I think you missed Ascension. From the same authors who made Inquisitor 2 I believe, but bigger and better in all regards (all but performance alas). A real journey, a complete game with free roam, lots of quests, character progression and etc.
@@Nofruit what you said doesn't answer it, and actually rewinds it back in a dumber way. Hexen doesn't need it, the vanilla engine worked fine. Also Zdoom can still be used on Hexen and Hexen 2 doesn't need it. it was just an honest question, don't need to get all cocky. Still is a choice from the modder, that may answers it much better than you did.
@@kkonti1113 why bro? I mean if you're religious or easily offended by black humor just don't play there are like 20 disclaimers on the site and in the game
@@crispo3258 because you can't release a Doom mod/TC and ask for money like it was a standalone game. Can you play Grezzodue with GZDoom or other sourceports? No. that's bullshit and a blatant lack of respect to the whole community
Observing this timeline, you can really see that around 2014-ish is when DOOM TCs shed most of what made them DOOM and turned them completely into their own thing while also significantly increasing what was possible on the humble little engine. So many good showcases here.
Zdoom really took off in popularity around that time. Combined with sgtmark4s surge in popularity with brutal doom, there was quite a bit of development going on.
2014 was basically when TCs stopped being "let's change Doom into something else" and became "let's use a well-known open engine to build something new from scratch".
The funny thing is, many of the crazy features in these mods existed in ZDoom since like 2004. It just took a while for people to realise their potential!
I think its really amazing that after 29 years after DOOM 2 was released, people still make mods for the game that turns it into a completely different experience. The DOOM community has a lot of very talented people in it, and i cant wait to see what other things people can do with the engine.
It's a testament to how brilliant early John Carmack was; his engines were so wildly robust that even 29 years later, they can be hammered into basically any shape you need to be in to make any kind of title you want. For context, we wouldn't see a true "multipurpose" game engine like that until stuff like Unity and the update Unreal Engine 3 hit the scene in like 2007 - around 13 years (and several generations of technology) after Doom 2 was created.
@@SEDATEDSlothRecords6083 Gothic got a ton of mods? Didn't even know that. Do you have any recommendations? I'd kind of like to replay Gothic and this seems like a good excuse hehe.
@@SMJSmoK Oh yeah. A lot of good ones. But I guess the most are German/polish/Russian. Some in English ofc. I usually found them on worldofgothic. But idk about good mods with English translations. I guess Archolos is one of the current master projects which have an english Translation . It's a polish mod and one of the most ambitious of all times
Most original early total conversion of the game was Sonic Robo Blast 2. The world would never be the same. Particularly after the mascot-kart-total-conversion mod of that mod called Sonic Robo Kart 2. We've reached the point that successful TCs of the Doom engine are spawning their own TCs.
1:50 - i actually played this thing back in 2008-9, way before i ever touched any Doom game (i finished main campaign of D1 in november of 2021), and i think i still have it on my hard drive somewhere. I guess i got it from software DVD of one famous russian gaming magazine (i'm not russian, btw) called "Igromania" ("Игромания", eng: "Game-Mania") that was really hard to get in my country, especially in towns without rail-roads. In the 2nd half of 2000s they had 2 DVDs inside with those magazines - one DVD was filled with video reviews, gaming news, interviews and trailers (way before TH-cam popularity, and before anyone in my country could afford an ok internet connection), and the other DVD had drivers, software, various game mods, mini games (such as this Doom Mega-Man), wallpapers, and etc.
Around my parts, I remember that some mods of games used to get distributed with magazine discs back maybe 20 years ago. Generally it was the larger sized ones which would be too time consuming and expensive for most people to download at the time, like one for Morrowind which was named Wizard's Island. That one was gigantic, like 9gb, which I think was almost unheard of at the time, so most people waited for a magazine disc release. Doom mods though were pretty small, so even if it was something which was really big at like 50mb or something, people would be ok with downloading that. Beyond that, people would put mods and stuff on discs and portable hard drives to go share with friends and family on the countryside, where internet may still have been really limited in those days.
Great list of mods and campaigns here! Would have loved to see Golden Souls, and since partial conversions were included, “All Hell is Breaking Loose” and “Osiris”, two old classics, would have been at home in this vid too. Maybe I need to make Ray Mohawk/Rowdy Rudy have even tougher weapons on their next missions too, since they didn’t make it in :)
TH-cam algorithms do work sometimes! This was a fantastic compilation and I took note of some of the cuter pixel art style TCs. Thanks for showing so much content!
@@DefiantYeast0426 yeah i know this, im only looking for vanilla compatible mods like rekkr and batman doom. lately ive been going back to my old DOS days and chocolate doom has helped me a lot in that pursuit.
It's impressive to realise how Doom is still actual game after 29 years thanks to it's simplicity in making mods and open source. I feel like you can make Doom mods about anything, and it's like making a good fanfiction. Some people maded works of art with game's engine.
It's incredible how some of these TC are still made in the same engine of Doom. Granted, they use the GZDoom version which removes some limits, but it's still the IDTech 1 at its core. Amazing. Also great list of must play mods.
I know nothing about making any mods or conversions, but DAMN, the talent is amazing! I never knew you could make 2d and 3d platformers out of doom! I mean, the sonic games look better than some of the official released content..... makes me sooo happy to be a pc gamer!
Well, you can't with stock doom (unless you count arbitrary code execution bugs which DO exist in the original game; you can theoretically do anything with that), but the modern ports add a lot of features
There is so much gaming content. It's basically impossible to see more than a few percent of it. I played doom mods for the last few years as pretty much my only game and I still haven't played almost all of these. Just one large map is an evenings play session haha. It's insane the amount of choice we have.
Watching all these innovative creators taking an engine from 1993 and not only making it their own, but taking it to levels no one thought possible (Even the creators of the engine itself) is amazing. I'm 39, I remember when DOOM came in shareware floppy discs. Some people back then only ever played Knee Deep In The Dead, because that is all they had access to. (Myself included for a long time.) Being able to play games that STILL use this engine, but are taking it to new heights is a fucking blast. DOOM is a game I have been playing since I was a kid, and thanks to all these magnificent creators, I can still, after all these years, play brand new games based in the same engine - but on fucking steroids! Long live this venerable, and unstoppable engine! Long live classic DOOM! And all those that use it as a template for their creations!
@@astovar23Exactly. Where the hell is BrutalDoom from this list? And Project Brutality? Arent those TCs enough? Or there is some internal hidden blockade against the creator of those?
Fun fact: Batman Doom and ZanZan were developed by ACE Team, a small studio localed in Chile, in the beginning the studio created mods for Doom and Quake 3, and many years later released Zeno Clash and Rock of Ages with positive reception Another fun fact: Pinochestein 3D was also developed in Chile, and its name is a mix between Wolfenstein 3D and Augusto Pinochet, a dictator which ruled the country in 1973
There's one you probably missed and mine's. Hotline UAC and his official chapter called : Number Of The Beast. For now the status is still in early access. Btw nice list you made
I've played the Iron Assault TC and lemme just say that the Gorgon is my favorite Mech in the current build, especially when you use both the Saw and the Spike melee weapons and give it Level 3 Armor. Even on Bogus difficulty, with proper dodging, that thing just dominates the battlefield.
Most 3D Sonic games are actually better than most 2D ones. I grew up playing Sonic Robo Blast 2, but the last few updates completely ruined everything from the graphics to the music by desperately trying to emulate Sonic Mania, the one most 3D games are definitely better than. What they did to Greenflower act 2 musically should be classified as a crime. Versions before the current ones are about on par with best of official 3D Sonic games, but once they added slopes to be like the classics it was all over, for me anyway. I can't stand to play the new versions, not without turning off the arranged soundtrack anyway. Also, if you think Sonic 06 is a bad game try playing the recently released PC port, which while fixing the bugs and the control quirks leaves the original level design intact, proving that the problems people had weren't with game design like they say but with the game being unpolished due to deadlines, and it was actually shaping up to be great if it wasn't forced to release in 2006. That fan port beats Robo Blast easily in all but music, at least from the old versions of the mod. Too bad it makes my PC melt. With 06, the most hated one, not actually being bad, not worse than Bethesda games or Cyberpunk 2077 which are still very popular despite their unpolished nature, it casts into question what other less hated Sonic games have gotten their bad rep unfairly, hmm???
Definitely a contender for sheer design quality, and it's a masterfully-built survival horror in its own right, but I think there's been others that I've enjoyed more. That's all personal preference though.
my favourite DOOM campaign conversions are Siren , Brutal Doom and Wolf 3D as well as Ashes 2063. i discovered that game thanks to the a video of a guy playing indie games , he played its upcoming sequel, Afterglow and i was amazed by the details of these games and now it make me want to play the first episode!
I've been playing the original since 1994, once or twice a year i'd fire it up and run through the levels, I had no idea there were so many mods and maps for it and many look kick ass.
Foreverhood was really something special, way back then. Very sad that it was cancelled. Was happy to see Harmony here as well. I didn't finish it back then, but it was also very impressive. Both games were definitely products of the 2000s, in the best way possible. I think the limitations of ZDoom ports back then played a role in why they were so special. ZScript is a great addition, but the constraints of DECORATE and ACS forced you to think creatively, and definitely gave mods from that era a distinct flavor. I think anyone who was in to (G)ZDoom, Zdaemon, or Skulltag back then will understand what I'm saying.
I think you missed Ascension. From the same authors who made Inquisitor 2 I believe, but bigger and better in all regards (all but performance alas). A real journey, a complete game with free roam, lots of quests, character progression and etc.
I could never quite understand why Ascension was a Doom 2 mod, when Hexen would have been more productive to recycle stuff, Hexen 2 even.
Where is hdoom?😁
@@cybergothika6906 It's a gzdoom mod, and the reason for using zdoom is pretty obvious
@@Nofruit what you said doesn't answer it, and actually rewinds it back in a dumber way. Hexen doesn't need it, the vanilla engine worked fine. Also Zdoom can still be used on Hexen and Hexen 2 doesn't need it. it was just an honest question, don't need to get all cocky. Still is a choice from the modder, that may answers it much better than you did.
@@cybergothika6906 Huh? I'm not acting cocky. I just think it's obvious. Hexen might be "fine" but gzdoom is a far more capable engine.
I love how little of grezzo 2 had to be shown to make it fit in this video
Proud to be Italian
@@crispo3258 fuck grezzo 2
@@kkonti1113 why bro? I mean if you're religious or easily offended by black humor just don't play there are like 20 disclaimers on the site and in the game
@@crispo3258 because you can't release a Doom mod/TC and ask for money like it was a standalone game. Can you play Grezzodue with GZDoom or other sourceports? No. that's bullshit and a blatant lack of respect to the whole community
@@kkonti1113 bro what are you talking about the game is free but it's not playable with gzdomm and?
Observing this timeline, you can really see that around 2014-ish is when DOOM TCs shed most of what made them DOOM and turned them completely into their own thing while also significantly increasing what was possible on the humble little engine.
So many good showcases here.
Zdoom really took off in popularity around that time. Combined with sgtmark4s surge in popularity with brutal doom, there was quite a bit of development going on.
wasnt that the time that people switched to opengl gzdoom than zdoom?
@@arkgaharandan5881 yeah, zdoom 2.5 I think is when opengl support happened
2014 was basically when TCs stopped being "let's change Doom into something else" and became "let's use a well-known open engine to build something new from scratch".
The funny thing is, many of the crazy features in these mods existed in ZDoom since like 2004. It just took a while for people to realise their potential!
0:05 Alien TC
0:09 A Fistful of Doom
0:13 Chex Quest
0:17 Zombies TC
0:20 HACX
0:25 Batman Doom
0:29 Sonic Robo Blast 2 Halloween demo
0:34 Star Trek TC
0:38 Final Fantasy Doom
0:41 ZanZan
0:45 Covert Operations
0:48 Doom Must Fall
0:53 Hellraiser Doom 2
0:57 The Darkest Hour
1:01 Operation: Artic Wolf
1:05 Pinochestein 3D
1:09 Chosen
1:13 Action Doom
1:17 Foreverhood
1:22 Community is falling 3
1:25 BGPA Missions: Liberation
1:30 Chex Quest 3
1:33 Action Doom 2: Urban Brawl
1:38 Freedoom
1:41 Harmony
1:45 Star Wars: Chibi Rebellion
1:49 Mega Man 8-bit Deathmatch
1:53 Paranoid
1:57 SRB2 Riders
2:02 Pirate Doom!
2:05 Grezzo 2
2:09 The Inquisitor 2
2:13 Mayhem Mansion
2:17 Sonic Robo Blast 2 (Version 2.1)
2:21 Delaweare
2:25 Aliens Colonial Marines
2:29 The Adventures of Square
2:33 DsDoom 3
2:37 Nido Force
2:41 Nocturne in Yellow
2:45 CyberShade
2:50 Shadow of the Wool Ball
2:53 Wolfenstein: Blade of Agony
2:57 SRB2Kart
3:01 Hocusdoom
3:05 SRB2 Top Down
3:09 Daytime Drama
3:13 Rise of the Wool Ball
3:17 Mystery of Tyskie Islands
3:21 Wolfenstein: Shadows of Destiny
3:25 Castlevania: Simon's Destiny
3:29 Quake Champions: Doom Edition
3:33 REKKR
3:37 SharpShooter3D
3:41 Ashes 2063
3:45 Spram's Metroid Doom
3:49 The Crimson Deed
3:54 Total Chaos
3:57 Operation ECHO (Demo)
4:01 HEDON
4:05 The Forestale
4:09 Memoirs of Magic
4:13 Paradise
4:17 Doom 4 Vanilla
4:21 Shrine
4:26 Sonic Robo Blast 2 (Version 2.2)
4:29 Aliens: Eradication TC
4:34 Dismantled
4:37 Shrine 2
4:41 Lycanthorn
4:46 Lycanthorn 2
4:49 Snap the Sentinel
4:53 Hunter's Moon 3.6
4:57 Vomitoreum
5:02 The Age of Hell (Demo)
5:05 Relentless Frontier (Demo)
5:10 Hedon 2: Bloodrite
5:14 TrenchFoot (Demo)
5:17 Supplice (Demo)
5:21 The Legend of Doom
5:24 Ashes Afterglow
5:30 Zombies ate My Neighbors TC (Demo)
5:33 BlooM
5:37 Ultimate Jazz Jackrabbit Doom
5:41 Iron Assault Remake (Demo)
NOW GO DOOM THEM ALL!
Bro you are god
I think its really amazing that after 29 years after DOOM 2 was released, people still make mods for the game that turns it into a completely different experience. The DOOM community has a lot of very talented people in it, and i cant wait to see what other things people can do with the engine.
And how amazing that the doom engine existed before the ps1 and with that same hardware we now have ps2 like graphics
It's a testament to how brilliant early John Carmack was; his engines were so wildly robust that even 29 years later, they can be hammered into basically any shape you need to be in to make any kind of title you want. For context, we wouldn't see a true "multipurpose" game engine like that until stuff like Unity and the update Unreal Engine 3 hit the scene in like 2007 - around 13 years (and several generations of technology) after Doom 2 was created.
it looks like 2019-2021 the Doom modding community went ballistic with content.
Covid got people creating
Same with gothic. also a legendary old game. Makes me cry tears of happiness
@@SEDATEDSlothRecords6083 Gothic got a ton of mods? Didn't even know that. Do you have any recommendations? I'd kind of like to replay Gothic and this seems like a good excuse hehe.
@@SMJSmoK Oh yeah. A lot of good ones. But I guess the most are German/polish/Russian. Some in English ofc. I usually found them on worldofgothic. But idk about good mods with English translations. I guess Archolos is one of the current master projects which have an english Translation . It's a polish mod and one of the most ambitious of all times
Huh. Wonder what happened around that time that got people so interested in DOOM again.
The music makes me feel like I'm clothes shopping.
Most original early total conversion of the game was Sonic Robo Blast 2. The world would never be the same.
Particularly after the mascot-kart-total-conversion mod of that mod called Sonic Robo Kart 2. We've reached the point that successful TCs of the Doom engine are spawning their own TCs.
Hell, we even figured out how to put slopes in the doom engine!
Doom modders have so much talent it's terrifying.
Now show a video of all the doomlike retro shooters ( and build engine likes and quake likes too )
1:50 - i actually played this thing back in 2008-9, way before i ever touched any Doom game (i finished main campaign of D1 in november of 2021), and i think i still have it on my hard drive somewhere.
I guess i got it from software DVD of one famous russian gaming magazine (i'm not russian, btw) called "Igromania" ("Игромания", eng: "Game-Mania") that was really hard to get in my country, especially in towns without rail-roads. In the 2nd half of 2000s they had 2 DVDs inside with those magazines - one DVD was filled with video reviews, gaming news, interviews and trailers (way before TH-cam popularity, and before anyone in my country could afford an ok internet connection), and the other DVD had drivers, software, various game mods, mini games (such as this Doom Mega-Man), wallpapers, and etc.
Thats hella interesting
No doubt a lot of doom games were included in magazine DVD's, SRB2 must have been a popular addition
Around my parts, I remember that some mods of games used to get distributed with magazine discs back maybe 20 years ago. Generally it was the larger sized ones which would be too time consuming and expensive for most people to download at the time, like one for Morrowind which was named Wizard's Island. That one was gigantic, like 9gb, which I think was almost unheard of at the time, so most people waited for a magazine disc release.
Doom mods though were pretty small, so even if it was something which was really big at like 50mb or something, people would be ok with downloading that. Beyond that, people would put mods and stuff on discs and portable hard drives to go share with friends and family on the countryside, where internet may still have been really limited in those days.
Can't wait to play all of these :P
Your work here deserves way more views than this
1:06 lmao that one is Chilean and the weird colorful texture is a fast food ad lol
Great list of mods and campaigns here! Would have loved to see Golden Souls, and since partial conversions were included, “All Hell is Breaking Loose” and “Osiris”, two old classics, would have been at home in this vid too. Maybe I need to make Ray Mohawk/Rowdy Rudy have even tougher weapons on their next missions too, since they didn’t make it in :)
Golden souls 1 was fantastic
Also maybe "massmouth" wads.
RTC-3057 was also quite an achievement when it was released
@@ravick007 School Doom 2 pupils of the cyberdemon
@@JakZie Shame that RTC-3057 never became a series as originally intended, I remember enjoying it heaps.
I really needed twice the amount of time you went through each conversion. My mind is blown!
TH-cam algorithms do work sometimes! This was a fantastic compilation and I took note of some of the cuter pixel art style TCs. Thanks for showing so much content!
thanks for this, ive been needing a list of TC's to play with chocolate doom and youve done it here!
A LOT of these won't work in Chocolate Doom, you'll have to use GZDoom.
@@DefiantYeast0426 yeah i know this, im only looking for vanilla compatible mods like rekkr and batman doom. lately ive been going back to my old DOS days and chocolate doom has helped me a lot in that pursuit.
@@LowEndPCGamer100 ah, I misunderstood what you said. Have fun~
I know this was 2 months ago.. but the “big vanilla wad pack” has a ton of old DOS compat wads, including TCs. Might be useful for you!
3:53 what a little screentime for the best looking mod out there
Gites filmik!
Prędzej czy później nadrobię przynajmniej kilka z tych total conversion mods, bo niektóre z nich wyglądają naprawdę interesująco
"Golden souls" is a super Mario inspired modification you should try.
It's impressive to realise how Doom is still actual game after 29 years thanks to it's simplicity in making mods and open source. I feel like you can make Doom mods about anything, and it's like making a good fanfiction. Some people maded works of art with game's engine.
check out total chaos for example. completely 3D doom 2 mod. you wouldnt say its a doom 2 mod if you would see better gameplay of it.
So... many... Alien(s)... mods...
Trench Foot - quite amazing and I hope they manage to made the full version soon.
Check their page, they've been making big moves to get it completed. I'm just as excited.
Excellent video mate. It's amazing this community is still going strong, thanks for the introductions!
It's incredible how some of these TC are still made in the same engine of Doom. Granted, they use the GZDoom version which removes some limits, but it's still the IDTech 1 at its core. Amazing. Also great list of must play mods.
What about Doom Legacy (the port SRB2 uses)
there are vanilla ones too
Very excited to play all these chronologically, so much cool free stuff to enjoy with relatively low hardware requirements. :)
Great video! Found some cool things I had no idea existed.
Thanks for giving Memoirs Of Magic a shout, its one of my all time favorites
Damn, so many good projects in there! ^^
Nice video!
Every year, there's always someone who finds a way to break the limits of Doom 2's engine
except no one really uses Doom 2's engine these days
I had no idea any of this existed. Wow. Doom is one of my all time favourite games and these look ace. Well done to all the creators.
it turned out professionally
and the best one of all of them is the Ashes 2063. It has a full campaign of 12+ hours playtime, a solid story, and a great soundtrack
Good Video!!!
fake kacpir
@@majnkrafcikers jak to 😳😳😳😳😳
@@majnkrafcikers this is not fake kacpir
@@bako35YT how
I know nothing about making any mods or conversions, but DAMN, the talent is amazing! I never knew you could make 2d and 3d platformers out of doom! I mean, the sonic games look better than some of the official released content..... makes me sooo happy to be a pc gamer!
Well, you can't with stock doom (unless you count arbitrary code execution bugs which DO exist in the original game; you can theoretically do anything with that), but the modern ports add a lot of features
There is so much gaming content. It's basically impossible to see more than a few percent of it. I played doom mods for the last few years as pretty much my only game and I still haven't played almost all of these. Just one large map is an evenings play session haha. It's insane the amount of choice we have.
Dude, I could make an entire Mr icarus channel only using this video as source lol fantastic compilation!!!
This video reminded me a lot of Marveller
I hope you keep doing some cool lists like this
Abysm would have been a worthy mention. Both are pretty incredible.
Great compilation. Thanks for making it!
There are so many good mods that it's impossible to include all of them in one video, Embers Of Armageddon is my favorite
mock2 is my favorite
Watching all these innovative creators taking an engine from 1993 and not only making it their own, but taking it to levels no one thought possible (Even the creators of the engine itself) is amazing.
I'm 39, I remember when DOOM came in shareware floppy discs. Some people back then only ever played Knee Deep In The Dead, because that is all they had access to. (Myself included for a long time.)
Being able to play games that STILL use this engine, but are taking it to new heights is a fucking blast. DOOM is a game I have been playing since I was a kid, and thanks to all these magnificent creators, I can still, after all these years, play brand new games based in the same engine - but on fucking steroids!
Long live this venerable, and unstoppable engine! Long live classic DOOM! And all those that use it as a template for their creations!
0:20 That Zombie was just shmovin'. No need to shoot him.
Holy shit these are amazing! I can't believe I barely ever heard about any of these through the years!
The author of BrutalDoom made an excellent and technically impressive TC mod set in Vietnam war (referring to the Build engine game Nam).
The DOOM modding SJWs like to pretend SGTMarkIV doesn't exist, despite him singlehandedly bringing the DOOM modding scene back into the forefront.
There are like 10 sonic mods and no mention of SgtMark and Brutal Doom.
@@astovar23Exactly. Where the hell is BrutalDoom from this list? And Project Brutality? Arent those TCs enough? Or there is some internal hidden blockade against the creator of those?
Additionally what about Selaco?
Very nice recopilation, thanks for share it !
I had no idea those Sonic games were Doom conversions. Amazing!
Now I have to go download the Zombies ate my Neighbours mod.
i can imagine how much bathesda and microsoft love this, thank you mr. carmack
nice video mr.Nofruit!
Que genial. Me sorprendio el pinochestein porque soy de Chile y entendi la referencia jajajaja
Y yo que creí que era un homenaje a Pinocho.
PINOCHESTEIN3D, that is beauty.
Boy we've come a long way now
Lycanthorn is such a fucking banger man. Wish it were longer
Ashes 2063/Afterglow is my favorite shooter ever and the most immersed I've ever been.
wow, so many great looking total conversions!! imma get busy. thanks a bunch!
I didn't see Doom 64: Absolution but that was an incredible TC for its time.
Great vid. Would be cool to see someone play all these ;-)
Downloading each of these I haven't played
Zanzan was really impressive
Paranoid too
Fun fact: Batman Doom and ZanZan were developed by ACE Team, a small studio localed in Chile, in the beginning the studio created mods for Doom and Quake 3, and many years later released Zeno Clash and Rock of Ages with positive reception
Another fun fact: Pinochestein 3D was also developed in Chile, and its name is a mix between Wolfenstein 3D and Augusto Pinochet, a dictator which ruled the country in 1973
Didn't expect Grezzo 2 to be on here, but I appreciate that. :P
Operation Arctic Wolf is my favorite of the entire showcase. Loved playing it.
Interesting video showcasing the evolution of TCs to now where it's virtually limitless to what you can do with the engine.
God damned Ashes 2063 and Afterglow, how many impressions he gave in those years...
It's honestly impressive to see that a lot of these were built with the foundation of a game from 1994
Total Chaos was the one mod that blew my mind away.
I love how there are so many comments pointing to stuff not in the video.. such a prolific modding community
I apparently have a lot more of these to play than I thought.... Can't complain about too many games
The base engine with GZDoom modification is incredible! God!
Doom 2 and a shit ton of mods is all I need for my gaming needs.
stuff like Operation Echo, SRB2K, and The Forestale prove just how insanely versatile the doom engine can be at times
gzdoom =/= doom engine
I watched this twice because it's that good.
There's one you probably missed and mine's. Hotline UAC and his official chapter called : Number Of The Beast.
For now the status is still in early access.
Btw nice list you made
I've played the Iron Assault TC and lemme just say that the Gorgon is my favorite Mech in the current build, especially when you use both the Saw and the Spike melee weapons and give it Level 3 Armor.
Even on Bogus difficulty, with proper dodging, that thing just dominates the battlefield.
Amazing vid!!! I think you missed Siren though....definitely one for the list :)
Great video man.
Pinochestein 3D! FUCK YEAH!
I never got so many good recommendations.
That Sonic TC seems like a better game than most official 3D Sonic games.
It is, and it has a killer ost and modding scene
Most 3D Sonic games are actually better than most 2D ones.
I grew up playing Sonic Robo Blast 2, but the last few updates completely ruined everything from the graphics to the music by desperately trying to emulate Sonic Mania, the one most 3D games are definitely better than. What they did to Greenflower act 2 musically should be classified as a crime.
Versions before the current ones are about on par with best of official 3D Sonic games, but once they added slopes to be like the classics it was all over, for me anyway. I can't stand to play the new versions, not without turning off the arranged soundtrack anyway.
Also, if you think Sonic 06 is a bad game try playing the recently released PC port, which while fixing the bugs and the control quirks leaves the original level design intact, proving that the problems people had weren't with game design like they say but with the game being unpolished due to deadlines, and it was actually shaping up to be great if it wasn't forced to release in 2006. That fan port beats Robo Blast easily in all but music, at least from the old versions of the mod. Too bad it makes my PC melt.
With 06, the most hated one, not actually being bad, not worse than Bethesda games or Cyberpunk 2077 which are still very popular despite their unpolished nature, it casts into question what other less hated Sonic games have gotten their bad rep unfairly, hmm???
I can't rate this video high enough. Doom's community is the best. Great compilation
total chaos = Top best doom conversion
Definitely a contender for sheer design quality, and it's a masterfully-built survival horror in its own right, but I think there's been others that I've enjoyed more. That's all personal preference though.
Quake Champions Doom Edition is funny because for a while it consistently had similar count of people online as the real Quake Champions.
If you had told me in 1994 that someone would use DOOM to make a Sonic kart racer, I would never have believed you.
PARADISE GOT A MENTION! HELL YEAH!
So many of these could be released as commercial games it's crazy
Automatic and immediate respect for someone who knows and lists so many total conversions for Doom.
You got a subscriber here!
BTW, I'd include in this list the Massmouth mods and Cursed Maze. Maybe also Legacy of Suffering, but I guess this one is just a partial conversion.
I was heavily considering massmouth but I decided against it, same as cursed maze
@@Majkels Massmouth is a classic in the doom community though. mainly because its cheesy af.
Things are lookin NICE
my favourite DOOM campaign conversions are Siren , Brutal Doom and Wolf 3D as well as Ashes 2063. i discovered that game thanks to the a video of a guy playing indie games , he played its upcoming sequel, Afterglow and i was amazed by the details of these games and now it make me want to play the first episode!
Alpha Beta Gamer covered some great ones not found on this list, but this compilation was massive. Excellent post.
I lost count of the number of times I said “you’ve gotta be taking the piss now”
1:53 bro how doom can see like half life 💀
I've been playing the original since 1994, once or twice a year i'd fire it up and run through the levels, I had no idea there were so many mods and maps for it and many look kick ass.
Pocheinstein was the very first Doom mod i played back in 2007. such good memories to this day
Foreverhood was really something special, way back then. Very sad that it was cancelled. Was happy to see Harmony here as well. I didn't finish it back then, but it was also very impressive. Both games were definitely products of the 2000s, in the best way possible. I think the limitations of ZDoom ports back then played a role in why they were so special. ZScript is a great addition, but the constraints of DECORATE and ACS forced you to think creatively, and definitely gave mods from that era a distinct flavor. I think anyone who was in to (G)ZDoom, Zdaemon, or Skulltag back then will understand what I'm saying.
The sonic games are actually mindblowing. Kart racing in doom? Just wow
Ashes, Shrine, Vomitoreum, Age of Hell, The Crimson Deed... I get around.
Watching this video is like speed-running Mr Icarus's channel.
my man smokin that Gumball Waterson pack 3:09
For some of these, I wouldn't have been able to tell if they were Total Conversion Mods at first glance. They all look very fun to play though.
I was totally not aware that there was still such a TC scene. Jesus some of those looked pretty damned amazing! Hint none of those were sonic games.
As a map maker for Hacx and Project Leader for Hacx 2 (which never got done), thx for the nod.
I hope for a next video including Death Foretold and Kar En Tuk. QCDE was pretty neat!