The story is amazing to me. The themes of facing anxiety resonate with me. By acknowledging and living with anxiety, we find strength. My one gripe is Junah's awakening. It didn't feel as powerful as the others. Unless I'm missing something. My best understanding of it is that she can finally be herself after pretending for so long, tearing off her figurative mask.
For Junah it thought it was explained that everyone is able to awaken to the power of archetypes. Junah being a natural talent at magic saw the protagonist and was able to grasp the use of archetypes instantly.
I think the people who hate this game dont enjoy how it doesnt feel escapist enough. Essentially the point flies over their head, maybe because they are too young to get it or their lives suck so they hate the constant reminder in games which are supposed to be "just fun". Personally I enjoy these types of stories, and it seems only anime and JRPGs are willing to "go there" narratively and transcend escapism. Metaphor, Persona, Nier, Berserk, Evangelion, Monster etc.
Because that's what games are supposed to be. Escapism. People play video games into order to not be reminded of the crazy world for good reason. It's why DEI politics entering video games was a Massive deal breaker for them. They play video games for escapism. Not for the massive reminder and preaching of Identity and gender politics in front of their faces and down their throats.
Persona 5 is excellent. Nier automata is excellent. This is trash. It's objectively bad storytelling. The beats are robotic and occur in weird orders. The story doesn't work to build connection with characters struggles, they're just cutouts with back stories that are supposed to inspire sympathy. The cities feel lifeless, just hubworlds for shoveling virtue points and items. The game is a story closer to unicorn overlord than anything else. Weakest of all is the main character, you can't make witty remarks and his agency in the story is almost non-existent. I have no idea what his flaws are, his personal struggle, his personal goal; the story just happens to him which is exactly wrong.
@@steadyrowYou are auutomatically incorrect the second you say “objectively bad storytelling”. There is no such thing. It’s called your opinion. Just argue your opinion and we judge whether you are right or not.
Peak moment of the game for me was not even the opera, but what we find under the dragon temple. I felt very satisfied with the sprinkles of foreshadowing in regards to it for example when the party checked out a landmark and wondered how glass can be mixed in with sand in a remote place wholly encompassed by nature. Experiencing that scene it gave me an aha-moment 10s of our hours later and was very happy with myself that my hypothesis was correct.
29:55 agreed. The fake outs didnt make sense and werent really necessary. They could have just cut away from them with their backs against the wall and we could fill in the blanks. Though I will say that the protag returning to a hopeless situation is a much more powerful statement and it made the scene with his father that much more impactful
SH2 was Team Maniax's B Team, the same guys who made Tokyo Mirage Sessions. It's no surprise that that game's quality was spotty at best. Atlus has 3 major studios. To help better explain this: -Persona is made by P-Studio -Team Maniax handles Shin Megami Tensei and its smaller spin-offs -Studio Zero (a chunk of these devs formerly made Persona) make ambitious experimental IPs like Catherine and Metaphor, although it seems that they're going to continue making Metaphor from here on. Hope that helps.
Funny cause it would have. Louis didn't even get a chance to draw his sword before the knife was centimeters away from his head. The kings magic carried.
Damn, it didn’t take long for this game to get the Persona 5 treatment (As in, everyone loved it for a couple weeks, now those same people are calling it trash all of a sudden). The hostility towards this game in the comments is honestly shocking, I thought it was super popular, but apparently not.
For a game that supposedly sold a million copies in a single day, it sure doesn’t look that popular on TH-cam. Most Metaphor videos only get a few thousand views on average. Also, I get the feeling most of these people are being contrarian, because the video is claiming this is the greatest game story ever.
@@Kaisona2017 The game has been universally critically acclaimed, and when I say it was beloved, I'm saying that fan reception to it was initially very positive, there was a sudden heel-face turn, and now it's suddenly seen as bad for no reason.
@@swordfish1390 I saw a post somewhere predicting that this would happen. It’s like a pattern with these games. They come out super praised, but then a bunch of people start criticizing it, because of hype backlash.
@@Kaisona2017 Yeah, I think Persona 5 is a prime example of that. It was mega popular when it was released, but after a while, the fan reception shifted and it became cool to hate it. I expect that'll happen with Persona 6 when it comes out one day.
Great review! I love how you focus on how grius tried to kill Louis with a kitchen knife hahaha! Oh man, it could have at least been a magical kitchen knife sheesh!
Hey, I totally agree-the main dungeons in Metaphor don’t quite reach the level of Persona 5’s. And honestly, the side dungeons in Metaphor are even weaker. While they sometimes have intentional corridor designs, they often rely on dull, repetitive tilesets with very few unique features. They come off as cheaply made, which feels disappointing for a €70 game. There’s clearly a lot of room for improvement, and I really hope Atlus steps up their game for any future games. Another critique I have, as someone who played on hard, is the difficulty curve-it actually gets easier as you progress. I didn’t grind much (only once) and did most of the side content. The first Zorba was by far the hardest fight for me. After that, I never had to leave a dungeon to level up. Most bosses I beat on my first or second try, after restructuring my party/inherited skills. The final boss I did on first attempt and the last dragon trial, which I managed on my second attempt (all without any guides). If the regicide difficulty would provide that difficulty I was looking for, it should have been available from the beginning, but the issue of the difficulty curve would probably still remain. Also, it’s 2024, and social links still aren’t voice-acted? Honestly :D Also I agreed with Louis at first when I got the opportunity at the floating palace just to see how it would develop and they could've made that ending more interesting - like cutscenes of seeing people being turned into humans on mass and more scenes, and overall the game could have had more consequences for options like BG3 had... That said, the game totally redeems itself with story, mature themes, memorable party members, and a lot of creativity packed in. It’s a solid 9/10 for me, but I believe Atlus could take this formula even further. Anyway, I just meant to agree with your take on the dungeons, but it turned into a mini-review. Great video :)
Wonderful review. I wish this game had less technical issues but it's overall still my game of the year. It has a wonderful story with memorable characters and a fascinating world.
I agree with everything you said except for gallica being less annoying than Morgana. Hearing her in battle saying "BUT I THOUGHT YOU HIT A WEAKNESS" "YOU HAVE SEVERAL AILMENTS SLOWING YOU DOWN" "YOURE ALL HURT REALLY BAD. CAN SOMEONE PLEASE GET ON HEALING DUTY!" over and over and over and over again during a stressful battle where im underleveled and out of healing items and mp makes me say YES THANK YOU GALLICA NOW PLEASE SHUT UP. its been about 2 years since my last p5 playthrough but i dont remember morgana being that obnoxious (aside from bullying ryuji for literally no reason). Outside of battle, shes a way better character than morgana. During battle, shes more annoying than navi in legend of zelda.
24:10-24:16 that was said so beautifully I could cry. I was literally thinking this is the philosophy (somewhat) of Ted K meets the warrior ethic and determination of Griffith.
It's okay. Gameplay is a great and I like the archetype system, I like how it makes you commit a little more. But the story is bland and poorly written. Persona 5 was a lot better.
@@TheNotSoLoneWandererlol are ppl not allowed to get excited to play a new game if it looks good to them based off of others thoughts? Go back to the 70’s where reviews didn’t exist lol
Fully agree with everything. I really wanted them to go deeper into the modern world in the dungeon stuff too. I wonder if we’ll get a royal style update like all their other games. Maybe they’ll add more to that and Louis
While i definitely think it could have been better. Ultimately it left me wanting more which is probably one of the best compliments. I love the character moments in the story, but I wish there were more character interactions or even down moments, like in other recent Atlus games. I suppose when we get Metaphor Refantazio Fantasy Edition we'll probably get more time. I wanted more stuff with bastillio and i would have liked if we had a bond rank with the crier. Ultimately im left wanting more and thats a huge compliment after having a playthrough that's 120 hours long.
It's not a similar dungeon from the first entrain Odyssey, It IS the same dungeon. This confirmed metaphor is a prequel. This fungeon has SO much history to it saying I don't like it or it's boring, is litterly insulting atlus and all entrain Odyssey players in the worst way possible. This dungeon is THE reason why the dystopian world plot twist exists everywhere nowadays, it was the trend starter.
i saw (very few) criticisms about some plot points in here being 'too convenient', and while i was playing i did notice those moments, but not once did i care. i got closest to caring when they undermined the multiple Kurosawa level hero's "i'm going to die and it's worth it" deaths at the end, but at the same time, i also wanted everyone to see the world they were fighting to create, so i'll take both, whatever. plus i don't want an ending where i don't see maria going on a road trip with everyone. that shit wiped the floor with me. lmao imo the messages and narratives that Atlus presents here are well worth any sort of convenience used to convey them as for your complaint about the Dragon Temple, there's quite a bit in Metaphor that made me feel like they were holding back; for DLC or sequels, who knows, but it definitely felt intentionally less than what it could've been sometimes, despite it also being a compilation and refinement of the Atlus parts and formula
My heart was broken when I thought the game was gonna end with my entire party dead. Like no way they aren't gonna see the world they fought for. If they stuck with that it would've definitely been a bold move that took the story to another level, but as you said, the happy after ending feels good if you play through the story. So it's excusable.
I can think of a few issues as someone who 100%'d it on hard and regicide, got all achievements, all side dungeons, etc. The side dungeons are lame and repetitive asset reuse spam (I still did them all) The game gets way too easy late game (I "one attack" killed 2/3 dragon trial bosses, killed elegy in 3 turns, and killed the apoc dragon in under 5 turns). Louis is a push over for the entire game despite being written as some genius war god, he should've really had smarter AI and also been like 10-20 levels higher than what he was. No costumes, costume equipment tab is locked behind dlc. Physical damage has so many boosting gimmicks mid to late game (triple damage sword and sash, double crit, etc) but all magic gets is "significantly increases damage." Demi Fiends Pixie isn't the ultimate summoning skill for Eupha :// Also no hate but I find it funny that you hated on Elden Ring DLC so much when this game has some of the most bland side content I've ever done in a video game. Its literally Xenoblade 1 100+ fetch quest tier of bad.
I wish the social link stories were more intertwined between the cast. While their backstory for each character is great I think this game misses a lot of back and forth between the cast and the main character feels semi silent unfortunately. Moments like trying to annoy heismey out of hiding and strolh,hulkenberg throwing jabs felt far and few between. Hulkenberg being a glutton felt like the only joke. The social link stories would be more interesting if more characters helped one another other than just will. Great game I especially love the gameplay soo much, the story is great even if I felt a sense of deja vu as far as jrpg story goes
I was skeptical, being someone who hasn't played any Persona games yet and feeling like the praise for this game might be a bit overblown, but considering your, in my perception at least, nature as someone who doesn't just like everything that comes out and isn't afraid to dislike things and voice those dislikes, I'm starting to feel a little bit interested in the game if you have such high praise for it. I guess I'll have to check it out when I have the chance.
Him liking the game doesn't say much about whether or not you'll like it. Games aren't inherently good or bad, that depends on your taste. I know someone who does a lot of complaining who was disappointed with this game's story.
@@shade0636 I know. But still. When everyone praises a game too much I'm usually skeptical, and for good reason. A big amount of games I don't like or think are mid are the ones that have the tendency for mass approval somehow. So to see a guy who can be very particular about what he likes sing high praises about the game, it makes me stop and think maybe there's something to it.
@@Gabrielnfs I don't understand why you think doubting others is a valid reason to dislike a product. Let the game speak for itself and judge it by its own merits. If it's not for you, then it's not for you, but using others to gauge the product's value is simply a foolish metric, because it is fundamentally the same logic as calling a product good simply because everyone says it's good.
@@tbnwontpop8857 I never said I disliked the product? I just said I was skeptical about the praise. To let a game speak for itself I need to first make the commitment to play it, and unless I'm interested in the game I won't play it, will I? That's the entire point. Now I'm interested, though before I was unconvinced about my interest.
Hard disagree on the main dungeons. They’re less “impressive” because the game DOESNT follow the same *exact* main dungeon structure as P5. Some “main dungeons” aren’t even a dungeon. I think it’s different and creative
Gotta have one major disagreement on non-mc persona characters just being around to make mc look better- Akihiko was an absolute chad and one of the best characters mechanically in p3. I definitely agree on the “best friend” characters from p3 and 4 though.
Gotta disagree about the dungeon design not being up to par to P5. Persona 5's dungeons are horribly paced, they are designed for multiple days and upon being completed leave you with way too many days of doing absolutely nothing. Futaba's dungeon is especially egregious, giving you a whole month for a dungeon you are meant to complete in a few days but realistically can finish in a single day but likely won't because it's repetitive as hell. Metaphor's dungeons are far briefer, they feel the perfect length for the gameplay style of metaphor.
You just earned a sub new. Amazing story summary for people who don't have time to play with the game but want to experience the story without losing much of its detail. Now I'm off to watch your other videos 🎉
Game really started to drag for me after the Eldan village. It's like all the mystery was gone and there was still a huge chunk of game left. It took me so long to get through all my side quests and stuff in the last 30 days stretch that I kind of just stopped caring. Perhaps 30 days was too long, but the pacing slowed to a crawl. Everything that happened in the Palace, and then in the last dungeon was just meh to me and I felt like I was doing it just to do it. The plot twists were piling up so high that it got old to me, like Shamalan was writing it. I still think it's a good game but I don't think it's one I'll revisit.
Personally felt like I needed more days, running in blind XD. I didn't get to everything even in the end I barely got through the trials and still had stuff left.
which are? Wukong? Dope as fuck Persona 3 reload? Dope FF 7 rebirth? eh.....maybe? SMT V vengeance? Nope, cool as fuck Hades 2 early access? hahahahah, no. The game is great so what disappointments do people speak of?
@@raulrojas9253 im more speaking on his terms. he didnt like shadow of the erdtree, he didnt like dragons dogma 2, he didn't like starfield, and even with games like persona 3 reload, he had complaints about the repetitive dungeon crawling. those are the games he's reviewed this year, so im just going by that metric.
Story was trash and has too many branching paths that were unnecessary. Teenage anime kids will love it and experienced ones will still need something deeper.
This game is high 9 for me, but refantazio have the most boring newgame+ in atlus history, especially if you target 100% achievement, that blade surfer trophy tho,such a BIG L trophy
If u wanted to get the post-apocalyptic town exploration, go for smt iv. Though, I'm not objecting for more old world exploration. The pacing felt weak after the opera and I wished that we have additional 1-2 main story dungeons instead of blank 30 days for the last arc.
I REALLY needed those 30 days personally XDD. I was grateful to have more time to finish all the quests I had to do and dungeons I started but wasn't strong enough to finish.
@anthonyschlott916 i mean what i asked is that there are 1-2 more main story dungeon during that blank 30 days so that i dont need to grind level manually
Compliments for the anlysys..One of the few who really iunderstand everythinh of this game...In a normal world this game will be the goty for 20000 reasons...In this world the goty will go to Rebirth..
I want to give the mc a durag lmao the way at the beginning of the game when people was saying "eh and elda" felt so real as a black person that has overheard these things. Louis gets timbs because he's a chad but also because he stood on business. I also love how they show that people would look for any reason to just hate you. Might commission it xD
70 hours spent talking about the importance of democracy and grassroots social reform and how does the status quo change? Cool now the sovereign state is a closed-circle military junta. who end up abandoning the country anyway to go fuck around on the gauntlet runner LOL
Metaphor is a game about a fictional world that can be used as a metaphor for our world based on a painting called 'The Garden of Earthly Delights' which is a metaphor for man's temptation being the cause of the banishment of Eden and the creation of hell on earth.....This is indeed the most metaphorical game ever made....but in terms of story I think Nier Automata is significantly better.
Honestly, after playing it, nah, P5 still has a better story, hands down. Just the last section of P5 (no, I dont mean Royal, I mean the original one) is leaps and bounds over this game in terms of storytelling and poignancy about how society behaves nowadays. Problem is, we're living in political election cycle forever and its tainting everything, including how we view storytelling overall. Not saying the story is bad. Its still GOTY and its still the best JRPG story we're gonna get for a while now, unless Kai no Kiseki actually manages to return to form or Expedition 33 Clair Obscure surprises me (hopefully), but from where I stand, its not Atlus's best shot. Hopefully the inevitable re-release will add more to this, specially considering how much they could have done with what's under the Dragon God Temple (leaving it there because spoilers).
I think normal P5 is a worse story than Metaphor ngl. Royal saved it by adding Maruki. But overall both stories were just ok. It's the characters in Metaphor that kept me playing. They social links were especially good in this game. I like P5 more because of the nostalgia but Metaphor is a better game if i look at critically.
Just goes to show how different people's feeling and perceptions can be. P5 original ending let me down immensely and soured the game (which is still amazing) a bit for me. Many twists felt very nonsensical and the resolution simplistic, even contradicting some of the game's messages. P5R improved it by leaps and bounds. In Metaphor everything felt logical and coherent, even if that meant the twists were predictable, they all played out in a way that reinforced the ideas they were trying to express and felt very satisfying. Not to mention the very nuanced epilogue, which is probably Hashino's best conclusion to a story since P3.
@@date5960 well, I will die on the hill of Maruki being a good addition but not as the final boss of the game. Some of Metaphor's characters are great, but underused, and the core party feels somewhat underwhelming to me, besides Eupha and Heismay. Heismay hit hard. Catherina should have been a playable character and not Basilio, she was interesting. To me, this is a good game. Perhaps even a very good game. Its just not peak, and I expected peak.
@@aureatebloom From where I stand, Prison of Regression was tight in every sense of the word. It implied that people are willing to fall for the easiest answer and are apathetic to everything, including the end of it all, which mirrors reality so hard we shouldnt even. Maruki is interesting, but its quite noticeable that he's a posterior addition as him getting ultimate power is pretty much pulled out of a hat. It is good that a "villain" exists that makes us wonder if we're actually doing the right thing by stopping him (which doesnt happen in Metaphor, because you'd have to actively say "oh wait now that you mention it maybe fascism and the obliteration of the world as we know it IS a good idea, now that I think about it" and undo everything for a last minute gotcha) but I think Maruki would have been a better addition after defeating Shido, as if the final boss were to try and avoid any chance of getting his plan undone by offering you a credible chance of a perfect world, as when he does it in the original game its basically what I just said didnt like on Metaphor where the protagonist just throws it all away because the villain just said "hey join me".
I just wish the art looked better. Much of the time, it feels like they rotoscoped characters, stuck cell shaded characters onto backgrounds with a different art style, or ran a filter over real life images. These various styles are all mashed together and it doesn't create a cohesive whole, instead, evoking the feeling of an asset flip game. That style used here and on the Persona games is such a turn off that, any time I hear good things about these games, think about playing them, the moment I see footage, I'm out again.
The only reasons we dont like louis are because he kills the king in an intro cut scene and because he kills a character who is on screen for 10 minutes. Hes just such an arbitrary and cliched "bad guy". We hardly get to know him at all and were supposed to be in a rush to kill him, compare him with a character like akechi its just no contest. What struggle is the protagonist trying to overcome? Why am i rooting for someone who is just following orders and was childhood friends with the pricne during events we dont experience. Metaphor doesnt build emotional connection with its chatacters and the story beats are just nonsense on sequence. It contains none of the mystery and intrigue from persona 5. It instead focuses in the setting which needs a stronger world than just tribal racism to carry the story
I feel like Louis's backstory was told in a way that didn't feel very impactful. His goals seemed kinda generic to me, but he almost represented a philosophical idea more than a complex character to me, kinda like a chaos representation in SMT. Honestly I didn't buy some characters joining us like Junah, idk I didn't really trust her when she first joined and i just dont think she really earned the party's trust. I also liked Fidellio and Bastillio but I wish there was more length to their stories and like we could see them changing their minds, I know Bastillio is questioning on his own, but I really would have loved to see more powerful character moments. Maybe it's because of a lot of exposition is just told then shown, I wanted view more. Ultimately it felt kind of rushed and I wish like Persona 5 it had given more time to show character moments. I think what would have helped was if the side dungeons and things like that were more directly related to the main cast. Eupha is the only one who has this IMO with the trial of the dragon quests
@@steadyrow I think Louis is an improved take on Shido. Louis has the same role as Shido in his story, but unlike Shido, he’s present throughout the whole game’s story, and doesn’t get upstaged by a random god at the end. This means we actually get to know Louis throughout the entire game, and we get the satisfaction of finally beating him, without some god brainwashing bullshit coming out of nowhere to completely invalidate the team’s victory.
Is he cliche? He subverts a lot of the typical tropes by staying true to his ideals and not being hypocritical. He isn’t completely written to be 100% hated since he never goes a “rules for thee, not for me” approach. And the intro cutscene isn’t the basis of the whole game y’know. We’re given more and more reasons to dislike/oppose him both through our companions’ backstories and Louis’s actions throughout the game. We get to know Louis and his backstory, we get to know why he does what it is he does, we get to see how he reacts in the face of adversity, and we see his goals and values. I’d say we get to know him pretty well for someone who remains the antagonist for 100% of the game without a team-up moment. What struggle is the protagonist trying to overcome? It’s pretty obvious. The protagonist’s main reason for opposing Louis isn’t solely because of the Prince. If you played any part of the game past the initial demo cutoff, you’d know how each person we meet gives us another reason to either oppose Louis or to right the wrongs of the kingdom. Mystery and intrigue are bug parts of the game and there’s a lot more to the world than racism. Your review really reads like you didn’t play the game and barely watched the video.
I'd say metaphor has a better story while persona 5 has better dungeons and better music. Overall it depends on what you want from a JRPG, but I'd recommend you at least try the demo if you're interested.
this is just more modern Atlus slop filled with the same character designs we've seen in prior Persona titles. EZ skip, they'll re-release it as ThE DeFiNiTiVe EdiTiOn in a year. Also filled with cringe idpol leanings. zzz. If you wanna see an actually good Atlus title, you have to go back to the era of Persona 2, SMT1-4 and the more niche side-entries like Digital Devil Saga. This is slop for the masses
Yup. He's praising how the game takes about fighting hopelessly but is blind to the fact that Yes. Thanks to Capitalism many countries got wealthier. If you actually open history books Full Starvation was common on a massive scale. We literally live in the most Well fed time in Human history thanks to Capitalism.
i heavily disagree. i think after the opera the game itself and its story shit themselves, leading to a imo terrible comclusion both for the story and gameplay. overall i thought this game was extremely dissapointing
@@tbnwontpop8857 louis turns from a really cool villain to the most generic kill the weak type shit but this time in a fantasy world with rules for anxiety but wait its not actually a fantasy world,its a postapocalypse like so many other japanese games that want to trick you that you are playing a fantasy, atlus included with etrian oddissey. this is one of greatest stories in a video game if you havent experienced a lot of stories. it plays it extremely safe all throughout and o no louis dies in the end cuz we cant have a more bold interesting ending,we have to go for good wins every time. and the protag being a blank slate still whilst at the same time having the most generic personality ever all for the excuse that actually guys its magic instead of actually trying to write an interesting nuanced protag that plays off louis. the party is also extremely boring except for heismay. my favourite character was fidelio who isnt even in the party and they kill him off? but everyone from the party survives cuz power of friendship
Disagree with you in everything. Is a meh story well executed, wont be remember it The only great thing about it is LOUIS and probably the party member. Yes Gallica is the best mascot Atlus has ever done.
Yeah agreed. I like gallica. But the story is garbage. It feels half baked to me. Racist undertones aren't enough to drive a story and very basic plot elements are missing. The main character has zero agency and the story just happens to him, that's the biggest sign
The main villian was mad that his wife and kid were killed, so his grand plan was to make a world where virtually everyones family and friends would die...? I don't think I fully understand the story of this game
I have loved the story so far, the whole concept of the "old world" that collapsed due to the discovery of magic feels pretty Drakengard-ish in a really good way, my only grip is that I feel like certain segments of the story lack punch? It's like there's certain points of the game where you can feel like something has been cut or is missing? Particularly during the Charadrius infiltration, Rella after the opera house, the ancient eldan sanctum and just Altabury in general The fact that you can't actually fight Forden nor his generals and officials, many of which had plenty of detailed character art, 3D models and voice acting just feels like something that was abruptly discarded or removed rather than a conscious decision early in development You can't look at the Sanctist state army general and tell me they weren't meant to be fought and play a much bigger role, let's not even get started with Batlin either Overall I feel like the way the Sanctist church collapses on its own feels rushed and not at all earned, sure they suck and their downfall was caused by their own actions but it happens all too quickly for it to be satisfying Now that we know Batlin was meant to be a follower bond that got cut, it's very likely there was plenty of more content that never made it into the game due to time or budget reasons Despite everything I would say this is one of the best games Atlus has ever put out and a strong candidate for the best JRPG I have ever played I just hope we get the cut content as either DLC or a full-priced enhanced re-release, I really don't mind I just want more Metaphor
I first noticed that some stuff was weirdly teased but absent when they hyped up the Mage Academy through the whole game, just for us to stop in it's doorstep, slap Rella and her pet dragon, and leave. They made such a cool location with tons of lore, yet just leave it at that? Not even as an optional side dungeon? Also, the "we wont be adding romance" stuff feels really iffy to me after reaching rank 8 with Catherina, Brigitta and ESPECIALLY Eupha. It feels like they were planning for it to be a thing, but later on scrapped the mechanic.
@ Brooooo the chemistry between Will and Eupha is so goddamn lovely 😭😭😭 I was glad when I heard there was no romance mechanics but the second I met Eupha and saw how cute they looked together I immediately regretted it
Louis might be a sociopathic tyrant, but man he's such a chad
!!!!
Bro steals every scene he's in.
Hell yea. By far one of my favorite villains
And has one of the hottest archetypes 😍
Sociopathic Tyrants are so dreamy.
The final Louis phase is probably my favorite design Atlus has ever put out, Louis was a phenomenal villain
The story is amazing to me. The themes of facing anxiety resonate with me. By acknowledging and living with anxiety, we find strength.
My one gripe is Junah's awakening. It didn't feel as powerful as the others. Unless I'm missing something. My best understanding of it is that she can finally be herself after pretending for so long, tearing off her figurative mask.
Fr. I really thought she's gonna be the plot twist. She just knows too much. Until 9/12. 😢
For Junah it thought it was explained that everyone is able to awaken to the power of archetypes.
Junah being a natural talent at magic saw the protagonist and was able to grasp the use of archetypes instantly.
I think the people who hate this game dont enjoy how it doesnt feel escapist enough. Essentially the point flies over their head, maybe because they are too young to get it or their lives suck so they hate the constant reminder in games which are supposed to be "just fun".
Personally I enjoy these types of stories, and it seems only anime and JRPGs are willing to "go there" narratively and transcend escapism. Metaphor, Persona, Nier, Berserk, Evangelion, Monster etc.
Because that's what games are supposed to be. Escapism. People play video games into order to not be reminded of the crazy world for good reason. It's why DEI politics entering video games was a Massive deal breaker for them.
They play video games for escapism. Not for the massive reminder and preaching of Identity and gender politics in front of their faces and down their throats.
Persona 5 is excellent. Nier automata is excellent. This is trash. It's objectively bad storytelling. The beats are robotic and occur in weird orders. The story doesn't work to build connection with characters struggles, they're just cutouts with back stories that are supposed to inspire sympathy. The cities feel lifeless, just hubworlds for shoveling virtue points and items. The game is a story closer to unicorn overlord than anything else. Weakest of all is the main character, you can't make witty remarks and his agency in the story is almost non-existent. I have no idea what his flaws are, his personal struggle, his personal goal; the story just happens to him which is exactly wrong.
@@steadyrowYou are auutomatically incorrect the second you say “objectively bad storytelling”. There is no such thing. It’s called your opinion. Just argue your opinion and we judge whether you are right or not.
People can just think a story isn't that good bro you don't need to start projecting
Also, i think the game said out of loud for me that thinking the fantasy/fiction is just escapism is a deadend and a dangerous path to live.
One of the best JRPG of history...Should be goty 2024..
Louis is such a mf chad. That part where he walked in with a hood on before he killed sanctifex forden was so cool
Peak moment of the game for me was not even the opera, but what we find under the dragon temple. I felt very satisfied with the sprinkles of foreshadowing in regards to it for example when the party checked out a landmark and wondered how glass can be mixed in with sand in a remote place wholly encompassed by nature. Experiencing that scene it gave me an aha-moment 10s of our hours later and was very happy with myself that my hypothesis was correct.
29:55 agreed. The fake outs didnt make sense and werent really necessary. They could have just cut away from them with their backs against the wall and we could fill in the blanks. Though I will say that the protag returning to a hopeless situation is a much more powerful statement and it made the scene with his father that much more impactful
My only complaint is that we don’t get to use the King Archetype in NG+ or anything, it looks so cool 😭
This was such a good game. ATLUS was holding out on us. Like wtf was Soul Hackers 2?
I didn’t hate Soul Hackers 2, but man, it was mid AF.
SH2 was Team Maniax's B Team, the same guys who made Tokyo Mirage Sessions. It's no surprise that that game's quality was spotty at best. Atlus has 3 major studios. To help better explain this:
-Persona is made by P-Studio
-Team Maniax handles Shin Megami Tensei and its smaller spin-offs
-Studio Zero (a chunk of these devs formerly made Persona) make ambitious experimental IPs like Catherine and Metaphor, although it seems that they're going to continue making Metaphor from here on.
Hope that helps.
@@tbnwontpop8857 It does. Thank you.
Grius was delulu for thinking his kitchen knife would win the day.
Funny cause it would have. Louis didn't even get a chance to draw his sword before the knife was centimeters away from his head. The kings magic carried.
I do agree this game blew my mind 10 times throughout the gameplay and three times within the last 30 minutes
Maybe not the best story ever but really satisfying. I loved it and the ending was beautiful
Damn, it didn’t take long for this game to get the Persona 5 treatment (As in, everyone loved it for a couple weeks, now those same people are calling it trash all of a sudden). The hostility towards this game in the comments is honestly shocking, I thought it was super popular, but apparently not.
For a game that supposedly sold a million copies in a single day, it sure doesn’t look that popular on TH-cam. Most Metaphor videos only get a few thousand views on average. Also, I get the feeling most of these people are being contrarian, because the video is claiming this is the greatest game story ever.
@@Kaisona2017 The game has been universally critically acclaimed, and when I say it was beloved, I'm saying that fan reception to it was initially very positive, there was a sudden heel-face turn, and now it's suddenly seen as bad for no reason.
@@swordfish1390 I saw a post somewhere predicting that this would happen. It’s like a pattern with these games. They come out super praised, but then a bunch of people start criticizing it, because of hype backlash.
@@Kaisona2017 Yeah, I think Persona 5 is a prime example of that. It was mega popular when it was released, but after a while, the fan reception shifted and it became cool to hate it. I expect that'll happen with Persona 6 when it comes out one day.
I completely agree with your intro thoughts , story hits so many relevant notes
Great review! I love how you focus on how grius tried to kill Louis with a kitchen knife hahaha! Oh man, it could have at least been a magical kitchen knife sheesh!
Thank you for this, it was great.
This video is amazing!❤
Hollywood could learn a lot from Japanese game devs. A LOT
They can learn what giving what your customers want, escapism.
Hey, I totally agree-the main dungeons in Metaphor don’t quite reach the level of Persona 5’s. And honestly, the side dungeons in Metaphor are even weaker. While they sometimes have intentional corridor designs, they often rely on dull, repetitive tilesets with very few unique features. They come off as cheaply made, which feels disappointing for a €70 game. There’s clearly a lot of room for improvement, and I really hope Atlus steps up their game for any future games.
Another critique I have, as someone who played on hard, is the difficulty curve-it actually gets easier as you progress. I didn’t grind much (only once) and did most of the side content. The first Zorba was by far the hardest fight for me. After that, I never had to leave a dungeon to level up. Most bosses I beat on my first or second try, after restructuring my party/inherited skills. The final boss I did on first attempt and the last dragon trial, which I managed on my second attempt (all without any guides). If the regicide difficulty would provide that difficulty I was looking for, it should have been available from the beginning, but the issue of the difficulty curve would probably still remain. Also, it’s 2024, and social links still aren’t voice-acted? Honestly :D Also I agreed with Louis at first when I got the opportunity at the floating palace just to see how it would develop and they could've made that ending more interesting - like cutscenes of seeing people being turned into humans on mass and more scenes, and overall the game could have had more consequences for options like BG3 had...
That said, the game totally redeems itself with story, mature themes, memorable party members, and a lot of creativity packed in. It’s a solid 9/10 for me, but I believe Atlus could take this formula even further. Anyway, I just meant to agree with your take on the dungeons, but it turned into a mini-review. Great video :)
Wonderful review. I wish this game had less technical issues but it's overall still my game of the year. It has a wonderful story with memorable characters and a fascinating world.
I agree with everything you said except for gallica being less annoying than Morgana. Hearing her in battle saying "BUT I THOUGHT YOU HIT A WEAKNESS" "YOU HAVE SEVERAL AILMENTS SLOWING YOU DOWN" "YOURE ALL HURT REALLY BAD. CAN SOMEONE PLEASE GET ON HEALING DUTY!" over and over and over and over again during a stressful battle where im underleveled and out of healing items and mp makes me say YES THANK YOU GALLICA NOW PLEASE SHUT UP. its been about 2 years since my last p5 playthrough but i dont remember morgana being that obnoxious (aside from bullying ryuji for literally no reason). Outside of battle, shes a way better character than morgana. During battle, shes more annoying than navi in legend of zelda.
This game hit my emotions on levels unseen since GoW Ragnaroks ending
lol I'm insulted for Metaphor to be compared to "melodramatic beard man is sad and uninteresting simulator"
@@brya9681Homie both of the new GoWs have some choice storytelling. It's okay if it isn't for you, but it's a far cry from sad dad sim.
24:10-24:16 that was said so beautifully I could cry. I was literally thinking this is the philosophy (somewhat) of Ted K meets the warrior ethic and determination of Griffith.
Amazing story
Wtf, Everyone keeps praising this game. Now I need to play it.
Me if I were an easily influenced manchild
@@TheNotSoLoneWanderer nah
It's okay. Gameplay is a great and I like the archetype system, I like how it makes you commit a little more. But the story is bland and poorly written. Persona 5 was a lot better.
It’s amazing
@@TheNotSoLoneWandererlol are ppl not allowed to get excited to play a new game if it looks good to them based off of others thoughts? Go back to the 70’s where reviews didn’t exist lol
game seems amazing ...
Gallica Japanese VA is way more fit on her character
Fully agree with everything. I really wanted them to go deeper into the modern world in the dungeon stuff too. I wonder if we’ll get a royal style update like all their other games. Maybe they’ll add more to that and Louis
I hope they make the mage academy a full length dungeon if they remaster it.
i think they will do a version where they add romantic options.
@@feebleking21 true I feel like there was more to do there also
@ they don’t have to we all know eupha is the one true canon waifu
@@dooroofoo6512 lol itd prob be worse with that waifu system anyway.
Griffith 🤝 Le’garde 🤝 Louis
While i definitely think it could have been better. Ultimately it left me wanting more which is probably one of the best compliments. I love the character moments in the story, but I wish there were more character interactions or even down moments, like in other recent Atlus games. I suppose when we get Metaphor Refantazio Fantasy Edition we'll probably get more time. I wanted more stuff with bastillio and i would have liked if we had a bond rank with the crier. Ultimately im left wanting more and thats a huge compliment after having a playthrough that's 120 hours long.
It's not a similar dungeon from the first entrain Odyssey, It IS the same dungeon. This confirmed metaphor is a prequel.
This fungeon has SO much history to it saying I don't like it or it's boring, is litterly insulting atlus and all entrain Odyssey players in the worst way possible.
This dungeon is THE reason why the dystopian world plot twist exists everywhere nowadays, it was the trend starter.
i saw (very few) criticisms about some plot points in here being 'too convenient', and while i was playing i did notice those moments, but not once did i care. i got closest to caring when they undermined the multiple Kurosawa level hero's "i'm going to die and it's worth it" deaths at the end, but at the same time, i also wanted everyone to see the world they were fighting to create, so i'll take both, whatever. plus i don't want an ending where i don't see maria going on a road trip with everyone. that shit wiped the floor with me. lmao
imo the messages and narratives that Atlus presents here are well worth any sort of convenience used to convey them
as for your complaint about the Dragon Temple, there's quite a bit in Metaphor that made me feel like they were holding back; for DLC or sequels, who knows, but it definitely felt intentionally less than what it could've been sometimes, despite it also being a compilation and refinement of the Atlus parts and formula
My heart was broken when I thought the game was gonna end with my entire party dead. Like no way they aren't gonna see the world they fought for.
If they stuck with that it would've definitely been a bold move that took the story to another level, but as you said, the happy after ending feels good if you play through the story. So it's excusable.
I can think of a few issues as someone who 100%'d it on hard and regicide, got all achievements, all side dungeons, etc.
The side dungeons are lame and repetitive asset reuse spam (I still did them all)
The game gets way too easy late game (I "one attack" killed 2/3 dragon trial bosses, killed elegy in 3 turns, and killed the apoc dragon in under 5 turns).
Louis is a push over for the entire game despite being written as some genius war god, he should've really had smarter AI and also been like 10-20 levels higher than what he was.
No costumes, costume equipment tab is locked behind dlc.
Physical damage has so many boosting gimmicks mid to late game (triple damage sword and sash, double crit, etc) but all magic gets is "significantly increases damage."
Demi Fiends Pixie isn't the ultimate summoning skill for Eupha ://
Also no hate but I find it funny that you hated on Elden Ring DLC so much when this game has some of the most bland side content I've ever done in a video game. Its literally Xenoblade 1 100+ fetch quest tier of bad.
I wish the social link stories were more intertwined between the cast.
While their backstory for each character is great I think this game misses a lot of back and forth between the cast and the main character feels semi silent unfortunately.
Moments like trying to annoy heismey out of hiding and strolh,hulkenberg throwing jabs felt far and few between.
Hulkenberg being a glutton felt like the only joke.
The social link stories would be more interesting if more characters helped one another other than just will.
Great game I especially love the gameplay soo much, the story is great even if I felt a sense of deja vu as far as jrpg story goes
I was skeptical, being someone who hasn't played any Persona games yet and feeling like the praise for this game might be a bit overblown, but considering your, in my perception at least, nature as someone who doesn't just like everything that comes out and isn't afraid to dislike things and voice those dislikes, I'm starting to feel a little bit interested in the game if you have such high praise for it. I guess I'll have to check it out when I have the chance.
Him liking the game doesn't say much about whether or not you'll like it. Games aren't inherently good or bad, that depends on your taste. I know someone who does a lot of complaining who was disappointed with this game's story.
@@shade0636 I know. But still. When everyone praises a game too much I'm usually skeptical, and for good reason. A big amount of games I don't like or think are mid are the ones that have the tendency for mass approval somehow. So to see a guy who can be very particular about what he likes sing high praises about the game, it makes me stop and think maybe there's something to it.
@@Gabrielnfs Fair enough. If you have the time you could play the free demo and see how you like it.
@@Gabrielnfs I don't understand why you think doubting others is a valid reason to dislike a product. Let the game speak for itself and judge it by its own merits. If it's not for you, then it's not for you, but using others to gauge the product's value is simply a foolish metric, because it is fundamentally the same logic as calling a product good simply because everyone says it's good.
@@tbnwontpop8857 I never said I disliked the product? I just said I was skeptical about the praise. To let a game speak for itself I need to first make the commitment to play it, and unless I'm interested in the game I won't play it, will I? That's the entire point. Now I'm interested, though before I was unconvinced about my interest.
Wish my potato PC could play newer games, maybe someday.
This game doesn't require much, it's not graphically demanding at all. It's a PS3 engine game.
Playing this on a laptop off an external hard drive and its been running great
Chill lol. I love the game too. But it has barely been over 2 weeks since it released to be already be speaking in absolutes like this
That's clickbait King for you
Hard disagree on the main dungeons. They’re less “impressive” because the game DOESNT follow the same *exact* main dungeon structure as P5. Some “main dungeons” aren’t even a dungeon. I think it’s different and creative
Gotta have one major disagreement on non-mc persona characters just being around to make mc look better- Akihiko was an absolute chad and one of the best characters mechanically in p3. I definitely agree on the “best friend” characters from p3 and 4 though.
I was referring to the main best friend male characters, not all of the male characters.
Gotta disagree about the dungeon design not being up to par to P5. Persona 5's dungeons are horribly paced, they are designed for multiple days and upon being completed leave you with way too many days of doing absolutely nothing. Futaba's dungeon is especially egregious, giving you a whole month for a dungeon you are meant to complete in a few days but realistically can finish in a single day but likely won't because it's repetitive as hell.
Metaphor's dungeons are far briefer, they feel the perfect length for the gameplay style of metaphor.
You just earned a sub new. Amazing story summary for people who don't have time to play with the game but want to experience the story without losing much of its detail. Now I'm off to watch your other videos 🎉
No. It is not.
Game is insanely good and Louis is such a great villain
Game really started to drag for me after the Eldan village. It's like all the mystery was gone and there was still a huge chunk of game left. It took me so long to get through all my side quests and stuff in the last 30 days stretch that I kind of just stopped caring. Perhaps 30 days was too long, but the pacing slowed to a crawl. Everything that happened in the Palace, and then in the last dungeon was just meh to me and I felt like I was doing it just to do it. The plot twists were piling up so high that it got old to me, like Shamalan was writing it. I still think it's a good game but I don't think it's one I'll revisit.
Thank you. Is not as good as people claim to be and don't get me started on the archetypes which is so restricting.
@raulrojas9253 It's as good as they claim it to be. Some people are going to like it more than you, that's fine.
@@lens_hunter yeah but that becomes an issue when they throw terms around like goty or masterpiece.
@@Jack-nj9pi Why?
Personally felt like I needed more days, running in blind XD. I didn't get to everything even in the end I barely got through the trials and still had stuff left.
Are there story spoilers in this video?
yes
It's a complete overview of the story from beginning to end. Id wait to finish the game before watching
after the many disappointments this year, im glad you got to play a game you enjoyed.
which are? Wukong? Dope as fuck
Persona 3 reload? Dope
FF 7 rebirth? eh.....maybe?
SMT V vengeance? Nope, cool as fuck
Hades 2 early access? hahahahah, no. The game is great
so what disappointments do people speak of?
@@raulrojas9253 im more speaking on his terms. he didnt like shadow of the erdtree, he didnt like dragons dogma 2, he didn't like starfield, and even with games like persona 3 reload, he had complaints about the repetitive dungeon crawling. those are the games he's reviewed this year, so im just going by that metric.
Story was trash and has too many branching paths that were unnecessary. Teenage anime kids will love it and experienced ones will still need something deeper.
i’ll watch this after i magically get the game im too broke to buy it
I love ur vids tho man keep up the good work
Real
Least complex anime story
This game is high 9 for me, but refantazio have the most boring newgame+ in atlus history, especially if you target 100% achievement, that blade surfer trophy tho,such a BIG L trophy
Looks interesante
If u wanted to get the post-apocalyptic town exploration, go for smt iv. Though, I'm not objecting for more old world exploration.
The pacing felt weak after the opera and I wished that we have additional 1-2 main story dungeons instead of blank 30 days for the last arc.
I REALLY needed those 30 days personally XDD. I was grateful to have more time to finish all the quests I had to do and dungeons I started but wasn't strong enough to finish.
@anthonyschlott916 i mean what i asked is that there are 1-2 more main story dungeon during that blank 30 days so that i dont need to grind level manually
Compliments for the anlysys..One of the few who really iunderstand everythinh of this game...In a normal world this game will be the goty for 20000 reasons...In this world the goty will go to Rebirth..
LMAOO yeah alright
I want to give the mc a durag lmao the way at the beginning of the game when people was saying "eh and elda" felt so real as a black person that has overheard these things. Louis gets timbs because he's a chad but also because he stood on business. I also love how they show that people would look for any reason to just hate you.
Might commission it xD
What’s funny is in attack on titan the only people that can turn into titans are Eldians. Idk they planned on that but it’s pretty close lol.
70 hours spent talking about the importance of democracy and grassroots social reform and how does the status quo change? Cool now the sovereign state is a closed-circle military junta. who end up abandoning the country anyway to go fuck around on the gauntlet runner LOL
Clickbait of the century. Story is just ok
Nah, I'd say it's pretty great.
Metaphor is a game about a fictional world that can be used as a metaphor for our world based on a painting called 'The Garden of Earthly Delights' which is a metaphor for man's temptation being the cause of the banishment of Eden and the creation of hell on earth.....This is indeed the most metaphorical game ever made....but in terms of story I think Nier Automata is significantly better.
Honestly, after playing it, nah, P5 still has a better story, hands down. Just the last section of P5 (no, I dont mean Royal, I mean the original one) is leaps and bounds over this game in terms of storytelling and poignancy about how society behaves nowadays.
Problem is, we're living in political election cycle forever and its tainting everything, including how we view storytelling overall.
Not saying the story is bad. Its still GOTY and its still the best JRPG story we're gonna get for a while now, unless Kai no Kiseki actually manages to return to form or Expedition 33 Clair Obscure surprises me (hopefully), but from where I stand, its not Atlus's best shot. Hopefully the inevitable re-release will add more to this, specially considering how much they could have done with what's under the Dragon God Temple (leaving it there because spoilers).
I think normal P5 is a worse story than Metaphor ngl. Royal saved it by adding Maruki. But overall both stories were just ok. It's the characters in Metaphor that kept me playing. They social links were especially good in this game. I like P5 more because of the nostalgia but Metaphor is a better game if i look at critically.
Just goes to show how different people's feeling and perceptions can be. P5 original ending let me down immensely and soured the game (which is still amazing) a bit for me. Many twists felt very nonsensical and the resolution simplistic, even contradicting some of the game's messages. P5R improved it by leaps and bounds. In Metaphor everything felt logical and coherent, even if that meant the twists were predictable, they all played out in a way that reinforced the ideas they were trying to express and felt very satisfying. Not to mention the very nuanced epilogue, which is probably Hashino's best conclusion to a story since P3.
how to tell you got no taste without telling you got no taste
@@date5960 well, I will die on the hill of Maruki being a good addition but not as the final boss of the game. Some of Metaphor's characters are great, but underused, and the core party feels somewhat underwhelming to me, besides Eupha and Heismay. Heismay hit hard. Catherina should have been a playable character and not Basilio, she was interesting.
To me, this is a good game. Perhaps even a very good game. Its just not peak, and I expected peak.
@@aureatebloom From where I stand, Prison of Regression was tight in every sense of the word. It implied that people are willing to fall for the easiest answer and are apathetic to everything, including the end of it all, which mirrors reality so hard we shouldnt even. Maruki is interesting, but its quite noticeable that he's a posterior addition as him getting ultimate power is pretty much pulled out of a hat. It is good that a "villain" exists that makes us wonder if we're actually doing the right thing by stopping him (which doesnt happen in Metaphor, because you'd have to actively say "oh wait now that you mention it maybe fascism and the obliteration of the world as we know it IS a good idea, now that I think about it" and undo everything for a last minute gotcha) but I think Maruki would have been a better addition after defeating Shido, as if the final boss were to try and avoid any chance of getting his plan undone by offering you a credible chance of a perfect world, as when he does it in the original game its basically what I just said didnt like on Metaphor where the protagonist just throws it all away because the villain just said "hey join me".
I just wish the art looked better. Much of the time, it feels like they rotoscoped characters, stuck cell shaded characters onto backgrounds with a different art style, or ran a filter over real life images. These various styles are all mashed together and it doesn't create a cohesive whole, instead, evoking the feeling of an asset flip game. That style used here and on the Persona games is such a turn off that, any time I hear good things about these games, think about playing them, the moment I see footage, I'm out again.
The only reasons we dont like louis are because he kills the king in an intro cut scene and because he kills a character who is on screen for 10 minutes. Hes just such an arbitrary and cliched "bad guy". We hardly get to know him at all and were supposed to be in a rush to kill him, compare him with a character like akechi its just no contest. What struggle is the protagonist trying to overcome? Why am i rooting for someone who is just following orders and was childhood friends with the pricne during events we dont experience. Metaphor doesnt build emotional connection with its chatacters and the story beats are just nonsense on sequence. It contains none of the mystery and intrigue from persona 5. It instead focuses in the setting which needs a stronger world than just tribal racism to carry the story
Tells me you didn't play the game because these questions do get answered. And racism is a major theme but it has several others like facing anxiety.
I feel like Louis's backstory was told in a way that didn't feel very impactful. His goals seemed kinda generic to me, but he almost represented a philosophical idea more than a complex character to me, kinda like a chaos representation in SMT. Honestly I didn't buy some characters joining us like Junah, idk I didn't really trust her when she first joined and i just dont think she really earned the party's trust. I also liked Fidellio and Bastillio but I wish there was more length to their stories and like we could see them changing their minds, I know Bastillio is questioning on his own, but I really would have loved to see more powerful character moments. Maybe it's because of a lot of exposition is just told then shown, I wanted view more. Ultimately it felt kind of rushed and I wish like Persona 5 it had given more time to show character moments. I think what would have helped was if the side dungeons and things like that were more directly related to the main cast. Eupha is the only one who has this IMO with the trial of the dragon quests
@@steadyrow I think Louis is an improved take on Shido. Louis has the same role as Shido in his story, but unlike Shido, he’s present throughout the whole game’s story, and doesn’t get upstaged by a random god at the end. This means we actually get to know Louis throughout the entire game, and we get the satisfaction of finally beating him, without some god brainwashing bullshit coming out of nowhere to completely invalidate the team’s victory.
Is he cliche? He subverts a lot of the typical tropes by staying true to his ideals and not being hypocritical. He isn’t completely written to be 100% hated since he never goes a “rules for thee, not for me” approach. And the intro cutscene isn’t the basis of the whole game y’know. We’re given more and more reasons to dislike/oppose him both through our companions’ backstories and Louis’s actions throughout the game. We get to know Louis and his backstory, we get to know why he does what it is he does, we get to see how he reacts in the face of adversity, and we see his goals and values. I’d say we get to know him pretty well for someone who remains the antagonist for 100% of the game without a team-up moment.
What struggle is the protagonist trying to overcome? It’s pretty obvious. The protagonist’s main reason for opposing Louis isn’t solely because of the Prince. If you played any part of the game past the initial demo cutoff, you’d know how each person we meet gives us another reason to either oppose Louis or to right the wrongs of the kingdom. Mystery and intrigue are bug parts of the game and there’s a lot more to the world than racism. Your review really reads like you didn’t play the game and barely watched the video.
the game looks visually uninteresting compared to persona. is it worth playing anyway?
I'd say metaphor has a better story while persona 5 has better dungeons and better music. Overall it depends on what you want from a JRPG, but I'd recommend you at least try the demo if you're interested.
@ ight ty
this is just more modern Atlus slop filled with the same character designs we've seen in prior Persona titles. EZ skip, they'll re-release it as ThE DeFiNiTiVe EdiTiOn in a year. Also filled with cringe idpol leanings. zzz. If you wanna see an actually good Atlus title, you have to go back to the era of Persona 2, SMT1-4 and the more niche side-entries like Digital Devil Saga. This is slop for the masses
Go outside. Please go outside.
i aint reading allat. THE FREEDOM OF A WANDERER!
First!
Why blame capitalism? The prime reason why 90% of the extreme poverty in the world was ended.
Yup. He's praising how the game takes about fighting hopelessly but is blind to the fact that Yes. Thanks to Capitalism many countries got wealthier.
If you actually open history books Full Starvation was common on a massive scale.
We literally live in the most Well fed time in Human history thanks to Capitalism.
i heavily disagree. i think after the opera the game itself and its story shit themselves, leading to a imo terrible comclusion both for the story and gameplay. overall i thought this game was extremely dissapointing
People say this all the time but they never actually elaborate what they mean by this. The story was really good, this is just cope.
the fuck are you talking about the story got good after the opera 💀
both ends of the spectrum are too extreme, the story is not that great but the falloff doesnt do that much either, it's a fun fantasy story thats all
@@tbnwontpop8857 louis turns from a really cool villain to the most generic kill the weak type shit but this time in a fantasy world with rules for anxiety but wait its not actually a fantasy world,its a postapocalypse like so many other japanese games that want to trick you that you are playing a fantasy, atlus included with etrian oddissey. this is one of greatest stories in a video game if you havent experienced a lot of stories. it plays it extremely safe all throughout and o no louis dies in the end cuz we cant have a more bold interesting ending,we have to go for good wins every time. and the protag being a blank slate still whilst at the same time having the most generic personality ever all for the excuse that actually guys its magic instead of actually trying to write an interesting nuanced protag that plays off louis. the party is also extremely boring except for heismay. my favourite character was fidelio who isnt even in the party and they kill him off? but everyone from the party survives cuz power of friendship
You seem to be in the minority.
Yeah, nothing says “greatest story ever”, like a company reusing the same plot twist they’ve used in not one but two other games.
Which ones?
I can only think of the this is actually a post apocalypse @@miguelmansano
@@miguelmansano Etrian Odyssey and Shin Megami Tensei 4.
Disagree with you in everything.
Is a meh story well executed, wont be remember it
The only great thing about it is LOUIS and probably the party member.
Yes Gallica is the best mascot Atlus has ever done.
Yeah agreed. I like gallica. But the story is garbage. It feels half baked to me. Racist undertones aren't enough to drive a story and very basic plot elements are missing. The main character has zero agency and the story just happens to him, that's the biggest sign
The main villian was mad that his wife and kid were killed, so his grand plan was to make a world where virtually everyones family and friends would die...? I don't think I fully understand the story of this game
The king was not the main villain, and clearly you do not understand the plot of this game lol.
@tbnwontpop8857 Hence why I said, "I don't think I fully understand the story of this game." Good detective work genius
@@malachor5ve Good job thinking the King was the villain at all, genius.
@@malachor5vebut did you playthe game?
@@tbnwontpop8857 why not help him understand or explain it instead of trolling him 😂
I have loved the story so far, the whole concept of the "old world" that collapsed due to the discovery of magic feels pretty Drakengard-ish in a really good way, my only grip is that I feel like certain segments of the story lack punch? It's like there's certain points of the game where you can feel like something has been cut or is missing? Particularly during the Charadrius infiltration, Rella after the opera house, the ancient eldan sanctum and just Altabury in general
The fact that you can't actually fight Forden nor his generals and officials, many of which had plenty of detailed character art, 3D models and voice acting just feels like something that was abruptly discarded or removed rather than a conscious decision early in development
You can't look at the Sanctist state army general and tell me they weren't meant to be fought and play a much bigger role, let's not even get started with Batlin either
Overall I feel like the way the Sanctist church collapses on its own feels rushed and not at all earned, sure they suck and their downfall was caused by their own actions but it happens all too quickly for it to be satisfying
Now that we know Batlin was meant to be a follower bond that got cut, it's very likely there was plenty of more content that never made it into the game due to time or budget reasons
Despite everything I would say this is one of the best games Atlus has ever put out and a strong candidate for the best JRPG I have ever played
I just hope we get the cut content as either DLC or a full-priced enhanced re-release, I really don't mind I just want more Metaphor
I first noticed that some stuff was weirdly teased but absent when they hyped up the Mage Academy through the whole game, just for us to stop in it's doorstep, slap Rella and her pet dragon, and leave. They made such a cool location with tons of lore, yet just leave it at that? Not even as an optional side dungeon?
Also, the "we wont be adding romance" stuff feels really iffy to me after reaching rank 8 with Catherina, Brigitta and ESPECIALLY Eupha. It feels like they were planning for it to be a thing, but later on scrapped the mechanic.
@ Brooooo the chemistry between Will and Eupha is so goddamn lovely 😭😭😭 I was glad when I heard there was no romance mechanics but the second I met Eupha and saw how cute they looked together I immediately regretted it
Why is everyone Uber femboy
You talking about the guy talking?
Were you expecting his voice to sound monotone?
@@josephcelestiel6129 no about you
@@GarginiBrothers about me? What I do
@@Jayesbe I’m talking about the character design, are yall retarded or something?