Anyone have more channels like this they could share, there seem to be a lot of common techniques I struggle with presented here, always learning new angles to come at problems, and the content is simple and clear enough to be understood.
Product designs online I think is the name of the channel I originally learned fusion from. He has a lot of various tutorials on a variety of things that are super clear and helpful.
Excellent tutorial. Learnt a few new workflow tips and nice to see examples of a couple of features I’ve not needed yet but was curious about when in fusion today. Thanks!
This video was absolutely amazing! I've had this on my queue of things to watch for a while now and boy am I glad I did. You just got another subscriber!
Thank you. Unfortunately, I am not familiar with making 3D scans or meshes. Though I am hoping to learn more in these areas so that I can add to the content variety.
@@Fusion360School I'd be happy to provide some various scans I've done of automotive parts if you wanted to mess with them. PM me if interested. Thanks again for the awesome content!
Awesome video, very nicely explained, appreciate the tiny hacks and tips dropped during the video. Your panning is very smooth, what do you use for panning the view?
I have a question! At 6:12 when you start the new line, you have the option to snap to that edge on the hammer. I only get that option if I project a line beforehand. It seems like you may have done that too since I see the purple lines but I'm not sure? Also even when I do project and snap to it like you do in the video, I don't get the auto parallel marker when I straiten out my line. I can only achieve this by first projecting and then creating a normal line in it's place, and then I can create the second line and get the parallel markers. Could I be missing some preference options or am I just not doing something correctly?
Are there any available tools to check whether the hammer will be able to be placed in the mount or not? I'm talking about the first design where you have the locator and the dome. The hammer is clearly restricted, so you can't just insert it into position by moving it in a single direction as it would result it the hammer crashing into the dome. Finding the right clearance value becomes a trial and error matter without such a tool. Edit: just realized there's a tool called "accessibility analysis". I wonder if that one would do it.
Accessibility analysis is used to look out for undercuts and inaccessible areas of a model during machining. You are right in saying that the hammer cannot go in straight down. It would have to be inserted at an angle. As far as I know, CAD programs are only capable of analysing interference in a static assembled state. I am looking forward to a future where it is possible to manipulate models in space and perform fitting tests. Maybe this can even be combined with AR or VR. That would be a killer feature.
A very thorough video, with many variations to reach the same goal. @Fusion 360 School - you make the BEST tutorial videos on TH-cam! Thank you!
Why is it always that when I think of something on how to learn, you come out with that exact video 👌🧐
Glad to help!
🤯 active component visibility setting. I have no words.
Anyone have more channels like this they could share, there seem to be a lot of common techniques I struggle with presented here, always learning new angles to come at problems, and the content is simple and clear enough to be understood.
Product designs online I think is the name of the channel I originally learned fusion from. He has a lot of various tutorials on a variety of things that are super clear and helpful.
Really like how you showed different methods! Thanks
Excellent video, thank you! I really like the exploration of various approaches that yield a similar result.
So thorough in explanation and demonstration, yet simplified thank you so much!
Excellent tutorial. Learnt a few new workflow tips and nice to see examples of a couple of features I’ve not needed yet but was curious about when in fusion today. Thanks!
Thanks a lot. I had to do this along the years and always struggled along the way. You made everything seem so simple!
Very impressive! I learned several new techniques. You have a new subscriber.
Very nice thank you. I also appreciate the several different methods demonstrated
That was amazing, thank you. That has given me some ideas to work on.
Fantastic video! I've been running fusion for years and learned alot from just a few of your videos! Keep up the good work
This video was absolutely amazing! I've had this on my queue of things to watch for a while now and boy am I glad I did. You just got another subscriber!
Great tutorial. Clear, smooth and easy to follow.
I learned so many great things from this video! Thank you so much for sharing!
I just learned atleast 5 new things that i had never seen! Thanks!
Excellent video, this was extremely helpful
Always learning new tips here and there. Very good video sticking on the point leaving out all the noise. Dense! Thanks
This is a vey nice and detailed tutorial video, also easy to understand! Thanks man!
Amazing tutorial! Might I request that you do a similar video for 3d scans/meshes? So much great info in this video, thanks!!!
Thank you. Unfortunately, I am not familiar with making 3D scans or meshes. Though I am hoping to learn more in these areas so that I can add to the content variety.
@@Fusion360School I'd be happy to provide some various scans I've done of automotive parts if you wanted to mess with them. PM me if interested. Thanks again for the awesome content!
Thank you!
Thank you!!! This is so helpful ❤
Awesome video, very nicely explained, appreciate the tiny hacks and tips dropped during the video.
Your panning is very smooth, what do you use for panning the view?
Great stuff thank you!
This was superbely done!
Great Video
Amazing video, you are the ultimate fusion360 tutor!!!
Great instruction thanks!
That was awesome …
what the damn upz seriously, learnt so much!! :)
I always feel like I'm getting a lesson from Fat Tony from the simpsons.
And I always love the lessons just that little bit more because of it.
😆I will take that! Did not realise I sound like a mob boss.
Impecable
Nice tips.
Excellent, as always. Thx, again :)
I have a question! At 6:12 when you start the new line, you have the option to snap to that edge on the hammer. I only get that option if I project a line beforehand. It seems like you may have done that too since I see the purple lines but I'm not sure? Also even when I do project and snap to it like you do in the video, I don't get the auto parallel marker when I straiten out my line. I can only achieve this by first projecting and then creating a normal line in it's place, and then I can create the second line and get the parallel markers. Could I be missing some preference options or am I just not doing something correctly?
Excelent video, thanx
But offset face only works on easy profiles ?! If you have complexer lofts and such it still works ?
Thanks much!
Hey, thanks for the tutorial. I was wondering how do you colorize the browser icons? :)
Those should appear once you enable component color cycling under inspect.
@@Fusion360School got it! thanks!
Are there any available tools to check whether the hammer will be able to be placed in the mount or not? I'm talking about the first design where you have the locator and the dome.
The hammer is clearly restricted, so you can't just insert it into position by moving it in a single direction as it would result it the hammer crashing into the dome. Finding the right clearance value becomes a trial and error matter without such a tool.
Edit: just realized there's a tool called "accessibility analysis". I wonder if that one would do it.
Accessibility analysis is used to look out for undercuts and inaccessible areas of a model during machining. You are right in saying that the hammer cannot go in straight down. It would have to be inserted at an angle. As far as I know, CAD programs are only capable of analysing interference in a static assembled state. I am looking forward to a future where it is possible to manipulate models in space and perform fitting tests. Maybe this can even be combined with AR or VR. That would be a killer feature.
8:55 how are you moving the camera here?
Interested in knowing this too!
👍👍👍👍👍
Why not just expand a copy of the hammer, and subtract the original from the center, and then slice the plane to cut the shell in half?
Around 8:50 the camera starts animating around really smoothly. How do you control this?
I use a 3Dconnexion space mouse.
create a shape. combine the two shapes with cut. done
"Create a shape". Well, not all shapes will work.
How do you make Fusion run this smoothly? I have a 5950x 128gb RAM and a 16gb RX 6900 XT and it runs like dog shit.
The perceived smoothness comes from using a 3D mouse. Your system is actually better than mine:)
@@Fusion360School Oh gotcha! What particular brand/model do you use and do you recommend it?