Photoreal VFX is SO EASY in Blender

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 21

  • @Jacob_Zirkle
    @Jacob_Zirkle  11 หลายเดือนก่อน

    💥Do you what to LEARN VFX? Check out my Full Course Out Now!💥 th-cam.com/video/_Db_K0iL4n8/w-d-xo.html

  • @gurratell7326
    @gurratell7326 ปีที่แล้ว +23

    Yes photoreal VFX is easy when using high quality assets that someone else made and a photo that covers 90% of the final image ;)
    Having that said about the clickbaity title and thumbnail it's still a good tutorial for integrating objects into a photo!

    • @user-nr5xp6yd8z
      @user-nr5xp6yd8z ปีที่แล้ว +2

      Exactly, this is not photorealism

  • @fishyfriend
    @fishyfriend ปีที่แล้ว +1

    Will use in my movie!

  • @madlookzvfx
    @madlookzvfx ปีที่แล้ว

    This is great!

  • @uberleryte7798
    @uberleryte7798 ปีที่แล้ว

    Tysm💕

  • @silviu_antone
    @silviu_antone ปีที่แล้ว +1

    If you have used a shaddow catcher there is no need for that complicated texter for the base plane

    • @Jacob_Zirkle
      @Jacob_Zirkle  ปีที่แล้ว +3

      Actually you do need it because the texture can still cause bounce light. If the material was white then the light would bounce off of the white plane and the camera would have white highlights at the bottom. Also it helps with getting reflections of the real world on the object. Setting it as shadow catcher basically puts the object as indirect only but still allows shadow to be shown so you still have to treat it as an indirect object that affects others in the scene

  • @keysignphenomenon
    @keysignphenomenon ปีที่แล้ว

    thx

  • @grishkamm
    @grishkamm ปีที่แล้ว +1

    Instead of adding empty you can select 3d cursor to be scaling center 😎

    • @Jacob_Zirkle
      @Jacob_Zirkle  ปีที่แล้ว +1

      Didn’t know that I’ll try it out!

  • @rudrathakur6433
    @rudrathakur6433 7 หลายเดือนก่อน

    why we create empty & parent camera because we can direct 3d model select and scale it

    • @Jacob_Zirkle
      @Jacob_Zirkle  7 หลายเดือนก่อน

      Because it's always important to have the correct scale for objects. This is mainly because accurate lighting and depth. The field would be affected and it's always better to scale up the camera instead of an object.

    • @rudrathakur6433
      @rudrathakur6433 7 หลายเดือนก่อน

      If we can scale the object directly, would there have been problems with depth and lighting?

  • @alexandrearaujo4256
    @alexandrearaujo4256 ปีที่แล้ว

    Greetings from Brasil. Incredible video. Very handy and easy to follow. Thanks a lot.

  • @anas_edits
    @anas_edits ปีที่แล้ว

    W tut

  • @arjungowda6452
    @arjungowda6452 ปีที่แล้ว

    Make tutorial blender to nuke multi layers... Thank y❤u

  • @Jacob_Zirkle
    @Jacob_Zirkle  ปีที่แล้ว +2

    Join my Patreon for some sick benefits coming soon!
    patreon.com/jacobzirkle

  • @zurasaur
    @zurasaur ปีที่แล้ว

    Damn these comments are hilarious, wtf is dude on about blender is for kids 😂, great tutorial man

  • @isaacait.6679
    @isaacait.6679 ปีที่แล้ว

    Blender diehard fanboys at it again with clickbait video. Remember all, blender is for kids😉