Adding a vertical clipper to GZDoom (for isometric cameras)
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- เผยแพร่เมื่อ 1 ต.ค. 2024
- Now mappers don't have to restrict themselves to walls with lower textures only.
Branch: github.com/dil...
Template iwad: www.mediafire....
Supply DOOM2.WAD with the `-file` command option. Load maps via console command `map MAP_NAME`. Where MAP_NAME is MAP01, MAP02, etc. Beyond MAP15, you might see vertical pixel stretching by doom default value. - เกม
Oh man, Crusader. That's a deep cut that 1% of us will appreciate... but we really appreciate it.
"Oh man.. we really shouldn't have let them go."
"Shuuut up Vittek"
There was a Doom mod based on Crusader that was pretty good
Deep Cut Indeed
Totally not 1%, many people know of Crusader being the inspiration of the first two Fallout games.
@@damsen978Without checking, I thought it was Wasteland? That came out in 1988 and is basically fallout without the coldwar dressing.
This is history.
NO, this is PATRICK!
Finally, someone can remake Diablo DOOM in the actual engine.
Adding a way to fully hide secrets would be another great addition, I'm suggesting since I can notice the secrets through the walls. Regardless, this is extremely impressive.
Now that I think about it, this might be doable. Sectors do have tags for being a secret.
Done. It was a one line addition. Thanks!
Classic fallout game on gzdoom when?!?!??
this is revolutionary ! i don't think i've ever seen someone do this with GZDoom . the possibilities that come with this are countless !!!
The frame rate is still all over the place. I'd rather have a solid 35fps than who know what fps
It's eerie how the algorithm knows to recommend something connected to Crusader when I haven't touched Doom in years and searched for Crusader content for even longer.
That's some impressive progress for a month
The way it handles honestly reminds me of Alien Shooter. Really cool stuff!
I recognize those Crusader tippytaps anywhere.
Great job on making this work! This project is absolutely fascinating.
So that means we can have a Isomatric Diablo mod for Doom or even Heretic/Hexen?
can ye do a test of the renderer on top of CrusaDoom level1 ?
Great idea!
Crusader... holy... this is awesome!
If it would be in real... Crusader DOOM, I should probably buy it... My Retro memories are coming back...
I would pay $1000 dollars to pay for this game
Thus is really well made, glad the doom community is makijg mods like this
no idea what Im watching but Crusader music and character is legendary
Crusader: No remorse for demons
amazing all the things you can create on GZDoom! thinking about a RTS game, or RPG.
I kinda want to make a JRPG on the Doom Engine now
Could this be useful to optimize GZDoom a bit? Especially if one can use floors/ceilings to cull stuff behind them? (By default, only voids do any occlusion culling if memory serves.)
Only walls you mean? Yes. I will try you idea.
Okay. After some thought, I think to pull this off I would need to change the nodes in a given clipper into 2D nodes. Two independent clippers can't do it since each of them blocks out whole horizontal/vertical ranges. But I am already saving a lot of subsectors from being drawn just outside of the viewport.
Wow, looks cool! Crusader is on my top ten list of best games ever, I would pay for a new game or a port of the originals with smooth scrolling and possibly gamepad control. Back when games had good "Game Music" (Fantastic in Crusaders case) and original ideas.
wtf
crusader : no 2d
I am incredibly excited for the future of this project and anything made using it. A remake of the Crusader games using this and updating the controls would be very exciting.
This is a fascinating project, one I'm keen to see developed further! Seeing your videos on this has made me curious about installing and playing the Crusader games, as well!
You can play doom on anything
Doom can become like different games with mods
You can play any game on any device
This is AWESOME!
Great Work!
Waiting for Project Zomboid remake on Gzdoom
that looks so cool. maybe one day i'll make something using this
half way through i was like "huh this looks just like crusader" and then it dawned on me what sprite i was looking at lul
I wonder if such clipping will be easier without any bsp - just with regular polygons.
The bsp helps in binary sorting of polygons. Every step, you can cut the polygons (read subsectors) that you have to consider by half. It also helps order stuff to be drawn, which when clipping is enabled will make nearer stuff clip out angular ranges for farther stuff.
I am doing a visibility check on all the real and fake walls of every subsector too on top of the bsp culling. So I am getting some savings there. Ideally, nothing outside of the viewport should be drawn. But rooms behind rooms from the camera's perspective will still be processed.
Slap the Brutal doom mod with it and you get Postal 1 Doom!
I wanna play MyHouse like this
Crusader no Remorse mentioned
would it be somehow possible to create something like Fog Of War, unvisited sectors would be not drawn or be completely unlit? seeing the entire map is sort of cheating
You can cause that to happen in your maps by making the sector brightness zero, and brightening them with a script every time a player crosses certain trigger lines. To do it with any existing map ... I don't know. I'll have to think about it. I'd need to use something like the sound propagation code, I think.
@@dileepvr oh yeaH I know, but I think it would be cool to have it natively :D
Can't wait to see this end up on This Week In Retro at some point.
it looks like a whole different game like that!
OMG OMG OMG! I love Crusader!
Two of the best games in one
God's work, truly, this is amazing. Thank you for this.
PS: what track is that playing :p
Thanks! The track is called "Demo" from Crusader: No Regret.
@dileepvr you've truly done something amazing with this project, thanks man!
how's the merge going?
Waiting on some testing. Devs are putting out other fires right now.
Project zonboid in doom
Project Doomboid.
Neverwinter Doom
Very cool! Does it handle 3D floors and/or portals?
It handles 3D floors (see one of my other vids). I haven't tested portals yet.
Woahhh, this is cool :0
Legend.
This is Sick
wow
Gorgeous
Good.
Nice
I love everything about all of this camera stuff you are working on. It inspires so many ideas.
So cool. If I loved RT-RPG, I would start making a game on this modified engine.
what is this music???? it's so good
It's called "Demo". It is from the "Crusader: No Regret" game.
@mb@tuk@ 😂 good job vro
Man, you could make jrpg, crpg or just turn based tactical game out of this and run it on doom maps.
Yeah!
Isometric RPG on DOOM engine go BROOOOOM!
Fallout remake fallout remake fallout remake fallout remake fallout remake fallout remake fallout remake fallout remake
@@AlexXilohMaybe I’d think about playing them if they got a remake…
Imo if you’re going to remake any fallout game it should be new Vegas, but that’s for Bethesda to figure out
Crazy to see an iconic level in smooth rotating ortho, great work
So impressive!
Anyway on this view its looks like Alien Shooter, thats will be a nice mod 😆
Character looks too big for the map scale.
It was just quickly used as a test. I'll work on a proper iso-mode pwad that should be able to convert any game on gzdoom to play like this. But the engine needs a little more work first.
@@dileepvrGood luck then
cant wait to see what games come out of this
fallout 3 demake?🤔
@@blazikeaton7478 better yet, remake Fallout Van Buren, the Fallout 3 Interplay was working on before bethesda bought the IP.
Doom now runs similar to Ultima VII or VIII, also Ultima Online
Great stuff.
Epic.
just wow
heh, the michael abrash pic :)
This is great stuff and i barely understand it.
Now this is cool, and better than that fucking myhouse.wad too that the entire doom community seems to worship as the best wad ever created (it's not, it's a crappy terry wad)
I for one would love to play Crusader in Doom, especially if you can do slaughter wads this way.
Nice rage bait, almost got me with it too lol