If I could port any feature of Satisfactory to Minecraft it would be the dimensional depot. Something like a Ender Hopper that pulls from a chest and you have a creative style menu to pull into your inventory. Go ahead and make the recipe crazy expensive, it’d still be worth it.
Ender chests working with hopers is a mod, you can set a dimension combination on them to control what one you want to pull /push to. There's also one that uses a crystal you store mater on hard drives and eventually can wireless connect and push/ pull
Was thinking of buying this game for a while; kept on eye on it through early access. This series and the Steam autumn sale finally got me to take the plunge. Loving it so far. Being my first playthrough, it's total spaghetti madness but I'm having a blast! 🤣
It doesn't seem like your question at ~1:10 into the stream about blueprints and arrows got answered by chat, regarding why orienting the blueprint as you make it matters. It's partially a matter of taste, but I've found that as I have more and more blueprints (I have hundreds at this point) using the arrow as a consistent 'north' direction for things like belt movement makes it far easier for me to connect different blueprints to one another easily. You don't need multiple permutations of the blueprint input/output direction that way. If your materials are coming in from the East, for example, when you're placing the blueprint you just face West and have the arrow pointing forward relative to you, and you'll know that all the belts are coming from the east and heading west. If the resource or good is coming from the south, you just face north, et cetera. Having all your blueprints going consistently the same 'direction' by using the placement in the designer makes it way easier to manage when you're trying to place several in a larger factory. The only downside is if you have one material coming from the north and another from the south, for example, but for those you can either flip one set of the splitters or just have the incoming belt make a u-turn somewhere in the factory so it's coming from the 'proper' direction.
1:55:25 I was going to ask about the Let's Game it Out Satisfactory videos, but it seems like someone else beat me too it. Because it is currently on sale, I have also jumped on the Satisfactory bandwagon over the weekend. The exploration has been the most fun thusfar (even with just the parachute and Rebar gun, and even though I started in the same Biome Tango did, I managed to find enough temp Quartz veins to make Blade Runners pre-Teir 3)
idk if youll see this but for hypertube launchers, the shorter the ramp pipe the faster the exit velocity, so in turn make that 30-45 degree angle as close as you can to the rest of it, also dont over extend the upward part once you have the angle you dont need more "upwards ramp". just keep the ramp short and youll go wicked fast. hope this makes it as clear as possible
I don't own the game but last time Tango was playing I saw another video of someone making a launcher and they placed each little segments (i.e. entrance plus tube) so close together that the tube was barely visible and it was much more powerful. Is that still the case, or is it the same power with what Tango is doing with spacing it slightly apart?
Iron pipe recipe is goated because you can use it with iron wire, and I think with the steel rotor recipe, you can make motors with just iron, getting rid of copper and coal in the production chain. Use the pure recipe for even more gains. Since iron is so common, it's a clear win so you can use coal and copper in other more demanding recipes.
This is good for early game and for simplicity, but very inefficient use of resources later on. Both iron pipe and iron wire are the 2 least efficient versions of their recipes, meaning to achieve the same amount of output, you would be using sometimes double or triple the amount of constructors and power. This goes for almost all recipes in the game. The ones that look intimidating or are a strange combination of materials, are usually incredibly efficient or fast.
Can't believe iron pipes are rated that low. Like Iron ore is super available, I pushed all my steel into beams, and make iron pipes…. Seemed great to me idk.
Its good early, super inefficient later. The rankings online are probably based on efficiency of resources used. Using something like the solid steel ingot recipe to make steel pipes will net you way more steel pipes per node then the iron pipe recipe. However the simple recipes are definitely good in the early game.
@ is that level of efficiency even necessary to complete late game tiers, or is it just to have a super efficient factory beyond the goals of the game?
@@gravygamer. I wouldn't say its necessary, but the final tier items are absolutely insane to make. Especially if you get into 10-20 per minute of some items. So choosing the correct recipes can potentially save you 100s of constructors for example. Or using pure ingot recipes to basically turn water into resources, can save you from setting up an entire train or drone system just to get enough resource input.
Iron Pipe is probably rated low because to really shine it needs other alts in combination. Mixed with encased pipe for beams or iron wire and steel rotor for motors makes really good modular builds but on its own merit it gobbles resources for something that isn't especially hard to add to a steel line in the first place.
regarding blueprints (even though im probably two weeks late): RR, LL, LR, RL for input and output directions, but as the chat suggested, if you make a straight input (maybe centered). you can always just belt it to there.
I feel like it would be handy to have a blueprint that is 3 storage containers and an assembler and a biomass burner that you could just chuck down when you want to auto-craft and then just remove it again with 1 click when you're done. Although I don't know if that would fit on a 4x4
When you dismantle your vehicle you get all the materials back. So you can drive around, and dismantle it when you need to go on foot, then rebuild it as needed, just keep some coal/fuel/etc on you or in the dimensional depot.
The limitation of belts and rails not ‘connecting’ between blueprints has been pretty minor for me, I have an extensive rail network and since middle click and dismantle is so fast I barely notice having to reattach rails. I actually didn’t know that about belts because I never tried but it makes sense.
Tango I'm sure the developer decision was that, a blue print is just a custom component, just like a smelter etc. Since they don't really know what the intent is of that custom component, they don't just connect any belt to something around it. Like a smelter that still needs to be connected. I think the one case of doing like a belt strip component not connecting is probably less frustrating that anything you building just connecting to random things.
A use for blueprints that others maybe haven't said is to make a whole, compact building, with walls, roofs, conveyor wall entrances and exits. With the 5x5 blueprint, I was able to make a stack of 9 assemblers, 3 floors with 3 assemblers per floor. Snake the conveyors all the way up and all the way down. Then put fancy decorated walls all the way around, put a nice roof on it. Then you can slap that building down all over your world and not feel embarassed about having a messy looking "temporary" setup anywhere. They become neat little outposts.
Oh Tango, wait til you learn about hypertube biasing. hypertube networks are so much fun, and are the fastest means of transportation in the game. You can use tube biasing to force one tube over another on a split or intersection, or you can use the power switches (I believe they come shortly after trains, but I could be remembering wrong) to power which tube you wish to take, or you can even steer yourself side to side into the desired tube. You can attach your hyper tubes to the sides of structures, so you can run them to the side of roads (sides are better than center for both aesthetics and convenience as it allows the path to support conveyors, vehicles, etc without the tube getting in the way. and always run power lines along the same path as the hypertubes... it will make it easier to bring power to your hypertube accelerators and junctions. the side mounts are great for this. Your "hypertube cannon" is just a hypertube accelerator, and are kindda standard starting points now. The effective limit on the accelerators is something like 20-24 rings... after that diminishing returns starts getting noticeable, BUT on long runs you can add accelerator banks at the foot of hills, or just on occasion to give a speed boost.
The standard system I've used for some of my designs is IROR, IROL, ILOR and ILOL for inputs and outputs , takes time to get used to it but it's pretty simple
It's so strange to see Tango walk though an area I already explored. I've been playing games with random generated worlds for so long that it is such a strange feeling.
Hey Tango, pro tip: you can middle click while in dismantle mode, so if you are highlighting a full blue print in dismantle mode you can middle click it instead place that blue print 😊
If you thought that one thing was disappointing, just wait until you get your Doggo army and they all end up falling through the world mesh. I got seven of them, trapped below the surface of the world. Apparently, when you get far enough away from any given location, the top texture mesh of the world unloads.
Tango, you of course have your own playstyle, but i sometimes feel like you are rushing to endgame or your perfect end game factory a bit too much. Take your time, build temporary factories etc! I just unlocked aluminum and haven't even touched trains yet 😬
capacity is FAR better than upload speed. for uploading, you can just drop it in a container and pump it into the sink, having five stacks instead of one is incredible.
I understand your disappointment with the blueprints. Not connecting but I think you're missing the point. It's not much faster to blueprint a straight run conveyor than to just soup it, blueprints are for more intricate designs or for mass production like a 5x5 foundation
If I could port any feature of Satisfactory to Minecraft it would be the dimensional depot. Something like a Ender Hopper that pulls from a chest and you have a creative style menu to pull into your inventory. Go ahead and make the recipe crazy expensive, it’d still be worth it.
I'm pretty sure there's a mod that's similar, but having it as an official feature would be cool
@@chicabear Modded minecraft inspired Factorio, which inspired Satisfactory :)
@jacobroper6276 it's all coming full circle
Ender chests working with hopers is a mod, you can set a dimension combination on them to control what one you want to pull /push to. There's also one that uses a crystal you store mater on hard drives and eventually can wireless connect and push/ pull
"The Factory must grow" was delivered with definite "The Spice must flow" energy.
I’ve been in the hospital for the last week and your videos have been getting me through it. Thank you man
Was thinking of buying this game for a while; kept on eye on it through early access.
This series and the Steam autumn sale finally got me to take the plunge.
Loving it so far.
Being my first playthrough, it's total spaghetti madness but I'm having a blast! 🤣
It doesn't seem like your question at ~1:10 into the stream about blueprints and arrows got answered by chat, regarding why orienting the blueprint as you make it matters. It's partially a matter of taste, but I've found that as I have more and more blueprints (I have hundreds at this point) using the arrow as a consistent 'north' direction for things like belt movement makes it far easier for me to connect different blueprints to one another easily. You don't need multiple permutations of the blueprint input/output direction that way. If your materials are coming in from the East, for example, when you're placing the blueprint you just face West and have the arrow pointing forward relative to you, and you'll know that all the belts are coming from the east and heading west. If the resource or good is coming from the south, you just face north, et cetera. Having all your blueprints going consistently the same 'direction' by using the placement in the designer makes it way easier to manage when you're trying to place several in a larger factory. The only downside is if you have one material coming from the north and another from the south, for example, but for those you can either flip one set of the splitters or just have the incoming belt make a u-turn somewhere in the factory so it's coming from the 'proper' direction.
petition to name dog 2 "Skapoodle"
Tango, you can put equipment on the Depot. Place the parachute, the mug, the chainsaw and other stuff there.
Then you can pin them to make them easily accessible too.
I actually liked that circuit board recipe because you can make it with excess from your refinery and no additional resources.
1:55:25 I was going to ask about the Let's Game it Out Satisfactory videos, but it seems like someone else beat me too it.
Because it is currently on sale, I have also jumped on the Satisfactory bandwagon over the weekend. The exploration has been the most fun thusfar (even with just the parachute and Rebar gun, and even though I started in the same Biome Tango did, I managed to find enough temp Quartz veins to make Blade Runners pre-Teir 3)
woweee Josh is so funny and yet so informative
idk if youll see this but for hypertube launchers, the shorter the ramp pipe the faster the exit velocity, so in turn make that 30-45 degree angle as close as you can to the rest of it, also dont over extend the upward part once you have the angle you dont need more "upwards ramp". just keep the ramp short and youll go wicked fast. hope this makes it as clear as possible
I don't own the game but last time Tango was playing I saw another video of someone making a launcher and they placed each little segments (i.e. entrance plus tube) so close together that the tube was barely visible and it was much more powerful. Is that still the case, or is it the same power with what Tango is doing with spacing it slightly apart?
Iron pipe recipe is goated because you can use it with iron wire, and I think with the steel rotor recipe, you can make motors with just iron, getting rid of copper and coal in the production chain. Use the pure recipe for even more gains. Since iron is so common, it's a clear win so you can use coal and copper in other more demanding recipes.
This is good for early game and for simplicity, but very inefficient use of resources later on. Both iron pipe and iron wire are the 2 least efficient versions of their recipes, meaning to achieve the same amount of output, you would be using sometimes double or triple the amount of constructors and power. This goes for almost all recipes in the game. The ones that look intimidating or are a strange combination of materials, are usually incredibly efficient or fast.
Can't believe iron pipes are rated that low. Like Iron ore is super available, I pushed all my steel into beams, and make iron pipes…. Seemed great to me idk.
Its good early, super inefficient later. The rankings online are probably based on efficiency of resources used. Using something like the solid steel ingot recipe to make steel pipes will net you way more steel pipes per node then the iron pipe recipe. However the simple recipes are definitely good in the early game.
@ is that level of efficiency even necessary to complete late game tiers, or is it just to have a super efficient factory beyond the goals of the game?
@@gravygamer. I wouldn't say its necessary, but the final tier items are absolutely insane to make. Especially if you get into 10-20 per minute of some items. So choosing the correct recipes can potentially save you 100s of constructors for example. Or using pure ingot recipes to basically turn water into resources, can save you from setting up an entire train or drone system just to get enough resource input.
Iron Pipe is probably rated low because to really shine it needs other alts in combination. Mixed with encased pipe for beams or iron wire and steel rotor for motors makes really good modular builds but on its own merit it gobbles resources for something that isn't especially hard to add to a steel line in the first place.
I imagine most people would rather have a recipe that increases steel ingot yields over iron expensive pipes. Neither is wrong, but that’s my guess.
regarding blueprints (even though im probably two weeks late):
RR, LL, LR, RL for input and output directions, but as the chat suggested, if you make a straight input (maybe centered). you can always just belt it to there.
I feel like it would be handy to have a blueprint that is 3 storage containers and an assembler and a biomass burner that you could just chuck down when you want to auto-craft and then just remove it again with 1 click when you're done. Although I don't know if that would fit on a 4x4
When you dismantle your vehicle you get all the materials back. So you can drive around, and dismantle it when you need to go on foot, then rebuild it as needed, just keep some coal/fuel/etc on you or in the dimensional depot.
The limitation of belts and rails not ‘connecting’ between blueprints has been pretty minor for me, I have an extensive rail network and since middle click and dismantle is so fast I barely notice having to reattach rails.
I actually didn’t know that about belts because I never tried but it makes sense.
Tango I'm sure the developer decision was that, a blue print is just a custom component, just like a smelter etc. Since they don't really know what the intent is of that custom component, they don't just connect any belt to something around it. Like a smelter that still needs to be connected. I think the one case of doing like a belt strip component not connecting is probably less frustrating that anything you building just connecting to random things.
A use for blueprints that others maybe haven't said is to make a whole, compact building, with walls, roofs, conveyor wall entrances and exits. With the 5x5 blueprint, I was able to make a stack of 9 assemblers, 3 floors with 3 assemblers per floor. Snake the conveyors all the way up and all the way down. Then put fancy decorated walls all the way around, put a nice roof on it. Then you can slap that building down all over your world and not feel embarassed about having a messy looking "temporary" setup anywhere. They become neat little outposts.
Oh Tango, wait til you learn about hypertube biasing. hypertube networks are so much fun, and are the fastest means of transportation in the game. You can use tube biasing to force one tube over another on a split or intersection, or you can use the power switches (I believe they come shortly after trains, but I could be remembering wrong) to power which tube you wish to take, or you can even steer yourself side to side into the desired tube.
You can attach your hyper tubes to the sides of structures, so you can run them to the side of roads (sides are better than center for both aesthetics and convenience as it allows the path to support conveyors, vehicles, etc without the tube getting in the way. and always run power lines along the same path as the hypertubes... it will make it easier to bring power to your hypertube accelerators and junctions. the side mounts are great for this.
Your "hypertube cannon" is just a hypertube accelerator, and are kindda standard starting points now. The effective limit on the accelerators is something like 20-24 rings... after that diminishing returns starts getting noticeable, BUT on long runs you can add accelerator banks at the foot of hills, or just on occasion to give a speed boost.
The standard system I've used for some of my designs is IROR, IROL, ILOR and ILOL for inputs and outputs , takes time to get used to it but it's pretty simple
It's so strange to see Tango walk though an area I already explored. I've been playing games with random generated worlds for so long that it is such a strange feeling.
Hey Tango, pro tip: you can middle click while in dismantle mode, so if you are highlighting a full blue print in dismantle mode you can middle click it instead place that blue print 😊
I believe the blueprint box is for editing blueprints that have been removed. It needs materials to build it again but with the click of a button.
I want to build one so big, ADA speaks up and says " This doesn't seem safe..."
If you thought that one thing was disappointing, just wait until you get your Doggo army and they all end up falling through the world mesh. I got seven of them, trapped below the surface of the world. Apparently, when you get far enough away from any given location, the top texture mesh of the world unloads.
Me yelling at the screen to put the cup in the bag of holding to free up inventory space... but it is a vod.... FML
Tango, you of course have your own playstyle, but i sometimes feel like you are rushing to endgame or your perfect end game factory a bit too much. Take your time, build temporary factories etc!
I just unlocked aluminum and haven't even touched trains yet 😬
I was mostly rushing to trains. I'll be slowing things down now for sure
0:25 make that 71 lol
I wanna make an amusement park in this game, with trains, bouncy pads and wooshy pipes xD
You should think more about using conveyor lifts rather than just floating splitters
Can you blueprint from existing structures? I am thinking of the crooked factory, if it can be blueprinted and rebuilt with less effort
capacity is FAR better than upload speed. for uploading, you can just drop it in a container and pump it into the sink, having five stacks instead of one is incredible.
If you right cick with the zip line grabber it will stay open so you can grab the wire easier.
Stockpile the wazoo out of all space elevator parts. DO NOT SINK THEM UNTIL YOU HAVE SEVERAL LARGE BOXES FULL. Trust me, you will thank me later.
Is it Fixmas?
Dang it tango you uploaded this when I have to go to bed
I understand your disappointment with the blueprints. Not connecting but I think you're missing the point. It's not much faster to blueprint a straight run conveyor than to just soup it, blueprints are for more intricate designs or for mass production like a 5x5 foundation
Damm watching these vods I realize I’m missing out on so much beautiful things in the game because of potato pc
Get yourself the curved builder, and infinite nudge mod so you don't go crazy trying to make buildings line up
Tango! Why you gotta make me wanna buy this game when my bank account disagrees!
nice
How are you able to craft without holding down a button?
@@jdgrupp tap space bar
BG3 is total garbage. Satisfactory is quite more worth its money.
@TangoTek2 wait you okay?