As a video concept, have you considered making a Part 2 to these where you take the core idea and make your own version of it? I think I would learn a lot about deck building and tuning to see how you would approach that
As somebody with no extra wildcards I humbly request a part 2 with a better land base and a better sideboard. The deck was actually super cool to watch pop off.
It's better with 4 Azusas many journeys (which will become the new rampant growth) and 4 invasion of zendikar. Also 3 etali and 3 breach the multiverse. The goal is to quickly go 2 -> 4 -> 7 or 6 and sac a treasure to get portal. Interaction suxxx (binding and spite are duds) my take is full combo and SB as needed. Got to diamond on arena barely playing last season and know the next set will add a couple great ones
@@banhammer3904 in some matchups for sure. In other matchups it's probably one of your best draws for the instant speed potential -- it even speeds out off color boardwipes.
35:21 You got a land drop, which means you can use your treasures for everything you need. Big score, turn 1 treasure into a blocker, turn second treasure into sac fodder. Your turn, play land, chaotic transformation 1 artifact and 1 creature.
He makes 99 mistakes per game with this deck. He clearly doesn't quite comprehend the gameplan of using civilian blockers, food for stalling etc. He has had 1 or 2 ways out on half his losses on board lol. 😊
It's a cool idea. What about trying to put roles on your token creatures to spin into enchantments like overwhelming splendor or omniscience. Opens you up to being blown out, but allows you to create token enchantments.
Okay, so I just tried this with Royal Treatment to protect the 1/1 you can make with Return from the Wilds and oh *boy* does it work a treat. Lets you spin straight into One with the Mulitverse and go all the way off from there. Just sucks having to retool the deck to not use Careful Cultivation or Stimulus Package.
I support your decision at 21:00. You were like 5% to win with the missed land drops and that information is real value for games 2 and 3, probably more than 5%.
I’ve been playing a lot of chaotic transformation in standard. I prefer to play it in a control shell that tries to slow down the game rather than a ramp shell since the ramp shell compares poorly to domain ramp. Control gets a lot of incidental tokens these days between the wandering emperor and sunfall. It was a lot of fun in the mono black meta when threats weren’t as diverse, but it’s a bit more challenging now.
One of the best Meme or Dream runs yet, really enjoyed watching the highs and lows with this one, and especially your deck-teching at the end where we got to see actual tech and not just "MAKE A SIDEBOARD NERD" loved it!
I played a decent amount of this in Standard. Losing Fable was a huge blow to the deck, but Chaotic Transformation is legitimately powerful, albeit with lots of setup and deck building requirements.
I wish these Meme or Dream videos were split with a few games using the original deck followed by a few games with Seth's updated version. After a few games with the original not-so-tuned deck, we kind of go on repeat.
regarding the lands, I'm honestly not even sure you want black and blue in your manabase, I'd argue that just makes it worse. you need those colors only in case you wanna hardcast Atraxa, and by that point in the game you most likely have enough treasure tokens to do that anyway
I built an Izzet chaotic transformation deck using Ovika, Enigma Goliath as the finisher. Super fun to play and the Ovika often catches opponents off guard as it's able to turn the corner super fast
21:15 definitely agree with the tactical concession there. Keeping the hand was a mistake, but conceding game one after the mana screw was objectively correct play. you were zero percent to win that game, so best to hide information
Also, this deck did play invasion of zendikar in the sideboard. That could be why there are so many basics. I still think running 5 or 6 basics is plenty though, because this deck only needs to get to 6 lands to combo off
The idea of the deck seems sound, but it definitely should be running the "normal" ramp setup more so that there's persistent mana to cast your big stuff with if the game drags on. Thunderhead Migration and Battle for Zendikar in the main, sideboard should definitely have Brotherhood's End for the go-wide matchups and something to burn out a Sheoldred, as well as whatever Thrun effect is currently in Standard (meaning an uncounterable green beat stick), could probably support Burn Down The House pretty well as both a sweeper and a way to put a creature token on the board. And of course the mana base looks like it was "whatever's in my collection because I can't afford 12 gruul duals right now". Might be worth putting Topiary Stomper in the sideboard for control matchups, to pivot off of the Chaotic Transformation plan and into a simple ramp deck? There could also be room in the mana base to put a couple more White sources, and be able to run Surge of Salvation in the sideboard, which could be an extremely potent addition with how dominant Black is in Standard.
This deck feels like the big-brain version of a galaxy-brain idea. I've seen the idea of this deck before and one of the great things about it is that there can be some level of personalisation in what cards are your end-game and any relevant plans built around said end-game. You could run a role-package to spin into an omiscience and just run big explosive cards, you could run a pure ramp build that tries to race for a Door to Nothingness, there are so many choices for creatures that can just devastate a field, it's something a person can have alot of fun with to make their own. I'd say for this version specifically, I find it odd that one of the cards missing from it's sideboard is one that directly answers some of it's worst matchup, Transmogrify. Basically just a creature-only version of Chaotic Transformation that's 2 mana cheaper, it's the bread and butter of most decks that use this kind of strategy. Having an Atraxa online at turn 3 could potentially outpace any aggro-plan and is probably going to jumpscare a control deck that thought tapping out on turn 2-4 against what appears on the surface as a Gruuhl deck would be safe. In this deck, it feels like it could even be a maindeck option, as getting to spin into an Atraxa early lets you fetch the rest of your package potentially and get your Portal to Phyrexia online ASAP.
@@mralumina3566 You know, you saying that does make me realize that I have no idea which of the cards I have named here are or aren't in standard currently. I haven't played in standard rotation before or since 2017, so I have absolutely no clue of what cards are even part of it, especially with the changes done to rotation a year (?) ago. The point still stands. It's a fun archetype that has alot of paths to take on how you get to your end board and what said end board looks like.
I think with a slightly more competent mana base and a slightly more though-out sideboard, this deck could be kinda real. Stimulus Package in particular is a really good find to combo with the Chaotic Transformation.
Sideboard plan of ramp hard and drop bombs every turn until they run out of counters/removal is an interesting idea, though maybe swap a few cards for Tyrranax Rex and some removal. In any event, this could be a good shell to experiment with on your own.
This is pretty sweet, but I've got an even jankier challenge for you. How about going for a one turn kill with a specific creature + enchantment + artifact combo? ( e.g. All Will Be One, Ob Nixilis Captive Kingpin, Tablet of Compleation)
Chaotic Transformation is a real deck I've been playing since it came out on and off. Losing Fable was too big a blow really. It was such a glue card that made creatures and tokens while fixing your draw. Stimulus Package replaced it but not enough imo. Invoke should be in sideboard. Gut the rest of it. Brotherhood End, Ossification (if you play that many basics you might as well), and stuff like that. Idk why they're running the mana base they are though lol. I'd rather pay 2 or 3 for Leyline more often than have a sketchy mana base. Oh, and Invadion of Ergamon (the 2 mana, rummage make a treasure token) should take Invoke's place in the main. Lowers the curve, fixes the draw, makes a treasure and is another hit for Atraxa.
Maybe you could do something with role tokens to get the enchantments?? I guess the Careful Cultivation is kind of a necessary thing so cutting that would be hard but maybe you could use some instant or sorcery that makes the critters. But the ramp on the monks is helpful… hmmmmmm……
Have a deck in modern that's similar. Mono red Ulamog. Make tokens that get sacked to transmogrify with Ulamog as the only creature. Awesome when it works
35:24 Definitely the wrong call to pitch binding. You have 7 removal cards in your deck, 2 of which you've already seen. By comparison, you have 11 bombs, one of which you've seen, of which the only one you wouldn't be able to cast on the following turn was Portal to Phyrexia, which you would have only been one mana shy for. So your odds were double that you would draw a bomb versus removal. Plus, if you drew Portal and a land in the next three cards (by no means an impossibility), you were able to cast it. By this point, you've seen 13 cards in your 60 card deck, leading to a 10.6% chance of removal and a 21.2% chance of drawing a bomb. I get that in these card-based builds, you tend to tunnel the one card the build is based on (it can make for better TH-cam at times), but sometimes the best play is to make the safe move and pitch that card rather than risk everything on drawing something that you have very low odds of finding.
For context, if you had drawn any of Invoke, another Chaotic Transformation, or Atraxa (which you did), you had enough mana to hard cast any one of them. Invoke would have cast the Chaotic Transformation from graveyard, Chaotic Transformation would have been a straight up replacement, and Atraxa just is bonkers and basically wins the game. Plus one treasure leftover means you have enough for a Leyline Binding if you find one in the next 10 cards (way more likely than 2).
3:12 Seth acknowledges that he knows WHAT a transformational sideboard is, yet just obtusely pretends to not understand what this sideboard is for for the rest of the video...
I do not know what you are seeing. 1) Raffine had 1st strike so unblocked he would take damage before Atraxa gained any life. 2) the creature land drained for 2 so he was at 1 life. So even if that 1st strike didn't apply he would be dead as Atraxa had 8 power. 8+1 is 9
For a meme or dream deck you really cannot afford to play around stuff. It's not like you got a "the one ring" in there you can draw into to turn things around, you gotta take that leap of faith!
Seth, match 2 - You should not have kept that hand. It did literally nothing unless you drew a green source, or 2 lands. Your deck does *nothing* before turn 4 without a green source. It’s not an early scoop to concede a game you’re blatantly dead on, I’m kinda surprised you’ve been making content for this many years and you still don’t know what an early scoop is.
As a video concept, have you considered making a Part 2 to these where you take the core idea and make your own version of it? I think I would learn a lot about deck building and tuning to see how you would approach that
easy, emrakul
I think this is a fantastic idea
Like deck doctor from Hearthstone, great idea and proved to be popular
That would be Against the Odds. So Against the Odds Chaotic Transformation is what you are wanting.
I would watch every time
As somebody with no extra wildcards I humbly request a part 2 with a better land base and a better sideboard. The deck was actually super cool to watch pop off.
It's better with 4 Azusas many journeys (which will become the new rampant growth) and 4 invasion of zendikar. Also 3 etali and 3 breach the multiverse. The goal is to quickly go 2 -> 4 -> 7 or 6 and sac a treasure to get portal. Interaction suxxx (binding and spite are duds) my take is full combo and SB as needed. Got to diamond on arena barely playing last season and know the next set will add a couple great ones
Gotta remember that Invoke Calamity lets you go off with Chaotic Transformation on your opponent's end step. That probably breaks backs all day.
@@banhammer3904 in some matchups for sure. In other matchups it's probably one of your best draws for the instant speed potential -- it even speeds out off color boardwipes.
35:21 You got a land drop, which means you can use your treasures for everything you need. Big score, turn 1 treasure into a blocker, turn second treasure into sac fodder. Your turn, play land, chaotic transformation 1 artifact and 1 creature.
He makes 99 mistakes per game with this deck. He clearly doesn't quite comprehend the gameplan of using civilian blockers, food for stalling etc.
He has had 1 or 2 ways out on half his losses on board lol. 😊
This was very frustrating to watch
It's a cool idea. What about trying to put roles on your token creatures to spin into enchantments like overwhelming splendor or omniscience. Opens you up to being blown out, but allows you to create token enchantments.
Wow, great point. I had always wanted enchantment tokens to go along with Arcane Bombardment and now we have that with roles.
Charming scoundrel is a card I love with Braids. Can make an role or an artifact.
Okay, so I just tried this with Royal Treatment to protect the 1/1 you can make with Return from the Wilds and oh *boy* does it work a treat. Lets you spin straight into One with the Mulitverse and go all the way off from there. Just sucks having to retool the deck to not use Careful Cultivation or Stimulus Package.
Not in standard though, but I guess there is One with the Multiverse
Tbh, too ambitious. And it makes Atraxa worse because that's yet another type you can't get.
I support your decision at 21:00. You were like 5% to win with the missed land drops and that information is real value for games 2 and 3, probably more than 5%.
Yup, most sane scoop 2023
Definitely the right call. I've done this plenty knowing that games 2 and 3 go much better when you have information your opponent doesn't
Yeah, i just think he should be yeld at for keeping that unplayable hand - that's what led him to like 5% to win.
@@KavkaObscurafr, horrible hand to keep
Winning the match vs the early GGer was *chef's kiss* exquisite
I’ve been playing a lot of chaotic transformation in standard. I prefer to play it in a control shell that tries to slow down the game rather than a ramp shell since the ramp shell compares poorly to domain ramp. Control gets a lot of incidental tokens these days between the wandering emperor and sunfall.
It was a lot of fun in the mono black meta when threats weren’t as diverse, but it’s a bit more challenging now.
One of the best Meme or Dream runs yet, really enjoyed watching the highs and lows with this one, and especially your deck-teching at the end where we got to see actual tech and not just "MAKE A SIDEBOARD NERD"
loved it!
I played a decent amount of this in Standard. Losing Fable was a huge blow to the deck, but Chaotic Transformation is legitimately powerful, albeit with lots of setup and deck building requirements.
The Halo forger play was such a big brain play. Love chaotic transformation in my meme dream storm deck!
That last game, Seth was catching so much land, like a parachute-less skydiver.
At 35:20, why not activate stimulus package to create one or more creature tokens to block?
35:18. Sorry why not prioritize binding to survive?
I wish these Meme or Dream videos were split with a few games using the original deck followed by a few games with Seth's updated version. After a few games with the original not-so-tuned deck, we kind of go on repeat.
regarding the lands, I'm honestly not even sure you want black and blue in your manabase, I'd argue that just makes it worse. you need those colors only in case you wanna hardcast Atraxa, and by that point in the game you most likely have enough treasure tokens to do that anyway
I think it is more for 1 mana binding than casting Atraxa
@@mcintyre0591 true, hadn't realized that, although I can't help but wonder if that's really worth it
Great intro, 10/10
30:51 you could have eaten the food for lifegain
Would love to see this come back in against the odds with some improvements!
Ah, the old polymorph deck. Played one way back when - my only creatures were polar krakens.....
This deck would benefit from a card that grants haste like bitter reunion so that Atraxa doesn't just die when your opponent untaps
*whistles while replacing Atraxa, Grand Unifier with Emrakul, The Aeons Torn*
I built an Izzet chaotic transformation deck using Ovika, Enigma Goliath as the finisher. Super fun to play and the Ovika often catches opponents off guard as it's able to turn the corner super fast
Deck feels like it needs fable of the mirror breaker
been a while for a dream or meme deck,im excited for this one
The mana curve and land base is giving me anxiety 😂
The sideboard made me think I was asleep and this is a dream 😂😂
21:15 definitely agree with the tactical concession there. Keeping the hand was a mistake, but conceding game one after the mana screw was objectively correct play. you were zero percent to win that game, so best to hide information
The chaotic energies were so strong they ripped the fabric of space time in match 4 lol
Also, this deck did play invasion of zendikar in the sideboard. That could be why there are so many basics. I still think running 5 or 6 basics is plenty though, because this deck only needs to get to 6 lands to combo off
The idea of the deck seems sound, but it definitely should be running the "normal" ramp setup more so that there's persistent mana to cast your big stuff with if the game drags on. Thunderhead Migration and Battle for Zendikar in the main, sideboard should definitely have Brotherhood's End for the go-wide matchups and something to burn out a Sheoldred, as well as whatever Thrun effect is currently in Standard (meaning an uncounterable green beat stick), could probably support Burn Down The House pretty well as both a sweeper and a way to put a creature token on the board. And of course the mana base looks like it was "whatever's in my collection because I can't afford 12 gruul duals right now". Might be worth putting Topiary Stomper in the sideboard for control matchups, to pivot off of the Chaotic Transformation plan and into a simple ramp deck?
There could also be room in the mana base to put a couple more White sources, and be able to run Surge of Salvation in the sideboard, which could be an extremely potent addition with how dominant Black is in Standard.
I ran into something similar to this the other day. It took me by complete surprise. Awesome deck! Totally kicked my ass.
I think the right call against Jund was to binding the turtle, then big score pitch the transformation.
This deck feels like the big-brain version of a galaxy-brain idea. I've seen the idea of this deck before and one of the great things about it is that there can be some level of personalisation in what cards are your end-game and any relevant plans built around said end-game. You could run a role-package to spin into an omiscience and just run big explosive cards, you could run a pure ramp build that tries to race for a Door to Nothingness, there are so many choices for creatures that can just devastate a field, it's something a person can have alot of fun with to make their own.
I'd say for this version specifically, I find it odd that one of the cards missing from it's sideboard is one that directly answers some of it's worst matchup, Transmogrify. Basically just a creature-only version of Chaotic Transformation that's 2 mana cheaper, it's the bread and butter of most decks that use this kind of strategy. Having an Atraxa online at turn 3 could potentially outpace any aggro-plan and is probably going to jumpscare a control deck that thought tapping out on turn 2-4 against what appears on the surface as a Gruuhl deck would be safe. In this deck, it feels like it could even be a maindeck option, as getting to spin into an Atraxa early lets you fetch the rest of your package potentially and get your Portal to Phyrexia online ASAP.
My brother in christ this is for standard format
@@mralumina3566
You know, you saying that does make me realize that I have no idea which of the cards I have named here are or aren't in standard currently. I haven't played in standard rotation before or since 2017, so I have absolutely no clue of what cards are even part of it, especially with the changes done to rotation a year (?) ago.
The point still stands. It's a fun archetype that has alot of paths to take on how you get to your end board and what said end board looks like.
I think with a slightly more competent mana base and a slightly more though-out sideboard, this deck could be kinda real. Stimulus Package in particular is a really good find to combo with the Chaotic Transformation.
I hope you play this again with your updated list this is sweet
Surprisingly cool meme or dream, although Seth is correct that it isnt very chaotic when you make your deck about hitting only one thing 😀
Sideboard plan of ramp hard and drop bombs every turn until they run out of counters/removal is an interesting idea, though maybe swap a few cards for Tyrranax Rex and some removal. In any event, this could be a good shell to experiment with on your own.
I was thinking that was the play against control decks, just full on shift the plan to something that plays well against control.
This is pretty sweet, but I've got an even jankier challenge for you. How about going for a one turn kill with a specific creature + enchantment + artifact combo? ( e.g. All Will Be One, Ob Nixilis Captive Kingpin, Tablet of Compleation)
I recently had 12 lands out of 15 cards, but in limited, so it was 12/17 lands in my 40 card deck
for match 3 could you not have saced a treasure to the stim package to make instant speed blockers?
Chaotic Transformation is a real deck I've been playing since it came out on and off. Losing Fable was too big a blow really. It was such a glue card that made creatures and tokens while fixing your draw. Stimulus Package replaced it but not enough imo. Invoke should be in sideboard. Gut the rest of it. Brotherhood End, Ossification (if you play that many basics you might as well), and stuff like that. Idk why they're running the mana base they are though lol. I'd rather pay 2 or 3 for Leyline more often than have a sketchy mana base.
Oh, and Invadion of Ergamon (the 2 mana, rummage make a treasure token) should take Invoke's place in the main. Lowers the curve, fixes the draw, makes a treasure and is another hit for Atraxa.
Colossal Skyturtle seems like a decent creature enchantment hit without being a dead card in hand
Maybe you could do something with role tokens to get the enchantments?? I guess the Careful Cultivation is kind of a necessary thing so cutting that would be hard but maybe you could use some instant or sorcery that makes the critters. But the ramp on the monks is helpful… hmmmmmm……
This deck definitely doesnt need the 1 of each basic. The tri lands are more than enough for binding and atraxa. And definitely needs sweepers
I exclusively know you as "Seth better known as Saffron Olive" :P
Have a deck in modern that's similar. Mono red Ulamog. Make tokens that get sacked to transmogrify with Ulamog as the only creature. Awesome when it works
Seth's green screen had me tripping out thinking my screen was messed up
Hey Seth, could you possibly make a deck centered around Cowardice, Warped Devotion, and a few pingers?
Seth, why didn’t you created a 1/1 to stat alive on match 3 game 1?
Stay*
I made a deck with Hitnata to reduce the mana cost lol. It worked ok ish but that was also off the back of Fable
I kept hearing Sbarro's Headquarters
Lol. Your lack of blocking with stimulus package civilians may be a problem
Match 3 game 1: you could have chumped with the citizens, maybe live 1 more turn
35:24 Definitely the wrong call to pitch binding. You have 7 removal cards in your deck, 2 of which you've already seen. By comparison, you have 11 bombs, one of which you've seen, of which the only one you wouldn't be able to cast on the following turn was Portal to Phyrexia, which you would have only been one mana shy for. So your odds were double that you would draw a bomb versus removal. Plus, if you drew Portal and a land in the next three cards (by no means an impossibility), you were able to cast it. By this point, you've seen 13 cards in your 60 card deck, leading to a 10.6% chance of removal and a 21.2% chance of drawing a bomb.
I get that in these card-based builds, you tend to tunnel the one card the build is based on (it can make for better TH-cam at times), but sometimes the best play is to make the safe move and pitch that card rather than risk everything on drawing something that you have very low odds of finding.
For context, if you had drawn any of Invoke, another Chaotic Transformation, or Atraxa (which you did), you had enough mana to hard cast any one of them. Invoke would have cast the Chaotic Transformation from graveyard, Chaotic Transformation would have been a straight up replacement, and Atraxa just is bonkers and basically wins the game. Plus one treasure leftover means you have enough for a Leyline Binding if you find one in the next 10 cards (way more likely than 2).
40:02: Oh god I thought my screen was broken for a second there.
3:12 Seth acknowledges that he knows WHAT a transformational sideboard is, yet just obtusely pretends to not understand what this sideboard is for for the rest of the video...
The book page on the right side of this battlefield juat says lorem ipsum... 🙄
30:59 am i wrong, or couldn't you have sac'd the food there and lived on 1?
Im playing polymorph prison in edh. Always hitting a sire of insanity or void winnower
Portal to phyrexia recruitment officer from the opponent instead of your own Atraxa is crazy
Spiteful Hexmage can spin into a creature and an enchantment
THEY'RE PROTECTING THEMSELVES AGAINST FIELD OF RUINS, SETH!!
Lol, all the panting, bear wants to play.
isnt couriers briefcase like the best card for this deck ?
Unfortunately, it could ruin your artifact transformations. Can't count on hitting Portal with it in there.
@@PhilippeSaner true and real, kinda forgot about that
I play a version of this but it is Gruul and plays Tyrranax Rex instead of Atraxa
Honestly it's the games like the one with 14 lands that have soured magic for me as of late
I thought we decided that adding/changing sideboard and lands on meme or dream is allowed!?
I think gix’s saga would be a decent enchantment to flip into and off of
Does Seth not understand what a transformational sideboard is?
So I really like Chaotic Transformation deck. BUT this deck has a much better version in the Invasion of Alara
A good deck to play with a companion and man lands. Then you can drop all the janky token generation.
Any card the has 2 types will hit whatever type comes up first. So if you have a land creature it can hit a land
in the first game, you coulve blocked the creature land with atraxa to live with the lifelink
I do not know what you are seeing. 1) Raffine had 1st strike so unblocked he would take damage before Atraxa gained any life. 2) the creature land drained for 2 so he was at 1 life. So even if that 1st strike didn't apply he would be dead as Atraxa had 8 power. 8+1 is 9
Missed the opportunity to name this deck "Chaos Control"
Series idea. Meme to Dream, Seth gets to redo meme decks to be better but cant use any rares.
59:17 opponent, plays sheoldred yet can't handle it being played against them.
I like cityscape leveler better as a hit for the deck
Part 2 with an improved manabase and sideboard when?
I have a two color version with etali
Seth greenscreen issue at the opening was really stressing me out
For a meme or dream deck you really cannot afford to play around stuff. It's not like you got a "the one ring" in there you can draw into to turn things around, you gotta take that leap of faith!
Spite. Spite. Spite. There is no R. It’s spite.
So standard creativity?
Hi seth
Do the deck creators in this series ever show up in the comments?
Or people who claim to be them I guess, hard to be sure on the internet.
Can't a meme be a dream ?
I really hope Wizard's stops printing cards with this effect. The charm has really worn off at this point.
Second?
Seth, match 2 - You should not have kept that hand. It did literally nothing unless you drew a green source, or 2 lands. Your deck does *nothing* before turn 4 without a green source.
It’s not an early scoop to concede a game you’re blatantly dead on, I’m kinda surprised you’ve been making content for this many years and you still don’t know what an early scoop is.
Nope, stop scooping early.