@@what84397 Just got to learn how to use the AoE to not damage yourself (and/or knock yourself away), but also you can use your secondary or support for said close range encounters. :P
Like the tenderizer, this weapon was so bad for so long, that it's awful reputation stops people from playing it now, even though it's a perfectly serviceable primary and utterly dominates in the tight situation
Ignoring that door at 3:30 hurt my soul, but amazing plays as always. I love the breaker spray&pray as my playstyle has always been that - spray & pray 😆
How are you even able to see them. You seem to have clocked a lot of hours here it seems. It was fantastic to watch. Subbed. Are you using steam deck for stratagems? Or some macropad ?
Incendiary is the most overrated weapon right now. People think it's still really powerfull but its not. It's just a spray and pray with less ammo and a bit of fire damage(not much at all since the fire rework). People are still thinking we're in the lethal fire era where one pellet touching a little bug would kill it with the fire DoT but not anymore. Shooting a warrior in the head once won't kill it even with the fire DoT. Idk why in everyones head the incendiary is still op when it's meh tier. Used it since day one btw I love fire weapons. Cookout does WAY more damage than incendiary and has way more ammo. Cookout is the best variant they made of an existing weapon imo. It's not OP or weak but you have a reason to pick it over the regular shotgun and vice versa. No point of taking incendiary anymore when the SaP has this much more ammo just for an insignificant fire DoT. In 10 at least.
@@Samuel-j9q2b he talking about effieciency. Fun is important, yea, dats why i dont use Cookout when Cookout released, it almost deleted the Incen-Breaker, not even need nerf 2 mags of Incen Breaker better narrow spread, stagger. Enough to make it near the OP
I still miss the old Inc Breaker. IMO it was the best answer against hunter patrols. The fire dot was just enough that you could reliably two tap a hunter anywhere on its body. Fun times.
I still like this weapon, Its amazing against screechers and chaff, but I don't like that they added the duckbill barrel attachment. Preferred it before.
same here, they add duckbill but not consider how spread of them, 16 pellets not enough to make this wp better with minor dmg buff in prefix, it spreads by circle, better focus dmg on 1 target and thnx to its ROF and stability, we can switch multiple enemies with ease 2 shots equal 1 punisher shot
IMO the guard dog is pretty important here. AS&P can deliever a lot of damage, but at medium distances (25m+), the damage gets spread evenly across the crowd, so can struggle to close the deal and kill. The guard dog solves that problem, kills the droves of wounded weenies and hunters. I wonder if a napalm/flame loadout, or a gas loadout would compliment the S&P well, for this reason. Might be fun to try something different on Nursery or Hatchery missions.
@@stevo6703 if he really wanted to show how gud of it, dont bring Guard Dog and he will see doom. also note this, Guard Dog killcount is bugged, x3 each kill btw This SnP now even worse than before, horizontal spread makes its pellets even more wasted despite of dmg buff
Not seeing the crossbow is so refreshing
I actually despise it, I prefer the purifier for some reason lol.
@@AJ-yh1ou you appreciate being able to nail hunters as the close distance but also use the AOE charge. The options make it fun
Cross still better
@@Waagghhboy definitely has better utility for bugs. Purifier is even better on bots
Crossbow is quite a shorthand when it comes to close range combat
@@what84397 Just got to learn how to use the AoE to not damage yourself (and/or knock yourself away), but also you can use your secondary or support for said close range encounters. :P
Note this:
Guard Dog killcount bugged, x3 per kill
Like the tenderizer, this weapon was so bad for so long, that it's awful reputation stops people from playing it now, even though it's a perfectly serviceable primary and utterly dominates in the tight situation
Ignoring that door at 3:30 hurt my soul, but amazing plays as always. I love the breaker spray&pray as my playstyle has always been that - spray & pray 😆
Same
That poor guy was waiting for him to go amd help open the bunker 😭
A connoisseur of high yield accurate munitions, love it.
Does the incendiary from the steel veterans have any advantage over it ?
Game runs so much more smooth on PC rather than Ps
It took a whole magazine just to kill that brood commander with that gun it definitely needs buff
this gun isn't meant to kill brood commanders, it shoots low armor piercing pellets that are good at killing hordes of small enemies.
@ right I would say is good for lower difficulty but not on 10
Brood's head tougher than its limbs, so common sense of headshooting no apply to SnP this case
Not every weapon need to be able to kill everything, bring your stratagem weapon for thise things.
@@jaygotdasauce7441hunters still spawn on 10
Not participating in the MO on the bot front?
What we need is a variant of the Halt that can fire explosive slugs
The SNP feels way better with Peak Physique btw. It’s a heavy ass primary
How are you even able to see them. You seem to have clocked a lot of hours here it seems. It was fantastic to watch. Subbed.
Are you using steam deck for stratagems? Or some macropad ?
you can rebind the strategems to anything, i have it bound to numpad keys so i can run and call in strategems at the same time.
Incendiary is the most overrated weapon right now. People think it's still really powerfull but its not. It's just a spray and pray with less ammo and a bit of fire damage(not much at all since the fire rework).
People are still thinking we're in the lethal fire era where one pellet touching a little bug would kill it with the fire DoT but not anymore.
Shooting a warrior in the head once won't kill it even with the fire DoT.
Idk why in everyones head the incendiary is still op when it's meh tier.
Used it since day one btw I love fire weapons.
Cookout does WAY more damage than incendiary and has way more ammo.
Cookout is the best variant they made of an existing weapon imo. It's not OP or weak but you have a reason to pick it over the regular shotgun and vice versa.
No point of taking incendiary anymore when the SaP has this much more ammo just for an insignificant fire DoT.
In 10 at least.
I think the best weapons are the onew you have fun with, and i still habe fun with the Breaker incendiary
@@Samuel-j9q2b he talking about effieciency. Fun is important, yea, dats why i dont use Cookout
when Cookout released, it almost deleted the Incen-Breaker, not even need nerf 2 mags of Incen Breaker
better narrow spread, stagger. Enough to make it near the OP
@ Understandable, have a great day👍
I still miss the old Inc Breaker. IMO it was the best answer against hunter patrols. The fire dot was just enough that you could reliably two tap a hunter anywhere on its body. Fun times.
Misspelled thumbnail
I still like this weapon, Its amazing against screechers and chaff, but I don't like that they added the duckbill barrel attachment. Preferred it before.
same here, they add duckbill but not consider how spread of them, 16 pellets not enough to make this wp better with minor dmg buff
in prefix, it spreads by circle, better focus dmg on 1 target and thnx to its ROF and stability, we can switch multiple enemies with ease
2 shots equal 1 punisher shot
IMO the guard dog is pretty important here. AS&P can deliever a lot of damage, but at medium distances (25m+), the damage gets spread evenly across the crowd, so can struggle to close the deal and kill. The guard dog solves that problem, kills the droves of wounded weenies and hunters.
I wonder if a napalm/flame loadout, or a gas loadout would compliment the S&P well, for this reason. Might be fun to try something different on Nursery or Hatchery missions.
I hate that gun no medium pen and at least in my case it feels like that it shoots paper balls
Great teamwork
Needs a severe buff, just a worse incen breaker...double mag size will be a good start OR lowering the heft so you can truly "spray and pray"
I think either that, or give it some stagger. Crazy to me that none of the breakers have really any stagger
Skill issue, he's literally showcasing how good it is. Get good, typical cry baby diver
@@stevo6703exactly, some are just bad and just wants buffs on everything.
uhh skill issue? it's a great gun
@@stevo6703 if he really wanted to show how gud of it, dont bring Guard Dog and he will see doom.
also note this, Guard Dog killcount is bugged, x3 each kill
btw
This SnP now even worse than before, horizontal spread makes its pellets even more wasted despite of dmg buff
Breaker incendiary:
Is it better seeing it has less ammo and the same damage number?
5midutes 21views :)
D1 weapon glazer