Hopefully modders can kitbash assets to make other chaos models look amazing while we wait for CA official stuff. Like use the custom demon pieces and gear and repurpose them to God specific chaos warriors and chosen etc.
At first glance I can see going for pincer and outflanking will be the go to tactics with Slaanesh. The pincer will make good use of all the crab claws...
God their roster is so empty it really bums me out. Idk who thought they needed 3 variants of marauders and 4 versions of seekers. Really could have used chaos warriors or chosen or like, literally anything that will make sieges less painful.
@@benderbendingrodriguez6375 yea from memory auto resolve loves armour, melee defence and leadership, that’s why the dwarfs do so well in auto resolve… slaanesh lacks 2/3 of these… legendary campaigns will either be extra grindy or require lots of armies…
Love the army guides! Cherry on top of these army guids would be to show for a few seconds at what tier you can recruit the units in campaigns and how much it would cost and the upkeep. There are alot of people who play mostly singleplayer, so it would be kinda nice to know. Other than that, keep up the awesome content!
pro tip: be very careful with na'kari and the other slaanesh lords when fighting skarbrand. if they make your lord rampage it's as good as dead, forcing you to stay in combat is a death sentence. you want to hit and run, kiting.
Accurate x.x tho if you can get your buffs on and debuffs on him you can do some damage. if youre bad at micro'ing like me, you might end up rampaging tho and ruining your buff window.
A funny trend I'm seeing with Soul Grinders is that they seem to be made to cover a weakness of their faction: -Nurgle Soul Grinder has a ranged attack, which gives Nurgle's painfully slow army an incentive to force enemies in - Khorne Soul Grinder is anti-large, which Khorne's roster generally lacks - Tzeench Soul Grinder has good armour and speed, which Tzeench land units generally lack - Slannesh Soul Grinder has good armour and anti-large, which Slannesh's army generally lacks
i get the feeling the soulgrinder might be a good unit in this roster. At first i only though about the anti-large role it fills, but you could arguably also say they are a important source for armor that can't be filled by anyone else
Yes I was thinking the same, 70 armor is by far the best this roster have, the soulgrinder is has only 10 speed less than keeper of secrets, the combat stats are similar, less melee defence (35) but higher weapon damage. I guess we will see in a week ;)
2:53 That's Shalaxi Hellbane, or at least his model. Missed opportunity to officially bring him into this setting but it's cool to have him cameo as a generic lord option. I like Slaanesh but it looks like a very unforgiving army to play; I'll likely stick with Tzeentch/Kairos.
Correct me if I'm wrong, but isn't Shalaxi more of a 40k character? I know Daemons are both 40k and fantasy, but some named Daemon characters seem to be more prominent in one or the other.
@@Tommy9834 Shalaxi Hellbane is one of the recently introduced characters. Was meant more for AoS but can be used in 40k and has some lore around it in 40k, but is more of a AoS focused one.
Good video, love the army. Not too much variation in the comp though. Just tier 1, 2 or 3 of each role function. So depends which one you want exalted, and what you want as fodder
Excellent vid, thanks for the info. I feel like it's important to note lore-wise that N'kari isn't just male, that's kinda the whole vibe with Slaanesh
Wow, 7 reskinned units. This is why I'm playing Nurgle at the release. I don't hate reskins but when they all do basically the same thing yet slightly better, I don't see the point. Nurgle has fast units, army blob units, flying units and tank single entities.
yeah there isn't really too much into slaanesh other than daemonettes, chariots and seekers. But the diplomacy bonuses mean I can have outposts up early and recruit units from allied Norsca/Beastmen. Hell even Empire with N'kari mechanics. And when they bring the big map I can recruit darkshards from DE.
@@Greatot Honestly nothing I've seen with the daemons feels uniquely copy pasted or bare bones, every launch faction in both previous games has been the same. And I don't really know why you'd care about reskins, it's a given you can't make an entire roster out of 1/4 of the tabletop daemons of chaos roster, so it's a given mortals have to be included, so why not use the existing mortal assets?
@@hazel5049 Nothing you've seen? Well either you're saying you're blind or you literally haven't been looking at it. The furies are all exactly the same, just different colors, the chaos spawn are all exactly the same but different colors, the forsaken are all exactly the same with different colors and helmets, the Soul Grinders all have the same bottom part, and Tzneetch's warriors are just Chosen from Norsca but colored blue. So there is a whole crap ton of copy pasted and bare bones stuff. It has to be changed or it's always going to be shit.
@@Greatot Do you know how many units there were in 8th Edition WHFB for the Daemons of Chaos? About 20, not including characters, which I'll remind you included furies & soul grinders. If CA translated that over directly, Slaanesh would have a grand total of eight none character units including furies & grinders, Khorne would have *six*. Given that, it's a given that they have to import new units into the rosters, like mortals, chaos spawn & hounds. They have done literally nothing but expand on the existing tabletop rosters to bulk them out enough to be able to operate as monogod factions. Almost every single 8e daemon model, save characters, exists in the game, plus a few extra like plague toads. So like, respectfully, the fuck are you bitching about? What would you have had CA do, invent legions of new distinct designs and skeletons that never existed on tabletop on release, or release tabletop accurate daemon rosters with a dozen total units cus they're scared of reusing old assets? Hell, furies & soul grinders have always been the same between chaos gods, pretty sure they even invented new models for those. Note that this is already for a game with three more factions on release than usual.
While this might not be important yet, do you think the factions from Warhammer 3 will be able to be a huge threat against the ones from the previous ? Like dwars with their huge artillery and resistance against spells could be dangerous against magic and not very mobile cathay. Or other kind of combination like Kislev against vampire coasts ? Or tzench vs elves ?
Definitely feels like there might be some more severe asymmetry going on than usual. But, really hard to say. There's a bunch of changes we won't really know the effects of until WH2 stuff is in WH3. Wounds system, Magic Resistance changes, Charge Reflection etc. We shall see...
@@icecreambrainz8726 That does seem to be quite a nightmare matchup on paper. Personally, I cannot wait to play Grimgor and just beat on Khorne Warriors. No magic. Just ladz beating on each other.
I notice the Slaanesh chaos spawn still have soporific musk on their description at the top but it looks like its been taken off the unit.......seems like they might be lackluster compared to other mono chaos spawn without it.....unless they are cheaper instead or something??
I would love to have some anti-army guides sometimes too. Like what are good hard counters for them. Although you pretty much went into that in this video already, saying that ranged units are Slaanesh's bane. But the amount of cavalry the AI in campain always uses, makes a ranged army very vulnerable to slaanesh too. A few save bets to what you should bring when fighting a certain faction would be nice.
Funnily enough, N'Kari who is most infamous for utterly wrecking Ulthuan probably wouldn't be a good pick against HE. Sure, he'd probably beat Tyrion in a duel, but something like Sisters of Averlorn, Shadow Warriors or even just basic Archers is probably going to melt him.
I agree. My only complaint with the Demon factions is there seems to be a lack of variation and Slannesh seems the most repetitive. I am sure DLCs and reworks to Warriors of Chaos and Norsca will rectify that in the future, I love the Chaos factions but for now I'm more hype about Ogres, Cathay and Kislev.
exalted demonnetes of slaanesh absolute fuck. Ive got 5 of them in Na'Kari's army and with his red skill buffs, they are absolutely tearing through everything AI throw them at. I feel bad for Khorne's fronteliners, they are just demolishing them without taking much damage at all.
I would say that slaneesh's issues with sem's is not anywhere as bad as nurgles, the keepers of secrets, especially nkari, seem purpose made to delete lords, heroes, and single entities.
They also have incredible debuffs from Lord abilities, magic, and even unit passives, plus many ways to both rampage and snare enemies in place. Single entities are absolutely not safe against Slaanesh, not even the big bad killers like Skarbrand. If they make one misstep, they run the risk of being rampaged into an absolute massacre where their stats get nullified, they can't be micro'd to actually fight back effectively, and Slaanesh's own single entities get free shots at their back with Devastating Flanker.
Slaanesh at the very least seems very difficult to bully. Nurgle and Khorne just have no choice but to be shot until they die, and Nurgle lacks tools to fight big, durable units. Slaanesh has the tools to reach and butcher anything, that's not the question, Slaanesh's problem is just durability. It's kind if like the Norsca problem, except Slaanesh actually has the tools to capitalize on the "this battle is going to be quick, whether you like it or not" style.
@@aprinnyonbreak1290 But unlike the Norscan, they cant field a decent airforce, they do not have a way to absorb ranged harass, and are always forced into melee, even if the engagement it bad. Both Nurgle and Khorne has mobile options and are far more durable than Slaanesh. They also both have ranged options, although they are limited. You want to deal with big durable targets as Nurgle? GUO and Soul Grinder hits very hard, or swarm the target with the Forsaken. You can wear almost every enemy down. Slaanesh risk losing half their army on approach and if stuck in prolonged combat(if they are denied flanking, for instance). They are extremely vulnerable to slow spells and effects, as they rely so heavily on flanking their enemies. And if they get counter-charged themselves, then they are pretty much gone. Of the 4 demon factions, Slaanesh is probably the worst for dealing with Sieges.
Hold up. N'Kari has one +100% damage, a +50% damage spell, and can get a +50% damage ability. That's 1500 damage per hit BEFORE you get into SP degeneracy, and two of those come with big MA bonuses. He doesn't even NEED a charge bonus at that point, let alone double.
17:38 okay so ... this looks like a mix of the previous "horses" and a human so I just want to ask ... wtf is going on in the Slaanesh realm and do I even want to know?
Hey. Now that multiplayer campaigns have much more support. Have you ever realized that a player can ABSOLUTELY DESTROY the Dwarven economy by racking up grudges, then making those grudges impossible or awful to satisfy? Like, raiding them for a while, then replacing the Lord that did it, keeping then alive but inaccessible. Or, now that you can trade settlements, take something from the dwarves, then give it to one of their allies for free.
@@aprinnyonbreak1290 Multiplayer campaigns are going to be the least of their problems. Playing capture the flag with 30-40 speed units is going to be impossible for an army, that relies on combined arms tactics. The other guarantee I can already give is, that dwarfen Lords will be extinct in that gamemode.
Slaanesh now has access to chaos knights and forsaken and other things, giving them some more tanky stuff to hold lines and get the fare here into position
Seems to be by far the most one-dimensional roster of all new factions. The lord and heroes are very similar, infantry, cav and chariots are all the same just in different quality tiers and then you have a bunch of monsters.
I know you are very busy with the WH3 release now, but could maybe redo the old guides like Bretonnia or Vampire Counrs? The quality of your videos has increased significantly since then.
Interesting. Spawn of Slaanesh have the Sporofic Musk tag on their unit card but don't seem to actually have it on their attacks. Visual bug or an oversight on CA's part maybe?
Idk man but Khorne's roster feels FAR superior to the other Chaos factions, Tzeentch and Slaanesh sound okay but Nurgle really lacks the oompfh units and too many slightly different copies of the same units!
Nurgle relies on blobbing things and then destroying those blobs with magic and Mortis Engine effects. They have very high healthpools, great healing and they all cause poison, so they can endure a lot of punishment. And while they generally do not have high amounts of AP(except for certain units), their Plaguebearers do have a decently high Weapon strength, as does the Nurgle Forsaken(speaking of which, is there no Slaanesh Forsaken?). And they actually have a decent flying force and access to a bit of artillery, so Sieges are not too tough. Slaanesh have some real issues when it comes to Sieges though. Little to no armor and very limited options for flanking.
I am thinking this too. The demons seem almost too specialized , but I guess that's part of the point. They just turn their one gimmick up to 11. Still kind of a copy and pasted roster besides the Fiends and the Soulgrinder and N'kari is cool. Still super excited for Kislev and Cathay and Ogres, but I agree... the Demons seem like fun factions to play against in a campaign, but not as fun to play as. I will say that supplementing this Slanneshi roster with units from other factions via camps and hiring mercenaries sounds very fun and would still be pretty consistent with the lore, especially from Norsca, Dark Elves and Empire.
Khorne has acces to tonnes of top tier units like warriors of chaos (a great frontline unit that no other god has access too), elite cavalry, great monsters like frickin minotaurs and an op af artillery unit. You can simply overwhelm any enemy by just spamming tier 3 units. The other gods just dont have that... like yes nurgle has great potential withering down enemies but what is there to wither down when your tier 1 units get ragdolled across the board by statwise superior minotaur units I just feel like Slaanesh, Tzeentch, Nurgle sound great but they are missing some key elite slots. Like idk a flying anti-infantry unit with great stats for slaanesh, a deadly Rubric unit with magic missile guns for Tzeentch or a high tier melee unit for nurgle that gets stronger the more dmg it takes
Curious how the marauders will play out. Even though they are meatshields they have immune to psychology which I think no other meat shield unit in the series had so far. At least as far as I remember.
@@taddad2641 Sure, Undead Zombies have that attribute but they are also expandable. I think even though the Marauders here have not that much leadership though, it won't be that easy to route them easily without taking much dmg.
Every unit with Frenzy has immune to psychology, until they lose Frenzy. At least a few units can get Frenzy through buffs and other effects. Regardless, those Hellscourges seems like a decent frontline unit due to having shields and a high Melee Defense. They also hit reasonably hard on the charge. Immune to psychology is the cherry on top, and will ensure that they wont get terror-routed at the end of a battle.
@@thehistorians5231 So if those units are not the actual counter for Slaanesh. What is their real counters tho? Strong anti large units with tanki units?
My front line gets smashed from ogres especially armoured ones. Maybe the spawn could get some armour and charge defense instead of the flanking ability
Oof the Keepers of Secrets seem to be the weakest Greater Daemon among the four. It has extremely low armor, making it really squishy and it's not even the best at melee. Its asset of being a strong flanker is a little diminished due to its speed. It really needs to have more than 80 speed to properly excell in this role because of all its downsides. Even the goddamn Bloodthirster is faster with 95 speed AND it can fly, fulfilling the flanker role even better. It even has good armor, making it really tough to deal with.
Bloodthirsters do cost a decent amount more though. Overall i do think however that many of the non korne greater demons have a stats tax because they can cast some spells. However i think this shouldn't be the case as most people won't use their casting but the one of their dedicated caster. Apart from that i think keepers would be a good unit(not broken) if they would get a silver shield, 5/10 more speed all without a cost increase.
My main issue is that the Slaanesh Soul Grinder is cheaper, and outside of not being able to cast spells, is a stronger flanker and duelist(higher Charge Bonus and still has Devastating Flanker, higher Weapon Strength and it has Bonus vs Large), with arguably better survivability(good armor and more health). And it is only slightly slower than the KoS(75 vs 80 speed).
Dark Elves don't have any long-ranged missiles except the expensive Shades, and one of their best units (Dark Rider Crossbows) will be annihilated by Slaanesh Skirmish. Darkshards and Corsairs are gonna get rushed down. I feel like altar buff/debuff + elite infantry/single entities might be the DElves best gameplan.
Dark Elves have solid ranged, but are not cheap for their effect in melee. I suspect battles will come down to whether the DE player can successfully tax the charging armies hard enough, since they can't box up like Dwarfs.
It's going to be one-sided for Slaanesh, DE are too fragile to go melee, which leaves only kiting option. Good luck macro your units from getting caught.
N'Kari has big horns that would block some missiles, bracers, big hooves, and huge clab craws (and demonic skin) and only has 5 armor? I can see 15 but 5 is too low. Same with the marauders. Big helmets, lobster claws, greaves, pauldron--15 armor? lol That is covering more than 15 percent of their body.
the units look cool, but there is a bit much redundancy between the riders/chariots with mortals, daemons and exalted daemons. they could have brought a bit more variety of the models than simply changing the rider and the stats..
Slaanesh: For when you want the battle to be over in 5 minutes, win or lose.
I really like the presentation of the rosters! I just started playing Warhammer 2 last week but these videos actually got me into the game!
You are in for an amazing ride
You have a big game ahead of you, have fun!
He makes some of the greatest WH2 content
Best game ever made
Zerk is my favorite for it.
The marauders look really cool. Finally a reskin that is completely different!
Hopefully modders can kitbash assets to make other chaos models look amazing while we wait for CA official stuff. Like use the custom demon pieces and gear and repurpose them to God specific chaos warriors and chosen etc.
What reskins would you consider that are not different
@@TheHandofDestiny tzeentch knights, for example
@@TheHandofDestiny Tzeentch Knights, Forsaken, Chaos Spawn, Warhounds
I don't like the fact that they ALL have claws for arms.
At first glance I can see going for pincer and outflanking will be the go to tactics with Slaanesh.
The pincer will make good use of all the crab claws...
FINALLY! i really looked forward to this my man
Right?!!!
God their roster is so empty it really bums me out. Idk who thought they needed 3 variants of marauders and 4 versions of seekers. Really could have used chaos warriors or chosen or like, literally anything that will make sieges less painful.
Yep, with no armour, missiles or artillery sieges are going to be painful…
At least the marauders aren't just re colors like the models for Tzeentch's knights and the chaos spawn.
Couldn't have put it better myself... They need Mirror Guard and Slaangor so, so badly.
@@luggy9256 Auto resolve is also going to hate them because of how squishy they are.
@@benderbendingrodriguez6375 yea from memory auto resolve loves armour, melee defence and leadership, that’s why the dwarfs do so well in auto resolve… slaanesh lacks 2/3 of these… legendary campaigns will either be extra grindy or require lots of armies…
You have to wonder how much fun the mo-cap performers/team had coming up with the idle animations for these units.
Just started Slaanesh week ago, very hard to play well in battlefield but also very rewarding and quite unique faction. Love it
Love the army guides! Cherry on top of these army guids would be to show for a few seconds at what tier you can recruit the units in campaigns and how much it would cost and the upkeep.
There are alot of people who play mostly singleplayer, so it would be kinda nice to know. Other than that, keep up the awesome content!
pro tip: be very careful with na'kari and the other slaanesh lords when fighting skarbrand. if they make your lord rampage it's as good as dead, forcing you to stay in combat is a death sentence. you want to hit and run, kiting.
Accurate x.x tho if you can get your buffs on and debuffs on him you can do some damage. if youre bad at micro'ing like me, you might end up rampaging tho and ruining your buff window.
A funny trend I'm seeing with Soul Grinders is that they seem to be made to cover a weakness of their faction:
-Nurgle Soul Grinder has a ranged attack, which gives Nurgle's painfully slow army an incentive to force enemies in
- Khorne Soul Grinder is anti-large, which Khorne's roster generally lacks
- Tzeench Soul Grinder has good armour and speed, which Tzeench land units generally lack
- Slannesh Soul Grinder has good armour and anti-large, which Slannesh's army generally lacks
@@icecreambrainz8726 Khorne realy just lacks range I think. Hes got those exellent anti large units and a couple decent shock units
i think it's actually nurgle that lacks anti-large. khorne has plenty
The khornate soul grinder does have a ranged attack as well
Nurgle soul grinder needed that anti-large, his roster has zero tools for dealing with large units.
@@UrbanArmada idk. Plagueborn are tanks enough that they can just bog down and whittle large monsters down.
i get the feeling the soulgrinder might be a good unit in this roster. At first i only though about the anti-large role it fills, but you could arguably also say they are a important source for armor that can't be filled by anyone else
The Slaanesh roster needs more anvils for its many hammers. I'll probably be using the soulgrinder as my main anvil.
I hear the Soulgrinder for slaanesh is also better at dueling than a Keeper of Secrets
Yes I was thinking the same, 70 armor is by far the best this roster have, the soulgrinder is has only 10 speed less than keeper of secrets, the combat stats are similar, less melee defence (35) but higher weapon damage. I guess we will see in a week ;)
2:53 That's Shalaxi Hellbane, or at least his model. Missed opportunity to officially bring him into this setting but it's cool to have him cameo as a generic lord option. I like Slaanesh but it looks like a very unforgiving army to play; I'll likely stick with Tzeentch/Kairos.
Yea they could of gave him a bunch of buffs against Large Legendary lords and monsters, specifically bloodthirsters
If it’s anything like the previous game, there’s gonna be plenty of DLC
Correct me if I'm wrong, but isn't Shalaxi more of a 40k character? I know Daemons are both 40k and fantasy, but some named Daemon characters seem to be more prominent in one or the other.
@@Tommy9834 Shalaxi Hellbane is one of the recently introduced characters. Was meant more for AoS but can be used in 40k and has some lore around it in 40k, but is more of a AoS focused one.
@@SultanFilm I wouldn't say that Shalaxi has been very active Yvraine and the Ynnari, and nearly killed Calgar when she/he arrived at Vigilus.
For a god that enjoys the spice of life, Slaanesh sure has a very limited roster...
Good video, love the army. Not too much variation in the comp though. Just tier 1, 2 or 3 of each role function. So depends which one you want exalted, and what you want as fodder
Yeah very boring army imho.
I find a lot of the daemons are just too similar in visuals.
I love how you show the roster.
Oh my Slaanesh I can’t wait to play my blessed faction lol this is gonna be so gods cursed good!!
Now THIS is the army I wanted to see. Not just because of degeneracy you understand.
Excellent vid, thanks for the info. I feel like it's important to note lore-wise that N'kari isn't just male, that's kinda the whole vibe with Slaanesh
Lmao that your mom joke at the end got me good ha
these videos are great. im new to the warhammer 3 hype but i hope you didint abandon the part 2s ! you can still return matey
Great guide as always my dude
Never understood the crab claw thing
Like what is it about the God of excess that says "give everyone giant goddamn crab claws for hands"
Let me ask you this: Have you ever had your nipples pinched?
Well, that's what they do with these and I imagine they are quite good at it. XD
They are supposed to be erotic and sickening similtaneously, as well as violent.
Someone made a pun about Pincer tactics and if they play like this in tabletop I'm convinced the crab thing is just a nod to their gameplay style.
It's Slaanesh's kink.
Whatcha gonna do?
You know what crabs are right?
Wow, 7 reskinned units. This is why I'm playing Nurgle at the release. I don't hate reskins but when they all do basically the same thing yet slightly better, I don't see the point. Nurgle has fast units, army blob units, flying units and tank single entities.
yeah there isn't really too much into slaanesh other than daemonettes, chariots and seekers. But the diplomacy bonuses mean I can have outposts up early and recruit units from allied Norsca/Beastmen. Hell even Empire with N'kari mechanics. And when they bring the big map I can recruit darkshards from DE.
Nurgle also has a bunch of reskinned units, all the Chaos factions are terribly lacking and copy-pasted. Not to mention they censored Nurgle's guts.
@@Greatot Honestly nothing I've seen with the daemons feels uniquely copy pasted or bare bones, every launch faction in both previous games has been the same. And I don't really know why you'd care about reskins, it's a given you can't make an entire roster out of 1/4 of the tabletop daemons of chaos roster, so it's a given mortals have to be included, so why not use the existing mortal assets?
@@hazel5049 Nothing you've seen? Well either you're saying you're blind or you literally haven't been looking at it. The furies are all exactly the same, just different colors, the chaos spawn are all exactly the same but different colors, the forsaken are all exactly the same with different colors and helmets, the Soul Grinders all have the same bottom part, and Tzneetch's warriors are just Chosen from Norsca but colored blue.
So there is a whole crap ton of copy pasted and bare bones stuff. It has to be changed or it's always going to be shit.
@@Greatot Do you know how many units there were in 8th Edition WHFB for the Daemons of Chaos? About 20, not including characters, which I'll remind you included furies & soul grinders.
If CA translated that over directly, Slaanesh would have a grand total of eight none character units including furies & grinders, Khorne would have *six*.
Given that, it's a given that they have to import new units into the rosters, like mortals, chaos spawn & hounds. They have done literally nothing but expand on the existing tabletop rosters to bulk them out enough to be able to operate as monogod factions. Almost every single 8e daemon model, save characters, exists in the game, plus a few extra like plague toads.
So like, respectfully, the fuck are you bitching about? What would you have had CA do, invent legions of new distinct designs and skeletons that never existed on tabletop on release, or release tabletop accurate daemon rosters with a dozen total units cus they're scared of reusing old assets? Hell, furies & soul grinders have always been the same between chaos gods, pretty sure they even invented new models for those. Note that this is already for a game with three more factions on release than usual.
Can't wait to bring Grom's supercharged gobbos against Slaanesh in campaign. Imagine their pride breaking to be slaughtered by lowly goblins 😁
While this might not be important yet, do you think the factions from Warhammer 3 will be able to be a huge threat against the ones from the previous ?
Like dwars with their huge artillery and resistance against spells could be dangerous against magic and not very mobile cathay.
Or other kind of combination like Kislev against vampire coasts ? Or tzench vs elves ?
Definitely feels like there might be some more severe asymmetry going on than usual. But, really hard to say. There's a bunch of changes we won't really know the effects of until WH2 stuff is in WH3. Wounds system, Magic Resistance changes, Charge Reflection etc. We shall see...
@@icecreambrainz8726 Spam constructs
@@Starstreak170 And Ushabti Great Bows should deal with Flamers easily.
@@KorsAir1987 UGb- can deal with anything! Especially when you have a full army of it! 😄
@@icecreambrainz8726 That does seem to be quite a nightmare matchup on paper.
Personally, I cannot wait to play Grimgor and just beat on Khorne Warriors. No magic. Just ladz beating on each other.
Why are the Slaanesh demons associated with crabs, anyway?
...No, wait, I think I figured it out.
uhm, kindly point it out for another inogrance pls
@@airanairan451 "Crabs" is another word for pubic lice.
I notice the Slaanesh chaos spawn still have soporific musk on their description at the top but it looks like its been taken off the unit.......seems like they might be lackluster compared to other mono chaos spawn without it.....unless they are cheaper instead or something??
I would love to have some anti-army guides sometimes too. Like what are good hard counters for them. Although you pretty much went into that in this video already, saying that ranged units are Slaanesh's bane. But the amount of cavalry the AI in campain always uses, makes a ranged army very vulnerable to slaanesh too.
A few save bets to what you should bring when fighting a certain faction would be nice.
Funnily enough, N'Kari who is most infamous for utterly wrecking Ulthuan probably wouldn't be a good pick against HE. Sure, he'd probably beat Tyrion in a duel, but something like Sisters of Averlorn, Shadow Warriors or even just basic Archers is probably going to melt him.
Finally!! Now its just ogres army guide I'm waiting for. My top 2 picks comes last
There’s one out already 😊
OMG u ryt!! 3 freakin months ago xD
@@elliota9474 They still made one lol I am blessed xD
is there a way to give vaguard to all/most of your army? I feel like that's the strongest thing you could do, with this faction.
Only if you manage to ambush an army
There sa way with demons of chaos (there is a nurgle plauge that gives vanguard deployment to your whole army
Be Beastmen
Not only do Beastmen have vanguard but they are also hornier :)
@@levelsofconcern8306 except beastmen isn't playable yet in game yet
19:39 What a CHAD omg xDD
"Why you suck at Total War: Warhammer III!"
Dude, calm down I haven't even played it yet.
Yeah. Okay. I'm going to suck. Be back later to learn.
I wish they had used another keeper model for the basic one for more variety, The forge world one or the old GW goat one would be good
I agree. My only complaint with the Demon factions is there seems to be a lack of variation and Slannesh seems the most repetitive.
I am sure DLCs and reworks to Warriors of Chaos and Norsca will rectify that in the future, I love the Chaos factions but for now I'm more hype about Ogres, Cathay and Kislev.
I’d love the Forge World one but they’d probably make us pay extra for the adult patch.
exalted demonnetes of slaanesh absolute fuck. Ive got 5 of them in Na'Kari's army and with his red skill buffs, they are absolutely tearing through everything AI throw them at. I feel bad for Khorne's fronteliners, they are just demolishing them without taking much damage at all.
Was waiting for this one!
IMO best total war you tuber. Thanks for your content,
I would say that slaneesh's issues with sem's is not anywhere as bad as nurgles, the keepers of secrets, especially nkari, seem purpose made to delete lords, heroes, and single entities.
They also have incredible debuffs from Lord abilities, magic, and even unit passives, plus many ways to both rampage and snare enemies in place. Single entities are absolutely not safe against Slaanesh, not even the big bad killers like Skarbrand. If they make one misstep, they run the risk of being rampaged into an absolute massacre where their stats get nullified, they can't be micro'd to actually fight back effectively, and Slaanesh's own single entities get free shots at their back with Devastating Flanker.
Slaanesh at the very least seems very difficult to bully. Nurgle and Khorne just have no choice but to be shot until they die, and Nurgle lacks tools to fight big, durable units. Slaanesh has the tools to reach and butcher anything, that's not the question, Slaanesh's problem is just durability. It's kind if like the Norsca problem, except Slaanesh actually has the tools to capitalize on the "this battle is going to be quick, whether you like it or not" style.
@@aprinnyonbreak1290 But unlike the Norscan, they cant field a decent airforce, they do not have a way to absorb ranged harass, and are always forced into melee, even if the engagement it bad.
Both Nurgle and Khorne has mobile options and are far more durable than Slaanesh. They also both have ranged options, although they are limited.
You want to deal with big durable targets as Nurgle? GUO and Soul Grinder hits very hard, or swarm the target with the Forsaken. You can wear almost every enemy down.
Slaanesh risk losing half their army on approach and if stuck in prolonged combat(if they are denied flanking, for instance). They are extremely vulnerable to slow spells and effects, as they rely so heavily on flanking their enemies. And if they get counter-charged themselves, then they are pretty much gone.
Of the 4 demon factions, Slaanesh is probably the worst for dealing with Sieges.
Hold up. N'Kari has one +100% damage, a +50% damage spell, and can get a +50% damage ability. That's 1500 damage per hit BEFORE you get into SP degeneracy, and two of those come with big MA bonuses. He doesn't even NEED a charge bonus at that point, let alone double.
He splatters any large single entity he touches. Skarbrand doesn't stand a chance if he gets Devastating Flanker'd by N'Kari
Love seeing my favorite Anteater Noodle Horses in game!
17:38 okay so ... this looks like a mix of the previous "horses" and a human so I just want to ask ... wtf is going on in the Slaanesh realm and do I even want to know?
17:25 The hind legs are facing backwards, which means that isn't a tail...
Perhaps both?!!
Are you still planning to make all the part 2 videos for the factions?
Slaanesh armies will be a dwarf nightmare, with all that speed and armour piercing
Dwarfs are slow and sturdy, they can take a slanesh punch. But Tzench is fast and squishy, they are doomed.
I was waiting for this
I think the Allures on mount is gonna be mean support for Cav with that charge bonus and the flanking multiplier.
Everyone's talking about the killer unit roster,
While that Ron Jeremy reference is killing me! 🤣
thank you for doing this .
from what we can see, Slaanesh is really the god of crabs
Rush-down swarming AP infantry with great skirmishers, chariots, and a charge bonus built in.
Dwarfs have left the chat.
Hey.
Now that multiplayer campaigns have much more support.
Have you ever realized that a player can ABSOLUTELY DESTROY the Dwarven economy by racking up grudges, then making those grudges impossible or awful to satisfy?
Like, raiding them for a while, then replacing the Lord that did it, keeping then alive but inaccessible. Or, now that you can trade settlements, take something from the dwarves, then give it to one of their allies for free.
@@aprinnyonbreak1290 Multiplayer campaigns are going to be the least of their problems.
Playing capture the flag with 30-40 speed units is going to be impossible for an army, that relies on combined arms tactics.
The other guarantee I can already give is, that dwarfen Lords will be extinct in that gamemode.
7:12 is the cultist of Slaanesh an Elf?
Yup!
Slaanesh now has access to chaos knights and forsaken and other things, giving them some more tanky stuff to hold lines and get the fare here into position
The best part about N'Kari is how he moves on the map!
Crabs and anteaters and cultists without shoes, oh my!
Slaanesh: When the armies of Tzeentch or Nergle aren't disturbing enough for you.
Seems to be by far the most one-dimensional roster of all new factions. The lord and heroes are very similar, infantry, cav and chariots are all the same just in different quality tiers and then you have a bunch of monsters.
I know you are very busy with the WH3 release now, but could maybe redo the old guides like Bretonnia or Vampire Counrs? The quality of your videos has increased significantly since then.
"Has various mounts" i'd b down for that
0:42 5% armour but 95% style.
They are going hard on the half and half chest for the humanoid demons
I miss Diazmonettes, but these pincers are really great.
Interesting. Spawn of Slaanesh have the Sporofic Musk tag on their unit card but don't seem to actually have it on their attacks. Visual bug or an oversight on CA's part maybe?
Idk man but Khorne's roster feels FAR superior to the other Chaos factions, Tzeentch and Slaanesh sound okay but Nurgle really lacks the oompfh units
and too many slightly different copies of the same units!
Nurgle relies on blobbing things and then destroying those blobs with magic and Mortis Engine effects. They have very high healthpools, great healing and they all cause poison, so they can endure a lot of punishment. And while they generally do not have high amounts of AP(except for certain units), their Plaguebearers do have a decently high Weapon strength, as does the Nurgle Forsaken(speaking of which, is there no Slaanesh Forsaken?).
And they actually have a decent flying force and access to a bit of artillery, so Sieges are not too tough.
Slaanesh have some real issues when it comes to Sieges though. Little to no armor and very limited options for flanking.
I am thinking this too. The demons seem almost too specialized , but I guess that's part of the point. They just turn their one gimmick up to 11.
Still kind of a copy and pasted roster besides the Fiends and the Soulgrinder and N'kari is cool.
Still super excited for Kislev and Cathay and Ogres, but I agree... the Demons seem like fun factions to play against in a campaign, but not as fun to play as.
I will say that supplementing this Slanneshi roster with units from other factions via camps and hiring mercenaries sounds very fun and would still be pretty consistent with the lore, especially from Norsca, Dark Elves and Empire.
Nurgle hard counters Khorne though.
@@fendelphi Not at all. Just cap points because nobody can catch up with you lol.
Khorne has acces to tonnes of top tier units like warriors of chaos (a great frontline unit that no other god has access too), elite cavalry, great monsters like frickin minotaurs and an op af artillery unit. You can simply overwhelm any enemy by just spamming tier 3 units. The other gods just dont have that... like yes nurgle has great potential withering down enemies but what is there to wither down when your tier 1 units get ragdolled across the board by statwise superior minotaur units
I just feel like Slaanesh, Tzeentch, Nurgle sound great but they are missing some key elite slots. Like idk a flying anti-infantry unit with great stats for slaanesh, a deadly Rubric unit with magic missile guns for Tzeentch or a high tier melee unit for nurgle that gets stronger the more dmg it takes
Ron jeremy joke was spot on
"Our Lord and Saviour, Ron Jeremey". LOL.
How would this roster deal with flying units. A dragon, peg knights, wood elf flyers?
I'd love to see an Attack on Titan total war, setting ww1 but with giants and special flying units with 3d equipment, amazing
So part 2 doesn't exist yet? Darn.
I believe not having heroes evolvong into non-lord great demons is a missed opportunity.
Nurgle has that mechanic
Warriors of Chaos had more genitals than Slaanesh Daemons had considering the Hell Cannons.
Can’t wait to play with a cav only army
Curious how the marauders will play out. Even though they are meatshields they have immune to psychology which I think no other meat shield unit in the series had so far. At least as far as I remember.
i think undead units have that, like zombies?
@@taddad2641 Sure, Undead Zombies have that attribute but they are also expandable. I think even though the Marauders here have not that much leadership though, it won't be that easy to route them easily without taking much dmg.
Every unit with Frenzy has immune to psychology, until they lose Frenzy. At least a few units can get Frenzy through buffs and other effects.
Regardless, those Hellscourges seems like a decent frontline unit due to having shields and a high Melee Defense. They also hit reasonably hard on the charge. Immune to psychology is the cherry on top, and will ensure that they wont get terror-routed at the end of a battle.
@@fendelphi ye, looks like that meatshield variant is great for holding the line long, while you overload the flanks with more elite troops I guess
Are they really strong in the Roster? And how they deal with Tzeentch's missiles and magic?
by moving fast
slaanesh with there mobility is gonna be the bane of missile factions same with BM
@@thehistorians5231 So if those units are not the actual counter for Slaanesh. What is their real counters tho? Strong anti large units with tanki units?
Damage from the back ;) lol Or Fat "dwarf" with a big hammer as i see it.
thanks for the guides, a lot to learn.
Herald of Slaanesh rockin' that Marge Simpson hair...
Warhammer 2 Players: "Fermented Fungi is way too strong, nurf that, nuuuuurf!"
CA: 3:20
My front line gets smashed from ogres especially armoured ones. Maybe the spawn could get some armour and charge defense instead of the flanking ability
Love your humour dude
Slaanesh is all about "hitting them in the back"
soooo zerk, I uh... dunno if you've seen why ron jeremy's been in the news....
Fuck sake Ron. Well, wouldn't be a Slaanesh guide if I didn't say something inappropriate I suppose.
Oof the Keepers of Secrets seem to be the weakest Greater Daemon among the four. It has extremely low armor, making it really squishy and it's not even the best at melee. Its asset of being a strong flanker is a little diminished due to its speed. It really needs to have more than 80 speed to properly excell in this role because of all its downsides. Even the goddamn Bloodthirster is faster with 95 speed AND it can fly, fulfilling the flanker role even better. It even has good armor, making it really tough to deal with.
Bloodthirsters do cost a decent amount more though. Overall i do think however that many of the non korne greater demons have a stats tax because they can cast some spells. However i think this shouldn't be the case as most people won't use their casting but the one of their dedicated caster.
Apart from that i think keepers would be a good unit(not broken) if they would get a silver shield, 5/10 more speed all without a cost increase.
My main issue is that the Slaanesh Soul Grinder is cheaper, and outside of not being able to cast spells, is a stronger flanker and duelist(higher Charge Bonus and still has Devastating Flanker, higher Weapon Strength and it has Bonus vs Large), with arguably better survivability(good armor and more health). And it is only slightly slower than the KoS(75 vs 80 speed).
It is the cheapest Greater Daemon though, so its kinda fitting that cheapest = weakest
@@user-lq5yx1ke5k According to a different video, the Lord of Change is the cheapest.
1:03 100 speed. Let that sink in guys.
And you can get him up to 129 in campaign
FINALLY!!
Pretty disappointed in unit variety. They reuse the same models and have multiple units that basically do the same thing
@BluemanitouParaon nitwit
crab. crab. Crab. Crab. Crab! CRAB! CRAB! CRAB!
Does this guide also apply to sigvald in IE?
Wonder how they match up to Dark Elves.
Both have mostly fast, damage dealing and fragile units.
Dark Elves has great range weapons. And that's is was only matter.
These guys have no missile troops and no armour, dark elves will rip them to shreds…
Dark Elves don't have any long-ranged missiles except the expensive Shades, and one of their best units (Dark Rider Crossbows) will be annihilated by Slaanesh Skirmish.
Darkshards and Corsairs are gonna get rushed down. I feel like altar buff/debuff + elite infantry/single entities might be the DElves best gameplan.
Dark Elves have solid ranged, but are not cheap for their effect in melee. I suspect battles will come down to whether the DE player can successfully tax the charging armies hard enough, since they can't box up like Dwarfs.
It's going to be one-sided for Slaanesh, DE are too fragile to go melee, which leaves only kiting option. Good luck macro your units from getting caught.
I have a feeling Slanesh is going to mince the Empire in that matchup when WH2 factions become available.
Its so funny that no one in that army got hands, like how would they do anything😂
Daemonetts are shape shifters
I will love to play as nurgle against them
"Devastating Flanker"
AKA
Swiggity Swoogity, Slaanesh is coming for that booty
What is the point of having 5 armor? Am I crazy, or does that not even block all of a Skaven Slaves damage?
7:42 Slaaneshi patas
Lord and saviour Ron Jeremy 😅😅😅
N'Kari has big horns that would block some missiles, bracers, big hooves, and huge clab craws (and demonic skin) and only has 5 armor? I can see 15 but 5 is too low. Same with the marauders. Big helmets, lobster claws, greaves, pauldron--15 armor? lol That is covering more than 15 percent of their body.
the units look cool, but there is a bit much redundancy between the riders/chariots with mortals, daemons and exalted daemons. they could have brought a bit more variety of the models than simply changing the rider and the stats..
also the monster looks exactly like the lord, i am kinda disappointed about that.
Yeah lazy CA.. I'm disappointed
I, for one, think video games need more weirdly sexy gender-ambiguous factions
Those lords have definitely got crabs...
Slaanesh units look bizarre, in the good way.