Wounded child: Approaches, limping and afraid. Winston: I'll help you if you help me. Go out into the forest and find a gas can. Oh, right, the key is behind a rock on the other side of the forest.
Also, who's bank account did the money for the gas come from? Presumably from the player characters bank account because Winston never gave you any account details
He must of just been in a good mood as there's only one reason to live like that in the forest and create reasons for people to enter an abandoned shipping crate in the middle of nowhere. He later stopped in the middle of nowhere and got his axe out. He definitely considered murder several times
Especially as the gas can was empty as you had to buy him gas anyway , so it was just a trick to consider murder. Unless it was to grab the empty can so you can pay for filling the car and the can too for him
i felt genuinely scared when winston said he would take the player to school and then it cut to an open field with winston standing there with an axe. i thought it was going to turn into a horror game suddenly
My brain is still broken at why the police were shown there for the accident if the main character instead just goes off into the woods. Sounds like it would've made a bit more sense to have removed the cars, thus giving a reason for seeking help elsewhere. But that's me asking a lot for a game that had almost zero effort put into it 😂
@@BewareTheLilyOfTheValleyliterally decides to wander off into the forest to find help and go back to school after being jn an accident instead of going with the police to the hospital and then home 💀
Every instance of it sounds like it could turn into a horror, but no, it's just him being so bad at making the game that it makes everything so suspicious
Imagine the amount of people having great ideas at home, being held back by their inability to code. For those people these editors are perfect. But it also invites the bad crowd.
@@Goob_Alert Most of the assets, if not all were premade. Probably the only things not premade was some of the basic missions, dialogue and the loading sequence of the scenes. Not even the materials or textures where altered in any way.
By the way, FUN FACT! that character Winston you met in this game was just another character model from another game called: Angry Neighbour. Which goes to show how lazy the people who made this game were...
He's a free asset from the Unity Store. They didn't even change his name. Hopefully, whoever made "Angry Neighbour" at least came up with a new name for him.
@@wicked_wizardyou doing this is filling the voids between Iron Pineapple's steam dumpster diving. I hope full time youtubing is going well Wiz! Love your content
I think the true twist ending of the first one was that it's about a lazy but well meaning guy who genuinely planned to help a kid lost in the woods find his way to school and not some survival horror game about a kid wandering away in a daze after surviving a bus crash and then getting abducted by a crazy old hermit in the woods who keeps him hostage in a steel storage crate behind his house.
The weird character in the first game is actually a default character that you get from a software called character creator 3, how lazy do you have to be to not take 3 minutes to change some sliders and make a new character design.
Hi, the reason the skeletons just sink into the ground like that when they die is because the bones are not set up correctly on their death animation, so when they try to do the death animation they just sorta do *that* instead Also, a lot of the models used are from synty studios, theyre pretty good for low poly backs but also are aware of the previous problem (they do not have 5 fingers but rather a bit of a mitten hand) so they also tell you how to make sure the avatars are set up for proper animations also also, the popping in is an unbelievably easy fix by adding different LOD groups, since the skybox is the unity default its safe to say its developed in unity, which allows the use of LOD groups, there is no code involved and a checkmark that allows "crossfading" instead of just popping in Many of these games could very easily be made so much better if he did like even a second of talking to anyone in game dev space, but as is clearly the case, the dude doesnt care
@@cvabdswhen it comes to software tips, creation advice, etc. Newgrounds is the first place to come to mind! The site has a forum **dedicated** to topics such as either hiring people, enlisting for passion projects, or just asking a question and getting some pointers! One thing about creative interests is most people are more than eager to talk about their passions and point beginners in the right direction! It may not be AAA dev grade, but online forums or platform groups with an art presence can usually at least tell you how to rig a skeleton or use your shaders.
@@joeyrinard6997 There's an awful lot of both communities and widely available information on the topic of developing games. I don't believe he tried in any meaningful way.
I thought the same thing XD Here's the plot twist, the police are the ones who caused the crash to silence someone on the bus! Winston is the legend that gets you out of this government hit/cover-up, you were on the run the entire time! haha.
@@ninjab33z Yeah, that analogy might meant be interpreted to that someone who makes that level of game cannot have the cognitive ability above elementary schooler.
I love all the people who commented before actually watching the first minute of the video. He bought the games on sale for 6 pounds, 200 is what they're listed for when not on sale
@@TrianglePants Just like every price out there, a AAA game is announced they place a 100 euros price, few days later it's 80 then 60 then next thing you know the game comes out next to nobody bought it and they drop it down to like 5 dollars. The Resident Evil 2 Remake had a 90% off the 1st day it was published, the only reason why it sold 100k copies. Later the publisher uses those fake sale numbers to rub it into the investors money, see you investment is in good hands ... it isn't. On to milk the next garbage. So these vaporvawe games and AAA titles are not any different, you have to be insane to pay 5 euros let alone 100-80-60 plus dlc and other garbage they ask money for ...
4:40. Wait, the guy not only knows he dropped the key in the forest, but he remembers where he saw the key he dropped? If he saw it, why did he not pick it up? Did he really go "Oh hey, that looks exactly like my key that I no longer have. Whelp, that's enough of this forest for me."
Considering Steam has been doing so since at least 2014 and 2015 I think it's pretty safe to say that Valve takes a pretty hands-off approach. Granted with them often getting some 30 new games every day Valve has built a monster that is nearly impossible to police, especially with games that are in "early access".
It would be hilarious if the first game would have a secret ending, and you could achieve it by just walking to the police cars in the beginning. The game would be over in under five seconds *XD*
29:51 I know the video is 4 months old by now, but just to try and dispel the myth: Steams 2 hour refund window isn't a hard limit. The 2 hour limit is just where Steam doesn't need any reasoning for why you should get a refund. You can still request a refund even past the 2 hours, but you need to justify why you should get it. For example, I've gotten several refunds after around 4-6 hours of playtime because I gave Steam a reason for it. Like for a slow paced strategy game, I plainly explained "The tutorial was 3 hours long, so I only realised the game wasn't for me after 4 hours." So for the pack in the video, a good enough reasoning would likely be "there were 4 games in the pack and it took me 45 minutes each to realise that all of them were cheap asset flips that don't have any more content to play through." The only thing you need to keep in mind is that Steam will keep count of how often you do it. So if you're constantly refunding games after 6 hours of playing, they'll block you from getting any refunds for a period of time. But once or twice a year is fine.
you know i've seen a screenshot of a guy buying something online and he found out that the thing was fake. then he gave a review saying it was fake. the seller replied: "hehe" i think if you ask the dev of these games, they would probably say the same thing as well. hehe
The first one got me hooked though: a wounded child after a bus crash running AWAY from the police cars? And then it just tries to get to school as if nothing happened? This kid is definitely responsible for whatever happened on that bus. Sure it COULD be just be a nonsense-plot and it definitely is
"This kid is definitely responsible for whatever happened on that bus" They couldn't stop fiddling with their fidget spinner, the crash was caused after the kid sent it flying and hit the driver with it.
13:52 , this is one of those unity coding errors that doesn’t reset your downwards velocity from gravity when you’re on the ground, so it just keeps getting higher. Literally every beginners unity tutorial for movement brings it up and shows how to fix it. The fact that it’s there just makes this game so much better
You are actually the bus driver in school trip, Winston just happens to be an in-law that is helping you avoid police custody. It is why you run away from the cops in the beginning, you crashed the bus and killed a small school of orphans in a boarding school. 10/10 narrative.
All of the character models for Murder of the Bear Lake come from another game called perfect Heist. When I saw them I actually googled to try and remember where I knew them from because the second I saw them I said to myself: "Hmm I know those models." It's actually sad how little effort was put into all of these games.
The winston model was from a 'hello neighbour' clone called goodbye neighbour, it was wonky as hell with aliens and other shenanigans, vinesauce played the everloving stuff out of that one. I am also pretty sure it is the same devs as that game. Refund their game, they are just in it for quick cashgrabs and they try to use as many modern trending horror games as possible. So far the only asset they created was that dude with a nose, but they have thrown him into every map possible
Twist to School Trip: the player caused the crash, and goes to school to kill everyone else; Explaining why the player character didn't go to the police.
Not only do these games completely lack any meaningful purpose, but I'm also pretty sure there is not a single original asset in those games. Not a single things in them were made by the developer.
Yeah I wouldn't call this a scam, it's just a bad game, steam has an amazing feature called "refunding", the rules for their refunding are even pretty lax, I've gotten games refunded after like 5 hours of playtime. If you play long enough to not get a refund, that's 100% on the consumer.
true story: had a bus accident during a school trip as a kid and i can confirm my immediate thought was "i think my back is broken but i gotta get back to school asap!!"
Games like these inspire me to try and make a game it clearly takes little to no skill and if I'm lucky a youtuber will buy it just to show off how bad it is.
@@targard.quantumfrack6854 nope probably used premade libraries. just saying that to highlight the laziness. also collision for objects is just a checkbox
If they were crypto miners there'd probably be more to it so you ran it for longer. Also wiz would have mentioned his cpu being 100% etc. I think the dev just wants a quick buck with 0 effort.
Why not just go to the police for help? Can you imagine a real world scenario where you're just chilling out outside your cabin, and an injured person, bleeding from a bus crash arrives and you're like - "Yeah, I can help you. But first I need you to complete a series of mundane quests." These are the only games under 2 hours that you can finish and request a refund without a moral quandary. But don't do that to good games under a couple of hours, people were refunding Dave Szymanski's games and that's just being a dick.
I think that is the zombie explosion game, it's not an easter egg. I think once the level loads the model falls through the floor. They forgot to add a static wall and not just a texture. I know this probably won't be seen but there ya go.
the NPCs in the bear lake game are the same ones from that game with the cops and the bank robbers. can’t remember the name but those are the same assets for sure
I'm reminded of a game project I did some bugtesting for, student project. No idea what happened within their team but only ever got a very uncompleted version. No finished events, empty buildings, basically just movement mechanics. But you know, much as I tried I couldn't get out of bounds.
The second zombie game uses a asset that's no longer being developed by the team or sold it's full of bugs and probably downloaded online for free since it's the oldest version of the asset with no recoil
During that segment I kept getting that famous Mr Rogers' quote in my head about how you have to "find the Helpers" when bad things happen; just the idea a traumatized kid would walk away from the burning bus to start running errands for Winston lol.
I don’t know if maybe it was a store asset originally or not, but the chick on the left at the beginning of Bear Lake is one of the possible player avatars from Headliner: NoviNews (which is a really good game and worth checking out, by the by.)
27:14 The "fisherman" randomly asking for some srhooms, not even talking about the previous guy wasted surrounded by bottles, it suits very well this "game" 😂
Kid schoolbush gets crashed IN THE FOREST Sees police Runs into forest (he caused the crash) Meets a hermit Fuels up his car (TWICE) Shops a giant tree Then goes to school like its tuesday I love it
Oof, these were painful. I've always found it hard to nail down what it means for a game to feel soulless, and this series does an amazing job of making me ask that question repeatedly. Because yeah, you can absolutely tell there was no love for any of these games when they were made. Compared to other, arguably equally unfunctional games that have even been on this show before, somehow there's still a tangible feeling of "they're trying" in the others. They might have failed, but you can tell they were trying their hardest, but just were too inexperienced to know what they were doing and the games fell apart as a result. Not here. These are just soulless husks. And despite how long this series has gone on for by now, I still just can't quite figure out what makes that tangible difference.
They also tend to have some thought for detail put into them, maybe it's real ugly and glitchy and you can't for the life of you understand why, but when you look through the window someone has gone through the trouble of putting something on the other side. Or thought about tricky puzzles. It feels like someone spent time on it, they just didn't have the tools to do it well. These feel like the least time possible was spent on the games. Nothing was even proofread. The tiny bits of gameplay were only there to make it possible to call this a game.
The second game at one point made me say, "SO LONG CALL OF DUTY NAZI ZOMBIES There's a new zombie horde shooter in town!" Then I saw you walk through the wall and was like,"Oh...nevermind..."
4:35 The guy remembers where he dropped the damn thing and yet he didn't think to pick it up. Instead, he just thought he'd leave it then stand there in the middle of nowhere waiting for some random dude to pick it up for him.
Dude , I just suffered my first stroke last weekend (very minor thnak god). Watching you stammer around trying to articulate your thoughts in the first 5 minutes of "game play" had me concerned for you. Thats pretty much what I sounded like when it was happening lol. Love the content but are you sure your not doing permanent damage to yourself doing these games? lmao.
@@picahudsoniaunflocked5426 Thanks I was really lucky , pretty much full use of everything after about 4 days. Just residual cloudy brain now. But watching poor Wiz lose his mind is almost worth the risk of a repeat (almost) The bigger risk would be trying to figure out how someone has the nerve to post let alone sell some of this garbage. I couldn't imagine wanting anyone to see my work in that state , let alone charge them money for it lol.
The first game makes more sense if you imagine that the player character is actually the adult bus driver, and did not go to the police because he caused the accident.
_Oh no! It seems I've been a victim of a horrible accident! Better find a nearby cave!_
That's exactly what I'd do
I was like wtf too like THE POLICE ARE RIGHT THERE why dont you ask them for help??
It was the cops, you just can't trust em nowadays 😂 no matter what situation
Oh look there's the police, I better go to this cave... Smart kid
Thats how batman came to be
Wounded child: Approaches, limping and afraid.
Winston: I'll help you if you help me. Go out into the forest and find a gas can. Oh, right, the key is behind a rock on the other side of the forest.
Also, who's bank account did the money for the gas come from? Presumably from the player characters bank account because Winston never gave you any account details
@@alfsleftnut9224 So winston basically scammed a kid for fuel money... 10/10 plot
@@masterbaiter6969 honestly surprised he actually took him to school and didnt just kidnap or murder them
He must of just been in a good mood as there's only one reason to live like that in the forest and create reasons for people to enter an abandoned shipping crate in the middle of nowhere.
He later stopped in the middle of nowhere and got his axe out.
He definitely considered murder several times
Especially as the gas can was empty as you had to buy him gas anyway , so it was just a trick to consider murder. Unless it was to grab the empty can so you can pay for filling the car and the can too for him
"I need help, that crash was insane!"
> Invisible wall between player and police cruisers, forced to walk in the opposite direction.
They actually write the word chrash
Fallout new vegas?
Definately the player is not innocent. Maybe a felon that hijacked the school bus and lead to the crash? 😱
Logic and coherent narration probably isn't one of their priorities.
i felt genuinely scared when winston said he would take the player to school and then it cut to an open field with winston standing there with an axe. i thought it was going to turn into a horror game suddenly
Would make it much better than it is
My brain is still broken at why the police were shown there for the accident if the main character instead just goes off into the woods. Sounds like it would've made a bit more sense to have removed the cars, thus giving a reason for seeking help elsewhere. But that's me asking a lot for a game that had almost zero effort put into it 😂
@@BewareTheLilyOfTheValleyliterally decides to wander off into the forest to find help and go back to school after being jn an accident instead of going with the police to the hospital and then home 💀
Every instance of it sounds like it could turn into a horror, but no, it's just him being so bad at making the game that it makes everything so suspicious
the biggest plot twist was that winston actually took him to school
The RPG was the worst part. Almost everything was already made and they still found a way to make it horrible.
I mean, at least that one was actually playable. And it looked like it could be fun for certain people. Maybe.
@@dustgraystone9448 Yeah it is playable, but they were able to sell a game on steam for 0 effort. Practically everything was premade.
@@Goob_Alert I won't argue that. It just gave me a little smile that Wizard was having some fun from the game.
Imagine the amount of people having great ideas at home, being held back by their inability to code. For those people these editors are perfect. But it also invites the bad crowd.
@@Goob_Alert Most of the assets, if not all were premade. Probably the only things not premade was some of the basic missions, dialogue and the loading sequence of the scenes. Not even the materials or textures where altered in any way.
By the way, FUN FACT! that character Winston you met in this game was just another character model from another game called: Angry Neighbour. Which goes to show how lazy the people who made this game were...
He's a free asset from the Unity Store. They didn't even change his name. Hopefully, whoever made "Angry Neighbour" at least came up with a new name for him.
im almost 100% sure the model is just a free or really cheap asset bc angry neighbor is on par with the quality of these
Another fun fact! Angry Neighbour is a Hello Neighbour rip-off...
I knew that character looked familiar! Sheesh that brought back memories
vinesauce joel
The first game easily could have been a pretty interesting horror game due to how unsettling the whole vibe was
I agree. Maybe something like platform 8
The first game almost feels like a horror game. Now i want to make a horror game that's a bad game in disguise.
@juanchimiguezpenas8691 don't advertise on other people's channels that's just disrespectful.
Hearing him calling Steam a dumpster just immediately reminded me of iron pineapples "Steam Dumpster Diving"
Big fan of the dude, always watching his stuff on a rainy day
@@wicked_wizardyou doing this is filling the voids between Iron Pineapple's steam dumpster diving. I hope full time youtubing is going well Wiz! Love your content
Metal fruit! Metal fruit!
" i played nine more souls likes that you probably never heard of "
@@wicked_wizard but it's always raining
"You've got two variants of skeletons: the stabby ones and the magic shooty ones." So there are both British and American versions?
Yes
🤣 🤣
Dude.............lmao.
So we have a metric and imperial version.
arab and black ones
I think the true twist ending of the first one was that it's about a lazy but well meaning guy who genuinely planned to help a kid lost in the woods find his way to school and not some survival horror game about a kid wandering away in a daze after surviving a bus crash and then getting abducted by a crazy old hermit in the woods who keeps him hostage in a steel storage crate behind his house.
Winston literally send an injured child walking through the whole forest before even beginning to help
The weird character in the first game is actually a default character that you get from a software called character creator 3, how lazy do you have to be to not take 3 minutes to change some sliders and make a new character design.
I was wondering, I was like I've seen that model... somewhere before. I knew someone in the comments would have it
He did look familiar. I wasn't sure where from though lol
And the entirety of the last game was stuff used in a different game so that's really lazy
It was made by like 10 years old. That is what happens when you say programming is easy and taught it to a child.
@@WyrdSimithat model was in the game angry neighbor i think.
After so much online horror, the fact the child got to school alright was very surprising.
The dialog for the last game was incredible.
"Bye."
"Bye."
Always remember: if you find yourself in an emergency, do not approach emergency services. Go run errands for random people in the woods instead!!
I love how Wiz turned the key bit in the first game into a horror game by adding the rising strings and the desperation in his voice. Love the videos
Hi, the reason the skeletons just sink into the ground like that when they die is because the bones are not set up correctly on their death animation, so when they try to do the death animation they just sorta do *that* instead
Also, a lot of the models used are from synty studios, theyre pretty good for low poly backs but also are aware of the previous problem (they do not have 5 fingers but rather a bit of a mitten hand) so they also tell you how to make sure the avatars are set up for proper animations
also also, the popping in is an unbelievably easy fix by adding different LOD groups, since the skybox is the unity default its safe to say its developed in unity, which allows the use of LOD groups, there is no code involved and a checkmark that allows "crossfading" instead of just popping in
Many of these games could very easily be made so much better if he did like even a second of talking to anyone in game dev space, but as is clearly the case, the dude doesnt care
I was gonna say something like that but you did it perfectly
But who?
@@cvabdswhen it comes to software tips, creation advice, etc. Newgrounds is the first place to come to mind! The site has a forum **dedicated** to topics such as either hiring people, enlisting for passion projects, or just asking a question and getting some pointers! One thing about creative interests is most people are more than eager to talk about their passions and point beginners in the right direction! It may not be AAA dev grade, but online forums or platform groups with an art presence can usually at least tell you how to rig a skeleton or use your shaders.
Or he tried to ask them but they wanted bunch of money 🤑💰 for info
@@joeyrinard6997 There's an awful lot of both communities and widely available information on the topic of developing games. I don't believe he tried in any meaningful way.
Why would you put police cars out of reach and then tell the player to go find help? The help is right over there!
It's political commentary, the player's character is black.
I thought the same thing XD Here's the plot twist, the police are the ones who caused the crash to silence someone on the bus! Winston is the legend that gets you out of this government hit/cover-up, you were on the run the entire time! haha.
ah you see that's because the police don't help 🖤
Kid caused the accidentes
@@10011110011Yea but they're Police...
An elementary school kid can make silly game, but he should not sell it for money.
i don't think a kid that young would understand and utilise the predatory pricing this person is
@@ninjab33z Yeah, that analogy might meant be interpreted to that someone who makes that level of game cannot have the cognitive ability above elementary schooler.
@@ninjab33zsomeone else might gave the idea on pricing (or put on steam)
Pretty sure that is an adult with absolutely no skill or scruples. The pricing kind of hints at that.
I've been dicking around with RPG Maker for like 15 years, but I would never get the idea to release or even sell that stuff-
I love all the people who commented before actually watching the first minute of the video. He bought the games on sale for 6 pounds, 200 is what they're listed for when not on sale
Too late
_6lbs? Jesus. You can buy like 6 things at Lbland with that kind of wonga._
That...might as well be a fake sale...
@@TrianglePants Just like every price out there, a AAA game is announced they place a 100 euros price, few days later it's 80 then 60 then next thing you know the game comes out next to nobody bought it and they drop it down to like 5 dollars. The Resident Evil 2 Remake had a 90% off the 1st day it was published, the only reason why it sold 100k copies. Later the publisher uses those fake sale numbers to rub it into the investors money, see you investment is in good hands ... it isn't. On to milk the next garbage.
So these vaporvawe games and AAA titles are not any different, you have to be insane to pay 5 euros let alone 100-80-60 plus dlc and other garbage they ask money for ...
@@the_birthday_skeletontf is a wonga?
4:40. Wait, the guy not only knows he dropped the key in the forest, but he remembers where he saw the key he dropped? If he saw it, why did he not pick it up? Did he really go "Oh hey, that looks exactly like my key that I no longer have. Whelp, that's enough of this forest for me."
I think the first game makes more sense as a crazy story a kid is telling his teacher to explain why he's late to school.
I love the idea that if a child was in a bus accident the emergency personnel would just.., leave them there.
Ot that the child would go to school as if nothing happened. They just saw the bus driver and their friends die in a crash.
the last game had such bad grammar and spelling it honestly started feeling like satire
I wondered if it was written by a 9-year-old that didn't speak a lot of English. It hurt to read
You: Bye
Man: Bye
I this guy dead? 🤣🤣🤣🤣🤣
Bye
Bye
Wait, what? You can just throw together free assets, call it a game, and people will pay money for it on Steam?
Can Valve stop letting 10 year olds put their garbage on their service?
Considering Steam has been doing so since at least 2014 and 2015 I think it's pretty safe to say that Valve takes a pretty hands-off approach. Granted with them often getting some 30 new games every day Valve has built a monster that is nearly impossible to police, especially with games that are in "early access".
If Steam really does that, majority of AAA games nowadays would not be there.
@@iloveanothermanswives4278 Wazing! Bam! Gottem!
They killed Steam Greenlight so now they're getting money for these games, a better quality control is not happening anytime soon
Thanks to everyone who complained about Valve not letting them coom with their hentai games we now have masterpieces like this.
"im hurting i need find help! that bus chrash was insane"
-2023 best video game on steam
It would be hilarious if the first game would have a secret ending, and you could achieve it by just walking to the police cars in the beginning. The game would be over in under five seconds *XD*
Every conversation ending with
You: bye
(Character): bye
Got me everytime even though you know it's coming
2:55 I remember this asset being in a crappy mobile fake Hello Neighbor game that got removed from Appstore and Google Play like 4 years ago
Yeah
I remember now it was called "Big fat neighbor"
@@janbiaas6650 lol
@@janbiaas6650 and in "Angry Neighbor"
same wtf
the 180 pan to the school and back at winston: "i was worried for a second not gonna lie" KILLED MEEEE iegwnlsiosklv
I went to a game development course and these games are literally the kind of stuff we'd make in a couple of hours.
29:51 I know the video is 4 months old by now, but just to try and dispel the myth: Steams 2 hour refund window isn't a hard limit. The 2 hour limit is just where Steam doesn't need any reasoning for why you should get a refund. You can still request a refund even past the 2 hours, but you need to justify why you should get it.
For example, I've gotten several refunds after around 4-6 hours of playtime because I gave Steam a reason for it. Like for a slow paced strategy game, I plainly explained "The tutorial was 3 hours long, so I only realised the game wasn't for me after 4 hours." So for the pack in the video, a good enough reasoning would likely be "there were 4 games in the pack and it took me 45 minutes each to realise that all of them were cheap asset flips that don't have any more content to play through."
The only thing you need to keep in mind is that Steam will keep count of how often you do it. So if you're constantly refunding games after 6 hours of playing, they'll block you from getting any refunds for a period of time. But once or twice a year is fine.
you know i've seen a screenshot of a guy buying something online and he found out that the thing was fake. then he gave a review saying it was fake. the seller replied: "hehe"
i think if you ask the dev of these games, they would probably say the same thing as well.
hehe
The first one got me hooked though: a wounded child after a bus crash running AWAY from the police cars? And then it just tries to get to school as if nothing happened? This kid is definitely responsible for whatever happened on that bus.
Sure it COULD be just be a nonsense-plot and it definitely is
"This kid is definitely responsible for whatever happened on that bus"
They couldn't stop fiddling with their fidget spinner, the crash was caused after the kid sent it flying and hit the driver with it.
Four -asset flips- games in one video? Let me quickly go grap some popcorn and get comfortable.
Bye
Bye
What are u do here?
It's an asset flip alright.
>edited
"grap"
27:28
Wild how the RPG basically already had all the assets and coding done for you and they still messed it up
13:52 , this is one of those unity coding errors that doesn’t reset your downwards velocity from gravity when you’re on the ground, so it just keeps getting higher. Literally every beginners unity tutorial for movement brings it up and shows how to fix it. The fact that it’s there just makes this game so much better
The last game was truly the greatest mystery of all time.
You: Bye
Someone else: Bye
Man: Bye
Grap some mushrooms
Thanks for the info
Bye
Bye
the last game's writing immediately made me think of my dyslexic sister. She types the exact same way.
The correct question to ask yourself is not "Is it worth the price?". the right question is: "is it worth the trauma?".
"Okay, but i warned you."
"Bye"
@@dustgraystone9448 "bye"
@@dustgraystone9448"Bye"
This is peak gaming but the world isn't sophisticated enough to understand it yet
I'm a VR early adopter; every one of these stock assets is like an old friend at this stage.
The thing is, the person who has put the games on steam had to pay 100$ for each game
Really? Damn, he must have pretty confident in his games or must be a spoiled rich kid😂
I sincerely hope they haven't made that money back at all
in the last game, wiz continuously saying "hello... hello" or "bye...bye" in such a monotone voice is so funny to me xD
"Unlike your Dad, I came back..." That caught me off guard. Haha!
Great video as usual!
I live 3 hours from Bear Lake and will let everyone know if I see any weird badly designed shit happen like in the game
Imagine meeting an injured person and telling them they have to go fetch your stuff from the forest before you will agree to help them.
You are actually the bus driver in school trip, Winston just happens to be an in-law that is helping you avoid police custody. It is why you run away from the cops in the beginning, you crashed the bus and killed a small school of orphans in a boarding school. 10/10 narrative.
The dialogues in the "murder" game sound like they were written by a 6 year old
Bye
Bye
I think old Winston is beyond help 😂
All of the character models for Murder of the Bear Lake come from another game called perfect Heist. When I saw them I actually googled to try and remember where I knew them from because the second I saw them I said to myself: "Hmm I know those models." It's actually sad how little effort was put into all of these games.
It's the Polygon Heist asset pack by Synty. Gets used a lot.
Its one of the most common asset packs. Its a set that if you buy all of them you end up with like 1400 characters
I saw these guys in the Walking Zombie 2
I was wondering where i know them from, thanks bud
@@thegreenberretwearingbrony9678yeah those character assets are in a lot of games
The winston model was from a 'hello neighbour' clone called goodbye neighbour, it was wonky as hell with aliens and other shenanigans, vinesauce played the everloving stuff out of that one. I am also pretty sure it is the same devs as that game. Refund their game, they are just in it for quick cashgrabs and they try to use as many modern trending horror games as possible. So far the only asset they created was that dude with a nose, but they have thrown him into every map possible
They didn’t even make that. Default asset from a game making toolkit.
Imagine spending about 400 to 600 on Unity assets to get that money back
Kid haven't spend a penny, they wasn't bored spending 5min in any asset editor for simplest of models. So they just pirated them. I'm absolutely sure.
@@DragoEliteN It still costs 100 dollars per game to submit a game to the steam store lmao
Twist to School Trip: the player caused the crash, and goes to school to kill everyone else; Explaining why the player character didn't go to the police.
200 pounds? Jesus. You can buy the collectors edition of Space Marine 2 for that kind of money.
6 dollars actually
@davisvoelzke8011 yes but that's if they are on sale
you could buy a third of the dlc for a paradox game!!!
@@davisvoelzke8011actually 132 pounds or 166 dollars
Not much you can't achieve with Unreal Studio and your mum's credit card on the asset shop in an afternoon, seemingly.
Not only do these games completely lack any meaningful purpose, but I'm also pretty sure there is not a single original asset in those games. Not a single things in them were made by the developer.
Steam is supporting actual gaming scams and you're doing a great job of displaying it.
Anyone who would see the steam pages for these, still buy it and then play enough of it to not get a refund deserves to be ripped off
Yeah I wouldn't call this a scam, it's just a bad game, steam has an amazing feature called "refunding", the rules for their refunding are even pretty lax, I've gotten games refunded after like 5 hours of playtime. If you play long enough to not get a refund, that's 100% on the consumer.
I mean, at this point it's the fault of the consumers if they buy this crap and don't get a refund.
It’s not a scam it’s just a really bad game it’s a difference it woyld be a scam if the thumbnails of the game were completely different
It's either just someone wanting to make a quick buck with the least amount of effort imaginable, or a money laundry scheme.
true story: had a bus accident during a school trip as a kid and i can confirm my immediate thought was "i think my back is broken but i gotta get back to school asap!!"
Games like these inspire me to try and make a game it clearly takes little to no skill and if I'm lucky a youtuber will buy it just to show off how bad it is.
I honestly think a kid made these
@@qv43v You can already tell from all the spelling errors. The kid just downloaded some templates and changed around a few sliders
@@qv43vIt was most likely some Chinese company looking for money.
“I need help finding my gasoline”
*proceeds to tell where the gasoline is*
😂😂😂
i work with unity and godot engines. the script to capture the cursor in the game window is less than 5 lines of code.
you think this guy coded anything?
@@targard.quantumfrack6854 nope probably used premade libraries. just saying that to highlight the laziness. also collision for objects is just a checkbox
5 minutes is a long time when you're strapped to a chair in an Indian sweatshop and need to produce a new game every half hour.
There's no way these aren't crypto mining games right? I mean, wtf is their purpose besides that? Loving this series Wiz, keep em coming mate!
If they were crypto miners there'd probably be more to it so you ran it for longer. Also wiz would have mentioned his cpu being 100% etc. I think the dev just wants a quick buck with 0 effort.
I shouldn't even say dev.
@@From_A_Diverging_TimelineThey definitely got one thing right - the zero effort.
You don't get it.
It's like haha funny because they are so bad and so expensive.
But....did you grap the man his mushrooms??
I need to know!
😂
Why not just go to the police for help? Can you imagine a real world scenario where you're just chilling out outside your cabin, and an injured person, bleeding from a bus crash arrives and you're like - "Yeah, I can help you. But first I need you to complete a series of mundane quests."
These are the only games under 2 hours that you can finish and request a refund without a moral quandary. But don't do that to good games under a couple of hours, people were refunding Dave Szymanski's games and that's just being a dick.
I think that is the zombie explosion game, it's not an easter egg. I think once the level loads the model falls through the floor. They forgot to add a static wall and not just a texture. I know this probably won't be seen but there ya go.
"I've made a new RPG and I will call it World of **flips through dictionary, closes eyes, and points** Barn"
You'd think there would be laws against selling games like this.
I think it's called the Geneva Convention 🤔
the NPCs in the bear lake game are the same ones from that game with the cops and the bank robbers. can’t remember the name but those are the same assets for sure
I'm reminded of a game project I did some bugtesting for, student project. No idea what happened within their team but only ever got a very uncompleted version. No finished events, empty buildings, basically just movement mechanics. But you know, much as I tried I couldn't get out of bounds.
0% depression
0% anxiety
100% key is front of rock
Wiz I dont know how you find the patience to play these games lol . Dont get me wrong, Im greatful you do cause the videos are great! 😂
Money increases patience lol
The second zombie game uses a asset that's no longer being developed by the team or sold it's full of bugs and probably downloaded online for free since it's the oldest version of the asset with no recoil
Ive seen most of these props when finding free props for my student projects
3 cop cars next to the bus and we need to find help...
First game there where 3 police cars standing at the crash site and this dude thought f*ck it I am gonna walk.
During that segment I kept getting that famous Mr Rogers' quote in my head about how you have to "find the Helpers" when bad things happen; just the idea a traumatized kid would walk away from the burning bus to start running errands for Winston lol.
Concussion maybe 😅
He's probably black
I don’t know if maybe it was a store asset originally or not, but the chick on the left at the beginning of Bear Lake is one of the possible player avatars from Headliner: NoviNews (which is a really good game and worth checking out, by the by.)
2:56 It was very nice of Zach Hadel to lend his likeness to an indie game.
27:14 The "fisherman" randomly asking for some srhooms, not even talking about the previous guy wasted surrounded by bottles, it suits very well this "game" 😂
He didn't make that city level- it's the demo scene from the Synty City Pack lol. Literally changed NOTHING besides adding a gas station lmao
Kid schoolbush gets crashed IN THE FOREST
Sees police
Runs into forest (he caused the crash)
Meets a hermit
Fuels up his car (TWICE)
Shops a giant tree
Then goes to school like its tuesday
I love it
Oof, these were painful.
I've always found it hard to nail down what it means for a game to feel soulless, and this series does an amazing job of making me ask that question repeatedly. Because yeah, you can absolutely tell there was no love for any of these games when they were made. Compared to other, arguably equally unfunctional games that have even been on this show before, somehow there's still a tangible feeling of "they're trying" in the others. They might have failed, but you can tell they were trying their hardest, but just were too inexperienced to know what they were doing and the games fell apart as a result.
Not here. These are just soulless husks. And despite how long this series has gone on for by now, I still just can't quite figure out what makes that tangible difference.
They also tend to have some thought for detail put into them, maybe it's real ugly and glitchy and you can't for the life of you understand why, but when you look through the window someone has gone through the trouble of putting something on the other side. Or thought about tricky puzzles. It feels like someone spent time on it, they just didn't have the tools to do it well. These feel like the least time possible was spent on the games. Nothing was even proofread. The tiny bits of gameplay were only there to make it possible to call this a game.
The first one is fucking hilarious though.
Winston didn't do anything indecenct because he knew... Big Brother was watching him.
how tf does murder of the bear lake have a game thing on youtube
Plot twist: these games were made by a serial killer and while you're distracted playing games, he's closing in...
The second game at one point made me say, "SO LONG CALL OF DUTY NAZI ZOMBIES There's a new zombie horde shooter in town!" Then I saw you walk through the wall and was like,"Oh...nevermind..."
The editing in this when you were hunting for the key was hilarious, love your vids dude.
It seems like someone just decided to learn how to make video games, then thought, eh, may as well charge some idiot on steam for it.
4:35 The guy remembers where he dropped the damn thing and yet he didn't think to pick it up. Instead, he just thought he'd leave it then stand there in the middle of nowhere waiting for some random dude to pick it up for him.
Bro the last game was literally walk sim with talking to NPC feature but the player itself is an NPC
The first game though... "I need to find help" and then there're THREE police cars right there beside the bus... 👌🏻
Dude , I just suffered my first stroke last weekend (very minor thnak god).
Watching you stammer around trying to articulate your thoughts in the first 5 minutes of "game play" had me concerned for you. Thats pretty much what I sounded like when it was happening lol. Love the content but are you sure your not doing permanent damage to yourself doing these games? lmao.
Have a speedy + total recovery & stay away from the "stroke simulator" bad Steam games!😜
@@picahudsoniaunflocked5426 Thanks I was really lucky , pretty much full use of everything after about 4 days. Just residual cloudy brain now.
But watching poor Wiz lose his mind is almost worth the risk of a repeat (almost)
The bigger risk would be trying to figure out how someone has the nerve to post let alone sell some of this garbage. I couldn't imagine wanting anyone to see my work in that state , let alone charge them money for it lol.
The first game makes more sense if you imagine that the player character is actually the adult bus driver, and did not go to the police because he caused the accident.
Steam really should keep these prices on check.
I don't think steam decides the prices. Besides, you can just refund it. These "games" clearly have less than 2 hours of "gameplay."
It being priced at 30-ish dollars and then immediately put at 90% sale "permanently" is actually be illegal in many parts of the world.
Last game has some intense dialog. Really keeps you on edge 😂
"I go now bye" Game of the Year moment
Lol that lock on the container is way higher resolution than the container itself
3:00 that Model was used in some shitty hello neighbour clone for android, saw it in a vinesauce stream.