Creating Clean Topology using Booleans, ZRemesher and ZModeler - ZBrush Top Tips - Stephen Anderson

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @NickEnchev
    @NickEnchev 10 หลายเดือนก่อน

    I can't believe how useful this video actually is! Thank you guys!

  • @Annatar0
    @Annatar0 2 ปีที่แล้ว +1

    its worth noting that if you have a very low poly mesh, lets say 300 vertices and boolean a much higher res mesh the result will be bad since the higher res boolean mesh would have to subdiv the lower reso mesh to match its geometry. To get a much cleaner boolean result you'd have to use the dynamic subdiv feature and increase the low res mesh to roughly match the boolean mesh (which is why you use Subdiv Boolean option). That way you can get a cleaner zremesher topology. As you can see at 1:30 for example, both of these meshes roughly match in resolution.

  • @hiredgunsg6178
    @hiredgunsg6178 2 ปีที่แล้ว +4

    This is a wealth of information but If you ever make a course on clean topology, I'd buy it right away!

  • @rupertenberg6694
    @rupertenberg6694 4 ปีที่แล้ว +8

    Amazing video. Super clean, precise and logical. Nice to see these detail tips and tricks!

  • @nojavi8821
    @nojavi8821 ปีที่แล้ว +1

    Спасибо за видео! Ждём продолжение! Обещаю жирный репост)

  • @narutoninetails9
    @narutoninetails9 4 ปีที่แล้ว +3

    The collapsing edge part (around 7:34 minute mark) I will admit is a little hard to follow, since it was a jump cut between one point and another. Otherwise a lovely video.

  • @RogerAdams-art
    @RogerAdams-art 4 ปีที่แล้ว +1

    I had no idea what "adapt" did. Thanks for the video!

  • @leongponce
    @leongponce 4 ปีที่แล้ว +4

    Man I´m so glad to see this. I´ve been using that same worflow and glad I´m could learned a o couple of extra steps to improve on it.

  • @cozza358
    @cozza358 3 หลายเดือนก่อน

    How’re you smoothing/relaxing the polys without altering the form?? Usually if I were to try smooth a rounded surface like this, it would begin to slowly deflate and flatten the curve. 😅

  • @CrazyJesusDude
    @CrazyJesusDude ปีที่แล้ว

    one thing we all must do, TAKE ACTION!

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq 3 ปีที่แล้ว

    My life just got a little happy after this....

  • @sirinepeace9086
    @sirinepeace9086 ปีที่แล้ว

    just amazing

  • @toddlawrimore3577
    @toddlawrimore3577 4 ปีที่แล้ว +1

    Nice. It's great to see other peoples workflows. Thank you for sharing.

  • @croswalk4583
    @croswalk4583 2 ปีที่แล้ว +1

    This is magic

  • @David0gden
    @David0gden 4 ปีที่แล้ว +5

    I knew all of these techniques but I didn't know the order in which you used them in this video. You just changed my brain and how I think about hard surface modelling. Honestly this really does simplify something that I've been overcomplicating in my head for a long time. Thank you!!
    BTW Your Robo Betta Fish looks awesome. Did you render the turntable using BPR?

  • @bencoomer2000
    @bencoomer2000 4 ปีที่แล้ว +3

    Wow. Like 4 things I needed. Thank you!

  • @graemeh6345
    @graemeh6345 4 ปีที่แล้ว +1

    Very cool workflow. Thanks for sharing!

  • @someone-else-2024
    @someone-else-2024 3 ปีที่แล้ว

    learned some very useful tips

  • @janspaperheart
    @janspaperheart 3 ปีที่แล้ว

    great video!! thanks stephen

  • @Arvolve
    @Arvolve 3 ปีที่แล้ว

    Love it! Great workflow, thanks for sharing!

  • @crysllee
    @crysllee 4 ปีที่แล้ว

    Thanks Stephen!!!!

  • @PropheticGamesProductions
    @PropheticGamesProductions 4 ปีที่แล้ว

    Very usefull but, how do you make appear this window at 4:12 and 6:42 please ?

    • @khomatech0
      @khomatech0 4 ปีที่แล้ว

      hold space bar

  • @joshua42777
    @joshua42777 ปีที่แล้ว

    Thnaks for sharing when I get the $$ I might subscribe for zbrush

  • @ShelLuser
    @ShelLuser 4 ปีที่แล้ว

    If I hadn't bought ZBrush last week I might have been persuaded to do so after watching this video, very impressive! Some people want to make you believe that you can only sculpt in ZBrush.. guess this proves them wrong ;) So much to learn though...

  • @saschasteenaart7589
    @saschasteenaart7589 4 ปีที่แล้ว +3

    Hey stop reading my mind! .. Okay i'll forgive you this time because this was exactly what i was looking for.

  • @iCamSkiEz
    @iCamSkiEz 4 ปีที่แล้ว

    at 9:01 it looks like he goes from smooth preview to hard mode I didn't know this was possible in zbrush anyone mind sharing how you can preview smooth?

    • @Vladimir-sr8dl
      @Vladimir-sr8dl 4 ปีที่แล้ว

      D for smooth preview. Shift+D to go back. Same as for moving up and down subdivision levels.
      It's also "Dynamic Subdiv" button in Geometry tab.

  • @summerlee6724
    @summerlee6724 3 ปีที่แล้ว

    thank you for useful tips!!

  • @TheHamt
    @TheHamt 3 ปีที่แล้ว

    amazing, thanks so much!

  • @vinzvita8
    @vinzvita8 4 ปีที่แล้ว

    Thank u this is all i need

  • @Apiovani
    @Apiovani 4 ปีที่แล้ว

    Amazing tips!!!

  • @avtpro
    @avtpro 4 ปีที่แล้ว

    Nice and clean. Thanks.

  • @TheKevphil
    @TheKevphil 4 ปีที่แล้ว +1

    You should do a tut for your robot fish! You might even *_sell_* the sucker on Gunroad. Cheap, of course! ;)

  • @sansevieriavietnam
    @sansevieriavietnam 4 ปีที่แล้ว

    Thank you, pro

  • @ntxdgo4627
    @ntxdgo4627 3 ปีที่แล้ว

    monster!

  • @dominiekdr
    @dominiekdr 4 ปีที่แล้ว

    Awesome! Thank you for sharing thata workflow! =D

  • @nickchrys5527
    @nickchrys5527 4 ปีที่แล้ว +1

    teach me more master ! ! !

  • @christopherstapleton1459
    @christopherstapleton1459 3 ปีที่แล้ว

    Why is it important to have clean topology?

    • @thivolan3d
      @thivolan3d 21 วันที่ผ่านมา

      You probably have the answer by now but for anyone curious:
      Clean topo is easier to work with (smoothing, welding, rigging etc) and creates better looking/ more workable models when subdivided. Also if you use a certain standard then everyone can understand it as opposed randomly having lines and cuts everywhere. Think of it as a paradigm for smoother workflow...

  • @Art_911
    @Art_911 4 ปีที่แล้ว +1

    Well that was out of my league LOL, but good tips and insight.

  • @mezimforte79boribay79
    @mezimforte79boribay79 ปีที่แล้ว

    great content. but why do the developers ignore disabled people who only have one hand.
    My suggestion is to let the author of the channel try to do it all with one hand.
    Even with a multifunctional mouse like mine, it is impossible to press and hold five buttons at once

  • @creativestudios3d
    @creativestudios3d 2 ปีที่แล้ว

    I really appreciate these tutorials but... Skipping steps (Like making areas visible) should be a giant no-no for these tutorials. Same with Pavlovich: Please, don't assume we know what you are doing when you don't explain it and we just hear 'Click click'.

  • @phantomapprentice6749
    @phantomapprentice6749 4 ปีที่แล้ว +3

    Or we create that stuff in Blender in 2 minutes and use GoB ... seriously that time spent on doing that small vents using poly circles was absurd.

    • @mariorad529
      @mariorad529 4 ปีที่แล้ว +4

      Yeah, he spent 30 seconds...such time wasted! Calm your blender butt drama queen.

    • @thivolan3d
      @thivolan3d 21 วันที่ผ่านมา

      Thats true but knowing these functions can certainly help instead of going back and forth all the time... But yes for this particular model i would have just used blender