Terrible Moves in Fighting Games. (feat. LordKnight!!)

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • Today we're doing a collab with top player and youtuber LordKnight ‪@LordKnightfgc‬ , and we're making a top 10 list of awful, bad, unusable, and/or terrible moves in Fighting Games. I really liked how our lists differed in terms of philosophy and in terms of the FGs represented, including Persona 4 Arena, Marvel vs Capcom 2, Guilty Gear, Dragon Ball FighterZ, Darkstalkers, Street Fighter 4, and more. Hope you enjoy the countdown!
    Make sure to check out LordKnight's video as well about the 10 most broken moves! • Fighting Game Moves Th...
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    0:00 intro
    0:58 Margaret (p4a)
    2:16 Cyclops (mvc2)
    4:08 Ky (gg strive)
    6:24 Krillin (dbfz)
    9:46 Anakaris (vsav)
    11:22 hsien ko (vsav)
    14:59 Jiren (dbfz)
    17:27 Vega (sf4)
    19:40 Beerus (dbfz)
    22:12 Kazumi (tekken 7)
  • เกม

ความคิดเห็น • 396

  • @LordKnightfgc
    @LordKnightfgc ปีที่แล้ว +715

    Was a blast doing this with your Lord Crofts 🙏

    • @mjul7003
      @mjul7003 ปีที่แล้ว +7

      I'm always happy to hear you talk about fighting games, Knight

    • @MrBroken030
      @MrBroken030 ปีที่แล้ว +1

      Its fantastic that you guys are now working together instead of stealing each others video ideas all the time :D

    • @andreadicastro8525
      @andreadicastro8525 ปีที่แล้ว +1

      You forgot about hemi jack my lord knight 🛐

    • @quiskeys3687
      @quiskeys3687 ปีที่แล้ว

      Series?

    • @tonyd9834
      @tonyd9834 ปีที่แล้ว

      I could tell you put a lot of thought into your picks, nicely done.

  • @googyta
    @googyta ปีที่แล้ว +436

    My favourite bad move is from Tekken 7. It's Leroy bringing his dog out to have a 50% chance of attacking or 50% chance to just sit there looking like a cute, dumb bag of fur. It has long start-up and may not even work. I've won rounds with it and it feels amazing.

    • @beroberoberoberobero852
      @beroberoberoberobero852 ปีที่แล้ว +82

      There's nothing more satisfying than ending a round calling stupid ass Sugar to bite some ankles!

    • @goldskarr
      @goldskarr 4 หลายเดือนก่อน +26

      It's still awful in 8 but Sugar is cute so I try to do it once a round regardless. You know. The moral victory.

    • @zelassin
      @zelassin 3 หลายเดือนก่อน +2

      Might as well add Yoshimitsu’s harakiri attack to it then

    • @dronnovik95
      @dronnovik95 3 หลายเดือนก่อน +3

      Hey, Sugar is your most damaging launcher if you have pimp cane

    • @rheawelsh4142
      @rheawelsh4142 3 หลายเดือนก่อน +1

      ​@@zelassinHarakiri actually has a bit of use with reading wakeups at the wall, if the opponent doesn't stay down they get stabbied

  • @weavileguy6965
    @weavileguy6965 ปีที่แล้ว +463

    it's hilarious to me that arcsys was apparently too scared to make ky's fireball good on launch
    it's a basic fireball on a shotoclone in an anime fighter, legit how bad could it get

    • @happycamperds9917
      @happycamperds9917 ปีที่แล้ว +10

      Honestly I think they should remove the CH recovery on projectiles in Strive. Then again I'm probably biased because I play Zato who has the best resourceless projectile in the game.

    • @breadaholic6445
      @breadaholic6445 ปีที่แล้ว +1

      @@happycamperds9917 wait am i dumb? What projectile does zato have?

    • @NeoBoneGirl
      @NeoBoneGirl ปีที่แล้ว +48

      @@breadaholic6445 Eddie is a projectile technically. Even if normal fireballs get no CH recovery, Eddie summon n shit should definitely stay CH recovery lol

    • @breadaholic6445
      @breadaholic6445 ปีที่แล้ว +1

      @@NeoBoneGirl but he said resourceless projectile, eddie is a resource

    • @FFKonoko
      @FFKonoko ปีที่แล้ว +1

      @Breadaholic you need to use meter for Eddie?
      I haven't played the series in a long time, I sure hope they didn't change him that much. 😕

  • @tedjomuljono3052
    @tedjomuljono3052 ปีที่แล้ว +63

    I'm surprised Leona's boomerang toss from 97-98 did not make the list, the move was like, -150 on hit or something

    • @delvechiocavalhieri2105
      @delvechiocavalhieri2105 3 หลายเดือนก่อน +5

      First move that came to mind. Everything else is top tier movement compared to Leona's boomerang

  • @Mene0
    @Mene0 ปีที่แล้ว +43

    A guard cancel being punishable on hit is just sad LOL

  • @servebotfrank4082
    @servebotfrank4082 ปีที่แล้ว +100

    My favorite garbage move might be Dio's 623X with Stand on in Jojo HFTF. It's called "DIE!".
    Dio will send out the World to attack you from behind with full screen tracking. Except it's uh, really goddamn slow. I mean extremely slow. I think it might actually take real world seconds to reach you. You can just walk up to Dio from fullscreen and hit him for using this. The move whiffs if the opponent moves at all. Dio cannot move until the move is finished. I'm pretty sure it's not even a cross up. It's also negative incase the opponent does block it, somehow. It feels like it's just there to punish people for accidentally doing 6236X.
    Also if the opponent hits you while the move is out, you take double damage and you lose your stand.

    • @NickZGames
      @NickZGames ปีที่แล้ว +19

      you can actually make it attack sooner if the world reaches the Opponent. However the funniest part about it is how you just can't combo off of it, not does it knockdown. It's literally just there so that Dio could have a bad move (though his grab and guard cancel already fit that spot)

  • @nixuniverse5240
    @nixuniverse5240 ปีที่แล้ว +329

    I think the reason they made Jiren’s command grab so slow is because since it’s literally just one button they didn’t want to make it too good of a move.

    • @dizzymoosic
      @dizzymoosic ปีที่แล้ว +25

      its funny to land tho

    • @SiegahertzCarmin
      @SiegahertzCarmin ปีที่แล้ว +28

      @@dizzymoosic Now it's one of it's great mix up tools.

    • @officialb.k.7177
      @officialb.k.7177 ปีที่แล้ว +40

      People still get grabbed by it lol

    • @MrDariuzzz1
      @MrDariuzzz1 ปีที่แล้ว +1

      Make it slow bcus is can be vanished

    • @xoiyoub
      @xoiyoub ปีที่แล้ว +31

      The existence of that simple grab is the reason he can stagger you

  • @pocket5783
    @pocket5783 ปีที่แล้ว +139

    Labrys' "Brutal Swing" super from P4AU is my favorite "bad" move
    Its so, so bad in competitive play but the satisfaction of parrying an instakill with EX Brutal Swing and getting a oneshot is unmatched

    • @Wolfedge75
      @Wolfedge75 ปีที่แล้ว +12

      It’s based on Ralf’s Galactica Phantom (pre-XII), and yeah, it’s damn satisfying to land properly

    • @0ctopusComp1etely
      @0ctopusComp1etely ปีที่แล้ว +3

      PURE dopamine. Love that move.

  • @strategist9
    @strategist9 ปีที่แล้ว +57

    One that stood out to me is Aang's neutral special in Nick All Stars Brawl. By default it's a decent edge-trapping move, him spinning his staff in front of him. Has good range, is fast, and can gimp some recoveries. But once he goes over 100% damage it changes to him activating the Avatar State, and he's surrounded by all four elements referencing when he fought Ozai at the end of the series. It's him at his strongest...except the move doesn't do great damage, has NO kill power, and leaves him super vulnerable if you miss with it. I have no idea what the move's good for. Maybe they improved it in later patches but it stuck out to me as like a punishment for taking damage, making one of his better moves way worse.

    • @TheLeetCasualGamer
      @TheLeetCasualGamer ปีที่แล้ว +13

      They changed it so you do an input now.
      It's a lol, troll move now.

  • @loading....001
    @loading....001 ปีที่แล้ว +66

    Favorite bad move? Dan Hibiki's Super Gohadouken from MvC2, goes no where, does like mediocre damage, and spends a meter, but DAMN does it feel good to kill with it, especially how he says it

  • @GM_Lemmy
    @GM_Lemmy ปีที่แล้ว +65

    That's really interesting. I really enjoy the idea of seeing more moves that don't add much to the character mechanically, but help show off their personality and story... A good example is DBFZ, which is full of not-so-great moves that are always fun to see because they are a reference to something that happens in the show.

    • @leithaziz2716
      @leithaziz2716 ปีที่แล้ว +12

      Well yeah. Characterisation trumps "how good is this in the meta" most of the time for me.

  • @Hinoga
    @Hinoga ปีที่แล้ว +46

    My favorite bad move is probably Terumi counter super from Blazblue because you spend 50% meter for a counter that loses to lows, some dps, attack from behind him and some aerial moves, but when it works, oh man I just make the biggest smile that you could imagine, specially because I know this super sucks.

    • @guy229
      @guy229 ปีที่แล้ว +9

      50 meter is like 20 to terumi

  • @sauceinator1227
    @sauceinator1227 ปีที่แล้ว +106

    A strong contender for one of the worst moves i feel like should be dio's 623/a/b/c in the capcom jojo game. It takes literally 2-3 seconds to connect just for a knockdown while leaving you defenseless through the whole duration, not even mentioning that it makes you take significantly increased damage to any move

    • @aseemmateen7696
      @aseemmateen7696 ปีที่แล้ว +22

      Dio has also one of the worst grabs, being punishable on hit since you can ground tech before he recovers

    • @mangaprofilepicture5820
      @mangaprofilepicture5820 ปีที่แล้ว +1

      Was hoping to find this in the video

    • @Tr0lliPop
      @Tr0lliPop ปีที่แล้ว +12

      @@aseemmateen7696 Hol horse also suffers from this.

  • @sizzle9475
    @sizzle9475 ปีที่แล้ว +27

    A good example for me in Strive is Heavy Mob Cemetery with Sol. Its a slow telegraphed command grab super. You never see it at high level play. But every time I play a friend he tries to get it in the set. Maybe 1 out of every 10 attempts but its so hype when it works that its worth being in the game.

    • @damienlee4992
      @damienlee4992 ปีที่แล้ว +5

      Yeah that one for situational moments to catch them off guard I have some nice clip moments there was one this leo try to parry it oof ggs lol good times 🤣 it just sucks you can't combo off it and it so easy to avoid to jump out of it not worth it at high level but it is fun move .

    • @elkmeatenjoyer3409
      @elkmeatenjoyer3409 ปีที่แล้ว +2

      Best way to use it is to roman cancel it and then do comman grab.

    • @callumbreton8930
      @callumbreton8930 ปีที่แล้ว +2

      ​@@elkmeatenjoyer3409 the forbidden mix

    • @Vadered99
      @Vadered99 ปีที่แล้ว +1

      @@damienlee4992 You actually can combo off of it with RC, and it's actually an incredible combo starter if you have meter to burn - Sol can do 343 midscreen and 379 in the corner. The problem, of course, is that none of those things fix the major problem with the move, that it has incredibly massive startup, can't be comboed INTO, and on reaction. The problem has never been the damage, it's been landing it. And this is only exacerbated by requiring the opponent to have 340+ health while you have full tension, AKA you pretty much need to land a gold burst to try it.
      There are some valid uses for it (notably you can punish a move that is super minus, like most raw supers), but in general it's super situational.

  • @Zevox87
    @Zevox87 ปีที่แล้ว +26

    An extra bad thing about Margret's "reversal" in P4A is that even when you hit with it, it kind of leaves you in a bad spot. The opponent recovers above and in front of you at angle she's not well-equipped to contest them from (her anti-air is kind of slow if the target isn't right on top of her, and only the first hit is air unblockable, the head invul is hard to time effectively, and it's pretty rough on whiff), and top characters like Mitsuru and Adachi have really strong jumping moves from that position. So you could suceed with your insanely risky "get off me" option, only to wind up right back where you started pretty easily. Ran into this when I picked her up after the game got rollback, and oh boy, was it unpleasant.
    It does say something about her that she's one of the game's strongeat characters deapite such a glaring weakness, though.

    • @callumbreton8930
      @callumbreton8930 ปีที่แล้ว +5

      Its more a case of the weakness being necessary, as her pressure with persona displacement is so insanely good she needs to have the worst anti-pressure move in the game to make up for it

  • @censor2112
    @censor2112 ปีที่แล้ว +4

    You forgot to mention that if you die on a senzu bean it revives you which is hilarious

  • @AshepEli-YT
    @AshepEli-YT ปีที่แล้ว +13

    Leona's cutter projectile should definitely be a contender for the worst move in a fighting game

  • @bragior
    @bragior ปีที่แล้ว +32

    Iirc, cyclops' command grab was actually his strongest-hitting move back in X-Men CotA. With MvC2 being MvC2, I'm not surprised they just slapped it in, reduced its damage significantly, and called it a day.

    • @Kakeen
      @Kakeen ปีที่แล้ว +3

      Yup, also in XMvSF it was really good, it wasn't even a charge move, i think the input was just back forward and fierce. It had somewhat of a startup but with his one button fireball you could combo it. This move was really nasty in the corner.

    • @javierortiz82
      @javierortiz82 ปีที่แล้ว +2

      I'll never understand the cult around MvC2, I always felt like it wasn't very well thought or put together, definitely not balanced and too chaotic for my taste.

  • @mfgouki4402
    @mfgouki4402 ปีที่แล้ว +20

    Jagi in HNK has a command grab super that only works on Shin, on hit it decrease both of his meter, and the Shin player can mash to reduce the amount they lose. It’s pointless, but so unique that I’d be sad if it wasn’t there.

  • @MagmaMKII
    @MagmaMKII ปีที่แล้ว +32

    Leona's I-Slasher from KoF 97/98. They never ever gave her this move ever again, and with good reason.

    • @roadhoundd.
      @roadhoundd. ปีที่แล้ว +3

      Kof 99 kyo’s jumping 1 2 punch. Absolute garbage. (Reverse hado HP).

  • @Josie.770
    @Josie.770 ปีที่แล้ว +26

    Fun fact: in UMVC3 Palette swap Cyclops can combo off his command throw very easily!

    • @guy229
      @guy229 ปีที่แล้ว +3

      Oh in like a mod?

    • @t-virus7098
      @t-virus7098 ปีที่แล้ว +4

      @@guy229 yea it’s a mod. They had to buff it cause it was ass

  • @zombiemouse
    @zombiemouse ปีที่แล้ว +14

    I usually don't comment video suggestions but while watching this I was thinking about "Top 10 most soul crushing nerfs"
    Just reminiscing about my days playing Juri in sf4 where I could jump back into dive kick, or Seths HK crossup.
    Times be a changin

  • @Heidern98
    @Heidern98 ปีที่แล้ว +3

    Leonas boomerang in 98 is so bad that you can get hit and knocked down twice by it and still recover and punish it. If there is every a part two (hope so, great vid), then I hope you put this move in.

  • @guestguest9051
    @guestguest9051 ปีที่แล้ว +11

    LK's picks seem to be moves that almost actively harms you when you use it while JM's picks moves that are useless but fun or have very niche applications. It was confusing at first but once I watch with this mindset, it makes much more sense.

  • @Play-On7
    @Play-On7 ปีที่แล้ว +5

    As someone who played Street Fighter IV religiously, I never seen Vega's super combo until now.

    • @107Pedro
      @107Pedro ปีที่แล้ว

      I mean at least it does damage, what about vega sky high claw? Thats pretty much "kill me" the move

  • @nixuniverse5240
    @nixuniverse5240 ปีที่แล้ว +19

    Ryu’s Shoryu-Hadoken thing from UMVC3 is so terrible I didn’t even know he had that move in his hit until recently when I was fooling around in training mode. Can’t combo into it, can’t combo out of it, less than desirable damage, slow, leaves the opponent unreasonably high in the air, etc. I think it’s supposed to be a reference to Cyclops’ Gene Splice attack from Mvc2 which is cool though.

    • @jmcrofts
      @jmcrofts  ปีที่แล้ว +9

      wow i haven't thought about this move in 11 years

    • @KaitouKaiju
      @KaitouKaiju ปีที่แล้ว

      It's basically a taunt at this point

  • @capnuge7488
    @capnuge7488 ปีที่แล้ว +8

    Great collab you guys are both in my top 5 FGC TH-camrs. 💪🏾✌🏾🤟🏾

  • @bigeoof1804
    @bigeoof1804 ปีที่แล้ว

    Would love to see more collabs in the future, I liked the discussion at the end

  • @zade3488
    @zade3488 ปีที่แล้ว +9

    23:40 Actually I don't remember specifically when but I remember there being a really high level tournament where Arslan Ash (arguably best Tekken player) landed this. Was hype af because of how risky the move is but yeah it can definitely be used. There's a LOT of entirely useless moves in Tekken but most of them are pretty boring so it's nice to hear about this big, not horrendously slow launcher that's still pretty terrible

  • @criticalf0ll0w16
    @criticalf0ll0w16 ปีที่แล้ว +5

    Not a single mention of Dio's "die" from Heritage for the Future that move is actually useless

  • @allisonmiller7371
    @allisonmiller7371 ปีที่แล้ว +7

    surprised noone mentioned sol's dragon install 2nd in accent core, it's like a 20 frame start up move with 170ish recovery frames that basically kills you with how fast it drains your health AND it costs 100 meter. it's like potentially the worst move in fighting game history

    • @mammelperry
      @mammelperry ปีที่แล้ว

      same, i was expecting to see it

    • @Gensolink
      @Gensolink ปีที่แล้ว

      even dragon install is bad in this game, it's very funny but bad. The cherry on top with DI2nd besides what you said is that it kills your meter gain as well. and given the input it almost feel like even the dev dont want you to use it lol

    • @Skallva
      @Skallva ปีที่แล้ว

      Remind me why we classify a whole category of moves after it even though DI has never ever been good

    • @anothenblue2630
      @anothenblue2630 ปีที่แล้ว

      @@Skallva because it's one of the earliest and best known examples. It's iconic regardless of its actual viability.

  • @jacobdavis7582
    @jacobdavis7582 ปีที่แล้ว +3

    One I always remember feeling like a terrible move was Shadow's "Shadow Punch" from One Must Fall: 2097. Shadow is already considered pretty bad, their projectiles are perishable on block from full screen and this move was one of their projectiles. It's been a while but it felt slower than Shadow Kick, another projectile move that at least hit low (as One Must Fall did not have overheads as far as I could tell). So it was a slow move that did a little bit of damage and was incredibly risky to use, despite how cool the concept of the character was. They were basically Noob Saibot's "shadow clone" gimmick before Noob had that, which is neat.

  • @Firealchemist24
    @Firealchemist24 ปีที่แล้ว +1

    This was a fun video to watch, even for someone like me that only watches fighting games but doesn't play any, interesting moves to point out and interesting perspectives on what makes them bad moves.
    Also for those that don;t read the description but might read this comment, Lord Knight made a similar video on his channel, jmcrofts is also featured in that one but it is about broken moves instead of bad ones.

  • @NeoBoneGirl
    @NeoBoneGirl ปีที่แล้ว +4

    Tbh you could fill this list with GG supers, almost all of them (pre-Strive, when most became just a wallbreak combo ender or desperate reversal option) because there's just so many other good uses for meter that you'd never wanna use like, Tyrant Rave when that's two GF YRC/FRCs you could be doing, or even just a DP RRC

  • @daburusu
    @daburusu ปีที่แล้ว

    Really interesting video, hope you make more like this in future.

  • @gizmoman2388
    @gizmoman2388 ปีที่แล้ว +3

    I love this, only move I would've added is Ganondorf Up-Tilt, because it has no utility and unlike his Warlock Punch it lacks super armor, also, how did they give anakaris a move that is neg on hit lmao

  • @KingKiller
    @KingKiller ปีที่แล้ว +9

    I played one of the best krillens the other day he was doing ex senzu bean in combos so I dont think it's bad it's just not being used to its fullest potential in my opinion.

  • @anyany2021
    @anyany2021 ปีที่แล้ว

    I appreciate this video and I think I can help.
    There are two types of moves in all fighting games:
    viable moves (these are practical moves that you would use in a serious tournament setting or for a better win/loss ratio in ranked)
    non-viable moves (these are impractical, but usually fun to look at moves that you can use for casuals or just to mess around)
    It's interesting that you spoke of Tekken at the end with Kazumi. I've been playing 3d fighters for some 20 years and I can tell you first hand that Tekken is notorious for having very few viable, tournament level moves across all characters. Another move you may want to mention from Tekken 7 is Miguel's 1 hit KO. It's a 1 hit, unblockable mid KO punch but the startup is something like 100 frames. Miguel laugh's and walks forward slowly then pulls back and BOOM. It's a funny move, but not of any real use in serious tournament play.

  • @justsignmeup911
    @justsignmeup911 ปีที่แล้ว +6

    Moves that are only included to make input harder.
    e.g. SFV Urien's f+HP (reactable overhead) when his neutral HP is always the one you want.

  • @RuinAngel
    @RuinAngel ปีที่แล้ว +3

    That Krillin move reminds me of the Kensou super in KOF 97 & 98, where he spends 1 bar and recovers around 1 punch worth of health meter, but the recovery time of the move is 1+ seconds. And Kensou also got a max version of the move which costs 2 bars and the recovery time is 3+ seconds, plus it restores LESS health meter. It's like Dan's taunt super that basically serves no purpose but to taunt your opponent. But Kensou's is double qcb punch so you are likely to pull the move on accident at some point if Kensou is your main character. There are also a few other ridiculously shitty moves in the KOF series that have no practical use but to annoy the player.

  • @itloaf
    @itloaf ปีที่แล้ว +2

    hey jm if you want a mini-game bomb type move, the best example I know is in the platform fighter Slap City -- Goddess of Explosions side special
    it's a fireball that both characters can knock around indefinitely until it flies off screen or hits someone, and it gets faster with every hit, and is stronger the faster it is. Banger move. also competitively viable.

  • @YouGuessIGuess
    @YouGuessIGuess ปีที่แล้ว +1

    This could make for a good series. You could team up with players from various types of fighting games (3D, anime, footsies, etc) and talk about the best and worst moves.

  • @austinquillen9777
    @austinquillen9777 ปีที่แล้ว +6

    Wolverine's Berserker Rage in UMVC3 is a master class in how not to design a special move

    • @wazzledog1007
      @wazzledog1007 ปีที่แล้ว +2

      The whole time I was thinking of how swiss cheese turned me off wolverine when I started to learn the game.

    • @seokkyunhong8812
      @seokkyunhong8812 ปีที่แล้ว +5

      @@wazzledog1007 Swiss cheese was strictly made to prevent mashing.

    • @wazzledog1007
      @wazzledog1007 ปีที่แล้ว

      @@seokkyunhong8812 Yup. I wanna mash lol.

  • @toromisher
    @toromisher ปีที่แล้ว +1

    Talking about IKs, when P4AU came out on switch my friends ran a side event for it at their smash locals. I dominated up to grand's because it was mostly just smash players. However, when I got to the last round of the set to win I was extremely ahead so for fun I picked my hands off my controller to get awakening boost. Then proceeded to IK for the win.
    They were so hyped that the game lasted a solid few more weeks in our play group than it would have if that hadn't happened. Never would have got it off on my actual fgc friends but was hype nonetheless xD

  • @TheLeetCasualGamer
    @TheLeetCasualGamer ปีที่แล้ว +1

    Deadpool's lvl 3 hyper combo in MvC3. It's so memorable since it's a 4th wall break. But it's a counter that spends three bars on a character that plays full screen.
    Wesker also has a counter lvl 1, but you actually see it because he weaves in and out so he can bait and get a lot out of it.

  • @artsq1550
    @artsq1550 3 หลายเดือนก่อน

    Hey man! Some challenge for you here :)
    Make a video about strongest (or one of the strongest in roster) characters in FG with the worst move in the game at the same time.

  • @seanmckenzie3877
    @seanmckenzie3877 3 หลายเดือนก่อน +1

    Kasumi's Tiger uppercut is a reflection of Omen fist, which has all of the downsides you describe as well. These moves are primarily used as combo tools and not normal launchers.
    It also crushes mids. Which is an extremely powerful and rare property.

    • @BrokenNoah
      @BrokenNoah 3 หลายเดือนก่อน

      Yup. Exactly.

  • @bulb9970
    @bulb9970 ปีที่แล้ว +3

    I play Darkstalkers casually with my friend and I don't think I've ever landed the bomb lmao
    I think it's more of a psychological strategy, throw the bomb and just forget about it while they opponent will try to multitask by instinct and pay less attention to you

  • @nathanpaul2602
    @nathanpaul2602 ปีที่แล้ว +2

    That second Cyclops charge move that everyone thinks they haven't seen actually DOES show up in the evo 2k7 jwong cyke comeback

  • @someaccount5200
    @someaccount5200 ปีที่แล้ว +2

    kohaku's drug install in AACC. the reason why it is useless because it's a really long startup and costs too much meter. Also has very niche ways to setup that aren't even worth cause you can do poison Johnny setup for better use of 150 meter

  • @Eliott-K
    @Eliott-K ปีที่แล้ว +2

    I do like the differentiation with Krillin's move being "bad" but still "fun"/"funny". Correct that it's a bad move, but when it IS used (even if the opponent picks it up) it creates a more interesting gamestate and experience.

  • @Mr.Smiley_J
    @Mr.Smiley_J ปีที่แล้ว

    Videos like this always make me wonder how long they take to make and how they were made. Did you guys have pre-recorded scenes of the moves in question, or did you load up each game separately and perform the move live in front of each other? If the latter, did you already have the games running, or was it like "hang on, let me boot up this game, training mode, character select, etc."

  • @-42-47
    @-42-47 ปีที่แล้ว +1

    Not a DB player so feel free to disregard my take on it, but that bean does seem quite handy if Krillin is your only remaining character, it might be a weak move but I wouldn't call it terrible as it does have some circumstantial use.
    Also my favorite terrible move is Kuma/Panda Fatal Wind which unfortunately was removed in Tekken 7. It's unblockable and a instant kill but has around 100 frames of startup and the range is so bad the opponent basically have to walk into it

  • @goldglovegrappler1382
    @goldglovegrappler1382 ปีที่แล้ว +4

    80% of Pot's moves in GG Missing Link qualify for this video.

  • @werewolf74
    @werewolf74 5 หลายเดือนก่อน

    Cyclops command grab is good to perform during an assist. They block the assist and get grabbed you can scoop / bounce them OTG .I think it sometimes has a use case on assists as well to have a birthday party.

  • @Krimzyn__
    @Krimzyn__ ปีที่แล้ว

    One that comes to mind is Alex's Spiral DDT from 3rd Strike. It's a move so rarely used that people who don't play him probably forget it even exists. Super telegraphed and punishable since he's airborne, and whiffs on crouching opponents. Even though it's bad, it is really fun to just throw it out every once in a while and catch people off guard

  • @ScoopsMayCry
    @ScoopsMayCry ปีที่แล้ว

    I think Krillin bean throw is niche but okay because you can toss a bean to allies in the back a recover their blue life. Depending on what they got hit by or if they got caught in a combo that could be a lot of blue life

  • @ridleyroid9060
    @ridleyroid9060 4 หลายเดือนก่อน

    @23:52 I've seen Ulsan hit fools with df2 MANY times. It's a REALLY good whiff punisher and you get hella combos off it. Also 18 frames is NOT slow in Tekken terms, considering our fastest moves are 10 frame and 15 is launchable for most of the cast.

  • @ewaep
    @ewaep ปีที่แล้ว +3

    Soul Calibur 5 Ezio's 6K2 is a hilariously bad useful move. It's a barely reactable standing low with ambiguous startup that's launch punishable (-18) on hit. It's only saving grace is that as a standalone move it did 15%, so you could toss it out as a game win. But if you didn't win off it and your opponent knew, the punish you would take for trying could easily kill you (Especially when considering ring out potential on launch punishes)

    • @LloydTheZephyrian
      @LloydTheZephyrian 4 หลายเดือนก่อน

      Wait, is that Ezio you mentioned, like, THE Ezio from Assassin's Creed?

    • @ewaep
      @ewaep 4 หลายเดือนก่อน

      @@LloydTheZephyrian Indeed. Soul Calibur loves its guest characters. Darth Vader, Yoda, Ezio, 2B, Geralt, link, Spawn.....

    • @LloydTheZephyrian
      @LloydTheZephyrian 4 หลายเดือนก่อน

      @@ewaep I knew about all of THOSE ones. Just not Ezio. I only know of most of those because they were banned due to being console exclusives.

  • @843Chadwick
    @843Chadwick ปีที่แล้ว

    At 9:08, his face when he realizes that you can actually fill your regular life bar too with Krillin's senzu bean is hilarious 😭😭

  • @e-o-o
    @e-o-o ปีที่แล้ว

    It is surprising how often you can get Jirens grab in DBFZ. The amount I’ve hit it is a shit ton more then how much I’ve hit it. Idk if it’s cause they just forget it exists or some other reason but it’s clutched for me so much that I can’t not love it

  • @solodolo9450
    @solodolo9450 ปีที่แล้ว

    Love LK- nice to see you two together!

  • @lukemacinnes5124
    @lukemacinnes5124 ปีที่แล้ว

    I think a good one would be Akiras grab in dengeki bunko, they for whatever reason thought it'd be a good idea to give him an obvious mix tool but make it a duckable hit throw, it's not necessarily a bad move but it has literally no use

  • @Izayakuun
    @Izayakuun ปีที่แล้ว +2

    I think Wolverine's Swiss Cheese in UMVC3 should be on the list. Not only is it a bad move on its own, its existence is actively detrimental to Wolverine.
    Because it's a mash move (you need to mash an attack button to use it), Swiss Cheese will come out when you press buttons too quickly. That means that you have to be extremely precise when you plink/wave dash, and you have to consciously slow down your button presses when pressuring. Or else Swiss Cheese will come out and you get punished.
    I swear Capcom only added this move in Ultimate to indirectly nerf Wolverine.

    • @seokkyunhong8812
      @seokkyunhong8812 ปีที่แล้ว

      Yes, the move was made exclusively to stop wolverine from mashing.

  • @ClintonChelak
    @ClintonChelak ปีที่แล้ว +2

    Leona from kof 98 has eye-slasher (qcb A/C) which is six trillion frames of recovery. It probably is only to punish missed input of her super.

  • @agentofd00m
    @agentofd00m 3 หลายเดือนก่อน

    AC+R Sol's Dragon Install 2nd. A permanent DI sounds cool until it has a 5 second startup, costs full meter, has a ludicrously long input, and drains your health to 1 within a few seconds.
    But it's still really cool, i would absolutely use it more if the startup alone didnt just get you killed.

  • @jonbrittain78
    @jonbrittain78 ปีที่แล้ว +1

    was wondering if sf4 Blanka's rainbow roll would be on it. One of the only moves in any game that is sometimes punishable ON HIT!

  • @xyz39808
    @xyz39808 9 หลายเดือนก่อน +1

    A lot of your picks remind of what Bafael said in his 3rd Strike Taunt Primer vid: "So I'd probably call [Remy's] taunt the worst in the game mechanically, but that just makes it the best one when trying to tilt your opponent, right?"

  • @qcfx2a
    @qcfx2a 3 หลายเดือนก่อน

    Cyclops has those moves since COTA. When X Men Vs Street Fighter came out my friend surprised me with those moves

  • @claudiomonteverdi847
    @claudiomonteverdi847 ปีที่แล้ว

    My main Gaoh in samurai shodown v special has the worst super (weapon flipping technique) of the game. Is so finnicky to have it connect fully to have it do anything but i still love it

  • @KazeShikamaru
    @KazeShikamaru ปีที่แล้ว

    Following you both. This was a great collab.

  • @noahharvey7608
    @noahharvey7608 ปีที่แล้ว

    Worst move I use is Baiken's 65314K~H in Guilty Gear Xrd, it's a 32 frame command grab that can't be comboed into unless your opponent is asleep. But, it's a fantastic way to make your opponent just feel bad.

  • @bunnybreaker
    @bunnybreaker ปีที่แล้ว +1

    I'm so glad to see Cyclops command throw on this list. Kinda miss the days when Capcom decided to give Cyclops someone else's signature move every game.

  • @javierortiz82
    @javierortiz82 ปีที่แล้ว

    A couple more:
    Ralph's Galactica Phantom in Kof 97 and 98, it's kind of tricky to setup and has too much of a static animation. The only kind of reliable way I found back in the day was immediately after another super.
    Yoshitora in Samurai Shodown V and onwards has a move that requires five other moves to be executed before. Ain't nobody got time to do that.
    B. Jenet's Ennui Mademoiselle: We all love it, but at least in Garou is so freaking hard to pull off considering it is like a 7 frame window after a just defend action and doesn't do much more damage than any other super in the game or anything, it's honestly not worth to try it.
    Leona's moon projectile thing in 96/97/98 and who knows which other game, it starts with a back flip, then she unties her hair, then she throws the damn thing and stays in place for the entirety of the attack's travel across the screen but also waits for it to come back. I've only used it to humilliate bad Galactica Phantom attempts or stuns.

  • @kamikaze4172
    @kamikaze4172 หลายเดือนก่อน

    Heihachi from Tekken has a counter for high kicks (I can't remember if it's a specific leg you need to get hit by) but it takes a 3rd of your health and does decent enough damage. Very situational though, and reserved for only the most salty KOs

  • @CanadianReset
    @CanadianReset ปีที่แล้ว

    Still feels great doing a double tiger upper combo with Kazumi!

  • @fakeigniz13
    @fakeigniz13 ปีที่แล้ว

    I feel like for Cyclops and Jiren. They're in assist games so there's maybe setups for them.
    But shout outs to punishable on hit moves. Like iron man having a punishable on hit proton canon in mvc3 iirc

  • @beroberoberoberobero852
    @beroberoberoberobero852 ปีที่แล้ว

    lmaoo!!! I legit picked Kazumi when i was learning tekken bc of the uppercut, i feel called out!
    But it's not her worst move actually, it's not a true highcrush but it does evade jabs and magic 4s very well and gets you more damage than f3f2, it's just much more unsafe.
    IMO her tiger projectiles are WAAAAAAY worse, the 2+3 (the one the tiger rolls) is so bad most characters can run towards it, block, run at you and still launch you for a juicy combo.
    But i absolutely love the uppercut and the projectiles, can't help but try those out everytime i can, sure it gets me killed some times but that's the game, if i can't have some fun playing whats the point right?

  • @terrakage4462
    @terrakage4462 ปีที่แล้ว +1

    I honestly think krillin senzu bean is pretty good, at least if I am right that senzu bean can be used on allies that are tagged out. Imagine a scenario you get happy birthday but the opponent doesn’t kill your standby character, or you need to wait for a character to heal a ton of health before switching them in. senzu bean immediately restores that ally’s health. So there is no more risk of being snapped out and losing all that health. Even if krillin dies as a result that character is now at a good amount of health.
    Even then it saves sparking as a resource to heal blue health. You really going waste something as op as sparking for purely blue health? When sparking provides so many things, purely for blue health is a waste unless the character is solo imo. It’s either to shift momentum, not deal with a mixup, or save a character.
    I don’t think it’s necessarily bad, just situational and not often utilized

    • @Kitsune986
      @Kitsune986 ปีที่แล้ว

      Honestly, Croft's explanation and yours both make sense. I'm leaning more toward yours, though. Also, you can get 50/50s off of bean, too

  • @KenMasters.
    @KenMasters. ปีที่แล้ว +1

    Double Dragon 95's moves ticked me off the most! Not because of the gameplay.
    Because -Billy- Bimmy and Jimmy were given knock-offs of Ryu/Goku's moves.
    Even though the Double Dragons already have their own set of iconic moves since DDII which is the Ten Satsu Ryuuji Ken (Hyper Uppercut), the Ryuubi Ranbuu Kyaku (Cyclone Kick), and the Bakuma Ryuujin Kyaku (High Jump Knee).
    And don't get me started on Double Dragon V!

  • @Taraku43
    @Taraku43 ปีที่แล้ว

    I will say that Krillin's Senzu Bean is a fairly useful move. But not in early or mid game, but in late game. As once your Spark is gone and Krillin is your final character, one raw level 3 would bring any other character down to their last leg, but Krillin is the only character who has a chance to help himself. Plus, you can make it as his assist, and that way have Krillin be just your shield against Raw level 3's, atleast ones you would survive

  • @sadlysafe2609
    @sadlysafe2609 ปีที่แล้ว

    Bro you have not seen my brother using Jiren he literally gives me PTSD using that grab in a combo. The combo he does that uses that grab almost kills my character (if we're including 2 level one special and 1 level three) but that's not the end of it he can do I think 3 or 4 different combos using Jiren. It's more scary when he doesn't use that specific move and realize he wasn't doing it. Like as he say "wait I forgot to use this" he immediately comes at me and grabs my character then casually do the combo after that.

  • @ChibiRuah
    @ChibiRuah ปีที่แล้ว +1

    i like this and like lord knight so thought crossover was nice and like to see more like this as its just wholesome cute

  • @Gilbot9000
    @Gilbot9000 ปีที่แล้ว +1

    This team up rocks my socks, more of this.

  • @AceLeader101
    @AceLeader101 ปีที่แล้ว +1

    To this day, what I feel like they should have done with jirens 5h was give it a charge function like some other normals. Just pressing the button makes it a normal heavy hit like everyone else, but holding it turns it into the command grab.
    It would justify the slow startup while creating a unique frame trap situation.
    Then again I can't say if this is a bad idea or not, but other characters have more toxic options.

    • @joncliffmckinley5868
      @joncliffmckinley5868 ปีที่แล้ว

      this is exactly what I want for Jiren. also remove one of the nerfs from the list they did on 214S

  • @imaplaygames633
    @imaplaygames633 3 หลายเดือนก่อน

    I believe it's called Heritage for the Future in this old Jojo fighting game but Hol Horse's grab is punishable on hit, it has that much end lag that you will just be hit out of it.

  • @napalmbukakke
    @napalmbukakke ปีที่แล้ว +1

    Samus's up smash in melee, Marth's up smash too. Yoshi's dash grab often misses. Not even gonna get into the low-teir characters' moves 😔
    In soul calibur yoshimitsu's seppuku is arguably bad since it costs half your health but it's a stylistic thing and if it connects it takes i think 75% of opponent's health

  • @dawn7405
    @dawn7405 ปีที่แล้ว

    FYI -- Krillin's EX rock throw (eatin' beans) lets you set up 50/50s with specific assists, or it at least used to.

    • @jmcrofts
      @jmcrofts  ปีที่แล้ว

      Is it different than throwing a bean to your teammates? I thought they had the same frame data

  • @timtomtimothythe2nd908
    @timtomtimothythe2nd908 ปีที่แล้ว

    I think 18's command grab deserves a mention. It's easy to combo off of, but I find it really difficult to land.

  • @PrimeTF
    @PrimeTF ปีที่แล้ว +1

    In regards to Jiren's 5H, it's meant to be used in stagger pressure. That's an issue I find with the FGC, they love to trash on moves that were clearly designed to be option select, and they either don't use them properly, or get destroyed by it.

    • @rookiemusician5016
      @rookiemusician5016 ปีที่แล้ว

      Thanks dude I was looking for someone to talk about this

  • @SHlNOBl3
    @SHlNOBl3 ปีที่แล้ว

    in the fallen angels, yuzuriha (if im getting the names right) can go into a stance, and do like, 2 moves afterwards. one of them is a normal hard kick, and the other is a backfist, which leaves you open for about an entire second AFTER u land the move on the opponent. it is the absolute worst stance/specials ive ever seen

  • @krysisstorm2703
    @krysisstorm2703 ปีที่แล้ว

    Cyclops 2 charge moves are actually useful coming out of block. If your blocking, just getting pounded and your opponent leave an opening, that is when you deploy those moves. Admittedly, the combo is more effective, but I used the command grab in matches and won.

  • @jamesbaurus5928
    @jamesbaurus5928 ปีที่แล้ว +1

    Shout out to sf4 medium and heavy green hand for gief. At best could be used as chip, but massively punishable even on hit. And those two versions don't start up all that fast either.
    Almost entirely useless

  • @darkmarine50
    @darkmarine50 9 วันที่ผ่านมา

    you can throw Kirllin's senzu to your benched team mates and they recover the blue life and become instantly available to change

  • @ToruKurosawa
    @ToruKurosawa ปีที่แล้ว

    Cyclops had it in X-men COTA but it had a different input (Forward, Forward HK+HP), and it wasn't as bad.... they seemed like they wanted to include the move but made it trash

  • @NeilMacay
    @NeilMacay ปีที่แล้ว

    Wang's u+3 from Tekken Tag 2 is one of the most hilariously redundant moves I have ever seen. It's an unsafe (-12) i15 low crushing mid that only launches on CH, compared to Wang's i15 hopkick which launches on normal hit, has better range and tracking, also low crushes, does more damage and is only one more frame minus on block. And for the record, this is arguably the best hopkick in TTT2.

  • @vonVile
    @vonVile ปีที่แล้ว

    SFA1 (I can't recall if Capcom fixed it) Sodom's command grab super is the worst. After the activation animation you can instantly crouch jab punch him out of it. I'm surprised Capcom didn't make it broken like Zangeif's with zero start up.

  • @vascoferreira7595
    @vascoferreira7595 ปีที่แล้ว

    If you're including Tekken, you may cover Brian's taunt move.
    It has mixed feelings. Some people use it brilliantly and others get caught often on the frames before it hits.

  • @ajshiro3957
    @ajshiro3957 ปีที่แล้ว

    Minus 24 on the tiger mom uppercut? oof. That's literally enough time to bake some bread. XD
    It is a pretty cool move though

  • @Idkwholmao
    @Idkwholmao 3 หลายเดือนก่อน

    This is kind of unusual compared to the rest, but the forward single slash with sais in Shadow Fight 3 is pretty easy to interrupt, I know from experience :/
    It does have a redeeming aspect though, as it has a high range.