be happy to offer you some direction/advice. Can you provide a link to reference images? Cheers, Kevin :)
I came across this video and it has opened up so many possibilities with Fusion 360 ... I have just started using Fusion 360 and still learning everyday... One question is how do I model off pictures that do not have much detail but front view are perfect ... I model many motorcycle parts and in many instances the parts are missing and I am just able to find references off the interweb which makes it rather difficult ... is it possible to create a 3d image of a single view photo?
Kevin thanks for all of these great tutorials. Has the calibrate feature moved or something? When I right-click a canvas I'm not getting any options. Thanks, Matt
Hi Matthew. It appears to be working for me as usual. Are you right-clicking on the image within the "Canvases" folder in the Browser? Image for reference - snipboard.io/Wi2DJL.jpg It won't appear if you right-click on the actual image itself. Cheers, Kevin :)
Be sure to check out my sculpting playlist : Beginner Sculpting in Fusion 360 bit.ly/sculpt-playlist Advanced Sculpting in Fusion 360 bit.ly/sculpt-playlist-adv
What a great video. Just what I needed. I've been trying to design a pocket foil board for a while but didn't' think to use the sculpt environment! Duh!! A video about creating a small surfboard in sculpt would be great :) Keep up the good work :)
Awesome tutorials! I would love to see more about sculpting! Maybe you could do something organic? Like a really simple dog, just to explain the best practices when working with something alive? Thanks!
I have to agree this is just too many steps to carry out for this feature never mind trying to remember each step. Even creating step by step procedure was a nightmare. Doubt I will be using this feature ever. There must be an easier way. Now I have to say credit to your skills in teaching cause I would have never been able to scratch down the steps without your detailed tutorial.
In my experience, it's easier to start with a plane instead of a box. It also helps to choose different surface topology flow, rather than box modeling, to better match the lines of the saddle.
@@ProductDesignOnline A "carved" guitar body is shaped in multiple dimensions - with more than a simple chamfer or fillet on the edges. forums.autodesk.com/t5/fusion-360-design-validate/carved-guitar-top-using-offset-plane/td-p/7949605
Is t splines the way to go when modelling something like a thick jacket or to be precise something like a bullet proof jacket? or can it be done it using the surface enviorment or model enviorment? looking forward to ur replyy thankxx :PP
I would love to see examples of sculpting an object which isn't symmetrical, for example I'm really struggling to sculpt a bolster trim piece for a classic car which is in essence an 'L' shape with curves all over the place. this obviously removes the ability to use the mirror feature. Regardless of that I do really enjoy your presentation style and it has been so helpful with other aspects, thank you for your hard work.
It's on all license types. You will need to hit the Purple "Create Form" button in the toolbar of the Design workspace. They moved the location and it is now called the Form Environment (instead of the Sculpt Workspace).
Does anyone know of any current tutorials on sculpting with Fusion 360? Cannot even figure out how to enter the "Sculpt" workspace with the new interface. Very frustrating.
Hi, Sky Ready RC. You'll want to be in the Design Workspace and then the SOLID tab. From there, select the purple cube, which is the "Create Form" icon. That will place you into the Form (or Sculpt) Environment. Here's an image for reference - snipboard.io/zhfAvm.jpg Cheers, Kevin :)
Fantastik video for somone with zero experience. Thumbs up😉👍. How about constructing a boat hull from plans, that contain section cuts from fore and aft. Or is sutch a 3d model to be made in ordinary sketch enviroment?😊
Hi, Martin. Glad you enjoyed this. A boat hull could certainly be sculpted. It depends on what the desired out come is. If you're wanting to design a boat to spec then I would suggest a surface modeling approach. Cheers, Kevin :)
I’ve always loved your vids, but I have a request now. As I’m learning how much I DON’T know about fusion, I’m starting to take on some more real world, design oriented projects that will be translated into physical objects. These are sort of more design based and less functional. I’d love to see how you’d model something like the Bambu Lab’s mouse, for example, assuming you were going to actually use the resulting model to create the physical product
The only problem with this tool Is that in some projects with more complex surfaces, it's so hard to keep the shape and precision. (At least me) Really good work, by the way. 👍👍
Agreed, it's harder to keep things precise and not truly parametric (yet). They are working on improvements. The best approach at the moment is to think of it more as "surface modeling" and combine several lofts, sweeps, etc. Using sketches to drive the T-splines will help with accuracy.
I'm little more than a beginner, definitely still learning; I'm trying to design a 3D printable toy car, as a gift for my car-mad grandson. I've imported a few canvases of cars into a drawing, & sculpted an almost suitable car body shape, but I get a few small 'wrinkles' in the surface, (some convex, some concave, some ripple back & forth. If it were a real world solid object, I'd use a combination of filler & abrasive paper.) In a virtual object in F360, how do I get rid of them? Ideally, I would like the surface to be smooth, is there a simple way to do that? (Or, on some other sculpting projects, put them in & control them - as in a human face - say, the lips, or brow furrows.) Hi spec i9 processor, (8 core,) with heaps pf RAM & 8gb graphics card.
Try switching to the 'Box Mode' in the T-spline environment. That will help you see where faces and edges converge. You can then delete edges or push/pull them as needed to smooth them out.
@@ProductDesignOnline tried that; as soon as I click the 'sculpt cube', the image seems to go pale grey & cannot be selected. I then cannot do anything, until I hit 'finish form', (when I'm back where I started.) sometimes, some of the lines in the 'sculpt box' disappear, & sections merge. I don't know if I should simply wait a lot longer, or check the installation. Am I expecting too much? Is it a wonky upgrade? I've tried building from 'sculpt - extrude', & using the 'create form' bodies in the menu. I still end up with 'divots'! (Some, barely, but definitely, there. Others, distinct 'wrinkles' in the surface.) Computer brand new late last summer, (W10, 3.6ghz i9, 8 core, 32gb RAM, 8gb graphics card.) Did I buy the wrong machine? Is there anything that I can do to speed things up? I don't know if it's the program, the computer or the Wi-Fi. Everything set to 'auto-update', including a paid for anti-virus, (McAfee.)
@@richardlowe42 your computer specs should be okay. I would suggest doing a clean uninstall and I reinstall a reinstall 360. If you Google it you will find the autodesk help article that includes a help app that ensures all install files are removed (or instructions for the manual route)
@@ProductDesignOnline Tried that (uninstalled via settings/apps, + searched for & deleted all Autodesk related files,) downloaded & installed from fresh. Restarted computer. Problem persists. I started a new file, chose & positioned simple grey sculpt box (8 'cells' - purple on menu bar.) If I hit 'finish form', half the dividing lines disappear. When I hit the sculpt tool again, the box goes transparent, & cannot be selected. Viewing in 'box display' not available, I can do nothing but 'finish form'. Can send screenshots / videos if it helps, (but will need address, unless can be done via this app.)
Hi, Design/Fabricate/Create/Make. The demo files from some of my tutorials (such as this one) are reserved for my Patrons. You can learn more here - www.patreon.com/join/productdesignonline Cheers, Kevin :)
This tutorials resources can be found here ► productdesignonline.com/11
__
*TIMESTAMPS*
0:00 - Sculpting a Bike Seat in Fusion 360
1:00 - Inserting the reference images
5:18 - Creating a sculpted box
7:45 - Turning on symmetry
10:50 - Tweaking the front of the bike seat
13:08 - Adjusting the width
19:23 - Adjusting the back of the bike seat
20:15 - Adjusting the back curvature
22:00 - Adjusting the thickness of the seat
26:00 - Adjusting the curvature of the edges
29:00 - Thickening the body
Maybe the rest of the bike, part by part? Some bicycle organic frame :), you now, like a organic crazy carbon frame....some supersport crazy bike handlebars, etc. :) Superspeedy bike helmet?
@@lobotomik3338 Interesting idea!! Maybe I can make this into a "Bike" sculpting series?
I appreciate you taking the time to watch and leave suggestions! Cheers, Kevin :)
@@vikascc4824 Great to hear from you, Vikas! I do remember you commenting on videos at the very beginning!
I have done a few small personal projects where I sculpted objects in Blender and then tweaked them in Fusion 360. I'm hesitant to make that into a tutorial without having to demo Blender...although I suppose there are a handful of other channels that demo Blender. Anyway, it's an interesting idea that I may make into a tutorial. Cheers, Kevin :)
Bike sculpting series sounds good. It can be complex tuto from beginner to advanced, depends on what you provide level of details. Result can be full movable bike. I'm starting to look forward to it :) thanks for your work, I appreciate this...
@@lobotomik3338 Thank YOU for your suggestions and for watching! Cheers, Kevin :)
Please make more tutorials like this! You by far give the best overall presentation
Thanks, The Backyard. I appreciate it and I'm glad to hear you enjoy my teaching style. I will definitely be doing more sculpting tutorials. Be sure to check out my sculpting playlist here on TH-cam ➞ bit.ly/sculpt-playlist
Cheers, Kevin :)
You are the best fusion manipulator into youtube, brow. Congrat for your excellent work.
Thank you. Appreciate you! 😄
I've been trying to develop this mindset for a while. Last year, I started learning modeling in the normal workspace. I mastered that to a very high degree, but forms still evaded me. Having done some blender tutorials, they really helped prime me for your style of teaching this powerful technique, and now with this video it's finally making sense. Thank you for your service to the next generation of CAD designers.
This video series deserves way more likes than it has. The videos have cleared up many of the issues i had with sculpting in Fusion . Thanks
Thanks, bigfilsing!
I'd love it if you made more interesting sculpting tutorials. They are addictive : ) And sculpting is so powerful!
OHH MANN!!! You came directly from heaven... this is what i was looking for exactly that sculpting... THANKS SO MUCH...
That's a superb example to learn from. Not too complicated and not too easy either. I'm going to go back over this several times, practice, practice, practice. You are right there!
As for something up a level to sculpt next? I've pondered over that for five minutes or so and think something with some sharp edges and additional apertures might be good to move on to. So how about an electric guitar body...... It's a mix of tight and gentle curved plains convex and concave , rounded edges and cut outs....
Hi Kelvin - Great to hear from you! Glad you enjoyed this one and that you found it to be the right level of challenge.
Love the suggestion... I think I'll try to do something guitar-related for the next sculpting tutorial. I'd have to agree with you, that would be an interesting mix of curvature. Cheers, Kevin :)
Very happy with your tutorials Kevin. By far the most easiest to understand and work through.
I think this is more of an art than a science. Really iterative and tricky. Thanks for the video!
Definitely takes some getting used to! Using more sketches as 'templates' can help as well :)
@@ProductDesignOnline thats what i was goi g to ask about. Is there a way to do that?
@@hillfortherstudios2757 Yep! The 'trick' is to use a series of Lofts, Sweeps, and individual T-spline faces, similar to how one would with Surface modeling. You can then define the core object and manipulate the shape from there (as needed). I haven't covered this approach in a single tutorial (some small parts in a few), but's it's something on my radar!
@@ProductDesignOnline that would be great for a future video as i think many peoplelike me would lack the vision to form something from scratch. Looking forward to it kevin, thanks for yourresponse!
This is excellent, as always Kevin! Thank you for making videos on sculpting environment!
Thanks, Kalpit! Glad to hear you enjoyed this one. Cheers, Kevin :)
Still saving lives today.... Thanks man.
Thanks for the great video Kevin. Learned a lot from watching it.
Thanks, Frank! Glad you enjoyed this one. I appreciate your support. Cheers, Kevin :)
Great video, it is an area of Fusion that I have not used to date, your video has opened my eyes to the capability of Fusion just waiting to be utilised.
Great walk through! Have you ever modeled an automotive bucket seat?
Hi, Eric. I have not done one of those before...but that design is certainly something you could tackle with the sculpting tools. The other option would be to surface model it, focusing on that outside contour. Cheers, Kevin :)
This is epic, I am a cartoon artist. I would love to see how you would go about sculpting a basic character head or entire body! As always, awesome tutorial, and it helps a ton.
it's so funny when he adjusts because when he does it, it adjusts perfectly and when I do it, I'm like welp! good enough haha.. nice one Kev, one day we'll all be masters like you!
T-splines take a lot of practice and experimenting. Keep at it! :)
I missed seeing you'd created this wonderful vid... 😯 Finished July 11, 2020.
Thank you. 👍 😃
Thank you! This video made me understand way more about the sculpting part of F360. You are clear in your explanations, but you could go a little faster and cutting the empty parts of the video away.
please make a tutorial about e.g. Jewelery and how to precise measurements within sculpting environment. Especially combining a parametric BRep shank and a sculpt mounting. That would be great. And thanks for sharing your knowledge in such a perfect way
Thanks for this tutorial. I come from Blender and decided only yesterday that I need to go into CAD modelling. Downloaded Fusion 360 today. This sculpting mode gives me hope, seems to be the best of both worlds. Personally, I would have preferred a slightly different workflow, but hey, there is no right or wrong in 3D modelling - keeping practising is the key I guess.
The explanation really help.. thnx.. its not fast, and not slow... ur explanation is superb!! Please keep it up!⭐⭐⭐⭐⭐⭐ rated
Thank you Product Design Online ( Kevin ) I have watched this video and model bike seat using T Spline as well as Solid modelling
Thank you very much for this tutorial. You are very effective.It's clear and pleasant to follow.
Oh wow this was a really intense playlist! Might have to repeat the whole thing to feel more confident about the sculpting environment! Very very fun though and well explained. As for other objects to sculpt I was thinking about these super old bath tubs you know with very curvy edges and curvy feet on which the tub is standing on...Still find it challenging when it is not one big body but with extrusion somewhere, hope you know what I mean
Hi, MrsGynny. I'm glad that you enjoyed this sculpting playlist. Sculpting definitely takes a lot of practice to get used to it.
I will certainly be doing more sculpting tutorials in the future. I understand what you're getting at with the bath tubs. I do have some objects in mind that combine the use of parametric and sculpting as well. Cheers, Kevin :)
Thank you so much for this video and as a beginner its a very steep learning curve , Ive been trying to design car seats for a 1/8th scale Toyota Land Cruiser, so far Im pleased with the results but with this video I should be able to get them near perfect...
Hi, joss67uk. Sounds like a cool project you're working on. Do you 3D print all the parts out?
Glad to hear this video will be helpful with your project. Sculpting definitely takes quite a bit of time and practice to get satisfying results. The "undo" command will become your best friend as you explore iterations. Don't forget - you can also copy the sculpted body to play around with different techniques and ideas without losing the progress of a certain step. Cheers, Kevin :)
@@ProductDesignOnlineThanks for those tips, that will be a big time saver for sure.
I bought the main car body, it is 3D printed in maybe 30 to 40 separate pieces, but all the interior, floor, seats, doors handles etc as well as everything under the hood I will be designing and printing myself, its going to be radio controlled as well so Im trying to design everything to hide the electronics, wires and battery as best I can.
By day I'm a forklift driver (lol) and I hadn't even seen a 3D printer in the flesh until I bought one 6 months ago just for this project, it can be stressful haha but I'm getting there slowly and loving it...
@@joss67uk Thanks for the additional info. That's a pretty sweet project.... keep me posted with how it goes. I'd love to see some pictures or a video when it's done!
Glad you discovered the world of 3D-printing. There are endless opportunities. Cheers, Kevin:)
I want to sculpt a Featherweight pistol grip fishing rod handle which has been out of production for several years. Any suggestions and/or advice would be appreciated more than you can ever know. I am new to Fusion 360, but have been gobbling up everything I can find. I appreciate all the information you provide on You Tube. Thank you for all the work you put in.
Nice job. This is the first video I've watched about sculpting. I build RC airplanes. This will help tremendously. Thanks!
That's awesome! there are more and more RC folks getting into Fusion 360. Be sure to join my new community space to connect with them: bit.ly/PDOcommunity
Great Video, this was my first sculpting! I also watched your pumpkin sculpting and that was great too, but I would like to see how to shave/carve a pumpkin using the sculpting techniques.
This video is excellent, it really helped me understand the manipulator tools, but I have one small question. After clicking "finish form" to create the model, how do you go back into the form environment tot week the form if you still need to? I can't figure out how to do that.
I've followed along diligently, but at 10:44, when I right-click to select the Edit Form option, all the face selections previously made deselect and cannot be reselected after choosing Edit Form. Any ideas?
Hi, Thank you for the tutorial. I wonder if could show how to sculpt a vintage 1950 sirocco wood shelve. It has a lot of shapes an looks really complicated for a beginner.
Hi, Pedro. I would suggest more of a surface modeling approach for that type of design. You would want to use a combination of lofting and sweeping to achieve the shape and then create the desired thickness with the "thicken" tool. If you're really looking to "sculpt" this particular design then I would suggest a tool such as zbrush or blender. The way Fusion 360's t-splines are set up don't work well with this type of curvature. Cheers, Kevin :)
Hi Kevin! Thanks for great videos/tutorials. Question: how can I reach the box settings explained at about 6 minutes in, if the "tabbing" just jumps between the two dimension settings, while hitting tab. I do not get out of the settings and have to hit Enter, as you explain not to do. Thanks in advance from Sweden!
Hi Kevin. Excellent video as always. I have been struggling with how to model a large radio control aircraft cowl. I have a 3 view of the cowl in question. It would very instructive to be able to follow your lead on a subject like this. If you decide to do this I can email you the 3 view of the cowl.
Hi, ripper9111. I likely won't be able to make a video on this topic anytime soon as I already have a number of videos in the pipeline. However, I'd be happy to offer you some direction/advice. Can you provide a link to reference images?
Cheers, Kevin :)
Thank you!!! Very helpful!
Thank you so so much for this! Learned a lot watching this!
This is a great video as I start a mini bike fuel tank!
thank you for the clear presentation, learned a lot
I came across this video and it has opened up so many possibilities with Fusion 360 ... I have just started using Fusion 360 and still learning everyday... One question is how do I model off pictures that do not have much detail but front view are perfect ... I model many motorcycle parts and in many instances the parts are missing and I am just able to find references off the interweb which makes it rather difficult ... is it possible to create a 3d image of a single view photo?
Yes, you would just need to know measurements or create the other dimensions without the tangible reference (image).
Thank you. Please more Sculpting tutorials.
Incredible
Thanks, Craig!
Kevin thanks for all of these great tutorials.
Has the calibrate feature moved or something? When I right-click a canvas I'm not getting any options.
Thanks,
Matt
Hi Matthew. It appears to be working for me as usual. Are you right-clicking on the image within the "Canvases" folder in the Browser? Image for reference - snipboard.io/Wi2DJL.jpg
It won't appear if you right-click on the actual image itself.
Cheers, Kevin :)
Thank you for the tutorial. Learned about some tricks you used. I am interested in sculpting organic shapes such as body parts or even small animals.
watched until the end! More sculpting videos please !
Be sure to check out my sculpting playlist :
Beginner Sculpting in Fusion 360
bit.ly/sculpt-playlist
Advanced Sculpting in Fusion 360
bit.ly/sculpt-playlist-adv
@@ProductDesignOnline reviewing now, thank you!
What a great video. Just what I needed.
I've been trying to design a pocket foil board for a while but didn't' think to use the sculpt environment! Duh!!
A video about creating a small surfboard in sculpt would be great :)
Keep up the good work :)
Thanks, J&Y! Glad to hear this was useful with your project :)
I'm working on it right now.
Following your instructions. They're really helpful :)
Awesome tutorials! I would love to see more about sculpting! Maybe you could do something organic? Like a really simple dog, just to explain the best practices when working with something alive? Thanks!
Thanks for the upload.great tutorial and wondering the same of the cad software..Thanks.
Hi thanks for the videos,they are very useful to me as beginner,can you post a tutorial to design the hand model from reference images.
I have to agree this is just too many steps to carry out for this feature never mind trying to remember each step. Even creating step by step procedure was a nightmare. Doubt I will be using this feature ever. There must be an easier way. Now I have to say credit to your skills in teaching cause I would have never been able to scratch down the steps without your detailed tutorial.
Thanks! Great video!
Thank u very much for your tutorials..
Thank u..
Please upload trailer frame tutorials..
😊😊😊
Would you consider modeling a pistol grip for a fishing rod?
In my experience, it's easier to start with a plane instead of a box. It also helps to choose different surface topology flow, rather than box modeling, to better match the lines of the saddle.
Hi Joshua. Thanks for sharing! I agree. The approach really depends on the project and what you're try to achieve 😎
Great tutorial!
Great as always! Thank man.
Great video. How about sculpting a "carved" guitar body?
Thanks, Ben! Can you elaborate on what you mean by 'carved'?
@@ProductDesignOnline A "carved" guitar body is shaped in multiple dimensions - with more than a simple chamfer or fillet on the edges. forums.autodesk.com/t5/fusion-360-design-validate/carved-guitar-top-using-offset-plane/td-p/7949605
more sculpting tutorials would be great you should do a helmet sculpting video
Looking at your profile pic... sculpting a Lego helmet would be cool :)
Is t splines the way to go when modelling something like a thick jacket or to be precise something like a bullet proof jacket? or can it be done it using the surface enviorment or model enviorment? looking forward to ur replyy thankxx :PP
That was wonderful. Can you show us how to sculpt a 2d picture of a person to 3d?
I would love to see examples of sculpting an object which isn't symmetrical, for example I'm really struggling to sculpt a bolster trim piece for a classic car which is in essence an 'L' shape with curves all over the place. this obviously removes the ability to use the mirror feature.
Regardless of that I do really enjoy your presentation style and it has been so helpful with other aspects, thank you for your hard work.
Thank you for the video ! Please make more videos of sculpting
Nice video! I learned a lot! I would like to see you sculpt a human heart!
man thanks a lot that's the first time i success forming
Fantastic! How about a knight chess piece?
the sculp optin its only for user that buy the software? i cant find it on my trial version...
It's on all license types. You will need to hit the Purple "Create Form" button in the toolbar of the Design workspace. They moved the location and it is now called the Form Environment (instead of the Sculpt Workspace).
Hello, great work. Can you sculpt a Taylormade spider putter?
Thanks!
Very helpful. I'd love to see a video on sculpting a crayfish or lobster
Very well done, thank you!
Does anyone know of any current tutorials on sculpting with Fusion 360? Cannot even figure out how to enter the "Sculpt" workspace with the new interface. Very frustrating.
Hi, Sky Ready RC. You'll want to be in the Design Workspace and then the SOLID tab. From there, select the purple cube, which is the "Create Form" icon. That will place you into the Form (or Sculpt) Environment.
Here's an image for reference - snipboard.io/zhfAvm.jpg
Cheers, Kevin :)
Fantastik video for somone with zero experience. Thumbs up😉👍.
How about constructing a boat hull from plans, that contain section cuts from fore and aft. Or is sutch a 3d model to be made in ordinary sketch enviroment?😊
Hi, Martin. Glad you enjoyed this. A boat hull could certainly be sculpted. It depends on what the desired out come is. If you're wanting to design a boat to spec then I would suggest a surface modeling approach. Cheers, Kevin :)
I’ve always loved your vids, but I have a request now. As I’m learning how much I DON’T know about fusion, I’m starting to take on some more real world, design oriented projects that will be translated into physical objects. These are sort of more design based and less functional. I’d love to see how you’d model something like the Bambu Lab’s mouse, for example, assuming you were going to actually use the resulting model to create the physical product
nice one, thanks
very good
Great video Can we see you sculpt a cartoon character?
Good tutorial bud, thankyou :)
The only problem with this tool Is that in some projects with more complex surfaces, it's so hard to keep the shape and precision. (At least me)
Really good work, by the way. 👍👍
Agreed, it's harder to keep things precise and not truly parametric (yet). They are working on improvements. The best approach at the moment is to think of it more as "surface modeling" and combine several lofts, sweeps, etc. Using sketches to drive the T-splines will help with accuracy.
Thank you very much for the video, i feel like i can make everything i want now wwww
What are you going to make next? 😄
I'm little more than a beginner, definitely still learning;
I'm trying to design a 3D printable toy car, as a gift for my car-mad grandson.
I've imported a few canvases of cars into a drawing, & sculpted an almost suitable car body shape, but I get a few small 'wrinkles' in the surface, (some convex, some concave, some ripple back & forth. If it were a real world solid object, I'd use a combination of filler & abrasive paper.) In a virtual object in F360, how do I get rid of them? Ideally, I would like the surface to be smooth, is there a simple way to do that? (Or, on some other sculpting projects, put them in & control them - as in a human face - say, the lips, or brow furrows.)
Hi spec i9 processor, (8 core,) with heaps pf RAM & 8gb graphics card.
Try switching to the 'Box Mode' in the T-spline environment. That will help you see where faces and edges converge. You can then delete edges or push/pull them as needed to smooth them out.
@@ProductDesignOnline tried that; as soon as I click the 'sculpt cube', the image seems to go pale grey & cannot be selected. I then cannot do anything, until I hit 'finish form',
(when I'm back where I started.) sometimes, some of the lines in the 'sculpt box' disappear, & sections merge.
I don't know if I should simply wait a lot longer, or check the installation. Am I expecting too much? Is it a wonky upgrade?
I've tried building from 'sculpt - extrude', & using the 'create form' bodies in the menu. I still end up with 'divots'! (Some, barely, but definitely, there. Others, distinct 'wrinkles' in the surface.)
Computer brand new late last summer, (W10, 3.6ghz i9, 8 core, 32gb RAM, 8gb graphics card.) Did I buy the wrong machine? Is there anything that I can do to speed things up?
I don't know if it's the program, the computer or the Wi-Fi. Everything set to 'auto-update', including a paid for anti-virus, (McAfee.)
@@richardlowe42 your computer specs should be okay. I would suggest doing a clean uninstall and I reinstall a reinstall 360. If you Google it you will find the autodesk help article that includes a help app that ensures all install files are removed (or instructions for the manual route)
@@ProductDesignOnline Tried that (uninstalled via settings/apps, + searched for & deleted all Autodesk related files,) downloaded & installed from fresh. Restarted computer. Problem persists. I started a new file, chose & positioned simple grey sculpt box (8 'cells' - purple on menu bar.) If I hit 'finish form', half the dividing lines disappear. When I hit the sculpt tool again, the box goes transparent, & cannot be selected. Viewing in 'box display' not available, I can do nothing but 'finish form'. Can send screenshots / videos if it helps, (but will need address, unless can be done via this app.)
awesome
Can u sculpt a swept back wing of an aeroplane?
Can you explain me how to make this seddle become part of a bycle assemble
It’s a saddle, isn’t it?
Yep, that's correct! Thanks for commenting, Sidryk Chewo. Cheers, Kevin :)
Good.
Please sculpt a sport car ( Aston Martin Vulcan)
Hi, autofashi0n. I will eventually do a car, but I can't promise it will be an Aston. Cheers, Kevin :)
@@ProductDesignOnline My vote is for a car! Pick whatever model you like as long as the video is as in-depth as this one lol.
@@Microdose_RC Thanks, glad you enjoyed this one! Cheers, Kevin :)
How would we sculpt a face?
Can you sculpt a Taylor made spider putter
Files please? 😁
Hi, Design/Fabricate/Create/Make. The demo files from some of my tutorials (such as this one) are reserved for my Patrons. You can learn more here - www.patreon.com/join/productdesignonline
Cheers, Kevin :)
Please can you sculpt a cactus it succulent? Gratis work. Greetings from Argentina!
Can you sculpt an axe handle please, sorry if you already did.
Has anyone ever told you that your voice sounds similar to NileRed?
Two (or maybe three) other people ;)
Shoe Lasts!! That's what I am working on anyway....
OOPS!! I just saw that I have already mentioned that. Sorry for the duplication.
Ski Boot!
do a shoe sole
could you please sculpt a bike for me?
Please Sculpt a seashell
Designer chair back
Motor bike
Gf
This is excellent, as always Kevin! Thank you for making videos on sculpting environment!