Fusion 360 | Designing Around a Component

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 60

  • @modernDEsignwithFusion360
    @modernDEsignwithFusion360 3 ปีที่แล้ว +19

    A very thorough video, with many variations to reach the same goal. @Fusion 360 School - you make the BEST tutorial videos on TH-cam! Thank you!

  • @Gepstra
    @Gepstra 3 ปีที่แล้ว +14

    Why is it always that when I think of something on how to learn, you come out with that exact video 👌🧐

  • @guyincognito-1
    @guyincognito-1 2 ปีที่แล้ว +1

    🤯 active component visibility setting. I have no words.

  • @101rotarypower
    @101rotarypower 3 ปีที่แล้ว +3

    Anyone have more channels like this they could share, there seem to be a lot of common techniques I struggle with presented here, always learning new angles to come at problems, and the content is simple and clear enough to be understood.

    • @Xploit66
      @Xploit66 3 ปีที่แล้ว +1

      Product designs online I think is the name of the channel I originally learned fusion from. He has a lot of various tutorials on a variety of things that are super clear and helpful.

  • @ricfair7549
    @ricfair7549 2 ปีที่แล้ว

    Really like how you showed different methods! Thanks

  • @JonGarrison
    @JonGarrison ปีที่แล้ว

    Excellent video, thank you! I really like the exploration of various approaches that yield a similar result.

  • @craighhalcrow
    @craighhalcrow 2 ปีที่แล้ว

    So thorough in explanation and demonstration, yet simplified thank you so much!

  • @makers_lab
    @makers_lab 3 ปีที่แล้ว +4

    Excellent tutorial. Learnt a few new workflow tips and nice to see examples of a couple of features I’ve not needed yet but was curious about when in fusion today. Thanks!

  • @mirage3rd
    @mirage3rd 2 ปีที่แล้ว

    Thanks a lot. I had to do this along the years and always struggled along the way. You made everything seem so simple!

  • @MatterLabz
    @MatterLabz 3 ปีที่แล้ว +2

    Very impressive! I learned several new techniques. You have a new subscriber.

  • @AW_DIY_garage
    @AW_DIY_garage 3 ปีที่แล้ว +1

    Very nice thank you. I also appreciate the several different methods demonstrated

  • @douglass69
    @douglass69 10 หลายเดือนก่อน

    That was amazing, thank you. That has given me some ideas to work on.

  • @nystromperformance
    @nystromperformance 2 ปีที่แล้ว +1

    Fantastic video! I've been running fusion for years and learned alot from just a few of your videos! Keep up the good work

  • @peacekper
    @peacekper 2 ปีที่แล้ว

    This video was absolutely amazing! I've had this on my queue of things to watch for a while now and boy am I glad I did. You just got another subscriber!

  • @DsLrjock
    @DsLrjock 3 ปีที่แล้ว

    Great tutorial. Clear, smooth and easy to follow.

  • @sheariley1910
    @sheariley1910 3 ปีที่แล้ว

    I learned so many great things from this video! Thank you so much for sharing!

  • @afslayer
    @afslayer 3 ปีที่แล้ว

    I just learned atleast 5 new things that i had never seen! Thanks!

  • @Ubiquities
    @Ubiquities ปีที่แล้ว

    Excellent video, this was extremely helpful

  • @Arrowtake
    @Arrowtake 3 ปีที่แล้ว

    Always learning new tips here and there. Very good video sticking on the point leaving out all the noise. Dense! Thanks

  • @Fikri_A777
    @Fikri_A777 3 ปีที่แล้ว

    This is a vey nice and detailed tutorial video, also easy to understand! Thanks man!

  • @zpbeats3938
    @zpbeats3938 3 ปีที่แล้ว +1

    Amazing tutorial! Might I request that you do a similar video for 3d scans/meshes? So much great info in this video, thanks!!!

    • @Fusion360School
      @Fusion360School  3 ปีที่แล้ว +1

      Thank you. Unfortunately, I am not familiar with making 3D scans or meshes. Though I am hoping to learn more in these areas so that I can add to the content variety.

    • @zpbeats3938
      @zpbeats3938 3 ปีที่แล้ว

      @@Fusion360School I'd be happy to provide some various scans I've done of automotive parts if you wanted to mess with them. PM me if interested. Thanks again for the awesome content!

  • @mildmannered1086
    @mildmannered1086 2 ปีที่แล้ว

    Thank you!

  • @W113bm
    @W113bm ปีที่แล้ว

    Thank you!!! This is so helpful ❤

  • @VaibhavSarda
    @VaibhavSarda 2 ปีที่แล้ว +1

    Awesome video, very nicely explained, appreciate the tiny hacks and tips dropped during the video.
    Your panning is very smooth, what do you use for panning the view?

  • @pyrhockz
    @pyrhockz ปีที่แล้ว

    Great stuff thank you!

  • @gillisdebilio4516
    @gillisdebilio4516 3 ปีที่แล้ว

    This was superbely done!

  • @stefanguiton
    @stefanguiton 3 ปีที่แล้ว +1

    Great Video

  • @hybriddude007
    @hybriddude007 3 หลายเดือนก่อน

    Amazing video, you are the ultimate fusion360 tutor!!!

  • @Syrusoo
    @Syrusoo 3 ปีที่แล้ว

    Great instruction thanks!

  • @mmmmmmm8706
    @mmmmmmm8706 ปีที่แล้ว

    That was awesome …

  • @cyanpiggy
    @cyanpiggy 3 ปีที่แล้ว

    what the damn upz seriously, learnt so much!! :)

  • @dittilio
    @dittilio 3 ปีที่แล้ว

    I always feel like I'm getting a lesson from Fat Tony from the simpsons.
    And I always love the lessons just that little bit more because of it.

    • @Fusion360School
      @Fusion360School  3 ปีที่แล้ว

      😆I will take that! Did not realise I sound like a mob boss.

  • @RasenCrack
    @RasenCrack 3 ปีที่แล้ว

    Impecable

  • @JoseBerruezo
    @JoseBerruezo 3 ปีที่แล้ว

    Nice tips.

  • @swamihuman9395
    @swamihuman9395 3 ปีที่แล้ว

    Excellent, as always. Thx, again :)

  • @sałatkarybna
    @sałatkarybna หลายเดือนก่อน

    I have a question! At 6:12 when you start the new line, you have the option to snap to that edge on the hammer. I only get that option if I project a line beforehand. It seems like you may have done that too since I see the purple lines but I'm not sure? Also even when I do project and snap to it like you do in the video, I don't get the auto parallel marker when I straiten out my line. I can only achieve this by first projecting and then creating a normal line in it's place, and then I can create the second line and get the parallel markers. Could I be missing some preference options or am I just not doing something correctly?

  • @moshikb
    @moshikb 3 ปีที่แล้ว

    Excelent video, thanx

  • @jas-FPV
    @jas-FPV ปีที่แล้ว

    But offset face only works on easy profiles ?! If you have complexer lofts and such it still works ?

  • @hanslain9729
    @hanslain9729 3 ปีที่แล้ว

    Thanks much!

  • @emreorkunkayran
    @emreorkunkayran 3 ปีที่แล้ว

    Hey, thanks for the tutorial. I was wondering how do you colorize the browser icons? :)

    • @Fusion360School
      @Fusion360School  3 ปีที่แล้ว +1

      Those should appear once you enable component color cycling under inspect.

    • @emreorkunkayran
      @emreorkunkayran 3 ปีที่แล้ว

      @@Fusion360School got it! thanks!

  • @alejandroperez5368
    @alejandroperez5368 3 ปีที่แล้ว

    Are there any available tools to check whether the hammer will be able to be placed in the mount or not? I'm talking about the first design where you have the locator and the dome.
    The hammer is clearly restricted, so you can't just insert it into position by moving it in a single direction as it would result it the hammer crashing into the dome. Finding the right clearance value becomes a trial and error matter without such a tool.
    Edit: just realized there's a tool called "accessibility analysis". I wonder if that one would do it.

    • @Fusion360School
      @Fusion360School  3 ปีที่แล้ว +1

      Accessibility analysis is used to look out for undercuts and inaccessible areas of a model during machining. You are right in saying that the hammer cannot go in straight down. It would have to be inserted at an angle. As far as I know, CAD programs are only capable of analysing interference in a static assembled state. I am looking forward to a future where it is possible to manipulate models in space and perform fitting tests. Maybe this can even be combined with AR or VR. That would be a killer feature.

  • @runforitman
    @runforitman 2 ปีที่แล้ว +1

    8:55 how are you moving the camera here?

    • @pyrhockz
      @pyrhockz ปีที่แล้ว

      Interested in knowing this too!

  • @xqkxnpprlesj
    @xqkxnpprlesj 3 ปีที่แล้ว

    👍👍👍👍👍

  • @christiangalles9563
    @christiangalles9563 5 หลายเดือนก่อน

    Why not just expand a copy of the hammer, and subtract the original from the center, and then slice the plane to cut the shell in half?

  • @brawndo8726
    @brawndo8726 3 ปีที่แล้ว

    Around 8:50 the camera starts animating around really smoothly. How do you control this?

  • @manningcustom
    @manningcustom 3 ปีที่แล้ว

    create a shape. combine the two shapes with cut. done

    • @alejandroperez5368
      @alejandroperez5368 3 ปีที่แล้ว

      "Create a shape". Well, not all shapes will work.

  • @ThePazuzu
    @ThePazuzu ปีที่แล้ว

    How do you make Fusion run this smoothly? I have a 5950x 128gb RAM and a 16gb RX 6900 XT and it runs like dog shit.

    • @Fusion360School
      @Fusion360School  ปีที่แล้ว +1

      The perceived smoothness comes from using a 3D mouse. Your system is actually better than mine:)

    • @ThePazuzu
      @ThePazuzu ปีที่แล้ว

      @@Fusion360School Oh gotcha! What particular brand/model do you use and do you recommend it?