4:53

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  • เผยแพร่เมื่อ 15 พ.ค. 2023
  • Go to strms.net/KosmicHelloFreshMay and use code POGKOSMICMAY16 for my special HelloFresh discount and to support my channel! #ad
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    Footage used:
    • Super Mario Bros. 8-4 ...
    • [Former World Record] ...
    • NES Super Mario Bros. ...
    • [TAS] The Ultimate Any...
    • [TAS] Super Mario Bros...
    • Super Mario Bros. "war...
    • 4-1 weirdness
    • SM64 - TTC Upwarp $100...
    • Super Mario Bros. [PAL...
    • PAL 1-1 Full FPG RTA
    • Super Mario Bros. AISS...
    • Darbian pressing left+...
    / coyadorablehawkshazbot...
    / 63852073
    • What IS HAPPENING!?
    • [TAS] Super Mario Bros...
    • Lightning 4-2 With Big...
    • Super Mario Bros. Minu...
    • SMB 8-2 Full Flagpole ...
    Music used:
    • Bomberman Hero: Mimesi...
    • Bomberman 64 Music: Gr...
    • Bomberman Hero: Zip HD
    • Mario and Luigi supers...
    • Ghost House - Super Ma...
    • Donkey Kong Country: T...
    • "Beetle Adventure Raci...
    • Darkmoon Caverns - Did...
    • Metroid (NES) Music - ...
    • Sonic 1 Music: Marble ...
    • Sacred Somnom Woods - ...
    Other resources:
    tasvideos.org/5862S
    nesmaps.com/maps/SuperMarioBr...
    tasvideos.org/2964S
    #Kosmic #Mario #Breakdown
  • เกม

ความคิดเห็น • 1.2K

  • @Kosmicd12
    @Kosmicd12  ปีที่แล้ว +398

    Thanks to HelloFresh for sponsoring today's video.
    Go to strms.net/KosmicHelloFreshMayYT and use code POGKOSMICMAY16 to get 16 Free Meals plus Free Shipping!

    • @ImusingX
      @ImusingX ปีที่แล้ว +5

      video: 1 hour ago
      this comment: 5 hours ago

    • @thefrofox
      @thefrofox ปีที่แล้ว +6

      Is so cool seeing you get sponsors, keep up the great work

    • @andresnoyola8783
      @andresnoyola8783 ปีที่แล้ว +6

      453 IS POSSIBLE. In 8-4 in the first room there is a cealing and a pipe with a pirana plant, if mario jumps and hits his head on the small cealing as close as possible to the pipe, mario will bink and be pushed down, that momentum is enoughp to save time in the pipe entry, in other words bonking marios head in the cealing pushes him to the pipe and enters it faster. This is enoghp to archive 453.

    • @Kosmicd12
      @Kosmicd12  ปีที่แล้ว +25

      ​@@andresnoyola8783 corner boosting does not exist in this game. Are you making an assumption because it works in mario maker or something?

    • @andresnoyola8783
      @andresnoyola8783 ปีที่แล้ว +2

      @@Kosmicd12 i don´t mean a corner boost i mean bonking and be pushed down faster to eneter a pipe, i discover it in mario maker 2, ¿could that save time in the original smb?

  • @hellabisys
    @hellabisys ปีที่แล้ว +3032

    One day speedrunners will be travelling back in time to get jobs as japanese game developers in the 80s so they can move a castle two tiles to the left

    • @HolySpaceMan
      @HolySpaceMan 11 หลายเดือนก่อน +288

      movecastle%

    • @CoralCopperHead
      @CoralCopperHead 11 หลายเดือนก่อน +164

      But they won't... 'cause they didn't. Time travel is funny that way~

    • @williamhardee8863
      @williamhardee8863 11 หลายเดือนก่อน +151

      @@CoralCopperHead Unless effecting the past creates a different timeline separate from our own.

    • @playthisall9787
      @playthisall9787 11 หลายเดือนก่อน +79

      @@CoralCopperHead unless they did but we have no previous frame of reference to observe that.

    • @ArmirMitrandir
      @ArmirMitrandir 11 หลายเดือนก่อน +6

      love this answer 😂

  • @Bismuth9
    @Bismuth9 ปีที่แล้ว +3147

    My grandpa always used to say: "Scripted content is The Way"

    • @Kosmicd12
      @Kosmicd12  ปีที่แล้ว +838

    • @vexice6902
      @vexice6902 ปีที่แล้ว +122

      Bismuth! Scripted content is definitely the way for videos like these

    • @Bismuth9
      @Bismuth9 ปีที่แล้ว +300

      @@Kosmicd12 I actually added the ™ then edited it out because for some reason they turn it into an emoji automatically instead of the superscript tm and I think it looks dumb

    • @shantilkhadatkar1195
      @shantilkhadatkar1195 ปีที่แล้ว

      @@Bismuth9 th-cam.com/users/sgaming/emoji/7ff574f2/emoji_u2122.png

    • @abolfdilter416
      @abolfdilter416 ปีที่แล้ว +18

      hey look its the parallel universe guy

  • @Darkmatter3006yt
    @Darkmatter3006yt ปีที่แล้ว +4666

    I remember when people were making videos about 454 being theoretically humanly possible

    • @Bismuth9
      @Bismuth9 ปีที่แล้ว +253

      Same tbh

    • @Bismuth9
      @Bismuth9 ปีที่แล้ว +461

      To be fair though, the videos about 4:54 being theoretically possible were entirely from the RTA side of things. In a TAS setting, SMB1 has been at 4:54.03 for 13 years.

    • @Darkmatter3006yt
      @Darkmatter3006yt ปีที่แล้ว +95

      @@Bismuth9 yea I meant more like humanly possible, when people were figuring out setups for time saves that humans could preform constantly. Also I love your videos bismuth❤️

    • @deleetiusproductions3497
      @deleetiusproductions3497 ปีที่แล้ว +23

      Back then, the record had been brought below 455 more recently. Now, 454 has been reality for two years.

    • @OhSayWhatIsTruth
      @OhSayWhatIsTruth ปีที่แล้ว +4

      ​@@Bismuth9 I feel like the community has dissected everything about SMB1 now. I don't see any possibility for sub-4:54 from that point.

  • @dakotaandersen9828
    @dakotaandersen9828 ปีที่แล้ว +2470

    The solution to the 4:53 has been in front of us all this time. You just have to run with coke and pizza.

    • @braschlosan
      @braschlosan ปีที่แล้ว +14

      i thought you were going to say coke and mentos 😂

    • @Nightmarri
      @Nightmarri ปีที่แล้ว +162

      @@braschlosan do you get the reference

    • @patrickshell2813
      @patrickshell2813 ปีที่แล้ว +42

      I think people should try running the game on literal coke
      (I get the reference)

    • @debeastdueeast
      @debeastdueeast ปีที่แล้ว +146

      ​@@NightmarriIs it referencing that Spanish guy that faked a Speedrun?

    • @willie333b
      @willie333b ปีที่แล้ว +4

      Yeah let TAS eat them

  • @mirasbrush4607
    @mirasbrush4607 ปีที่แล้ว +3777

    Todd Rogers of course did 4:52 one time at a Vegas trade show. He proved that Mario goes faster if you smear the controller with Billy Mitchell's barbecue sauce.

    • @rjante2236
      @rjante2236 ปีที่แล้ว +478

      He started the level in second gear

    • @skidrat55
      @skidrat55 ปีที่แล้ว +272

      Todd Rodgers? Never heard of him. You must be thinking of Todd Todgers

    • @Robert_McGarry_Poems
      @Robert_McGarry_Poems ปีที่แล้ว +137

      Rodd Togers! He's a legend...

    • @yawg691
      @yawg691 ปีที่แล้ว +18

      It works!

    • @FREEDOM_OR_DEATH_
      @FREEDOM_OR_DEATH_ ปีที่แล้ว +101

      I am Todd Rogers lawyer and you'll be getting sued soon.

  • @wewserlethaldude9
    @wewserlethaldude9 ปีที่แล้ว +1520

    If one second was 0.272% longer, 4:53 would be possible

    • @Mordecrox
      @Mordecrox ปีที่แล้ว +271

      Every 60 seconds in Africa a minute passes.
      We are finally changing that.

    • @ritabennett
      @ritabennett ปีที่แล้ว +185

      New category, time dilation%

    • @beolsae5351
      @beolsae5351 11 หลายเดือนก่อน +30

      if only my girlfriend existed, having girlfriend would be possible

    • @synexiasaturnds727yearsago7
      @synexiasaturnds727yearsago7 11 หลายเดือนก่อน +4

      oh thank god it wasn't the number I thought it was

    • @lucaswiese6
      @lucaswiese6 11 หลายเดือนก่อน +1

      No, cuz 1 second is 1 second, regardless of how long a second is!

  • @rhysbaker2595
    @rhysbaker2595 ปีที่แล้ว +745

    I mean, if we give it another 20 years we might get another frame

    • @deleetiusproductions3497
      @deleetiusproductions3497 ปีที่แล้ว +76

      Assuming another frame is squeezed out of this game 20 years from now, there’d be a time gap between these two frames being saved bigger than between that first timesave and the game’s release.

  • @Iznoot
    @Iznoot ปีที่แล้ว +245

    "you have 4:53 seconds to live"
    "Damnit can't beat smb"

    • @lucaswiese6
      @lucaswiese6 11 หลายเดือนก่อน +44

      Actually, you can! Since you only have to press A to jump to touch the axe, if you release every button 2 frames before you touch the axe, you still would touch it, since you don't have to hold Right in the air when you have speed to keep that speed!

    • @JK17-1
      @JK17-1 11 หลายเดือนก่อน +5

      you can't in nes because l+r

    • @JK17-1
      @JK17-1 11 หลายเดือนก่อน +3

      you can in snes

    • @SuperSomieStuff
      @SuperSomieStuff 11 หลายเดือนก่อน +14

      Well, you would be able to finish the game but you would be dead before Bowser goes down

    • @iantaakalla8180
      @iantaakalla8180 8 หลายเดือนก่อน +2

      Still, it sucks that all you get to do is hit a button and not even see the efforts of your speedrunning (saving Peach)

  • @PierceArner
    @PierceArner ปีที่แล้ว +837

    That 10:29 info was a great way to put that tiny segment of time in perspective.

    • @Toaster003
      @Toaster003 ปีที่แล้ว +135

      “thats 1/10th
      the length of
      time this text
      appeared on
      your screen
      subscribe lol”

    • @dylswerb7492
      @dylswerb7492 ปีที่แล้ว +53

      ​@@Toaster003Thanks, I wasn't good enough to pause it on the text even on .25x speed

    • @MrCheeze
      @MrCheeze ปีที่แล้ว +33

      @@dylswerb7492 There's frame advance hotkeys on desktop, not mobile though

    • @jrdn31195
      @jrdn31195 ปีที่แล้ว +4

      @@Toaster003 I did subscribe as a result.

    • @preds43
      @preds43 ปีที่แล้ว +6

      ​@Dylswerb I'm actually shocked I managed to get it on time lmaooo

  • @TheSpinelessNinja
    @TheSpinelessNinja ปีที่แล้ว +94

    I'm sure it's possible to hit a 4:53 with a random bit flip. Is it considered cheating if the NES console is located inside the Large Hadron Collider?

    • @vitormelomedeiros
      @vitormelomedeiros 9 หลายเดือนก่อน +11

      lmaooo if in ~15ish years time the record still stands at a 4:54.xx I'm SURE someone will try something like this 😂😂

    • @ChrisStavros
      @ChrisStavros 4 หลายเดือนก่อน +3

      If you get 4:53 and nobody can replicate the run with the same inputs, I doubt it will be considered legitimate.

  • @NateTheOhioan
    @NateTheOhioan 9 หลายเดือนก่อน +51

    A theoretically fastest time ending in .999 would have been the most fitting limit of a time in speedrunning history

  • @RedYDG
    @RedYDG ปีที่แล้ว +351

    "Mario accelerates very quickly when jumping backwards."
    This feels like an 'always has been' moment.

    • @subtractment
      @subtractment 11 หลายเดือนก่อน +23

      big rigs

    • @Rudxain
      @Rudxain 11 หลายเดือนก่อน +14

      BLJ moment

    • @felipetorres50
      @felipetorres50 11 หลายเดือนก่อน +7

      Mario 64

    • @ends9138
      @ends9138 9 หลายเดือนก่อน +2

      Portal anyone?

    • @realPurpleOrb
      @realPurpleOrb 9 หลายเดือนก่อน +2

      Half-life 2 mechanics apparently appeared back in the mid 80's. Wonder if we can get Mario launched several tens of meters in the air next.

  • @Badspot
    @Badspot ปีที่แล้ว +60

    Have you tried pushing the run button really hard?

    • @CronoGtx
      @CronoGtx 7 หลายเดือนก่อน +5

      lmfao

    • @namechange9470
      @namechange9470 7 หลายเดือนก่อน +5

      That and hopping in your seat when making jumps with Mario help.

  • @ujkloin
    @ujkloin ปีที่แล้ว +417

    someone NEEDS to make a compilation of everything unexplainable and not understood in the mario series (sm64 "cosmic ray" upwarp 4-1 here the 2 darbian clips and stuff)

    • @undergroundmonorail
      @undergroundmonorail ปีที่แล้ว +34

      the upwarp was probably because it turned out that runner was playing with a slightly tilted cartridge

    • @GameBoy-ep7de
      @GameBoy-ep7de ปีที่แล้ว +86

      @@undergroundmonorail The up-warp in sm64 was exactly the distance from one bit in the vertical position byte of Mario. This means that if that bit flipped on Mario would up-warp that height.. That is why a cosmic ray is most likely since they can flip bits randomly. It's just the most reasonable and likely conclusion, since other possibilities (like a tilted cartridge) would probably cause other noticeable odd things to happen, if the game didn't just randomly crash. If there was data on the exact state of sm64 as the up-warp happened then a far more confident answer could be made, but without it a cosmic ray is the best explanation.

    • @sagepuddings2
      @sagepuddings2 ปีที่แล้ว +9

      I know the one Darian clip on lost levels is because he somehow managed to press L+R on console

    • @matheuscabral9618
      @matheuscabral9618 ปีที่แล้ว +19

      @@sagepuddings2 it’s not that hard to press L+R on original controller, it’s just very inconsistent and on keyboard would be much easier so they ban it

    • @sagepuddings2
      @sagepuddings2 ปีที่แล้ว

      Yeah fair point, hadn't thought about that. I'm pretty sure top Super Mario Kart players use L+R so it makes sense

  • @noank9175
    @noank9175 ปีที่แล้ว +198

    Her: He's probably thinking about other girls
    Me: How can we save 1 frame in SMB1 and make 4:53 a reality???

    • @matheuscabral9618
      @matheuscabral9618 ปีที่แล้ว +11

      that is really not funny

    • @loganberkheimer1857
      @loganberkheimer1857 9 หลายเดือนก่อน +12

      ​@@matheuscabral961882 people seem to disagree

    • @harold_bryant
      @harold_bryant 7 หลายเดือนก่อน

      @@loganberkheimer1857 150*

    • @gleeckret4983
      @gleeckret4983 6 หลายเดือนก่อน

      @@matheuscabral9618 like you

  • @markdisalvi1487
    @markdisalvi1487 ปีที่แล้ว +42

    It's gotta happen. Every time people think a game is fully optimized, there's always something new that gets found. A single frame rule would be enough to bring both theoreticals down to 4:53. There's gotta be at least one more of those left to save-we just don't know where it is yet.

    • @isaacmoore6803
      @isaacmoore6803 10 หลายเดือนก่อน +1

      Has there ever been an example of finding a timesave in a game this optimized? Where there’s been over a decade since one was last found?

    • @markdisalvi1487
      @markdisalvi1487 10 หลายเดือนก่อน +13

      @@isaacmoore6803 Summoning Salt just did a video on that exact thing happening to Mario Kart 64. And we don't need any sort of revolutionary techniques that change the way the whole run works. All we need is one frame rule, or one extra frame on 8-4.

    • @TitaniumDragon
      @TitaniumDragon 4 หลายเดือนก่อน

      The last time the TAS was improved was eight years ago.

  • @ClayGravil
    @ClayGravil 11 หลายเดือนก่อน +39

    Imagine that the flag at the end of the level is a bus stop. A bus arrives to take Mario to the next level every 21 frames (about 0.32 seconds). If you miss it, you will have to wait for the next "bus", meaning a time loss of 0.32 seconds.

  • @calebos268
    @calebos268 ปีที่แล้ว +354

    I feel like the most likely timesave in the future is if we somehow discovered a setup to do the full flagpole glitch without assistance (as in no bullet bills, no floor clips, etc.)

    • @kyrroti9921
      @kyrroti9921 ปีที่แล้ว +55

      4-2 and subpixels seem like the most promising area to me. The fact that years have passed with only a single frame saved makes any possible discovery interesting.

    • @OhSayWhatIsTruth
      @OhSayWhatIsTruth ปีที่แล้ว +20

      I feel like we've dissected everything about the game now. I don't see any possibility from that point.

    • @drivingetterna2176
      @drivingetterna2176 ปีที่แล้ว +18

      duality of men

    • @DryingWall
      @DryingWall ปีที่แล้ว +3

      Isnt brute forcing inputs a thing? I think its unlikely to ever find a timesave

    • @CronoGtx
      @CronoGtx 7 หลายเดือนก่อน

      oh my god I know what your pfp is from. I just can't remember the name of the game 😭
      but I do know it's from dan-bal

  • @iyziejane
    @iyziejane ปีที่แล้ว +178

    Note that it's impossible to truly brute force all TAS inputs for even 1 second of this game. If you had a choice of just two possible inputs per frame, then after 60 frames in 1 second there were 2^{60} possible input combinations to apply, which would still take an eternity to search. This argument is to show that any "brute force" approach depends quite a bit on human assumptions.

    • @Starwort
      @Starwort ปีที่แล้ว +45

      This is actually not quite correct; that's the number for *one* input (on or off for 60 frames). Two inputs would be 2^120
      For a full NES controller (including U+D and L+R) the total comes to 2^(6*60) = 2^360 possible sets of inputs over 1 second

    • @iyziejane
      @iyziejane ปีที่แล้ว +19

      ​@@Starwort by choice of two possible inputs I meant "push a button or not" (or any other choice of exactly two inputs), a lower bound on the size of the search space to keep it simple ( I realized SMB has many more possible inputs than that :D ) thanks for counting it out more accurately

    • @inverse_of_zero
      @inverse_of_zero ปีที่แล้ว +8

      maybe a quantum computer could do the calculation.. 🤔

    • @Nolan-W
      @Nolan-W ปีที่แล้ว +20

      I remember when I was a bit younger I asked people, why don't you just go through every combination, and now I know just how big numbers can get

    • @erikkonstas
      @erikkonstas ปีที่แล้ว +8

      TBF, if it is proven that P = NP, then people will 100% start chasing ways to do exactly that...

  • @tkienjoyer
    @tkienjoyer ปีที่แล้ว +408

    Breaking news: super mario players managed to break another second barrier by tilting their cartridge 158.32 degrees

    • @SoI-
      @SoI- ปีที่แล้ว +43

      this is actually 5 arcseconds off, so it makes it unoptimal by a quarter of a frame

    • @CoNteMpTone
      @CoNteMpTone 7 หลายเดือนก่อน +1

      @@SoI-i hear in unrecorded testing, Niftski can do it consistently already.

  • @alphabrother6823
    @alphabrother6823 ปีที่แล้ว +811

    I guarantee you, as soon as 4:53 becomes possible, people will ask if 4:52 can be done

    • @woobgamer5210
      @woobgamer5210 ปีที่แล้ว +160

      tbh i dont think so. You'd have to find new things never discovered before for it to be possible, 4:54 used to be the human limit, but 4:53 definitely is the human limit.
      And TAS limit too. In fact, unless new tech is discovered, this will be it. SMB would become completely solved with nothing left to do.

    • @alphabrother6823
      @alphabrother6823 ปีที่แล้ว +32

      @@woobgamer5210 it’s a joke bro

    • @liam.28
      @liam.28 ปีที่แล้ว +36

      @@alphabrother6823 people still will though

    • @LexicaLovesick
      @LexicaLovesick ปีที่แล้ว +3

      This is the way.

    • @alphabrother6823
      @alphabrother6823 ปีที่แล้ว +2

      @@liam.28 right, that’s the joke

  • @lawrencebermudez
    @lawrencebermudez 10 หลายเดือนก่อน +6

    I like how the sponsor is tactically positioned so that people commenting about 4:53 or 4:52 end up making a timestamp directly into the promo code

  • @TakuikaNinja
    @TakuikaNinja 9 หลายเดือนก่อน +13

    The ChangeAreaTimer (time between entering a pipe and the level change) setting for horizontal pipes depends on the page location of the camera. The intent was probably to make the transition longer for the pipe intro level, however the check passes on the first page of any level. The consequence of this is that the first screen in the common underground bonus level has an unusually long transition compared to the other screens. Guess which level happens to require going through this screen? 1-1!

  • @otakubullfrog1665
    @otakubullfrog1665 ปีที่แล้ว +73

    I wonder if an increase in hardware glitches as the genuine hardware continues to age will eventually lead to a rule that official runs can't actually be done with an original NES and cartridge anymore. Knowing the speedrunning community, they'd start finding patterns in these seemingly unpredictable errors (e.g., this glitch is more likely to happen if the room is hot or that one is more likely if the controller is a little loose) and just consider them to be strats.

    • @elpsycongroo5423
      @elpsycongroo5423 11 หลายเดือนก่อน +42

      That was an actual legitimate strategy with the older dragon age runners. They'd use a hair dryer to warm up their cartridge enough to pull off a glitch that could only occur when the cartridge reached a certain temperature

    • @tll8039
      @tll8039 10 หลายเดือนก่อน +7

      @@elpsycongroo5423 I remember watching a video 2 years about a similar concept.
      it involved putting dirt and oils on a spongebob game (disk) to make a certain strategy or glitch possible and saving time.
      edit:
      the video's is (The Most Bizarre Speedrun Strategy Ever Found)

    • @Goodbutevilgenius
      @Goodbutevilgenius 10 หลายเดือนก่อน +1

      @@elpsycongroo5423 Dragon Age… on cartridges?

    • @Xenofinite
      @Xenofinite 10 หลายเดือนก่อน +4

      @@Goodbutevilgenius im pretty sure they meant dragon quest

    • @elpsycongroo5423
      @elpsycongroo5423 10 หลายเดือนก่อน +1

      @@Goodbutevilgenius Dragon Quest yeah sorry

  • @DIY_Miracle
    @DIY_Miracle 11 หลายเดือนก่อน +27

    The run is so well optimized it can now be considered a turn based strategy as the input of every single tick is considered

  • @eelamite
    @eelamite ปีที่แล้ว +76

    thats insane how there are now 17 minute long videos discussing how to lower the record by a second - the community has come so far to perfection

    • @AndrewBlechinger
      @AndrewBlechinger ปีที่แล้ว

      this is the kind of content that gets thrown around every day in their communities as they continue to search for something better

    • @eelamite
      @eelamite ปีที่แล้ว

      Yes, i'm always on the lookout 👀@@AndrewBlechinger

    • @_Gam3r
      @_Gam3r 11 หลายเดือนก่อน +7

      not even a second, getting a subpixel of speed or jump power on a single frame in two separate occasions (quite exaggerated but you get my point)

    • @LevantWasTaken
      @LevantWasTaken 11 หลายเดือนก่อน

      More like 1 frame

    • @eelamite
      @eelamite 11 หลายเดือนก่อน +1

      yes that is what i meant @@_Gam3r

  • @AnOriginalNickname
    @AnOriginalNickname ปีที่แล้ว +19

    Woah, the glitch seen at 17:03 had occurred to me before, right at the same point in 1-1. No matter how much I tried, I was never able to repeat it and I wasn't recording at the time. Ended up thinking that it was probably an emulator bug, as I had never heard about this go through the floor glitch. Anyway, great video Kosmic. Looking forward to the follow up.

    • @rainworldenthusiast
      @rainworldenthusiast 11 หลายเดือนก่อน +13

      This is a PAL only glitch. PAL consoles runs at a different framerate (50 to the NES' 60) and the port is a bit buggy. At that spot, I believe there's some weird glitch where bouncing off the goombas with a certain horizontal speed gives you a massive amount of vertical speed, and you clip into the ground. Outside of very, very, very specific circumstances, it's impossible on NES. Miniland does it in his PAL WR, if you'd like to learn more.

  • @blizzart9191
    @blizzart9191 10 หลายเดือนก่อน +21

    Fun fact: It took erno rubic a month to solve his own prototype rubics cube back in the 70s.
    Today(2023), the world record stays at 3,13 seconds.

  • @frostyvibes3704
    @frostyvibes3704 9 หลายเดือนก่อน +4

    Legend has it that 4:53 is possible if you take out the cartridge and blow on it.

  • @kyro7482
    @kyro7482 ปีที่แล้ว +16

    I realised something while watching this, you point out a lot of things that "if they were like this, then 4:53 would be a thing", but the thing is, if those things were like that, then 4:53 would not be the time you would be hoping to achieve, that time would have been even lesser, and 4:53 would be the current world record, the norm, and you would be looking at other things which would make 4:52 possible

    • @violetfactorial6806
      @violetfactorial6806 ปีที่แล้ว +3

      It's like the Anthropic Principle for Mario speedruns.

    • @Kosmicd12
      @Kosmicd12  11 หลายเดือนก่อน +11

      if those were a thing, the final time probably wouldn't land 2 frames away from the next second barrier, and there would also be fewer things that didn't end up working. Being .7 away from a second barrier and 3 things not working is a lot different from being .03 away and 8 things not working, etc.
      Besides, the video isn't actually about achieving an arbitrary time, it's about trying to solve the game. :)

    • @kyro7482
      @kyro7482 11 หลายเดือนก่อน +3

      @@Kosmicd12 I see, thanks for the clarification!

  • @juhokosonen2127
    @juhokosonen2127 ปีที่แล้ว +51

    Me struggling to complete the game in under 10 minutes watching this: Aww shucks!

    • @Psythik
      @Psythik ปีที่แล้ว +13

      Mate I've been trying to complete this game in under 40 *years!* Speedrunners like you are inhuman. I don't know how you do it.

    • @vibaj16
      @vibaj16 ปีที่แล้ว +3

      Me struggling to complete the game at all...

    • @jzzpnk
      @jzzpnk ปีที่แล้ว +1

      Keep trying. I barely managed it a couple of years ago.

  • @Qbe_Root
    @Qbe_Root ปีที่แล้ว +4

    They call me 1-1:
    - 1 frame away from saving a framerule
    - 1 frame away from the timer ticking down

  • @vitormelomedeiros
    @vitormelomedeiros 9 หลายเดือนก่อน +9

    WAIT that cliffhanger and still no part 2?? how is 4:53:xx secretly possible Kosmic, please tell us 😭😭

    • @tyrannysend
      @tyrannysend 7 หลายเดือนก่อน

      It's theoretically possible in all stars version. Probably he meant that

    • @ncrecc6040
      @ncrecc6040 7 หลายเดือนก่อน +1

      version sold in PAL regions has different physics to accommodate for a 50hz framerate. everything goes faster than normal to accommodate for frames being slower, meaning you can perform some clips you can't perform in other versions

    • @pfili9306
      @pfili9306 6 หลายเดือนก่อน +1

      On PAL version you can do Bullet Bill Glitch without a bullet and on every flagpole. Normally the PAL versions are bad for speedrunning because they are slower, but with this it is actually faster. The current TAS is 4:51.7 if you normalize time to RTA.

  • @HappyLeeHL
    @HappyLeeHL ปีที่แล้ว +34

    Great video. Very in-depth and accurate explanation. As far as we know, SMB is pretty much at its limits, but we may never know for sure.
    By the way, I saved 1 frame over klmz's TAS 12 years ago. klmz is another Chinese TASer who deserves lots of credits, like discovering flagpole glitch, and 8-2 Bullet Bill glitch.

    • @Kosmicd12
      @Kosmicd12  ปีที่แล้ว +16

      Thank you HappyLee! It's very impressive the solutions you both found, so long ago. Speedrunning was SO much less advanced 16 years ago, and still a practically perfect run was achieved. Amazing!

    • @David280GG
      @David280GG ปีที่แล้ว

      Please tell me what is "frame rule"

    • @draga_
      @draga_ ปีที่แล้ว

      @@David280GG 🚍

    • @alecerdmann8505
      @alecerdmann8505 11 หลายเดือนก่อน

      @@David280GG Look for Darbian's explanation of the SMB speedrun

  • @AntVenom
    @AntVenom ปีที่แล้ว +23

    Fascinating tidbits!

  • @Scrimsion
    @Scrimsion ปีที่แล้ว +48

    Coming from someone who already knew most of this info, this video kept me entertained and glued to the screen the entire time! Fantastic video!

  • @gamenerd607
    @gamenerd607 ปีที่แล้ว +33

    I loved this video, really interesting to see how many theories there actually are to make 4:53 actually possible. as someone who's only been speedrunning since 2020 I have learnt that there's almost always something else that can be improved or discovered but it always blows my mind when something that I thought was basically perfect still has a lot of theories on how it could still be so much better

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn 10 หลายเดือนก่อน

      By the way, a 4:53 is possible in Super Mario Bros. Extended! Watch the TAS here!
      watch?v=MJgLHFj6r1Q

  • @WaxScorching
    @WaxScorching 11 หลายเดือนก่อน +2

    Toad: "but the princess is in another castle"
    Mario:

  • @Lahtinen87
    @Lahtinen87 10 หลายเดือนก่อน +4

    Dude, I CANNOT believe how high quality your videos are. And not just the editing, you have such a good, easy to understand way of explaining things, while still being entertaining. Much love, keep doing what you're doing

  • @AlexLayden1
    @AlexLayden1 ปีที่แล้ว +5

    Its really amazing how we are reaching the literal limit for how fast a game can be done. And in most cases it is at its peak by 1 singular frame being the difference of a lower time.

  • @JUMPYCOOL
    @JUMPYCOOL ปีที่แล้ว +114

    It’s cool to see this game be pushed to it’s limits.
    And good job posting this on Super Mario Bros’ anniversary!

    • @Connie_TinuityError
      @Connie_TinuityError ปีที่แล้ว +3

      how is it the anniversary this year???

    • @Kosmicd12
      @Kosmicd12  ปีที่แล้ว +59

      Wait, which Super Mario Bros? This game came out in September

    • @JUMPYCOOL
      @JUMPYCOOL ปีที่แล้ว +47

      @@Connie_TinuityError Oops! It’s actually New Super Mario Bros anniversary! My mistake.

    • @Connie_TinuityError
      @Connie_TinuityError ปีที่แล้ว +3

      @@JUMPYCOOL New Super Mario Bros came out in 2006 (making it 17 this year) and when it comes to these sorts of anniversaries, they are usually typically only celebrated in increments of 10, so what's your point?

    • @JUMPYCOOL
      @JUMPYCOOL ปีที่แล้ว +18

      @@Connie_TinuityError I made a mistake

  • @temmie2032
    @temmie2032 10 หลายเดือนก่อน +4

    > 17:06 "but thats a topic for another day"
    > never ends up talking about it
    tfw

  • @TooMuchDad
    @TooMuchDad ปีที่แล้ว +24

    You could make this into a horror movie. “But he was always just 1 frame away 😱”

  • @justlookaroundpeople
    @justlookaroundpeople ปีที่แล้ว +32

    Very good video, very informative and high quality. You did an amazing job!

  • @flibidydibidy
    @flibidydibidy ปีที่แล้ว +25

    Great video! Really enjoyed the breakdown and learned a bunch of cool stuff :-D

  • @ivancazzamali4508
    @ivancazzamali4508 11 หลายเดือนก่อน +1

    "I don't know about you, but I think good food is pretty good" made me smile

  • @tigheklory
    @tigheklory ปีที่แล้ว +2

    That teaser at the end!!!

  • @vexice6902
    @vexice6902 ปีที่แล้ว +36

    Love your videos kosmic!

  • @19Szabolcs91
    @19Szabolcs91 ปีที่แล้ว +7

    Great video, and what a tease at the end lol.

  • @GavinAeilts
    @GavinAeilts ปีที่แล้ว +2

    Love to see this video doing so well, so quickly after release.

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX ปีที่แล้ว

    9:35 I like how the meme overlay on the left contextually fits the speech about Super Mario being "Tall enough".

  • @CristianConsonni
    @CristianConsonni ปีที่แล้ว +4

    I am pausing this just after 07:25 to ask for a new video where you go over the weird hardware instances that have been encountered over the years. "What the heck Bowser 🧐😕🤔 !?"... lol

  • @a_b897
    @a_b897 ปีที่แล้ว +17

    Love these scripted deep-dive videos, really fascinating stuff!

  • @eien86
    @eien86 ปีที่แล้ว +1

    Now this video really hypes me up to try and crack this TAS with my bot. Thanks for the info!

  • @CibuYT
    @CibuYT 11 หลายเดือนก่อน +3

    "how 4:53 may be possible and how maybe it secretly is"
    that's basically the same thing

  • @Nob1ej0n
    @Nob1ej0n ปีที่แล้ว +7

    You tease! How could you end like that?! 😆

  • @Edzward
    @Edzward ปีที่แล้ว +1

    Great video, man! Informative and entertaining!

  • @chanceForNotBeingRapper
    @chanceForNotBeingRapper 11 หลายเดือนก่อน +1

    thanks for covering HappyLee, i lived in Asia and he is truly one of the most inspiring icon in TAS community

  • @GeForce1080
    @GeForce1080 ปีที่แล้ว +3

    Its crazy how much progress the speedrunning community has made just in the past 3-4 years

  • @PretzelBS
    @PretzelBS ปีที่แล้ว +8

    I always wanted to know how close we were in every level from another framerule

  • @TF2Starlight
    @TF2Starlight ปีที่แล้ว +1

    i have hope it will be done someday, the long wait is just making celebration of it even more great!

  • @vexice6902
    @vexice6902 ปีที่แล้ว +2

    This is genuinely crazy
    I've been watching for years at how this game had evolved amd the fact that we're here is crazy
    It's pretty cool but also kind of sad that we cant get the 53 but I'm sure that eventually someone will find a glitch that'll make it possible
    I guess we'll just have to wait and find out
    And thank you kosmic for always keeping us updated on things like this, you are the absolute GOAT of mario bros

  • @nicolaslabranche8284
    @nicolaslabranche8284 ปีที่แล้ว +6

    These are the kind of videos I wanted to see more of from you. It's always thrilling to see a thorough analysis from an actual pro speedrunner. Keep it up man!

  • @KILLKIDspeedrun
    @KILLKIDspeedrun ปีที่แล้ว +5

    You can't just leave us on that cliffhanger lmao

  • @XnonXte
    @XnonXte ปีที่แล้ว

    Please keep making these types of contest, I really am enjoying it haha

  • @diegocrusius
    @diegocrusius ปีที่แล้ว +1

    I'm genuinely happy you have sponsors. I'm not in america but I liked hellofresh so I'm gonna recommend it to some friends.

  • @tkienjoyer
    @tkienjoyer 11 หลายเดือนก่อน +7

    A wise man once told me: "If brute force doesn't work, you aren't using enough of it"

    • @Lemon_Inspector
      @Lemon_Inspector 11 หลายเดือนก่อน

      Maxim 6, "If violence wasn't your last resort, you failed to resort to enough of it."

  • @mccarjl
    @mccarjl ปีที่แล้ว +4

    It's insane that I haven't played Mario in probably 25 years but have watching these speed runs now for a better part of a decade... I don't know when I started watching but I wanna say it was around 2013? Anyhow, it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run haha. I think the thing that I like the most about this speedrun compared to other Mario games is how we've seen the WR holder change hands multiple times over the yeas. I started watching with AndrewG and Darbian dominating the category and have seen the game been dominated by multiple other people over the years (you, Somewes, Miniland, Niftiski, etc.). What's crazy is I just looked at the leader board and some of the "pioneers" I just mentioned (who as I said flat out dominated this game 5 years ago) aren't even in the top 10 anymore. Compare that to a game like Mario 3. I love watching the different categories of Mario 3 evolve, but @mitchflowerpower has flat out dominated that game pretty much peerlessly (is that a word) for the better part of a decade... And I really don't think anyone is going to touch his records for awhile. And I love Mitch and watch his videos almost daily... but now the Mario 1 speedrun record is basically optimized, I have to say it's been fun watching so many people take the reins over the years and to see this record evolve.

    • @CristianConsonni
      @CristianConsonni ปีที่แล้ว +5

      "it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run"
      ... that would make two of us 😀

    • @Shaz8389
      @Shaz8389 ปีที่แล้ว +5

      You should play SMB1 again. I hadn't played it for years until I started watching speed runs again, I set up my nes again and can still beat the game pretty quick and to my surprise so could my mum even though she hasn't played it since 1994 or something.

  • @cairnsaiden
    @cairnsaiden 11 หลายเดือนก่อน +2

    Another great video. Thanks heaps Kosmic

  • @Haywood-Jablomi
    @Haywood-Jablomi ปีที่แล้ว +1

    The dedication the speed running community has is next level.

  • @kriller3771
    @kriller3771 ปีที่แล้ว +11

    5:05 just so you know, 1-2 is only 5 frames from the next framerule, not 13 frames

    • @Dragostorm21
      @Dragostorm21 ปีที่แล้ว

      TAS or irl?

    • @ikercalderon163
      @ikercalderon163 ปีที่แล้ว

      ​@@Dragostorm21tas I suppose, irl is 5 frames to leeway

  • @musicbymason
    @musicbymason ปีที่แล้ว +6

    If all of those tricks were possible and saved the framerule, what would the hypothetical time limit be?

    • @Kosmicd12
      @Kosmicd12  ปีที่แล้ว +7

      Oh, that's a great question! I guess the best answer to this is if you saved 21f in 1-1, 21f in 4-2, and 6f in 8-4, then you'd have ~4:53.23!
      I'm not sure exactly how to answer if 8-2 worked, because it's just not a real thing/a fast known way to do it. And then if full fpg was possible on every stage, yeah i think it could probably save an additional like 10.15

    • @mermaidmeeple1608
      @mermaidmeeple1608 ปีที่แล้ว +1

      @@Kosmicd12 sooo I clicked the 4:53 timestamp just for kicks? I love that it’s the promo code for Hello Fresh! Genius!

  • @tobij3014
    @tobij3014 7 หลายเดือนก่อน

    Its so impressive to see, how deep the understanding and analyzing of this run became :D

  • @edge3220
    @edge3220 ปีที่แล้ว

    I actually didn't know that's how FPG and FFPG worked. There's was a lot of stuff here I didn't know. Great video!

  • @PotatoSofi
    @PotatoSofi ปีที่แล้ว +3

    Kosmic, I have been subscribed for a long time.
    Drop the 4:53 video now 🤓🔫

  • @bentattersfield7987
    @bentattersfield7987 7 หลายเดือนก่อน +1

    Ur work is great Kosmic. Thank you

  • @veggiebroth5542
    @veggiebroth5542 ปีที่แล้ว

    I'm tucked in and cozy and you talk plenty fast. I'm ready to watch this 17 minute video. Thanks

  • @Nunya644
    @Nunya644 ปีที่แล้ว +7

    Really loved this Kosmic. Just the right amount of detail. Didn't over explain the frame rule system for the 87th time, but explained the more complex concepts in an easily understandable way. Great work

  • @bmwolgas
    @bmwolgas ปีที่แล้ว +3

    I was just wondering, is there anything unique about the SMB1 game contained on the Nintendo World Championships cart that would allow it to be beaten in 4:53?

  • @amabii
    @amabii 11 หลายเดือนก่อน +2

    Maybe, the real 4:53, was the friends we made along the way

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn 10 หลายเดือนก่อน

      By the way, a 4:53 is possible in Super Mario Bros. Extended! Watch the TAS here!
      watch?v=MJgLHFj6r1Q

  • @holdingpattern245
    @holdingpattern245 ปีที่แล้ว

    This reminds me of the Summoning Salt Castlevania video, like each time there was a certain time goal that everyone wanted to reach, someone would discover a trick that literally sounded like an implausible lie.

  • @lukahmad5683
    @lukahmad5683 ปีที่แล้ว +1

    6:59 Darbian reaction cracked me up lol

  • @tariffictypist7372
    @tariffictypist7372 7 หลายเดือนก่อน +3

    4:53 is super simple
    Just pray to god for a bit rate from the sun's radiation

    • @Dogselfie
      @Dogselfie 7 หลายเดือนก่อน

      I understood that reference

  • @_lun4r_
    @_lun4r_ 11 หลายเดือนก่อน +3

    Can't wait for a 4:50 run

  • @toaster7254
    @toaster7254 ปีที่แล้ว +1

    10:29, i paused the video at the EXACT momebt it spawned, and it the equivalent of 1/600th second, is "1/10th the length of time this text appeared in your screen subscribe lol" thats crazy

  • @doggo7078
    @doggo7078 ปีที่แล้ว

    Thanks Cosmic, I am new to the community and I didn't know that SMB was very optimized

  • @trwoj3405
    @trwoj3405 ปีที่แล้ว +3

    I always wondered if there is a way to glitch yourself into the stair blocks and run to the flag that way.

  • @alphabrother6823
    @alphabrother6823 ปีที่แล้ว +11

    Lol, just run the game at 61 fps

  • @vitanpatel9342
    @vitanpatel9342 ปีที่แล้ว

    ah great!!! excited to watch this!
    Today only i was wondering where we are on the limit!

  • @klaskeyone
    @klaskeyone ปีที่แล้ว +1

    1 frame. How small 1 frame is. It can either be 1/30 or 1/60 seconds. And yet we are this close.

  • @Coffee-Stain-Music
    @Coffee-Stain-Music ปีที่แล้ว +3

    There ya go, runners. Now do it.

  • @3th4nP31ff3r
    @3th4nP31ff3r ปีที่แล้ว +4

    *Summoning Salt entered the chat*

  • @soouG.
    @soouG. ปีที่แล้ว +1

    i absolutely love how the 4:53 timestamp is during the ad

  • @juiceala
    @juiceala ปีที่แล้ว

    I enjoy these videos, thank you!

  • @cyarutchiii
    @cyarutchiii 11 หลายเดือนก่อน +3

    The clip at 6:58, is that a reaction to another weird bug? Does anybody have a link to that?

    • @Kosmicd12
      @Kosmicd12  11 หลายเดือนก่อน +3

      that happens if you push Left+Right before jumping to the pole in the All Stars version

    • @cyarutchiii
      @cyarutchiii 11 หลายเดือนก่อน +2

      @@Kosmicd12 didn't expect you to reply personally, thanks for clearing that up :D

  • @mariofangt
    @mariofangt ปีที่แล้ว +4

    they forgot Hello Fresh skip 💀💀

  • @Gato31415
    @Gato31415 ปีที่แล้ว

    Funny that you mentioned the kosmic ray thing in mario 64, I literally learned of it last night after never hearing of it before, so I understood the reference. 😅

  • @leeloodallasmultibox6172
    @leeloodallasmultibox6172 11 หลายเดือนก่อน

    I know more about this game than I feel I should.
    Great video.

  • @0oforical
    @0oforical 11 หลายเดือนก่อน +3

    me who doesn’t speedrun Mario and doesn’t understand the value or terminology