Sonic Frontiers is Lookin' Pretty Bad

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • WARNING: Some kids cannot accept any takes. Please make sure you're not a BABY before proceeding!!!
    The other day we saw a 7 minute look at Sonic Frontiers Gameplay through IGN, it did not look good.
    Twitter - / _splashdash
    Co-Writer - Nolan
    Have fun, comments.
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ความคิดเห็น • 4.6K

  • @SplashDash_
    @SplashDash_  2 ปีที่แล้ว +1958

    Yes I have seen the Combat Trailer, I am not interested in doing the same 3 moves over and over again with awful animations, if the skill tree will supposedly make it so much better then they should've shown it in a "COMBAT Trailer", why would they NOT want to show variety.

    • @ericamaya2467
      @ericamaya2467 2 ปีที่แล้ว +158

      Im interested in doing the same 3 moves over and over.

    • @bruhmoment4978
      @bruhmoment4978 2 ปีที่แล้ว +4

      Hi

    • @Zykico
      @Zykico 2 ปีที่แล้ว +1

      Fr

    • @The_16_Bit_Dude
      @The_16_Bit_Dude 2 ปีที่แล้ว +52

      Even if its have only 3 attacks, its still looks fun

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 2 ปีที่แล้ว +51

      The skill tree smells of secret rings.
      The ideas weren't bad but God it's so fucking unpolished

  • @flaregamer64
    @flaregamer64 2 ปีที่แล้ว +144

    Sonic Team really went "Yeah this realistic environment looks good, add a random dash panel that gives you 6 rings"
    I'm just hoping there's something unrevealed that makes the gameplay teasers make sense. Got to be hopeful.

  • @sanictookabum7863
    @sanictookabum7863 2 ปีที่แล้ว +156

    One of the things that pisses me off to no end is how this was Sonic Team's big chance to finally retire automated loops and corkscrews and make Sonic have proper physics going through a loop in 3D. They (sort of) have the right idea with the wall running, but Sonic isn't using those same physics to run up the enemy's leg. It's all automated! That also goes for the temple walls. Instead of a slope where he runs up it naturally, he gets on a spring that kills his momentum then he suddenly regains it.
    (Edit) It has appeared that I have struck a chord. Cool

    • @ri8495
      @ri8495 2 ปีที่แล้ว +10

      But loops are big and scary! I need my hand held in my video games grr!! Sonic might hurt himself if he had fun movement and actual physics! He might get a boo-boo and retire from video games 😨
      (Hoping the game is fun regardless 😭)

    • @nomus1172
      @nomus1172 2 ปีที่แล้ว +1

      That is supposed to be the first level or island. Plus the game isn’t out yet.

    • @Xegethra
      @Xegethra 2 ปีที่แล้ว +15

      @@nomus1172 Well, they want us to judge it based on what they show us. Judgments can go in all sorts of directions.

    • @hayond656
      @hayond656 2 ปีที่แล้ว +12

      @@nomus1172 Why?
      Is running up a slope too hard it needs to be "at the start of the game"
      I certainly haven't seen any slopes in any starting Sonic level, no sir, pressing forward to run up a slope is too hard for the average person

    • @RAFMnBgaming
      @RAFMnBgaming 2 ปีที่แล้ว

      @@nomus1172 I mean, if something has something in a bit of it, that doesn't mean that taking into account all of its bits, it doesn't have that thing. A human has blood in it even if you're looking at the whole thing and not just a hand.

  • @anthonydiaz4803
    @anthonydiaz4803 2 ปีที่แล้ว +22

    This Aged terribly.........

    • @njez7563
      @njez7563 2 ปีที่แล้ว +4

      Blame the marketing

    • @Diogo85
      @Diogo85 11 หลายเดือนก่อน +1

      @@njez7563 He's talking about this video.

  • @premydaremy
    @premydaremy 2 ปีที่แล้ว +466

    There's never been a game in history where I saw 7 WHOLE MINUTES of gameplay and DIDN'T know whether I was going to like it or not, but because it's The Sonic, I'm supposed to not judge until we get more gameplay (read: until I like it)

    • @no-cm5yq
      @no-cm5yq 2 ปีที่แล้ว +17

      your the best man

    • @kinggalactix
      @kinggalactix 2 ปีที่แล้ว +2

      Yep.

    • @BBWahoo
      @BBWahoo 2 ปีที่แล้ว +2

      Day 1 pirate for md

  • @Joevenon
    @Joevenon 2 ปีที่แล้ว +615

    Just make the map work like Sonic Utopia, with momentum based gameplay and multiple roads of loops and slopes, and you'll have a less constrained gameplay, not making you go to an exact path made by the devs.

    • @thabreez456
      @thabreez456 2 ปีที่แล้ว +12

      Then there will be accusations of ripping off fan games or something I Guarantee.

    • @SubsonicSparkle
      @SubsonicSparkle 2 ปีที่แล้ว +70

      @@thabreez456 - Better than accusations of ripping off like 3 other much better open-world games.

    • @damarihanson3876
      @damarihanson3876 2 ปีที่แล้ว +18

      Making it like Sonic Utopia is not the issue. That’s not the problem at all. The problem is 1. Most, if not everything about Sonic (Forces Sonic to be specific) and 2. How un-integrated and uninteresting the level design is in accordance with the environment. Having it be like Sonic Utopia (except from loops) would have criticism of it being just as empty and aimless as one of the criticisms people are claiming right now

    • @Joevenon
      @Joevenon 2 ปีที่แล้ว +20

      @@damarihanson3876 No, it wouldn't. The map would have interconected roads (not scripted setpieces like Frontiers) that work like multiple organic manual traditional levels, and doesn't look like a floating grind rails or structures; It'd be like a part of the scenery itself, instead of just some random plain field boring map with random non sensical objects, and it'd also give verticality, but without compromising the map with floating objects.

    • @damarihanson3876
      @damarihanson3876 2 ปีที่แล้ว +12

      @@Joevenon But we have to remember that Sonic Utopia has the luxury of just being a Green Hill paradise with very geometrical design which would allow things such as floating platforms or rails to be let slide. We have to acknowledge that another game set in green hill would not be received well at all so yeah, as you said rails and platforms need to be integrated into the style better, but making it “like Sonic Utopia” is just another batch of misdirected criticism which makes Sonic Team make such ass decisions like they are now when trying to please the whole crowd

  • @SonicDavid
    @SonicDavid 2 ปีที่แล้ว +230

    How does sonic frontiers look 10 years older than unleashed

    • @coringamoo3534
      @coringamoo3534 2 ปีที่แล้ว +1

      wut do u mean by dat??

    • @nwcr_
      @nwcr_ 2 ปีที่แล้ว +71

      @@coringamoo3534 Sonic Unleashed, while having technically less advanced graphics, is much more visually polished and therefore looks better and more finished overall

    • @noahgaming8833
      @noahgaming8833 2 ปีที่แล้ว

      @@nwcr_ does no one understand “still under development”?

    • @nwcr_
      @nwcr_ 2 ปีที่แล้ว +26

      @@noahgaming8833 Doesn't matter. In 5 years the main gameplay loop should already be polished to a nearly final state

    • @castform7
      @castform7 2 ปีที่แล้ว +24

      @@noahgaming8833 If this is what they have to show after 5 *years* of development, I would love to know what you think they can do in under half a year.

  • @MrCed122
    @MrCed122 2 ปีที่แล้ว +329

    I don't understand how people can STILL say "They're gonna fix it!" after a gampleay trailer, they NEVER do. Pokémon fans were the same with Pokémon Sword/Shield, Pokémon Legends Arceus and some are already strating to say it for the next Scarlet/Violet that is suppose to be release in less than 5 months. Trailers are supposed to make people excited and show the game under the best conditions, if the trailer looks bad, that means that they're okay with that quality, don't expect any major improvements. We can laugh all we want at Breath of the Wild 2 because they barely showed anything in 3 years, but at least, the little that we saw looked great, they care about the quality of the game, they don't want to show buggy and unfinished gameplay.
    Sega either don't give a f*ck about Sonic, and it shows, or they're incompetent and genuinely don't understand what people want from a Sonic game (or from modern gaming in general), I don't know which one is sadder. It looks like they simply took what worked in other games and put them all together, like a checklist, without considering why it worked in those games and if it'll fit with Sonic.

    • @Weeegeee212
      @Weeegeee212 2 ปีที่แล้ว +47

      It’s been proven time and time again that game companies usually don’t fix shit in time for release. That’s such a dog shit excuse and I’m tired of seeing people say it, especially with Sonic Team who has a track record of disappointing fans.

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 2 ปีที่แล้ว +8

      If Frontiers disappoints, then I'll at least be glad we got Origins and as a result that the Taxman versions are finally more widely available than they were. That game is looking like a pretty worthwhile package, I know everyone's still livid about the price but it looks like it has a ton of content to make it feel worth it, to me at least.
      The only issue with this is that it'll just be a repeat of 2017 where the product made by Taxman and Stealth outshines the Sonic Team game, and seeing that happen again would honestly depress me.

    • @BareBandSubscription
      @BareBandSubscription 2 ปีที่แล้ว +36

      Any time people complain about BOTW 2, I just roll my eyes. Say what you will about Nintendo, but they genuinely care about their first-party titles meeting a certain standard of quality, and it overwhelmingly brings good results, most of the time.

    • @walter4180
      @walter4180 2 ปีที่แล้ว +25

      @@BareBandSubscription Just pay no mind about BotW2 complainers.
      Say what you want about Nintendo's management team, but they're development team ALWAYS puts quality above all else.
      Remember when they restarted development on the new metroid prime game because they weren't happy with how it was turning out?
      I know if I wait for a first party nintendo game 9 times out of 10, I'm going to have a good time wit it.

    • @Rediscool9
      @Rediscool9 2 ปีที่แล้ว +8

      @@walter4180 There’s also the fact that Nintendo cares very dearly about polish in their video games to the point with that “Nintendo polish” which is something that Sonic Frontiers DESPERATELY needs.

  • @Terminal_Apotos
    @Terminal_Apotos 4 หลายเดือนก่อน +7

    Funny how every problem people had with the Reveal trailer is still present in the final Game but Sonic Fans gaslit themselves into thinking it wasn’t a problem.

    • @nixter3196
      @nixter3196 4 หลายเดือนก่อน +2

      @Terminal_Apotos Ppl were so desperate to call it good they coped with the overpriced definition of mediocrity that came out. It's so sad this game sold well and likely will end up convincing sega to release half baked shit like this on the regular. Well they already did start with superstars and shadow's level design in gens isn't looking much better. Can only hope at this point

    • @chuckymunsterstudios
      @chuckymunsterstudios 2 หลายเดือนก่อน +2

      it was still pretty damn fun tho

  • @makahox_9658
    @makahox_9658 2 ปีที่แล้ว +2149

    The weirdest thing about this to me is why of all things would they keep the boost formula for this game? If they wanted to make a new type of sonic game why didn't they make a new momentum based system from the ground up? Based on the gameplay they have showed it just looks like they took the boost gameplay directly from forces and dropped it in an open environment, as well as the automated level design.

    • @lefront3379
      @lefront3379 2 ปีที่แล้ว +71

      This.

    • @hullstar242
      @hullstar242 2 ปีที่แล้ว +38

      Exactly

    • @satelliteprime
      @satelliteprime 2 ปีที่แล้ว +134

      That is my biggest issue with this entire game and the Boost Formula is literally my favorite playstyle in the series. It REALLY should have been something more akin to Green Hill Paradise Act 2. For the love of God, Sonic needs momentum back.

    • @pass_
      @pass_ 2 ปีที่แล้ว +34

      so they can reuse engines and animations from previous games

    • @Kacper42PL
      @Kacper42PL 2 ปีที่แล้ว +29

      Tbh Boost gameplay is the best for an open world and most fun, but it needs to be done well by someone competend enough. Imagine Generations-like levels but more open, no 2D sections. As a fan of that game I wish for something like this.
      And before you suggest Adventure gameplay - this game is supposed to set a new standard for Sonics next 10 years, why not combine both gameplays? That would be better than just the boring overrated Adventure gameplay

  • @talkinghoorse6936
    @talkinghoorse6936 2 ปีที่แล้ว +449

    I remember when #DelaySonicFrontiers was trending on Twitter, a very common sentiment I saw was "Don't delay it, it's been 5 years I want a new Sonic game." Like do these people even care about quality?

    • @damianjohnson6793
      @damianjohnson6793 2 ปีที่แล้ว +66

      Well they are Sonic fans so...

    • @A2Adam
      @A2Adam 2 ปีที่แล้ว +44

      I was in that camp since it was 5 years and we hadn't seen much info about the game. Now that I see what we have... Yeah delay it
      If we got more teasers earlier maybe we wouldn't be in this mess tbh.

    • @damianjohnson6793
      @damianjohnson6793 2 ปีที่แล้ว +20

      Not saying they have bad taste, but people tend to be very apologetic.

    • @datamato
      @datamato 2 ปีที่แล้ว +41

      No people don’t care about the quality of the game (what did you expect we live in the year 2022 where people eat up games that do the release now patch later business practice)
      I remember when FNAF security breach released FNAF fans and delinquent idiots ate it up even though it was
      1. Buggy
      2. Poorly optimized
      3. Had a very bad story
      And yet with all of these flaws people ate it up
      And it’s just sad it really is

    • @nekonomicon2983
      @nekonomicon2983 2 ปีที่แล้ว +18

      These people would rather have something rather than nothing. Even if it's a broken mess

  • @Moromom22
    @Moromom22 2 ปีที่แล้ว +191

    I'm so glad that the fandom is more critical of the trailers. Forces was given too much the benefit of the doubt and I hope we light SEGA up if this still looks bad in the final release.

    • @C.D.B.E.E.
      @C.D.B.E.E. 2 ปีที่แล้ว

      You make it sound like you want us the freaking terrorist attack sega headquarters

    • @joegurt2957
      @joegurt2957 2 ปีที่แล้ว

      Nah y’all sound like a bunch of whiny babies

    • @illseeyaonthedarksideofthemoon
      @illseeyaonthedarksideofthemoon 2 ปีที่แล้ว +23

      If Sonic fans really wanted to stand up to Sega, they would actually stop buying this games, but that is yet to happen.

    • @funtimeian2040
      @funtimeian2040 2 ปีที่แล้ว +1

      @@illseeyaonthedarksideofthemoon I hope Sonic Frontiers succeeds and looks amazing, just to prove the toxic bitches wrong. I've been a sonic fan for a decent amount of time, so to see the community like this is.... disappointing to say the least, and pathetic. There is a difference between giving constructive yet fair criticism vs just not giving them a chance. I highly doubt toxic people could pull off something like this in 5 years. Just give it a fucking chance, if you think quote, "If Sonic fans really wanted to stand up to Sega, they would actually stop buying this games, but that is yet to happen.". Then you clearly don't care for the community, so just watch gameplay of it when it comes out.

    • @jonathant2761
      @jonathant2761 2 ปีที่แล้ว +15

      @@funtimeian2040 Splash Dash is giving constructive yet fair of the game. The game looks like it's struggling to even run properly like 06. The level design and puzzles also look subpar. Why should he trust Sega to fix these problems when Forces and Colors Ultimate also had trailers showing poor gameplay and didn't get fixed. Plus he is giving the game a chance. 16:39 to 17:24. Splash Dash literally ends the video saying wants Sonic Frontiers to be great he just currently doesn't trust Sega to make the game good.
      Edit Reworded and rearranged my comment and added a few more details.

  • @LateNightHalo
    @LateNightHalo 2 ปีที่แล้ว +127

    5:08 sonic adventure definitely wasn’t aiming for a realistic art style at all. Even if they had the tech, it was clearly aiming for stylization. One look at the humans and you can see the exaggeration (excellent video btw)

    • @thegoat682
      @thegoat682 2 ปีที่แล้ว +8

      bro they broke sonic out of prison and runs thru a city and forest. the have the golden gate bridge in the game. and actual humans

    • @koolkid9119
      @koolkid9119 2 ปีที่แล้ว +9

      The colors aren't drab as hell in those games too.

    • @MegaGlassguy
      @MegaGlassguy 2 ปีที่แล้ว +30

      @@thegoat682 Are you seriously implying that anything featuring forests, cities and humans are by default realistic? There's tons of ways to design and stylize any of those.

    • @thegoat682
      @thegoat682 2 ปีที่แล้ว +2

      @@MegaGlassguy not what I'm saying but look at the environment in Heroes and compare them to sa2. Sa2 is on the realistic side

    • @smokestack83
      @smokestack83 2 ปีที่แล้ว +4

      @@thegoat682 thats like comparing a the 2d models to the sonic heroes models and saying that its on the realistic side

  • @thisisvenitus2866
    @thisisvenitus2866 2 ปีที่แล้ว +66

    One of the things that make me so irrationally angry is whenever someone says "I'm ungrateful" for criticizing ANYTHING that is objective like I'm a kid and segas my mother making me dinner that I'm very dissapointed in.

    • @Oscar-ek2jx
      @Oscar-ek2jx 2 ปีที่แล้ว +2

      Youre paying for it lmao

    • @Olivia-bc1fq
      @Olivia-bc1fq 2 ปีที่แล้ว +10

      Seriously. If anything, SEGA is the ungrateful one, since people have stuck by this series and continue to defend it after more than a decade worth of mediocrity or less, and they still pump out steaming piles of trash

  • @nimcie8377
    @nimcie8377 2 ปีที่แล้ว +89

    Iizuka says he wants Frontiers to be the foundation of the next era of Sonic games. I PRAY that they actually fix all the problems here, respond to all the fan complaints, and improve on the formula for the next Sonic game, but it’s the Sonic team…

    • @jakoblinton2053
      @jakoblinton2053 2 ปีที่แล้ว +38

      Eh, knowing sonic team the game will fail, and instead of taking the criticism to heart, they will abandon this entire formula, believing it to be the problem, which is why aside from the boost and 2d games, none of Sonic's gameplay styles ever reach their full potential.

    • @UselessObject
      @UselessObject 2 ปีที่แล้ว +19

      @@jakoblinton2053 Hell even if the game does do well they may just arbitrarily change the games still for no reason like they did after generations.

    • @toolstonygj
      @toolstonygj 2 ปีที่แล้ว +8

      Lizuka got so depressed he did drugs and gave them to the devs too.
      Bro fucks up everything he does with his "ideas"

    • @TimmyTheTinman
      @TimmyTheTinman 2 ปีที่แล้ว +4

      What do you suggest needs to be done, demand they sell Sonic or have a massive staff overhaul

    • @toolstonygj
      @toolstonygj 2 ปีที่แล้ว +7

      @@TimmyTheTinman i don't think they should sell it , but maybe make an other studio make the game and just publish it , like they did with sonic 4 , i don't know dude , there are a lot of studios that made cool open worlds , insomniac , rocksteady etc..

  • @ZeroJump
    @ZeroJump ปีที่แล้ว +15

    "This Video ag-*NO*
    The first gameplay still looks way worse than the final game

  • @projectf.g.t.p1504
    @projectf.g.t.p1504 ปีที่แล้ว +9

    This aged like milk

  • @ComradeSeanski
    @ComradeSeanski 2 ปีที่แล้ว +133

    sonic needs a lot more transitional animation, this has been an issue for years but it's really on display in an open world with complete freedom. He should be turning into his runs as he switches directions, skipping/dodging all these little rocks and cliffs, using his hands to push past certain objects as he narrowly misses it. Sonic needs something like Prototype's 1 and 2 free running animation system. Anything other than just his default running and standing pose

    • @InsidiousOne
      @InsidiousOne 2 ปีที่แล้ว +3

      Ever played Overgrowth? It plays pretty much how I would like a Sonic game to feel, except for the running speed.

    • @ComradeSeanski
      @ComradeSeanski 2 ปีที่แล้ว

      @@InsidiousOne i'll have to try it out someday on steam, it did look really interesting

    • @Valstrax420
      @Valstrax420 2 ปีที่แล้ว +1

      @@ComradeSeanski Don't bother. The game is utter garbage and I pray to God frontiers is NOTHING like overgrowth. If anything frontiers is better than overgrowth and it's not even out yet. I'll explain why. The controls are atrocious, the combat consists of 2 buttons and you use the mouse. The levels are literally just slide shows, you go from one level to another with no connection whatsoever. The game feels like a prototype and you can tell while playing it. Lol they dropped the game on humble bundle for a dollar because it was so bad. Just look at reviews most people will say it looks like an alpha game not even a beta. No voice acting whatsoever, horrible story, horrible combat, horrible level design, the character is literally a rabbit that can float to the point where he flies across stages. It's not an open world, it's just a collection of levels with no transition. The AI is horrible and can't block jump attacks making it the most overpowered attack in the game. The parkour is the worst I've ever seen in any game (because one again you float alot) theres barely a jumping animation, its just floating off the ground and onto the next floor or object, it's a fighting game, I repeat, a fighting game with only 2 buttons and the combat is as simple as pressing left click a couple times or hold left click and thats it, you hit the enemy and they hit you back, its a hit for hit type of game which is bad. The screenshots on steam are misleading and basically scam you into buying it by showing pretty looking screenshots when it's just a tech demo. The real game is nothing like the screenshots. Overgrowth is a 2/10, sonic frontiers should not be anything like it. The positive reviews are either out of pity since it's made by an indie studio, or they're satisfied with the dollar they spent on humble bundle.

    • @demo8580
      @demo8580 2 ปีที่แล้ว +6

      Long time since I seen someone bring up prototype 1 and 2
      But I agree I loved running around in prototype 1 and imagined if sonic could do this

    • @RAFMnBgaming
      @RAFMnBgaming 2 ปีที่แล้ว +1

      @@InsidiousOne And much like Sonic Frontiers, Overgrowth is a bunch of mechanics without a finished coherent game despite years of development.

  • @StitchPen
    @StitchPen 2 ปีที่แล้ว +74

    Kind of popped into my head, but the whole "open-world" space actually has the same general feel as a dev-testing area. That would at least explain the random sky rails, janky terrain, and bland atmosphere.

    • @arcura9542
      @arcura9542 2 ปีที่แล้ว +3

      Im hoping it is just a test area and not the whole game

    • @mdh_masalewale8681
      @mdh_masalewale8681 2 ปีที่แล้ว +7

      @@arcura9542 at most they will add like a similarly bland desert or ice area or something ripping of breath of the wild. Sega should've ripped off Mario Odyssey, not BotW

    • @spike5499
      @spike5499 2 ปีที่แล้ว +7

      @@mdh_masalewale8681 it looks more like a Xenoblade rip off than a BotW rip off

    • @JoJo-oc8zf
      @JoJo-oc8zf 2 ปีที่แล้ว +2

      EXACTLY MY THOUGHTS, Like this looks like devs testing out their assests not actual gameplay

  • @googlymoogly3009
    @googlymoogly3009 2 ปีที่แล้ว +95

    May I just say, that Splash Dash idea of having sonic pick up a flower, smell it, then throw it away while running got me more excited then the trailer because that idea was just so cool

  • @MarcBrightside
    @MarcBrightside 2 ปีที่แล้ว +203

    I'm glad Sonic Frontiers exists, because now whenever someone asks why I dislike what this franchise has become, I can link them here. What a soulless, desolate experience. Look at the cartoon spring pads and giant floating coins plopped aimlessly into featureless countryside fields and generic ruins. Yeah, climb that magnificent spiralling tower and take in the view, then climb right back down again because there was nothing up there in the first place. There seems to be a total lack of purpose to anything showcased in this video. It's like they looked at Zelda, Horizon, Elden Ring, and instead of understanding how those games entrance players into fully immersing themselves into a fictional world through breadcrumbs and engaging level design, all they took away from that experience was 'People like fields'.

    • @Olivia-bc1fq
      @Olivia-bc1fq 2 ปีที่แล้ว +19

      If I wanted to look at a field that badly, I'd open Google for free and look at images or videos instead of paying $60 to stare at an uneventful field for a total of 7 seconds

    • @ChristopherToro
      @ChristopherToro 2 ปีที่แล้ว +1

      That's not the sonic series, that's your soul.
      The movie was great, the actual fanbase is great and most of the games are awesome if you're an actual fan you'll find something to enjoy with these games. Negativity is just a cancer, that shouldnt exist.

    • @Olivia-bc1fq
      @Olivia-bc1fq 2 ปีที่แล้ว +22

      @@ChristopherToro My comment is about Frontiers specifically. I love the rest of the franchise, but I'm allowed to be upset at a disappointing-looking new installment

    • @smokestack83
      @smokestack83 2 ปีที่แล้ว +6

      This comment section is filling up my sonic fandom bingo card so fast. I got to mark "complaining about the sonic franchise/game mechanics that have always been there" space because of this comment

    • @yuhanthansivamoorthy9176
      @yuhanthansivamoorthy9176 2 ปีที่แล้ว

      You need to get a life

  • @DesignDoc
    @DesignDoc 2 ปีที่แล้ว +1291

    I think I'd still have a bit of fun with this based on how much I've enjoyed even just test rooms in fan games but...man. Did the team really take 5 years to get to this point? Why are we still awkwardly using dash panels and automated rails that take control away from the player? Why is there CONSTANT pop-in with so many rails and generic square platforms in the sky like a side level in Forces or Colors. I will say, I kinda liked what I've seen of the combat and enemy design but I might be in the minority here.
    Overall I don't hate what I've seen but this game needs a lot more work and possibly some fundamental tweaks to the movement but I doubt it's gonna happen and even if it does get delayed to next year I just don't have faith in Sonic Team to make this great. It might be alright by the time it comes out but "alright" just isn't good enough here.

    • @athorem
      @athorem 2 ปีที่แล้ว +6

      Do you think that complex combat would make an open world Sonic game better or worse?

    • @Landjrin
      @Landjrin 2 ปีที่แล้ว +55

      One day we may finally see the passing of the torch at Sonic Team. Maybe, one day, in the far off future we'll get people who actually care about Sonic and its quality directing the games.
      Maybe one day, when I'm on my death bed.

    • @dreamsdeep1076
      @dreamsdeep1076 2 ปีที่แล้ว +1

      Expecting every game to be a masterpiece would be the death of this series. Just fare if the game is decent or not

    • @moosesues8887
      @moosesues8887 2 ปีที่แล้ว +7

      @@Landjrin bruh you ain’t gonna die when you 80

    • @moosesues8887
      @moosesues8887 2 ปีที่แล้ว +9

      @@Landjrin please don’t die

  • @DarnHooligan
    @DarnHooligan 2 ปีที่แล้ว +581

    If they're going to make open-world Sonic, I can't understand why they'd put him in this generic realistic landscape. Sonic has some very fun and unique landscapes that I'd love to run around in. Little Planet, Emerald Hill, stuff like that.
    SEGA really did hire that man.

    • @game84cube
      @game84cube 2 ปีที่แล้ว +31

      By all means then. You be the one Sonic fan that wants Green Hill back again. You know they'd do that in a heartbeat despite you mentioning other, more varied landscapes

    • @HellboyBr11
      @HellboyBr11 2 ปีที่แล้ว +54

      Sonic Lost world did this, criticized for exactly this, Sonic fans are schizos

    • @DarnHooligan
      @DarnHooligan 2 ปีที่แล้ว +21

      @@HellboyBr11 ...no, it didnt

    • @blazingtrs6348
      @blazingtrs6348 2 ปีที่แล้ว +63

      @@DarnHooligan windy hill zone is literally green hill but if it was a mario galaxy level

    • @xenobreyden
      @xenobreyden 2 ปีที่แล้ว +23

      @@DarnHooligan yes it did. Windy hill is similar to green hill and emerald hill, but it’s still different and what did you people do? Trash on the levels for looking like green hill. Now that they’re taking sonic into a more realistic style, people STILL aren’t satisfied. What do you want?

  • @Lua_computa
    @Lua_computa 2 ปีที่แล้ว +53

    12:35
    I feel like they missed a huge opportunity to make the rails look like a broken apart roller coaster track as then it ties it back into Eggman’s weird thing for making theme parks.

    • @HOTD108_
      @HOTD108_ 8 หลายเดือนก่อน +2

      That would require art direction, which is a stage in development Sonic Team seem to have skipped when making Frontiers.

  • @DJtheMJ
    @DJtheMJ 2 ปีที่แล้ว +163

    Imma just say this, the only way you can't critique a game is if you haven't seen ANYTHING yet.
    If you've seen demo footage, yeah, you sure af CAN judge what you see. And what I've seen was an unoptimized game so far. Key word; so far. People are tired of Sonic Fans criticizing Sega. If mediocrity keeps happening over and over again, THEN MAYBE IT'S A SIGN SOMETHING IS WRONG, I'm so tired of the "it ain't out yet don't judge" argument, it is idiotic and just fanboyism at it's finest.

    • @gungaloscrungalo8925
      @gungaloscrungalo8925 2 ปีที่แล้ว +32

      Right? The whole point of a trailer is to try and sell the game, and to show how it looks, plays and feels. If you can't judge based on that, wtf can you do?
      Imagine going to a restaurant and your food comes out all burnt, covered in hair, and smelling bad. A customer next to you hears you complaining and says "Dude, you haven't even eaten it yet, you can't judge!"

    • @SUCHMISH
      @SUCHMISH 2 ปีที่แล้ว +4

      I agree, the best argument was Legends Arceus... It was paned by the first trailer only to turn out to be among the best Pokemon games out there

    • @owenc.q8514
      @owenc.q8514 2 ปีที่แล้ว

      Idk Buy that was a early build maybe they can do something yo fix it or make another battlefield 2044

    • @DJtheMJ
      @DJtheMJ 2 ปีที่แล้ว +1

      @@owenc.q8514 Delay it man, they need to have more time. I see it has potential but time is the only way to bring out the best in it. Think of it like cooking, the more time you give it, the better it'll become and the flavor fully realized.

    • @theuchihakidd
      @theuchihakidd 2 ปีที่แล้ว

      @@gungaloscrungalo8925 um id sue the restaurant and I want my money back the hell

  • @genemelendez8157
    @genemelendez8157 2 ปีที่แล้ว +241

    The funny thing about open worlds in a Sonic game, we almost had a small taste of what that could have been back in Sonic Adventure 1.
    The beta version of Windy Valley was way more open with multiple pathways and steep slopes that required the spin dash to get through.
    If Frontiers was more like that, it would look super fun to play

    • @SocksFC
      @SocksFC 2 ปีที่แล้ว +22

      I’m glad someone remembers the untapped potential of Beta Windy Valley

    • @Darkfawfulx
      @Darkfawfulx 2 ปีที่แล้ว +1

      Wasn't that still a linear level at the end of the day?

    • @gamekyuubi42069
      @gamekyuubi42069 2 ปีที่แล้ว +1

      try srb2

    • @Comkill117
      @Comkill117 2 ปีที่แล้ว +7

      Honestly though, while more open ended zones and hub worlds work fine for Sonic (Adventure 1 is my favorite game after all), I’d argue a full on open world would take away more than its adds.
      Think of all the time trials, considered level design, tight enemy placement, and exciting set pieces get lost in the shift. To me it just doesn’t seem worth it, although I might also just be burned on open world since the last few games I played that had them sucked.

    • @Darkfawfulx
      @Darkfawfulx 2 ปีที่แล้ว

      @@Comkill117 My thoughts exactly.

  • @hydrocityshark
    @hydrocityshark 2 ปีที่แล้ว +400

    I’m left with so many questions that shouldn’t be asked:
    What’s the point of moving around as Sonic in an open world game if he strictly runs at certain speeds?
    Why are there no loops to be seen?
    Why are some of these attacks resemble finishers but only do little damage to enemies?
    Why does Sonic climb so well to make up for failed wall runs? (Isn’t that a Knuckles thing?)
    Why is there a puzzle akin to Boom Rise of Lyric? (Didn’t the reception comeback poorly?)
    Why does Sonic still feel dry with animations?
    Why are assets popping in?
    Was this game really made in a 5 yr period?
    Are we really liking this game for being a Sonic game, or a Breath of the Wild bootleg w a Sonic model?
    The only improvement from Forces that I see is that the level don’t make you claustrophobic.

    • @kreatona4219
      @kreatona4219 2 ปีที่แล้ว +12

      Honestly, anything is an improvement over forces. Even if this game didn't have a story, that's already a better story than forces

    • @spike5499
      @spike5499 2 ปีที่แล้ว +18

      it looks more like a Xenoblade bootleg than a Breath of the Wild bootleg

    • @spike5499
      @spike5499 2 ปีที่แล้ว +39

      @@kreatona4219 nah Forces wasn't terrible, just incredibly mediocre. And honestly Forces looks like a more visually cohesive Sonic game than Frontiers imo

    • @MegaGlassguy
      @MegaGlassguy 2 ปีที่แล้ว +47

      @@kreatona4219 Careful, that's the same kind of mentality that plagued the series in the late-2000s and 2010s as well. "At least it's better than (insert game that previously came out)". We need to stop lowering the bar, that's how they get away with things like this.

    • @vividcolorandrichaudio6134
      @vividcolorandrichaudio6134 2 ปีที่แล้ว +1

      Loops are pointless if you can just walk around it. And all loops in 3d Sonic games are all automated so I don't see the importance.

  • @embani
    @embani 2 ปีที่แล้ว +73

    Frontiers so far really feels like the zenith of Sonic's faceless mascot paradigm, like it is so fundamental for Sonic to be stylish and expressive and in an era where so many fantastic games delight in upholding the legacy *this* series created it just could not care less.

    • @spritvio639
      @spritvio639 2 ปีที่แล้ว +1

      Are you gonna make a Video on Frontiers?

    • @GothamThotSlayer
      @GothamThotSlayer 2 ปีที่แล้ว +1

      The new gameplay looks WAAAAY better. Turns out mark was wrong. The initial reveal was an early build

    • @joseortiz5144
      @joseortiz5144 2 ปีที่แล้ว +7

      @@GothamThotSlayer its still look like crap what are you talking about.

    • @jayceallen6530
      @jayceallen6530 ปีที่แล้ว

      No kidding, no voice lines, tricks with no pizzazz, they’re literally just some reused generations/colors tricks, one of my favorite things about unleashed/black knight and even secret rings, is that sonic sounded like he was having fun running around

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 ปีที่แล้ว

      @@jayceallen6530 re-used animations are nothing new, nor are they even that bad. What's your point?

  • @AkameGaKillfan777
    @AkameGaKillfan777 ปีที่แล้ว +10

    And of course, people continue to prove how stupid they are with how badly they misunderstood this video.

    • @OMR3333
      @OMR3333 ปีที่แล้ว +2

      😂😂😂

    • @M64bros
      @M64bros ปีที่แล้ว +7

      Agreed this video aged like milk and failed

    • @AkameGaKillfan777
      @AkameGaKillfan777 ปีที่แล้ว +11

      @@M64bros No, that was not the point of it. All he said was the marketing made it seem like it was going to suck. He never outright said the game WILL suck. Is it really that hard to know the difference between the two?

    • @M64bros
      @M64bros ปีที่แล้ว +3

      @@AkameGaKillfan777 I wouldn't know, But hey at least the game wants successful.

    • @M64bros
      @M64bros ปีที่แล้ว +3

      @@AkameGaKillfan777 Also, I'm glad Sega actually focused on themselves rather than the fans. Mainly because my theory is the reason why Sonic forces failed was because Sega listened to the wrong fans. Thankfully, for Sonic mania, they listened to the right fans. However, the fact that Sega is following their own path is a good sign, Since Nintendo always follows their own path so can Sega. That's probably the key for them being successful.

  • @mogg4243
    @mogg4243 2 ปีที่แล้ว +303

    god i want this game to be good but im losing hope with every bit of gameplay footage, i want them to delay the game but i know thats not going to happen.

    • @STICKOMEDIA
      @STICKOMEDIA 2 ปีที่แล้ว +21

      They should delay it

    • @mogg4243
      @mogg4243 2 ปีที่แล้ว +28

      Sega needs to realise that People will wait for a good game

    • @Swaggless
      @Swaggless 2 ปีที่แล้ว +40

      I don't think delaying it would even fix it. I just don't think the game designers at Sonic Team understand what makes Sonic fun and why people like it.

    • @xeno4693
      @xeno4693 2 ปีที่แล้ว +6

      @@Swaggless yeah they’re really out of touch

    • @ashtonkimball5243
      @ashtonkimball5243 2 ปีที่แล้ว +8

      The Sonic cycle repeats yet again

  • @golden_ghoostly9895
    @golden_ghoostly9895 2 ปีที่แล้ว +283

    If Sonic Team wants to have random grind rails floating around, why not just do what Mario did when it wanted blocky-looking puzzles. In Mario Odyssey, you had those Cappy scarecrows which summoned blocks and assets for a time. That kept the world clean while also offering these intricate puzzles spread throughout those levels. Imagine that large grind rail segment seen floating in the sky but instead of it being a permanent fixture, it was activated for a minute and you to grind on translucent, magical rails (or whatever aesthetic Sonic Team is trying here).
    That or... yknow... make the rails look like they belong there as has been seen in the past.

    • @Funnyvideos-rc6qd
      @Funnyvideos-rc6qd 2 ปีที่แล้ว +1

      th-cam.com/video/bTJ59wWH-SQ/w-d-xo.html Finally It’s here grgrgr

    • @TheAccountification
      @TheAccountification 2 ปีที่แล้ว +28

      That’s a great idea, and it frustrates the hell out of me that Sega almost refuses to learn anything meaningful from 3D Mario or Sonic fan games like Utopia.
      This game already reminds me of Odyssey in some ways, like the purple coins and the upside down floating pyramid and the grind rails acting like the power lines in Odyssey for quick, active transport. Why not implement things like the timed challenges that appear only when summoned so the world doesn’t look like a clusterfuck. I bet those red collectibles work like Power Moons, even; so why not just follow the rest of Odyssey’s cues?

    • @Keurgui1
      @Keurgui1 2 ปีที่แล้ว +19

      FOR REAL
      This outdated af design philosophy is killing me. If you want to bring your characters fantasy to life
      THEN MAKE THE WORLD LOOK ORGANIC. These random ass rails and platforms just look so jarring in that kind of environment

    • @JayFunningham
      @JayFunningham 2 ปีที่แล้ว +10

      Funny you say that. The first thing I thought after watching the first trailer was that I wish Nintendo could have a crack at world design. Their creativity for open world platforming design is just lightyears ahead.

    • @beardalaxy
      @beardalaxy 2 ปีที่แล้ว +17

      SEGA does what Nintendont. Nintendo's games are usually polished to an absurd degree, you can never go wrong buying one that was developed in-house. SEGA is painfully hit and miss, especially with Sonic who is supposed to be their MASCOT. It's unfortunate.

  • @ThomasMarioFan_11
    @ThomasMarioFan_11 2 ปีที่แล้ว +33

    This video is so sad. Its so sincere. I can legit feel your disappointment. You aren't just ranting for shits and giggles. You are genuinely just upset with this. I don't blame you at all. 5 years of development...for this?

    • @expression9375
      @expression9375 2 ปีที่แล้ว +1

      @ok now what its not much, but its a genuine disappointment never the less.

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 2 ปีที่แล้ว +2

      @ok now what mario fans suffer with paper mario to compensate

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 2 ปีที่แล้ว +3

      This video is not the slightest bit of sincere.

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 2 ปีที่แล้ว +2

      @ok now what Quit leeching off others, and form your own goddamn opinion.

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 2 ปีที่แล้ว +1

      @ok now what Quit making a big deal of other people's opinions about the game.

  • @TheChrisRolla
    @TheChrisRolla 2 ปีที่แล้ว +33

    Watching the Sonic Unleashed part
    “Yeah it’s almost like the Werehog was visually the only way to make combat work in a Sonic game is to make the character bigger and more animated. That’s also why visually Boom’s model worked for this too”

    • @chrismartin2404
      @chrismartin2404 2 ปีที่แล้ว +4

      Sonic boom looks better than this

  • @liamsz
    @liamsz 2 ปีที่แล้ว +38

    just to add something here, im pretty sure when a company shows off a trailer, they’re showing you the best they’ve got to get your attention, they’re showing you what they want you to see. And if this is the best they’ve got...

    • @tntsonic7482
      @tntsonic7482 2 ปีที่แล้ว +2

      Who knows anymore. I mean sega showed multiple different fucking builds of Scu when it was announced so I dont even know anymore man. For all we know this is the 2020 build or the most current build. I have no idea what theyre doing.

    • @liamsz
      @liamsz 2 ปีที่แล้ว

      @@tntsonic7482 they’ve probably been stuck in dev hell for 4 years
      When they said they were delaying the game I knew it was fucked. Don’t get me wrong I’m all in for delaying games, but if sega of all companies is delaying a Sonic game then shit is rough

    • @tntsonic7482
      @tntsonic7482 2 ปีที่แล้ว +1

      @@liamsz Youre prolly right.

  • @AnglesSol
    @AnglesSol 2 ปีที่แล้ว +93

    I’m mixed with Frontiers. I like some aspects like the visuals and the concept of Sonic having combat mixed with his speed, but there are a ton of issues and the presentation for Sonic Frontiers feels very unconfident, hiding things instead of letting loose.

    • @Safalmao
      @Safalmao 2 ปีที่แล้ว +2

      @@MadWatcher thats not the problem at all 😂

    • @geschnitztekiste4111
      @geschnitztekiste4111 2 ปีที่แล้ว +1

      @@Safalmao yes it kinda is. Instead of building momentum you have to press The boost button to go fast. Super lame and unrewarding.

    • @Safalmao
      @Safalmao 2 ปีที่แล้ว

      @@geschnitztekiste4111 like sonic for the past 14 years?

    • @Safalmao
      @Safalmao 2 ปีที่แล้ว

      @@MadWatcher "Not surprised that an anime profile pic that is a quality of an NFT would have such a shit take." 😂its a nickelodeon show and it has nothing to do with this, and yes there wasn't a lot of good sonic games in the last 14 years that's what i was implying...

  • @johnatere
    @johnatere 2 ปีที่แล้ว +18

    Thank you for this. The amount of excuses I have seen for this game is baffling. That trailer killed the sonic franchise for me. Thank God Metroid didn’t do crap like this.

    • @e.j5813
      @e.j5813 2 ปีที่แล้ว

      You’re wrong

    • @HOTD108_
      @HOTD108_ 8 หลายเดือนก่อน +1

      You're right!

  • @davidliamjohnson4505
    @davidliamjohnson4505 2 ปีที่แล้ว +8

    Sadly the teams that did unleashed and generations left for Nintendo. The team who are making frontiers also made colours, lost world and forces and have not got the and understanding that made unleashed and generations. The hedgehog eng 1 is far superior than the hedgehog engine 2 (forces and frontiers) did sonic team just build on the first, why rebuild the whole thing. The game needs more time for refinement.

    • @davidliamjohnson4505
      @davidliamjohnson4505 2 ปีที่แล้ว +1

      @@TheArceusftw So the members who worked on unleashed went to projects such as Mario Odyssey and breath of the wild, maybe more?!

  • @TheManRunningTheStand
    @TheManRunningTheStand 2 ปีที่แล้ว +325

    10/10. especially respect the empathy for the IGN employee who was relentlessly slandered for doing what he’s paid to do. well done.

    • @Funnyvideos-rc6qd
      @Funnyvideos-rc6qd 2 ปีที่แล้ว

      th-cam.com/video/bTJ59wWH-SQ/w-d-xo.html Finally It’s here grvrg

    • @noahgaming8833
      @noahgaming8833 2 ปีที่แล้ว +2

      He’s paid to make good games look bad? IGN review games based upon how much money the game company pays them, that’s where they get their money.

    • @BareBandSubscription
      @BareBandSubscription 2 ปีที่แล้ว +14

      Yeah, people have decided that if someone works at IGN, it’s okay to dehumanize them and treat them like a predator on the streets. I seriously hate that part of “gamer-culture” or fan culture in general.

    • @rdococ
      @rdococ 2 ปีที่แล้ว +4

      Game journalists are generally evil but in this case, the game is just bad.

    • @noahgaming8833
      @noahgaming8833 2 ปีที่แล้ว

      @@rdococ why are you saying a game that isn’t out yet is bad? That’s like saying the child that I’m going to have in the future is a demon.

  • @wh4221
    @wh4221 2 ปีที่แล้ว +513

    THANK YOU for mentioning the grindrails just floating in the air, randomly popping in, and making the world look really bad. I got shit for saying it looked jarring, with some people telling me sonic has always had floating grindrails, when in fact it has almost never been like that. You even show the unleashed rails looking like they could actually exist in a realistic setting instead of just randomly floating. People giving false praise to Sega doesn’t help anyone. It’s why forces is shit, and is very well why Frontiers will follow suit.

    • @crossdaboss8914
      @crossdaboss8914 2 ปีที่แล้ว +22

      The floating rails this was rather common during the dreamcast ps2 GameCube and xbox era examples being adventure 2 and heros but it's not a excuse imagine if the grind rails are specially marked ruins or more seamlessly added to the environment rather than just floating clashes with the realistic style environment

    • @wh4221
      @wh4221 2 ปีที่แล้ว +17

      @@crossdaboss8914 Exactly, and even in those games, there are things that sort of end up hiding the fact that rails sometimes ended up being unnatural looking. Not only were they pretty early 3D sonic games, meaning they were still tweaking things to look more natural, you, as the player, often weren’t given the ability to see all the way around you. Frontiers doesn’t really have these luxuries though. Being able to see all around you allows you to see all the things that look weird, especially in an environment trying to look realistic, and they’ve had 20 plus years to figure this out. This really shouldn’t be a problem at this point.

    • @helix4048
      @helix4048 2 ปีที่แล้ว +5

      I think I’ve had a complete separate experience to you. I’m one of the extremely few people who is actually hopeful for this game, mainly because of the splicing of two different builds together in the trailers, with one of the builds having an updated sonic model and new idle animations instead of the copy pasted forces assets, but whenever I try and bring this up so many people get on my shit, calling me a dumbfuck and “sucking off of sega’s dick” for being optimistic about this game. Hell, ever since the first gameplay reveal I have not seen a single person online praise this game for anything (which is pretty reasonable considering the footage that we have), but my god they are really the most rabbid mfs I have ever seen in my life, already deciding that this will be the worst sonic game ever after this one gameplay demo from not even the current build of the game and attacking anyone else who doesn’t think so

    • @wh4221
      @wh4221 2 ปีที่แล้ว +4

      @@helix4048 Hey, if you genuinely like how this game looks so far, and you aren’t just praising it to get a new sonic game quicker, then your opinion is completely valid, and I’m happy that you like it. No matter what you think of this game (again, as long as it isn’t in service to rushing the game out the door), then you have as much say in it as anyone else. Sorry you got attacked though, that’s really petty of people to do if they’re going out of their way to harass the person, and not critique the opinion. Also just a side comment, but I’m pretty sure it’s the same build and the same sonic model in both trailers. Although I like that little animation that sonic has (it’s at least something denoting personality), you can see it briefly at the start of the last trailer if I’m not mistaken, and the models look identical to me.
      EDIT: also check out Arlo’s video on the trailer if you want to see a more optimistic look for Frontiers.

    • @helix4048
      @helix4048 2 ปีที่แล้ว +3

      @@wh4221 here’s the thing, I do not like how this game is looking so far, not in the slightest. I think that if this game gets shipped in the way that it looks now it will not only be the worst sonic game to date but one of the worst video games ever made. And just considering the amount of time that sega put into this, as well as the fact that they consider this game their make all break all, I just do not see any conceivable way that this is the magnum opus that sega is talking about, which is why I do not think that this is anywhere near to what the final product is going to turn out to be. Also on the topic of the separate builds, there’s are comparison photos on Twitter but the current sonic model is ripped straight from forces, while the short clip of sonic standing on the cliff overlooking the island during the sunset uses a new model, one with longer quills, more akin to the cg opening cinematic than the current forces model that they are showing off. Another reason I think that this is not the final build as of right now is because in the combat trailer, you can see a debug text alert appear on screen for a split second while sonic is fighting the big robot (sonic stadium pointed this out on Twitter), meaning that the footage that they are using really isn’t a complete build but more of a debug build used specifically to show off different aspects of the game, like combat and traversal. Why sega are choosing to advertise it like this, I don’t know, this entire marketing strategy just completely baffles me (you haven’t even shown us the hud or the ui yet what are you doing sega?) but I do think that it’s pretty obvious that this is not the completed build, all from the updated model at the start of the combat trailer to the debug text alert during the gameplay footage.

  • @TheGamingRedCat
    @TheGamingRedCat 2 ปีที่แล้ว +5

    Honestly, the sonic I picture would fit in a brightly colored enviroment and not somewhere that looks like all the trees and grass are depressed.

  • @skettismyname
    @skettismyname 2 ปีที่แล้ว +5

    You hit every point I made too. Like, what they have presently feels like the SKELETON or the ROUGH DRAFT. Like a big shell just WAITING to be stuffed full of jungle gym level design, loops, ramps, colors, particle effects and decorative wildlife and animation. They need to improve a lot in this game or it's literally already dead before arrival.
    Please Sega, please.

  • @tntsonic7482
    @tntsonic7482 2 ปีที่แล้ว +186

    I was expecting to be blown away after 5 years of nothing. Instead I feel absolutely nothing. Im not mad, not happy, Im just kinda feeling nothing.

  • @choosbehguy
    @choosbehguy 2 ปีที่แล้ว +34

    I can’t believe we live in the timeline where Sonic Speed Simulator on ROBLOX has a more cohesive artstyle, is better to control, has better level and game design, and looks more promising with every update it adds, than Frontiers. Sonic Team themselves haven’t seemed to be able to make a good Sonic game in over 10 years, and it just baffles me

    • @imba9105
      @imba9105 2 ปีที่แล้ว +6

      I really thought Frontiers was gonna play like that Roblox game…

    • @sarathewizard4405
      @sarathewizard4405 2 ปีที่แล้ว +4

      WHAAAAAAT!? How could you say something that I agree on?
      That never happens to me.

    • @jalolastname5446
      @jalolastname5446 2 ปีที่แล้ว +1

      THERE IS NOTHING WRONG WITH ROBLOX

    • @yuhanthansivamoorthy9176
      @yuhanthansivamoorthy9176 ปีที่แล้ว

      Thinking Sonic Speed Simulator on Roblox Is Better....LMAO. You have lost all credibility.

    • @choosbehguy
      @choosbehguy ปีที่แล้ว +1

      @@yuhanthansivamoorthy9176 Ok, I thought that when we first saw the terrible premier footage from IGN. Now I definitely disagree with my earlier thoughts, Sega really picked up my hype for Frontiers, which is great

  • @SuperMarioKellyYT
    @SuperMarioKellyYT 2 ปีที่แล้ว +10

    “F*cking children” its a game for children tho 💀

  • @SuperSonic1Champ
    @SuperSonic1Champ 2 ปีที่แล้ว +5

    As a Sonic fan, I remained skeptical as I wasn't planning on getting my hopes up for any more future Sonic releases after Forces and then TSR and Colors Ultimate following that game back to back. However, what I saw disappointed me even with my hopes being low to none as I wasn't expecting this game to look this terrible.
    The world is so empty and boring to traverse through, animations are rough and lacks fluidity making Sonic's actions feel so unnatural, the world feels and looks so unnatural and incoherent as grind rails and platforms are floating randomly in the air for no explained reason and the sake of "We need things that resemble Sonic," the world also doesn't fit Sonic as it looks so photorealistic and colors are so gray and dull that Sonic (a cartoony hedgehog) sticks out like a sore thumb, there is too much automation restricting the player's freedom forcing them to play a specific way, there are no momentum-based physics to make traversing through this EMPTY WORLD more fun, thrilling, LOGICAL, and opening multiple gateways giving players creative freedom to play the game how they want to play (the main purpose of open-world games), there is so much noticable pop-in just showing that this game is poorly optimized and very glitchy, Sonic moves so damn slow even with the use of this new boost technique which gives him a little bit of speed at a time (similar to 06's Blue Gem), and tons of Sonic Forces' assets are being reused in this game making it look and feel even uglier than it already is (from Sonic's terrible animations, physics, tank controls, and model causing the said choppy animations and lack of personality in Sonic idle position).
    The combat is passable, but it is nothing extraordinary, interesting, mind-blowing, or deep-thought compared to the Werehog's combat within Unleashed and/or Batman Arkham. It's okay to be excited for this game if you are, but it's not okay to tell other Sonic fans to stop "NITPICKING" (*cough cough* Like we can't criticize or have opinions about what we see compared to the ones that give it nothing but praise or hopeful feedback) what's been shown to us and "wait for the game to release" ..... /s because that did us such wonders when Sonic 06, Sonic Unleashed, Sonic Lost World, Sonic Boom: Rise of Lyric, ESPECIALLY Sonic Forces, Team Sonic Racing, and Sonic Colors Ultimate all released to the public and they were said to be great games and "masterpieces" at their time /s.
    Stop kissing SEGA/Sonic Team's ass, giving them the benefit of the doubt, and wake up as this product is on the verge of being the next worst Sonic game (first one being SONIC FORCES) unless this game gets delayed for at least 2 years and gets some drastic changes done to it.

  • @nerdykitkat123
    @nerdykitkat123 2 ปีที่แล้ว +30

    Its honestly insulting that SEGA think this is what fans deserve after 5 whole years of waiting.

    • @markwhat6828
      @markwhat6828 2 ปีที่แล้ว +8

      They probably spent 3 years arguing over pointless stuff then realising they have a year to make a functioning open world sonic game

    • @nerdykitkat123
      @nerdykitkat123 2 ปีที่แล้ว +8

      @@markwhat6828 Sounds about right for Sonic Team

  • @jondrawz
    @jondrawz 2 ปีที่แล้ว +266

    Criticism. This is the one thing I feel everyone should be allowed to give towards games. Just like how everyone is allowed to love and praise them too. When people criticize the things they notice in the trailer, it's not them trying to be pessimistic, it's them trying to show their concerns towards certain aspects that they feel should be brought to attention. Like, most of the criticism I've seen has been fair and isn't "bashing" to me whatsoever. And I absolutely don't understand when people say "It's not as bad as a game from the past. Are we not supposed to expect Sonic too be great anymore? Am I supposed to be grateful for the bare minimum? Just because he isn't controlling like a tank doesn't mean I should be praising the gameplay. And when people are upset about stuff from forces like models and animations are being used, they aren't mad about the concept of reusing. It's the concept of reusing something that's poor quality. Like, everybody was fine with generations using most stuff from unleashed because unleashed's assets and animations were of a high quality. The reason we are still in the "so called" Sonic Cycle is that we prevent ourselves from giving criticism. By not giving this, we're basically telling Sonic Team that what they are doing is fine and that they should change any further.

    • @AK46supr
      @AK46supr 2 ปีที่แล้ว +7

      No no no, theres criticism to be made. But theres some whos just being straight pessimistic *cough* rob

    • @jondrawz
      @jondrawz 2 ปีที่แล้ว +14

      @@AK46supr You mean radicalsoda? Well, sure there are pessimistic people of course. Some feel that way because they've been burned way too many times by Sonic Team. And I feel they have the right to be like that. Radicalsoda's response and reaction are kinda justified and reasonable. But yeah it's also that some people are discouraging others from showing criticism by saying that they should only critique when the game is fully released.

    • @AsecasJavi
      @AsecasJavi 2 ปีที่แล้ว

      @@jondrawz radical soda is just negative for the sake of being negative. When's the last time he praised something in a video lmao

    • @jondrawz
      @jondrawz 2 ปีที่แล้ว +13

      @@AsecasJavi For the sake of being negative? If that was the case, he wouldn't be giving clear examples of his problems, which he has. He has given clear criticisms on what he believes should be changed and things that have an awful quality. Not only that, but is he required to praise something in his videos? If he doesn't find anything praise-worthy with the games he plays, then that's fine, that's his opinion. He's not obligated to praise what he doesn't believe should be praised.

    • @AsecasJavi
      @AsecasJavi 2 ปีที่แล้ว +1

      @@jondrawz not the problem and you know that's not what I'm criticizing. It's just tiresome to just watch negative stuff even from stuff that doesn't even look bad. I just find it weird that he doesn't find anything he likes to talk about in a video

  • @amandarecurdez2205
    @amandarecurdez2205 2 ปีที่แล้ว +13

    I don't wanna be an asshole but I genuinely do not understand how some Sonic fans or literally anyone else could think Sonic Frontiers looks good.

    • @Vectormantudeoz
      @Vectormantudeoz 2 ปีที่แล้ว

      When impones gustos a las personas:

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 2 ปีที่แล้ว +9

      @@Vectormantudeoz when you like a fucking unity demo

    • @Vectormantudeoz
      @Vectormantudeoz 2 ปีที่แล้ว

      @@thatitalianlameguy2235 Y?
      "¿ + Ñ"

  • @decas5505
    @decas5505 2 ปีที่แล้ว +3

    The fact that Sonic Speed Simulator, which was made in freaking ROBLOX has better momentum and physics than Sonic Frontiers is baffling

  • @JeSuisMrCraft
    @JeSuisMrCraft 2 ปีที่แล้ว +132

    This game needs a playable demo released with a "report bug" or "submit feedback" in the main menu.

    • @MsKaiL
      @MsKaiL 2 ปีที่แล้ว +10

      That’s what I’ve been thinking too

    • @cumradej
      @cumradej 2 ปีที่แล้ว +9

      The report bug and submit feedback would be overused by the players lol

    • @MsKaiL
      @MsKaiL 2 ปีที่แล้ว +4

      @@cumradej yea true

    • @Pancakegr8
      @Pancakegr8 2 ปีที่แล้ว +13

      @@cumradej Overused by the players and ignored by the developers lol

    • @JeSuisMrCraft
      @JeSuisMrCraft 2 ปีที่แล้ว +3

      @@cumradej something like it'll let you use it after you complete the whole demo, or a survey instead asking you how would you rate your experience or idk. But yeah it'll be abused alot by trolls, people can be so rude

  • @mediamanjamessmith251
    @mediamanjamessmith251 2 ปีที่แล้ว +301

    What I hate about people using the term “nitpick” is that they don’t seem to know what that actually means. Nitpicks being issues or errors that are inconsequential. Everything you’ve pointed out are pretty substantial issues (regardless of how small they are) as they relate to Sonic’s personality, gameplay, world building & interaction etc. It really bothers me how people excuse badly made games or think “they’ll just patch it later” is an excuse for releasing an incomplete game. Once you’re offline or the servers go down, you’re left with the bad game only

    • @theinkslicer
      @theinkslicer 2 ปีที่แล้ว +29

      Yeah this shit wouldn't slide if this was released a decade ago when online updates and patches were almost non existent once the game hit shelves.

    • @ErickeTR
      @ErickeTR 2 ปีที่แล้ว +13

      You're just nitpicking and biased. I win, bye bye.

    • @Olivia-bc1fq
      @Olivia-bc1fq 2 ปีที่แล้ว +21

      Yeah honestly almost nothing was a nitpick in this video. It was all important details that nobody should even be excusing anymore at this point. The fact that game that are more than 10 years old accomplished and included these details really says a lot.

    • @WaterKirby1994
      @WaterKirby1994 2 ปีที่แล้ว

      I don't share his opinion on the photorealistic world, with it being about time that Sonic returned to that seeing as none of the 2010s games really went that direction. I didn't even notice half the crap he was complaining about with it sounding random, which I believe is best described as nitpicks. Maybe part of the problem was he presented his complaints poorly. While I agree the game looks very bland & empty with combat that doesn't seem fun most of what he says feel like nitpicks.

    • @e.j5813
      @e.j5813 2 ปีที่แล้ว

      You’re wrong

  • @flamelighty5037
    @flamelighty5037 ปีที่แล้ว +7

    Well .. At least NOW we know it's an early build , and they corrected almost all the part you criticised , so .. Good , we're good !

    • @Dragonceratops
      @Dragonceratops ปีที่แล้ว

      Eh, I wouldn't say that. Almost all of the issues everyone had in the IGN footage haven't been fixed (animations, hitboxes, pop-in, lack of Sonic elements, etc.)

    • @datgameboi9656
      @datgameboi9656 ปีที่แล้ว +5

      @@Dragonceratops Have u not seen the new stuff that came out?

    • @flamelighty5037
      @flamelighty5037 ปีที่แล้ว +1

      @@Dragonceratops animations are highly fixed , lack of sonic elements is the MAIN FIX AND SUBJECT SEGA KEEP TELLING US ABOUT !
      We know they did a high effort for making the game not boring ever since the ign "early build"
      Have u not seen all the people o played it say that ?!
      Also for the pop in we can't do anything about it it's a sonic game , and it fave been fixed and reduced a lot !

    • @Dragonceratops
      @Dragonceratops ปีที่แล้ว

      @@flamelighty5037 No, only a select few animations have been fixed. The pop-in has not been reduced. Look at any of the demo footage and it will tell you otherwise. We see the camera is glitchy as it sometimes spazzes and glitches through the floor. The transitions with the animations and camera are still stiff and janky. The hitbox for Sonic is still absurdly large and arguably even more so as we can estimate that his hitbox is more than triple the volume of his model judging by the demo footage. The floating rails and the baby puzzles that don't utilise Sonic's speed haven't been fixed or changed. The very basic, surface-level platforming in the open world that didn't blend in with the world at all is still there. The glitchy terrain traversal where Sonic would snap up and down, jitter or break is still in the game. Animations sometimes won't play, the realistic world still doesn't work at all with Sonic's model or any of the reused assets. We can see from the Cyberspace footage that Sonic Team not only copied over models and animations but also AI from the enemies. The tricks haven't been fixed and still look awful. It is insanely unpolished with glitches up the ass, one of which we've seen is a soft lock. The physics are also pretty broken with Sonic having no sense of weight or force when boosting into a wall, the slope physics are completely broken as Sonic has been seen to jump three times as high just by stepping onto a button that is slightly elevated from the floor.
      Unlike you, I actually analyse the footage. Smh.

    • @tuangaming4910
      @tuangaming4910 ปีที่แล้ว +1

      @@Dragonceratops Why did I sense that some point that you clearly made up ?
      And
      "The floating rails and the baby puzzles that don't utilise Sonic's speed haven't been fixed or changed."
      The floating rail use for fast travel and the puzzles will get more challenging lol

  • @Josephrace1991
    @Josephrace1991 2 ปีที่แล้ว +5

    After how bad Sonic Colours Ultimate turned out I have zero faith in Sonic Frontiers.

    • @e.j5813
      @e.j5813 2 ปีที่แล้ว

      You’re wrong

  • @RadicalSoda
    @RadicalSoda 2 ปีที่แล้ว +728

    Summed it up beautifully. Totally sick of SEGA half-assing Sonic games and people just eating it up. Sonic Forces 2, here I come!

    • @KevVideos06
      @KevVideos06 2 ปีที่แล้ว +10

      Why has Sega fallen?

    • @ceazinfinity9287
      @ceazinfinity9287 2 ปีที่แล้ว +16

      You guys just following the 'let's bash sega' trend. After they've delivered multiple times. They even Gave what fans wanted in sonic generations as they cry and complain from nitpicking what doesn't meet their expectations. Look at every sonic pre release and you find the fans complain about something. This is just history repeating itself the sheeps doing what they always do. Follow the crowd. I hope this game sells beautifully

    • @KevVideos06
      @KevVideos06 2 ปีที่แล้ว +139

      @@ceazinfinity9287 the fact that you're comparing to a game that was released 10 years ago. Literally proves my point.

    • @ceazinfinity9287
      @ceazinfinity9287 2 ปีที่แล้ว +4

      @@KevVideos06 Literally.. NOT what I was doing. I was referring to sonic generations as Sega delivering as Fan sevice.. people kept complaining about keeping sonic games 2D. They delivered and gave us both. Guess what? Sonic fans still complaining 🤦🏾‍♂️. Weirdest fans ever.

    • @KevVideos06
      @KevVideos06 2 ปีที่แล้ว +64

      @@ceazinfinity9287 oh yeah, I agree. They did deliver. And also with mania. But ppl are still gonna complain for two reasons. One, whenever they overhype they're games. They normally don't come out good. Look at Sonic '06 and Forces. People are normally upset with Sega because they set the bar too high when the game itself is decent at best.

  • @supermariohack3218
    @supermariohack3218 2 ปีที่แล้ว +100

    I agree with pretty much everything except the whole point about the realistic artstyle and how it only worked in the older games, with Unleashed being the sole exception. After all, later games like Generations also managed to pull this style off pretty well. (Even if it didn't look as good as Unleashed.)
    To me, the problem is really just the uninspired setting. If the area shown looked more like something out of those previous games, then people probably wouldn't be complaining so much about the game being "too realistic". Like the only other Sonic game, that i can think of that has the same problems as this one is Sonic 06, which had similarly uninspired stages.

    • @hatef7023
      @hatef7023 2 ปีที่แล้ว +16

      Generations isn't really realistic, it's very stylized with unique worlds.

    • @supermariohack3218
      @supermariohack3218 2 ปีที่แล้ว +4

      I guess. I personally still consider Sonic Generations to have a more realistic artstyle, even if the stages are more varied and fantastical. (At least it has more realistic artstyle than Lost World or even Forces, from what i've seen.)
      But then again, maybe we just have a different understanding on what realistic means.

    • @mysticmind4563
      @mysticmind4563 2 ปีที่แล้ว +7

      I'm more confused on some of these platforms. Even in Force, the platforms looked liked they are a part of the level. A lot of the rails and platforms in this gameplay look like a 7 year old took random pieces from the Smash stage creator. E.g. those floating platform in 5:47.

    • @supermariohack3218
      @supermariohack3218 2 ปีที่แล้ว +9

      Yeah, the rails and platforms randomly floating in the air look more like something out of a test level.

    • @xen9581
      @xen9581 2 ปีที่แล้ว +2

      true, like maybe if they stylized the environment a bit then it could have at least pulled it off and made sonic look less out of place in the game. It looks silly seeing sonic in such a realistic environment and if they made the animation more sloppy than it already is I would have thought it was a game mod where they replaced the mc's model with sonic.

  • @meliodas2667
    @meliodas2667 2 ปีที่แล้ว +5

    Aged like milk, even worse

  • @JoJo-oc8zf
    @JoJo-oc8zf 2 ปีที่แล้ว +3

    It looks like a fan project bro how are they fucking up so bad is it that hard for them to make an ok game

  • @wilsonsauls2899
    @wilsonsauls2899 2 ปีที่แล้ว +66

    Cant wait for the Grumps play through where Arin purposely finds the glitchiest build of the game, refuses to listen to tutorials and instructions, and the mindless running around is commentated over by just Dan reading Sonic fan fiction because that’s what Arin sees as a “fan favorite Grumps moment” to run into the ground again
    Also the game looks terrible

    • @nekonomicon2983
      @nekonomicon2983 2 ปีที่แล้ว +2

      I just love how everyone immediately assumes Game Grumps are gonna make this one a series.

    • @jimmybob5541
      @jimmybob5541 2 ปีที่แล้ว +18

      @@nekonomicon2983 they choose the worst ones to play so they definitely will plus it’ll get them views

    • @Ninjaman50
      @Ninjaman50 2 ปีที่แล้ว +11

      I swear I will NEVER watch GG play a Sonic game ever again. Watching that Sonic Heroes playthrough was rough.

    • @charlescockerham3761
      @charlescockerham3761 2 ปีที่แล้ว +15

      @@Ninjaman50 The Oneyplays Playthrough >>>>>>>>

    • @SupahLagzery
      @SupahLagzery 2 ปีที่แล้ว +2

      @@charlescockerham3761 they’re funny though

  • @nelsonjack1306
    @nelsonjack1306 2 ปีที่แล้ว +111

    The " sonic picking up a flower smelling it and then tossing it away " part gave me goosebumps, just imagining it makes me internally happy

    • @ItsCosmoTewulf
      @ItsCosmoTewulf 2 ปีที่แล้ว +17

      That part made me sad because that it isn't part of the game, even though it totally should be.

    • @suckerhat
      @suckerhat 2 ปีที่แล้ว +6

      Yea the speed would just destroy the flower and get the petals in his nose
      And he will be in more agony than dying by mephiles's LONG sword

    • @elijahx4977
      @elijahx4977 2 ปีที่แล้ว +3

      @@ItsCosmoTewulf I feel you 😞

  • @mhossein6413
    @mhossein6413 2 ปีที่แล้ว +4

    they fixed 50% of things you said and you can see on game stop footage
    Including
    Rail change and idle animations

  • @hollowligth956
    @hollowligth956 ปีที่แล้ว +14

    People say in the comments that this video aged like milk.
    If Frontiers turn out to be good, despite all the negativity it receveid on it's 1st gameplay reveal. I think it's safe to say that the concerns expressed in this video are valid and justified.

    • @NaraSherko
      @NaraSherko ปีที่แล้ว +2

      No!!

    • @JuanPablo-su6vw
      @JuanPablo-su6vw ปีที่แล้ว +2

      @@NaraSherko yep

    • @LtheOriginal
      @LtheOriginal ปีที่แล้ว +2

      @@NaraSherko Yes, because it means they fixed the game from that first trailer's build.
      Come on man, that's simple shit right there.

    • @NaraSherko
      @NaraSherko ปีที่แล้ว

      @@LtheOriginal It is never valid and justified, also don't swear

  • @dolphinboi-playmonsterranc9668
    @dolphinboi-playmonsterranc9668 2 ปีที่แล้ว +222

    People clown on us Sonic fans for not lapping this up like dogwater.
    We are Sonic fans, but we do know shit games from good games. And this is shaping up to be the former. All I want as a fan is some fucking respect.

    • @STICKOMEDIA
      @STICKOMEDIA 2 ปีที่แล้ว +11

      Tru

    • @qwerty5684
      @qwerty5684 2 ปีที่แล้ว +23

      Do we though? I mean a lot of Sonic fans call Forces one of the worst Sonic games of all time even though it was mediocre at worst so

    • @Kisaru1000
      @Kisaru1000 2 ปีที่แล้ว +22

      Eh... I've seen some takes from Sonic fans that make me very much question the "we know shit games from good games" sentiment...

    • @Ninjaman50
      @Ninjaman50 2 ปีที่แล้ว +13

      ​@@qwerty5684
      Interestingly enough there are people out there that REALLY liked Sonic Forces. I personally thought it was a Sonic game with no soul but to each their own.

    • @tannernix801
      @tannernix801 2 ปีที่แล้ว +11

      @@qwerty5684 I think forces is awful, it is one of the worst sonic games in my opinion

  • @Delta-mc8cd
    @Delta-mc8cd 2 ปีที่แล้ว +115

    genuinely cannot comprehend HOW sonic team could be this consistently incompetent

    • @Valstrax420
      @Valstrax420 2 ปีที่แล้ว +13

      You see. The older you get the weaker your imagination becomes. They need someone younger making up the ideas like the older days when sonic was at his peak. They're either stuck in the past or lost their creativity. Just by LOOKING at it once you can tell what's wrong and what can be done to fix it. A few seconds in and I noticed that the rails float on literally nothing. A simple fix, go all the way with the breath of the wild towers and connect the rails off the towers or mini towers, or just have beems coming out of the ground as support for the rails. Replace the directional dash pads with multi directional dash pads and running into them just boost you but don't force you into a direction meaning you can run in whatever direction only being boosted by a circular dash pad. Why climb up the wall like BOTW when you can just....... run, spin dash, homing attack floating enemies that are layed out for you to go up to the top. Give sonic more animations, have him breeze his hand through the flowers while running through them, and then a different animation would be him picking up a flower, smelling it then tossing it. Make him hop over rocks, dodge them in some way maybe like lifting his leg up or tilting his body sideways for a quick second running sideways. Don't have him just walk up hills and cliffs because you know? Gravity? make him either run up or spin dash up. Have the rails branch off into different paths. Combat seems to be circling around an enemy to bounce them up then homing attack, that's no good so just have sonic kick the enemy up then homing attack. Blend that sonic unleashed combat with normal sonic but not to a big extent. Let sonic punch and kick. Let him kick slide like SA2 but keep the momentum. Give him more creative attacks like involving his quills, punch kick, back quill attack. I could go on and on but I know it's pointless because this is Sega.

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 2 ปีที่แล้ว +3

      @@Valstrax420 That wall of text is just too sad for me to read. Go touch grass.

    • @Valstrax420
      @Valstrax420 2 ปีที่แล้ว

      @@shayanthanyuhanthan3153 I looked at your other comments. You're just a D riding shill for this game. You told the uploaded to delete his channel. Of course you wouldn't read a wall of text and information. You just eat things up with no thought.

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 2 ปีที่แล้ว +1

      @ok now what Defending someone who won't respond to you back....LMFAO

  • @UltimateSuperX
    @UltimateSuperX 2 ปีที่แล้ว +5

    I then it's been recently revealed that those footage was an early build and newer footage shows it's more polished. Oof, it most have hurt to be wrong, huh Mark

    • @unknownwill4th549
      @unknownwill4th549 2 ปีที่แล้ว

      The presentation still doesn't feel like sonic still

    • @eramos8916
      @eramos8916 ปีที่แล้ว

      But for a game slated to be released in November, this is a major concern. The game will be a buggy mess like the Early 2000 sonic games

  • @Rusty_Spy
    @Rusty_Spy 2 ปีที่แล้ว +2

    It's actually depressing that it's 2022 and there are STILL people who keep giving Sonic games the benefit of a doubt.

    • @walter4180
      @walter4180 2 ปีที่แล้ว +1

      it's kinda crazy isn't it
      think Sonic as a franchise just attracts the people that will play and enjoy anything Sonic related and take any "attack" on the series as an attack on themselves
      it's pretty ridiculous

  • @claycarmichael4576
    @claycarmichael4576 2 ปีที่แล้ว +72

    I want to become a video game designer and director and some point in my life. This video has given me a lot of insight on how even the most obscure details are important to not only connect you to characters and the world around them, but also how it can enhance the gameplay, no matter how small.

    • @lazyvoid7107
      @lazyvoid7107 2 ปีที่แล้ว

      No

    • @moosesues8887
      @moosesues8887 2 ปีที่แล้ว +3

      @@lazyvoid7107 I wanna make game too

    • @moosesues8887
      @moosesues8887 2 ปีที่แล้ว +3

      I wanna make a animated show more

  • @Nerd_Gamer_Buddy
    @Nerd_Gamer_Buddy 2 ปีที่แล้ว +8

    its truly sad to see sonic not get a good game from sega in some time. the fans can with sonic mania but why not sonic team?

  • @TheRealSinternet
    @TheRealSinternet 2 ปีที่แล้ว +9

    I can agree with just about everything you say in this video. However I think you're misrepresenting the "IGN Bad" take. Nobody is saying that IGN purposefully made the game look bad, that they messed with the game to make it look worse, or that they had anything to do with the production of the game as a whole. The argument here was that IGN is known for not being very good at platformers, specifically Sonic games. The counter argument for this would be that we don't actually know if an IGN employee was responsible for the gameplay, or if an employee at SEGA sent them the footage to use. Again though, I think your video made perfect argument against Frontiers in it's current state. Good video, Splash Dash.

    • @kyperactive
      @kyperactive 2 ปีที่แล้ว +2

      Late but: It was confirmed the gameplay we saw was by a SEGA employee.

  • @Lunalite
    @Lunalite 2 ปีที่แล้ว +240

    Honestly I think the game, some animation issues aside, looks decent
    I agree there's a lot that could be done to improve it. And I HOPE the puzzles shown in the showcase are just the early game tutorial ones, otherwise the game wil get boring fast
    I just feel like people are too ready to god-defend the game and then some people are way too angry about it. It IS possible to think it looks okay while thinking it could be improved

    • @ultimatedumbass4640
      @ultimatedumbass4640 2 ปีที่แล้ว +9

      My thoughts exactly

    • @Lunalite
      @Lunalite 2 ปีที่แล้ว +11

      @@ultimatedumbass4640 I feel like this could be a fun game to mess around in a few hours but I really hope there's more going on than that
      So far i think it's fine, but I want to love the game

    • @benraven9087
      @benraven9087 2 ปีที่แล้ว +17

      Tell me about it. Everyone talks about the toxic defenders, which there may be more, but we aren't all just boot-lickers. GamerGuyd is well known for being a critical Sonic fan, so when he had a mostly positive reaction to the reveal, Twitter attacked him and accused him of being a fake fan. Same with SpeedSuperSonic.

    • @duelmasteryuya1205
      @duelmasteryuya1205 2 ปีที่แล้ว +14

      @@benraven9087 Twitter is a cestpool of toxicity in general.

    • @jirito7470
      @jirito7470 2 ปีที่แล้ว +2

      Thank God someone else shares my thoughts on this

  • @laudj_art
    @laudj_art 2 ปีที่แล้ว +36

    The game design reminds me a lot of how Sonic Forces felt, they don't know how to make the player go from a point to another so they add a lot of random stuff to the game so it does it alone, like when it starts to go the tower, why those dash pads are there if the player can go easily to the right? It's not like the player is braindead to know how to proceed... same goes for the rest of the platforms, rails and game aspects in general

    • @jopdancing7320
      @jopdancing7320 2 ปีที่แล้ว +9

      this! yes this! it's completely pointless, like how the hamsterwheel has a bunch of random springs and dash panel infront of it, like why even put them there what purpose they serve, can't the player just walk there?

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 2 ปีที่แล้ว

      Dash pads in a sonic game????? 😱

    • @laudj_art
      @laudj_art 2 ปีที่แล้ว +4

      @@shayanthanyuhanthan3153 i don't mind the dashpads at all, but they are poorly placed

  • @retrotaco11
    @retrotaco11 2 ปีที่แล้ว +27

    I miss the way Sonic looked in games like Unleashed/Generations quite a bit. The way they made Sonic's animations look throughout the levels of those games felt a lot more stylized and had actual life put in them. With Unleashed specifically, I love how Jason Griffith voiced Sonic in a way that made him feel like he was enjoying how fast he was going, with sound clips like "WOO!" for example. I don't really see that sort of thing displayed in Frontiers so far. I think Sega has forgotten what made Sonic Sonic in the first place honestly. He's an adventurous guy who enjoys running quickly, so why make him so lifeless while doing so? It's a shame really.

    • @Awesomefy11
      @Awesomefy11 2 ปีที่แล้ว +1

      It would be cool if you can build your own map/level.

    • @xeno4693
      @xeno4693 2 ปีที่แล้ว +2

      I completely agree

    • @mart5610
      @mart5610 ปีที่แล้ว +1

      Unleashed, og Colors and Generations best looking Sonic games.

    • @ViltrumiteIsRite99
      @ViltrumiteIsRite99 ปีที่แล้ว

      Oh man, Jason Griffith did me a favor by voicing Sonic up to BK & Unleashed. I literally think his acting affected me into adulthood. That enthusiasm and energy is just contagious!

  • @TopRwaar2
    @TopRwaar2 3 หลายเดือนก่อน +3

    You were wrong :D best sonic game we've had in ages finally no BALDY NOSE HAIR ARGHHH

  • @kingbash6466
    @kingbash6466 2 ปีที่แล้ว +104

    Don’t think I’ve ever been more anxious about a Sonic game in my life before. An open-world Sonic game could be amazing, but with how Frontiers looks and also considering that Sega is claiming that this is suppose to be a new, ambitious stage for Sonic to go, if this crashes and burns, the reception will make Sonic 06 look like a happy little accident.

    • @moosesues8887
      @moosesues8887 2 ปีที่แล้ว +1

      But like this looks functional and not 06

    • @Tangarisu
      @Tangarisu 2 ปีที่แล้ว +2

      @@moosesues8887 no its not functional.
      Its a wheel chair to stairs.
      What you want to do will only be an illusion of choice, unlike real open world games.

    • @moosesues8887
      @moosesues8887 2 ปีที่แล้ว

      @@Tangarisu wheelchair on stairs is literally 06 status

    • @RAFMnBgaming
      @RAFMnBgaming 2 ปีที่แล้ว +1

      Nah man this game is gonna morbius sweep, let me tell you.

    • @shayanthanyuhanthan3153
      @shayanthanyuhanthan3153 2 ปีที่แล้ว

      @@RAFMnBgaming Unfunny joke.

  • @OFFICALBREEMATIONSTATION
    @OFFICALBREEMATIONSTATION 2 ปีที่แล้ว +47

    I'm going to be honest. This game looks like it could be Mid at best. If, "IF" they take the time to fix any weird errors and stuff, it could make the game a bit more visually pleasing for us all. That's just me though

  • @sharkwar4284
    @sharkwar4284 2 ปีที่แล้ว +5

    9:28 I thought he just walked into it and the barrels breaking was a glitch, doesn't even look like a punch
    also, honestly... Sonic runs sooooo slow, which... is just something no one should ever say when discussing sonic

  • @flopityflips
    @flopityflips 2 ปีที่แล้ว +4

    SEGA seems to have a chronic issue for reusing assets in their games- to mixed results. Of course, it isn't a problem to reuse assets- I think it's actually spectacular because it makes for an easier load on the teams. For example: the Ryu team who does Yakuza- it seems to work, as they can tell effective stories and create engaging gameplay loops that hook players. It's especially commendable considering most Yakuza games and Judgement have the barrier of having no English audio option. For Project Diva, it has mixed results; rhythm game fans are diehards of the series and usually buy them anyways in spite of containing the same or similar song list from the first console port in 2017 or the arcade game that reached its end of life around 2014, but they've been recycling the same content from a 12 year old arcade game over and over. People are gonna notice. For Sonic, it's absolutely baffling how they recycle content (in this case animations, models, and 2d materials- perhaps even a modified engine) but can't even manage to make a cohesive, functional product. Of course, it's good to give leeway in regards to the fact this is an early build, as usually builds shown to the public at events and the like are 1-3 months behind the current build they're working with, but even if ALL the issues with jank animation, collision, effects, and lackluster color design are fixed, it doesn't fix the fundamental issue that is this game concept just. Really doesn't work well for Sonic. I can't possibly imagine a good way in which an open-world Sonic game could work with the high-speed action expected of Sonic. He'd need to be slowed doen considerably- which is what they did here. It doesn't look to work spectacularly. Perhaps something like the New Kirby could work for Sonic?
    I'm also glad you touched on the art design of this game- it feels like people are just saying "colors bland" when that isn't it. It lacks the pizzaz and artistic style of Sonic; no popping colors (as everyone pointed out), no snappy environmental design with defined shapes, often using simple geometrical shapes to create a more complex silhouette (especially for structures like buildings), and no general sense of style or direction outside of Realistic which doesn't feel like a good fit for Sonic- it almost feels like an easy way out for not having to do super complex world and level design and clearly define what does and doesn't fit in the world. Instead, they can just drop in Default Unity Asset #24 when they need some grass and trees and they'd really have to model some objects with realistic materials that can be borrowed from a material Library instead of lovingly hand painted textures by an artist. Also Sonic just doesn't fit in this realistic world they've built.
    I love sonic for the style and characters more than anything- I'm not good at platformers because of bad depth perception, so seeing this game lack the poppy style and vibrant world of Sonic is SO damn disappointing. Which isn't even to mention how devoid of life the world looks- no characters to talk to or even just to see living in their world.

  • @Geobot3000
    @Geobot3000 2 ปีที่แล้ว +50

    2017: Mania > Forces
    2022: Origins > Frontiers
    *I'm sensing a pattern here...*

    • @MegaGlassguy
      @MegaGlassguy 2 ปีที่แล้ว +2

      A team with talent and creativity vs a team with none.

    • @someguylostontheinternet4504
      @someguylostontheinternet4504 2 ปีที่แล้ว +3

      Classic Sonic fans always get the better game

    • @yuhanthansivamoorthy9176
      @yuhanthansivamoorthy9176 2 ปีที่แล้ว +2

      This comment almost gave me cancer. 🤢🤢🤢🤢

    • @joseortiz5144
      @joseortiz5144 2 ปีที่แล้ว

      @@yuhanthansivamoorthy9176 And this comment gives me brain damage🤕🤕🤕

  • @kinggalactix
    @kinggalactix 2 ปีที่แล้ว +56

    I was literally in the five stages of greif when seeing this. I've accepted that this game is what we're getting. Darn you, Morio Kishimoto.

    • @mulikgoodwin
      @mulikgoodwin 2 ปีที่แล้ว +6

      Yeah the game comes out in another 6 months it would take one hell of a miracle to turn this around and the fact that some people aren't seeing the flaws or are just being plain ignorant makes me sad but some of these people are new fans and don't know any better so it is what it is I guess but it's also the problems around the game like how the hell could this have been in development for 5 years and it still looks like an early tech demo at best only time will tell how things will play out when it releases.

    • @kinggalactix
      @kinggalactix 2 ปีที่แล้ว +2

      @@mulikgoodwin Unlike Security Breach, they already have a story in mind that fits the open world. That being said, the game needs to be polished, and it needs momentum. I can see random places rails popping in everywhere.

  • @jackschoellkopf5664
    @jackschoellkopf5664 2 ปีที่แล้ว +7

    While I’m not a fan of boost, I’m happy to see more games going open world. Boost might actually work in open world since you can go as fast as you want anywhere you want without the restrictions that colors and forces pressed onto it with closed areas. I’m not happy with the low quality pop ins and what not, but I’m open to try it.

  • @vividcolorandrichaudio6134
    @vividcolorandrichaudio6134 2 ปีที่แล้ว +6

    Imagine criticizing a game for being unpolished when you're a fan of Sonic Heroes

    • @marcusmayo
      @marcusmayo 2 ปีที่แล้ว +4

      What does being a fan of heroes have to do with frontiers? Besides Heroes was almost 20 years ago and it doesn’t mean it should be the standard for now. If anything, games of the past should teach Sega on what NOT to do, yet instead they run away from it.

    • @derekg5006
      @derekg5006 2 ปีที่แล้ว +1

      True but atleast heroes has personality in a way. It actually feels like something to come from a Sonic game. The visuals make some sense despite some parts being unrealistic, the characters fit into this world, and the animations might be kinda goofy but they are memorable because of it

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 2 ปีที่แล้ว

      They should know to do better after 20 years

    • @ArtG8DYT
      @ArtG8DYT 2 ปีที่แล้ว

      THAT WAS 20 FUCKING YEARS AGO, that was the 6th gen of console like the ps2, gamecube and the Xbox
      A STUPID ARGUEMENT

    • @vividcolorandrichaudio6134
      @vividcolorandrichaudio6134 ปีที่แล้ว

      @@marcusmayo
      It wasn't the standard for it's time either. The engine was extremely rushed and the game itself controls horribly. Running is too slippery, rail grinding glitches out all the time, the special stages barely work...

  • @uvuvwevwevweonyetenyevweug6314
    @uvuvwevwevweonyetenyevweug6314 2 ปีที่แล้ว +43

    You know there's a problem when the game's coming out in a few months and everything we've seen so far is Sonic slowly climbing a tower, running around an empty field model with janky physics, solving like 2 baby puzzles and grinding on floating rails to get to the same floating metallic platform asset copy-pasted in the sky like 10 times.

    • @ThatBugBehindYou
      @ThatBugBehindYou 2 ปีที่แล้ว +7

      We unironically had more interesting things from Sonic 06 by this time in it's production before release.

    • @Manel-dq2kb
      @Manel-dq2kb 2 ปีที่แล้ว +2

      Oh god, you're right. This is Mario Tennis Ultra Smash all over again

    • @Key019
      @Key019 2 ปีที่แล้ว

      @@Manel-dq2kb That's an..... interesting comparison

    • @Manel-dq2kb
      @Manel-dq2kb 2 ปีที่แล้ว

      @@Key019 It's not entirely wrong. That game also looked extremely barebones a few months before release

    • @Key019
      @Key019 2 ปีที่แล้ว

      @@Manel-dq2kb Oh I wasn't critiquing the validity, just felt the choice was strange given that the two games are just about as different from each other as possible.

  • @DaveMan1K
    @DaveMan1K 2 ปีที่แล้ว +124

    "There's a difference between seeing shit and playing shit."
    - James Rolfe, AVGN
    I can't really form a definitive view on this without having experienced it firsthand.
    They should release the demo publically so we an have some hands on experience before release.

    • @ThatBugBehindYou
      @ThatBugBehindYou 2 ปีที่แล้ว +27

      That quote has always amused me. James relied on his audience understanding that the games he talked about were bad without playing said games and yet at the same time he said something like that. People know exactly how bad something is by looking at it.
      You can be bored by gameplay if you're not playing it depending on the game, but the game doesn't look bad it's just boring to watch it instead of playing it.
      I see Sonic being moved by the invisible guidelines when running up the spiral of the tower and I CAN feel that, I know exactly how awful that's going to be. I see Sonic running down a slope and not gaining any momentum and I know exactly how annoying that's going to be. When you've played games you understand what is bad and what is good by looking at it.

    • @ri8495
      @ri8495 2 ปีที่แล้ว

      How long do you think the demo should be? I’m thinking at least a segmented part of the map for about 10-20 mins.

    • @anonymouspeoplez
      @anonymouspeoplez 2 ปีที่แล้ว

      at least 5:40

  • @genesis-138
    @genesis-138 2 ปีที่แล้ว +6

    I’m more curious about how the story is going to play out. Also, maybe the gameplay isn’t as bad as it looks. Although, I personally think the rail mechanic overstayed it’s welcome along with the wisps, but the game may not be that bad. Honestly, I’m just gonna wait till the game comes out before I make any final assumptions.

  • @wonka_yt6330
    @wonka_yt6330 2 ปีที่แล้ว +76

    Ik this has been a common point of discussion, but this really does look like a random ass unity map with sonic dropped on it. I don’t see why every game company feels the need to go hyper-realistic, I feel like an open world green hill would be significantly cooler, as opposed to this which looks like a damn fan game.

    • @sarathewizard4405
      @sarathewizard4405 2 ปีที่แล้ว +2

      That's the word I was looking for!
      It looks like a fan game made from a AI generated world
      SEGA:
      The fans want an open world game, but that sounds like a lot of work.
      AI:
      Ok, I will generate a realistic world and add some floating platforms with rails everywhere, and this random metal bridge that has no path leading to it! :D
      Us:
      Oh my goodness NOOOOOOOO!!!!!

    • @justice8718
      @justice8718 2 ปีที่แล้ว

      Because this landscape is actually a depressing dead civilization similar to what you see in a Neir game. Even the enemies look like weird techno monsters you find in a Neir game.

  • @jayceallen6530
    @jayceallen6530 2 ปีที่แล้ว +13

    The fact that sonic team barely even has 100 people and they’re attempting a project this large makes my hope for this game extremely little

  • @mroversteer3739
    @mroversteer3739 2 หลายเดือนก่อน +5

    This aged so badly lol

    • @Vulnresati
      @Vulnresati หลายเดือนก่อน +1

      Mark still has all these same opinions

  • @EmboLo777
    @EmboLo777 2 ปีที่แล้ว +3

    Do you plan on making another video with SEGA actually deciding to show genuine gameplay of the current build of the game

  • @dontajj4994
    @dontajj4994 2 ปีที่แล้ว +20

    Honestly, the excuses people are making for this game are ridiculous. It's like people STILL haven't learned their lesson from forces and colors ultimate. Why are we so willing to make excuses for issues that didn't even exist in older sonic games? The controls do not look like they suit an open world experience, and it was clearly lifted from forces with a few modifications to try and skate by. The open world itself, is a big missed opportunity. Where's the momentum? Where are the loops, corkscrews, winding paths, and sonic based obstacles? Realism isn't an excuse, 06 had it for christ sake.
    The newly released combat showcase looks fine, but far from perfect. Sonic's animations are still clunky, broken, and missing frames. there's no real indication that any of it is uniquely sonic besides the spin cycle and homing attacks. It all just feels so lifeless. It doesn't feel like they wanted to make a sonic open world game, just an open world game that had sonic in it. We really waited 5 years for this?

    • @justcallmekai1554
      @justcallmekai1554 2 ปีที่แล้ว

      Tbf the combat is decent I suppose. Sonic primarily kicking and creating "wind slashes" is things hes done before or is very capable of doing. I just ask for a creative moveset (Light Speed Attack, Sonic Storm, Bouncing etc) instead of just nothing but spin dashes. That's why Sonic from SSB looks boring to watch by some. But other than that I concur.

  • @gage1388
    @gage1388 2 ปีที่แล้ว +14

    It hurts me to see Sonic so poorly animated, especially after seeing what games like Psychonauts 2 or the latest Ratchet & Clank or even Sonic Unleashed look like.
    I really hope somehow this game actually turns out to be amazing, but at the same time I'm preparing myself to say, "Oh Sonic The Hedehog? I love those movies!", whenever someone brings up anything Sonic from now on.

    • @nightcrawler2884
      @nightcrawler2884 2 ปีที่แล้ว +5

      Exactly what I was thinking. The fact that Sonic the fuckin Hedgehog gets THIS quality of presentation is just sad. This guy used to be Mario's no. 1 rival.
      Sega, needs to sell this poor abused hedgehog to another home. He's suffered enough lol

    • @hwanniggles187
      @hwanniggles187 2 ปีที่แล้ว

      @@nightcrawler2884 Sonic needs a new home with Sony or Microsoft. Mostly Sony as even Microsoft has been ehh with its games recently but that will hopefully turn around with all those aquisitions they made. But Sony has been delivering with Spider-Man, Ratchet and Clank, Uncharted, God of War, Horizon, Ghost of Tsushima, Astro(yes this game is actually really good), and Sackboy(would prefer LittleBigPlanet but this game was good too). Maybe my only issue is that more than 2/3 of those games are open world when God of War shouldve stayed as the character-action game it started as

  • @joshuataylor7443
    @joshuataylor7443 2 ปีที่แล้ว +1

    Have you read the sonic comic, what do you think of them?

  • @murphmariotwopointoh7714
    @murphmariotwopointoh7714 2 ปีที่แล้ว +2

    In terms of the punching animation, Super Mario 64 has a smoother punching animation. And that was in 1996.

  • @SonicTheCutehog
    @SonicTheCutehog 2 ปีที่แล้ว +14

    And this is supposed to define the future of Sonic. If this is bad, expect a second Dark Era.

    • @SGNRyan
      @SGNRyan 2 ปีที่แล้ว

      We've been in a second "Dark Era" since 2010 (minus Generations and Mania)

    • @SonicTheCutehog
      @SonicTheCutehog 2 ปีที่แล้ว

      @@SGNRyan If anything, it would have started either at 2013 or 2014 since Colors and Generations are good games.

  • @AurumBlaze
    @AurumBlaze 2 ปีที่แล้ว +58

    The combat system is just:
    -spam attack
    -oh no the enemy is blocking
    -make a circle
    -spam attack and do automated special move

    • @megamillion5852
      @megamillion5852 2 ปีที่แล้ว +18

      And folks are applauding it. As someone who greatly enjoys seeing the physicality of Sonic characters, it's so damn disappointing. Years of fanmade sprite animations inspired by official Sonic content, and all I get to see are some homing attacks with arbitrary punches, and kicks. Where's Sonic Wave, Sonic Wind, Blue Tornado, anything...?

    • @Key019
      @Key019 2 ปีที่แล้ว +11

      "Let's make a game about speed, BUT HOLD ON, THERE'S A PLOT TWIST! The enemies have invulnerability periods that make you STOP AND WAIT! Get IGN on the phone!"

    • @josephmoore9706
      @josephmoore9706 2 ปีที่แล้ว

      Sonic ever have good combat tho? It was just bounce on shit or roll into shit from what I remember.

    • @AurumBlaze
      @AurumBlaze 2 ปีที่แล้ว +7

      @@josephmoore9706 regular sonic was about the platforming and forward momentum, combat was quick and minimal. Frontiers is just tedious with its forced emphasis

    • @rari2xx
      @rari2xx 2 ปีที่แล้ว

      @@AurumBlaze it’s an open world game..obviously combat will play a role. You’re asking way too high of a standard for combat in a sonic game

  • @Insta-Gib
    @Insta-Gib 2 ปีที่แล้ว +2

    god I hate it when the the cross arm rant-sona is making good points

  • @deadaccountlol9189
    @deadaccountlol9189 2 ปีที่แล้ว +4

    This game looks like a Halo Forge map with Sonic plastered into it.

  • @slitchey3166
    @slitchey3166 2 ปีที่แล้ว +37

    I am incredibly worried for this game. I'm somewhat optimistic that maybe we'll see something that changes people's outlook on the game but so far this is looking rough. However if we're going to point out toxic positivity in the fanbase then toxic negativity should also be pointed out. Seeing how somebody got doxxed for saying they liked what they saw of frontiers really shows how much this fanbase needs to chill out.

    • @azadeh2906
      @azadeh2906 2 ปีที่แล้ว +2

      😭😭😭😭

    • @ezrat4248
      @ezrat4248 2 ปีที่แล้ว

      Bruh

  • @Odwalla_YT
    @Odwalla_YT 2 ปีที่แล้ว +8

    Looks like they've gone the Arceus path.
    So many major studios nowadays phoning it in producing games that look like they've been jammed together by 13 year olds using prefab Unity assets.

  • @sonneedswater4539
    @sonneedswater4539 2 ปีที่แล้ว +3

    Kinda sad how many people didn’t realise this is an opinion and upon seeing better footage, immediately come to this video to attack this guy who had every right to diss this games first showcase.

  • @navilistener
    @navilistener 2 ปีที่แล้ว +3

    I wished Sonic Frontiers turned out to have momentum-based gameplay, such as Sonic Utopia and Green Hill Paradise Act 2, which are two excellent proofs of concept of how open world works so well with such gameplay mechanics in Sonic.
    Over the years, I feel Sonic has become much less controllable: he's always on a fixed or scripted path in air giant red rings or speed boosters. Levels have become bland, where you only press the Boost button and just go straight ahead until reaching the goal without even having to change the direction much.
    The momentum gameplay mechanics on the two fangames I mentioned force the player to decide when to roll and when to run, and that will affect how much speed you gain. The idea is to roll down in slopes to gain speed and run up in slopes to maintain it. In the second fan game, after reaching a certain speed threshold, you enter mach speed (equivalent to Sonic's boost) which then lets you reach higher places and run sideways on walls). Because of these gameplay mechanics, those two fangames were some of the most fun, engaging and enjoyable gaming experiences in Sonic I ever had.
    Here's hoping that SEGA one day implements these momentum-based gameplay mechanics in an open world Sonic game.

  • @abneramaya1736
    @abneramaya1736 2 ปีที่แล้ว +30

    Awkward is the right word to describe the 7 minutes of gameplay we got. Everything feels so sluggish. As someone who has played a little bit of Sonic Adventure 2, I will admit that the physics are better there than they are here.

    • @shuheihisagi6689
      @shuheihisagi6689 2 ปีที่แล้ว +1

      I think the movement looked really fun, the combat looks rough but I think they nailed the feeling of running through an open world as sonic. The world itself though, so far, looks very bland and realistic compared to other sonic games. So I would like to see more environments.

    • @shuheihisagi6689
      @shuheihisagi6689 2 ปีที่แล้ว +1

      Btw I was raised on Sonic Adventure 2, and I thought the physics looked good. Its the animations that looked stiff and awkward, in my opinion.

    • @shuheihisagi6689
      @shuheihisagi6689 2 ปีที่แล้ว +1

      @@tdenzel101 I said the animations look bad lmao. The physics look fine. Those are two completely different things.

    • @renemartinez3451
      @renemartinez3451 2 ปีที่แล้ว +4

      @@shuheihisagi6689 I completely disagree. The physics are some of the worst looking I've ever seen from a sonic game. There is no way to go faster by gaining momentum. They had this terrible idea to put a cap on his speed, so Sonic is not allowed to go beyond the speed limit. Even when he's going down a hill, he can't gain any more speed without the boost button. And even then, the boost looks more like a temporary dash and Sonic will immediately go back to normal speed in less than 3 seconds. Every time he jumps, he loses his momentum, and the only way to get it back is to just use the boost. He doesn't even keep his speed from grinding; every time sonic jumps off a rail, he immediately slows down. Good game design. I always wanted Sega to give Sonic such a slow speed limit and have his speed dedicated to a single button.

    • @shuheihisagi6689
      @shuheihisagi6689 2 ปีที่แล้ว

      @@renemartinez3451 He does maintain the momentum going down hills he just needs to be at speed boost levels of speed, I guess you just haven't paid attention. The speed boost does not run out in 3 seconds. Also in every sonic game, he loses speed when he jumps so thats nothing new. And sonic has always had a speed cap, Im not sure where you getting this idea of sonic.
      It seems like there is also an upgrade system so there might be way for sonic to become faster or use more momentum.
      The amount of confidence you have for this to be bad after these trailers is crazy. When has a trailer ever decided the quality of a game? Cyberpunk had great trailers and the game was garbage. At least sonic is being honest and showing us real gameplay before we buy.