Best. Mechanics. Ever. | Magic: The Gathering's Forgotten And Overlooked Keywords

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

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  • @TolarianCommunityCollege
    @TolarianCommunityCollege  ปีที่แล้ว +116

    New Shuffle Up & Play Alert! Crim from MTG Goldfish joins me for a game of casual Commander with Spice8Rack and Dark Pact Cosplay. Does Crim know what casual means in Commander? Watch here: th-cam.com/video/cjipdJDKPig/w-d-xo.html

    • @stuartmiller4363
      @stuartmiller4363 ปีที่แล้ว +2

      Boomber!

    • @tiobridge841
      @tiobridge841 ปีที่แล้ว +1

      I'm kinda surprised that Emerge wasn't used for the sleeper agents from DMU, that would have been a lot of fun

    • @thirdcoast6513
      @thirdcoast6513 ปีที่แล้ว +1

      Ok boomber.

    • @slaytronic
      @slaytronic ปีที่แล้ว

      slivers

    • @ghostguin1398
      @ghostguin1398 ปีที่แล้ว

      Emerge seems decent for the tyranids if they do another precon

  • @BigDumbMeRC
    @BigDumbMeRC ปีที่แล้ว +207

    Man when I first saw the enrage mechanic in ixalan I couldn't believe how cool it was. Made the dinosaurs very fun and interactive

  • @macaliser9001
    @macaliser9001 ปีที่แล้ว +103

    I really miss Explore, I feel like it encapsulates Zendikar really well and deserves a revisit

    • @ben_clifford
      @ben_clifford ปีที่แล้ว +20

      Explore was from Ixalan block, but I can see how it would fit well in Zendikar

    • @Lemon_Sage9999
      @Lemon_Sage9999 10 หลายเดือนก่อน +3

      Fun fact, new ixilan includes it

    • @JS-tl7jp
      @JS-tl7jp 14 วันที่ผ่านมา

      Miss it? It’s central to my deck 😁

    • @Fred03837trigga
      @Fred03837trigga 23 ชั่วโมงที่ผ่านมา

      Nahhh Boringggggggggggggg

  • @654jimbob654
    @654jimbob654 ปีที่แล้ว +337

    Glad to see the raid mechanic getting some love! Curving a turn 4 Siege Rhino into a turn 5 Wingmate Roc with raid was such a backbreaking play in standard and helped to give Abzan some protection against those pesky Mantis Riders.

    • @AbenZin1
      @AbenZin1 ปีที่แล้ว +16

      Glad to hear it being mentioined without being followed by "Shadow Legends"

    • @DifunctedReble
      @DifunctedReble ปีที่แล้ว

      @@AbenZin1 Unless it is Pint doing the Raid spots. Overall though, yes.

    • @guyinthecorner0
      @guyinthecorner0 ปีที่แล้ว +1

      ​@@DifunctedRebleI really couldn't care less who does it, they're unbearable

    • @CatSculptor
      @CatSculptor ปีที่แล้ว

      I LOVE Raid, one of my all-time favorite Commander decks is Alesha, who makes great use of cycling creatures with Raid in and out of the graveyard

    • @huntercarvey670
      @huntercarvey670 ปีที่แล้ว

      😊😊

  • @gleeman959
    @gleeman959 ปีที่แล้ว +49

    I have an entire commander deck based around Suspend. I love the mechanic and the interactions that can be applied with it. I would love to see more cards with it.

    • @Theaaaaaa.
      @Theaaaaaa. ปีที่แล้ว +9

      boy are you gonna be excited for the WHO set

    • @456Tal
      @456Tal ปีที่แล้ว

      jhoira of the ghitu is my favorite card of all time

    • @mrosskne
      @mrosskne ปีที่แล้ว

      what is the point of suspend?

    • @gleeman959
      @gleeman959 ปีที่แล้ว +4

      @@mrosskne a much lower cost to cast a spell, but there's a delayed effect.

    • @michael83479
      @michael83479 ปีที่แล้ว +2

      ​@@456TalI built it at first as a joke "6 mana do nothing tribal" deck then actually really started to like the deck

  • @ectopicEye
    @ectopicEye ปีที่แล้ว +222

    madness is my absolute favourite. the mechanic, the thematic implications, the cards its printed on, the enablers. really enjoy this one
    furyblade vampire ❤
    edit: emerge is also awesome. had a pretty nice mono green emerge deck

    • @TolarianCommunityCollege
      @TolarianCommunityCollege  ปีที่แล้ว +50

      I love madness!

    • @Lycandros
      @Lycandros ปีที่แล้ว +1

      I also loved emerge.

    • @Aigis31
      @Aigis31 ปีที่แล้ว +6

      If you love madness, Pauper has a super fun madness deck!

    • @hallaloth3112
      @hallaloth3112 ปีที่แล้ว

      Madness is such a fun themed keyboard. I was always a little miffed I never pulled the cards for it, perhaps that's because Shadows over Innistrad was the first box I ever bought.

    • @fredrikhenriksson1508
      @fredrikhenriksson1508 ปีที่แล้ว +1

      Madness vampires are my favourite standard deck! I still keep my copy around and will probably never break it apart

  • @tylerowens
    @tylerowens ปีที่แล้ว +5

    I think shadow is the best iteration of flying/horsemanship. It's like the flying creatures that say they can only block other creatures with flying without reach muddling the mixture. Committing shadow creatures to the board is sacrificing your non shadow board presence. It's a real risk reward type situation and I love it.

  • @TheBaronDen
    @TheBaronDen ปีที่แล้ว +172

    I have to speak up for Enrage. It does such a great job on changing the utility of burns and pings, while also complicating combat math. It's simple and evocative and effective.
    Plus dinosaurs. Rar!

    • @GothamKnight-hsw4vx526430
      @GothamKnight-hsw4vx526430 ปีที่แล้ว +2

      Yeah Enrage rules

    • @bulkbinexplorer
      @bulkbinexplorer ปีที่แล้ว +5

      Ixalan mechanics rule!

    • @Alecations
      @Alecations ปีที่แล้ว +1

      It makes sorrow’s path playable.
      Any mechanic that can do that is a slamdunk in my book

    • @abouc
      @abouc ปีที่แล้ว

      Enrage is so much fun!
      "In your end step, I'll cast Shock, targeting my Polyraptor to make another Polyraptor. This will trigger Forerunner of the Empire and I'll choose to deal 1 damage to each creature, creating 2 more Polyraptors. Each of those will trigger Forerunner of the Empire, but I'll choose to have this effect happen only once, making 4 more Polyraptors."
      7 new Polyraptors online and ready to swing for one just red mana. Yeah baby!

    • @kevinwestermann1001
      @kevinwestermann1001 ปีที่แล้ว

      Enrage is not a keyword ability, though.

  • @espio87
    @espio87 ปีที่แล้ว +7

    Flanking is my favorite overlooked keyword. Sidewinder Sliver reminds my opponents that it is a STACKABLE ability only when it is too late.

  • @benjaminlehman3221
    @benjaminlehman3221 ปีที่แล้ว +1561

    I am very impressed with ward. great way of replacing hexproof and still helping interaction and gameplay.

    • @derse1292
      @derse1292 ปีที่แล้ว +179

      Ward is one of those that just feels right. Simple and does exactly what you'd think it would.

    • @sorry987654321
      @sorry987654321 ปีที่แล้ว +14

      i disagree. you never overlooked ward and had your spell getting countered?

    • @cjweezil5206
      @cjweezil5206 ปีที่แล้ว +208

      ​@@sorry987654321Does getting blown out because you forgot about deathtouch make that a bad mechanic?
      RTFC

    • @fatefulwaffle
      @fatefulwaffle ปีที่แล้ว +46

      Ward is one of those keywords where I love and hate it. It's not as backbreaking as hexproof, but man there are times where I'd rather deal with hexproof. I do love that ward is harder to remove, but has so many applicable costs. Discard a card and sac a permanent are among my favorite costs

    • @1000Tomatoes
      @1000Tomatoes ปีที่แล้ว +56

      Also, it's got a cool interaction with "cannot be countered" spells like was shown by Crim in the last SU&P video. Not obscure enough to go on the list, but definitely a cool mechanic.

  • @ettasoeur84
    @ettasoeur84 ปีที่แล้ว +2

    Two mechanics I really enjoyed despite them not showing up much are Fabricate and Riot, both of those having some common +1/+1 theme. The choice between "go tall" or "go wide" for the former, and "go big" or "go fast" for the latter is simple but effective in providing flexibility and very satisfying when used correctly

  • @peeporiot9948
    @peeporiot9948 ปีที่แล้ว +82

    I've really liked how they've reintroduced amass recently. In war of the spark it felt clunky and awkward, there was really no payoff. In Lord of the rings not only did it feel more thematic but it felt more like a tempo play. I also like it on the new sliver in the commander precon because, again, it feels like a flavor win.

    • @jeffchaffee1873
      @jeffchaffee1873 ปีที่แล้ว +7

      During War, my kid and I talked about how flavoring an army in each color might be fun and even started a list of synonyms (the only one I remember was Marshall for the white Soldier Army idea). But I like Amass (Type) way better.

    • @alvarosimoes1076
      @alvarosimoes1076 ปีที่แล้ว +2

      In arena, old amass became "amass zombies". So, there's hope.

    • @RisottoNero-z1w
      @RisottoNero-z1w ปีที่แล้ว +4

      The only thing I dislike about it is an army not having trample.

    • @gab1iy
      @gab1iy ปีที่แล้ว +2

      @@alvarosimoes1076 its already the case theres amass zombies, orcs and slivers now it has been oracle updated

  • @Bearhuggerus
    @Bearhuggerus ปีที่แล้ว +2

    One of the mechanics I like, that happens to be introduced recently is Prototype.
    I love how it changes the draft environment making the late game feel like battlecruiser duel.
    Another one is Reconfigure. Switching to building the board tall, as opposed to wide to play around the removal at the cost of blockers or attackers is so interesting.
    But my personal favorite is Cleave, it's such a clean, simple mechanic that allows for so much interesting design space.

  • @RafikiafReKo
    @RafikiafReKo ปีที่แล้ว +169

    Prowess for me, loved it since it was announced as Jeskais key mechanic and was happy when I heard it became an evergreen

    • @TheKeepon
      @TheKeepon ปีที่แล้ว +9

      The fact that all the red prowess creatures have at least 2 toughness - Swiftspear is so good!

    • @PsychoDiesel48
      @PsychoDiesel48 ปีที่แล้ว +3

      As an aggro player, I agree 100%

    • @coryheistad4935
      @coryheistad4935 ปีที่แล้ว

      Swiftspear is my favorite

    • @davidhower7095
      @davidhower7095 ปีที่แล้ว +2

      Fun fact! There's only like, 5 white cards with Prowess. Elsha of the Infinite being the sixth and multicolored.

    • @coryheistad4935
      @coryheistad4935 ปีที่แล้ว +1

      @@davidhower7095 also can't forget the new narset she gives your whole team prowess which I might run in my jeskai token deck

  • @moominfin
    @moominfin ปีที่แล้ว +26

    I really like Backup and hope we'll get more in the next set. Simple, versatile, fun to play

    • @phatnana2379
      @phatnana2379 ปีที่แล้ว +2

      Seriously! I'm too lazy to look up the Red/White Soldier that allowed you to Backup twice each time (as long as it was still on the field). With Voldaren Thrillseeker and some Flicker Spells, you could spam Counters pretty fast

  • @androkguz
    @androkguz ปีที่แล้ว +38

    Totally remember Emerge and totally loved it.
    It doesn't seem like a twist in ninjutsu. It seems like a twist on Offering

    • @zacdredge3859
      @zacdredge3859 2 หลายเดือนก่อน +1

      Yeah, if anything Emerge is more like Mutate but it replaces the Creature rather than altering it.

  • @LunarWingCloud
    @LunarWingCloud ปีที่แล้ว +2

    I like the Retrace mechanic. Being able to turn what could be mana flooding jnto something to do with your mana is just wonderful

  • @GoldStorm07
    @GoldStorm07 ปีที่แล้ว +52

    Surge is easily my favorite mechanic that has yet to be brought back, it could be a great deciduous keyword like Surveil ended up working as.

    • @Triceratopping
      @Triceratopping ปีที่แล้ว +1

      blows my mind that surge wasn't used in Battlebond

  • @minervadetauro7646
    @minervadetauro7646 ปีที่แล้ว +1

    I honestly really like amass even if most people seem to hate it. I think it’s really great because it works as a token making mechanic that is designed to be more aggressive with the token rather than causing the “gum up the board and stall until you get a critical mass of tokens” most token making stuff has.
    Replicate is another personal favorite, it’s really cool at giving your spells a ton of modularity while being relatively simple.
    Finally suspend is another mechanic I really like (except the ones that have no mana cost and you can cascade into like hyper genesis), it’s a mechanic that makes you think turns ahead without feeling overwhelmingly complex

  • @Baex21
    @Baex21 ปีที่แล้ว +112

    Now I want Serge&Nelson explaining the Surge Mechanic. (and a Shuffle Up & Play Canlander Episode wouldn´t be too bad either)

    • @pytawidmo
      @pytawidmo ปีที่แล้ว +1

      I'm almost sure they did it as a part of the pre-prerelease judge rules videos before.
      Definitely +1 on the Canlander SuaP!

    • @justapersonontheinternet
      @justapersonontheinternet ปีที่แล้ว +1

      yess please

  • @xana3961
    @xana3961 ปีที่แล้ว +2

    Emerge could be put on a sliver card where the emerge cost is equal to the sliver's mana cost. However you can still reduce that cost by sacrificing something.
    Personally, a sorely missed mechanic to me was Battalion. Battalion was a keyword that showed up on Boros cards that gave you beneficial effects when you attacked with 3 or more creatures including the card with Battalion. Super fun mechanic that encourages swinging with your entire board for things like first strike, double strike, +5/+5, indestructible, and so on. And it made sense for the Boros Legion.

    • @ben070289
      @ben070289 ปีที่แล้ว

      It was also great with Assemble the Legion getting exponential tokens with indestructible each attack was great, my first ever booster packs were three Gatecrash packs with 2 Assemble the Legions in them.

  • @MaKs2K5
    @MaKs2K5 ปีที่แล้ว +84

    One mechanic I found out recently is Retrace.
    They are generally overpriced cards, but whenever you're left with no cards in hand and you draw a land. You have additional choices from the graveyard !

    • @PopeGoliath
      @PopeGoliath ปีที่แล้ว +12

      The problem with retrace is that it leads to repetitive gameplay. It can be fun to Worm Harvest every turn for one or two games, but then it starts to lose its appeal.

    • @professeurgideere5856
      @professeurgideere5856 ปีที่แล้ว +8

      @@PopeGoliath For some effects, it's also way too good, like the discard one.

    • @RealClassixX
      @RealClassixX ปีที่แล้ว +9

      Throes of Chaos is the greatest Magic card of all time.
      This is not up for debate.

    • @IlGreven
      @IlGreven ปีที่แล้ว +1

      Generally overcosted...and then there's Raven's Crime...

    • @IlGreven
      @IlGreven ปีที่แล้ว +1

      @@professeurgideere5856 One-mana discard in general should not exist (No Duress, no Thoughtsieze, no Inquisition). Doing it over and over again is just...ugh...

  • @mr.mammuthusafricanavus8299
    @mr.mammuthusafricanavus8299 ปีที่แล้ว +63

    I'd like to see Provoke (When this creature attacks, you may choose an opponents target creature to block your creature) come back. I think this ability would have been cool to see on Dinosaurs in Ixalan and Monsters in Ikoria ;p

    • @Vesdus
      @Vesdus ปีที่แล้ว +5

      Provoke is my absolute favourite mechanic and I feel like it hasn't been explored nearly as much as it should be. It also untaps the creature as well as forcing it to block so that it HAS to block.

    • @crazygermn
      @crazygermn ปีที่แล้ว +9

      ​@@Vesdusprovoke is really strong on creatures with decent stats. Enough density of it just lets you control combat.

    • @madisonking8057
      @madisonking8057 ปีที่แล้ว +7

      ​@@crazygermnyeah pretty much repeatable fight target creature, I think it could work if they added a cost to activate or if it had specific activation requirements like you must be attacking with 2 other dinosuars etc.

    • @roxannekrogh4228
      @roxannekrogh4228 ปีที่แล้ว +3

      Sadly, because it's *so* similar to Fight they've said it's extremely unlikely to ever come back when they could just design a fight card instead.

    • @ShaqPlaque
      @ShaqPlaque ปีที่แล้ว +3

      Provoke works great in multiplayer formats, but it can be extremely frustrating in 1-on-1. For this reason, I wouldn't expect Provoke to show up in a typical standard legal set. I do think they'll use it again though.

  • @kingry3
    @kingry3 ปีที่แล้ว +10

    I thought all the mechanics we needed to know were these 3 things:
    1. Horsemanship
    2. Kicker
    3. That reading the card explains the card.

    • @FearOgre
      @FearOgre ปีที่แล้ว +1

      1. Horsemanship is Flying
      2. Kicker is Buyback

    • @joshuahadams
      @joshuahadams ปีที่แล้ว

      @@FearOgrehow is Kicker Buyback? Kicker is an extra cost to buff something as you cast it and Buyback is an extra cost to return the spell to your hand once it’s resolved.

    • @FearOgre
      @FearOgre ปีที่แล้ว +1

      @@joshuahadams Kicker is an optional cost when casting a spell to achieve an additional effect.
      Buyback is an optional cost when casting a spell to achieve an additional effect, which happens to be returning the card to your hand once resolved.

  • @MTGBlockConstructed
    @MTGBlockConstructed ปีที่แล้ว +9

    I really liked the mechanics from Streets of New Capenna, especially Alliance and Shield Counters. The cool thing about Alliance was, that all my creatures triggered something whenever my creature entered the battlefield like create treasure tokens, distribute counters, scry etc. Also I like the Devotion mechanic from Theros because it fits so perfectly to those mighty gods.
    Also one of my favourites from a long long long time ago is Outlast from the Set Tarkir. I loved to play with my Abzan Counter Deck. It allows you to pay mana and tap the creature and you put one counter on this creature. And if there is a counter it will get either flying, first strike, lifelink, deathtouch from the other creatures, as long it has a counter on it :D

  • @CodyEIIXXII
    @CodyEIIXXII ปีที่แล้ว +2

    Prof, of Tolarian Boomer College. I really enjoyed the Mentor mechanic from Guilds of Ravnica, it was a neat way to pump up smaller creatures during attacks. It was flavorful as well, as the creature with Mentor was mentoring the smaller creaure. Which was vary fitting as I was just getting into Magic at that time, learning what I could through Arena and TH-camrs such as yourself.

    • @jaydenzanner9173
      @jaydenzanner9173 11 หลายเดือนก่อน +1

      Mentor also has great synergy with Battalion. I love using them together

  • @ayamamotohaha5235
    @ayamamotohaha5235 ปีที่แล้ว +79

    Banding is probably gonna be on this list

    • @evilmonkey2184
      @evilmonkey2184 ปีที่แล้ว +9

      That's my favorite, it's so comprehensive and easy to play

    • @JohnDoe-kh3rc
      @JohnDoe-kh3rc ปีที่แล้ว +8

      I never understood why people thought banding would be complicated. Combine any number of creatures with banding plus one without, add their power and toughness values together and treat them as one creature consisting of various "limbs". For this creature, you control the damage assignment instead of your opponent. If a "limb" reaches 0 toughness, it gets destroyed.

    • @Alastores
      @Alastores ปีที่แล้ว +10

      @@JohnDoe-kh3rc Banding's not complicated intuitively. It's very complicated mechanically. (IE - we all 'got' it really easily on the playground without needing a paragraph of rules, but the rules themselves need so many words that people think it's complicated).

    • @FearOgre
      @FearOgre ปีที่แล้ว

      It should be on this list.

    • @jaywinner328
      @jaywinner328 ปีที่แล้ว +2

      I love banding but it is a little complicated.

  • @rajamicitrenti1374
    @rajamicitrenti1374 ปีที่แล้ว +4

    Could just be because I started in Alara block, and maybe it's a bit too well-known, since a couple of cards with it see play in 60-card formats, but I have fond memories of Exalted. If you build around it, you get to create alternate modes of attack for your team.

  • @AlluMan96
    @AlluMan96 ปีที่แล้ว +19

    Not sure if this is necessarily forgotten or overlooked, but I have always enjoyed the Foretell mechanic. I would also say Suspend, but I think Foretell ended up being better for being less abusable, but for my money Suspend is just as exciting for the same reasons. I just enjoy the added tension of knowing something is happening, but having time to prepare for it on every side. The slow, ticking time bomb cards with suspend in particular can have creates the kind of excitement that I enjoy in TCGs. Foretell creates a different kind of excitement, because you don't know what's under there, which can lead to a nervous tension building up as you wonder whether it's just a bluff or a serious threat. They're enjoyable mechanics to me, because they are mechanics that I love no matter if I'm playing with or against the mechanic.

    • @jmeind
      @jmeind ปีที่แล้ว +1

      its coming back in doctor who precon i believe, it has this whole time travel and time counter shenanigans

    • @AlluMan96
      @AlluMan96 ปีที่แล้ว +1

      @@jmeind
      That's cool. I haven't really looked into much of the Doctor Who stuff, because I simply don't have the same attachment to it the way I did LoTR or Warhammer, but if it means getting more Foretell and/or suspend, I'm at least excited for them mechanically speaking.
      After having taken a look, it seems to be filled with alot of things I like or interest me. Not only did it have Foretell and Suspend, but also some Cascade shenanigans (Another favorite mechanic of mine) and also support for Planechase, a format I've never played, but would be a good time to take a look at. I expected to skip this the whole Dr. Who thing, but it looks too fun to actually pass on. Based on preorders, they look to thankfully be priced more around the Warhammer range and not Commander Masters range.

    • @jmeind
      @jmeind ปีที่แล้ว

      @@AlluMan96 oh boy I hope they will stay away from commander masters price point for a long time. It sure seems interesting, enough to get me who doesn't even know that much about Dr. Who to be interested in playing the decks. The artwork is lovely too.

    • @AdeptArcanist
      @AdeptArcanist หลายเดือนก่อน

      Suspend is my single favorite mechanic in magic, honestly - it's just so fun to cheat out something for a lower cost than its actual cost, and then mess with the time counters on it. Plus, there are the refrain spells, which are just *so* fun.

    • @AlluMan96
      @AlluMan96 หลายเดือนก่อน +1

      @@AdeptArcanist
      Very fair and I whole-heartedly agree that the refrain cycle is an amazing set of spells. Over time since writing this though, I think I prefer Foretell just for the excitement of it. Like I originally stated, my favourite thing about these two mechanics is the loaded gun they represent on the battlefield and while the threat of the known that is suspend is indeed exciting, nothing to me beats how Foretell works. It's face-down, so you don't really have any idea what's coming and because you trigger Foretell on command, you never know when it's happening either or when you are or aren't safe from it.

  • @Blu_Moon_Owl
    @Blu_Moon_Owl ปีที่แล้ว +4

    I love to play Foretell, basically have a dash of YuGiOh in Magic and play cards for cheap and get extra value.

  • @Zarren_Redacted
    @Zarren_Redacted ปีที่แล้ว +2

    I really liked how Allies worked in the Zendikar block, and then the keyword of Rally in the revisit. Having a tribal deck that has nearly creature interact with one another is always nice, and while there may be some flavor limitations to what other creature types that could use rally, its still generic enough to put on almost anything

  • @LadyTsunade777
    @LadyTsunade777 11 หลายเดือนก่อน +1

    As much as I like Emerge, I've always liked Offering more.
    Offering is much the same as Emerge, but instead of an alternate cost that adds colored pips that cannot be reduced, Offering reduces the total cost by whatever you sacrificed. So if you cast Patron of the Kitsune by sacrificing an Eight-and-a-Half-Tails then you only have to pay 4 generic. Offering also gives the spell flash when you cast it using Offering, adding more flexibility.
    Lastly, it's "Elder Deep-Fried" and nobody can change my mind.

  • @BusinessSkrub
    @BusinessSkrub ปีที่แล้ว +1

    I love Emerge! I use Decimator of the Provinces and Distended Mindbender in my eldrazi deck, and they're awesome. Definitely didn't expect to see it on a list of bests, but it's totally one of the most underrated abilities. You can cast huge creatures for free if you just sacrifice some big dumb you cheated out, or cast stuff several turns early because of the reduction. Definitely a great one Prof!

  • @HybridAngelZero
    @HybridAngelZero ปีที่แล้ว +9

    I've always been a fan of Kickers. I like modular spells, and I especially like when they do a kicker with a different mana color or a non-mana costs.

  • @RazgrizAce67
    @RazgrizAce67 ปีที่แล้ว +1

    Level up should be on this list! Had so much fun with that mechanic and have been patiently waiting for it to come back despite multiple sets where it didn't show up despite being a perfect flavorful fit.

    • @rajamicitrenti1374
      @rajamicitrenti1374 ปีที่แล้ว

      It really should have returned in the D&D sets. But it's probably won't come back. It's really hard to design a creature that isn't completely useless at low level, becomes enough more powerful to make it worth the mana sink, and doesn't come with major feels-bad moments when someone hits it with a Doom Blade right after you activate the Level Up for the time where it will really matter to you.

  • @darthinfimus4450
    @darthinfimus4450 ปีที่แล้ว +1

    Hell yeah. My favorite repeatable phrase: "Sprout swarm with buyback"

  • @jasonferguson9052
    @jasonferguson9052 ปีที่แล้ว +10

    I think the untap ability printed on creatures was great and under appreciated

    • @Goldy01
      @Goldy01 ปีที่แล้ว +2

      I loved it too, but I think it would be too gamebreaking if they reintroduced it, or super bad when the effects cost too much mana additionally.

  • @Mr_Woof_Panini
    @Mr_Woof_Panini ปีที่แล้ว

    I've been playing since highscool and Shards of Alara was the most recent set. I've never felt like I've been playing this game for that long. I just recently realized that there are now MTG content creators that haven't been playing as long as I have. It's the first time Magic has ever made me feel old.

  • @Boi_Of_Da_Snow
    @Boi_Of_Da_Snow 3 หลายเดือนก่อน

    I know not many people would agree, but I like two different key words, landfall and surveil. This is because of you use a deck revolves around mana ramp/graveyards both can help get you a great start on the creatures and lands you need

  • @edrickrisson147
    @edrickrisson147 ปีที่แล้ว +4

    Madness is making me mad that it doesn't have sufficient support

  • @hackcubit9663
    @hackcubit9663 ปีที่แล้ว

    It had a narrow window of effect, but in the vein of Buyback and Rebound was Splice onto Arcane, which opened up the potential to play the same spell multiple times so long as you had arcane spells to splice it onto. Good times.

  • @danieldunkum8394
    @danieldunkum8394 ปีที่แล้ว +1

    I use banding in my walls deck and it meshes well with my walls that grow to unethical toughness. Doran is my commander so I usually swing them, but being able to apply my opponent’s combat damage for them is nice when I have a wall that can soak the hits

    • @FearOgre
      @FearOgre ปีที่แล้ว

      Fog Bank is always great in a band.,

  • @bradsimpson8724
    @bradsimpson8724 ปีที่แล้ว

    Prowess was a ton of fun, and really lent itself well to my creature-light spellslinger style. I could front-load my casting in my precombat main phase, use pocket steroids and boost two creatures during combat, and strengthen a blocker when countering an opponent's spell. I still have a Jeskai commander deck that leans pretty heavily on it.
    I also miss all the largely-abandoned keywords of yesteryear; Flanking, Horsemanship, Landwalk, Banding, etc. I understand why a lot of them went the way of the dodo, but it does make my smile to see them from time to time.

  • @didierdiez1175
    @didierdiez1175 ปีที่แล้ว +1

    My all time fav mechanic its exalted, yeah i know its kind of a simplistic Banding. but Rafiq it´s great, it sort of made a come back with the samurai in Neon dinasty

  • @Cascade_Failure
    @Cascade_Failure ปีที่แล้ว

    I got in Magic at the end of Return to Ravnica/start of Khans of Tarkir, and played limited and standard pretty heavily until after Aether Revolt. No wonder that time period sticks out in my mind as the best time I had playing Magic for the cards when this video just confirms that. 'Emerge' WAS an awesome mechanic.

  • @joshuawoodring1697
    @joshuawoodring1697 ปีที่แล้ว +1

    Glad to see you did the video! As well as devour that I mentioned before I'm also a fan of exalted. Not enough love for those two.

  • @johnhensen9400
    @johnhensen9400 ปีที่แล้ว +2

    My friends loved pop up videos during our college years. Sigh. Favorite mechanic that sadly sees essentially no play in any format: Madness! I give this mechanic credit for helping me better learn how to play the game during my second go-around, using resources in new ways, creating interesting synergies or more options for lines of play, etc. Sadly, WotC has restricted most recent designs to fewer colors and Madness was truly one of the big misses in Modern Horizons II. Please reprint the original blue Madness cards and Compulsion into Standard/Pioneer or at least Modern! It’s so much fun and not overpowered in any comparison to other (questionable) designs!

  • @Coliteral
    @Coliteral ปีที่แล้ว

    I really liked exert and the way it interacted in the format it was in (for limited) and then combo it with vigilance and it’s just free bonuses.

  • @LampreyKisses
    @LampreyKisses ปีที่แล้ว +2

    content starts at 3:38.

    • @LampreyKisses
      @LampreyKisses ปีที่แล้ว

      kinda surprised you chose emerge instead of ninjutsu for #1, but I generally agree with the rest.. except surge. I'd put flashback there instead.

  • @artstsym
    @artstsym ปีที่แล้ว

    As someone who won an Avacyn Restored pre off the back of the titular angel and FIVE Cloudshifts, Ephemerate was an absolutely delightful pull in MH.

  • @crimeman5587
    @crimeman5587 ปีที่แล้ว

    Cascade is this wonderful mechanic that allows you to play cards that normally you'd never play due to bloated mv. It also adds a high level of Variation in games.

  • @pytawidmo
    @pytawidmo ปีที่แล้ว +1

    While I not necessarily agree that repeating the same spell over and over is the most fun thing to do, I think *Retrace* is one of the better mechanics from that subset, especially nice for limited formats.

  • @DerangedDurain
    @DerangedDurain ปีที่แล้ว

    I love the disturb keyword in theory, even if it wound up being lacking in execution. Spirits were always my favorite part of Innistrad, but they lacked solid idenity until Midnight Hunt, and disturb is a really cool way of giving spirits more flavor. Unfortunately, it was hampered by two major reasons.
    1. The front side of creature cards with disturb were humans, not spirits. They only got the spirit typing after they were cast with disturb. They changed this in Crimson Vow so that the front sides of disturb cards were spirits and the reverse side were auras, but it was only a marginal improvement.
    2. Most of the cards with disturb were not good on either side. They were pretty overcosted and aside from Katilda, Malevolent Hermit, Brine Comber, and Mirrorhall Mimic, none of the cards are worth playing. Maybe you could play Twinblade Geist in a white aura deck.

  • @MrPatwag
    @MrPatwag ปีที่แล้ว

    8:42 Ixalan feels recent until you remember that was the beginning of Treasure Tokens, then it feels like forever.

  • @toughnerd
    @toughnerd ปีที่แล้ว

    I really loved suspend. Paying a really cheap amount now to get something better later was great, and it was fun playing against since you could see it coming and you had time to prepare for it.

  • @flyingalienqueen
    @flyingalienqueen ปีที่แล้ว

    Man, I love Buyback so much. I was a brand new player when Tempest came out, and it was just the most natural, intuitive, cool thing for a card to have. I used Capsize all the time! And then when you had the alternate Buyback costs in Exodus like Forbid, just forget it. Forever awesome.

  • @alialotbi4217
    @alialotbi4217 ปีที่แล้ว

    The only mechanic I recognized was Buyback, but I never knew what it did since I never put Khalni Heart Expedition into any of my decks. Thanks for spotlighting all of these! :-)

  • @electronsympathy
    @electronsympathy ปีที่แล้ว

    My favorites were Morph and Ninjutsu when I used to be really into MtG. Morph was really cool because of the potential mind games you could play with it, and all the effects that could be tied to the instant reveal of the morphed creature. Granted, it took a hard backseat to the card effects generally being mediocre at best, and to the simultaneous existence of Astral Slide making Morph costs irrelevant and instead making it about just dumping bombs like Exalted Angel onto the field for cheap.
    But if we also include themed cycles, I'd want to include Phantoms from the Judgement block. Phantoms were X/0 creatures that came onto the field with a handful of +1/+1 tokens. When a Phantom was dealt damage, you would instead remove one of their +1/+1 counters. Where it got funny was when you had a way to buff their toughness, because if you got a Phantom to even 0/1 base stats, the way the ability was worded meant that you prevented the damage, *then* removed a counter. So if you had no counters, you prevented the damage anyway, making the Phantom effectively immortal to damage-based removal.

  • @wargin7049
    @wargin7049 ปีที่แล้ว

    Ahh raid, emerge, and surge. I got into magic during oath so all of these mechanics are always in my mind. Emerge was so cool, I remember doing a double headed giant event of eldritch moon and I had decimator and other cool emerge cards. So much fun, especially as a newer player

  • @jonathankkennedy
    @jonathankkennedy 11 หลายเดือนก่อน

    Modular.
    Modular is a now mostly forgotten mechanic exclusive to a handful of 0/0 artifact creature constructs in the original Mirrodin block, each one named "Archbound [thing]".
    You might be familiar with an old menace known as "Arcbound Ravager".
    Basically it works like this. A creature with Modular X enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creatures.
    Id like more than just a few new arcbound creatures in modern horizons 2. The modular mechanic has alot of potential, and its extremely unknown to many players.

  • @josephpurdy8390
    @josephpurdy8390 ปีที่แล้ว

    The 'upkeep' phase lacks many cards that require an upkeep. Its more often used as phase for miscellaneous effects. It was originally a balancing mechanism. That permitted a higher cost over the long term, and more powerful effects in the short term. Especially on creatures that have summoning sickness. As well as on artifacts and lands that come into play tapped.

  • @jebsoj
    @jebsoj ปีที่แล้ว

    I appreciate the call-out to Pop Up Video. Those were my high school days.

  • @JayCalkins-lj6it
    @JayCalkins-lj6it 4 หลายเดือนก่อน

    I love the mechanic Improvise. It works so well in treasure token decks. Especially Inspiring Statuary. It needs to come back.

  • @JacintoVG
    @JacintoVG ปีที่แล้ว

    Rebound is one of my favorites, my pet edh deck is a UW taigam build, also kind of gives raid to all my spells!
    I started really getting into magic around BFZ and oath was probably my first prerelease, I played a surge deck and It’s always had a special place in my heart.
    Emerge was one of those mechanics I always wanted to make interesting builds around, I wish there were more and the Alien idea is so cool!

  • @mastertonberry9224
    @mastertonberry9224 ปีที่แล้ว

    I love buyback, Demonic Collusion is my favourite EDH tutor of all time. It's expensive at 5CMC, but if your deck is built around graveyard synergy, then the buyback cost becomes an absurdly broken benefit

  • @karl-erlendmikalsen5159
    @karl-erlendmikalsen5159 ปีที่แล้ว

    I miss binding. I didn't think it was difficult at all to understand how it worked, and it was always fun to look at the other players' heads explode when I used it.

  • @PreyofBird
    @PreyofBird 20 วันที่ผ่านมา +1

    I’m sad extort didn’t get a mention. It’s been my current my favorite deck and mechanic to build around. It’s a shame there’s only 12 or so cards with extort, although the new Sorin from MH3 has it.

  • @KennethIHansen
    @KennethIHansen ปีที่แล้ว +1

    My 4 fav. Mechanics ever are Exalted, Double Strike, Scry and Backup

  • @brandongriest44
    @brandongriest44 ปีที่แล้ว

    I actually use buyback in a couple of my decks! I love that mechanic. Flanking, and split second are also super amazing. in commander I feel like split second really shines as a "end this complex combo" and flanking is only useful against defenders but wipes out small fodder blockers which is incredibly useful too

  • @supersmashseandx1991
    @supersmashseandx1991 ปีที่แล้ว +1

    My favorite mechanic is probably ravenous, its just so fun to summon the biggest boy

  • @AzazgaPhil
    @AzazgaPhil ปีที่แล้ว

    My favourite mechanic is Databurst, where at the end of a tv program, you use your VCR to record a high speed series of information which you could read by skipping through the tape frame by frame…. I think I need a nap

  • @junebug406
    @junebug406 ปีที่แล้ว

    I actually did see Alien in the theater... when it was released as part of the movie's 30th anniversary.
    I was 20 at the time and really enjoyed it; the dinner scene was great on the big screen.

  • @LordHyren
    @LordHyren ปีที่แล้ว

    As a janklord I like more awkward mechanics like madness, dredge, coin flipping, and retrace. There has been quite a few other interesting ones as well that feel mostly underwhelming like threshold, bestow, reconfigure, and conspire. Rampage, aborb, banding, and flanking are also very cool combat keywords. And then the OP ones like storm, infect, proliferate, and imprint. Transfigure and transmute are niche but can be quite good. Extort can do a lot of work in commander.

  • @Eramiserasmus
    @Eramiserasmus ปีที่แล้ว +1

    Madness remains a fun mechanic. Love to play them sin lce even if I dont personally have a synergy, someone in a Commander game will Wheel at some point.

  • @jacobnestle3805
    @jacobnestle3805 7 หลายเดือนก่อน

    "You should usually cast your spells in your postcombat main phase"
    Me, playing Eowyn Shieldmaiden: Well... Maybe not this time

  • @Aigis31
    @Aigis31 ปีที่แล้ว +1

    How to tell I'm an MTG boomer: When I heard you say "Emerge is a twist on a popular mechanic..." my immediate thought was Champion.
    I would like to blame making custom cards for this.

  • @carlegeiger
    @carlegeiger ปีที่แล้ว

    I loved me some banding and rampage back in the day. I was thinking the Enlist mechanic from Dominaria United was going to be a "fixed" banding

  • @ben070289
    @ben070289 ปีที่แล้ว

    My three favorites are detain (because my first deck was Azorius during Return to Ravnica), Battalion (because the first deck I built on my own was then known as American tokens), and lastly is Exalted (because my first bulk purchase was the Deckbuilder's Toolkit that had Exalted in it).

  • @abouc
    @abouc ปีที่แล้ว

    "Afflict" from Hour of Devastation and "Enrage" from Ixalan are mechanics I'd love to see again soon.

  • @drpibisback7680
    @drpibisback7680 ปีที่แล้ว

    I personally think Sprout Swarm is actually a very cool card. Sure, in a slow, low-powered limited format like Time Spiral block it was way too good, but I love how it blends two different mechanics into an inexorable value engine. It's an extremely cool design and a card I'd love to play in the right deck.

  • @joshuaeverett9887
    @joshuaeverett9887 ปีที่แล้ว

    A little more mid-tier than obscure, but I tend to like surveil when it comes around. I'd like to see other color pairs get a scry variant, like Rakdos could have the option to either put the card on top or exile it to ping an opponent for 1 dmg. Orzhov scry could involve your opponent deciding whether the cards go into your hand, or you get X treasures and treat it as a normal scry. Boros scry triggers only on attack/block, and would let you reveal and pitch a nonland for +1/+0. Golgari scry gives you the option to put a card from your graveyard third from the top instead of scrying. Izzet lets you reveal until you hit an instant/sorcery, then shuffle and put it on top. Selesnya might have the option to exile the top card face down to populate. Simic might let you scry then reveal a creature card, then exile it face up to give all of your creatures that card's creature types while exiled, with an option to play on later turns. Azorius lets you scry your opponent's library instead of your own. Gruul could be like the Izzet one, but for creatures.

  • @midnightbard3935
    @midnightbard3935 ปีที่แล้ว +1

    Surge is really fun and has you make some interesting choices. It would also go really well with the Kaldheim cards that care about casting a second spell a turn, if that was explored more.
    Also I need to flex, I knew all the mechanics very well :D

  • @xenoMorten
    @xenoMorten ปีที่แล้ว

    Yes, this kid has seen Alien in the theater twice: In 1997, when Alien: Resurrection was released, as part of a marathon event, and in 2019 when it was shown because of it's 40 year anniversary!

  • @DevStarkiller
    @DevStarkiller ปีที่แล้ว +1

    Amplify from Legions was one of my favorites. It would have to be in a tribal heavy set, but I'd love to see it again.

  • @better_be_tybolt7392
    @better_be_tybolt7392 ปีที่แล้ว

    I love how all but one of these are keyswords that have showed up since i started magic. I was kind of sad that evergreens werent included as i was hoping Fear would make an appearance. But i remember loivng these abilities in standard and limited, as well as byback in constructed.

  • @imakethesites3048
    @imakethesites3048 ปีที่แล้ว

    I loved making zombie decks with Zombie Master back in the mid-90s. If I ever got him and them out at the same time, they received Swampwalk and B: Regenerate.

  • @rmichael5696
    @rmichael5696 ปีที่แล้ว

    One of my first decks that wasn't just a pile of cards was Kithkin in Lorwyn. I remember when Figure of Destiny was printed and loved the way it became stronger as you dumped mana into it making it feel relevant no matter when you drew it because it could get stronger. Because of how much I loved Figure Level UP became one of my all time favorite mechanics.

  • @andeszyanyagasparrodriguez3540
    @andeszyanyagasparrodriguez3540 ปีที่แล้ว

    My personal favorite mechanic is having a crush on your script writter The beautiful and amazing undefeated Jesse Robkin

  • @Dawnfeethers
    @Dawnfeethers ปีที่แล้ว

    As a pauper player, you still got me with surge! None of those cards are pauper playable, so they didn't stick in my brain.
    No *way* I could forget rebound, though. :P

  • @maxoyew2965
    @maxoyew2965 3 หลายเดือนก่อน

    Emerge coming back on the Jurassic World/Park card “Jurassic Park” is hilarious to me

  • @Moosetapheles
    @Moosetapheles ปีที่แล้ว

    I'm a big fan of Myriad as a mechanic/keyword. It's a cool way to make powerful attacks without bloating the board with blockers for free, and if you're able to give it to a creature with an ETB effect (like with say, a Sword of Selves), things get very spicy very quickly.

  • @andrewwhite2123
    @andrewwhite2123 ปีที่แล้ว

    As a ten year veteran, I was surprised to see Raid on this list. Still feels fresh to me! And to answer your other question, I am indeed familiar with Emerge, Rebound (Worldwake was my first set), Buyback (through hitting random on Scryfall), and Surge. Excellent picks so says this obsessed cardboard junkie!

  • @EnjinSosei
    @EnjinSosei ปีที่แล้ว

    I recently built an Elminster deck and one of my pet cards for it is the Buyback card Mystic Speculation. It's a very fun card for that commander, since it will basically pay for its own buyback cost on every cast beyond the first each turn, allowing you to recast it as many times as you have Blue mana if Elminster is on the board at that point.

  • @andrewmcnally5013
    @andrewmcnally5013 ปีที่แล้ว

    I know that this is bit of a basic mechanic, but Unleash is one of my all-time favourites! It is also deceptively good, as newer players don't initially grasp the pressure it can apply on an opponent.

  • @ladystardust6861
    @ladystardust6861 ปีที่แล้ว

    Exert!!! Really interesting mechanic that could definitely see expansion towards noncreature permanents. Also processors, such an alien ludonarratively

  • @nateszigeti3653
    @nateszigeti3653 ปีที่แล้ว

    Izzet Emerge was such an awesome standard deck. I could never forget

  • @RafitoOoO
    @RafitoOoO ปีที่แล้ว

    One mechanic that I love and hate at the same time is Affinity. I started playing magic right before the Mirrodin block so I felt so powerful dumping my whole hand on the battlefield in the firsr turn it amazed me. The issue was when people do the same back to me haha.

  • @hades91245
    @hades91245 ปีที่แล้ว

    I could see Emerge returning in an Ikoria set. A more violent mutation, sloughing off the old body with new and brutal claws/fangs/wings, etc.

  • @FoxyBard
    @FoxyBard ปีที่แล้ว

    Annihilator! Obviously! The most fair and balanced mechanic ever printed!
    But more seriously, I think that Level Up was pretty neat, if a little narrow. Biggest issue it faced was sorcery speed.

  • @willfredbirdman9903
    @willfredbirdman9903 ปีที่แล้ว

    Me, 22, remembering Emerge because Eldritch Moon was the first and only set me and my friends put money together to buy and draft a box.
    And then me pulling the Lily of the set. Fun times. 😌