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Luke I very rarely hit the like button on videos. However b/c you did this and wanted to show us how predatory this is (and b/c your wife might be pissed) I will hit the like button! Thank you for showing me why I was right in never buying and playing Starfield. Back to Shadow of the Erdtree!
that first mod was very easy to understand, idk how Luke could be so dense lol. all the mod does is add 10 points to your health for every modified part of the gun when equipped, so if you only have the gun without any of the added gun upgrades you only get 10 health points, but if you add another part on the gun you get an additional 10 points added to your health pool, so now your health jumped up 20 points, and if you add any other thing to that gun it adds to that value ten points every new item you add. how is this so hard to understand?
i would say that 2nd one is not worth anything near 4 dollars, it's more like worth 50 cents or free because it does next to nothing of value, god i can't believe you wasted 4 bucks on that trash lol. like that's the kind of shit i would see in the free mods section and it's still not worth it as a free mod lol.
ok the 3rd mod is actually kind of cool, i'm not a huge fan of going to that space station to get the missions, when this could just be some kind of communication using a terminal on your ship so instead of going to the location of the ship you have a remote access to this menu that processes these bounties, there is a mod in FO4 that works like this called "guns for hire", it allows you to make a physical location but it comes with a holo tape that allows you to interface with your bounty agency without always having to go back, so you can access the terminal from anywhere in the game instead of a set location, the set location you must unlock first to get the holo tape, but it's not needed for the vast majority of missions. i want to see more mods in starfield that do something like this, perhaps he could also make them time sensitive and the ability to track multiple of these quests to get them done.
agreed, the marinara module is a stupid might as well be a worthless mod, you see i knew bethesda would allow this kind of nonsense to fly, this is why there needs to be a ranking system and a merit based system in the modding scene, let's call the free mods section of the game modding kindergarten, and if they do well enough there they can become payed modders, but if they release shit like this mod, than they shouldn't ever be considered as a payed mod author, i'm sorry but that is just a shit mod for as much as they are asking to be payed for.
LISTEN TO THIS--- Remnant 2 had a $20 DLC package. You got THREE DLC's, each one a completely new place to explore. Each one had new weapons, armor, enemies, bosses, and lots of new rings and amulets. EACH one would take about 5-10 hours to complete and over 15-20 hours (each) if you wanted to find all the new gear and items. So about 60+ hours of content with hundreds of new items and many new bosses and areas. ---Elden Ring has a DLC that is $40 and has over 50+ hours of content (or more). 10 new main bosses. OVER 100 NEW WEAPONS. Completely new world. New tailsmans. New armor. New enemies. ALL NEW CAVES (which are 5x better than the base game). All new story. Plus it has TREMENDOUS replay value. So who in the world would ever pay for Starfields mods and these $7 missions that only take 30 minutes and have ZERO replayability. lol! Be smart people.
"We are giving you a way to financially support modders" There were methods for that already, Bethesda didn't like them because they didn't get a cut of the pie.
They are trying to lower our standards so we pay more for things that should be free or a lower price for the quality. That’s why they don’t like games like BG3 because it reminds people how good games should be from big team/budget studios and they can’t cry “nostalgia!” When you point out older games having more effort put into them.
its a mistake, the market is so oversaturated give it enough time companys like these will either stop or die. there are thousands of games to play, some for less then 20$ better then anything new,
They also try to hide what renowned modders have said months ago: Starfield is irreparably broken, simply because it has run headlong into the limitations of the Creation Engine. All updates, patches and now these paid mods, are all just cosmetics and at best small error and/or glitch fixes. The main problem, the endless stream of loading screens, simply can't be fixed because it's caused by how the Creation Engine works. The procedurally filled planets can be slowly fixed over time by adding more actual content, but that's about it.
As a senior software developer with 10 years professional experience working for billion dollar companies I really have to say, paid modding is a bad idea and everyone should be against it in all circumstances. This is a larger conversation, but to cut it short. The modding community is built on top of the open source community. You need to have money as far away as possible if you want a healthy community. Otherwise profit seeking comes before all. Do you have any idea how much of modding is built on top of other modders work? Modder 1 figures out a way to add mods of a certain type and releases that to everyone. Modder 2 improves upon that and adds more workflow support releasing it for free for everyone. Modder 3 comes along and makes the mod you absolutely love. Then you go "modders should be paid for their work!" Except you are only thinking of modder 3. Modder 3 was only able to make the mod you love based on the free work of others that you never heard of. Who actually deserves the money here? Introducing money means Modder 1 never releases his tools for free. He uses it to make simple mods and keeps the secret to himself. Modder 2 and 3 never get involved because the barrier to entry is too high. And without the work of Modder 1&2 being freely given, more advanced mods just aren't possible. So instead of playing an awesome and complex mod from Modder 3. Instead the only thing available are paid texture changes from Modder 1. Since he can't figure out more than that, and won't work with someone else because he wants all the money. In your pursuit to "pay modders what they deserve" all you're going to accomplish is walls being errected between modders and people refusing to share. I've seen it time and time again. Money kills the sharing and openness of open source communities. Besides, modders just need to put their mods on a resume and it'll be way easier getting a job. I interview people sometimes as part of my job and if their resume has modding experience, I'm giving them bonus points.
its like, hmm why for every fucking mod I get do i need a script extender? well the dude who made the script extender should be making the money if anyone
I have a great idea for a mod: it would be a total conversion prequel called “Tsarfield”. No boring space exploration, no lackluster big-budget story, no multiverse shenanigans, just highly realistic land-bonded peasant farming action in 18th century Russia.
As a big fan of Kingdom Come Deliverance and other similar games, I'm genuinely interested. Is it gonna have Coop? Will it let me invade other countries?
@@EnnoMaffenyes. But each feature will cost $10 as dlc. And if you want more that the 20 min quest that comes with the dlc you can pay another $7 for each quest. We call this á la carte gaming.
@@TheParagonIsDead so people can not complain because others do it too? this video is about Bethesda, not other companies, so he does not need to talk about other companies.
So... Todd implied in that interview that BGS sets the prices. That means that BGS just chose to sell that single room that they made in-house, for basically no extra cost to them, for twice as much as an independent modder's entire ship's worth of rooms. Suggesting that they are charging more money for the transaction that they don't have to share, and I have to assume that it's BECAUSE they don't have to share. Please, tell me more about how much you want to "help the little guy," Todd.
Clearly, they're helping the little guy by making their own content ludicrously expensive for what you're getting. A 4D chess move by Bethesda, obviously. :p
One of the potential reasons they've been so secretive about the creation splits is not only that they aren't great, but they probably aren't offering the same split to every modder.
It never left... It just bided its time, hiding in the shadows while the people had their torches and pitchforks out and waited for them to put them away so it could sneak up behind them and drink their blood. That's what everyone needs to understand about these companies... They aren't sorry, they're NEVER sorry, any apologetics they offer is a delay tactic and a means of diminishing public pressure. Their goal is simple, normalize the source of your outrage until you come to accept it as normal, because once you do... They never go back, ever.
It honestly feels really scummy that they call microtransactions "paid mods" is it just me, or is the whole thing about mods, is that it's a community thing
That's just it, that's what began all of this... Was the suits at BGS eyeing the dedicated modding community like wolves eye a sheep. "How can we take this engine of immense creativity and monetize it?" They thought to themselves. And hence "Paid mods" were born. What the fools don't realize is that they were "monetizing" it from the start, because it was pushing sales of their product. Now the dumbasses are going to ruin both and tank their brand along with it. This is what happens when incompetent people are in charge.
To be fair I've seen some mod makers asking for money, but they're also putting out insane quality and just being straight up that they can't afford to do it for free. I would HAPPILY pay for DLC quality content if they need that kind of support to put out high quality work, because you can tell some of these modders fucking love the games they mod and work so hard. Bethesda is just greedy as fuck, demanding money for the bare minimum. Anyone who bought this game is either feeling heavy regret or is a total chump.
People are putting in real time and effort to make mods. They don't make them for free (they pay with their time) , yet we get them for free with a tiny amount of people giving very small donations. Why on earth should we be upset that they want to charge for their work?
@@genesy4311 9/10 mods are free. It’s just ports from nexus. The paid ones are made in partnership with Bethesda and modders get like 80% of the money. Luke Stephens only makes videos to complain and rant about stuff that don’t matter. I wouldn’t use his content as a way to learn about stuff tbh. He made like 16 videos on star field cause it’s the only way he gets views…
@@qwertyvypez Because the revenue doesn't go to the modders, everything goes to Todd and modders get a small one-time payment when their mods are published. This was the case even before Fallout 76 released and most people realized how scummy that company is, there are videos from 2017 discussing this. They just abuse your belief that modders are paid for the fair work, which is *technically true*, but not really. It's almost on the level of Blizzard putting cap on charity donations and "keeping the change". It's a really shady and sleazy monetization scheme if you think about, and how they present it - also how that asshole is hiding behind "heeey fellow modders, it's just about the community, think about the modders!" in that interview. Luke couldn't find any info on revenue split because there is no split. The OP post is spot on.
There was nothing next-gen about it. All it did was break all of the mods, including the Script Extender and also delayed the launch of Fallout: London. They just wanted the brownie points for having released something for the game that promoted the TV show and vice versa. They've been doing the same thing with Skyrim as well recently. They just wanted to release more paid mods but in doing so broke the long standing version of the script extender and almost all of the plugins of the script extender were broken. Some of the authors of said plugins have moved on to different things and so they've pretty much permanently damaged the modding scene. You can try to get an earlier update and try to put together a loading order again but it's just a hassle. The modding community has made several times the contributions of what Bethesda did, in my view. Sure they did develop the game but the moddability of the title is what keeps an active player after all of these years. That said, Bethesda has taken them for granted with everything they do and yet they don't even add new features with their newer titles to the creation kit but they also make it harder for creators to keep up with their useless updates. Still, you will hear them say how a mod will be made that reworks the UI to what it actually should have been, or adding a feature that was originally going to be put in but the developer decided to hold back since he felt that someone would make a mod for it. They are so lazy and complacent that it is infuriating.
@succurro I'd say modding did more than several times the contributions, haha, more like a hundred times. I never played FO4 at launch and my first playthrough was recently with nearly 600 (!) mods, and it was a blast. Thank goodness I finished right before they broke it all; if I had been a hundred hours in and they broke it I would have been furious.
@@succurroFirst off, Fallout London is vaporware. It will never release. This new update is just their excuse to not release anything. Secondly, everybody knows that updates break the script extender and mods yet everyone updated. 😂 Then you all whine about broken mods. You can set Steam to update only on launch. Then you can launch the game with the Script extender exe. There is no reason to ever launch the game through Steam. All my mods still work fine.
You could just not agree to the NDA and then your free to discuss whatever they wanted to keep hidden. You'd have to be crazy to enter a contract without knowing all the details.
There's also a 3rd aspect to having nearly all microtransactions be done with credits instead of directly with money. It separates the cost of the transaction from the user as you're spending a different currency with a hard to determine value. We undergo the same psychological eff CT when spending money abroad with a different currency
@@Gamefreak2998 where did you see that, because if that's true it's insane, industry standard is to take around 30% meaning modders would get 70%, if Bethesda really is taking 80% it makes this even worse.
Shadows of Rose DLC for RE Village was also 10 bucks and it's not the greatest DLC but compared to a room and a single mission it's still wildly better. New enemies, new voiced main character, new bosses, new locations, a new mechanic.
Starfield was one of the most cringy, poorly written RPG's I've played. BGS are a husk of what they used to be. I've absolutely no interest in ES6 now sadly.
I agree but their writing has always been like this. I've been dreaming of a world where BGS hired competent writers for 20 years. Their games are ALMOST amazing. Skyrim did it despite the writing.
@@cassieudy5718 No, their writing wasn't always like this. Daggerfall for example has one of the most intricately crafted main questlines in gaming history. (The side-quests are kinda meh, but the gameplay loop is the best in the series.) (Though it was 1996 and the presentation couldn't keep up with the writing back then, and it wasn't all executed flawlessly.) It's incredibly well written. Most of the Elder Scrolls lore that everyone loves is from that game. The main quest is non-linear and immersive. (Though pretty much nobody but me and a few other people have beaten it. Daggerfall is hard as hell, and you kinda actually have to be a detective to complete the main quest. Because that's your job. You're an Imperial agent.) Morrowind ALSO has fairly solid writing throughout. Though just like Daggerfall it's not always consistent, or well executed by the technology. Oblivion has its moments. Some of it is quite good. But Oblivion is where Bethesda's writing and world-building really began to noticeably falter. (Still a great game, and so is Skyrim. But they've definitely been going progressively downhill.
@@rakkasaniron1696 Man, citing Daggerfall's writing is some extreme cope. I am a boomer gamer too but you are digging real deep into a totally different world. Nobody is talking about the DOS games when discussing Bethesda The "modern" BGS formula started with Oblivion and FO3. Their games--and their writing--have stagnated since. You know this to be true.
@@cassieudy5718 What, you think I’m defending modern Bethesda or something? This is one of those comments that’s like “Okay, what’s this guy’s problem?” Nobody talks about the DOS games? I do. Go bother someone else. You’re just spouting nonsense at me.
The "Modern" BGS formula actually started with _Morrowind._ That's when Todd Howard became the studio lead (Julian LeFay left when his version wasn't taken up), and when they changed to the NetImmerse/Gamebryo engine for the mainline games and scaled the game world down.
Assuming Starfield modding is comparable to Fo4, the Beowulf one is so comically basic its shocking someone was bold enough to put a price-tag on it. Then again, at least one person has bought it...
Massive Skyrim/Fallout fan, modder of 7 years on Creation Kit - that's me. Pre-ordered Starfield, played it, got bored, finished it because I want my money worth. Concluded - this is a 10 year old game. Never touched it since. There's nothing that can fix it.
I feel for the up and coming developers/artists who joined to get some exposure and now either feel trapped or are trying desperately to leverage their way elsewhere. There are surely talented workers at that company who are being stonewalled or straight up gaslit by team leads and execs and especially Todd himself.
It will be such a terrible looking game, plastic faces with no emotion, lazily animated characters, sixteen time the crashes, engine bugs, tons of base content paywalled and locked in "creations". And the people will still play it, they will still praise Todd Howard and the society will say that all the critics are rage baiters.
Its gonna be morrowind mechanics with oblivion art style and skyrim fast travel. There's gonna be a grapeling mechanic as well, this is current year afterall.
I Really want goverments to regluate the credits loophole, they don't only hide the price of in-game iteams but force you to pay more money if you only wanted on item and the fact they are using to get around refunds is petty at best
And yet enough people bought it to make a good amount of money, so developing this mod was a very smart move by this creator, who clearly understands incentives and what the market is asking for. I would argue making mods like this is the best way to make money as a creator because some amount of people will buy them all and they take very little work to develop.
@@zachrohler1047I don't know how Starfield works, but in fallout 4 you would need to add the spell to the weapon in fo4edit... But yeah I get what you're saying, basically the mod is a console command
@@Uniquemandwe are. and we’re laughing at this kind of news and offering evidence of other games who respect their consumers. why would you not want BGS to be better?
@@UniquemandYou think you're very smart, huh? Currently, 210k people are playing Elden Ring on Steam. As for Starfield, only 4271 are playing that crap LMAO. Now cope.
This screams “we promised our shareholders massive payout from Starfield and that obviously didn’t happen so now we’re scrambling to come up with the numbers we promised them”
No I guarantee you, They planned on doing this from the start from the start given with the fact that it's already an alternative option Fallout 4, This has been their plan all along
*"One of the happiest moments for modders its when your mod Its so good that you see in the next update that they added it to the base game."* You can see it in Rimworld. Allow everythin? from an mod. Wall lights? From an mod. Books? From an mod. And the devs see what people in the community like and added without hurting the base game. Now, PAYING for mods... hell, imagine minecraft like that... Mifrosoft would literally burn...
Bethesda has KILLED any hype I had for TES VI. I pray they give up or just outsource the Fallout IP, and that the other Zenimax Studios figure their shit out. Marty at Id is compromised and Arkane ruined their reputation. What I would give for Dishonored 3. I want that shit more than a new Fallout.
Tokens was also so the parent could purchase them and give them to the kid and nobody would walk in and beat the kid up to steal his quarters. It let the arcade keep the money in one very secure location. You could always sell your tokens to people who showed up and that you could get your tokens back and play another game if the one you were on messed up or someone started messing with your controls or tilted the pinball machine - etc. Also since tokens weighed different from quarters they could use heavier or lighter ones and even use grippers (pair or rubber rollers) to take stuff in. So tokens weren't about screwing you, they overall were a good safety feature as well.
i did pirate it and ignored the main story as soon as i had the freedom to go anywhere that wasnt story related. went to mars and on the way out somewhere got scanned for contraband. i then ended up in the pirate storyline which i thoroughly enjoyed right up until i got to where i needed steal some award from some ship (along with the main quest of that storyline that ive forgotten) to steal the award you can just straight up ask the person protecting it to give it to you and if you get lucky they do, no questions, no guards coming to kill you, you just have it. in literally the next mission im explicitly asked to not kill anyone, i screw up that mission and get stuck in a way where i have to kill people. i get back and the quest giver loses his shit and gets really angry at me and then after that dialogue has passed its as if he has immediately forgotten about it, there were no consequences for me failing to stealth the mission and its right on to the next. i stopped there, this was the prerelease copy that got leaked and i was playing it before the game was out, i stopped maybe a week after the game released. ive deleted it from my computer and not played since then nor do i want to. the writing is garbage, the worlds are empty and boring, the combat is meh and i noticed sound effects literally copy pasted from fallout 4.
I got if for free at launch with my Radeon GPU. I actually didn't even consider installing it. I redeemed the key "just in case". But as expected, i never felt any incentive to install it.
I agree !!! I’ve been saying this for YEARS. There needs to be a STANDARD PRICING PROTOCOL, not just some publisher/dev slapping whatever price they want on their shop items/dlc
The absolute minimum would be banning in-game currencies. If they want to sell you something, they better post the real money value and don't even think about packages... no more 'spend 10 $ because you want something priced 3 $'
It’s a weird thing because I think governments getting more involved could help in that end but the problem is if they get involved I bet that means even more censorship then their already is
There are two other bugs with the new gun: 1. If you click fast enough while zoomed in, it has infinite ammo. 2. If you equip it with the reflex sight, the FOV / camera jumping bug from launch is back. I guess they used an outdated gun template when making this? $7 well spent
Wow, this game is awesome now, who knew all it needed was a $10 Ancient Mariner Module and some Neon ramen. Quick edit, this 1000 credit mod, costs $18 here in Australia.(provided it's still 1000 credits in game)
sifu, on sale is 10 dollars less and way more entertainment. i cant believe they sold this. the rushed text on the menu means they were so eager to push it out, they didn't get the menus "stable". i cant believe i was so excited about this game that i named a street cat in my neighborhood starfield. cool cat, shit game. now even more shit because this is how they planned to support starfield for "the next 10 years"
Modders who make really good mods always end up working for a company or starting their own company / games. The fact that Todd wants to earn a buck for others creativity and learning and developing themselves is disgusting. Also this proves that you get crap broken mods that costs 7 dollars making you not being able to reload a gun and even completing the quest. Now people just want to make a mod to make a quick buck and quality went out the window. Todd wants quantity and not quality obviously. He don't give a shit about the end product.
@@Uniquemand You know it's not that simple anymore. Microsoft shut down Tango for example who made games that I actually really enjoy and were made with passion and creativity. Meanwhile Bethesda can keep making soulless mediocre slop like Starfield and sell them as a "next gen game" for $70. It's not exaclty a fair world but whatever I guess. And not only that but they keep milking people with these paid mods. And you know what? There are Bethesda games that I really liked like Fallout 4 and I acknowledge their earlier games too. But I have a feeling Bethesda needs to be forced into a corner so they keep putting more effort into their games. It's wild that Starfield made over 600 million bucks in sales in just half a year. Why would they improve when tons of people keep buying their games? I know countless people still enjoy Starfield but it's objectively not a good game. Not a bad one wither it's just terribly mid.
@@Uniquemandimagine defending a shitty 10 year old game with a 30 year old engine duct taped together by modders who actually fix more bugs than Bethesda has.
If you hit 'B' on the tab menu, it shows you an actual number for your current and max health. I don't really care to buy and test it, but you could see your max health without the beowulf and then equip it and check again.
You hit the nail on the head, although you're being awfully nice about it. You'd think that a game reviewer would check, you know, his health (in the sub-UI that lets you check both health and effects), before and after equipping an item that supposed to buff, you know, your health. He burns minutes with boring ship traversal and his own mistakes during reviewing that single room addon (which he continues burning time on while reviewing the pirate habs). Very low payoff/attention-cost ratio with this reviewer. 46 minutes for things that deserved around 15. He mangles the beginning of the follower review, too, and doesn't even check to see if her helmet got recreated in her inventory. Doesn't warn about the huge steaming spoiler pile he ruins the Tracker mod with, although the note about not being able to reload the gun (yet?) is at least useful. His selection of mods to review is fine. But this video should have been under 15 minutes, and the general lack of respect of viewers time - and dislike of unwarned spoilers - means I'm not likely to watch anything from him again. 4/10.
Yea the first 12 min of the video where already painfull to me "Please make the description more clear" How clear does this guy needs it to be I guess he was oodly self aware when he said that most people wont read the mod discription
"Hm, what does this mod called 'boost your health with this gun" do? I'm gonna buy it and find out" *gets gun mod* "So, I can't figure out what 'boost your health with this gun' does, I've been trying everything here and I can't figure out" *An hour later* "Apparently all the 'boost your health with this gun' mod does is boosting your health with this gun, what a waste of my time..."
Putting a price tag on mods made me realize how useless 99% of them are. A dollar for a gun that already is in base game to boost your health? Oh MoDeRs NeEd tO mAkE mOnEy! No they fucking don’t. I wouldn’t get that even for a cent. Waste of digital space
I mean, if you download a mod like that what are you really expecting? Pretty stupid argument. "I went to the hardware store and bought some dirt. How can they justify selling dirt when there's some in my backyard!"
If you dont call them modders an start calling them independent contactors the illusion is broken. This is just a bunch of really shitty dlcs. I dont even play starfield but this shit makes me so angry.
The fact that a paid mod for a companion makes it to the store, without having lipsyncing and a weird helmet re-equip workaround baffles me. This is exactly the kind of unfinished work that shouldn't be allowed on the store, regardless of the price or how you feel about paid mods. This is just complete lack of QC and setting expectations.
I don't know why people keep buying and pre ordering games from BGS. It should have been obvious since the launch of FO76 that they are indeed just a den of scum and villainy.
Imagine if Rockstar or Valve had declined as much as Bethesda. Rockstar is seemingly going strong but GTA VI will either be a sign of what's to come or proof that they still have it, and Valve was smart enough to transition their business to a much more sustainable model even if it meant not putting out games, they quit while ahead and made crazy money after, nothing but respect for that. BGS reached their peak popularity and immediately fell down the mountain. I'm so grateful for FromSoftware and the three or four other big studios who I've really enjoyed going back more than a decade. I'm glad that Steam exists to give smaller devs exposure for the hard work they do. Big companies that get by purely on clout like Bioware, Ubisoft and Bethesda deserve to fail, because there's just no fucking heart in any of their games and there hasn't been for a while now.
@@geordiejones5618C*CK Star recently took away vehicles that have been in the game since launch to sell to you later through their subscription service. They have been shutting down modders left and right. Rockstar is far from innocent. They are greedy losers too. I'm not the least bit excited for GTA 6 because it's going to be the same milking process they used for GTA 5.
No surprise that elianora made great looking hab. I used several of her fo4 mods years ago and the quality was always above the rest in terms of level design
*4 bucks. For an mod. That adds food.* Like, if you think paying for MODS its an good deal, am sorry, but you have no hope left. To the fact that we went LOWER than microtransactions Its somethin grazy.
Not even new food, those are all base game items. And this is probably the main thing that sucks about the CC: it massively incentivizes lowest-effort trash like that.
Honest question: Why would you want to spend money where's plenty of high quiality mods for free on nexus? I mean, 1$ for a little health boost? c'mon... Also, please don't answer with "They pay modders" because there's a lot of donations every day on nexus page, which pays them.
@@Sedriik93 Not only that he's actively incentivising this behavior of Bethesda trying to leech off of the modding community. At which point, BGS will deem mods that have not been verified by them as unofficial and an infringement of copyright. I am not saying he's doing it for that reason and he can choose what he does with his money himself but there are wider implications.
@@maineman5757 that’s fine, and I encourage it. But people who are legitimately upset about something that doesn’t affect anyone? That’s where I get upset.
@@TheParagonIsDeadyeah just 7 and there will be no more, right? No way Bethesda is going to lock out the best mods behind a paywall in the future, right? 🤦♂️
In a few months, everybody will have forgotten. Like how everybody forgot the massive scandal that occured when Blizzard blatantly helped China's censorship during the Hong Kong events. They can do everything they want if it is for money. The losses prove to be marginal compared to the benefits, and one month later, everyone is hyped again for the next scam. I, for one, absolutely refuse to forget.
"We support the modders who want to go from hobbyists to professionals" Meanwhile, Fallout London is still nowhere to be seen because Bethesda f**ked them up by breaking their own game with little to no warning.
@@ras6794 That doesn't surprise me. I considered volunteering at one point, being a London based artist who has done some concept art work. But got to their application process and it had a really standoffish: 'you will be this, that, and the other' type of vibe, like I'm applying for a paid job. I thought fck that.
20:18 "I think that engine is supposed to be flipped the other way" - no its a break engine.. Its just cosmetic. but... it is something you could see on a real spaceship. since there is no air resistance in space you can only break and stop by burning your engines in the opposite direction of that which your flying. real space craft performs a "flip and burn" maneuver.. and then have RCS (Reaction Control System) thrusters for fine maneuvering - which makes little puffs. - The break engines is a purely cosmetic item in the game.. but they do fire when you break.. which is a neat little touch if you ask me.
@@asmosisyup2557 i am pretty sure they have no effect in the game. Last i played they were in the tab with structurals.. and were purely asthetic, albiet they do fire when your boos ends which i find neat
The thing is I think the community is genuinely on board with the idea of a method of mod creators making it a job. It's just the execution is not great to say the least. 10 bucks was how much Automatron was and that was a whole unique questline, new enemy types, as well as hours worth of robot building. The Mariners Module doesn't even have as much content as any single FO4 workshop dlc. I understand it genuinely might take a lot of work that we don't realize, but A. If it's content from Bethesda it feels like a straight up slap in the face, and B. Some of these are wild asking prices for what amounts to flavor.
Mods should be free with the option to donate if you choose to. That's how it needs to stay. Imagine wanting to use a mod, but it required you to own 3 separate paid mods. The whole thing quickly crumbles. If you wanted to make a whole list like people do, making it there own, it would cost you hundreds if not thousands. So just leave it free, and I will support mod authors the same way I always have
At the end of the day, this is just Bethesda trying to cash in on work they didn't do. Being greedy. If they wanted to help them, it'd be 80% mod author, 20% BGS. But no, it's 70% BGS, 30% modder
in my opinion mods are the same as open source projects. As long as its free you dont have to make it work, but as soon as you charge even one cent it has to work. But mods are never guaranteed to works since there are so many variables (patches, other mods, operation system), if this is such a great idea Bethesda should hire them as developers and make them do dlcs.
The reason I'm making mods for Starfield is to build a portfolio so I can apply to become a verified creator and get paid. If there is no way to make money by modding, anyone who can get paid elsewhere will leave and only mod authors with no other opportunities will remain, resulting in a chaotic mess of low quality broken and imbalanced mods like Skyrim. The creation club encourages talented creators to stay in the community by rewarding them for their time, increasing the overall quality of mods on offer.
I think the most outrageous about this is that the most important stuff, which is fixing the stuff that is already in the game, is not addressed in the Creation Club. Bethesda could perfectly pay the people that worked in the unofficial patch as a sign of good faith and apply it as an update. Instead we have random mods (no saying every mod is bad, but it is what it is).
1) buys a mod that says "this weapon will boost your health +20 points, goto mary on mars in this city to get it" 2)spend 10 mins wondering where it is, and what it does. 3)re-read the description three times 4)figure it out after, in editing, that the gun boosts your health +20 points and is available from mary in mars in this city
@@michaelperrino8506 IIRC the game doesn't actually show you your max health anywhere, just the percentage white bar. I remember that being a problem when i played trying to figure out what character quirks were worth taking.
I'm glad you brought up that MrMattyPlays interview. That dude is such a massive Xbox and Bethesda shill, of course Todd would choose him as a platform to spout his lies.
I don't mind paying for mods as long as they are not from the game publisher. Usually, if the mod is from the game publisher, it means it's a part of the original game that was removed to be sold separately.
@@qwertyvypez Yes they were. The game was a failed abortion at launch. Releasing paid mods from them would have lowered their name even more than they already did.
Except even if you pay for mods on console, as it currently stand only 25% of your money goes to the actual mod creator (granted the mod wasn't created by BGS themselves). So even in that case, the modder receives minimal support. BGS takes a 75% cut on the purchase. And you can buy tokens with which you buy mods only in specific packs designed to make you spend more money than you needed to. You can't spend only 10$ on a mod, you need to buy 13$ worth of tokens to buy that 10$ mod.
The mods I'm using changed the game for me and I love it now, and they are all the free ones! Starvival and more immersion mods have so much love and care put into them it puts the paid ones to shame.
The company isn’t “protected” by using “credits”, as banks can and will do chargebacks, and the money is going to be pulled back. I guess some people still haven’t learned this.
Assuming you are using Steam, - you're chargeback-ing Steam/Valve, which will likely have consequences should you do it too much - a quick search shows that the usual way Valve handles things is that they restrict your account from buying anything using the charge-backed payment method and maybe some online restrictions.
I've heard a lot of talk about the DLC already being nothing but things that should have been in base-game. I think I'll stick to nexus for my mods, outside of the free ones.
Paid mods can completely kill the community. Many people play the game for mods, but they don't have money for mods if you don't live in Western countries, in the future if it scares people away from the game who can't pay for mods
You prob don't play fo76 cos there isn't any paid dlcs for it lol. There's only paid camp items,skins etc to buy in the fo76 store (which iv prob spent over $500 in the last 6 years😂) but fo76 is my favorite bgs game and feels worth it. We get free dlcs/add-ons cos of the buying skins or camp items, I like that alot
the entire store front and the fallout 1st just blocked from your memory or something? Domt forget storage space being sold, repair kits, and a whole litany of other items being sold for premium currency
@@Uniquemand No it isn't, it's currently sitting in 53td place. You also have to remember it has many tourists who enjoyed the TV show. So no, people weren't wrong.
No, it is the next step. And it is the preparation for the next step after that. As has been the case since Oblivion. As long as they make $$$, they get what they want.
I remember I bought Yakuza 0 on sale for £5 (10$ = £7.83). I got 92 hours out of that game from a single playthrough. BGS are delusional if they think $10 for a room you basically can't do anything in is worth the price. FFS people, stop buying Bethesda products. They're slowly crashing and burning, let it continue until they finally wake up when it's too late.
THey are not as smart as the worst in the industry: EA When EA bought Bioware, they had parts of Dragon Age: Origins removed, which they then sold as day 1 DLCs. The game was a great success. So, they told Bioware to make Dragon Age 2, despite the fact that Dragoon Age: Origins was never meant to create a franchise. EA cut costs as much as possible because they identified that selling another game called "Dragon Age" would make max money fast, and so they rushed it for very cheap in a mere year. The result was: they sold an ugly shell of nothing full price. It sold very well, as expected, and there was immense backlash. Their PR got the players fooled (again). Then, they released the dumbed down, but actuallty somewhat finished Dragon Age: Inquisition. Dragon Age 2 was already forgotten... They could start fresh all over again. They continue like that on, and on, and on. People know they are the worst company in the industry (elected thrice most hated company in the USA, even before those that sell gune, take people's money, etc..) but despite that, they continue to sell massively without EVER getting what they deserve.
It says to get the parts from a particular vendor. So go there! And it says it increases health. So check your health value! It hurt to watch that particular part.
@@Nitrox22 You can't buy parts from a vendor, only a gun. Also the game doesn't display your health anywhere as a numerical value. That actually makes this mod even worse tbh.
There was never going to be another Skyrim. Skyrim was BGS getting lucky and catching lightning in a jar. That lightning being a highly creative and highly dedicated moding community and the jar being a perfect sandbox for them to express their creativity onto.
@@JasonSchwartz51580 Yes but skyrim on its own was GOOD and will always be good.. the game makes you feel a certain way when you play it thats not like anything else rly
@@lm9455mthats true but when you can mod and customise every aspect of the game to your personal preference the vanilla playthrough for me tends to be a nostalgia trip. Not bashing the og at all but imo skyrim is still alive to this day because of mods.
@@JasonSchwartz51580 No it wasn't Bethesda just getting lucky. They definitely haven't made anything to the same standard since, but before then they made Morrowind, Oblivion and FO3 - all great games. Bethesda are incredibly fortunate to have their modding community and should very much appreciate the modders, but the argument that their games wouldn't be popular without mods is simple-minded and juvenile. Tons of players have played their games without even the slightest hint of modding and enjoyed them immensely over the last couple of decades, and many still do, including myself. Also, if the games were bad, there wouldn't even be a modding community of this size in the first place. It's a testament to the fundamental quality of (most of) their games that people are so passionate about creating mods for them.
@@hillehai Because they had a winning formula that worked for a time with the engine they had and the standards of the period. Their inability to evolve is telling.
Never support a mod locked behind a paywall. It makes modders lazy and they create low quality mods. However support free mods and you dont have to give the modder money directly. Send them beer, fanmail, gift cards and so on. Also share the mods as much as possible and improve on them. If you find a modder that strugels with something, offer them your help if you have free time and you can make up a better community project for everyone else. I been working on X4 foundations mod scene for a while (FOR FREE) to improve the game performace and reduce ram usage in game to prevent crashes. I have given up on skyrim and other beshida games mostly due to company fucking up all the mods every wortless update they do. I generaly just suggest to pirate the old version of game that worked and run mods with it as its not online connected and it will not auto update.
It’s funny how Bethesda are doing this when fromsoft has just released a dlc that could qualify as a game in itself for £40 already on top of Eden ring which is an amazing game on its own.
I've been watching your content for a little over half a year now. I love the objective perspective you give to titles like starfield that gives a full perspective of a product and hopefully encourages better content from studios. Keep up the good work, thank you!
Starfield consumers: We just want access to mods for a game that launched a buggy unfinished mess. Bethesda: So how much can we charge for a room that serves absolutely no purpose
So... what I got from this is that they saw people made thousands of mods for Skyrim and Bethesda wanted to make money on that. So they released a broken game like Skyrim was at launch and then charged people money for fun. Got it!
If Luke's exposure is high enough and Bethesda's content at the time stands up to a spotlight been shone on it, could certainly happen. He's pretty sensible/balanced in his take on it.
I absolutely cried laughing when I noticed your engines were flipped at 18:09 but then I almost died laughing again when you discover it yourself at 20:19 😂
The purpose of using store currency isn't just about refunds, it means they can manipulate prices so that you're never quite able to spend exactly as many credits as you bought. TBF the CC isn't nearly as predatory about this as a lot of gacha/F2P games are since it looks like everything is purchased and spent in increments of 100, but you can see that when you bought the stuff you wanted to test you were still left with 300 credits.
Paid mods like this is going to be the end of big mod lists. 4 dollars for one little ramen stand in one city? No. Especially since there is no guarantee a mod works and what happens if it doesn't? can we refund it? How does all that work? If they are going to charge for their work they are all putting in the work to make sure all these mods are all compatible with each other, right? Or are they at least making a complete list of compatible and incompatible mods (at least paid mods) so you know what you can and can't use at the same time before buying it? No, none of that is being done and I'm not about to pay to find out a tiny ramen stand conflicts with the tiny homeless tent mod and it crashes every time so now I have paid for mods I can't use with no warning. You can pirate mods even easier then you can pirate a game. This is how I'll be dealing with this if it starts happening in games I actually care about. Nexus gives us mod authors ways to get paid, you can use patreon, etc. But four dollars for a ramen stand is stupid and just no.
The fact that Fallout London is going to be completely free to play and contains more content than all of these mods 100 times over really says something about the state of paid mods.
And this doesn't even get into how the core modding scene is teetering on collapse due to lack of 3rd party tools (BGS broke how record overrides and load orders work, making tools nigh impossible) or the issue with the game failing once you get up to around 100-120 conflict-free mods installed. Or how BGS had to convince players that starting a new game+ losing all your gear and ships and outposts is FUN! just to try and avoid the corrupted save games that inevitably happen on long playthroughs in one universe. But yeah sell us more $10 living rooms out of the 1970's and broken guns.
"There's a light on this tree that won't light on one side. So I'm taking it home to my workshop, my dear. I'll fix it up there, then I'll bring it back here." -Todd Howard
76 destroyed any goodwill i had left towards bgs. Watching them self-immolate these past few years has been cathartic. They're scummy, have always been scummy (horse armor dlc), and will continue to be scummy until they shutter because contrary to what God Todd says, it doesn't just work.
"We want modders to get paid for their hard work, that is way we give them 25% or less from what we charge and keep 75% for ourselves despite doing jack shit to earn that cut." - Todd -the liar- Howard
Beowulf part is just painfull to watch. "Description says it's +20 health for each part but I don't know what it does". Well how about you go to your character stats and see you HP with and without that gun equiped? This is on the level with all the "gamer journalists" moments.
Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_lukestephenstv, use my code LUKEJUN10, and receive 10 free meals + free appetizers for life! One appetizer item per box while subscription is active if you’re in the US. The link and code are valid in all countries and the respective local discount will apply.
Luke I very rarely hit the like button on videos. However b/c you did this and wanted to show us how predatory this is (and b/c your wife might be pissed) I will hit the like button! Thank you for showing me why I was right in never buying and playing Starfield. Back to Shadow of the Erdtree!
that first mod was very easy to understand, idk how Luke could be so dense lol.
all the mod does is add 10 points to your health for every modified part of the gun when equipped, so if you only have the gun without any of the added gun upgrades you only get 10 health points, but if you add another part on the gun you get an additional 10 points added to your health pool, so now your health jumped up 20 points, and if you add any other thing to that gun it adds to that value ten points every new item you add.
how is this so hard to understand?
i would say that 2nd one is not worth anything near 4 dollars, it's more like worth 50 cents or free because it does next to nothing of value, god i can't believe you wasted 4 bucks on that trash lol.
like that's the kind of shit i would see in the free mods section and it's still not worth it as a free mod lol.
ok the 3rd mod is actually kind of cool, i'm not a huge fan of going to that space station to get the missions, when this could just be some kind of communication using a terminal on your ship so instead of going to the location of the ship you have a remote access to this menu that processes these bounties, there is a mod in FO4 that works like this called "guns for hire", it allows you to make a physical location but it comes with a holo tape that allows you to interface with your bounty agency without always having to go back, so you can access the terminal from anywhere in the game instead of a set location, the set location you must unlock first to get the holo tape, but it's not needed for the vast majority of missions.
i want to see more mods in starfield that do something like this, perhaps he could also make them time sensitive and the ability to track multiple of these quests to get them done.
agreed, the marinara module is a stupid might as well be a worthless mod, you see i knew bethesda would allow this kind of nonsense to fly, this is why there needs to be a ranking system and a merit based system in the modding scene, let's call the free mods section of the game modding kindergarten, and if they do well enough there they can become payed modders, but if they release shit like this mod, than they shouldn't ever be considered as a payed mod author, i'm sorry but that is just a shit mod for as much as they are asking to be payed for.
LISTEN TO THIS--- Remnant 2 had a $20 DLC package. You got THREE DLC's, each one a completely new place to explore. Each one had new weapons, armor, enemies, bosses, and lots of new rings and amulets. EACH one would take about 5-10 hours to complete and over 15-20 hours (each) if you wanted to find all the new gear and items. So about 60+ hours of content with hundreds of new items and many new bosses and areas.
---Elden Ring has a DLC that is $40 and has over 50+ hours of content (or more). 10 new main bosses. OVER 100 NEW WEAPONS. Completely new world. New tailsmans. New armor. New enemies. ALL NEW CAVES (which are 5x better than the base game). All new story. Plus it has TREMENDOUS replay value.
So who in the world would ever pay for Starfields mods and these $7 missions that only take 30 minutes and have ZERO replayability. lol! Be smart people.
This needs to be pinned to the top.
I bet you'll be surprised how many people love to pay Bathesda
And let us not forget about NMS. Their updates are legendary.
Well Remnant 2 hasn't released it's 3rd dlc yet and it's technically $25, but your point still stands lol
I wish this comment would go viral and slap the entire video gaming industry IN THE FACE! So gaming could maybe start improving again
"We are giving you a way to financially support modders"
There were methods for that already, Bethesda didn't like them because they didn't get a cut of the pie.
You realize you can still get the free mods? Nexus is still there. You have lost nothing.
@@Uniquemand Your inability to see the point is noted but not my problem or responsibility.
@@danielbuie6878Single best response to a non sequitur I've ever seen lmao
@@Uniquemand 🤡
Yea but console can't which is their main consumer base @@Uniquemand
They are trying to lower our standards so we pay more for things that should be free or a lower price for the quality. That’s why they don’t like games like BG3 because it reminds people how good games should be from big team/budget studios and they can’t cry “nostalgia!” When you point out older games having more effort put into them.
Yup that's why they also needlessly update Fallout 4 and Skyrim. To mess up community made mods, break modlists and push their own paid lackluster BS.
Yeah also BG3 mod support is absolutely gonna be free when it drops in September
its a mistake, the market is so oversaturated give it enough time companys like these will either stop or die. there are thousands of games to play, some for less then 20$ better then anything new,
They also try to hide what renowned modders have said months ago: Starfield is irreparably broken, simply because it has run headlong into the limitations of the Creation Engine. All updates, patches and now these paid mods, are all just cosmetics and at best small error and/or glitch fixes.
The main problem, the endless stream of loading screens, simply can't be fixed because it's caused by how the Creation Engine works. The procedurally filled planets can be slowly fixed over time by adding more actual content, but that's about it.
as far as i know bethesda never said anything bad about bg3
As a senior software developer with 10 years professional experience working for billion dollar companies I really have to say, paid modding is a bad idea and everyone should be against it in all circumstances.
This is a larger conversation, but to cut it short. The modding community is built on top of the open source community. You need to have money as far away as possible if you want a healthy community. Otherwise profit seeking comes before all.
Do you have any idea how much of modding is built on top of other modders work? Modder 1 figures out a way to add mods of a certain type and releases that to everyone. Modder 2 improves upon that and adds more workflow support releasing it for free for everyone. Modder 3 comes along and makes the mod you absolutely love. Then you go "modders should be paid for their work!" Except you are only thinking of modder 3. Modder 3 was only able to make the mod you love based on the free work of others that you never heard of. Who actually deserves the money here?
Introducing money means Modder 1 never releases his tools for free. He uses it to make simple mods and keeps the secret to himself. Modder 2 and 3 never get involved because the barrier to entry is too high. And without the work of Modder 1&2 being freely given, more advanced mods just aren't possible. So instead of playing an awesome and complex mod from Modder 3. Instead the only thing available are paid texture changes from Modder 1. Since he can't figure out more than that, and won't work with someone else because he wants all the money.
In your pursuit to "pay modders what they deserve" all you're going to accomplish is walls being errected between modders and people refusing to share. I've seen it time and time again. Money kills the sharing and openness of open source communities.
Besides, modders just need to put their mods on a resume and it'll be way easier getting a job. I interview people sometimes as part of my job and if their resume has modding experience, I'm giving them bonus points.
And people think capitalism works....
@@Erin78456 It works very well for the ownership class, or anyone else who can steal a fortune from slaves/workers. (or had ancestors who did so)
This was very enlightening. Thanks for sharing your experience.
Modder 1 has an epiphany: Licensing his tool is where the real money is. He spends his time becoming Modder 2 and sells to Modders 3, 4, 5, so on.
its like, hmm why for every fucking mod I get do i need a script extender? well the dude who made the script extender should be making the money if anyone
I have a great idea for a mod: it would be a total conversion prequel called “Tsarfield”. No boring space exploration, no lackluster big-budget story, no multiverse shenanigans, just highly realistic land-bonded peasant farming action in 18th century Russia.
As a big fan of Kingdom Come Deliverance and other similar games, I'm genuinely interested. Is it gonna have Coop? Will it let me invade other countries?
@@EnnoMaffenyes. But each feature will cost $10 as dlc. And if you want more that the 20 min quest that comes with the dlc you can pay another $7 for each quest. We call this á la carte gaming.
I'm sold. I'll give you 100 points for it.
and when taxing season comes you have to pay real money to proceed to forfeit your game
@@EnnoMaffenYes, but the peasants are constantly starving and on the cusp of open rebellion. Mostly because of some German dude with crazy hair.
20:58 imagine paying $10 for that room when you could pay for the Witcher 3 complete edition for $10 when it's on sale...
older games are on sale for cheap all the time, imagine complaining about Bethesda doing something everyone does.
@@TheParagonIsDead so people can not complain because others do it too? this video is about Bethesda, not other companies, so he does not need to talk about other companies.
@@work1309 no he should just not complain about this 💀 complain about better things.
You are literally complaining about some complaining. Maybe you need to point the mirror inward. Doy!@@TheParagonIsDead
@@TheParagonIsDead Bro, you're lost...
With just 70 dollars you could have 7 rooms.
That's more than I've got in my house, what a deal
😂😂😂
Wow what can I do in those rooms? Not much… uh oh
Tha'ts 7 times the detail !!
So... Todd implied in that interview that BGS sets the prices. That means that BGS just chose to sell that single room that they made in-house, for basically no extra cost to them, for twice as much as an independent modder's entire ship's worth of rooms. Suggesting that they are charging more money for the transaction that they don't have to share, and I have to assume that it's BECAUSE they don't have to share.
Please, tell me more about how much you want to "help the little guy," Todd.
Clearly, they're helping the little guy by making their own content ludicrously expensive for what you're getting. A 4D chess move by Bethesda, obviously. :p
Bethesda saw that people were jokingly saying that the modders will fix the game, and took it seriously.
They have been taking it seriously for an actual decade now. For real.
One of the potential reasons they've been so secretive about the creation splits is not only that they aren't great, but they probably aren't offering the same split to every modder.
The horse armor DLC philosophy is back for BGS.
Never left
It never left... It just bided its time, hiding in the shadows while the people had their torches and pitchforks out and waited for them to put them away so it could sneak up behind them and drink their blood.
That's what everyone needs to understand about these companies... They aren't sorry, they're NEVER sorry, any apologetics they offer is a delay tactic and a means of diminishing public pressure.
Their goal is simple, normalize the source of your outrage until you come to accept it as normal, because once you do... They never go back, ever.
The money is going to the modders
@@stlegion-kt4hjnot most of it
@@stlegion-kt4hj except for the ones bethesda themselves made lol, and not all the money is going to them
It honestly feels really scummy that they call microtransactions "paid mods" is it just me, or is the whole thing about mods, is that it's a community thing
That's just it, that's what began all of this... Was the suits at BGS eyeing the dedicated modding community like wolves eye a sheep.
"How can we take this engine of immense creativity and monetize it?" They thought to themselves.
And hence "Paid mods" were born.
What the fools don't realize is that they were "monetizing" it from the start, because it was pushing sales of their product. Now the dumbasses are going to ruin both and tank their brand along with it.
This is what happens when incompetent people are in charge.
To be fair I've seen some mod makers asking for money, but they're also putting out insane quality and just being straight up that they can't afford to do it for free. I would HAPPILY pay for DLC quality content if they need that kind of support to put out high quality work, because you can tell some of these modders fucking love the games they mod and work so hard. Bethesda is just greedy as fuck, demanding money for the bare minimum. Anyone who bought this game is either feeling heavy regret or is a total chump.
People are putting in real time and effort to make mods. They don't make them for free (they pay with their time) , yet we get them for free with a tiny amount of people giving very small donations. Why on earth should we be upset that they want to charge for their work?
@@genesy4311 9/10 mods are free. It’s just ports from nexus. The paid ones are made in partnership with Bethesda and modders get like 80% of the money. Luke Stephens only makes videos to complain and rant about stuff that don’t matter. I wouldn’t use his content as a way to learn about stuff tbh. He made like 16 videos on star field cause it’s the only way he gets views…
@@qwertyvypez Because the revenue doesn't go to the modders, everything goes to Todd and modders get a small one-time payment when their mods are published. This was the case even before Fallout 76 released and most people realized how scummy that company is, there are videos from 2017 discussing this.
They just abuse your belief that modders are paid for the fair work, which is *technically true*, but not really. It's almost on the level of Blizzard putting cap on charity donations and "keeping the change". It's a really shady and sleazy monetization scheme if you think about, and how they present it - also how that asshole is hiding behind "heeey fellow modders, it's just about the community, think about the modders!" in that interview.
Luke couldn't find any info on revenue split because there is no split. The OP post is spot on.
BGS couldn't pull off a next gen update for FO4 without looking like complete fools. Why would anyone think they can make this work?
There was nothing next-gen about it. All it did was break all of the mods, including the Script Extender and also delayed the launch of Fallout: London. They just wanted the brownie points for having released something for the game that promoted the TV show and vice versa. They've been doing the same thing with Skyrim as well recently. They just wanted to release more paid mods but in doing so broke the long standing version of the script extender and almost all of the plugins of the script extender were broken. Some of the authors of said plugins have moved on to different things and so they've pretty much permanently damaged the modding scene. You can try to get an earlier update and try to put together a loading order again but it's just a hassle.
The modding community has made several times the contributions of what Bethesda did, in my view. Sure they did develop the game but the moddability of the title is what keeps an active player after all of these years. That said, Bethesda has taken them for granted with everything they do and yet they don't even add new features with their newer titles to the creation kit but they also make it harder for creators to keep up with their useless updates. Still, you will hear them say how a mod will be made that reworks the UI to what it actually should have been, or adding a feature that was originally going to be put in but the developer decided to hold back since he felt that someone would make a mod for it. They are so lazy and complacent that it is infuriating.
@@succurro unfortunately that is true... I was hyped to play FO 4 with the upgrade, but it was such a disappointment.
Fanboys. Thats the only explanation. Theyre indenial about how their beloved studio has fallen.
@succurro I'd say modding did more than several times the contributions, haha, more like a hundred times. I never played FO4 at launch and my first playthrough was recently with nearly 600 (!) mods, and it was a blast. Thank goodness I finished right before they broke it all; if I had been a hundred hours in and they broke it I would have been furious.
@@succurroFirst off, Fallout London is vaporware. It will never release. This new update is just their excuse to not release anything. Secondly, everybody knows that updates break the script extender and mods yet everyone updated. 😂 Then you all whine about broken mods. You can set Steam to update only on launch. Then you can launch the game with the Script extender exe. There is no reason to ever launch the game through Steam. All my mods still work fine.
My guess is that the amount modders get is under an NDA. Which probably means it isn't good and the community wouldn't be happy when they found out.
If the cut was good for the modders, they'd let them talk about it and advertise how great it is. None of them talk about it, so it's probably bad.
It is obvious indeed. This is the only possible reason why no number can be found.
You could just not agree to the NDA and then your free to discuss whatever they wanted to keep hidden. You'd have to be crazy to enter a contract without knowing all the details.
There's also a 3rd aspect to having nearly all microtransactions be done with credits instead of directly with money. It separates the cost of the transaction from the user as you're spending a different currency with a hard to determine value. We undergo the same psychological eff CT when spending money abroad with a different currency
Since there's no interviews on the split, it's pretty safe to assume that their contracts forbid the modders from talking about their income.
Probably from the modders perspective, better to have something than nothing
Industry standard.
@@richshrimp7680they’d probably get more money from donations on the nexus than from purchases in the Bethesda store.
the split apparently gives them 20% of the revenue.
@@Gamefreak2998 where did you see that, because if that's true it's insane, industry standard is to take around 30% meaning modders would get 70%, if Bethesda really is taking 80% it makes this even worse.
The ancient mariner module cost $10, a fourth of the entire Elden Ring expansion. For a single room.
Shadows of Rose DLC for RE Village was also 10 bucks and it's not the greatest DLC but compared to a room and a single mission it's still wildly better. New enemies, new voiced main character, new bosses, new locations, a new mechanic.
People still buy that. It's insane
Base building ruined Bethesda games also the writer sucks
@@Jv19979and the worlds are largely empty and uninteresting, with boring and extremely simple gameplay.
@@Jv19979 it's not base building in and of itself that's bad. the game just sucks and has nothing in it.
Starfield was one of the most cringy, poorly written RPG's I've played. BGS are a husk of what they used to be. I've absolutely no interest in ES6 now sadly.
I agree but their writing has always been like this. I've been dreaming of a world where BGS hired competent writers for 20 years. Their games are ALMOST amazing. Skyrim did it despite the writing.
@@cassieudy5718 No, their writing wasn't always like this.
Daggerfall for example has one of the most intricately crafted main questlines in gaming history. (The side-quests are kinda meh, but the gameplay loop is the best in the series.) (Though it was 1996 and the presentation couldn't keep up with the writing back then, and it wasn't all executed flawlessly.)
It's incredibly well written. Most of the Elder Scrolls lore that everyone loves is from that game. The main quest is non-linear and immersive. (Though pretty much nobody but me and a few other people have beaten it. Daggerfall is hard as hell, and you kinda actually have to be a detective to complete the main quest. Because that's your job. You're an Imperial agent.)
Morrowind ALSO has fairly solid writing throughout. Though just like Daggerfall it's not always consistent, or well executed by the technology. Oblivion has its moments. Some of it is quite good. But Oblivion is where Bethesda's writing and world-building really began to noticeably falter. (Still a great game, and so is Skyrim. But they've definitely been going progressively downhill.
@@rakkasaniron1696 Man, citing Daggerfall's writing is some extreme cope. I am a boomer gamer too but you are digging real deep into a totally different world. Nobody is talking about the DOS games when discussing Bethesda
The "modern" BGS formula started with Oblivion and FO3. Their games--and their writing--have stagnated since. You know this to be true.
@@cassieudy5718 What, you think I’m defending modern Bethesda or something?
This is one of those comments that’s like “Okay, what’s this guy’s problem?”
Nobody talks about the DOS games? I do. Go bother someone else. You’re just spouting nonsense at me.
The "Modern" BGS formula actually started with _Morrowind._ That's when Todd Howard became the studio lead (Julian LeFay left when his version wasn't taken up), and when they changed to the NetImmerse/Gamebryo engine for the mainline games and scaled the game world down.
Assuming Starfield modding is comparable to Fo4, the Beowulf one is so comically basic its shocking someone was bold enough to put a price-tag on it.
Then again, at least one person has bought it...
Massive Skyrim/Fallout fan, modder of 7 years on Creation Kit - that's me. Pre-ordered Starfield, played it, got bored, finished it because I want my money worth. Concluded - this is a 10 year old game. Never touched it since. There's nothing that can fix it.
Bethesda is dead creatively.
That became the case the day they hired Emil.
I feel for the up and coming developers/artists who joined to get some exposure and now either feel trapped or are trying desperately to leverage their way elsewhere. There are surely talented workers at that company who are being stonewalled or straight up gaslit by team leads and execs and especially Todd himself.
If you think that then I feel bad for you.
@@TheParagonIsDead elaborate, please.
@@serek_heterogenizowany first let me ask if you’ve actually played starfield?
never thought id be scared for TES 6
You dont know bethesda them! 😂 I was afraid since the launch of starfield, and I already lost hope on that game
@@IsraelSocial been a fan since dagger but the last few years finally broke me
No way I'm buying ES6. Why would anyone at this point?
I'm tired of playing the games that use the Creation Engine.
It will be such a terrible looking game, plastic faces with no emotion, lazily animated characters, sixteen time the crashes, engine bugs, tons of base content paywalled and locked in "creations".
And the people will still play it, they will still praise Todd Howard and the society will say that all the critics are rage baiters.
10 bucks for a single sparsely decorated room? JFC.
Nah, it's a decoration pack, you'll be able to place the items in the room on outposts or other rooms in the ship, still not worth it though.
It has a lot more than that, and Bethesda has talked about them being overpriced and they are changing prices.
@@TheParagonIsDeadhow's that boot taste?
@@Zoroasterisk tastes like playing a fun game and being happy, instead of being obsessed with being sad.
@@TheParagonIsDead so the very definition of toxic positivity, nice
Don't expect TES6 to be any different.
Its gonna be morrowind mechanics with oblivion art style and skyrim fast travel. There's gonna be a grapeling mechanic as well, this is current year afterall.
@@retroicdescent I don't get the first two; Morrowind has great gameplay mechanics and Oblivion's art style is super charming.
@@hillehai Same, Morrowind is my favorite from a mechanical standpoint. And Oblivion looks cartoony but has its visual strengths.
I'm sure the combat will be clunky and atrocious. And a loading screen everytime you enter a town or cave.
@@Chopper153 this is the most realistic assessment of them all.
I Really want goverments to regluate the credits loophole, they don't only hide the price of in-game iteams but force you to pay more money if you only wanted on item and the fact they are using to get around refunds is petty at best
It'll be a EU first, thats for sure. Pretty much every other governing body is beyond redemption at this point.
Another reason for credits is for example if something cost $15 but they only sell $10 credit packs so you have to pay $20 to get enough credits
Bethesda: "It's not about the money. It's for the little guy."
Narrator: "It was about the money, and it was not for the little guy."
That gun health mod could be made by any person who has minimal experience with modding in about 5-10 minutes.
It's just a console command lmao. Set health to +5
@@zachrohler1047 Not exactly, it's a magic effect that you add to the weapon. Still, it's quite easy.
@@succurro which gives you a bonus to health. Ergo, console command " increase health +5" lmao.
And yet enough people bought it to make a good amount of money, so developing this mod was a very smart move by this creator, who clearly understands incentives and what the market is asking for. I would argue making mods like this is the best way to make money as a creator because some amount of people will buy them all and they take very little work to develop.
@@zachrohler1047I don't know how Starfield works, but in fallout 4 you would need to add the spell to the weapon in fo4edit... But yeah I get what you're saying, basically the mod is a console command
Elden Ring drops a massive expansion thats almost a whole game for $40, look what Starfield gives you for the same amount.
So go play Elden Ring.
@@Uniquemandwe are. and we’re laughing at this kind of news and offering evidence of other games who respect their consumers. why would you not want BGS to be better?
@@Uniquemandsomeone is butthurt 😂😂😂
@@UniquemandYou think you're very smart, huh?
Currently, 210k people are playing Elden Ring on Steam. As for Starfield, only 4271 are playing that crap LMAO.
Now cope.
@@Uniquemandevery comment!? Are you Todd?😂
This screams “we promised our shareholders massive payout from Starfield and that obviously didn’t happen so now we’re scrambling to come up with the numbers we promised them”
No I guarantee you, They planned on doing this from the start from the start given with the fact that it's already an alternative option Fallout 4, This has been their plan all along
I love that it's technically more expensive to buy 1,000 credits than it is to buy 500 credits twice....
maybe thats bcs when you buy twice they get twice the cut
The scam is there lol
*"One of the happiest moments for modders its when your mod Its so good that you see in the next update that they added it to the base game."*
You can see it in Rimworld. Allow everythin? from an mod. Wall lights? From an mod. Books? From an mod. And the devs see what people in the community like and added without hurting the base game.
Now, PAYING for mods... hell, imagine minecraft like that... Mifrosoft would literally burn...
"It's not the most polished thing, but it works. Kind of." Is the most Starfield way of praising something I have ever heard.
Bethesda has KILLED any hype I had for TES VI. I pray they give up or just outsource the Fallout IP, and that the other Zenimax Studios figure their shit out. Marty at Id is compromised and Arkane ruined their reputation. What I would give for Dishonored 3. I want that shit more than a new Fallout.
Not to mention Arkane Austin got shut down, so I think its just the Lyon studio now.
TES 6... I can't wait. I love Starfield, but I'm into my 2000th hour on it, so I'm always up for something new.
Bro that's literally like 7 hours a day, every day, since starfields launch in September. Cap, or bot
@@Uniquemandthere's not enough to do for that long 😂, what are you doing!?
Tokens was also so the parent could purchase them and give them to the kid and nobody would walk in and beat the kid up to steal his quarters. It let the arcade keep the money in one very secure location. You could always sell your tokens to people who showed up and that you could get your tokens back and play another game if the one you were on messed up or someone started messing with your controls or tilted the pinball machine - etc. Also since tokens weighed different from quarters they could use heavier or lighter ones and even use grippers (pair or rubber rollers) to take stuff in. So tokens weren't about screwing you, they overall were a good safety feature as well.
This game is not even worth pirating, that's how i feel about it.
I got it free with my cpu purchase and never felt any need to install it.
it’s pretty terrible at the core so I don’t think modders will often mod it because it’s not worth it
i did pirate it and ignored the main story as soon as i had the freedom to go anywhere that wasnt story related.
went to mars and on the way out somewhere got scanned for contraband.
i then ended up in the pirate storyline which i thoroughly enjoyed right up until i got to where i needed steal some award from some ship (along with the main quest of that storyline that ive forgotten)
to steal the award you can just straight up ask the person protecting it to give it to you and if you get lucky they do, no questions, no guards coming to kill you, you just have it.
in literally the next mission im explicitly asked to not kill anyone, i screw up that mission and get stuck in a way where i have to kill people.
i get back and the quest giver loses his shit and gets really angry at me and then after that dialogue has passed its as if he has immediately forgotten about it, there were no consequences for me failing to stealth the mission and its right on to the next.
i stopped there, this was the prerelease copy that got leaked and i was playing it before the game was out, i stopped maybe a week after the game released.
ive deleted it from my computer and not played since then nor do i want to.
the writing is garbage, the worlds are empty and boring, the combat is meh and i noticed sound effects literally copy pasted from fallout 4.
@@guesswho2778 when I saw this game being played for first time, I immediately said Fallout 4 in space. (Now with space themed loading screens)
I got if for free at launch with my Radeon GPU. I actually didn't even consider installing it. I redeemed the key "just in case". But as expected, i never felt any incentive to install it.
more laws need to be set on in game purchases and I will die on this hill
I agree !!! I’ve been saying this for YEARS. There needs to be a STANDARD PRICING PROTOCOL, not just some publisher/dev slapping whatever price they want on their shop items/dlc
unfortunately that'S the only thing that's going to happen^^
We give them money for games we already don't own. The gaming business model is going to push people away
The absolute minimum would be banning in-game currencies. If they want to sell you something, they better post the real money value and don't even think about packages... no more 'spend 10 $ because you want something priced 3 $'
It’s a weird thing because I think governments getting more involved could help in that end but the problem is if they get involved I bet that means even more censorship then their already is
theser mods should costs CENTS . 5 dollar for any payed mod is too much , I can buy the entirety of batman arkham origins in discount for that
That implies that that room is worth 1/7th of the rest of the game, doesn't it... 🤔🤔🤔
It kind of does😂
The noodle shop mod missed a great opportunity to have the robot talk like the noodles robot in Fallout 4's Diamond City. Shame.
Or be voiced at all!
pretty sure they just cobbled it together using already in-game assets after seeing a NPC vendor that sold mostly ramen products.
There are two other bugs with the new gun:
1. If you click fast enough while zoomed in, it has infinite ammo.
2. If you equip it with the reflex sight, the FOV / camera jumping bug from launch is back. I guess they used an outdated gun template when making this?
$7 well spent
Wow, this game is awesome now, who knew all it needed was a $10 Ancient Mariner Module and some Neon ramen.
Quick edit, this 1000 credit mod, costs $18 here in Australia.(provided it's still 1000 credits in game)
Only buy something you want. Read reviews. Get free mods. Stop crying.
@@Uniquemand no-one should be excusing this mess.
@@Uniquemand I do get free mods, I play on PC and use Nexus. There's nothing wrong with pointing out what this stuff costs in other regions.
Or bugthesda could stop selling paid mods and fix their broken buddy dogshit.
@@zachrohler1047 Agreed.
sifu, on sale is 10 dollars less and way more entertainment. i cant believe they sold this. the rushed text on the menu means they were so eager to push it out, they didn't get the menus "stable". i cant believe i was so excited about this game that i named a street cat in my neighborhood starfield. cool cat, shit game. now even more shit because this is how they planned to support starfield for "the next 10 years"
Modders who make really good mods always end up working for a company or starting their own company / games.
The fact that Todd wants to earn a buck for others creativity and learning and developing themselves is disgusting.
Also this proves that you get crap broken mods that costs 7 dollars making you not being able to reload a gun and even completing the quest.
Now people just want to make a mod to make a quick buck and quality went out the window. Todd wants quantity and not quality obviously. He don't give a shit about the end product.
22:12 - Paid mods should not even be on the table when _this_ is the state of your game.
30:41 - Bethesda please..
The most perplexing thing to me is how there are people defending this garbage.
The most perplexing thing to me is that there are people who bother to run down a game they didn't like, rather than finding one that they do like.
@@Uniquemand You know it's not that simple anymore. Microsoft shut down Tango for example who made games that I actually really enjoy and were made with passion and creativity. Meanwhile Bethesda can keep making soulless mediocre slop like Starfield and sell them as a "next gen game" for $70. It's not exaclty a fair world but whatever I guess. And not only that but they keep milking people with these paid mods.
And you know what? There are Bethesda games that I really liked like Fallout 4 and I acknowledge their earlier games too. But I have a feeling Bethesda needs to be forced into a corner so they keep putting more effort into their games.
It's wild that Starfield made over 600 million bucks in sales in just half a year. Why would they improve when tons of people keep buying their games? I know countless people still enjoy Starfield but it's objectively not a good game. Not a bad one wither it's just terribly mid.
@@Uniquemandimagine defending a shitty 10 year old game with a 30 year old engine duct taped together by modders who actually fix more bugs than Bethesda has.
"Stupid is as stupid does"
cough MrMattyPlays cough
If you hit 'B' on the tab menu, it shows you an actual number for your current and max health. I don't really care to buy and test it, but you could see your max health without the beowulf and then equip it and check again.
You hit the nail on the head, although you're being awfully nice about it. You'd think that a game reviewer would check, you know, his health (in the sub-UI that lets you check both health and effects), before and after equipping an item that supposed to buff, you know, your health.
He burns minutes with boring ship traversal and his own mistakes during reviewing that single room addon (which he continues burning time on while reviewing the pirate habs). Very low payoff/attention-cost ratio with this reviewer. 46 minutes for things that deserved around 15. He mangles the beginning of the follower review, too, and doesn't even check to see if her helmet got recreated in her inventory. Doesn't warn about the huge steaming spoiler pile he ruins the Tracker mod with, although the note about not being able to reload the gun (yet?) is at least useful.
His selection of mods to review is fine. But this video should have been under 15 minutes, and the general lack of respect of viewers time - and dislike of unwarned spoilers - means I'm not likely to watch anything from him again. 4/10.
Yea the first 12 min of the video where already painfull to me
"Please make the description more clear"
How clear does this guy needs it to be
I guess he was oodly self aware when he said that most people wont read the mod discription
"Hm, what does this mod called 'boost your health with this gun" do? I'm gonna buy it and find out" *gets gun mod* "So, I can't figure out what 'boost your health with this gun' does, I've been trying everything here and I can't figure out" *An hour later* "Apparently all the 'boost your health with this gun' mod does is boosting your health with this gun, what a waste of my time..."
Putting a price tag on mods made me realize how useless 99% of them are. A dollar for a gun that already is in base game to boost your health? Oh MoDeRs NeEd tO mAkE mOnEy! No they fucking don’t. I wouldn’t get that even for a cent. Waste of digital space
Agreed. That's why I didn't buy it. See, I could read. I did download DarkStar Aerodynamics, though. Free. Totally changes the game.
I mean, if you download a mod like that what are you really expecting? Pretty stupid argument.
"I went to the hardware store and bought some dirt. How can they justify selling dirt when there's some in my backyard!"
If you dont call them modders an start calling them independent contactors the illusion is broken. This is just a bunch of really shitty dlcs. I dont even play starfield but this shit makes me so angry.
@@Nereosis16 at least the dirt is a physical object that has value unlike a virtual item which has no value and you cannot resell.
The fact that a paid mod for a companion makes it to the store, without having lipsyncing and a weird helmet re-equip workaround baffles me. This is exactly the kind of unfinished work that shouldn't be allowed on the store, regardless of the price or how you feel about paid mods.
This is just complete lack of QC and setting expectations.
Bruh, in my civilized country, those credits have the same refund protection as cash. They are treated as currency.
Yes, I enjoy extra monetization is a game that’s still broken and outdated. Brilliant
I don't know why people keep buying and pre ordering games from BGS. It should have been obvious since the launch of FO76 that they are indeed just a den of scum and villainy.
Imagine if Rockstar or Valve had declined as much as Bethesda. Rockstar is seemingly going strong but GTA VI will either be a sign of what's to come or proof that they still have it, and Valve was smart enough to transition their business to a much more sustainable model even if it meant not putting out games, they quit while ahead and made crazy money after, nothing but respect for that. BGS reached their peak popularity and immediately fell down the mountain. I'm so grateful for FromSoftware and the three or four other big studios who I've really enjoyed going back more than a decade. I'm glad that Steam exists to give smaller devs exposure for the hard work they do. Big companies that get by purely on clout like Bioware, Ubisoft and Bethesda deserve to fail, because there's just no fucking heart in any of their games and there hasn't been for a while now.
@@geordiejones5618C*CK Star recently took away vehicles that have been in the game since launch to sell to you later through their subscription service. They have been shutting down modders left and right. Rockstar is far from innocent. They are greedy losers too. I'm not the least bit excited for GTA 6 because it's going to be the same milking process they used for GTA 5.
Because we like the games?
@@geordiejones5618Rockstar already have bro! Jeez! You awake?😂
I have been thinking that exactly... since 2008.
No surprise that elianora made great looking hab. I used several of her fo4 mods years ago and the quality was always above the rest in terms of level design
Her room mods are awesome. Sad she jumped in on this but I get it, she wants to get some money.
Bethesda is just throwing rocks at Starfields corpse at this point
*4 bucks. For an mod. That adds food.*
Like, if you think paying for MODS its an good deal, am sorry, but you have no hope left. To the fact that we went LOWER than microtransactions Its somethin grazy.
Not even new food, those are all base game items. And this is probably the main thing that sucks about the CC: it massively incentivizes lowest-effort trash like that.
Got a bunch of mods. And got a black screen every time i finalized creating my character. Starfield has officially lost me
Same i spend 100bucks on mod. Big mistake smh
Honest question: Why would you want to spend money where's plenty of high quiality mods for free on nexus?
I mean, 1$ for a little health boost? c'mon...
Also, please don't answer with "They pay modders" because there's a lot of donations every day on nexus page, which pays them.
@@Sedriik93I imagine the only people using the creation system are people on consoles. Absolutely no reason to use it on pc.
@@justicecupples7481 Isn't possible to convert the paid mods into free mods and give them to your friends?
@@Sedriik93 Not only that he's actively incentivising this behavior of Bethesda trying to leech off of the modding community. At which point, BGS will deem mods that have not been verified by them as unofficial and an infringement of copyright. I am not saying he's doing it for that reason and he can choose what he does with his money himself but there are wider implications.
r/starfield is in full copium lol
What’s there to cope about 99 percent of the mods are free I haven’t paid a dime.
The cope is that they think it's a good game
@@livinlokigaming I’m sure there are flawed games that you enjoy and good games that you don’t.
@@jonh5941starfield is a lot More than just "flawed"
@@Mrhouse-k1xit’s a 6/10 game, let it go. not great but not bad. Youre just seething for no reason. Why do you even care at this point
To be fair, I downloaded around 15 free Star Wars mods and have really enjoyed them. There are a lot of free mods.
No one is complaining about free mods.
99% of mods are free.
I have no idea why people complain that 7 out of 1000 mods are paid 😂
@@TheParagonIsDead They don't want to pay for those 7 mods. How is that hard to understand?
@@maineman5757 that’s fine, and I encourage it.
But people who are legitimately upset about something that doesn’t affect anyone? That’s where I get upset.
@@TheParagonIsDeadyeah just 7 and there will be no more, right? No way Bethesda is going to lock out the best mods behind a paywall in the future, right? 🤦♂️
I don't get why people are acting shocked and surprised. This is literally the horse armour mtx company.
In a few months, everybody will have forgotten. Like how everybody forgot the massive scandal that occured when Blizzard blatantly helped China's censorship during the Hong Kong events. They can do everything they want if it is for money. The losses prove to be marginal compared to the benefits, and one month later, everyone is hyped again for the next scam. I, for one, absolutely refuse to forget.
"We support the modders who want to go from hobbyists to professionals" Meanwhile, Fallout London is still nowhere to be seen because Bethesda f**ked them up by breaking their own game with little to no warning.
💯
Fallout London is nonsense to begin with tho. The mid creator seems insufferable too
@@ras6794 Is that The Frontier PTSD talking? 😆 I can't blame you for being glum after that mod.
@@ras6794 That doesn't surprise me. I considered volunteering at one point, being a London based artist who has done some concept art work. But got to their application process and it had a really standoffish: 'you will be this, that, and the other' type of vibe, like I'm applying for a paid job. I thought fck that.
They didn't reach for Bethesda, this was their main fault imo. They thought Beth should look for them, I think too, but that's not how things work.
the reward at the end of the 7$ quest being broken is poetic
20:18 "I think that engine is supposed to be flipped the other way" - no its a break engine.. Its just cosmetic. but... it is something you could see on a real spaceship.
since there is no air resistance in space you can only break and stop by burning your engines in the opposite direction of that which your flying.
real space craft performs a "flip and burn" maneuver.. and then have RCS (Reaction Control System) thrusters for fine maneuvering - which makes little puffs. - The break engines is a purely cosmetic item in the game.. but they do fire when you break.. which is a neat little touch if you ask me.
Not purely cosmetic, as these are combat ships and may still need to face in the direction they're breaking against to shoot at stuff.
@@asmosisyup2557 i am pretty sure they have no effect in the game. Last i played they were in the tab with structurals.. and were purely asthetic, albiet they do fire when your boos ends which i find neat
The thing is I think the community is genuinely on board with the idea of a method of mod creators making it a job. It's just the execution is not great to say the least. 10 bucks was how much Automatron was and that was a whole unique questline, new enemy types, as well as hours worth of robot building. The Mariners Module doesn't even have as much content as any single FO4 workshop dlc.
I understand it genuinely might take a lot of work that we don't realize, but A. If it's content from Bethesda it feels like a straight up slap in the face, and B. Some of these are wild asking prices for what amounts to flavor.
I paid 20€ for the cyberpunk 2077 expansion. Twice the price of.. decoration in this game.
This is absolutely disgustingly ridiculous
Mods should be free with the option to donate if you choose to. That's how it needs to stay. Imagine wanting to use a mod, but it required you to own 3 separate paid mods. The whole thing quickly crumbles. If you wanted to make a whole list like people do, making it there own, it would cost you hundreds if not thousands. So just leave it free, and I will support mod authors the same way I always have
At the end of the day, this is just Bethesda trying to cash in on work they didn't do. Being greedy. If they wanted to help them, it'd be 80% mod author, 20% BGS. But no, it's 70% BGS, 30% modder
in my opinion mods are the same as open source projects. As long as its free you dont have to make it work, but as soon as you charge even one cent it has to work. But mods are never guaranteed to works since there are so many variables (patches, other mods, operation system), if this is such a great idea Bethesda should hire them as developers and make them do dlcs.
The reason I'm making mods for Starfield is to build a portfolio so I can apply to become a verified creator and get paid. If there is no way to make money by modding, anyone who can get paid elsewhere will leave and only mod authors with no other opportunities will remain, resulting in a chaotic mess of low quality broken and imbalanced mods like Skyrim. The creation club encourages talented creators to stay in the community by rewarding them for their time, increasing the overall quality of mods on offer.
I think the most outrageous about this is that the most important stuff, which is fixing the stuff that is already in the game, is not addressed in the Creation Club. Bethesda could perfectly pay the people that worked in the unofficial patch as a sign of good faith and apply it as an update. Instead we have random mods (no saying every mod is bad, but it is what it is).
The creator of the Unofficial Patch is already a verified creator and is selling paid mods.
@@CoruCathaso it would make even more sense
1) buys a mod that says "this weapon will boost your health +20 points, goto mary on mars in this city to get it"
2)spend 10 mins wondering where it is, and what it does.
3)re-read the description three times
4)figure it out after, in editing, that the gun boosts your health +20 points and is available from mary in mars in this city
"I'm gonna give it 2 out of 10, because I can't read."
This confused me so much. At no point did he check his health???
And yet, he didn't buy parts either. Just a gun.
@@michaelperrino8506 IIRC the game doesn't actually show you your max health anywhere, just the percentage white bar. I remember that being a problem when i played trying to figure out what character quirks were worth taking.
I'm glad you brought up that MrMattyPlays interview. That dude is such a massive Xbox and Bethesda shill, of course Todd would choose him as a platform to spout his lies.
I don't mind paying for mods as long as they are not from the game publisher. Usually, if the mod is from the game publisher, it means it's a part of the original game that was removed to be sold separately.
It means it's DLC. Bethesda definitely weren't waiting 9 months to release their own DLC if it was ready back then
@@qwertyvypez Yes they were. The game was a failed abortion at launch. Releasing paid mods from them would have lowered their name even more than they already did.
Except even if you pay for mods on console, as it currently stand only 25% of your money goes to the actual mod creator (granted the mod wasn't created by BGS themselves).
So even in that case, the modder receives minimal support. BGS takes a 75% cut on the purchase.
And you can buy tokens with which you buy mods only in specific packs designed to make you spend more money than you needed to. You can't spend only 10$ on a mod, you need to buy 13$ worth of tokens to buy that 10$ mod.
The mods I'm using changed the game for me and I love it now, and they are all the free ones! Starvival and more immersion mods have so much love and care put into them it puts the paid ones to shame.
It’s okay to like Starfield, it’s okay to want to like Starfield, and it’s okay to not like Starfield.
Most valid comment on any Starfield video
Sure, but I question your cognitive ability ifya enjoy this crap😂
@@darianstarfrogstory semi passable
Robin Locke - "The helmet stays on during romance."
Never buy AAA, and definitely do not buy microtransactions from them
Never buy AAA is an odd stance considering a lot of Sony-owned developers produce high quality, complete games.
@@53knights I stand by what I said
@@Rubycore okay, well it’s too broad of a stance to take seriously
The company isn’t “protected” by using “credits”, as banks can and will do chargebacks, and the money is going to be pulled back. I guess some people still haven’t learned this.
Assuming you are using Steam, - you're chargeback-ing Steam/Valve, which will likely have consequences should you do it too much - a quick search shows that the usual way Valve handles things is that they restrict your account from buying anything using the charge-backed payment method and maybe some online restrictions.
7:50 The customer doesn't win.
I've heard a lot of talk about the DLC already being nothing but things that should have been in base-game. I think I'll stick to nexus for my mods, outside of the free ones.
Paid mods can completely kill the community. Many people play the game for mods, but they don't have money for mods if you don't live in Western countries, in the future if it scares people away from the game who can't pay for mods
Why do they keep insisting on having text based inventory. WHY??????????????????????????
Because their UI hasn't been meaningfully updated for 20 years
Donate on Nexus if you want to help Moders.
Modders need to abandon nexus and it's alphabet agenda, make straight characters gay? No problem. Other way around? Nope ban
Fuck Nexus. I'll freeload off their servers, but they don't get within a mile of my money. If I want to support a modder I'll do it directly.
@TheNightman. Yeah they really went hard into censorship the past few years, real shame as it used to be a great place.
@@TheNightman.Pretty sure the mod I used to get with Judy as a guy in Cyber punk is still around...
@@TheNightman.Can they make you gay?
It's fallout 76 all over again. Releasing/concentrating on paid DLC instead of fixing bugs or addressing issues...
You prob don't play fo76 cos there isn't any paid dlcs for it lol. There's only paid camp items,skins etc to buy in the fo76 store (which iv prob spent over $500 in the last 6 years😂) but fo76 is my favorite bgs game and feels worth it. We get free dlcs/add-ons cos of the buying skins or camp items, I like that alot
76 is the most played game on Steam currently. Guess the people who shit on it were wrong.
the entire store front and the fallout 1st just blocked from your memory or something? Domt forget storage space being sold, repair kits, and a whole litany of other items being sold for premium currency
@@Uniquemand No it isn't, it's currently sitting in 53td place. You also have to remember it has many tourists who enjoyed the TV show. So no, people weren't wrong.
No, it is the next step. And it is the preparation for the next step after that. As has been the case since Oblivion. As long as they make $$$, they get what they want.
I remember I bought Yakuza 0 on sale for £5 (10$ = £7.83).
I got 92 hours out of that game from a single playthrough.
BGS are delusional if they think $10 for a room you basically can't do anything in is worth the price. FFS people, stop buying Bethesda products. They're slowly crashing and burning, let it continue until they finally wake up when it's too late.
THey are not as smart as the worst in the industry: EA When EA bought Bioware, they had parts of Dragon Age: Origins removed, which they then sold as day 1 DLCs. The game was a great success. So, they told Bioware to make Dragon Age 2, despite the fact that Dragoon Age: Origins was never meant to create a franchise. EA cut costs as much as possible because they identified that selling another game called "Dragon Age" would make max money fast, and so they rushed it for very cheap in a mere year. The result was: they sold an ugly shell of nothing full price. It sold very well, as expected, and there was immense backlash. Their PR got the players fooled (again). Then, they released the dumbed down, but actuallty somewhat finished Dragon Age: Inquisition. Dragon Age 2 was already forgotten... They could start fresh all over again. They continue like that on, and on, and on. People know they are the worst company in the industry (elected thrice most hated company in the USA, even before those that sell gune, take people's money, etc..) but despite that, they continue to sell massively without EVER getting what they deserve.
"This mod boosts health"
proceeds to never check his health
"idk what this mod does"
...
Yeah that one got me. That description was very straightforward. In no way worth a real world dollar, but very straight forward.
It says to get the parts from a particular vendor. So go there! And it says it increases health. So check your health value! It hurt to watch that particular part.
Cool a console command for money... congrats.
@@Nitrox22 You can't buy parts from a vendor, only a gun. Also the game doesn't display your health anywhere as a numerical value. That actually makes this mod even worse tbh.
To think this was supposed to be the Skyrim of this console generation, Todd you disappointment
There was never going to be another Skyrim.
Skyrim was BGS getting lucky and catching lightning in a jar. That lightning being a highly creative and highly dedicated moding community and the jar being a perfect sandbox for them to express their creativity onto.
@@JasonSchwartz51580 Yes but skyrim on its own was GOOD and will always be good.. the game makes you feel a certain way when you play it thats not like anything else rly
@@lm9455mthats true but when you can mod and customise every aspect of the game to your personal preference the vanilla playthrough for me tends to be a nostalgia trip. Not bashing the og at all but imo skyrim is still alive to this day because of mods.
@@JasonSchwartz51580 No it wasn't Bethesda just getting lucky. They definitely haven't made anything to the same standard since, but before then they made Morrowind, Oblivion and FO3 - all great games. Bethesda are incredibly fortunate to have their modding community and should very much appreciate the modders, but the argument that their games wouldn't be popular without mods is simple-minded and juvenile. Tons of players have played their games without even the slightest hint of modding and enjoyed them immensely over the last couple of decades, and many still do, including myself. Also, if the games were bad, there wouldn't even be a modding community of this size in the first place. It's a testament to the fundamental quality of (most of) their games that people are so passionate about creating mods for them.
@@hillehai
Because they had a winning formula that worked for a time with the engine they had and the standards of the period.
Their inability to evolve is telling.
My favorite part of Starfield was buying X4 instead.
On sale rn too. Can get base game and all DLC for like $45
Damn, is that game good? I've been on the fence..
lmfao.
@@BK-hp8cj X4 is a dumpster fire has a learning curve worse than Eve Online.
@@zman_o7 Hah thanks good to know. I've been playing Tainted Grail to get my "bethesda" fix without all the "bethesda" brokenness anyway
Never support a mod locked behind a paywall. It makes modders lazy and they create low quality mods.
However support free mods and you dont have to give the modder money directly. Send them beer, fanmail, gift cards and so on.
Also share the mods as much as possible and improve on them. If you find a modder that strugels with something, offer them your help if you have free time and you can make up a better community project for everyone else.
I been working on X4 foundations mod scene for a while (FOR FREE) to improve the game performace and reduce ram usage in game to prevent crashes. I have given up on skyrim and other beshida games mostly due to company fucking up all the mods every wortless update they do. I generaly just suggest to pirate the old version of game that worked and run mods with it as its not online connected and it will not auto update.
It’s funny how Bethesda are doing this when fromsoft has just released a dlc that could qualify as a game in itself for £40 already on top of Eden ring which is an amazing game on its own.
I've been watching your content for a little over half a year now. I love the objective perspective you give to titles like starfield that gives a full perspective of a product and hopefully encourages better content from studios. Keep up the good work, thank you!
Starfield consumers: We just want access to mods for a game that launched a buggy unfinished mess.
Bethesda: So how much can we charge for a room that serves absolutely no purpose
So... what I got from this is that they saw people made thousands of mods for Skyrim and Bethesda wanted to make money on that. So they released a broken game like Skyrim was at launch and then charged people money for fun. Got it!
Yes but no
Not entirely that, but that is the spirit indeed.
Got a feeling Luke is never going to get a interview with Todd. LoL
If Luke's exposure is high enough and Bethesda's content at the time stands up to a spotlight been shone on it, could certainly happen. He's pretty sensible/balanced in his take on it.
I absolutely cried laughing when I noticed your engines were flipped at 18:09 but then I almost died laughing again when you discover it yourself at 20:19 😂
The purpose of using store currency isn't just about refunds, it means they can manipulate prices so that you're never quite able to spend exactly as many credits as you bought. TBF the CC isn't nearly as predatory about this as a lot of gacha/F2P games are since it looks like everything is purchased and spent in increments of 100, but you can see that when you bought the stuff you wanted to test you were still left with 300 credits.
Paid mods like this is going to be the end of big mod lists. 4 dollars for one little ramen stand in one city? No. Especially since there is no guarantee a mod works and what happens if it doesn't? can we refund it? How does all that work? If they are going to charge for their work they are all putting in the work to make sure all these mods are all compatible with each other, right? Or are they at least making a complete list of compatible and incompatible mods (at least paid mods) so you know what you can and can't use at the same time before buying it?
No, none of that is being done and I'm not about to pay to find out a tiny ramen stand conflicts with the tiny homeless tent mod and it crashes every time so now I have paid for mods I can't use with no warning.
You can pirate mods even easier then you can pirate a game. This is how I'll be dealing with this if it starts happening in games I actually care about. Nexus gives us mod authors ways to get paid, you can use patreon, etc. But four dollars for a ramen stand is stupid and just no.
The fact that Fallout London is going to be completely free to play and contains more content than all of these mods 100 times over really says something about the state of paid mods.
If it even comes out...
this is so much worse than horse armor.
And this doesn't even get into how the core modding scene is teetering on collapse due to lack of 3rd party tools (BGS broke how record overrides and load orders work, making tools nigh impossible) or the issue with the game failing once you get up to around 100-120 conflict-free mods installed. Or how BGS had to convince players that starting a new game+ losing all your gear and ships and outposts is FUN! just to try and avoid the corrupted save games that inevitably happen on long playthroughs in one universe. But yeah sell us more $10 living rooms out of the 1970's and broken guns.
"There's a light on this tree that won't light on one side. So I'm taking it home to my workshop, my dear. I'll fix it up there, then I'll bring it back here." -Todd Howard
Where is my ship horse armor?😡
76 destroyed any goodwill i had left towards bgs. Watching them self-immolate these past few years has been cathartic.
They're scummy, have always been scummy (horse armor dlc), and will continue to be scummy until they shutter because contrary to what God Todd says, it doesn't just work.
"We want modders to get paid for their hard work, that is way we give them 25% or less from what we charge and keep 75% for ourselves despite doing jack shit to earn that cut." - Todd -the liar- Howard
Beowulf part is just painfull to watch. "Description says it's +20 health for each part but I don't know what it does". Well how about you go to your character stats and see you HP with and without that gun equiped? This is on the level with all the "gamer journalists" moments.