Trying The New Starfield Update - Luke Reacts

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  • เผยแพร่เมื่อ 3 มิ.ย. 2024
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ความคิดเห็น • 813

  • @marlow21
    @marlow21 หลายเดือนก่อน +312

    As a player who played games with maps ever since the 90s, i am happy starfield players can experience this innovative system at the latest patch.

    • @flammincabbages
      @flammincabbages หลายเดือนก่อน +17

      It's great because Bethesda called back to the 90 with the map sizes as well!

    • @BSultimate
      @BSultimate หลายเดือนก่อน +9

      I’m amazed they didn’t send every owner of the game a new soft cover book of maps…now that would have been innovation!

    • @Courier117
      @Courier117 หลายเดือนก่อน +6

      @@flammincabbages wow Bethesda added a 90s video game reference!!1

    • @chrisharmon1985
      @chrisharmon1985 หลายเดือนก่อน +2

      Lmao 😅

    • @smokescreen4
      @smokescreen4 หลายเดือนก่อน

      😂😂😂😂

  • @Vulcan-29
    @Vulcan-29 หลายเดือนก่อน +258

    They haven’t moved. Just updated. I drive by the office in Rockville on my way to work every day! Since Starfield I yell “dammit Todd!”

    • @supermac8619
      @supermac8619 หลายเดือนก่อน +17

      Extremely based, impressively even!

    • @jeddis92
      @jeddis92 หลายเดือนก่อน +2

      Yep, still there, just drove by it the other day.

    • @rupert1126
      @rupert1126 หลายเดือนก่อน +3

      Doing the Lords work! Keep it up!

    • @Treayom
      @Treayom หลายเดือนก่อน +12

      You should yell "16 TIMES THE DETAIL TODD!!"

    • @jaden2026
      @jaden2026 หลายเดือนก่อน +2

      Keep fighting the good fight

  • @Matt-gf4gd
    @Matt-gf4gd หลายเดือนก่อน +208

    Working at Bethesda must be pretty great. Dope ass office, get 10 years to work on games and they don't even have to be that great or impressive when they launch. Don't have to worry if bugs get through, as it's expected. Just seems super chill.

    • @j.fragoso7451
      @j.fragoso7451 หลายเดือนก่อน +47

      It's crazy to think that they spent a decade on a mediocre game the exceeds in nothing. Graphics are mediocre, face models are shit, gun play is shit, ship combat is mediocre, main story is shit, space exploration is a painted over fast strategy system, etc.
      With Bethesdas track record I don't even want to see what FO5 and ES6 are going look like.

    • @coreyhansen9711
      @coreyhansen9711 หลายเดือนก่อน +13

      and to top it off you haven't heard of layoffs at Bethesda lmao

    • @Paul_Hardy
      @Paul_Hardy หลายเดือนก่อน +15

      They don't use any documentation at all. It's probably an awful place to work. I was a developer for 30 years and there's nothing worse than trying to produce something with even a vague spec, let alone no spec at all other than "make a space game".

    • @MrImmortal709
      @MrImmortal709 หลายเดือนก่อน +3

      Anf if you think that it should not take over 10 loading screens to get tho an NPC just to drop off the Quest you are already way too overqualified to work there.

    • @oliveregerton-smith1534
      @oliveregerton-smith1534 หลายเดือนก่อน +2

      @Paul_Hardy tbh though. If you have nothing you need to achieve then I guess you have nothing to fail either haha. So depends how self driven you are to make the very best game you can. Also as we know if you have a team and some people put in the effort but others don't then it unfortunately drags down the overall quality of the game

  • @Caninemuffin766
    @Caninemuffin766 หลายเดือนก่อน +44

    Starfield killed your computer? That’s not a bug! That’s a feature! 😃

  • @charlieb308
    @charlieb308 หลายเดือนก่อน +116

    I’m not playing Starfield until it’s been out for 7-10 years, once Elder Scrolls 6 is released and Starfield has every single update, mod and I can buy it for $5 at a yard sale then I will play it.

    • @chrisj320ac3
      @chrisj320ac3 หลายเดือนก่อน +21

      Smart decision, honestly. You'll get way more enjoyment out of it
      Come back here after and update if you don't mind.

    • @charlieb308
      @charlieb308 หลายเดือนก่อน +6

      @@chrisj320ac3 Half of the developers are still working on Starfield not Elder Scrolls 6 so I’m sure that means tons of updates and DLC are planned, I have a backlog of 40-50 games anyways so I can wait, I’m still extremely angry they wasted 8 years on this game and not ES6.

    • @whylekat
      @whylekat หลายเดือนก่อน +2

      Still won't be worth your time 😂

    • @ZombieGangster
      @ZombieGangster หลายเดือนก่อน +1

      Then you’ll end up enjoying it and realize you wasted 7-10 years not playing Starfield.

    • @webdevstudy7233
      @webdevstudy7233 หลายเดือนก่อน

      Truth

  • @SoySilent
    @SoySilent หลายเดือนก่อน +18

    To me the problem with starfield is not specifically about having loading screens, the problem is not HIDING them, what if instead of looking at a black screen when entering a building we get an animation showing the protagonist getting IN the building? Or when you travel to another planet?

  • @yogiwp_
    @yogiwp_ หลายเดือนก่อน +56

    Highest priority for me is exploration and discovery. Stumbling across identical POIs completely breaks immersion.

    • @Treayom
      @Treayom หลายเดือนก่อน +7

      16 TIMES THE DETAIL 😂😂😂😂

    • @SistaCitizen
      @SistaCitizen หลายเดือนก่อน +4

      POI's are for farming Legendary weapons and armor, just like other games with the same maps and enemies that drop loot. Warframe for instance. The exploration is in space with poi SPACE MARKERS. I have stumbled across tons of things in SPACE. Not on the planets. Plenty of exploration.

    • @user-vv9wt5qw3k
      @user-vv9wt5qw3k หลายเดือนก่อน +6

      ​@@SistaCitizen so what did you find during exploration, i bet it was exciting locations

    • @user-vv9wt5qw3k
      @user-vv9wt5qw3k หลายเดือนก่อน +4

      ​​@@SistaCitizen warframe is a live service game like destiny, starfield isnt a fucking mmo nor was it meant to be a live service looter shooter.

    • @SistaCitizen
      @SistaCitizen หลายเดือนก่อน

      @@user-vv9wt5qw3k I found a ship full of cultist who had just drank the koolaid. There were about 20 of them in there. All dead. In the back of the ship was about 30 safes with all of their personal belongings, but I had to find the key to unlock each safe from the dead cultist bodies floating around the ship. They all had their final notes on them which were also fun to read. I took a few boxes of "Transcendent Juice" which was scattered all over the ship for souvenirs. There are also epic space battles with Legendary capital ships, as in the size of the UC Vigilance and its fleet where you get TONS of XP and loot if you can defeat them. But keep throwing shade about a game you clearly didnt play correctly.

  • @isthatyoursomnomnom
    @isthatyoursomnomnom หลายเดือนก่อน +19

    Hey, go right ahead and be excited over a map and ship decorations - the moment you take off and get that loading screen, you're going to remember why you stopped playing the last time.

  • @jzilla1234
    @jzilla1234 หลายเดือนก่อน +201

    22:55 this is why they didn't give you a map. They didn't want you to realise how small, boring and empty the fishbowls were

    • @chrisbrown113096
      @chrisbrown113096 หลายเดือนก่อน +10

      Lmao had to skip to that part to see what you meant. My goodness ! That’s definitely what happened 😂

    • @Thresher326
      @Thresher326 หลายเดือนก่อน +5

      Sure seems that way.

    • @Grimjr7
      @Grimjr7 หลายเดือนก่อน +22

      If the fish bowls are so small, why do they want land vehicles so bad? If everything is so small you should just be able to walk from point to point and not care about a land vehicle.
      That's because the walking distance between one end to the other is actually very far.

    • @KingDerek58
      @KingDerek58 หลายเดือนก่อน +21

      It takes about 20 to 30 minutes (depending on terrain) of non stop running to reach one end of the "fishbowl" to the other. Definitely not small.

    • @orbit1894
      @orbit1894 หลายเดือนก่อน +2

      Yup yup. That's what I've been saying since day 1. And to hide the fact that the bowls are all empty.

  • @Spitefulrish
    @Spitefulrish หลายเดือนก่อน +48

    The two biggest issues the game has is lack of poi / exploration and the lack of planetary vehicle. The first is needed more than the second, but the second will be needed if they were to ever do the first.

    • @Grimjr7
      @Grimjr7 หลายเดือนก่อน +11

      I don't think the game had a lack of points of interest. I think the game isn't designed to be played like elder scrolls or fallout, but you really want to play it that way. If you're on one of the actual populated planets, there is no end to the amount of points of interest/ things to do. But when you're landing on random planets that are supposed to be completely Baron, you get upset that they're ALMOST completely Baron.
      Why aren't there points of interest on this barren planet that is supposed to be barren.
      Now if you're saying you want the game to be less immersive and more gamified then that's fine but don't act like the game was supposed to be gamified from the very beginning when you and everyone else was told multiple times and it was repeated by multiple people that most of these planets were going to be barren.

    • @binitbey
      @binitbey หลายเดือนก่อน +2

      They are making a land vehicle if you have seen their updates video

    • @julio1148
      @julio1148 หลายเดือนก่อน +7

      @@Grimjr7 are they holding you hostage?

    • @sebbepvp1207
      @sebbepvp1207 หลายเดือนก่อน +4

      @@julio1148 nope, just speaking facts

    • @imo098765
      @imo098765 หลายเดือนก่อน +2

      @@julio1148 I kinda agree with him that the majority of planets shouldnt have that many points of interest
      But the ones with major human life on, should have large colonies of settlements throughout that planet not just 1 City.
      If you consider the 3-4 major human settlements across Starfield that should be majority of human life left in space but it doesnt feel like it

  • @neuworld
    @neuworld หลายเดือนก่อน +28

    "see you in the starsss" LMAO bro

  • @kd1937
    @kd1937 หลายเดือนก่อน +7

    I’m not cutting them much slack. The map option they did is exactly what they did for Skyrim. A top down generated view of the “world”. It’s something that was already built into the creation engine and they chose to not even put it in 😂
    I’m holding out hope it’ll get better though

  • @salikali2
    @salikali2 หลายเดือนก่อน +5

    Hundreds of people working on this game for about half a year after the release and just now they have surface maps? The game is going to be so much fun now that we know all the boring locations we can load into.

  • @Keyfram3d
    @Keyfram3d หลายเดือนก่อน +17

    I can’t believe it literally killed your pc. Brutal for a glitch

  • @ScytheNoire
    @ScytheNoire หลายเดือนก่อน +111

    The game didn't kill your PC, your PC killed itself having to run Starfield. It just didn't want to live any more if that's what it was going to have to deal with.

    • @arkabasak5399
      @arkabasak5399 หลายเดือนก่อน +1

      Yikes

    • @arbiter11171
      @arbiter11171 หลายเดือนก่อน +7

      “What is my purpose?”
      “You run Starfield.”
      “Oh my God.”

  • @bork750
    @bork750 หลายเดือนก่อน +58

    The cities aren't even that big, why did it take them so long to make surface maps?

    • @qadi796
      @qadi796 หลายเดือนก่อน +33

      I mean, let's be honest. It's probably because it's such a small fishbowl that they didn't want people to realise how empty everything is🤣

    • @leoSaunders
      @leoSaunders หลายเดือนก่อน

      i always assumed it was an immersion thing. but with a planetary game it didn't make much sense tbh.

    • @Ray-dl5mp
      @Ray-dl5mp หลายเดือนก่อน

      They clearly grouped up some things into one update.

    • @StefanConstantinDumitrache
      @StefanConstantinDumitrache หลายเดือนก่อน +11

      To think some people were comparing Neon with Night City.

    • @waketp420
      @waketp420 หลายเดือนก่อน +2

      ​@@StefanConstantinDumitrache that was so wacky

  • @daywaster1382
    @daywaster1382 หลายเดือนก่อน +31

    Still no reason to re-install

    • @flyingplantwhale545
      @flyingplantwhale545 หลายเดือนก่อน

      The reason I uninstalled was because my ship got permanently fused together with another one at the launch pad in New Atlantis. Then I was locked in a main story mission having to run away from enemies on foot, get into my ship and escape… which I couldn’t do because the entrance hatch was blocked by the two ships mangled together. Basically my save is now permanently bricked.

    • @erfan6322
      @erfan6322 หลายเดือนก่อน +2

      Then get lost

    • @daywaster1382
      @daywaster1382 หลายเดือนก่อน +2

      @@erfan6322 I am already lost

  • @WrenchMonkey91
    @WrenchMonkey91 หลายเดือนก่อน +13

    I remember ATV offroad Fury when you approached the edge of the map it would give you a warning for a couple seconds and then when you reached the edge it would slingshot you back like you launched from a rocket. My buddy and I would spend hours just getting ourselves launched and wiping out as cool as possible. If starfield did that i might buy it afterall.

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken หลายเดือนก่อน +1

      Talk about bringing a wave of nostalgia and memories back. My friends and I would do similar lmao

    • @slxxpyhollow
      @slxxpyhollow หลายเดือนก่อน

      Man ATV Off-road Fury rocks I wish they still made those games

    • @prauwnsauce
      @prauwnsauce หลายเดือนก่อน

      Let me fly my ship right in that mf

  • @slxxpyhollow
    @slxxpyhollow หลายเดือนก่อน +4

    39:05 - 40:13 On foot traversal is probably one of the biggest improvements they've made to any of their gameplay systems. Fun, satisfying, allows for a sense of freedom, I love that you auto-climb a ledge when you jump to it.

  • @transonicgnat5872
    @transonicgnat5872 หลายเดือนก่อน +47

    Bethesda spent more time counting peanuts and adding it to the game then add meaningful content and better story. Now I see where their priorities lie.

    • @user-tp5yb4hr4w
      @user-tp5yb4hr4w หลายเดือนก่อน

      i'm thinking your right, however they are probably getting some writers on board figuring it all out.
      profit is a priority, so making the game playable and fun are important, the story i also hope improves, but i'm thinking it will be something that comes later down the road, they have a long road ahead of them to get folks to come back.

  • @kkay000
    @kkay000 หลายเดือนก่อน +17

    As a survival mode enjoyer, im glad they added these difficlity options.

    • @arkabasak5399
      @arkabasak5399 หลายเดือนก่อน +1

      I think they will be adding dedicated survival eventually too

  • @TheThundercookie
    @TheThundercookie หลายเดือนก่อน +2

    For anyone still trying to play this (unless it patched out): if you rebind your boost to its own button instead of double tapping 'jump' 16:45 it will grant momentum. also, thanks for reviewing these patch notes!

  • @levelbasegaming5740
    @levelbasegaming5740 หลายเดือนก่อน +10

    27:10 Absolutely Wild. AAA Games are not only killing the industry but your wallets and NOW your PC....lmao.

  • @GrimGalore
    @GrimGalore หลายเดือนก่อน +4

    Imagine a game where you play as an explorer getting maps, freaking maps, in an update.

  • @doctormoobbc
    @doctormoobbc หลายเดือนก่อน +4

    FYI @ 17:00 there is a lateral boost button for the jetpack. You're right, if you use the main jetpack button you don't go faster forwards. But there is a separate button that pushes you directly forward that 100% does make you go faster. The whole thing then about the game "not able to handle" you moving faster is misinformation.

  • @Th1sUsernameIsNotTaken
    @Th1sUsernameIsNotTaken หลายเดือนก่อน +5

    The confusing part is they could have mixed in POIs that made sense to have spammed. UC Forward Outpost Base? copy and paste, it make perfect sense for them to have a generalist layout for it regardless of the planet for quick set up. But other locations should have been unique to make up for it.
    But with it being EVERY single one, it's just insane.
    I come back to play it in some mini waves (prepping a character for the expansion), so it's not AS bad, but the loop itself is still pretty bad.
    Getting the powers is crazy too. There's what, 3 or 4 okay powers, and the rest are just flat out trash? and every single time you have to do a "puzzle" that is not only extremely boring and sometimes glitches out on itself (spot disappearing right before you get to it over and over), but ALSO an un-skippable "cut scene" that takes forever, right into a load screen? lol

  • @vishalvenkat6
    @vishalvenkat6 หลายเดือนก่อน +8

    I think penalizing players' XP gains for making the game more fun and less annoying is stupid AF.
    And I love how they learned absolutely nothing by implementing game difficulty as just making the same dumb enemies even more bullet spongey.

    • @merksmovies25
      @merksmovies25 หลายเดือนก่อน +4

      You can balance the game the way you want. Complainers man

    • @vishalvenkat6
      @vishalvenkat6 หลายเดือนก่อน

      @@merksmovies25 balance comes at a cost of rate of progression. That's my whole complaint. For example, something as simple as increasing the amount of credits that vendors carry means losing the amount of xp gained. Why? It's just another case of wasting my time. They can't just make it so vendors always have enough credits by default.
      Same thing goes for combat. Instead of improving enemy AI across the board, the "improvement" only comes with just more bullet spongey enemies as difficulty increases, which again, is more time wasting.

    • @merksmovies25
      @merksmovies25 หลายเดือนก่อน

      @@vishalvenkat6 but that’s been like that in all their games. This one is just more detailed, the easier you make the game the less xp you get. The more difficult the game is the more xp u get. It rewards you for playing the game harder. Vendors shouldnt always have enough credits, that makes the game easily exploitable. Now you have the option to exploit and make it easier but at the cost of some xp. Even so, its a massive game and losing some xp isnt really that massive of an impact. Youll eventually get to the level you want, it’s not like it’s capping you.

  • @natnaelghirma2617
    @natnaelghirma2617 หลายเดือนก่อน +14

    I would willingly add weight to ammo.

    • @Grimjr7
      @Grimjr7 หลายเดือนก่อน +3

      For immersion some people will.

    • @Preston241
      @Preston241 หลายเดือนก่อน +3

      Same. If damage is high and health is low for both sides then every shot counts. Much more fun than unlimited ammo with bullet sponges.

  • @rufescenteagle7299
    @rufescenteagle7299 หลายเดือนก่อน +7

    Are they improving the A.I at all? Or adding more depth to companions like giving orders? (Something that was in Skyrim over ten years ago)

  • @seanguinn
    @seanguinn หลายเดือนก่อน

    Brotha I was just looking for this and you posted it hr ago lol. Appreciate you. 😂

  • @jeffmartinez3485
    @jeffmartinez3485 หลายเดือนก่อน +30

    FO76 was BGS pissing in the bed, Starfield was the poop that stained the mattress

    • @jpc347
      @jpc347 หลายเดือนก่อน +3

      Amber Heard liked this

  • @UrbanSasquatch
    @UrbanSasquatch 28 วันที่ผ่านมา +1

    It's been confirmed that the map is only showing a portion of the tile, as the player walks away from the ship, the map centres around the player to the point the ship becomes off the map. The tile that's generated is a lot larger than what's being shown on the land map

    • @DrIzZiT501
      @DrIzZiT501 25 วันที่ผ่านมา

      i can't believe people didn't/couldn't figure that out...& there's actual encounters out there...people are just lazy/stupid/ whatever

  • @jidhed
    @jidhed 28 วันที่ผ่านมา

    It's insane to me that, even after the interviewer told us that we've been shown a lot, they still showed us MORE. Like wow, and the questions felt sooo natural, like Bethesda's really listening to us.

  • @Rayman_Budgie84
    @Rayman_Budgie84 หลายเดือนก่อน +28

    Wow only this much of a wait for a map! This games gonna be amazing in 30 years

    • @Mmachine88
      @Mmachine88 หลายเดือนก่อน +4

      Well to be fair, the update is quite large and is not just an updated map and you can see how the map is more than just a mapo as well, it's interactive and used as multiple functions.

    • @Grimjr7
      @Grimjr7 หลายเดือนก่อน +2

      ​@@Mmachine88It's not about being fair. They already have an opinion about the game and it's not going to change no matter what they add to it.

    • @joa4613
      @joa4613 หลายเดือนก่อน

      @@Grimjr7I mean thats what people thought about cyberpunk when it launched

    • @Anzyn
      @Anzyn หลายเดือนก่อน +2

      @@Grimjr7 They need a huge update compare to this if you want people to change their opinion on Bethesda for the amount of times they screwed up. Plus there are so many problems with this game from the story, exploration, and dialogue yet they decided to focus on city maps, trust me I do appreciate that but it should’ve been there when it first release, and having to wait 6 months for that…I feel insulted.

    • @jdt1981
      @jdt1981 หลายเดือนก่อน

      In 30 years we'll be able to remake the game ourselves into something amazing with the help of chat GPT 15. lol

  • @DammitCrispin
    @DammitCrispin หลายเดือนก่อน +4

    After playing NV Survival Mode i can see why people would put weight on ammo. It forces you to think about your playstyle and really pick your load out with thought.
    Couldn't carry all the guns and aid items i wanted so it forced me to play differently and more aware. Or atleast in NV it did. Havent touched Starfield since i beat it probably wont till they add DLC.

  • @16-BitKev
    @16-BitKev หลายเดือนก่อน +1

    Speaking of red dead 2 I had gone through that game again recently and honestly that game is truly something else. There were things happening that never even happened my first play though on release, exploring everything I could. Very surprised that game is what it is for its time

  • @IXCroytXI
    @IXCroytXI หลายเดือนก่อน +2

    There are no "sections" in new atlantis. You can jump down or go up with the train or the Elevator

  • @saintjerome3298
    @saintjerome3298 หลายเดือนก่อน +1

    I played on launch and one of the first things I discovered was a strange rock formation and I thought "neat" and the next POI still in eyesight of the strange rock formation was literally the exact same strange rock formation.

  • @XxHessxX7
    @XxHessxX7 หลายเดือนก่อน +1

    I know we always say it, but if Bethesda did 10 planets with the same amount of space as you get when you land now but packed it full of Interesting stuff to find and enemies and creatures to kill… it would have been way better! With seamless space travel and flight also

  • @SergioLeRoux
    @SergioLeRoux หลายเดือนก่อน +1

    To clarify, there aren't loading screens in New Atlantis exterior (except for the under-whatsitsname), there is a tram system that teleports you from one side to another and elevators that take you up or down and *those* have loading screens. Same with the Cyberpunk-City planet thing and it's sorta fishing/factory area. You can actually walk between all those travel points in a single continuous take.
    That's the funny part, you get a loading screen when you "fast travel" a few meters around in the same map. They just can't make it work any other way: the engine HAS to load a map if you use any exit even if it's the SAME map you're in.
    EDIT: Re: Jetpacks, the jetpacks actually increase your speed, at the cost of vertical speed, but it's a different key that is unbound and you have to manually set it. So, for all intents and purposes, it's a hidden feature for some stupid reason. Also it kinda sucks because you barely gain any altitude you pretty much use it and immediately have to touch down into the ground again. You only gain like a 25% increase of speed anyway.
    What the default jetpack jump mode does is, while it doesn't give you more speed, it saves on stamina as you can get your oxygen back while you're flying so you can go back to sprinting as soon as you touch the ground again. All this does, in the end, is annoy the heck out of me, I'd rather I could just sprint without taking breaks if I'm not in combat.

  • @philkensebben6672
    @philkensebben6672 หลายเดือนก่อน +22

    Controversial take: the open empty planets had nothing to do with why I didn’t like Starfield. In fact, I thought it worked for it as that’s what most planets would be like. Bethesda games have always had some average-at-best gameplay and lots of walking, I just want the immersion. My problem with Starfield is that it’s trying to be two kinds of sci-fi at once, the “what-if” kind (2001: A Space Odyssey, Interstellar) and the “we’ve already explored it” kind (the expanse, Mass Effect). It has the aesthetic of proper space exploration and has sparsely populated planets that feel like you’re having a “one small step” moment, but has things like space cowboy planets and raiders literally everywhere. I’m fine with either of those experiences, but they contradict each other and it stopped me from enjoying it as either.

    • @sean_mc
      @sean_mc หลายเดือนก่อน +1

      I don't negate you not liking the game but I don't agree with your assessment on what Starfield was "trying to be" tbh. There isn't a single unexplored/colonised planet in the game to give the "one small step" discovery element - every one of them has had human contact and there are bases on them all, so it's not trying to be that at all. The main quest and the artefacts in Starfield are the actual "exploration/discovery" part just like the first Mass Effect with the beacons etc.
      Admittedly I like (but don't love) the game. Starfield's actual immersion breaking problem for me was that I've already played other space games (NMS, Elite Dangerous) where I don't see a prompt and a load screen to explore another part of a planet, or getting into my ship, or landing/taking off from a planet, or even just travelling between planets. I never feel like I'm actually exploring somewhere because I'm always inherently aware of the restrictions at all times due to the frequent interruptions. It's far more disruptive than entering cities/caves/buildings etc in Fallout or TES games and at least their overworlds are large with no load screens going from one side to the other.

    • @piersyfy4148
      @piersyfy4148 หลายเดือนก่อน +2

      This is a very good point. It's decisions like these that ultimately ruin immersion.

    • @philkensebben6672
      @philkensebben6672 หลายเดือนก่อน +1

      @@sean_mc that was another point that killed it for me, I generally don’t have that much of an issue with loading screens but in the case of Bethesda games where travel feels more about the journey not the destination, having it broken up that many times almost entirely takes the journey aspect out of it. There’s nothing quite like making the trek on foot from one city to another in Skyrim, and Starfield just doesn’t have that

  • @dividion8102
    @dividion8102 หลายเดือนก่อน

    That's starting to look decent. I got the collector's version with the watch, but based on feedback (and being busy with other games) I've never even launched it. Was still hoping it would eventually be worth playing and was concerned that might not happen when so many modders gave up on it. Fingers crossed. Thanks for the update.

  • @joseijosei
    @joseijosei หลายเดือนก่อน +1

    With how slow improvements are coming (both official and from mods), I see myself replaying this in like 5 years. I'm not going to go back to keep playing my save, because I was at a point where I literally had to rush the game multiple times to see something interesting once.

  • @krink084
    @krink084 หลายเดือนก่อน

    You can definitely move faster with a boost pack. There's a horizontal boost but it's only available on PC and only with mouse and keyboard. You have to bind an alternate keybind to the boost key in the menu to use it.

  • @Kayvel54
    @Kayvel54 หลายเดือนก่อน

    I want to comment on the Jet pack and speed. Yes the jet pack may not actually make you go faster (though this was tested and it did) You need to rebind the secondary key to an alternate jump keybind. Then use that to use the jet pack... doing this made the jet pack move forward instead of just up and down. Even if it doesn't actually increase your speed (which I'm 100% positive it does using it this way) The benefit is endless sprinting. When you use the jet pack you regen stamina. So you can endlessly sprint across the planet. Though if you use the Jetpack overhaul mod.... you can move so fast that you cause your game to crash because it can't load everything fast enough (classic Creation Engine),

  • @andressalexandregutierrezf7521
    @andressalexandregutierrezf7521 หลายเดือนก่อน +9

    3:04
    "can we also just appreciate how beautiful..."
    -oh no he's gonna do it
    "the office is."
    -okay not what i was expecting lol

  • @Deathboy6000
    @Deathboy6000 หลายเดือนก่อน +4

    I dont understand why they cant do better procedural as Helldivers does it with every match (plenty of verticality and even caves now apparently). No mans Sky as well has great up and down on its maps so its weird that BATHESDA cant get it down when two indie companies have :S

  • @haniespanieldollis
    @haniespanieldollis หลายเดือนก่อน +1

    12:32 Wow you can change the Alien DNA. Amazing reason to get players back 😅

  • @Dystopian_Phantom_595
    @Dystopian_Phantom_595 หลายเดือนก่อน

    BF 2042 had to add a scoreboard. Now, Starfield added an in-game map. Modern gaming truly is breaking boundaries.

  • @garystringer2582
    @garystringer2582 หลายเดือนก่อน

    I love how you cover the best quality games.

  • @M4gicMark
    @M4gicMark 26 วันที่ผ่านมา

    The city isn’t in different sections. It’s one big zone but it has a loading screen because Bethesda chose to use a tram to take you up and down, which is where the Loading takes place. But check it out, you can jump from the top level to the bottom with no loading, try it for proof.

  • @sparhawk1228
    @sparhawk1228 หลายเดือนก่อน +2

    They need to add new enemy types, different POI and new music tracks to the game. Plus some actual mature themes for this mature game would be good too.
    Currently it is technically outdated and too safe and sterile.

  • @RollyStoneyy
    @RollyStoneyy หลายเดือนก่อน +1

    i think they just need to alt F4 half the planets maybe that would give the game room to maybe be able instead of seemless planet travel break the planet into like a dozen or so chunks like this but instead of having to get in your ship and reland in a another one you can jsut go to the border to load in the next plane, some what atlas does it with theyre servers

  • @RaNc0R
    @RaNc0R หลายเดือนก่อน +3

    I hope we can put doors and ladders where I want inside the shop.

  • @gambello1195
    @gambello1195 หลายเดือนก่อน +2

    21:26 *loads in a second* "gotta love them load screns" lol

    • @princessoscar3089
      @princessoscar3089 หลายเดือนก่อน +1

      Yeah I don't get that complaint lol. That was just maybe a full second of a black screen fading in and out. Not a loading screen. That didn't inconvenience anyone at all!

    • @joshuameadows4922
      @joshuameadows4922 หลายเดือนก่อน

      ​@@princessoscar3089Good ole Bethesda glaze

    • @RiderZer0
      @RiderZer0 หลายเดือนก่อน

      @@princessoscar3089 it’s not how long they last, it’s the frequency. Like it annoys me when I
      Travel to a planet: load
      Get out of ship: load
      Run 10mins to get to a point of interest and enter building: load
      Inside base want to open a door: lock pick
      Get inside room there are containers: need lock pick again
      Open container: nothing in it.
      Just wasted 30mins of time for no reward. The problem is that this game does not respect the player’s time. It wastes it every chance it gets.

  • @bounceycake1
    @bounceycake1 หลายเดือนก่อน

    Besides the maps, I'm also glad they fixed the camera angle for the dialogue. They got it right in Skyrim where the camera was always natural to where you were standing and not zoomed in too much into their uncanny faces all the time. I've always wondered why they did it well in Skyrim and then completely changed the camera angles in Fallout 4 and Starfield at launch..

  • @antonioruberto7077
    @antonioruberto7077 หลายเดือนก่อน +1

    I think this is a great update. Super excited to see it out of beta.

  • @user-dt3sb8rg4g
    @user-dt3sb8rg4g หลายเดือนก่อน +1

    just wondering, will there be a loading screen when entering a vehicle?🤔

  • @wanderer_blak
    @wanderer_blak หลายเดือนก่อน +3

    Space... space never changes

  • @kagenotatsumaki
    @kagenotatsumaki 4 วันที่ผ่านมา

    You know the easiest way to make running on planets not suck? ENEMIES! Literally just spawn in a bunch hostile wildlife! BOOM, immediate improvment.

  • @euroking3941
    @euroking3941 หลายเดือนก่อน

    i love this page so much i cant stop watching it

  • @Empress_Theresa
    @Empress_Theresa หลายเดือนก่อน +1

    One week after the release, a guy made a mod that removes the crosshair and lowers your gun immediately after firing in the third person. It has been 9 months since Starfield came out, and those two simple features have not been added to the game. Bethesda, everybody! 🎉

  • @slxxpyhollow
    @slxxpyhollow หลายเดือนก่อน +6

    Holy crap man I've never seen a game brick a PC and it not turn back on like that before, my jaw actually dropped.

    • @sean_mc
      @sean_mc หลายเดือนก่อน

      I've seen it plenty of times on PC and console. It happens when the power demand exceeds the supply.

  • @RiderZer0
    @RiderZer0 หลายเดือนก่อน +1

    TES VI ship customization could be cool. But I think what makes the most sense would be settlement building. Let us build our player homes to how we desire maybe we can build a settlement for other NPCs to live at too. Kind of manor lords but less complex.

  • @andrewpoor8165
    @andrewpoor8165 หลายเดือนก่อน +1

    Honestly the biggest thing they NEED to do for ES6 is make Creation Engine 2. Stop updating the old engine where the cracks have been showing for years. Performance would also be WAY better if they did this.

  • @musaimaan1
    @musaimaan1 หลายเดือนก่อน

    Guilty... I add weight to my ammo, and on other games I make mods where all things reflect real counterparts weight. I like survival sims basically.

  • @anony88
    @anony88 หลายเดือนก่อน

    The fishbowl maps could have used a fog of war style shadow on the edges but they didnt. They also could've used a fake run-on land mass thats not actually there, in order to hide the fact that its not a small map.

  • @cod-the-creator
    @cod-the-creator หลายเดือนก่อน +1

    Not addressing the ladder problem in ships with this update is WILD.

  • @RexKwon
    @RexKwon หลายเดือนก่อน +1

    Remember with RDR2, you needed to hunt and fish. Also, they wanted it more realistic to the period. Closer to larger cities, you had encounters 20 seconds. Further away from civilization, yeah 2.5 minutes.

  • @Ve-om7lf
    @Ve-om7lf หลายเดือนก่อน

    So 2 thoughts
    1) as a former theater kid, whoever did her make up for that opening shot did her a dis service. For a few seconds I was wondering if they were attempting to emulate the game, because your foundation should not make you look like Odo's lost relation going through a twilight phase. Not a major thing, but it just stood out.
    2) love the features, they add a great quality of life, make things more accessible, just fantastic...which is why molders were putting most of them into the game in the first few days after release...so why weren't they in the game in the first place.
    Of course both of those things speak to the lack of attention to detail endemic to BGS so, Bethesda gonna Bethesda I guess.

  • @zeroDOLLARg-Ro
    @zeroDOLLARg-Ro หลายเดือนก่อน +4

    The real question is... Will choices have actual consequences?

    • @DauntedThrower9
      @DauntedThrower9 หลายเดือนก่อน +2

      No

    • @archibaldthearcher
      @archibaldthearcher หลายเดือนก่อน

      I don't know why people are not talking about choices and consequences more since that's one of the most wasted potential of Starfied. Considering that Starfield was made with intention of players starting NG+ and constantly hopping to new universe they really could have just allow people to break any quest, make everyone killable at any point, make dialogue choices that will result in hitting a roadblock...they really designed a perfect setup for that and yet they opted to handheld players during playthrough so they won't ever walk from the one and only path intended for them

  • @Keyfram3d
    @Keyfram3d หลายเดือนก่อน +1

    The question is, keep patiently waiting to play Starfield until it’s fixed fully hopefully by the time DLC comes out, or try after the May update

    • @poopikins
      @poopikins หลายเดือนก่อน

      I'm waiting until substantial features and updates get added

  • @enriqueruiz6582
    @enriqueruiz6582 หลายเดือนก่อน

    Did your patch not include the rover? I thought it was supposed to.

  • @Elnegro..
    @Elnegro.. หลายเดือนก่อน +1

    I got 4 days into the game just to be met with constant instant crashing on fast travel, Bethesda essentially told me to f off after i tried to get support so I stopped playing.

  • @shootnblankz9994
    @shootnblankz9994 หลายเดือนก่อน

    Yeah my jet pack pushed me forward. And really fast if I wanted to. Like 10...or 100x the speed of sprinting 😁

  • @kukipett
    @kukipett หลายเดือนก่อน

    About the vehicle i don't know how it would work as most of the time the terrain is not made for a vehicle. I have tested with the jetpack, i can go at about 50km/h, but well you need to boost it and it takes time.
    With all the rocks, trees, mountains, holes, the buggy will be a nightmare and you will be probably much slower and get stuck everywhere.

  • @eudaimon82
    @eudaimon82 หลายเดือนก่อน +1

    Loving Starfield ❤️

  • @jrrr9219
    @jrrr9219 หลายเดือนก่อน +1

    3:07
    Stephen: Can we just appreciate how beautiful...
    Me: She is? Yeah.
    Stephen: ....the office is?
    Me: ...................

  • @arcadeportal32
    @arcadeportal32 หลายเดือนก่อน

    It almost sounds like an XMP OC issue. It might be worth running a pass of MemTest to make sure all your Ram is good? You do have a lot, and I doubt that in a gaming setting that it is ECC Ram.

  • @mistermelancholy7698
    @mistermelancholy7698 15 วันที่ผ่านมา +1

    Yo if your computer is fried thank God you showed me this before I ever booted that game up again

  • @Wesbour
    @Wesbour หลายเดือนก่อน

    I had a computer that would short something in the motherboard every time it went to sleep and would kill power like what Luke experienced as a way of preventing damage

  • @ChaoticRad
    @ChaoticRad หลายเดือนก่อน

    The jetpack speed thing isn't necessarily true. There was a second jetpack keybind that you could use that would boost you horizontally... but tbh I don't even know if this was intended or just a useful bug.

  • @jonathandouglas9711
    @jonathandouglas9711 หลายเดือนก่อน

    There are different jet packs. There is one that significantly boosts your speed laterally.

  • @itsmatt517
    @itsmatt517 หลายเดือนก่อน +1

    The main problem with Starfield is that the only real ‘game’ is where the quest markers are directing you to. The rest is just a whole lot of nothing (in other words if you want to enjoy the game follow the quest markers)

  • @nenirouvelliv
    @nenirouvelliv หลายเดือนก่อน

    The dune buggy and the local map would be crucial improvements. Still one key issue is the repeating points of interest. Like you have space raider outposts on fucking Venus a literal hellscape of a planet environment with bbq stands and pool tables with cigarette stubs around them. If they added like at least 5 categories of POIs that are selected based on the planet stats. Also adding randomization of loot and enemies for each repeating POI would help. Environmental storytelling has usually been one of Bethesda's strengths but with SF it has become its weakness due to some ambient storytelling being repeated multiple times during each gameplay with the repeated POIs, like with the bio-lab that you will encounter at least 5 times during one gameplay.

  • @thebaffman4898
    @thebaffman4898 หลายเดือนก่อน +1

    Calling it now, surface vehicles will be barely faster than running, just with no stamina cost.

  • @StoopidMonkey0
    @StoopidMonkey0 หลายเดือนก่อน +1

    I just realized that the "bar" can't go lower than the center of the earth. Idk if that's a good or a bad.

  • @RedD12gaming
    @RedD12gaming หลายเดือนก่อน

    So that May 15 update is not going to have a land vehicle?

  • @morgannelson5414
    @morgannelson5414 16 วันที่ผ่านมา

    I feel like they could have helped the exploration issues a lot by adding more biodiversity and life forms. Even just simple creatures like alien lizards and such running around as you travel that you can scan would be cool. It's a videogame, space doesn't have to be dead and empty

  • @jynxce
    @jynxce หลายเดือนก่อน +1

    I'm pretty sure people were in an uproar from icons being plastered all over the UI and screen from games like AssCreed, and now this is suppose to be a good thing? Honestly, Todd and crew were coming off the greatness of Elden Ring and thought that their game world was just as interesting to explore. No, it wasn't, but regressing back to icon plaster is not a good thing.

  • @davidfernandeztirado3515
    @davidfernandeztirado3515 หลายเดือนก่อน

    I played 15-20 hours and droped if they ad vehicules , atmospheric hazards storms etc , and the option to Get near a Planet and get a cinematic of the ship landing that IS the minum to get better they should look at no mans sky

  • @Neanderthal75
    @Neanderthal75 หลายเดือนก่อน

    I had similar crashes with with Starfield sometime back in December, and the darn thing tricked me into buying a brand new power supply and water cooling. It turns out, it only shut off when I ran Starfield, not with other games. I haven't played the game ever since, but tried all other games and never had the issue, even did a stress test for hours. I guess I can thank Todd to spend $300 for no reason for pc parts that weren't needed.

    • @somethingbrite8484
      @somethingbrite8484 หลายเดือนก่อน

      It HAS been optimised for PC, what can I say? It's a next gen title...you might just have to upgrade your PC" (because if you don't our games gonna break your pc and FORCE you to upgrade)

  • @im_so_zoned
    @im_so_zoned หลายเดือนก่อน

    I may actually play Starfield now that it will have a 60fps performance mode and VRR.

  • @chrisbrown113096
    @chrisbrown113096 หลายเดือนก่อน +4

    Is mod support still coming ?

    • @murilosimpson10
      @murilosimpson10 หลายเดือนก่อน

      Yep

    • @chrisbrown113096
      @chrisbrown113096 หลายเดือนก่อน

      @@murilosimpson10 nice! haven't played it since launch week

  • @prestonwinters9656
    @prestonwinters9656 26 วันที่ผ่านมา

    I did the heart of Mars mission the other day and I gotta say I’m not doing side quests anymore literally got to this cave mined the ore and then returned that was the whole mission

  • @tanishq2625
    @tanishq2625 หลายเดือนก่อน +1

    16:29 this is wrong. if you rebind or add another keybind for the jump then the jetpack does actually give you a big horizontal boost that makes you go much faster.

  • @BWTodd
    @BWTodd หลายเดือนก่อน +1

    Even the PC was so bored it just shut itself off.

  • @SistaCitizen
    @SistaCitizen หลายเดือนก่อน

    POI's are for farming legendary weapons and armor, just like other games with the same maps and enemies that drop loot. Warframe for instance. The exploration is in space with poi SPACE MARKERS. I have stumbled across tons of things in SPACE. Not on the planets. Epic battles with Capital ships and their fleets (look for a marker that looks like a ship in SPACE that says "Legendary Ship.") I once stumbled across a ship full of cultist who had just drank the kool-aid. They were all dead but in the back of the ship was like 30 safes, and I had to search the bodies of the cultist for the matching keys. I took a couple boxes of "Transcendent juice" as a souvenir and a ton of loot. Content creators making "I hate Starfield" videos, and talk about how bad the game is, but console commanded in all the perks and money, skills, to rush a review and didnt actually play it. The game isnt boring, the people playing it are. Bethesda games are meant for you to build them out how YOU want, not to have your hand held with linear content. But Im sure you are getting plenty of clicks. Im sure the "I was wrong about Starfield" video will come eventually once creators think they will get clicks and $ for that too.

  • @TheWarlock97
    @TheWarlock97 22 วันที่ผ่านมา

    I’d like to see the vehicle try and navigate some of the rock fields or large cliffs some planets have.

  • @CyberSpaceFilms
    @CyberSpaceFilms หลายเดือนก่อน

    I must be part of "no one" who thinks like that, because when I play Witcher 3 for example, I sometimes whip my sword at a chair or some other physical object and expect it to act like in a Bethesda game, so I guess they have set some standard by me. In Cyberpunk for example you can punch and break many objects, and they kind of act like in the creation engine, or at least they have some weight to them and act accordingly, so it's not impossible for big open worlds who's not utilizing things like creation engine "cells". Although, I don't believe the states of the objects are being stored like in the creation engine, so it's probably not completely fair. I love it when games let you do this, and let you interact with objects in general. Max Payne probably set that standard for me.