Trying to describe the meta of duel links to tcg players is always a fever dream. Like Woodland Sprite FTK, Fur Hires, or Invoked Submarineroid were all legit meta defining threats.
Invoked roids was crazy cause of megaroid city and being able to search a handtrap while dumping materials on your gy for you to fusion, it's pretty much like dogmatika
@@nunocarvalho6671 that deck was ass. It was a midfielder deck but it was annoying as fuck to play against+, many people did not know how to play around kiteroid.
Hey! New voice actor for Yuma, here! As the new Yuma, I was sad to see both the Gagagas get semis AND the skill get a nerf, but I was happy to see my voice featured in this video! I still thank my algorithm for throwing your channel at my face during my character research! Love your style, keep it up if you're enjoying yourself! BTW - I just want to make it public knowledge that Gagaga Sister has another effect. We all clear on that? Good. I think I've made it as clear as I can possibly make it. Noah B PS - "Round 'Em Up, Gagaga Cowboy!" was my favorite line to say, ever. That is all.
Ever been tempted to say/record/make up summon chants for every single Number in existence? (of which there are probably close to 150 different Numbers now counting every single base and upgrade form XD)
I still remember the impact cyber angels had in the game, it was the equivalent of cavemen using stone tools to bonk each other in the head, then one caveman finds a revolver just laying around and starts blasting anyone in his path, then other cavemen see this and go find some of those revolvers laying around for themselves. To this day i don't know what they where thinking adding those cards in such an early state of the game.
They were thinking "Hey we just released GX and Alexis is in the package so why not include this archetype that's never been good in TCG/OCG cause it's the only thing that makes sense besides release all of the Cyber Girls... but let's not give Dakini a summoning animation naw let's give it to Cyber Blader instead" There was zero reason not to release the cards in an early state, they aren't playable in the TCG/OCG and there was no way in hell she would be a later add-on duelist for GX. Besides it did teach them not to release anymore F2P heavy archetypes with serious potential without needing to start farming that box
@@awakenedfurmissile4617 i think that the biggest mistake was that the cyber angel cards got their actual tcg effects much later than the anime. in the anime they were just vanilla rituals, but on the tcg, they released them in 2016 on the wake of nekroz format. a very far cry from the stuff they had been releasing up to that point. if they released something like infernity or traptrix back then it would also be way too strong for the game.
@@OlgaZuccati They weren't vanilla Rituals in the anime, Dakini has a nearly similar effect but instead of sending to GY it was destroying, Idaten had a way more broken effect of "add 1 Spell card from your GY to your hand" but no boost effect and Benten never had her search effect just the effect damage, biggest crime is still Cyber Petit Angel being a HOPT. Also Cyber Angels wouldn't be too strong back then in the game, the game was already seeing really strong decks hell GX era was the same era that dropped Demise, King of Armageddon
It’s always hilarious going back and seeing what was meta in duel links. I always tell friends “Whatever was tier 500 irl, it’ll be BROKEN in duel links” and it’s almost always true
My favorites that didn't get mentioned in this video: "Harpies were Tier 0 for almost a year" "Resonators' gameplan was to turbo Obelisk because no one could get over it"
Shouts out to Koakis (a very stronk deck), Hey Trunade (the enabler for many OTKs and caused multiple decks to be hit instead of it a la halq), and Localized tornado (enabled a extremely toxic stall deck using Kalin's one card wonder skill to draw 2 and constantly get more and more handtraps, and then localized to cycle them all back)
Wall of Disruption functionally changed the way Duel Links was played. The meta changed from fill your board with big bungus beat down to play around Wall of D or lose. I remember main decking 7 tools of the bandit in every deck I played just to counter it.
@@mfznal-hafidz8592 it's not just that. the most painful thing about wall of d had to do everything with how duel links functions. filled all your monster zones to attack? lose no extra deck to clean up your board? lose no mp2 to clean up your board? lose 4k lp in a game where it's easy to clap back by sneezing through 0 atk board? lose few/no legitimate or easy access counter traps in a game built around combat tricks? lose the idea that you can floodgate your opponent with wall of d was probably the most ridiculous thing in duel links and was defining in why the whole modified ruleset of the game (outside of maybe the way they handled banlist which was interest) was absolutely garbage and against how the game was designed and how dysfunctional DL was when you put yugioh cards in a game that wasn't actual yugioh. tl;dr mirror force is less cancer than wall of d. at least you can still play the game after a mirror force.
@@Deadhead-kq4hr you also have to remember that when wall of d was added to the game there was next to no decent spell/trap removal. Most of the time it was removed by in archetype removal that either wasn’t in most decks or it was limited in some way (Sylvan Marshalleaf comes to mind). Nowadays it’s lucky if it is still on the board when you get to the battle phase.
Onomats didn't become meta cause of rank 4, it was because of rank 6, cause the basic play was to Bounzer on your first turn, then on your kickback you'd summon Head, return sister, then xyz into M7 and attack for game.
The REAL reason they became meta was because of the skill where they could swap a card out for whatever card they needed to do their combo twice, so they could make their perfect turn 1 board and then make their perfect turn 3 board (or just turn 2 board) with crazy consistency.
@@1001011011010 that skill did nothing from September 2020 through January 2021. It was only good after the first photon mini box. Photon bounzer is a chad.
@@alanfernandez4521 When they hit Rhinosebus and that deck's players started going into Bounzer instead turn 1 there was a bit of an interesting time after we got Gimmick Puppets where the puppets had a decent chance since the Onomat players (due to how good it was it still had a lot of players) played targeting backrow like Book of Moon and Treacherous, while the Puppets had targeting protection and something like Number 15 could work through the OPT Bounzer effect since Number 15's effect is twice per turn (also Terror Baby exists as well). Fun times for the Gimmick Puppets...
Shoutouts to that one KC cup in like 2017 before they nerfed “Extra, Extra” which resulted in cards like Massivemorph being limited to this day. Literally every duel in the high tier play of that event ended in a draw due to hitting the turn limit. Insane.
@@athath2010 It wasn't once per duel. You could just play a bunch of LP gain cards, Golden Apples, whatever Its been a long time I don't remember them all. At that time the power level was such that there was no overcoming the wall of card advantage they could generate with it. If they managed to massivemorph your entire board and you didn't play a tribute monster or whatever, gg. It was long before we had real extra deck summoning.
They were not broken, but there were pretty prevalent back then because of how cheap the deck is, and also Dkayed advertising it as best f2p deck. It's only strong if you keep building your board while your opponent bricked or playing really slow. It was able to beat meta decks but was still not up to par with top tier meta decks on its time.
Amazoness was probably the least fun I had with DL, not only was it protect the castle when generic traps were strong and backrow removal was sparse, but pre-nerf Endless Trap Hell let them +1 and recycle 3 in the off chance you had removal that wasn't hard drawing Cosmic Cyclone. I haven't played in years and thinking about it still makes me mad lmao
@@ilblud8939 There is a decent amount of backrow removal cards in the game like MST, Galaxy Cyclone, Cosmic Cyclone, Night Beam, etc. If you really wanted to you could make a whole 20 card deck using just backrow removal. That being said, Twin Twisters would probably rock the meta tbh.
I Think a thing that is often overlooked in terms of how unique duel links is, is the fact that the decksize is limited to 20-30 cards. Seeing specific 3 offs More often can really be what enables a strategy
I played amazonness, and you triggered the 2nd effect a lot when onslaught was at 2. You played galaxy cyclone to destroy your opponents cards, but as your followup you destroyed your own onslaught to summon back princess to search another onslaught. It was actually crazy how strong that card was.
I really do honestly enjoy how different duel links is from master duel. I wish duel links didn’t get such a bad wrap all the time. Edit: Everyone who’s saying Duel Links main problem is it’s a gacha game and that’s why Master duel is better. First of all, I never said one was better then the other. Secondly, Master Duel is also literally a gacha game. Yugioh it’s self has always been a gacha game. Look up the definition of a gacha game.
he's missing some: MS judge plus guaranteed heads is an omni negate you CANNOT respond to. SIx samurai came out too early and its spell and trap negate ran over the format. dm got circle and navigation arguably too early and it destroyed the format with the exact same play every game. list off the tea burn cards there's so much you can get out of this list.
You forgot shiranui. A deck that never really saw play in TCG but was a monster to overcome in duel links while grass is greener was legal and much further beyond that.
@@Osindileyo If Onslaught had come out much earlier, even as late as HATT, that Trap could have made them fully playable, cuz its really, really good. Also Medallion is nuts, its just attached to a bad archetype. We've got a lot of cards like that.
You don't play Amazoness lol it's one of the best cards. Not only does it outright banish but at helps get cards like Princess out which leads to other combos.
14:30 in defense of MBT, you gotta remember that the semi limited in duel links means that you can only play 2 CARDS from the semi limits. not 2 copies each. 2 TOTAL. make up your mind. do you wanna play your combo cards? generic cards? or the extra deck vanilla lava golem.
Dude, that crap went to 2 cause of scrap goblin invoked, you would set goblin, pass, next turn normal summon aleister, make blackrose nuke the field, invoked magellanica, concentrating current otk, next game
I'm shocked that nobody put cards like Woodland Sprite. Part of one of the first hyper consistent ftks in Duel Links; or Restructer Revolution, key piece of Tea Burn, the first consistent ftk in Duel Links Also, shout-out to Witchcrafters, one of the most meme decks in tcg and one of the strongest decks Duel Links ever had
Also, Golem Sentry/Mahjong Munia Maidens, helping enable Subterrors during that meta. That was stupid. It was cool seeing Subterrors not as Guru Control though.
More examples: Hey, Trunade! is the only high rarity card from a box that got banned because of how broken it was in DL, yet it's always been penis bad in tcg Koaki Meiru was at one point the best deck in Duel Links by a landslide, and it had cards like IRON CORE OF KOAKI MEIRU limited (Yes, the useless dogshit card that you never want to really use was limited for years) Champion's Vigilance was insane in early Blue Eyes/Red Eyes decks Some really terrible cards that give 2 tokens to your opponent (Bamboo Scrap and Revival Gift), because the field has 3 monster slots and most decks need 2 monsters to do anything, so the tokens just blocked your entire deck Give and Take is also at 1 because of the interaction with Ra's Disciple, that you can just give to your opponent and basically lock them out of the game. Also, shout-out to Aleister for giving dogshit terrible piss bad decks like Elementsabers and Roids their time as high tiered decks
In a 2v2 situation, attack with one, activate econ to tribute the attacked one, take the other, attack for game, was such a good fucking play, and to make it better, people got incredibly good at countering it. Summoning specific monsters in defense even if it would put you on a massive LP lead was a mogul econ play around
Duel links despite it having a weaker meta than TCG/OCG, was probably one of the most engaging yugioh experiences just because of its unique meta, if it wasn't so stupid expensive to build half a regular yugioh deck, I'd still play the game every day.
Duel links is expensive but IF you make a new account and hoard all the gems and use your dream tickets wisely for 3months you can build 80% of meta decks completely free (some decks need 3 structure deck for 11$)
@@bookmoon7244 It's stupid. 40 effects per monster card including cycling through half your Deck with chain summons while destroying all of your opponents cards in all slots, also gain a million life points and Gan immunity to everything. oh yeah, duel links is so fun -_-
I hate for building a cyber dragon deck you need to waste so much time leveling up bandit Keith to get one spell card with that being the only copy of it oh and don't get me started on masked hero blast you need to fully level Judai/Yubel just for 1 copy and it's the only copy of it at the moment in the entire game and the fact that you get so little gems to get cards you want I'm currently building a e-hero deck and still need sunrise and blast I'm quite happy with my cyber dragon deck but I'm still missing that one spell card and there is no way I'm gonna waste time on Keith for that one spell.
I’m surprised you didn’t mention Naturia or Ice Barrier. They were consistent OTK decks back in early duel links format. Tons of people got to KoG with both of them
Naturia was one of the first and cheap beatdown deck I've made. I like how simple the deck just by using the beatdown skill. Ice barrier was definitely one of the interesting deck that was able to abuse the first balance skill. I legit invested on Ice barrier deck but it got powercrept by the release of Cyber Angel deck on GX world release.
@@grove4mylife it was so easy to set up the OTk with Naturia. Pumpkin into Stag Beetle, Hydrangea summon itself. Use beat down and wallop on the opponent. Ice Barrier has many cool plays to them, with Dance Princess, Magic Triangle and Rai Ho, they could also grind really well. I still played them for awhile in Cyber Angel format to some success. Made KoG with both of those decks. Ahh the memories😭
While they might have been solid at the time, they where nothing more than a footnote. Neither of the decks saw any meta play or competitive for that matter. Besides, as long as you’re a somewhat competent player, almost anything playable can hit KOG.
I would have submitted this but I just realized that Magician's Circle was crazy in duel links. Popping the normal summon or first synchro was basically game and DM was amazing at that. You had so much consistency with rod, navigation, and with teched sealed tombs could BEAT shiranui. Shiranui is often regarded as one of the best decks in duel links history, next to Koa'ki Meiru and Aleister and this was the first format of Shiranui so they didn't have any hits yet. Early Shiranui decks also had grass looks greener builds in which you ran a skill called spell specialist which lets you draw spells more often in your opening. By messing with your deck building, you could open grass around 70-80% of the time and basically FTK your opponent because of your value. The point with all this is with all of this explosive power and f2p to Shiranui so everyone was running it, it wasn't a tier zero deck because dark magician also existed and basically created this 2013 dragon ruler/spellbook format where two decks were absolutely crazy. I believe the height of these decks in a MCS was 45% DM and 40% Shiranui with the rest being stun or strong rogue decks like blackwings. TL:DR Dm was crazy, stopped Shiranui from being T0, and had access to every sort of staple you wanted.
Important info: in duel links the banlist works diffrently !!! If a card is on the „2“ list that means you can only play 2 cards out of ALL cards that are limited to 2. so you had to pick your poison!
Honestly, I'm surprised nobody brought up Destiny Hero Dreadmaster. Dreadmaster is a L8 that can only be special summoned by a Clock Tower Prison that already has FOUR counters on it - with the card only gaining one counter per turn. IF it's summoned, you basically get Soul Charge and all your Heroes can't be destroyed by battle or card effects, but that condition is WAY too slow and easy to prevent. Of course, you KNOW that there's some dumb skill involved. You can discard a Hero monster to search the field. You can put 3 counters on the field and search MST for free. You can only activate each effect once per duel, but you can do them both turn 1. As such, you're getting an OBSCENE defensive play turn 1, being able to destroy CTP w/ four counters in the opponent's turn (the fourth gets placed in their Standby Phase - so you can also block all battle damage) in order to get Soul Charge + be impossible to OTK, followed up with the ability to do over 10'000 battle damage next turn (3200 Dreadmaster, 3200 from the two Destiny Hero monsters, 2800 twice from the Anki you summon - don't forget the ability to use the likes of Excaliburr for 4000 atk beats). Oh, and this deck has four Pot of Greed effects (3 Decider and a Destiny Draw - more GY setup too), so you always win a grind game. And what's the cost of this? Only being able to play Heroes in the maindeck? WHO CARES? It's a Hero deck!
You forgot that Temperence was also played in Thunder Dragons, since its a light, and the deck lacks lights, so it helped with being a kuriboh. Also the level was kinda niche good, because sometimes in order to close games, u could summon him, make a rank 6, bounce something or get a Levianeer from gy.
Anti-Magic arrow was a drop from Arkana when he was an unlockable character, and unobtainabke for like a year afterwards. That cards was THE ONLY way you were attacking in early-mid 2017 without eating a Wall of Disruption, or later a Drowning Mirror Force. No AMA? Enjoy playing Wildheart Aggro!
I think this strat happened after this video came out but one of my favorite combos in Duel Links was 1 Card Shooting Star. there is this skill for Yusei which gives you Junk Connector in your graveyard at the start of your duel. if you had Junk Synchron you can grab it from the gy--> synchro summon Junk Warrior--> activate Connector's effect in order to bring back JS--> go into Stardust--> go into Stardust. and the skill had a Subskill where if you had Stardust you can summon Formula Synchron for free, letting you instantly go into Shooting Star. They gave Jack Atlas a similarly powered skill which let you go into swap out Fiend Cards in your hand if you showed your opponent a Resonator from your hand. There's a strat that you can do with Red Resonator, Wild King, Crimson Resonator, and Chain Resonator where in 1-2 turn you can double tuner into Red Nova Dragon with +1500 LP and like 6k attack. they nerfed this skill and not the shooting star one even though this strat was more open to interuption, sadge.
Gamushara was one of my favorites in gimmick puppet after making zombiestien and watching your opponent think they won easily and then running into a 4500 wall and losing instantly xD so fun Edit, also number 70 spider xyz, is still the number 1 most played card IN THE GAME. Thats above monster reborn, mst, or any meta deck.
One of my favorite trap cards in Duel Links was Ghost of a Grudge. Permanent attack drop per monster in opponent’s graveyard for every monster on their side of the field. You have no idea how many times that allowed me to achieve a blowout victory.
another thing about fortune ladies is that they enabled degenerate de-synchro decks that drew their entire deck with water. Good? I mean kinda, since hand traps aren't a thing
Honestly any deck that can go into fortune lady every safely consistently and easily at this moment I think would be a pretty good deck because fortunately every is just a great card just nothing in the actual meta really is good enough to get it out too many focus on one of the other extra day types
Error: Sergeant Electro came in the Mini Box: Flame of the Tyrant (A box that at first glance, wasn't meant to do a thing, but thanks to that box several decks came birth)
@@tbaggins5349 Evil eye plus that one Rex skill that gave you double battle damage if your Lp were lower than your opponent's, PLUS Nightmare Shark that can attack directly. One of the most annoying OTKs in the history of duel links
What's really funny is that Medusa is arguably a large part of the reason the deck sees any play thanks to her gy banish, despite never seeing play in tcg because Serziel is just objectively better.
I wanna give a shoutout to Gravekeeper’s supernaturalist. He was never meta (rouge deck at best during 2019) but he was released during the 5DS era and thus his effect that was horribly slow and outdated by 2018 standards was incredible by 2019 DL standards. Made gravekeepers pile actually really fun
I think the worse part about early E-Con wasnt even the manual labor you need to do to grind Kaiba, but the fact that there wasnt any consistent way to grind him because his deck was stacked for early duel links, his level 40 have 2 E-Con, 3 1900 and 1700 normal summons (in a time where the highest we could get was 1700), 2400 1 tribute (our highest was 2200 i think), 3 monster removal with dd warrior and cost down
One of my favourite decks from Duel Links during the Fur Hire meta was actually BLS Envoy of Twilight Turbo. When streamers tried to play it they literally said it might have been too hard to play optimally otherwise it might have been a meta contender. Didn't help it was a deck almost entirely made of SR and UR cards tho
Koa kimeiru with mokuba. Skill made it so every 1000 life points lost mokuba could choose what card he wanted to draw, so ppl just used cosmic cyclone to hit thenselves for the 1000 and would just be drawing whatever card they want for the whole game
Fur Hire was also cheap to get a core for, since you can easily tech in some tuners to go into a whole bunch of synchros, and them they have some XYZ potential too. Great deck for beginners.
I'm sad nobody mentioned Massivemorph cause I still remember getting to KoG by running Marik with the skill Sinister Shadow Games and running Amazoness Swords Woman into Massivemorphed Lava Golems.
Ok, let's see... Lost Blue Breaker (hammer shark beatdown), Naturia Hydrangea (naturia beatdown), Invader of Darkness with Mausoleum of the Emperor and The Golden Apples (just because it counters econ), Windstorm of Etaqua and Curse of Anubis being turn stalls, Woodland Sprite FTK and Fire Princess FTK, Desert Twister (last gamble desert twister), Caninetaur (early Hazy Flames), Sea Stealth Attack being the bane of my existance for a LONG time, Cyber Stein FTK/lockdown using first Life Cost 0 and then Life Boost Beta, and, probably my favorite, Vision Hero Witch Raider being OP in Paleos
I used the Paradox Brothers skills that let's you start with 3 level 7 monsters in your board, 500LP and no cards in hand. This allowed you to insta summon Orea, The Sylvan High Arbiter and start doing a lot of Sylvan shenanigans. It was kind of a troll deck just like Number 7: Lucky Straight because having no cards (except Gate Guardian) in hand and barely any LP is terrible
14:28 For context, this card was very powerful because, at that time, one of the most played traps was Fiendish Chain. Fiendish Chain only targets EFFECT MONSTERS and thus this big invoked Chungus was immune
I get that Shiranui is not bad in the TCG (Solitaire especially) but the MONTHS of having to tolerate that FUCKING DECK on ladder was just dreadful. They had to get hit multiple times to knock them down properly, as they just kept running a smaller and smaller engine of monsters and playing more staple traps, like Karma Cut. They were the Eldlich of Duel Links... It felt like it, anyways. They really only got stopped when their level 10 got hit, since it made the annoying loop that popped at least 1-2 cards every turn unviable.
I have a few of them. Desperado barrel dragon. It’s impossible to play in today’s modern format due to deck numbers. But due to skills like sartorious’s and bandit Keith’s cheaters coin, it completely destroyed meta and is the main reason I stopped playing. Still unlimited as of March 2023 ever since it came out. Destroyed either 33% to 50% of your field and if you destroyed it, it just revived itself since they always had it in hand. Hate this card. Cyber dragons. Specifically overflow. If you don’t know, basically going first with this in hand and core means you win your first turn and your opponent can’t do anything about it. Lose your lifepoints, use the Zane skill to special proto-cyber dragons, set overflow and summon core to add cyber fusion support, pass. No joke, because you now have cyber dragons in the field, you are able to overflow their monsters before they can start their combo, then cyber fusion support when they set to summon rampage dragon, and that is essentially an OTK. Darklords period. Holy crap, I’m still upset they’re nerfed as hard as they are today, but I understand why. Basically darklord monsters can treat their own spells and traps as their own effects. In a format where the only thing more annoying to duel was ancient gear beatdown and fur hires, the fact that you can just activate a spell/trap and just instantly use it again in your grave and during your opponent’s turn too was just far too much for the meta to handle, so they hit them with the hardest banlist I’ve seen next to Koa’ki meru.
fun fact; I ran Temperance in Hearald of Perfection in paper. if I wanted to summon a herald with a 6-star and not go minus, you could use it and also in a pinch it saved you and possibly turned your Krystia on.
This took me down memory lane, I stopped playing a bit before XYZ and started again recently when pendulum was added. I remember when Dyna fur hire was limited, I only had 1 at the time so it wasn't a big deal to me, but for every deck I made I would always add Fur Hires so the deck was full lol. I also remember doing the math for how many wins I would need to get the SR tickets for 3 copies of "Red-eyes spirit". Good times.
I mean, that IS why I like about Duel Links... completely different meta cards that would never work in the real game... XD Also, Gorgonic Guardian in Magnet Warriors was (and still is) an insane card that could activate during your opponent's turn, not to just lower ATK to 0, but also completely negate card effects of monsters... and during YOUR turn, you could lower its ATK to 0, then pop it with no issues of effects countering that (aka, it was a great tool to use on Bloom Diva, since it negated its anti-removal effects).
Gimmick Puppet nightmare is actually really playible in duel links, simply because of the limited size of the field, it's not easy to get multiple XYZ monsters at once so being able to tag out something like Zombiestien or bagooska negate then go into nightmare and then either gigantes doll yoink two and then strings. It makes nightmare and actual tag out combo extension and even makes Des Troy less niche due to Quattro's skill. I'm actually impressed with duel links format
Am actually surprised World Legacy Clash wasn't mentioned. That card was an instant three of in any deck that could run it. Most notably, it was used in Six Samurais (including the duel links worlds winner version), because you could end on stupid boards like Shi En + Enishi + Dual Wield + Clash.
Storm with mst/cc set facedown = 2 pops. Mst/cc set. Activate storm, chain mst/cc. Resolve mst/cc. Resolve storm pop/banish 2 backrows Mst/cc in hand + 1 backrow. Activate storm, chain mst/cc in hand, resolve mst/cc, resolve storm pop/banish 3 backrows. Or just straight up have a field spell (probably off a skill) + 2 backrow. Activate storm, pop 3 backrow.
ah i remember that Cyber angel meta, the worst part of it was that it was LITERALLY FREE2PLAY, since all the cards were drops or level up rewards from alexis, so not only was it poweful,l you saw that shit on all ranked levels
8:32 Still good. Removes monsters. Also, great for raid duels. Combine it with power of the guardians and Rocket Hermos Cannon. Able to close out raid duels with insane damage numbers!!!!
i'm like 99% sure Electro wasnt a trader card, it was in a pack. I know because i played Machine Stun for a bit (TLDR: AG Knight, AG Beast, Electro, Heavy Knight of the Flame. staples, middle aged mechs skill) Yubel actually had multiple variants. the "Stop your opponent winning" one was a bit slow for some players, myself included. So people started including Warm Worm to make a mill deck that sped up the clock by triggering warm worm through Terror Incarnate's destruction effect. She was also playable through using Nepthys cards, Sacred Phoenix initially was the only one but as we got more of the neph stuff including rituals, Disciple could trigger Yubel and search for Phoenix at the same time, or trigger Phoenix. Cerulean Phoenix as a 1 off that could be easily searched off Fire King Island (Disciple could grab the ritual spell) was good too for closing out games with a 3k body. Lastly the skill fixed her main issue, it has to be base Yubel that dies to summon Terror Incarnate. So they gave her a skill to replace a big boi with Yubel. playing 3/1/1 (which was what most players did) gave you 25% of your deck as Yubel.
@@Osindileyo Mr. Crabs voice: MONEY! It was just a ploy to get people to spend CT resources for a card that was ultimately temporary. Here's one of the best extenders ever printed! Enjoy it while it lasts!
Nephthys Yubel was the one deck where I really was into duel links. I had been building Nephthys then the yubel event happened and I suddenly had a meta deck.
Cocytus is literally my nightmare. Would rather face full power Six Sams again rather than a card that requires you to hard run Herald of the Abyss as the only possible non-archetype specific out to it.
i'm currently maining "Trains" with Anna Kaboom. she has a special skill called "Unstoppable Train" that basically lets you "Normal" summon your cards, without tribute summoning for them, but they have their effects negated. you must have 10 or more monster cards in your deck. all monsters in the deck are level 4 and 10. and all monsters are EARTH Machine-type with at least 18000 attack. cards like Night express night and Super express bullet train, have nerfing effects if they are bought onto the field "Normally". but with the skill they can be normal summoned for free, and swing for 3000 on the first turn of the game with no side effects. although, why would you do that, when you want to summon out the Superdreadnought Rail Cannon Gustav Max!!
Amazoness also benefitted from the holy guard skill, so you could smash in, and take no damage. I think missing off the skills at points misses the explanation of why some "lesser" archetypes succeed in duel links, as they get propped up by something that archetype may be missing in its card pool or creates an interaction that pushes their level up. *Edit* I may have commented pre-melodious diva (I totally did) I actually like these thread videos a lot as I am in and out of the game so it fills blanks I missed.
I have a funny story with Order to Charge. I was at an AnimeExpo and saw a Duel Links promotional stand from a bit of distance but could still hear and see what was going on. And the player was dueling against Yugi and he used Order to Charge to pop Dark Magician by tributing Axe Raider....and it didn't work. Guy was so confused and the staff nearby couldn't understand either.
I will add: Lunalight Cat Dancer OTKs. Dragunity Knight Ascalon banishing your field. Ra's Disciple Lock. Pumprincess the Princess of Ghosts Stall. Naturia Strawberry turn one pass. Naturia Pumpkin OTKs. Ties of The Brethren cause of Geargia. Spikeshield With Chain and Massivemorph OTKs during the opponent battle phase.
the way that most tier 0 decks dropped in duel links and a lot of people just went "yeah this sucks" they then proceeded to dominate masters and king of games. this is why i love duel links
You forgot to mention one thing about treacherous. Not only was it good for decks that ran few traps, the effect allowing you to go +1 was so good that even a lot of trap heavy decks ran 1-2 copies (Amazoness, FL, stall, vampires, etc.)
Idk if it was super competitive but i remember having a lot of fun with hazy flames real early cause one of your playmakers who needed to guess the top card of your own deck could just be played with Mais ability to always see your top card
I think the funniest tier 1 deck in duel links ever was handless beatdown it was a deck that would try and have as little card in theyre hand left using a lot of traps and spell that all sucked at the time to try and normal summon swift gaia the fierce knight a 2300 k vanilla beater
Battle Phase hand traps are a thing in DL. After the Sartorious Skill nerf, Temperence mostly saw play in Thunder Dragon/Levianeer decks since it was also a light that you could banish for Levi.
The good ol times when Slash dragon was a staple in ladder, like most of my opponent did the speedrun to summon him and sitting on him by passing with no additional cards on field, just to get shit-on by a Dragunity Arma Levyaten boosted by Kaiba's skill in (the name's beatdown if i remember right). ABSOLUTELY MISERABLE
F.A. Hang On Mach combined with lvl augmentation, Darklords and Star Seraph is in my opinion, the most broken deck ever created. Remember, turn 1 you had the opportunity to have à 4200 atk beat stick that is immuned to all effects from monters under lvl 12, and that banished every of your opponent cards if they are send to his graveyard. Futhermore you can draw 2 with Ixchel, have a negate with the Darklord trap, searching for any Darkloards cards and can summon a Darkloard from your graveyard with the Darkloard spells DURING THE SAME TURN, so you would be able to use the Darklords monster effect to either summon another Darkloard from tour graveyard, or either searching for any Darklords cards or either negate a monster IN QUICK EFFECT, basicly as much as you have different Darklord monster with differents names in your board (and dont forget Tezcatlipoca who has the effect to protect all your Darklord to getting destroyed by battle or effect if it's sended from your hand to the graveyard) And, with the Star Seraph combo you were able to XYZ summon rank 4 XYZ that requieres 3 4 stars monsters (the most OP rank 4 XYZ in Duel Links by far, and some of them are in the most op cards in the game) and draw 4 with that combo itself. And you placed 2 forbidden lances just to make sure that your board was invincible. That deck was the definition of non sens. It was way more powerfull than "OP", it was godlike
I did mention it on the thread but I will give huge shoutouts to Gandora. In the TCG, I want to assume that OG Gandora saw absolutely no plays due to its underwhelming nuking ability that requires 2 tributes to even bring up just to end with a monster with low atk points and dies at the end of your turn, and one of its restrains in Gigarays is stuck in the OCG doing absolutely nothing because the other retrain, Gandora-X, is currently banned in there, meaning it will never see its full power effect. Meanwhile in DL, OG Gandora was also probably terrible when it came out, as it still requires 2 tributes for pretty much a nuke with even lower atk and dies at the end of your turn. But then, on March 31st of 2022, the mini box Energy of Gigarays came out, which features Gandora Gigarays as the cover card for the box. At first it was a bit awkward to include it because Gandora-X was not added into the game in any way, but Konami decided to release some lifetime skills to help out some cards in that box, one of them was Determination to Fight, a skill exclusive to the two Lil' Yugis which can be used once per turn and thrice per duel to apply one of two effects, but the main effect and one you will be using is send a card from your hand to your deck to search for any Gandora card from your deck, as well as giving you an extra normal summon for OG Gandora, and after that, add either one Gigarays or Gandora-X from outside your deck to your GY. This skill pretty much enabled Gigarays' OTK potential as it is able to banish ANYTHING from the field and GY to power itself up. While the skill had a bit of a limitation of running at least 10 Gadgets, Silent Swordsmen and Silent Magicians in your deck, it was of no problem because every deck run 3 Gold Gadget, 3 Silver Gadget and either 2 of one of the colored gadgets (usually Green) and one of the remaining colored gadgets. This, along with the skill not restricting you to only run those monsters, meaning you can run handtraps like Kiteroid, Sphere Kuriboh and Wightprincess (which was also released in Energy of Gigarays) as well as cards like Chaos Dragon Levianeer with Thunder Dragon and Witch of the Black Forest or an Earth Machine engine with Infinitrack Anchor Drill, Ancient Gear Wyvern and Box and Karakuri Nishipachi + Synchros like Black Rose Dragon and Meteorbust Dragon, not only made Gandora into an actual deck, but into a meta deck in no time, and somehow it is still meta to this very day. On an extra note, Megaroid City got limited to 2 in a recent ban list, not because it was splashable in most decks that run Kiteroid because no one wanted to run City, but because Gandora abused it to get Kiteroid whenever you were unable to make a Gear Gigant X at your first turn. Speaking of that banlist, OG Gandora was limited to 1, not because running 2 or 3 was optimal (it wasn't) but because that would stop the deck from running Melody of Awakening Dragons (which is also at 1), which kinda killed the use of Chaos Dragon in the deck (although some builds still run it).
I had a coworker that hadn't played the TCG since he was a kid but religiously played Duel Links. Every time I talked about how I'd do at locals he say something like "Yea if I ever came out with my Red-Eyes deck from Duel Links I'd destroy everyone there. Red-Eyes Slash is crazy I'm undefeated." Sometimes I wish I could be that dumb.
Victory Viper and Riryoku were soooo good together. The option tokens attack are always equal to the attack of Victory Viper, even if you cut the tokens attack in half. This combo allows sharp rises in attack
Subterror was amazing even when you didn't have fiendess or guru. You had umastryx, non destruction removal, and with final battle you could always OTK. Also drowning mirror force was the bane of my existence for so long. And when the game first game out, I forgot what the card is called but you could discard cards for balloon counters, and each counter increased your attack by like 300. It was the most broken thing I had ever seen
If you want to understand even better why Malevolent Sin is so good. Not just is it a rank 4. But it had 2400 atk. Which mattered a lot. Since it’s effect let’s it remove a monster on field for a turn by banishing and then returning, it is very likely to attack directly with over half the opponents life. Meaning that if you can hurt your opponent by 1600 either by pre damage or another monster, it wins the game. To add to all that, if you couldn’t kill the opponent if would boost itself to 2700 atk. Making it a bit of a pain to remove and has surprising staying power. It could be kinda compared to a mix of Cowboy and Castel at once. Because it gets rid of something and is likely lethal if just a bit damage is dealt
I could never get into the more limited format of duel links but did appreicate the notably higher production values. It is nice to hear that some of my more casual decks like melodious, amazons, cyber angels, yubel .etc had their time in the sun over there at least
my personal fave is "change of destiny" a absolte trash trap but it enabled lava golem tribute and then flip shange of destiny to force it into defense and alot of the time people didnt play tributes so it would basicly stall them out
I played the phone version for hours upon hours for years. I once lost a rank-up to a phone call disconnecting me. (I never got beyond Plat 1. King of Games, I heard needed 5 Wins in a row. I don't see how that was possible when I never spent any money on it.)
Cyber Angels are responsible for my fiancé basically bankrupting himself to get all 6 of the searchers and starting his spending spree on duel links. A game he has now fully abandoned to play master duel.
Trying to describe the meta of duel links to tcg players is always a fever dream. Like Woodland Sprite FTK, Fur Hires, or Invoked Submarineroid were all legit meta defining threats.
Darklords being the unkillable tier 1 meta threat, Magnet Warrior copium huffers, fucking Red-Eyes Zombie Dragon
Invoked roids was crazy cause of megaroid city and being able to search a handtrap while dumping materials on your gy for you to fusion, it's pretty much like dogmatika
@@nunocarvalho6671 that deck was ass. It was a midfielder deck but it was annoying as fuck to play against+, many people did not know how to play around kiteroid.
@@ab2aasd Darklords have some pretty powerful cards so its not that hard to imagine them dominating.
“No seriously, Desperado was busted bro.”
Hey! New voice actor for Yuma, here! As the new Yuma, I was sad to see both the Gagagas get semis AND the skill get a nerf, but I was happy to see my voice featured in this video!
I still thank my algorithm for throwing your channel at my face during my character research!
Love your style, keep it up if you're enjoying yourself!
BTW - I just want to make it public knowledge that Gagaga Sister has another effect. We all clear on that? Good. I think I've made it as clear as I can possibly make it.
Noah B
PS - "Round 'Em Up, Gagaga Cowboy!" was my favorite line to say, ever. That is all.
Please record a line for the new Utopia boss monster that was just released.
Ever been tempted to say/record/make up summon chants for every single Number in existence? (of which there are probably close to 150 different Numbers now counting every single base and upgrade form XD)
@@vgmaster02 I’d love to! Any recording they want from me, I’d probably do. I enjoy what I do!
Can you teach fish how to Xyz summon?
@@ashikjaman1940 That's Shark's job!
I still remember the impact cyber angels had in the game, it was the equivalent of cavemen using stone tools to bonk each other in the head, then one caveman finds a revolver just laying around and starts blasting anyone in his path, then other cavemen see this and go find some of those revolvers laying around for themselves.
To this day i don't know what they where thinking adding those cards in such an early state of the game.
They were thinking "Hey we just released GX and Alexis is in the package so why not include this archetype that's never been good in TCG/OCG cause it's the only thing that makes sense besides release all of the Cyber Girls... but let's not give Dakini a summoning animation naw let's give it to Cyber Blader instead"
There was zero reason not to release the cards in an early state, they aren't playable in the TCG/OCG and there was no way in hell she would be a later add-on duelist for GX. Besides it did teach them not to release anymore F2P heavy archetypes with serious potential without needing to start farming that box
@@awakenedfurmissile4617 i think that the biggest mistake was that the cyber angel cards got their actual tcg effects much later than the anime. in the anime they were just vanilla rituals, but on the tcg, they released them in 2016 on the wake of nekroz format. a very far cry from the stuff they had been releasing up to that point. if they released something like infernity or traptrix back then it would also be way too strong for the game.
@@OlgaZuccati They weren't vanilla Rituals in the anime, Dakini has a nearly similar effect but instead of sending to GY it was destroying, Idaten had a way more broken effect of "add 1 Spell card from your GY to your hand" but no boost effect and Benten never had her search effect just the effect damage, biggest crime is still Cyber Petit Angel being a HOPT. Also Cyber Angels wouldn't be too strong back then in the game, the game was already seeing really strong decks hell GX era was the same era that dropped Demise, King of Armageddon
It’s always hilarious going back and seeing what was meta in duel links. I always tell friends “Whatever was tier 500 irl, it’ll be BROKEN in duel links” and it’s almost always true
My favorites that didn't get mentioned in this video:
"Harpies were Tier 0 for almost a year"
"Resonators' gameplan was to turbo Obelisk because no one could get over it"
@@weebcraft6829 harpies are just annoying to fight against
The only times its not is when they decide to release it in an already power crept format.
Remember black wings 😭
Shouts out to Koakis (a very stronk deck), Hey Trunade (the enabler for many OTKs and caused multiple decks to be hit instead of it a la halq), and Localized tornado (enabled a extremely toxic stall deck using Kalin's one card wonder skill to draw 2 and constantly get more and more handtraps, and then localized to cycle them all back)
Localized Tornado Kalin stall is the most fun I've ever had playing Yugioh. What a hilarious time to be alive
im surprised there was no Sphere Kuriboh, one of the few handtraps the game had for a while
Oh there was a lot of sphere Kuriboh in the thread
It was never broken though. Incredibly fair. Just strong.
He goes over it on stream. Oddly enough he does a good job; explaining its legacy into the physical speed duel set
It was released in the first box and I still use it to this day.
Kiteroid does the same thing twice.
Wall of Disruption functionally changed the way Duel Links was played. The meta changed from fill your board with big bungus beat down to play around Wall of D or lose. I remember main decking 7 tools of the bandit in every deck I played just to counter it.
Like mirror force in master duel format except wall of D does some damage to your opponent despite not destroying all monsters.
@@mfznal-hafidz8592 it's not just that. the most painful thing about wall of d had to do everything with how duel links functions.
filled all your monster zones to attack? lose
no extra deck to clean up your board? lose
no mp2 to clean up your board? lose
4k lp in a game where it's easy to clap back by sneezing through 0 atk board? lose
few/no legitimate or easy access counter traps in a game built around combat tricks? lose
the idea that you can floodgate your opponent with wall of d was probably the most ridiculous thing in duel links and was defining in why the whole modified ruleset of the game (outside of maybe the way they handled banlist which was interest) was absolutely garbage and against how the game was designed and how dysfunctional DL was when you put yugioh cards in a game that wasn't actual yugioh.
tl;dr mirror force is less cancer than wall of d. at least you can still play the game after a mirror force.
Wall of D was a game changer back in the day, playing around back row wasn't a a big thing until it came out
People barely use it now since better traps came out and a handtrap that functions the same
@@Deadhead-kq4hr you also have to remember that when wall of d was added to the game there was next to no decent spell/trap removal. Most of the time it was removed by in archetype removal that either wasn’t in most decks or it was limited in some way (Sylvan Marshalleaf comes to mind). Nowadays it’s lucky if it is still on the board when you get to the battle phase.
Onomats didn't become meta cause of rank 4, it was because of rank 6, cause the basic play was to Bounzer on your first turn, then on your kickback you'd summon Head, return sister, then xyz into M7 and attack for game.
MBTake
Or make rhynosebus, raigeki their field on their turn and kill them on the crackback
The REAL reason they became meta was because of the skill where they could swap a card out for whatever card they needed to do their combo twice, so they could make their perfect turn 1 board and then make their perfect turn 3 board (or just turn 2 board) with crazy consistency.
@@1001011011010 that skill did nothing from September 2020 through January 2021. It was only good after the first photon mini box. Photon bounzer is a chad.
@@alanfernandez4521
When they hit Rhinosebus and that deck's players started going into Bounzer instead turn 1 there was a bit of an interesting time after we got Gimmick Puppets where the puppets had a decent chance since the Onomat players (due to how good it was it still had a lot of players) played targeting backrow like Book of Moon and Treacherous, while the Puppets had targeting protection and something like Number 15 could work through the OPT Bounzer effect since Number 15's effect is twice per turn (also Terror Baby exists as well). Fun times for the Gimmick Puppets...
Shoutouts to that one KC cup in like 2017 before they nerfed “Extra, Extra” which resulted in cards like Massivemorph being limited to this day. Literally every duel in the high tier play of that event ended in a draw due to hitting the turn limit. Insane.
What did the pre-nerf version of Extra, Extra do?
@@athath2010 It wasn't once per duel. You could just play a bunch of LP gain cards, Golden Apples, whatever Its been a long time I don't remember them all. At that time the power level was such that there was no overcoming the wall of card advantage they could generate with it. If they managed to massivemorph your entire board and you didn't play a tribute monster or whatever, gg. It was long before we had real extra deck summoning.
I remember Extra, extra stall stealing win on MCS (tournament hosted by Dkayed). It was one of the most ridiculous and laughable tournament I've seen.
I’m surprised I didn’t see aromages. One of the best F2P decks for a while
very fun deck too though many people hated them
Is there a new best f2p deck?? Haven't played in a bit
Deskbots are really good with N/R cards from one box
@@ienzio7795 Dinomists are F2P and can end duels on Turn 2. People would rather unga bunga spam that than learn Aromage.
They were not broken, but there were pretty prevalent back then because of how cheap the deck is, and also Dkayed advertising it as best f2p deck. It's only strong if you keep building your board while your opponent bricked or playing really slow. It was able to beat meta decks but was still not up to par with top tier meta decks on its time.
Amazoness was probably the least fun I had with DL, not only was it protect the castle when generic traps were strong and backrow removal was sparse, but pre-nerf Endless Trap Hell let them +1 and recycle 3 in the off chance you had removal that wasn't hard drawing Cosmic Cyclone. I haven't played in years and thinking about it still makes me mad lmao
Generic traps are still strong and backrow removal is still sparse
@@ilblud8939 There is a decent amount of backrow removal cards in the game like MST, Galaxy Cyclone, Cosmic Cyclone, Night Beam, etc. If you really wanted to you could make a whole 20 card deck using just backrow removal. That being said, Twin Twisters would probably rock the meta tbh.
@@1001011011010 you have that now, but you didn't back in 2018
Being able to recycle tth and making it live returning all traps to the deck was crazy as well
d/d
The Cyber Angel meta sure was something. Felt like I was playing a modern Yu-Gi-Oh combo deck.
You either play e-con or you're dead. But then again, they had easy recovery because of multiple Dakini being able to recycle rituals for follow up.
I Think a thing that is often overlooked in terms of how unique duel links is, is the fact that the decksize is limited to 20-30 cards. Seeing specific 3 offs More often can really be what enables a strategy
Shoutout to all the OTKs I got just by opening with 2 mask change or a 1 with a mask charge
Shoutout to molten conduction field and laval cannon
I played amazonness, and you triggered the 2nd effect a lot when onslaught was at 2. You played galaxy cyclone to destroy your opponents cards, but as your followup you destroyed your own onslaught to summon back princess to search another onslaught. It was actually crazy how strong that card was.
Surprised no mention of Red Eyes Insight/Spirit from the early meta. Red Eyes beatdown was so prevalent when that Joey event dropped
I really do honestly enjoy how different duel links is from master duel. I wish duel links didn’t get such a bad wrap all the time.
Edit: Everyone who’s saying Duel Links main problem is it’s a gacha game and that’s why Master duel is better. First of all, I never said one was better then the other. Secondly, Master Duel is also literally a gacha game. Yugioh it’s self has always been a gacha game. Look up the definition of a gacha game.
the gacha system does not help
i really wanna enjoy it and its format but the way its monetized is just gross
wish they'd went about it like master duel
@@nikoa5795 I’m gonna be honest. It’s like 5 times cheaper then master duel.
@@Renegadetothe64th really? I got like 4 diffrent deck in MD and like 1 not full deck in DL in the spand of 1 month
@@Renegadetothe64th cap
he's missing some: MS judge plus guaranteed heads is an omni negate you CANNOT respond to.
SIx samurai came out too early and its spell and trap negate ran over the format.
dm got circle and navigation arguably too early and it destroyed the format with the exact same play every game.
list off the tea burn cards
there's so much you can get out of this list.
You forgot shiranui. A deck that never really saw play in TCG but was a monster to overcome in duel links while grass is greener was legal and much further beyond that.
MBT talking about cards in the past tense (Malevolent Sin, Enemy Controler, Treacherous Trap Hole) but those are used to this day.
There's now better cards to supplement them as well
Onslaught is an actually good card... if it had come out in like 2010, not 2017.
And yet it is, to this day, still the best Amazoness Card
It’s good for the deck, but it’s still a bad card. It’s like arguing medallion if the ice barrier is a good card. The deck sucks, so the card sucks.
@@Osindileyo If Onslaught had come out much earlier, even as late as HATT, that Trap could have made them fully playable, cuz its really, really good.
Also Medallion is nuts, its just attached to a bad archetype. We've got a lot of cards like that.
You don't play Amazoness lol it's one of the best cards. Not only does it outright banish but at helps get cards like Princess out which leads to other combos.
14:30
in defense of MBT, you gotta remember that the semi limited in duel links means that you can only play 2 CARDS from the semi limits. not 2 copies each. 2 TOTAL.
make up your mind. do you wanna play your combo cards? generic cards?
or the extra deck vanilla lava golem.
Dude, that crap went to 2 cause of scrap goblin invoked, you would set goblin, pass, next turn normal summon aleister, make blackrose nuke the field, invoked magellanica, concentrating current otk, next game
I have no idea what's going on with Invoked in Duel Links and the more I hear about the more confused I get
@@ashikjaman1940 right now it's happening nothing, but that was what happened
I'm shocked that nobody put cards like Woodland Sprite. Part of one of the first hyper consistent ftks in Duel Links; or Restructer Revolution, key piece of Tea Burn, the first consistent ftk in Duel Links
Also, shout-out to Witchcrafters, one of the most meme decks in tcg and one of the strongest decks Duel Links ever had
Also, Golem Sentry/Mahjong Munia Maidens, helping enable Subterrors during that meta. That was stupid. It was cool seeing Subterrors not as Guru Control though.
More examples:
Hey, Trunade! is the only high rarity card from a box that got banned because of how broken it was in DL, yet it's always been penis bad in tcg
Koaki Meiru was at one point the best deck in Duel Links by a landslide, and it had cards like IRON CORE OF KOAKI MEIRU limited (Yes, the useless dogshit card that you never want to really use was limited for years)
Champion's Vigilance was insane in early Blue Eyes/Red Eyes decks
Some really terrible cards that give 2 tokens to your opponent (Bamboo Scrap and Revival Gift), because the field has 3 monster slots and most decks need 2 monsters to do anything, so the tokens just blocked your entire deck
Give and Take is also at 1 because of the interaction with Ra's Disciple, that you can just give to your opponent and basically lock them out of the game.
Also, shout-out to Aleister for giving dogshit terrible piss bad decks like Elementsabers and Roids their time as high tiered decks
E-Con was a meta relevant card IRL for years, I don’t know why everyone just forgets that.
yea i side in for salad mirrors in TOSS format
@@kucukyilmert thats not what he meant xD
i still play e-con in all of my "Auto Duel" decks, because its a card the A.I is actually good as using.
In a 2v2 situation, attack with one, activate econ to tribute the attacked one, take the other, attack for game, was such a good fucking play, and to make it better, people got incredibly good at countering it. Summoning specific monsters in defense even if it would put you on a massive LP lead was a mogul econ play around
It still is very strong. It got hit again in the most recent banlist because Salads were abusing it.
Duel links despite it having a weaker meta than TCG/OCG, was probably one of the most engaging yugioh experiences just because of its unique meta, if it wasn't so stupid expensive to build half a regular yugioh deck, I'd still play the game every day.
Duel links is expensive but IF you make a new account and hoard all the gems and use your dream tickets wisely for 3months you can build 80% of meta decks completely free (some decks need 3 structure deck for 11$)
@@bookmoon7244 Dont forget wasting hundreds of hours farming for level up reward cards and skills
@@bookmoon7244 It's stupid.
40 effects per monster card including cycling through half your Deck with chain summons while destroying all of your opponents cards in all slots, also gain a million life points and Gan immunity to everything.
oh yeah, duel links is so fun -_-
I hate for building a cyber dragon deck you need to waste so much time leveling up bandit Keith to get one spell card with that being the only copy of it oh and don't get me started on masked hero blast you need to fully level Judai/Yubel just for 1 copy and it's the only copy of it at the moment in the entire game and the fact that you get so little gems to get cards you want I'm currently building a e-hero deck and still need sunrise and blast I'm quite happy with my cyber dragon deck but I'm still missing that one spell card and there is no way I'm gonna waste time on Keith for that one spell.
I’m surprised you didn’t mention Naturia or Ice Barrier. They were consistent OTK decks back in early duel links format. Tons of people got to KoG with both of them
Naturia was one of the first and cheap beatdown deck I've made. I like how simple the deck just by using the beatdown skill. Ice barrier was definitely one of the interesting deck that was able to abuse the first balance skill. I legit invested on Ice barrier deck but it got powercrept by the release of Cyber Angel deck on GX world release.
@@grove4mylife it was so easy to set up the OTk with Naturia. Pumpkin into Stag Beetle, Hydrangea summon itself. Use beat down and wallop on the opponent. Ice Barrier has many cool plays to them, with Dance Princess, Magic Triangle and Rai Ho, they could also grind really well. I still played them for awhile in Cyber Angel format to some success. Made KoG with both of those decks. Ahh the memories😭
While they might have been solid at the time, they where nothing more than a footnote. Neither of the decks saw any meta play or competitive for that matter. Besides, as long as you’re a somewhat competent player, almost anything playable can hit KOG.
I would have submitted this but I just realized that Magician's Circle was crazy in duel links. Popping the normal summon or first synchro was basically game and DM was amazing at that. You had so much consistency with rod, navigation, and with teched sealed tombs could BEAT shiranui. Shiranui is often regarded as one of the best decks in duel links history, next to Koa'ki Meiru and Aleister and this was the first format of Shiranui so they didn't have any hits yet. Early Shiranui decks also had grass looks greener builds in which you ran a skill called spell specialist which lets you draw spells more often in your opening. By messing with your deck building, you could open grass around 70-80% of the time and basically FTK your opponent because of your value. The point with all this is with all of this explosive power and f2p to Shiranui so everyone was running it, it wasn't a tier zero deck because dark magician also existed and basically created this 2013 dragon ruler/spellbook format where two decks were absolutely crazy. I believe the height of these decks in a MCS was 45% DM and 40% Shiranui with the rest being stun or strong rogue decks like blackwings.
TL:DR
Dm was crazy, stopped Shiranui from being T0, and had access to every sort of staple you wanted.
Important info: in duel links the banlist works diffrently !!! If a card is on the „2“ list that means you can only play 2 cards out of ALL cards that are limited to 2. so you had to pick your poison!
I found out with super poly and monster reborn as i was confused why i couldn't have them in the same deck
Honestly, I'm surprised nobody brought up Destiny Hero Dreadmaster.
Dreadmaster is a L8 that can only be special summoned by a Clock Tower Prison that already has FOUR counters on it - with the card only gaining one counter per turn. IF it's summoned, you basically get Soul Charge and all your Heroes can't be destroyed by battle or card effects, but that condition is WAY too slow and easy to prevent. Of course, you KNOW that there's some dumb skill involved. You can discard a Hero monster to search the field. You can put 3 counters on the field and search MST for free. You can only activate each effect once per duel, but you can do them both turn 1. As such, you're getting an OBSCENE defensive play turn 1, being able to destroy CTP w/ four counters in the opponent's turn (the fourth gets placed in their Standby Phase - so you can also block all battle damage) in order to get Soul Charge + be impossible to OTK, followed up with the ability to do over 10'000 battle damage next turn (3200 Dreadmaster, 3200 from the two Destiny Hero monsters, 2800 twice from the Anki you summon - don't forget the ability to use the likes of Excaliburr for 4000 atk beats). Oh, and this deck has four Pot of Greed effects (3 Decider and a Destiny Draw - more GY setup too), so you always win a grind game. And what's the cost of this? Only being able to play Heroes in the maindeck? WHO CARES? It's a Hero deck!
Yubel Nephthys and Cyber Angels were the only 2 decks that helped me to get to KC Cup round 2. Never forget.
You forgot that Temperence was also played in Thunder Dragons, since its a light, and the deck lacks lights, so it helped with being a kuriboh. Also the level was kinda niche good, because sometimes in order to close games, u could summon him, make a rank 6, bounce something or get a Levianeer from gy.
Anti-Magic arrow was a drop from Arkana when he was an unlockable character, and unobtainabke for like a year afterwards. That cards was THE ONLY way you were attacking in early-mid 2017 without eating a Wall of Disruption, or later a Drowning Mirror Force. No AMA? Enjoy playing Wildheart Aggro!
Odeon? You mean Arkana?
Possibly. It's been a while
I think this strat happened after this video came out but one of my favorite combos in Duel Links was 1 Card Shooting Star. there is this skill for Yusei which gives you Junk Connector in your graveyard at the start of your duel. if you had Junk Synchron you can grab it from the gy--> synchro summon Junk Warrior--> activate Connector's effect in order to bring back JS--> go into Stardust--> go into Stardust. and the skill had a Subskill where if you had Stardust you can summon Formula Synchron for free, letting you instantly go into Shooting Star.
They gave Jack Atlas a similarly powered skill which let you go into swap out Fiend Cards in your hand if you showed your opponent a Resonator from your hand. There's a strat that you can do with Red Resonator, Wild King, Crimson Resonator, and Chain Resonator where in 1-2 turn you can double tuner into Red Nova Dragon with +1500 LP and like 6k attack. they nerfed this skill and not the shooting star one even though this strat was more open to interuption, sadge.
Melodious and yubel being meta in duel links literal years before being solid decks/engines in the TCG now is wild to me
Gamushara was one of my favorites in gimmick puppet after making zombiestien and watching your opponent think they won easily and then running into a 4500 wall and losing instantly xD so fun
Edit, also number 70 spider xyz, is still the number 1 most played card IN THE GAME. Thats above monster reborn, mst, or any meta deck.
Yeah, i also remember just making zombiestein with gimmick puppets, very fun times
One of my favorite trap cards in Duel Links was Ghost of a Grudge. Permanent attack drop per monster in opponent’s graveyard for every monster on their side of the field.
You have no idea how many times that allowed me to achieve a blowout victory.
another thing about fortune ladies is that they enabled degenerate de-synchro decks that drew their entire deck with water. Good? I mean kinda, since hand traps aren't a thing
God bless Dire her little touches and jokes in editing are always great and make these videos a lot of fun
Honestly any deck that can go into fortune lady every safely consistently and easily at this moment I think would be a pretty good deck because fortunately every is just a great card just nothing in the actual meta really is good enough to get it out too many focus on one of the other extra day types
Wild how for a while BEWD and DM were actually top tier in Duel Links
Error: Sergeant Electro came in the Mini Box: Flame of the Tyrant (A box that at first glance, wasn't meant to do a thing, but thanks to that box several decks came birth)
Heres a good one. All the evil eye cards. The deck was actually really good. But the storm hit really hurt the deck more than most.
OH AND they played a skill where youd deal double battle damage for some reason. And got the skill hit because of it.
@@tbaggins5349 Evil eye plus that one Rex skill that gave you double battle damage if your Lp were lower than your opponent's, PLUS Nightmare Shark that can attack directly. One of the most annoying OTKs in the history of duel links
What's really funny is that Medusa is arguably a large part of the reason the deck sees any play thanks to her gy banish, despite never seeing play in tcg because Serziel is just objectively better.
@@BillyBob-xx5jr it was my go to in the shiranui days being able to tag a sepectral sword in the grave made it a much easier matchup
@@BillyBob-xx5jr That is mostly cuz, y'know, DL has no Serziel
I wanna give a shoutout to Gravekeeper’s supernaturalist. He was never meta (rouge deck at best during 2019) but he was released during the 5DS era and thus his effect that was horribly slow and outdated by 2018 standards was incredible by 2019 DL standards.
Made gravekeepers pile actually really fun
I think the worse part about early E-Con wasnt even the manual labor you need to do to grind Kaiba, but the fact that there wasnt any consistent way to grind him because his deck was stacked for early duel links, his level 40 have 2 E-Con, 3 1900 and 1700 normal summons (in a time where the highest we could get was 1700), 2400 1 tribute (our highest was 2200 i think), 3 monster removal with dd warrior and cost down
One of my favourite decks from Duel Links during the Fur Hire meta was actually BLS Envoy of Twilight Turbo. When streamers tried to play it they literally said it might have been too hard to play optimally otherwise it might have been a meta contender. Didn't help it was a deck almost entirely made of SR and UR cards tho
Koa kimeiru with mokuba. Skill made it so every 1000 life points lost mokuba could choose what card he wanted to draw, so ppl just used cosmic cyclone to hit thenselves for the 1000 and would just be drawing whatever card they want for the whole game
Fur Hire was also cheap to get a core for, since you can easily tech in some tuners to go into a whole bunch of synchros, and them they have some XYZ potential too. Great deck for beginners.
I'm sad nobody mentioned Massivemorph cause I still remember getting to KoG by running Marik with the skill Sinister Shadow Games and running Amazoness Swords Woman into Massivemorphed Lava Golems.
fuck i hated that card so much
Ok, let's see... Lost Blue Breaker (hammer shark beatdown), Naturia Hydrangea (naturia beatdown), Invader of Darkness with Mausoleum of the Emperor and The Golden Apples (just because it counters econ), Windstorm of Etaqua and Curse of Anubis being turn stalls, Woodland Sprite FTK and Fire Princess FTK, Desert Twister (last gamble desert twister), Caninetaur (early Hazy Flames), Sea Stealth Attack being the bane of my existance for a LONG time, Cyber Stein FTK/lockdown using first Life Cost 0 and then Life Boost Beta, and, probably my favorite, Vision Hero Witch Raider being OP in Paleos
The original tier zero deck I remember was that stupid apple card and the pumpkin princess. Back when my best card was fiend megacyber lol
Shoutout to Sylvan’s being my first real meta deck in DL. What a time that was.
I used the Paradox Brothers skills that let's you start with 3 level 7 monsters in your board, 500LP and no cards in hand. This allowed you to insta summon Orea, The Sylvan High Arbiter and start doing a lot of Sylvan shenanigans. It was kind of a troll deck just like Number 7: Lucky Straight because having no cards (except Gate Guardian) in hand and barely any LP is terrible
@@Monkey_30000 kashtira on duel links when?
14:28 For context, this card was very powerful because, at that time, one of the most played traps was Fiendish Chain. Fiendish Chain only targets EFFECT MONSTERS and thus this big invoked Chungus was immune
Also we had like 3 Invoked cards, this, Cocytus and Purgatrio
I get that Shiranui is not bad in the TCG (Solitaire especially) but the MONTHS of having to tolerate that FUCKING DECK on ladder was just dreadful. They had to get hit multiple times to knock them down properly, as they just kept running a smaller and smaller engine of monsters and playing more staple traps, like Karma Cut.
They were the Eldlich of Duel Links... It felt like it, anyways.
They really only got stopped when their level 10 got hit, since it made the annoying loop that popped at least 1-2 cards every turn unviable.
I have a few of them.
Desperado barrel dragon. It’s impossible to play in today’s modern format due to deck numbers. But due to skills like sartorious’s and bandit Keith’s cheaters coin, it completely destroyed meta and is the main reason I stopped playing. Still unlimited as of March 2023 ever since it came out. Destroyed either 33% to 50% of your field and if you destroyed it, it just revived itself since they always had it in hand. Hate this card.
Cyber dragons. Specifically overflow. If you don’t know, basically going first with this in hand and core means you win your first turn and your opponent can’t do anything about it. Lose your lifepoints, use the Zane skill to special proto-cyber dragons, set overflow and summon core to add cyber fusion support, pass. No joke, because you now have cyber dragons in the field, you are able to overflow their monsters before they can start their combo, then cyber fusion support when they set to summon rampage dragon, and that is essentially an OTK.
Darklords period. Holy crap, I’m still upset they’re nerfed as hard as they are today, but I understand why. Basically darklord monsters can treat their own spells and traps as their own effects. In a format where the only thing more annoying to duel was ancient gear beatdown and fur hires, the fact that you can just activate a spell/trap and just instantly use it again in your grave and during your opponent’s turn too was just far too much for the meta to handle, so they hit them with the hardest banlist I’ve seen next to Koa’ki meru.
fun fact; I ran Temperance in Hearald of Perfection in paper. if I wanted to summon a herald with a 6-star and not go minus, you could use it and also in a pinch it saved you and possibly turned your Krystia on.
9:50 not just sartorius but thunder dragons also abused temperance to summon levianeer
This took me down memory lane, I stopped playing a bit before XYZ and started again recently when pendulum was added. I remember when Dyna fur hire was limited, I only had 1 at the time so it wasn't a big deal to me, but for every deck I made I would always add Fur Hires so the deck was full lol. I also remember doing the math for how many wins I would need to get the SR tickets for 3 copies of "Red-eyes spirit". Good times.
7:08 has yubel holding yubel pop up for no reason lmao
I think that was an editing mistake. Probably supposed to appear during the yubel section.
I mean, that IS why I like about Duel Links... completely different meta cards that would never work in the real game... XD
Also, Gorgonic Guardian in Magnet Warriors was (and still is) an insane card that could activate during your opponent's turn, not to just lower ATK to 0, but also completely negate card effects of monsters... and during YOUR turn, you could lower its ATK to 0, then pop it with no issues of effects countering that (aka, it was a great tool to use on Bloom Diva, since it negated its anti-removal effects).
Gimmick Puppet nightmare is actually really playible in duel links, simply because of the limited size of the field, it's not easy to get multiple XYZ monsters at once so being able to tag out something like Zombiestien or bagooska negate then go into nightmare and then either gigantes doll yoink two and then strings. It makes nightmare and actual tag out combo extension and even makes Des Troy less niche due to Quattro's skill. I'm actually impressed with duel links format
I can't imagine Masked Hero Anki was good in TCG but damn was it amazing in duel links due to the low LPs.
Dont forget your damage step chalice
Am actually surprised World Legacy Clash wasn't mentioned. That card was an instant three of in any deck that could run it. Most notably, it was used in Six Samurais (including the duel links worlds winner version), because you could end on stupid boards like Shi En + Enishi + Dual Wield + Clash.
Storm with mst/cc set facedown = 2 pops.
Mst/cc set. Activate storm, chain mst/cc. Resolve mst/cc. Resolve storm pop/banish 2 backrows
Mst/cc in hand + 1 backrow. Activate storm, chain mst/cc in hand, resolve mst/cc, resolve storm pop/banish 3 backrows.
Or just straight up have a field spell (probably off a skill) + 2 backrow. Activate storm, pop 3 backrow.
ah i remember that Cyber angel meta, the worst part of it was that it was LITERALLY FREE2PLAY, since all the cards were drops or level up rewards from alexis, so not only was it poweful,l you saw that shit on all ranked levels
At the very beginning one spherical kuribitch was striking fear into my heart
8:32
Still good.
Removes monsters.
Also, great for raid duels. Combine it with power of the guardians and Rocket Hermos Cannon. Able to close out raid duels with insane damage numbers!!!!
It's soooo hilarious Malevolent Sin is STILL THE RANK 4 KING BABY
i'm like 99% sure Electro wasnt a trader card, it was in a pack. I know because i played Machine Stun for a bit (TLDR: AG Knight, AG Beast, Electro, Heavy Knight of the Flame. staples, middle aged mechs skill)
Yubel actually had multiple variants. the "Stop your opponent winning" one was a bit slow for some players, myself included. So people started including Warm Worm to make a mill deck that sped up the clock by triggering warm worm through Terror Incarnate's destruction effect. She was also playable through using Nepthys cards, Sacred Phoenix initially was the only one but as we got more of the neph stuff including rituals, Disciple could trigger Yubel and search for Phoenix at the same time, or trigger Phoenix. Cerulean Phoenix as a 1 off that could be easily searched off Fire King Island (Disciple could grab the ritual spell) was good too for closing out games with a 3k body. Lastly the skill fixed her main issue, it has to be base Yubel that dies to summon Terror Incarnate. So they gave her a skill to replace a big boi with Yubel. playing 3/1/1 (which was what most players did) gave you 25% of your deck as Yubel.
Fun fact: Knightmare Mermaid was recently added to duel links
Even more fun fact: Knightmare mermaid was recently banned in duel links.
What on earth was Konami thinking
@@Osindileyo Mr. Crabs voice: MONEY!
It was just a ploy to get people to spend CT resources for a card that was ultimately temporary. Here's one of the best extenders ever printed! Enjoy it while it lasts!
Nephthys Yubel was the one deck where I really was into duel links. I had been building Nephthys then the yubel event happened and I suddenly had a meta deck.
Cocytus is literally my nightmare. Would rather face full power Six Sams again rather than a card that requires you to hard run Herald of the Abyss as the only possible non-archetype specific out to it.
i'm currently maining "Trains" with Anna Kaboom. she has a special skill called "Unstoppable Train" that basically lets you "Normal" summon your cards, without tribute summoning for them, but they have their effects negated. you must have 10 or more monster cards in your deck. all monsters in the deck are level 4 and 10. and all monsters are EARTH Machine-type with at least 18000 attack. cards like Night express night and Super express bullet train, have nerfing effects if they are bought onto the field "Normally". but with the skill they can be normal summoned for free, and swing for 3000 on the first turn of the game with no side effects. although, why would you do that, when you want to summon out the Superdreadnought Rail Cannon Gustav Max!!
Amazoness also benefitted from the holy guard skill, so you could smash in, and take no damage.
I think missing off the skills at points misses the explanation of why some "lesser" archetypes succeed in duel links, as they get propped up by something that archetype may be missing in its card pool or creates an interaction that pushes their level up.
*Edit* I may have commented pre-melodious diva (I totally did)
I actually like these thread videos a lot as I am in and out of the game so it fills blanks I missed.
Storm is also a good enabler for Ancient gear as it can pop their continuous spell and get out a reactor dragon.
I have a funny story with Order to Charge. I was at an AnimeExpo and saw a Duel Links promotional stand from a bit of distance but could still hear and see what was going on. And the player was dueling against Yugi and he used Order to Charge to pop Dark Magician by tributing Axe Raider....and it didn't work. Guy was so confused and the staff nearby couldn't understand either.
I will add:
Lunalight Cat Dancer OTKs.
Dragunity Knight Ascalon banishing your field.
Ra's Disciple Lock.
Pumprincess the Princess of Ghosts Stall.
Naturia Strawberry turn one pass.
Naturia Pumpkin OTKs.
Ties of The Brethren cause of Geargia.
Spikeshield With Chain and Massivemorph OTKs during the opponent battle phase.
the way that most tier 0 decks dropped in duel links and a lot of people just went "yeah this sucks"
they then proceeded to dominate masters and king of games. this is why i love duel links
You forgot to mention one thing about treacherous. Not only was it good for decks that ran few traps, the effect allowing you to go +1 was so good that even a lot of trap heavy decks ran 1-2 copies (Amazoness, FL, stall, vampires, etc.)
Temperance was also used in Galaxy Eyes for a bit as a tech option. Pretty much the only hand trap you could use because it was light.
Idk if it was super competitive but i remember having a lot of fun with hazy flames real early cause one of your playmakers who needed to guess the top card of your own deck could just be played with Mais ability to always see your top card
I think the funniest tier 1 deck in duel links ever was handless beatdown it was a deck that would try and have as little card in theyre hand left using a lot of traps and spell that all sucked at the time to try and normal summon swift gaia the fierce knight a 2300 k vanilla beater
Battle Phase hand traps are a thing in DL. After the Sartorious Skill nerf, Temperence mostly saw play in Thunder Dragon/Levianeer decks since it was also a light that you could banish for Levi.
The good ol times when Slash dragon was a staple in ladder, like most of my opponent did the speedrun to summon him and sitting on him by passing with no additional cards on field, just to get shit-on by a Dragunity Arma Levyaten boosted by Kaiba's skill in (the name's beatdown if i remember right). ABSOLUTELY MISERABLE
F.A. Hang On Mach combined with lvl augmentation, Darklords and Star Seraph is in my opinion, the most broken deck ever created.
Remember, turn 1 you had the opportunity to have à 4200 atk beat stick that is immuned to all effects from monters under lvl 12, and that banished every of your opponent cards if they are send to his graveyard.
Futhermore you can draw 2 with Ixchel, have a negate with the Darklord trap, searching for any Darkloards cards and can summon a Darkloard from your graveyard with the Darkloard spells DURING THE SAME TURN, so you would be able to use the Darklords monster effect to either summon another Darkloard from tour graveyard, or either searching for any Darklords cards or either negate a monster IN QUICK EFFECT, basicly as much as you have different Darklord monster with differents names in your board (and dont forget Tezcatlipoca who has the effect to protect all your Darklord to getting destroyed by battle or effect if it's sended from your hand to the graveyard)
And, with the Star Seraph combo you were able to XYZ summon rank 4 XYZ that requieres 3 4 stars monsters (the most OP rank 4 XYZ in Duel Links by far, and some of them are in the most op cards in the game) and draw 4 with that combo itself.
And you placed 2 forbidden lances just to make sure that your board was invincible.
That deck was the definition of non sens. It was way more powerfull than "OP", it was godlike
I did mention it on the thread but I will give huge shoutouts to Gandora.
In the TCG, I want to assume that OG Gandora saw absolutely no plays due to its underwhelming nuking ability that requires 2 tributes to even bring up just to end with a monster with low atk points and dies at the end of your turn, and one of its restrains in Gigarays is stuck in the OCG doing absolutely nothing because the other retrain, Gandora-X, is currently banned in there, meaning it will never see its full power effect.
Meanwhile in DL, OG Gandora was also probably terrible when it came out, as it still requires 2 tributes for pretty much a nuke with even lower atk and dies at the end of your turn. But then, on March 31st of 2022, the mini box Energy of Gigarays came out, which features Gandora Gigarays as the cover card for the box. At first it was a bit awkward to include it because Gandora-X was not added into the game in any way, but Konami decided to release some lifetime skills to help out some cards in that box, one of them was Determination to Fight, a skill exclusive to the two Lil' Yugis which can be used once per turn and thrice per duel to apply one of two effects, but the main effect and one you will be using is send a card from your hand to your deck to search for any Gandora card from your deck, as well as giving you an extra normal summon for OG Gandora, and after that, add either one Gigarays or Gandora-X from outside your deck to your GY.
This skill pretty much enabled Gigarays' OTK potential as it is able to banish ANYTHING from the field and GY to power itself up. While the skill had a bit of a limitation of running at least 10 Gadgets, Silent Swordsmen and Silent Magicians in your deck, it was of no problem because every deck run 3 Gold Gadget, 3 Silver Gadget and either 2 of one of the colored gadgets (usually Green) and one of the remaining colored gadgets. This, along with the skill not restricting you to only run those monsters, meaning you can run handtraps like Kiteroid, Sphere Kuriboh and Wightprincess (which was also released in Energy of Gigarays) as well as cards like Chaos Dragon Levianeer with Thunder Dragon and Witch of the Black Forest or an Earth Machine engine with Infinitrack Anchor Drill, Ancient Gear Wyvern and Box and Karakuri Nishipachi + Synchros like Black Rose Dragon and Meteorbust Dragon, not only made Gandora into an actual deck, but into a meta deck in no time, and somehow it is still meta to this very day.
On an extra note, Megaroid City got limited to 2 in a recent ban list, not because it was splashable in most decks that run Kiteroid because no one wanted to run City, but because Gandora abused it to get Kiteroid whenever you were unable to make a Gear Gigant X at your first turn.
Speaking of that banlist, OG Gandora was limited to 1, not because running 2 or 3 was optimal (it wasn't) but because that would stop the deck from running Melody of Awakening Dragons (which is also at 1), which kinda killed the use of Chaos Dragon in the deck (although some builds still run it).
wait kiteroid is only in duel links? that card was just so like ingrained into my brain that i didnt even realise
1:09 I don't think winning because you were the only one who showed up counts lol...
I had a coworker that hadn't played the TCG since he was a kid but religiously played Duel Links. Every time I talked about how I'd do at locals he say something like "Yea if I ever came out with my Red-Eyes deck from Duel Links I'd destroy everyone there. Red-Eyes Slash is crazy I'm undefeated."
Sometimes I wish I could be that dumb.
Victory Viper and Riryoku were soooo good together. The option tokens attack are always equal to the attack of Victory Viper, even if you cut the tokens attack in half. This combo allows sharp rises in attack
Subterror was amazing even when you didn't have fiendess or guru. You had umastryx, non destruction removal, and with final battle you could always OTK. Also drowning mirror force was the bane of my existence for so long. And when the game first game out, I forgot what the card is called but you could discard cards for balloon counters, and each counter increased your attack by like 300. It was the most broken thing I had ever seen
If you want to understand even better why Malevolent Sin is so good.
Not just is it a rank 4. But it had 2400 atk. Which mattered a lot. Since it’s effect let’s it remove a monster on field for a turn by banishing and then returning, it is very likely to attack directly with over half the opponents life. Meaning that if you can hurt your opponent by 1600 either by pre damage or another monster, it wins the game.
To add to all that, if you couldn’t kill the opponent if would boost itself to 2700 atk. Making it a bit of a pain to remove and has surprising staying power.
It could be kinda compared to a mix of Cowboy and Castel at once. Because it gets rid of something and is likely lethal if just a bit damage is dealt
I could never get into the more limited format of duel links but did appreicate the notably higher production values. It is nice to hear that some of my more casual decks like melodious, amazons, cyber angels, yubel .etc had their time in the sun over there at least
Anyone remember 3 Crystrons cards being on the banlist along with Scrap Recycler?
And they are still in the banlist 🥲. Btw in My opinion crystons feels like the " TCG expirience " in DL
I think my personal peeve was early cyberstein with life cost 0 skill. Especially when lower on the rank.
Sargeant electro was not in the card trader, it was a super in mini box
You forgot "the entire Archfiend archtype"
my personal fave is "change of destiny" a absolte trash trap but it enabled lava golem tribute and then flip shange of destiny to force it into defense and alot of the time people didnt play tributes so it would basicly stall them out
Electo control was one of my favourite decks and I'm pretty sure wasn't in card trader when it was good. Played it in a few fun SR tournaments
I played the phone version for hours upon hours for years. I once lost a rank-up to a phone call disconnecting me. (I never got beyond Plat 1. King of Games, I heard needed 5 Wins in a row. I don't see how that was possible when I never spent any money on it.)
Cyber Angels are responsible for my fiancé basically bankrupting himself to get all 6 of the searchers and starting his spending spree on duel links. A game he has now fully abandoned to play master duel.
duel links meta is the most confusing thing cause skills just make things work
That's what I like about it. It's a whole new format