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8 Mechanics They'll Never Use Again in Magic: the Gathering

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  • เผยแพร่เมื่อ 3 ส.ค. 2024
  • Dive into the mystical world of Magic the Gathering (MTG) as we explore the bygone era of its gameplay mechanics! 🎩✨ In this video, we're delving deep into the archives to uncover the secrets of MTG's discontinued mechanics that once shaped the battlegrounds of this iconic game. From the tactical formations of Banding to the high-stakes gamble of Ante, each mechanic added a unique twist to the game's strategy.
    🔮 Banding: Unite your forces and learn how this mechanic allowed players to form powerful alliances on the battlefield.
    🎲 Ante: Discover the original risk-reward aspect of MTG where stakes were high and every game could shift your collection.
    🌿 Regenerate: Unravel the mysteries of this survival tactic that let creatures dodge death and return to fight another round.
    😜 Gotcha: Get a glimpse into the playful side of MTG with this quirky mechanic that turned the tables with a word.
    ❄️ Cumulative Upkeep: Understand the escalating challenge posed by this mechanic that tested players' resource management skills.
    Whether you're a seasoned planeswalker or new to the realm of MTG, this retrospective is packed with fascinating insights and nostalgic moments. So, grab your decks and join us on a journey through MTG's history - you might just discover some hidden gems to inspire your next game!
    Don't forget to hit like, subscribe, and ring that bell for more magical content! 🔔
    #MTG #MagicTheGathering #CardGames
    Resources I frequently use:
    scryfall.com
    mtg.fandom.com/wiki/Main_Page
    Background music in shorts is various songs from NSP and Star Bomb
    My Link Tree: linktr.ee/thegatherersyt
    Email: purpfannypacks@gmail.com

ความคิดเห็น • 204

  • @HarrisontheManaDork
    @HarrisontheManaDork  27 วันที่ผ่านมา +14

    A couple people are getting confused here so I want to put this out there. These are all mechanics that Mark Rosewater has given a storm scale rating of 10 meaning, in his words, "I never say never, but this would require a major miracle."
    There is likely a handful of keywords that aren't included that could be but he hasn't given them a storm scale rating. There is no use in arguing that a mechanic "isn't that bad" when I am citing THE head designer for Magic: the Gathering.

  • @baval5
    @baval5 24 วันที่ผ่านมา +52

    The funniest thing about ante is it wasn't even banned strictly for the gambling aspect. There are nine cards with ante and if they weren't banned you could play four copies of each of them. If you're not playing a game with ante then you remove them from your deck before the game starts but after your deck is checked if it's legal. Your 60 card deck is now 24 cards, combo city.

    • @odarkeq
      @odarkeq 10 วันที่ผ่านมา +9

      Yes, exactly this. You build a small, specific wombo-combo like Channel/Fireball or whatever, and half your deck doesn't make it into your Library on Turn 1. Doubling your odds to draw the win condition is a strong strategy.

    • @justicegaming1412
      @justicegaming1412 8 วันที่ผ่านมา +7

      ​@@odarkeq It's way more than doubling your odds. Not only is 24 less than half of 60, it's not a linear relationship either. Rough rule of thumb is that you have about a 15% chance of drawing both parts of a two-card combo in your opener in a 60 card deck with 4 of each card, not counting mulligans (as mulligan rules have changed over the years and heavily complicate the math). That goes to about 50% in a 24-card deck if my back-of-the-envelope estimate is right. If you extend that to 10 cards instead of 7 it gets even sillier.

    • @Vincent_Beers
      @Vincent_Beers 7 วันที่ผ่านมา +4

      Also note that the original rules were 40 card decks. It wasn't 60 cards until the first major rules revision. I was a judge during alpha/beta, the original rules also didn't have 4 card limits.
      Within the first few months we were already experimenting with restricting number of copies, expanding the deck size limits and discussing if cards needed to be banned. Ante cards were the first thing to be banned to prevent the exploit you mentioned, even before the power 9 were restricted to one of each.

    • @baval5
      @baval5 7 วันที่ผ่านมา

      @@Vincent_Beers Interesting insight!

    • @seandun7083
      @seandun7083 6 วันที่ผ่านมา +2

      Couldn't you just say that your deck had to still be legal after they were removed?

  • @raykoonce5474
    @raykoonce5474 27 วันที่ผ่านมา +42

    I thought the set Outlaws of thunder junction, should have had all horses have "Horsemanship" lol

    • @benvictim
      @benvictim 25 วันที่ผ่านมา +4

      @@raykoonce5474 I absolutely agree. As weird / dumb as it sounds... It would have been funny and a clever nod to the past.

  • @Sepp_Tember
    @Sepp_Tember 27 วันที่ผ่านมา +31

    Fear is such a flavorful mechanic. Intimidate is not. Why would a green creature frighten a black/white/blue/red creature but not another green one?
    The flavor of Fear is that black and artifact creatures lack this emotion and it just fits so well.

    • @MireVale
      @MireVale 4 วันที่ผ่านมา +2

      @@Sepp_Tember I think it makes sense most for green, with the idea that a big beast creature would want to challenge another big beast. But other colors would not want any of that smoke

    • @gusty7153
      @gusty7153 วันที่ผ่านมา +1

      ​@@MireValethis logic can apply for any big creature of any color. isnt there a mechanic where a creature cant be blocked except by those over a certain power?

  • @GiveItARest
    @GiveItARest 25 วันที่ผ่านมา +20

    I recall a card that my friends and I treated as a "Gotcha" card, even though it wasn't, and that was Goblin SWAT Team (slaps the table). Every time someone said "Goblin SWAT Team" (slaps the table), whether they controlled Goblin SWAT Team (slaps the table) or not, we all had to slap the table within 5 seconds. Otherwise, each player who controlled a Goblin SWAT Team (slaps the table) would be allowed to put a +1 counter on each their Goblin SWAT Team (slaps the table). It was absolutely the wrong way to play Goblin SWAT Team (slaps the table), but we all loved playing Goblin SWAT Team (slaps the table) like that anyway.

  • @marcodaddario3965
    @marcodaddario3965 29 วันที่ผ่านมา +83

    Most deprecated mechanics were replaced with understandable reasons. Mechanically, i'll like to see Shroud from time to time. It's Hexprooof with a pretty smart built in drawback and i prefer it over Ward. Flavorwise, Regenerate and Fear/Intimidate are really evokative and it's a shame they didn't work out.

    • @HarrisontheManaDork
      @HarrisontheManaDork  29 วันที่ผ่านมา +18

      I agree with the shroud comment. They made ward to be the fair way to do hexproof, when shroud did a great job at it. I do think there are a lot of magic players that miss that shroud stops everyone, just in the same way that a lot of players miss that protection also protects a creature against your own auras.
      And yeah, its a shame when we lose words for keywords that could be something cooler. Personally, I think the word Rampage could evoke something gruul where its like trample but then it does something extra/different.

    • @Tezhut
      @Tezhut 28 วันที่ผ่านมา +4

      ​@@HarrisontheManaDorkI think Mark Rosewater has said that (newer) players had trouble with shroud. They kept enchanting their own shroud creatures for instance. In that sense hexproof is the 'fixed' shroud. But both mechanics lead to less interactive and that's why we got ward... oh well.

    • @simplegarak
      @simplegarak 27 วันที่ผ่านมา +5

      @marcodaddario3965 they have sort of brought back regenerate only now they spell it out like "Cost - tap this creature, it gains indestructible until end of turn."

    • @SwedeRacerDC
      @SwedeRacerDC 26 วันที่ผ่านมา +1

      @@marcodaddario3965 Shroud was just too confusing for many players and admittedly, the biggest continual confusion comes in the way that auras can attach to creatures with Shroud, but not when they're cast. It also feels bad to not be able to target your own things and Hexproof was the way to be less confusing, but also clearly too broken

    • @SwedeRacerDC
      @SwedeRacerDC 26 วันที่ผ่านมา +3

      I do believe they are still using Shroud in universes beyond releases on occasion. It's not frequent and it may be unsatisfactory for some people.

  • @OFSheep
    @OFSheep 6 วันที่ผ่านมา +13

    A major issue with fear, intimidate, and landwalks is that either you were open and couldn't block at all, or you were safe and the cards were blank, at the deckbuilding phase. It's not fun to have a creature in your deck be useless, and it's not fun to see your opponent have an unsolvable problem because you accidentally played the wrong one of the five colors.

    • @xerty5502
      @xerty5502 2 วันที่ผ่านมา

      Reminds me of one of the siller and really not good decks I made during ice age barbarian guides and weather vain (had a word before that began with A. but been too long can't remember) make an opponents land snow covered with weather vain. the barbarian guides give something snow-covered land walk. It did work but was slow and not good.

    • @michaelsorensen7567
      @michaelsorensen7567 17 ชั่วโมงที่ผ่านมา

      @@OFSheep on the other hand, having direct damage creatures makes it easier to trigger "if dealt damage to a player" type effects, and makes opponents have to have direct counters instead of JUST having bigger badder monsters than you. It creates more modes of play and more strategies that can be used.
      And the pass through type creatures were almost always balanced to at least be low on attack.

  • @lokidragon8725
    @lokidragon8725 29 วันที่ผ่านมา +28

    Banding is a fun mechanic, not a good one but there's some interesting things you can do with it... Anything that triggers when it's blocked or takes damage works well with it Tolarian enchanter is a favorite of mine. There's stuff that kills things when blocking, stuff that draws you cards... As for remade versions of it I believe Mutate an equally confusing keyword could qualify as a version of banding, several creatures combining their abilities to attack as one.

    • @HarrisontheManaDork
      @HarrisontheManaDork  29 วันที่ผ่านมา +2

      It definitely a neat mechanic but both it and mutate have too many moving parts.
      You start to understand it and throw a wrench into the mix and you need an old judge and a new judge.

    • @Minisauro
      @Minisauro 26 วันที่ผ่านมา

      You can totally dominate a game of 40 cards with it. I have a unlimited vandalism hero deck that gets crazy strong at no time.

    • @Oneiroclast
      @Oneiroclast 25 วันที่ผ่านมา +1

      It would be interesting to make a cube that lets banding shine. Focus entirely on creatures, combat tricks, and other things that put tactical play in the combat phase front and center.

    • @lokidragon8725
      @lokidragon8725 25 วันที่ผ่านมา

      @@Oneiroclast you can do it with a commander deck if you use goad and lure effects.

    • @justicegaming1412
      @justicegaming1412 8 วันที่ผ่านมา +1

      @@HarrisontheManaDork The bigger issue isn't actually Banding, but the way Bands With Other used to work. See, it didn't work the way every sensible person thinks it works, which is that a card that says "Bands with other Dinosaurs" can band with other dinosaurs. Nononono, that would make too much sense. Instead, it meant that it could band with other cards that had "Bands with other Dinosaurs" - and of course, it could join a band of Banding creatures.
      WotC has finally, for some reason, fixed it - literally as of Magic 2010 - so that Old Fogey can now, in fact, freely Band with other Dinosaurs and not just other Old Fogeys. I'm not clear why they felt it necessary to fix it at that point in time, since it had long since been left by the wayside.
      If you think I'm joking go grab a copy of the comp rules from 10th edition or older and look it up.

  • @robmarney
    @robmarney 25 วันที่ผ่านมา +11

    Ironically, the Storm Scale 10 mechanics for power level like storm and dredge and eminence do get occasionally reprinted. But not banding!

    • @psymar
      @psymar 5 วันที่ผ่านมา

      @@robmarney pretty sure Rosewater had banding at 10 and bands with other at 11

  • @ruckly1241
    @ruckly1241 10 วันที่ผ่านมา +5

    There are a couple keywords we'll never see printed again because they literally deleted them from the comprehensive rules.
    The first such keyword is "Threshold", which might be confusing as Threshold is coming back in Bluoomburrow. But that is Threshold as an "ability word" instead of a keyword. Ability words are just a flavor name a cards abilities, often unifying them across multiple cards. Introduced in Saviors of Kamigawa with abilities like "Channel". When it was printed in Odyssey block, Threshold was a keyword that said "You have threshold as long as you have seven or more cards in your graveyard." It was changed to an ability word because, honestly it was just less confusing to write the rules text out every time. So this keyword being deleted is more of a technicality than anything else. Threshold is still alive and well in spirit.
    The second deleted keyword of is "Landhome". Like Landwalk, Landhome called out a landtype, almost exclusively islands, and read "This creature can't attack unless the defending player controls a (land). Sacrifice this creature if you don't control a (land)." Really old heads will recognize this as the Sea Serpent ability, commonly found on early cards depicting sea monsters that logically couldn't survive on land. This was the first time Magic created a keyword to replace commonly used rules text. Landhome. Not Haste. Not Fear or Vigilance or Reach or Flash. Landhome. That was the keyword that Magic really needed.
    Landhome was only printed in Mirage block, and only on a couple of cards. The problems with Landhome were multiple. 1) It was pretty much exclusive to Islands. Sure, there was a rare Foresthome or Mountainhome creature, but those were mostly novelty. 2) The ability is 100% all drawback. Like Echo, Fading/Vanishing or Cumulative Upkeep, players prefer abilities that have an upside and deeply dislike abilities that feel like a punishment. 3) The Landhome ability was already on it's way out. Sacrificing your creature because your opponent Stone Rained your last Island was a major "Feels Bad" moment, so by Tempest block, WotC dropped the sacrifice clause and with it, the usefulness of the Landhome keyword. So they deleted the keyword and reverted all the cards with Landhome back to spelling out the rules text.
    Designers kept using the attack restriction for sea monsters for another decade or so. Until they dropped it all together a decade later, when they realized that players prefer smashing face with their giant creatures more than they cared about the illogical flavor.

    • @justicegaming1412
      @justicegaming1412 8 วันที่ผ่านมา +1

      They still occasionally print an Islandhome (or Islandhome-styled) card without the Islandhome keyword, but it's very rare, and a lot of them are in "remastered" sets. If you want to exclude those, Sealock Monster is in Theros which is fairly recent, and has an inbuilt way around the restriction.

    • @CoreyMarinoGames
      @CoreyMarinoGames วันที่ผ่านมา

      Fifth edition had islandhome (sea serpent)

  • @HenshinFanatic
    @HenshinFanatic 23 วันที่ผ่านมา +8

    Banding is bad enough, but "Bands with other..." is a whole 'nother level of confusing since it, contrary to the naming, isn't just a limited form of Banding. There are subtle differences that change how it operates.

    • @xerty5502
      @xerty5502 2 วันที่ผ่านมา +1

      Funny enough though I personally misunderstood and screwed up mechanics all the time banding was one of the few me and my friends got right from the get go never had problems with it then I moved and found out that no one at all where I moved could figure it out. Not sure how people get confused by it the examples in the rules for banding alweas made perfect sense to me. A little wordy but perfectly understandable. Not that there were not other things in the rule book that we had trouble with there deffenitly was. Just not with banding.

  • @Larry.R
    @Larry.R 25 วันที่ผ่านมา +6

    I hope Level up returns in a future set.
    Aside from Hexdrinker from Modern Horizons 1, it's only even been printed in Rise of the Eldrazi.
    Just the keyword itself sounds very RPG-like. The main problem is that you have to be willing to sink mana into it to level it up. Which can be bad if your opponent has a removal spell with your creature's name on it.

    • @thomasdawicki141
      @thomasdawicki141 6 ชั่วโมงที่ผ่านมา

      And there are so many cards that would be way easier to show if it was templated with “level up”. See Surge Engine

  • @garak55
    @garak55 10 วันที่ผ่านมา +3

    Ooooh a cube draft with ante would be wild! I need to make that happen.

    • @Vincent_Beers
      @Vincent_Beers 7 วันที่ผ่านมา

      I don't think you understand what ante is, it wouldn't even make sense in cube draft.

    • @HarrisontheManaDork
      @HarrisontheManaDork  7 วันที่ผ่านมา +2

      Sure, it would!
      If you win the card, it goes into your card pool.

  • @goddessbraxia
    @goddessbraxia วันที่ผ่านมา +1

    I built a deck based on Cumulative upkeep, I had found a card online, but it was a fake card. It was super convincing. It read: Universal Acceleration, "Cumulative upkeep --- Take an additional upkeep step after this one. Universal Acceleration's cumulative upkeep does not trigger during extra upkeep steps." this meant every turn that passes, you would have an additional upkeep trigger over the previous turn. So I started building around upkeep triggers. I hadn't heard of cumulative upkeep prior to this, so I had no frame of reference to realize how broken this was from the onset. It wasn't until I tried to find the card for sale that I realized my error. however, I started searching for combos to simulate this effect. so Paradox haze became the cornerstone, and spells that allowed me to copy enchantments. Xur the enchanter became the commander as many of those spells, including haze itself were 3 mana or less.
    The deck has a lot of room for improvement, but it's a ton of fun.

  • @jamessnedeker4799
    @jamessnedeker4799 25 วันที่ผ่านมา +5

    Ante and Shandalar (the Microprose MTG world) were amazing together

    • @yemetrica
      @yemetrica 5 วันที่ผ่านมา +1

      i wish i could get this game to run so bad i cant even get it working on an old windoes xp laptop, DAMN YOU DAVE AND YOUR EXTRA COOL TIMER THAT DOESNT WORK

  • @minervadetauro7646
    @minervadetauro7646 28 วันที่ผ่านมา +5

    Another mechanic that could be a good example of deprecated mechanics is infect from Scars block. And how poison counters kinda went full circle from a fixed amount per damage (like pit Scorpion or Virulent Sliver), to infect and then nerfed back to fixed numbers in the toxic mechanic.
    Also, another reason why landwalk fear and intimidate were retired isn't just the unblockablity, it's that it is a very matchup dependent mechanic. Esther your opponent plays the right color to Block and the ability is almost useless, or they don't and it's way too strong

    • @HarrisontheManaDork
      @HarrisontheManaDork  28 วันที่ผ่านมา +3

      Infect is a funny beast on its own too because infect came out in 2010, but poison counters have been around since the 90s. They've been constantly trying to figure out how to make poison work in a way that isn't too strong that it is broken, but isn't so weak that no one plays it.

    • @evandurham8908
      @evandurham8908 9 วันที่ผ่านมา

      In today's scene, infect is balanced. Getting poison counters on someone tends to make you a target, since they're almost impossible to remove and usually you're the only one with it. If the Atraxa player plays a Prologue to Phyresis, suddenly everyone's attention is on the Atraxa player and getting them gone.
      While yes there are combos that can be used to instantly poison someone to death (Ziatora the Incinerator getting infect can be a big problem if you get something big to fling), that's more of a game-winning combo, something that can usually require several turns to set up (in my case, I run Prossh, so my opponents have allowed me to get three heavy duty value pieces out and keep them out for at least a turn cycle)

  • @Minisauro
    @Minisauro 26 วันที่ผ่านมา +4

    The reason why Ante was banned from magic is because back in the 90’s when WotC was expanding their market by going to places like Brazil where gambling is illegal. That is why they had to give up on it.

    • @Larry.R
      @Larry.R 25 วันที่ผ่านมา

      Interesting...I thought it would've been to stop brawls from occurring in schoolyards over losing your best card.

    • @psymar
      @psymar 5 วันที่ผ่านมา

      Well, and also most places in the US?

  • @Rorschachqp
    @Rorschachqp 26 วันที่ผ่านมา +5

    Banding was good in Limited but not in Constructed. In Constructed, you often want to leak damage through to chip away at your opponent’s life total. The only reason why the rules were confusing was because it worked differently on offense or defense and there was no internet back then.
    But back in the day I often could explain Banding to newbies in one sentence.

    • @Vincent_Beers
      @Vincent_Beers 7 วันที่ผ่านมา +1

      Banding was simple when games were mostly combat and 10 other things weren't happening in response. You only needed to see it used and it made sense.

    • @xerty5502
      @xerty5502 2 วันที่ผ่านมา

      You mean before you could do a bazillion things in response.

    • @Rorschachqp
      @Rorschachqp 2 วันที่ผ่านมา

      @@xerty5502 Hey if you're drafting in a pod and you draft "a bazillion things in response" cards, more power to you. Obviously you can't get more than a few combat trick instants in a sealed deck.

    • @xerty5502
      @xerty5502 2 วันที่ผ่านมา

      @@Rorschachqp more talking about before they changed how the stack worked and removed interrupts

    • @Rorschachqp
      @Rorschachqp 2 วันที่ผ่านมา

      @@xerty5502 Which is important in Constructed but for Banding, it doesn't come up much in Limited. But if you're saying that's why no one plays it in Constructed, yes.

  • @michaelbreedlove348
    @michaelbreedlove348 4 วันที่ผ่านมา +1

    It's actually fitting for Cumulative Upkeep to die in the sister set to the one it was born in.

  • @SYST3MGL1TCH
    @SYST3MGL1TCH 10 วันที่ผ่านมา +1

    I built a commander deck that used the bands with legends lands. It was a Selesnia lure deck. Very janky but when it did it's thing it basically turned into a one sided board wipe during each time i attacked.

  • @viviblue7277
    @viviblue7277 3 วันที่ผ่านมา +1

    I love “spell counter” in casual silver bordered commander. It makes for fun table dynamics.

  • @anthonycannet1305
    @anthonycannet1305 17 วันที่ผ่านมา +1

    Banding is easily explained as “my group of creatures is treated as if it’s one creature in combat and I get to choose how to assign combat damage dealt to that group instead of how you would normally be able to”
    If they rephrase some of the reminder text I think it could be possible to bring it back but it’s definitely not strong enough to really want it back anyway…

  • @l.belcher1687
    @l.belcher1687 11 วันที่ผ่านมา +2

    Bring back cumulative upkeep on some cards that do stuff when they hit the graveyard. A black creature that's strong for its cost but sucks up more and more of your mana until you let it die would be cool if it got to kill something when it dies. You've got an interesting choice there.

    • @sonokawaray
      @sonokawaray 2 วันที่ผ่านมา +2

      That could have been a way to balance Braid of Fire again in a post-mana burn world. Something like "when it leaves the battlefield, you take damage equal to its cumulative upkeep," so you have to consider how big you want this pile of red mana every turn to get before it potentially explodes on you.

  • @ElPayasoMalo
    @ElPayasoMalo 2 วันที่ผ่านมา

    Banding is really good for blocking if your opponent runs a lot of big tramplers because you can choose to assign all of the damage to whichever one of your creatures you need the least. You can block a a 90/90 trampler with three 2/2 creatures and have all ninety damage hit only one of them, perhaps one you've made indestructible, and if one member of your band has deathtouch, then the giant monster is probably dead.

  • @2rare2die26
    @2rare2die26 3 วันที่ผ่านมา

    First commander deck i ever made (back when the format was still technically Elder Dragon Highlander still) was an Ayisha Tanaka banding deck.
    Forced my playgroup to learn how banding works, despite it not being good at all

  • @chazzanschutz6096
    @chazzanschutz6096 27 วันที่ผ่านมา +1

    Thing is, they could explore Culumative Upkeep even more. (Triggered abilities that helps others, additive effects if it leaves play, etc.).
    I feel the same way about Fading as well, mechanics that were never fully fleshed out.

  • @Bigparr43
    @Bigparr43 8 วันที่ผ่านมา

    I remember playing with my first set, Saviors of Kamigawa (or was it Betrayers?) I used a black/green spirit deck that revolved around Soulshift, where you would revive a creature with a converted mana cost of at least one less than the creature that got destroyed. I feel like that could be extremely powerful if used right, but haven't seen it since...

  • @Tophadoodledoo
    @Tophadoodledoo 4 วันที่ผ่านมา

    I'm pretty sure I have an enchantment in my collection that gives a target creature Cumulative Upkeep, which seems like a decent enough strategy, if only as a stall tactic; put it on an opponent's creature, and they either A) Pay the price to keep it on the board, B) Let the crrature die, or C) Use a removal on it.

  • @KumanoMTG
    @KumanoMTG 9 วันที่ผ่านมา

    If you miss the cumulative upkeep trigger nowdays, your opp gets to choose whether it's added back onto the stack or if you just completely missed it for the turn, but the card won't get sacrificed.

  • @sandwichboy1268
    @sandwichboy1268 21 ชั่วโมงที่ผ่านมา

    Worth noting that cloak is power crept manifest, not morph. The difference being that morph cards morph themselves, while manifest/cloak do it to other cards.

  • @steenrai3415
    @steenrai3415 วันที่ผ่านมา

    When a creature is in a band with two others attack alone, is it attacking alone or not. If so, Banding with Samurai could be interesting

  • @ManuelRiccobono
    @ManuelRiccobono 13 วันที่ผ่านมา

    Banding is a very good mechanic on payper.
    Normally you would attack with 2 separate creatures, and your opponet would choose who to block and potentially kill.
    Immagine using a 15/1 and a 1/15.
    With banding, you instead combine those 2 creatures into a big 16/16 and you make take the damage only the 1/15 instead of the 15/1, dening your opoonent the chance to kill the crature with the highest atk.
    The real big downside of the mechanic is that flying and other abilities are not carried to the band. They basically becomes just a big creature with high stats but no effects...

  • @Kagebushin01
    @Kagebushin01 16 วันที่ผ่านมา

    If they all get attacked together I can see it working with Deathtouch. I think Ante would be cool if instead of giving them they are temporarily traded until end of event. Also for got Fading, Rampage, Horsemanship, Bushido, Echo and Phasing.

  • @christopherzapata4970
    @christopherzapata4970 17 ชั่วโมงที่ผ่านมา

    I'm surprised I didn't see flanking or phasing in here. Was that because they were restricted to one block (Mirage)?

  • @tangent_mechanic
    @tangent_mechanic 27 วันที่ผ่านมา +1

    Banding is less confusing than mutate.

  • @Lightman0359
    @Lightman0359 18 วันที่ผ่านมา

    There was also psychic vortex: enchantment UU2, at the end of your turn, discard your hand and sacrifice a land. Cumulative upkeep: draw a card

  • @SpitefulAZ
    @SpitefulAZ 9 วันที่ผ่านมา

    banding actually is very strong when being used for blocking. banding used effectively leads to stale board states and long games.

  • @therealforge
    @therealforge 25 วันที่ผ่านมา +1

    I am sad sometimes that saying "I cast Lure on Thicket Basilisk and move to combat" no longer causes the shudder of fear it once did.

    • @CYCO1631
      @CYCO1631 24 วันที่ผ่านมา

      Nah... but Gorgon's Flail on Prodigal Sorcerer makes people angry... especially with Freed from the Reel!

  • @jeffbriem
    @jeffbriem 3 วันที่ผ่านมา

    Blocking as a band is busted. You can assign all the damage, including excess damage, to one creature. And only one creature needed to have banding for that to work. Very difficult to attack into.

  • @sylasDC
    @sylasDC 27 วันที่ผ่านมา +1

    What about rampage I was one that saw very small amount of actual cards with it The one I believe I remember is craw giant or claw giant I believe it was a 6-3 or an 8-3 rampage 2 and costed six. I was a little surprised it wasn't there and fear is still seen and regeneration is also still seen but those two as you said aren't seem very often. Hey there's even a new assassin's Creed card that gives all your characters fear so there is that

  • @Deathgaming112
    @Deathgaming112 3 วันที่ผ่านมา

    1:51 banding could be interesting with like 0/7 and like 4/1 arcatype

  • @randallross420
    @randallross420 26 วันที่ผ่านมา

    Back when Mirage and Visions were new, we would completely ignore any rules text that had phasing b/c we just didn't understand it.

  • @Pachitaro
    @Pachitaro 26 วันที่ผ่านมา +3

    no Rampage? 🥺

  • @arthurfleck4320
    @arthurfleck4320 27 วันที่ผ่านมา

    There's a card coming out in Bloomburrow that's basically an upgraded version of Afterlife.

  • @CYCO1631
    @CYCO1631 24 วันที่ผ่านมา

    In an Izzet Commander deck, Braid of Fire works really well with 'Cheat for Flash' (ex. Leline of Anticipation, Gandalf, Friend of the Shire, or Negall, Stormrunner) Makes using that mana a lot easier.

  • @Redrum2381
    @Redrum2381 27 วันที่ผ่านมา +1

    Banding can be awesome. You can eat a Ball Lightning with a Timber Wolves for instance. Banding trumps trample.

  • @brendans1983
    @brendans1983 27 วันที่ผ่านมา

    I love that a 1/1 with Banding basically Fog's a creature with Trample 🍻

  • @rosembermorales1995
    @rosembermorales1995 27 วันที่ผ่านมา

    I've been trying to use the lands that give your legends banding. No good luck but it's fun.

  • @pauldefillippo8490
    @pauldefillippo8490 26 วันที่ผ่านมา

    My personal favorite commutative upkeep card would be hibernation. And put it on the battlefield, so basically I return you get yourself whatever creature you want and it progressively gets bigger and more threatening, and if you'd rather play the creature in your hand and get rid of hibernation then so be it.

  • @skarloey1214
    @skarloey1214 29 วันที่ผ่านมา +2

    Are there any other keywords that haven't appeared in awhile that you want them to bring back?

    • @HarrisontheManaDork
      @HarrisontheManaDork  29 วันที่ผ่านมา +5

      There are a few that I'm nostalgic for that I'd love to see more.
      Devotion from Theros. We saw it in Theros Beyond Death but anything that rewards you for staying mono colour just does something for me. Chroma is a mechanic that could've been in the video but I didn't have enough I wanted to say about it but I like it.
      Delve is another contender for this spot. We haven't seen it fully done since Tarkir block but holy crap, it is too powerful. Like Treasure Cruise is 8 mana and still warped formats. I'd love to get more of it but I don't expect it anytime soon.

    • @CYCO1631
      @CYCO1631 24 วันที่ผ่านมา +1

      Shadow.

  • @ryanfreedman6348
    @ryanfreedman6348 3 วันที่ผ่านมา

    Gonna do the sharpie cube thing and try and get ante and banding in

  • @timebreach9295
    @timebreach9295 17 วันที่ผ่านมา

    Yes but bending is even more complicated because of two other keywords
    Trample and death touch
    If one of your creatures has death touch that is in the band and one of your creatures has trample how it will work is killing damage has to be assigned first so you allocate the death touch damage to be applied and then all of the creature with trample doze through but that only accounts for the deathtouch creatures power
    Basically you have to block with a additional creature for each one of the death touch creatures power to get into the trampled damage
    Also when a band is blocking trample is the problematic interaction
    Because they are blocking as a group Bandung has a weird interaction were you actually can assign more damage then killing damage without having trample hit you
    How this works is the entire band has the combined toughness to block the creature with trample then you assign all of the damage to one creature technically there wasn't any assess damage but because of how it was assigned it doesn't travel over
    It made the thing more complicated than even that but these are some rough rulings that I have seen judges actually put forth on Banding

  • @skillganon606
    @skillganon606 14 วันที่ผ่านมา

    Remeber when MaRo introduced the Storm Scale and then printed more cards with Storm and Anihilator. Pepridge Farms remebers.

    • @ComingUpDilhouse
      @ComingUpDilhouse 10 วันที่ผ่านมา

      The Storm Scale ONLY refers to standard legal sets though. So the only card printed that breaks the scale that gives storm or annihilator is Ral, Crackling Wit in Bloomburrow.

  • @ShizaruBloodrayne
    @ShizaruBloodrayne 15 วันที่ผ่านมา

    I don't see how menace could replace intimidate when it's a whole different tactic being played.

    • @HarrisontheManaDork
      @HarrisontheManaDork  14 วันที่ผ่านมา +1

      In simple terms, it was just another way for these colours to get evasion.

    • @ShizaruBloodrayne
      @ShizaruBloodrayne 14 วันที่ผ่านมา

      @@HarrisontheManaDork it works against mono colored decks mostly but not so much multicolored. Idk I've always seen it as fair game but I also play legacy so most people aren't a fan haha

  • @Chronor3
    @Chronor3 29 วันที่ผ่านมา +1

    You should make a list now of mechanics you think either should get a full return or have a cameo in a sey

    • @Chronor3
      @Chronor3 29 วันที่ผ่านมา

      @@HarrisontheManaDorkgood point, personally a list of mine wood be mutate and kamigawa upside down cards

    • @g4mmalotus937
      @g4mmalotus937 29 วันที่ผ่านมา

      After they gave a card from Murders "Clash" I wanna see more of it. It's a really fun mechanic that's really balanced from my testing

  • @camerons6028
    @camerons6028 2 วันที่ผ่านมา

    Rampage.
    We will never see it again.

  • @BrotherAlpha
    @BrotherAlpha 4 วันที่ผ่านมา

    I would love an Ante Cube on Arena.

  • @Darwingreen5
    @Darwingreen5 28 วันที่ผ่านมา +1

    Surprised "Grandeur" wasn't on that list.

    • @HarrisontheManaDork
      @HarrisontheManaDork  28 วันที่ผ่านมา +1

      Surprisingly, Maro puts it at a storm scale of 5 meaning that it needs the right conditions to work but he's optimistic about it returning.
      It is a cool mechanic that'd be interesting to see them explore more but it is definitely a victim of commander becoming the face of the game.

    • @Darwingreen5
      @Darwingreen5 28 วันที่ผ่านมา

      @@HarrisontheManaDork yeah, they'd really need to put it on a legendary dude(s) that you could take multiples of like the Nazgul or 7 dwarves.

    • @bunrakku
      @bunrakku 26 วันที่ผ่านมา

      didnt they just did an out of place common legendary recently?

  • @LupeLokota
    @LupeLokota 26 วันที่ผ่านมา

    I kept waiting for Phasing to make an appearance, but I guess that wasn't as loathed as some of the other mechanics.

    • @seandun7083
      @seandun7083 6 วันที่ผ่านมา

      They sort of brought it back as "phases out", but yeah the keyword mechanic wasn't great.

  • @sashmiel6566
    @sashmiel6566 25 วันที่ผ่านมา

    It has always puzzled me how people struggle with understanding banding.

  • @jonothanthrace1530
    @jonothanthrace1530 25 วันที่ผ่านมา

    Ante belongs in a draft-specific set like Conspiracy.

  • @Knightfall8
    @Knightfall8 27 วันที่ผ่านมา

    I have a banding card in my War of the Spark Krenko deck - Baton of Morale. Lets krenko band with a goblin token so that he can safely get through. I know i could just run an equipment to make him unblockable, but it's a flex to run it!

    • @evandurham8908
      @evandurham8908 9 วันที่ผ่านมา

      This is actually a pretty clever way to protect your Tin Street, though you don't need him to connect to gain the benefits, just swing.

  • @adamwarehime6444
    @adamwarehime6444 27 วันที่ผ่านมา +1

    Banding needs to be brought back it's not confusing at all

  • @michaellee4276
    @michaellee4276 21 วันที่ผ่านมา

    For Banding to be useful, the creature needed to be at least 1/2 (so you could distribute damage with no one dying) but most were 1/1. The ones that weren't were WAY over costed. A 3W 2/2 trample. Or Mishras War Machine, a 7 mana 5/5 with a discard every upkeep. If Mesa Pegasus were 1/2, it would have been used. Banding wasn't that complicated.

  • @Greenlantern957
    @Greenlantern957 24 วันที่ผ่านมา

    Kids today will never know the thrill of a high end ante game…in my group..we each had a “ante box”.. only rated qualified and all of the cards had to be mutually approved..it would get crazy!

  • @MC-kf7ve
    @MC-kf7ve 27 วันที่ผ่านมา

    Skulk could be on this list? I do enjoy some casual commander "Behind the Scenes" shenanigans (as well as horsemanship).

    • @petman515
      @petman515 26 วันที่ผ่านมา

      @MC-kf7ve horsemanship
      Not flying from one set that was made as an interductery product for the Asian market that has never been reprinted and will likely never be reused. Yeah it's a good choice.
      Bushido is another I doubt will be seen again at least not likely to be seen again.

    • @seandun7083
      @seandun7083 6 วันที่ผ่านมา

      ​@@petman515it was technically brought back on Herald of Hoofbeats.

  • @NateBullock-ow6on
    @NateBullock-ow6on 25 วันที่ผ่านมา

    I miss regenerateI used to love silvos rogue elemental and spiritmonger back in the day

  • @Hanmacx
    @Hanmacx 25 วันที่ผ่านมา

    The main problem is rhat banding and bands with other works slightly different 😅

  • @gusty7153
    @gusty7153 วันที่ผ่านมา

    banding sounds like an inverse of menace

  • @BrotherAlpha
    @BrotherAlpha 4 วันที่ผ่านมา

    Cumulative Upkeep should make a comeback, but be more creative. There's one where you have to put cards from an opponent's graveyard on the bottom of their library. This is actually upside against graveyard decks.

  • @BooyaCS
    @BooyaCS 2 วันที่ผ่านมา

    Shadow and Flanking were funish mechanics especially in the block they were released in.
    Same with Buyback and shroud. Phasing was very confusing when it was introduced
    Same with Sunburst

  • @jonothanthrace1530
    @jonothanthrace1530 25 วันที่ผ่านมา

    12:10 I thought mana burn was done away with long before Coldsnap.

    • @Imerias2
      @Imerias2 25 วันที่ผ่านมา +1

      I thought the same thing, but it was removed in September 2007, a year or so after Coldsnap's release.

    • @jonothanthrace1530
      @jonothanthrace1530 25 วันที่ผ่านมา

      @@Imerias2 It is bizarre that it lasted all the way into the "modern" frame era.

  • @roberthoddinott9160
    @roberthoddinott9160 2 วันที่ผ่านมา

    I miss using ritual of subdual

  • @Hpborges
    @Hpborges 3 วันที่ผ่านมา

    Phasing deserved a mention. Also rampage.

  • @crovax1375
    @crovax1375 25 วันที่ผ่านมา

    I'm building a commander draft cube that uses ante cards!

  • @thetimebinder
    @thetimebinder 27 วันที่ผ่านมา

    Exterminator Magmarch came out this year and has Regenerate.

    • @HarrisontheManaDork
      @HarrisontheManaDork  27 วันที่ผ่านมา +2

      @@thetimebinder Yeah, I talk about it in the video.
      It is from Modern Horizons 3 which is designed for more established and experienced players. It'll never show up in standard again.

  • @danielbloomquist9810
    @danielbloomquist9810 29 วันที่ผ่านมา

    Here's an odd and very specific case of an ability that could be given the keyword treatment as it functions similarly to keywords that would debut fully formed years later.
    MH3 granted a handful of enchantment creatures Bestowe, effectively removing the typical implicit risk of getting 2-for-1'd which define auras as a subtype, while equipment creatures got Reconfigure on the artifact side of modification, but unlike Bestowe, has the flexibility of modality.
    But what about a creature type that itself is not an enchantment creature with an activated ability at sorcery speed thru which it becomes an aura attatched to another creature (it loses all other card types when in this mode) and unattaches and reverts the aura to the original creature, effectively Reconfigure for auras?
    Because this was basically the defining ability of the forgotten brain slugs from the Rath cycle known as Licids.
    Perhaps Transplant? Maybe a portmanteau of slug and enslave, Enslug?
    What, if any, are your thoughts on the matter, Syr?

    • @HarrisontheManaDork
      @HarrisontheManaDork  29 วันที่ผ่านมา

      I think bestow started back in OG Theros as a way to make auras more playable. That 2 for 1 is enough for a lot of people to steer clear of them especially in limited gameplay.
      What you're describing makes me think of something like Mutate but then it works from the board rather than the hand. Either way, I think it'd be interesting but I think it constantly runs the risk of being too complicated.
      Throw a wrench into the mix and watch the whole thing go boom.

    • @danielbloomquist9810
      @danielbloomquist9810 29 วันที่ผ่านมา

      @HarrisontheManaDork Thank you, Syr, for serving up a heapin helpin of cognitive comida.
      I am gonna need to have myself the neurological equivalent of an after dinner nap to digest this adult serving of food for thought.

  • @schorltourmaline4521
    @schorltourmaline4521 7 วันที่ผ่านมา +3

    Your explanation of regenerate is so weird. You compare it to little kids making up rules and abilities, except the rules actually exist in magic. Regenerate is the shield they say it is, and they actually have a laser that goes through shields with terminate. Something tells me you got burned by this ability far too many times if this is how you describe it.

  • @benistoneman9737
    @benistoneman9737 24 วันที่ผ่านมา

    Banding was dope and it is super easy to understand. I hate how people pretend it is so hard. It is not hard it os that banding creatures are just super weak

  • @TheTbf96
    @TheTbf96 4 วันที่ผ่านมา

    Arendt they still bringing out/ making Regenerate cards?

  • @xXMONSACRAXx
    @xXMONSACRAXx 25 วันที่ผ่านมา

    Was that worlds away in London Ontario?

  • @SpitefulAZ
    @SpitefulAZ 9 วันที่ผ่านมา

    that's not oracle text, that's reminder text.

  • @TheZakurumy
    @TheZakurumy 12 วันที่ผ่านมา

    Banding is extremely broken. Because of how Damage Dealt is managed in Magic, having Banding meant that you could make all of the damage of a card go to one of the blockers. So if you attacked with a 10/10 and a 1/1, and your oponente blocked with an 11/11, you didn't made an even trade. You said "I assign all of your 11 combat damage points to the 1/1", and you kept the 10/10. BTW, this also meant that if you blocked using Banding, you effectively negated TRAMPLE, because once again, you negated the attackers ability to assign combat damage. You could also divide the damage in parts, instead of choosing order of creatures like having multiple blockers. (Ex. If you attack with a 3/3 and your oponent blocks with a 1/3A, a 1/1B and a 1/2C, if you attacked A first, you only killed that. If youattacked B and then A, you only killed B, if you attacked C, then B, then A, you killed everything EXCEPT A. Well. In the contrary way, with Banding, if you are the blocker in this, you can choose to assign 2 damage to A and 1 damage to C, instead of choosing "order of blocking", which is not the same. This way, all of your creatures are alive).
    While Banding is shamelessly complicated in text with no real reason, learning how it actually makes the game work is a good way to understand game mechanics like Combat and Damage Steps and Assignation of Damage.

  • @Alice_Haukea
    @Alice_Haukea 25 วันที่ผ่านมา

    I assume this list is non-exhaustive then because I would have assumed that Infect would never see new support. Then again, I guess Toxic is the replacement to Infect. Ironic though because Toxic is infinitely better.
    I really want Mutate to get more support. But I assume it wont ever again. Not because it's broken, but because it's a ruling nightmare for judges.

    • @seandun7083
      @seandun7083 6 วันที่ผ่านมา

      You can't get extra counters by casing become immense on a toxic creature though, which was how old infect decks worked.

  • @robertbemis9800
    @robertbemis9800 28 วันที่ผ่านมา

    Banding could work if they changed it to opponent must block all creatures with banding or not at all

    • @HarrisontheManaDork
      @HarrisontheManaDork  28 วันที่ผ่านมา

      Even then, it's one word trying to represent an even bigger mountain of text. By addressing the playability problem, the complexity problem is worsened

    • @robertbemis9800
      @robertbemis9800 28 วันที่ผ่านมา

      @@HarrisontheManaDork well I would drop the defense option

  • @DevilSide21288
    @DevilSide21288 28 วันที่ผ่านมา

    cumulative upkeep no longer exist? are u sure? and if i say it's only sliglhy different? for exemple: static prison have an upkeep non cumulative each precombat main fase

    • @HarrisontheManaDork
      @HarrisontheManaDork  28 วันที่ผ่านมา +1

      Yes, I'm sure.
      That is just an upkeep trigger. Upkeep triggers aren't going anywhere. The difference would be if Static Prison Required you to pay more and more energy each turn.

  • @jarodshawcroft6624
    @jarodshawcroft6624 27 วันที่ผ่านมา

    I miss rampage on creatures

  • @kmsbean
    @kmsbean วันที่ผ่านมา

    Dude, World's Away at 666 Dundas?

    • @HarrisontheManaDork
      @HarrisontheManaDork  วันที่ผ่านมา

      I miss it. I could flip through those binders for hours.

  • @jedstanaland2897
    @jedstanaland2897 28 วันที่ผ่านมา

    Most of the supposedly overly complex mechanics as they claim aren't really that complex or broken.
    Intimidate does not properly replace fear for a primary reason and that is the fact that they haven't errated it to read something to the effect of can't be blocked except for creatures that share a color unless otherwise stated.

    • @HarrisontheManaDork
      @HarrisontheManaDork  28 วันที่ผ่านมา

      It is very easy as an experienced and established player to look at a mechanic now and think it isn't complex. Magic is making the barrier to entry as easy as they can. And yeah, complex =/= broken, just like simple=/= weak.
      Saying intimidate doesn't replace fear, you're just being pedantic. The one was created to replace the other and besides corner cases, performs the exact same way.

    • @jedstanaland2897
      @jedstanaland2897 28 วันที่ผ่านมา

      @HarrisontheManaDork I'm not being pedantic I was saying that because they have not done the wording change that they should/ could it doesn't function the same way as the other though it might be similar the key difference is that fear does not care about the color of the creature that has it while the other does. The reason why this is important is because a creature that has fear doesn't have certain weaknesses that a creature with intimate absolutely does. For example if you have a field of non-black, non-artifact creatures you would either need to change your entire field to one of those to block the fear creature while a creature with intimidate can have its color changed and now it can be blocked by all of the creatures of that color in addition to whatever color(s) it already had and artifact creatures. This said intimidate has an extra benefit that fear doesn't and that is if the creature is colorless then only artifact creatures can block it.

  • @dudono1744
    @dudono1744 15 วันที่ผ่านมา

    Hellbent should not come back. Because a hellbent deck would pretty much need to be a wombo combo deck since you straight up can't keep gas for later.

    • @seandun7083
      @seandun7083 6 วันที่ผ่านมา

      @@dudono1744 not entirely. You can still "draw" cards while maintaining an empty hand through impulse draws.

  • @turtlekappa7141
    @turtlekappa7141 21 วันที่ผ่านมา

    1. The reason why Banding was "taken out" was it just made sense for a player to block how they want and with what they want. So in truth Banding was simply given to all creatures.
    2. Ante is pretty self explanatory. Basically this was gambling. And as many know, gambling is illegal in quite a few states, provinces and countries. And to top this all off. This was originally marketed towards kids. On top of what was already said.
    3. Regenerate is kinda funny as this is more or less due to power creep. In its infancy Regenerate was really just used for combat tricks. To be fair, I feel like the argument of "annoying shield" is just dumb when Totem Armor exists. If anything this was to appease the Deathtouch fanboys
    4. Intimidate was actually fun and really didn't get why it was chopped. When Landwalk exists. It was simply a different way of doing so. Bring this back!!
    5. Gotcha is an "Un" mechanic so duh it is prolly never coming back.
    6. Ah Cumulative Upkeep, the bastard child of old school magic. The reason why this isn't around? Proliferate. With so many ways to just add counters to these cards. They are simply unplayable now. Sure a Hex Parasite, Hex Mage and the like. But they are SO niche

    • @seandun7083
      @seandun7083 6 วันที่ผ่านมา

      I don't think you understand what banding does. A group of creatures in a band forces any creatures that blocks a member of the band to block every creature in it. Currently, creatures can't normally block more than a single creature.
      Banding also allows you to choose how your opponent divides their damage.
      They have removed both intimidate and land walk for the same reasons. They have also tried to reduce how much protection they use for some similar reasons, but that one is much more popular than the others.

  • @dubba07
    @dubba07 25 วันที่ผ่านมา

    I miss Rampage.

  • @strangebird5974
    @strangebird5974 25 วันที่ผ่านมา

    About banding: No, I can't see it, it's f'ing simple, especially compared to the walls of text from the recent 10 or so years of magic. Sheesh, it's not that complicated. (Excuse my burp from the salt marshes here.)
    And about regenerate: it went through iterations and finally landed on an oracle text that worked better with the stack, but admittedly was more unintuitive. Regenerate as an effect that simply meant something like: when the creature dies, you can pay this to say "nu-uh" is pretty simple to understand.
    And another thing, gotcha: I do love me some stupid cards, but I was always annoyed with the cards that were overly dependent on the english language being spoken at the table. Some of us don't speak english, when given the option not to.
    I'll take my Old Fogey and my Dauthi Embrace and slither back to my Salt Marsh now...
    (Nice rundown of the mechanics and nice video, though.)

  • @anthonysmith3442
    @anthonysmith3442 2 วันที่ผ่านมา

    Hated ante, had to replay a hand just to get my mox sapphire back.

  • @riceonwednesday
    @riceonwednesday 25 วันที่ผ่านมา

    They should bring back ante

  • @anthonysmith3442
    @anthonysmith3442 2 วันที่ผ่านมา

    They still make cards that create unblockable outcomes.

  • @Gigadramon6
    @Gigadramon6 16 ชั่วโมงที่ผ่านมา

    Banding as a keyword isn't difficult to understand, it's just explained poorly. It's a lot easier to understand when you explain banding on the block first.
    "When a creature with Banding and any other number of other creatures block the same creature, the controller of the blocking creatures distributes the combat damage dealt to the blocking creatures."
    When I put it like that, Banding at its core doesn't sound all that daunting, does it?

  • @tartaruga2149
    @tartaruga2149 17 วันที่ผ่านมา

    Wouldnt playing a MTG game be considered a skill based game instead of luck based game, making Ante not gambling?

  • @TiodaniPKM
    @TiodaniPKM 14 วันที่ผ่านมา

    WOTC: let's remove these mechanics because they're unintuitive or not fun to play
    Also WOTC: Take the initiative, venture into the dungeon, The ring tempts you, **insert UB mechanics that are used in a single set and eventually get impossible to expect everyone to keep track of unless you have a phone or a token card with the mechanic explained with you**

  • @jasonsledge7900
    @jasonsledge7900 27 วันที่ผ่านมา

    Banding, reverse trample.