Love the Adjudicator currently, sadly it simply outshines the Liberator Penetrator in my opinion, like completely. Tenderizer also pretty good! It shreds Hunter patrols with the high rate of fire mode so easily, though yeah, it could use some improvement, like a bigger magazine.
I feel the same way with the Liberator Pen unfortunately, they defenitly need to make the guns have a more distinct difference from one another to make them not outshine each other
@@Background_Gaming. The thing is, it's kind of hard to make them effectively different since both are essentially the same and do the same job; the Adjudicator just does it better. But what the hell, we'll see if they decide to do something about it.
@@Background_Gaming. I've been pondering this and I think the best way to do it would be, oddly enough, extra magazines. Lots more magazines. And do this for *all* liberators. Then they end up the guns that are comparatively mediocre in firepower, but almost laser-level endurance... and the in-lore explanation why they're the standard kit for the SEAF. They don't get to have resupply hellpods all day long, so 'show up with a dozen magazines' is a sensible consideration for the light infantry, and a very newbie-friendly gun for a starting Helldiver, too: They can spam bullets now, learn how to manage ammunition later. This could be done with an assault rifle rework as a whole (I still wish they had a niche as being the guns with comparatively good Durable damage and long range falloff sustained firepower) but it would at least let the 'rookie guns' have a niche amongst their higher-caliber peers.
oddly enough i actually perfer the liberator penetrator over the adjudicator. it it mainly has to do with the lack of recoil the penetrator has even when you are standing and moving while firing. against bots it is fairly easy to accurately spray the head with a quick burst and expect to kill them, but with adjudicator i cannot do that while moving and sometimes even when standing. you have to either tap the fire button to fire slower and let the recoil settle or atleast crouch down to reduce recoil.
Tesla exosuit is a fantastic idea, it could have a higher top speed to help it survive but only if you can control it, while maneuvering it close to bugs is a good risk/reward, it could do more damage the closer you get for example
I've used the adjudicator since it came out. It was always great in my eyes. I use the recoil reduction vs bots when you need to full auto a head shot on devistators or the ATST bots, can also mag dump charger butts and hulk arms. I wish it kept the recoil and smaller mag for harder hitting rounds and better ap. Would have given it a unique feel, kinda like the insane kickback on the knight and redeemer. I also run the hmg religiously because dakka dakka dakka
I have a very different experience with light to medium armor, While I miss the speed and stamina a LOT (especially without stam booster), I feel like I dont die in 2 hits like with light armor and end up surviving a lot more close calls. Light medic with supplypack and ex-stims is my go to for non stealth missions. these Stims are what has you survive a lot of the close calls in the first 10 minutes as far as I can tell
I have a build for you to try. Gas strike, Eagle strafing run, Guard Dog backpack (the assault rifle one) and the quasar cannon. Light armor, gas grenades, cookout, rocket pistol.
Both basic Liberators should have a higher rate of fire of up to 720 rpm (12 rounds per second) and much better mobility. Maybe even one handed... It's a Bull Pup after all.
ARs generally don't have big magazines, these are not LMGs... Besides they already have above average magazine sizes, 45 (ARs) and 35 (BRs) as standard as opposed to 30 and 20...
@@StuScapes Yeah no, that would just power creep other weapons. A faster reload rate and more mags would fix this. Give two more mags to every AR and give the drum mag to the Carbine. And reduce damage by 5, since it got the same damage as the standard Liberator.
Energy ExoSuit.
Energy machine gun that acts like a stronger Sickle and a Quasar
Or dual weaker Quasar cannons that act like a autocannons
"Erk" "Aik" "Haih" "Eeek"
These alone make your videos so much fun to watch! 🤣
Love the Adjudicator currently, sadly it simply outshines the Liberator Penetrator in my opinion, like completely. Tenderizer also pretty good! It shreds Hunter patrols with the high rate of fire mode so easily, though yeah, it could use some improvement, like a bigger magazine.
I feel the same way with the Liberator Pen unfortunately, they defenitly need to make the guns have a more distinct difference from one another to make them not outshine each other
@@Background_Gaming. The thing is, it's kind of hard to make them effectively different since both are essentially the same and do the same job; the Adjudicator just does it better. But what the hell, we'll see if they decide to do something about it.
@@Background_Gaming. I've been pondering this and I think the best way to do it would be, oddly enough, extra magazines. Lots more magazines. And do this for *all* liberators. Then they end up the guns that are comparatively mediocre in firepower, but almost laser-level endurance... and the in-lore explanation why they're the standard kit for the SEAF. They don't get to have resupply hellpods all day long, so 'show up with a dozen magazines' is a sensible consideration for the light infantry, and a very newbie-friendly gun for a starting Helldiver, too: They can spam bullets now, learn how to manage ammunition later.
This could be done with an assault rifle rework as a whole (I still wish they had a niche as being the guns with comparatively good Durable damage and long range falloff sustained firepower) but it would at least let the 'rookie guns' have a niche amongst their higher-caliber peers.
oddly enough i actually perfer the liberator penetrator over the adjudicator. it it mainly has to do with the lack of recoil the penetrator has even when you are standing and moving while firing. against bots it is fairly easy to accurately spray the head with a quick burst and expect to kill them, but with adjudicator i cannot do that while moving and sometimes even when standing. you have to either tap the fire button to fire slower and let the recoil settle or atleast crouch down to reduce recoil.
@@Takamiki Also the liberator Pen has a bigger magazine
Tesla exosuit is a fantastic idea, it could have a higher top speed to help it survive but only if you can control it, while maneuvering it close to bugs is a good risk/reward, it could do more damage the closer you get for example
Adjudicator is my fav assault for sure and thumbs up just for that pelican strategem idea I can def see that fitting inside the lore of the game
I've used the adjudicator since it came out. It was always great in my eyes.
I use the recoil reduction vs bots when you need to full auto a head shot on devistators or the ATST bots, can also mag dump charger butts and hulk arms.
I wish it kept the recoil and smaller mag for harder hitting rounds and better ap. Would have given it a unique feel, kinda like the insane kickback on the knight and redeemer.
I also run the hmg religiously because dakka dakka dakka
They need to add shoulder swapping into the game (Ex : ghost recon wildlands/breakpoint)
There's a bind for it in mouse keybinds, not sure what it's listed as.
@ dang I play on PlayStation 🙂↕️
@@ashtonnelson7796 you can on PS5, while in aiming mode, double tap circle
button.
@ashtonnelson7796
You can create a key binding for it. I have mine set to double click LS when ADS
I bind mine to hold l3
I have a very different experience with light to medium armor,
While I miss the speed and stamina a LOT (especially without stam booster), I feel like I dont die in 2 hits like with light armor and end up surviving a lot more close calls.
Light medic with supplypack and ex-stims is my go to for non stealth missions. these Stims are what has you survive a lot of the close calls in the first 10 minutes as far as I can tell
I have a build for you to try.
Gas strike, Eagle strafing run, Guard Dog backpack (the assault rifle one) and the quasar cannon.
Light armor, gas grenades, cookout, rocket pistol.
Would love to see a smoke only strategem mission
Pick up those samples. This is treason.
A manable turret on top mech suit.
that would be mad!
Both basic Liberators should have a higher rate of fire of up to 720 rpm (12 rounds per second) and much better mobility. Maybe even one handed... It's a Bull Pup after all.
arrow heads screwed you up again with the number of patrols and summoning times getting worse
Yeah I don't know what happened these days, but the amount of enemies summoning is crazy. They also spawn to close of us
sometime i wonder if arrowhead will ever add an laser Sentry
dude I watch your videos all the time and I always wonder how I are getting soo smooth gameplay (fps wise)
Needs a bigger magazine as do most of the AR's
ARs generally don't have big magazines, these are not LMGs...
Besides they already have above average magazine sizes, 45 (ARs) and 35 (BRs) as standard as opposed to 30 and 20...
No what they need is more damage per round, the scorcher does 200 per round and it’s medium pen plus the explosion. ARs need a buff
@K_Balu they should all be at 45 imo
@@StuScapes Yeah no, that would just power creep other weapons. A faster reload rate and more mags would fix this. Give two more mags to every AR and give the drum mag to the Carbine. And reduce damage by 5, since it got the same damage as the standard Liberator.
Bro starting the videos with 2 eagle airstrike teamkills on purpose like it's nothing, lmao
So fast how?!
It's basically a Space FAL, what's not to love?
Awesome AR? Sure.
Awesome main weapon: Not even remotely.
Cookout reigns supreme
@ard-janlubbers Cookout, incen breaker, breaker (every shotgun tbh..,) purifier, crossbow and so on. They pretty much leave all the ar:s in the dust.