I made Time After Time and holy moly what a positive review!! Thank you so much for featuring my fat little zine-I'm taking "might be the best time travel RPG module ever written" to the grave.
Got the deluxe box set, it's brilliant. Thanks for the deep dive, the vibe of this game is immaculate. I think I'll run it for the MCDM crew next time we're all together.
@@Quinns_Quest Wouldn't miss this channel for the world! I admit to being a LITTLE delighted you know who I am! Usually it freaks me out. :D We're working on our own little something-something. We should get you into a game, I *think* you'd like it! But who knows...
I got to play a one-shot where I managed to roll up the most kick-ass marine that ever marined. Got me some power armor, a light machine gun and the maximum amount of health/wounds you can roll. A certified bad-ass who promised to, and succeded in, keeping the rest of the crew protected from any nasties on the ship we were boarding. That is until we met the boss monster for the first time. And it swallowed me. I survived, but the armor was wrecked, and my panic check gained me a new condition: Coward, which meant I had to make a fear save any time I wanted to engage in violence. Also that machine gun ran out of ammo after a bit more panic-firing full auto. Lying on top of an air-vent clad only in my blood- and bile-stained fatigues, clutching a looted revolver with 4 shots, trying to work up the nerve to actually fire at the monster fighting my friends on the other side of the cargo bay (and then accidentally shooting the android in the back). Priceless.
I really like the idea of an inconsistent tech level across different adventures and locations. Like when you go to another country from the UK and there are trains which work.
Or to put your analogy in '70s-80s sci-fi terms, it's the difference between the clunky, utilitarian tech of the Space Soviet Union vs. the slicker consumer tech of the Space United States that you would see back then. Take a look at the original '80s edition of R. Talsorian's Cyberpunk RPG for examples of that in an RPG context, where the West has it's slick chrome cyberware, and the Commies have cyberware that looks like repurposed tank parts. Space settings also allows you to have very different cultural approached to tech. We are already have a backlash against AI in our culture and it isn't even fully-formed yet. Colonies where advanced computer tech are banned don't seem far-fetched at all. You also can rely on the old saw of a planet having "ionic storms" or something similar to have a place where nobody can get wi-fi receptions. Trying to resolve the contradictions between modules is the kind of thing that can force a GM to come up with interesting world-building to justify it.
Fomo like this is what drives rampant consummerism and we all know what consequences of it are. Buy the things you need and are actually going to use not the ones that are pitched to you. Before buying a thing ask yourself questions Why am I buying it? Who am I buying it for? How often am I going to use it? Do I have something similar? Why do I want it? What in my life is going to be better with it? What happens if I don't buy it? More often than not you buy things for this short shot of dopamine when you order it and another when it arrives.
@@robertchmielecki2580 That seems like a pretty dire read of what is an aspirational purchase of indie TTRPGs which may not ever come to fruition but is at least supporting designers doing their best to eke out some kind of subsistence doing what they love inside this capitalist hellscape of ours, but you do you.
@@Quinns_Quest Quins, I need you to know that I am saying this as someone who has the utmost respect for you and the work you do. The manner in which you use emojis has some real bottom energy. Honestly, I'm here for it.
It’s amazing how efficiently one of these reviews can take me from “Oh I’ve heard of that, idk if I’m interested though” to “I have to play this immediately”
on the technology question i usually say yes, to both. 1) yes you have huge reliable two-tone computers on shit mining stations because they are easy to fix, very durable, resistant to shock, and parts are cheap. you want that on DOS machines that run your mining asteroid. however 2) your science ships might as well be from the Expanse with a computer you can talk to and you can ask it complex things and you don't need to be at a terminal. But uh oh, you can't fix these easily or at all if they break, which is usually the state that your players will find them. and no, these systems don't tend to talk to eachother that well but they don't have to and it can still be coherent.
Absolutely agree. Look at how technology exists right now, and you can find good roadmaps for how to adjudicate your games. Can you afford better tech? Did the company that makes it go out of business? And take into consideration that your equipment is being transported slowly across the universe. Your new shipment of laptops ordered 2 years ago aren't actually compatible with your state of the art USB 10.0 connectors.
As someone who struggled with the same thing as Quinns did but couldn't quite put it into words, thanks! This is a brilliant explanation, yet so simple.
It sounds like Quinns needs to write a mothership relationship zine, full of random tables about interpersonal interactions, secrets, agendas and other character personalization that hook two or more players together. It doesn't have to be all chummy either; a past history of love can be wrapped up with a sweet betrayal - negative character hooks still bring the players together in the same way their characters are now linked - and perhaps a short adventure where one of the PCs is the antagonist and maybe they don't even know it until the big reveal at the start of the 3'd act, and ... what will they do now? He sounds like "a member of the community excited to make and sell ... extraordinarily high quality products for Mothership themselves." Well?
This was my read as well. I think he should absolutely create this, I’m sure he could even find an amazing community artist/designer to bring it to zine form
I see a contradiction between what you praise and what you blame You praise the absence of charisma stat and persuasion mechanics. It is conversation, you are right! But you blame the absence of a character's relationship mechanics. But relationships are conversations too! Sometimes with a real person, sometimes with a straw man in your head, of course, but it is what we as people can play without random tables and dices. We cannot shoot blaster into alien spiders or die 3 times in a weekend,, but relationships and power dynamics we can.
Fate has a nice system for this. Some Fate offshoots basically say to pick your character's skills. You come up with an adventure you've been on with someone else. So in the Space Marine concept. Two Space Marines write up a blurb about Remember back in Space Nam. So like they need to do a pincer attack on a baddie. And they look at each other and go Just Like Back In Space Nam. And they get a +2 or whatever. Simple as. Sounds like this game could use it.
I am extremely slowly trying to write a Mothership/Lancer hybrid supplement that I think will be cool. But I love Motherships roleplaying rules a ton, while still loving Lancers tactical play a ton. And I think they can work together (and Lancer, while it has updated roleplaying rules in Karrakin trade baronies, lends itself really well to being able to sub in other rules as well)
Violence against game props report 0:23 Meter-high crotch drop 0:34 Arson 1:36 Shoved into a faceplant 4:22 Used as the murder weapon against a mosquito 5:10 More mosquitoes 5:11 No seriously shut the door, the bugs will get in 8:05 Proof of intent 8:10 Intent 8:19 Faceplant #2 11:16 Our investigation team couldn't accurately determine the height and distance of the fall on this one 17:59 Spanking 18:11 ?????? 19:29 Entrapment 19:42 Entrapment, but less transparent 20:28 Not violence against a game component, but a lack of continuity in the editing 25:18 1.5 meter fall (Hesitation in the throw, the arm slowed down) 35:28 The Book Centipede 36:19 very small drop, but that made a large sound for how small the books are 41:45 There was still a mosquito 44:44 The Dice Tower? 44:54 Definitely the Dice Tower
My 13yo son is astounded by and disappointed in humanity because he got 15k thumbs up on a TH-cam comment by only stating the most obvious thing about the video. And here you are with TWELVE (12), mine included!? Injustice fit for a Mothership campaign.
If you are checking Mothership out on a budget, grab the free rules, and get the pamphlet for The Haunting of Ypsilon-14. It's $5, can be run in 1-3 sessions, and should be enjoyable to anyone that is a fan of Alien.
"blood filled capri sun that you call a body" is up there with "I'm hoping baroness Andolyn will let me study her alerions" for favorite Quinn joke. Seriously, whatever ambushed you in a concrete pipe as a child did you a solid.
Reading the GM book for Mothership might be the best thing that's happened to me in my 30+ years of roleplaying. I don't expect to be that impactful for everyone, but the mentality, the practicality (and hospitality!), the constant concrete examples of how to make the game your own and how to find your own way to play started to unravel so much baggage and anxiety that I'd been lugging around.
Two adventures that are absurdly high quality are What We Give to Alien Gods and In Other Waters: Tidebreaker. Both have writers that worked on the Mothership videogame in all but name, Citizen Sleeper. Also, if you're wanting some premium "dropping heavy books on tables" games, Exalted 3rd Edition and Haunted West are both excellent candidiates.
For the lack of canon, my take is "This galaxy is so large that all of these are true somewhere". But i absolutely get why it puts a higher mental load on the DM cause you have to improvise stuff and find your own vision^^
I think it's central to the broader RPG tendencies Mothership arose from. Like that additional difficulty replaces the aditional difficulty of wondering "What is the "REAL" answer. I better look this up. One minute everyone, I don't want to mess up this point of lore. Once you adjust to there being no real answers its freeing. And once you trust your players ideas, you have a whole table telling you what's real instead of authorial intent. Ask Roland Barthes!
We tried this module and it wasn't for us. The first thing we fell over was the android question. Can we use a medikit on an android? Do they breathe? Etc etc
@@ThaDenz69 All incredibly easy questions to answer, at leat on our table? GM just decides on the spot, and then we live with the consequences. Consistency of decisions is the key, not the search for "real truth".
Trick question, the android doesn't asphyxiate or get crushed or freeze or anything else. It drifts in the void of space for decades, unable to do anything but twist helplessly in some vain attempt to regain control over its trajectory. Its self-protection protocols prevent it from terminating and its nuclear powered heart will be good for another 50 years before it needs servicing. It can only stare into the darkness as its joints slowly sieze up and the river of current that drives its executive functions wanes drop by drop. Long after it has lost the ability to move the consciousness trapped inside will finally dwindle, then flicker, then be snuffed out forever. But that moment is far, FAR away. For now there is nothing but time and space and the cold embrace of the void. Welcome to the first day of the rest of your life.
I’m desperately trying to make time to run a small Cloud Empress game alongside my current Ultraviolet Grasslands campaign. It has absolutely entranced me
I've downloaded the free rules PDF and am enjoying the read ! It's amazing how good an "example of play" sidebar is to teach rules fundamentals in a simple and engaging way.
Isn't it great how the example of people playing Mothership gets you to set your expectations about people ordering dinner and having no idea what's going on?
I have to say, the way you educate and inspire ideas while also showing so much variety in every aspect of how these games work give such a great idea as a buyer for what kinds of games I want to run. Heart has been a blast to run, and I might never have experienced it without your video. Nothing makes me happier than a new quinns quest video, keep it up man!
I think that if there was an established canon to Mothership, the community that exists around it would not exist because people would feel wrong stretching or bending what is there to their whims and ideas (whether this is correct, people have a harder time hacking when the book has deeper lore); whereas because Mothership is so canonless it is easier to make a supplement that is about say Waste Managers of the Inner Sol System or whatever.
I may not ever run these games, but learning about these systems and different perspectives on game design is exciting and interesting. Thanks so much for creating these videos!
1) I love this series so much, thank you for the time and effort you put into producing these videos. 2) Quinns, I hate you for how you "packed up" the Mothership booklets at the end of the video.
Great job again! I hope we see a second seaon because you really set the standard for quality production and top-notch writing. Hope all is well with you as well.
Wonderful review! I'm really hoping to get this to the table ASAP! It got me thinking, a zine specifically for generating deeper Player Character relationships/dynamics and "tuning" how certain world building/lore aspects work in world could have legs? A bag of questions and sliders for Session 0, wrapped in a classic corporate 'team building' handbook aesthetic. Though with much of the mismatched tech, ships, how androids work etc I'd happily work in all that as it's a big ol' universe. The closer to larger settlements we get, the more advanced the tech, and perhaps the smaller the computers, generally speaking. It's fun seeing tech levels collide and explore why some factions/locations use older stuff (and makes me think of the variety in Battlestar - or Firefly), but it's certainly work to keep players all on the same page. I love how the lack of an official world enables so many designers to get really creative and weird with it, even if it means some heavier lifting for those looking to connect it all.
Sounds like this game could benefit from a simplified Fiasco-style system, just to establish some relationships and conflicts among the characters. Thank you for giving me that idea.
This may be your best review ever, mate. Super edutaining - not to mention convincing. Will be purchasing a "Mothership" box as soon as I can afford to do so. Cheers!
Great review! I don't share your issue about wanting an Official Canon, but I get why some folks would feel that way. It is odd the game doesn't speak on it much at all tho - could help to have a "Consider What's In Your Universe" style section giving you questions to set some of the elements you mentioned (even if only to make the appearance of something different than that norm in a module seem even more noteworthy, strange, etc.). I think you made a great point too around social bonds, personality hooks, etc. I think, like you did, it's easy for more experienced GMs to build that in but in a game that hits so well on so much like Mothership, it feels odd to not have it in the actual text itself anywhere.
Great to see this game getting a great review! You are absolutely right about the Wardens book. It's the best ever written and should be in any GM's collection.
7:18 I live off of an alley with a lot of dumpsters on it. I know that garbage trucks don’t “literally” spend 14 hours a day parked outside my window… but it sure FEELS like they do…
Just discovered your channel with this video and instantly binge watched the rest. You are doing an amazing job, great analysis and advices plus great editing making it so fun to watch ! Already one of my favorite ttrpg channel ! Thank you man, I'm joining your patreon right now !
So excited to watch this! I ran a one-shot for a few friends a month ago and it was a blast! If you get the "hull breach" expansion, there is a short adventure/scenario in it that is basically Friday the 13th *iiiiiiin spaaaaaaaaaace* - we had an absolute blast making fun of every slasher movie trope and trying to stay alive as the slasher chased us. And if you do die, rolling up another character is incredibly fast and there are other NPCs kicking around that you can take over - so my player who did die to the slasher got super excited when he could hop back in in moments and get back into the action. Really fun game, highly recommended from me :)
I was hoping this was going to be the next game you reviewed. This is the next game I am running for my group after we finish our Monster of the Week campaign.
My dude, this awoke something in me that I have no control over. I don't even play TTRPGs, but I absolutely want to play this. It has been 1 week since I watched this video, and I have consumed hours and hours of Mothership playthroughs. I need dis.
I adore the pulpy aesthetic of the adventures. The way I solve the tech disparity in each module is that different places have different tech levels. Kinda how early Battletech did it; kinda how Traveler does it.
Thank you for a dense review of this game I've been curious about; you've shed light on things I was anxious about, such as the inconsistency between adventures & how wibbly-wobbly verisimilitude can be. I'm still pumped to run it, but now I have proper expectatiions.
For anyone curious, the folks at melsonian art council are remastering "Stay frosty", so if anyone was interested in the final game in the pay it forward section, new edition is on the way :)
The bit about the lack of unified canon reminds me of an ongoing conversation I have been having with other Game Masters regarding licensed ip RPGs. Specifically, quick and easy shared understanding of terms. To use the "android" example: if we're playing Star Trek or Star Wars or Alien or Bladerunner and we say "android" (or just "droid"), each conjures up something specific and the group is on the same page, even if they may be on different paragraphs.
I can't believe that Quinn is reviewing this just as I was about to buy the core box. I just received my copy of the Kickstarter module "This Ship is a Tomb" for this system and can't wait to try it out. Thanks Quinn for the unbelievable timing!
Shoutout for Chopping Mall ! ! (very nice, and apropos lol) Been wanting to run "other-than-dnd" for a while, and every episode gets me browsing, but Mothership has me pulling the trigger. I'll thank you by heading to Patreon. Quinn's Quest for syndication !
This is exactly the review I’ve been waiting for to finally pick this up, thank you. I subscribed because I like your style and quality, and because you’re focused on things outside of the mainstream games out there. I hope you’ll do a review on Ultraviolet Grasslands and/or the Vastlands Guidebook that just finished its Kickstarter.
Gradient Descent is the module that I started with and I continue to think about in developing my head canon for what happened to the station, what the artifacts mean to the rest of the universe, and what this and that. The random tables for the artifacts and the android manufactory corporate history alone present juicy ways to link up with other parts of the universe
Late to the party and don’t know if you’ll read this or not, but I’ve just found your channel and would probably add your videos to my “things that are fun to listen to regardless of content” playlist rotation even if I wasn’t using them to incorporate new mechanics into my 5e games. But I’m also doing that. I’ve managed so far to never give any money to Wizards while continuing to play their game (because it’s the one I learned with) AND constantly finding new and interesting rules from other systems to use in my 5e campaigns. It makes me very happy when I find something like rolling death saves blind because it adds so much tension to that situation. Don’t get me wrong, I’m excited to try on Mothership at some point and reaaaally want that special edition and screen, but I will be getting those things at such time that I have the time and money to pay for them. In the meantime, I’ll just… watch this video again. And maybe the Lancer one as well.
I really like the phone interview gags. Please keep them coming. Less distracting than closed captions. Maybe you could alter the frame size balance between your video frame and the creator portrait frame if people keep getting put off?
I have no idea what the algo has given me today...just from the intro, im getting early youtube vibes and i'm tasting a hint of redlettermedia. Maybe some floral notes too. The man set his spell book on fire. I'll watch this. 😐
I’m slowly getting deeper into TTRPG’s after many years of board gaming. So far I’ve been absolutely celebrating over every game you’ve reviewed. I am so desperately trying to find a crew to play these games with. Also, I’m joining your damn Patreon.
Sweete Coconuts of London👾 I loved your review on The Wildsea and ordered everything I could to finally give GMing a chance. (It's still on the way though.) I simply love everything in the strange style of China Miéville. Right after watching that a few months ago the enigmatic algorythm did spit out a curious video about an other pen and paper that completely encompassed my other big passion. Really indulgent and stylish space horror called Mothership. So I immediately did order that as well with a bunch of adventures. And now you are doing a brillant review of that as well^^ Thaks a lot! (Got into you guys years back with a video that got me into the Arkham Horror LCG. Still my favorite game. Getting new people into it with your video to this day🖤)
Thank you for this Quinns. This was a fun watch. I have found that Mothership has sparked my interest in being a GM again to the point of prepping my own campaign using several of the offical setting books mixed into the corner of the universe that I have created. I can understand the point of wishing there was a "canon" but I have found that in being forced to create links between some of the book's locations I have been able to create interesting story beats that will, hopefully, intrigue and delight my players. It's nice to have some locations that are fully mapped out and easier to run while I gget to add my own stations and bases to the Verse. I never try to have everyone at the table see the same mind's eye view of a game I'm running. I just try and make sure we're all using the same palette and I think Mothership gives me enough tools to achieve that quite easily.
Just piping in to recommend Joel Hines’ *Desert Moon of Karth*, a brilliant and quirky sandbox (pun intended) for Mothership that backs a little away from the horror genre in order to indulge a slew of catchy sci fi tropes. It’s smart, it’s punchy, and it has the same thoughtfulness of design as the modules you mentioned in this review. And it also has a soundtrack! I’m currently running it with the Cepheus Engine (Traveller) and my players are having a blast.
Joel Hines also has for Mothership, Abilities Considered Unnatural, as well as Tide World of Mani that released this year. Joel's stuff is really great.
Joel is good people. Interestingly, he first ran Desert Moon of Karth using Stars Without Number, so you can see why his modules back away from the horror. I think an interesting question is why we don't see more third party modules designed for the Sine Nomine games given how popular they are in the OSR.
I love the aesthetics of every one of these videos. I’m very happy to say that I was a backer and own the deluxe box. I’m happy to say this because now I don’t have to run out and buy a copy like I did Lancer.
Been eyeing up (your Mother)ship for a long time, this pushed me to get the deluxe set, and now that I've got it and have read through much of it, I'm already deeply in love
I was very worried about how I would handle this whole thing as a GM who has never done horror. Did another bug hunt just now, and wow. I wasn't sure how much of an effect it was having on the party until the first real monster reveal several hours in, and everyone was beyond apprehensive to set it off. I love this game, thank you so much from me and my whole crew!
I'm lovin' the reviews Quinn. Thank you. It was great to hear the players' pov in this one. I'd like to hear more of that. Maybe even an awkward interview? They're most of the people involved in the T-T-R-P-G Comunity after all.
Found the channel two days ago and I ate all the videos already (3 of the reviews were titles I had interest in learning) These reviews are both funny and inspiring, pretty neat work, keep it up, cant wait for the next one 👌
Why do I always click your videos saying “oh I’ll just watch this review, surely I won’t buy anything” and ALWAYS buy something after. EVERY TIME QUINN
STOKED to watch this this evening. Been interested in Mothership since Quinns last mentioned it. QQ is the best TTRPG journalism / dinnertime light entertainment crossover in forever.
I have started playing Mothership a short while ago, we are two sessions in. So far, I very much agree with your opinions and critique. My game is turning out to be a bit more Western in space with horror in it, and so far it has been great. The Warden's manual has been a standout to me, truly one of the best GM advice books out there. Thanks for this video!
Loved the review Quinn. It wasn't too long for me, I hung on every word. Your comment about the survivors of one adventure going to another with new gear really resonated with me. The comparison my brain immediately made was Alien to Aliens. New gear, more boom, but everyone still dies.
Loved this over/review! I've DMed some MoSh, found similar issues with the technology levels. Otherwise a fantastic system. Next episode: Delta Green, Finally? Included Mini-review of Impossible Landscapes?!
Thank you so much for this. Not only it was a great review but genuinely helped me. I had tried looking into Mothwrship before and just got completely overwhelmed by the options and trying to figure out what I need.
I made Time After Time and holy moly what a positive review!! Thank you so much for featuring my fat little zine-I'm taking "might be the best time travel RPG module ever written" to the grave.
Ahhh it's so good! The rule for if the player characters encounter themselves from the future is ace. Can't wait to see what you do next.
Any idea where to buy physical copies in the UK?
I hope so much that my group gets into this so I can run your mad creation.
@@dilarus8231you ever find a copy? I've been struggling to find any UK retailers with them in stock
Tell TKG that your module is SOLD OUT and need to order more immediately! I NEED my copy! Hahaha
Got the deluxe box set, it's brilliant. Thanks for the deep dive, the vibe of this game is immaculate. I think I'll run it for the MCDM crew next time we're all together.
I have a sudden idea for a Mothership adventure but I feel like I gotta read Hull Breach et al to see if anyone else got there first. :D
Oh wow, hey Matt! Honour to have you here
@@Quinns_Quest Wouldn't miss this channel for the world! I admit to being a LITTLE delighted you know who I am! Usually it freaks me out. :D
We're working on our own little something-something. We should get you into a game, I *think* you'd like it! But who knows...
@@mcolville email me! quinnsquest.quintinsdomain@gmail.com
Love this
"We finally got a sci-fi game on Quinn's Quest"
Lancer: "Am I a joke to you?"
i literally forgot
how could this happen, i only have four other reviews 😭
@@Quinns_Quest 🤣
@@Quinns_Quest You could make the half-assed argument Lancer is a Sword and Sorcery adventure with a Sci-fi coat of paint? 🤷♂
@@nonspiderweb Ah, like the people who argue Star Wars is a Western with a Space theme. And like those people, you'd be a filthy, filthy liar.
@@winnerwood Well of course Star wars isn't a western... It's a Samurai movie.
I got to play a one-shot where I managed to roll up the most kick-ass marine that ever marined. Got me some power armor, a light machine gun and the maximum amount of health/wounds you can roll. A certified bad-ass who promised to, and succeded in, keeping the rest of the crew protected from any nasties on the ship we were boarding. That is until we met the boss monster for the first time. And it swallowed me. I survived, but the armor was wrecked, and my panic check gained me a new condition: Coward, which meant I had to make a fear save any time I wanted to engage in violence. Also that machine gun ran out of ammo after a bit more panic-firing full auto.
Lying on top of an air-vent clad only in my blood- and bile-stained fatigues, clutching a looted revolver with 4 shots, trying to work up the nerve to actually fire at the monster fighting my friends on the other side of the cargo bay (and then accidentally shooting the android in the back). Priceless.
That story made my day.
THAT is the kind of RPG story from which legends are formed.
Or as I like to call it...Tuesday
I really like the idea of an inconsistent tech level across different adventures and locations. Like when you go to another country from the UK and there are trains which work.
X'D
Come to america and play the find a train game. It's a LARP
@@BeckettWarren You can do it in Boston and be right and wrong on the same day. It's amazing!
Or to put your analogy in '70s-80s sci-fi terms, it's the difference between the clunky, utilitarian tech of the Space Soviet Union vs. the slicker consumer tech of the Space United States that you would see back then. Take a look at the original '80s edition of R. Talsorian's Cyberpunk RPG for examples of that in an RPG context, where the West has it's slick chrome cyberware, and the Commies have cyberware that looks like repurposed tank parts.
Space settings also allows you to have very different cultural approached to tech. We are already have a backlash against AI in our culture and it isn't even fully-formed yet. Colonies where advanced computer tech are banned don't seem far-fetched at all. You also can rely on the old saw of a planet having "ionic storms" or something similar to have a place where nobody can get wi-fi receptions.
Trying to resolve the contradictions between modules is the kind of thing that can force a GM to come up with interesting world-building to justify it.
Or trying to plug in your phone charger.
I own both the Heart rulebook and the Wildsea rulebook without having a game of either, Quinns Quest is a crime against my wallet.
But you're supporting desiiignerrs 🥺
@@Quinns_Quest I bought Spire because of you! And you didn't even review that ON Quinn's Quest!
Fomo like this is what drives rampant consummerism and we all know what consequences of it are. Buy the things you need and are actually going to use not the ones that are pitched to you. Before buying a thing ask yourself questions
Why am I buying it?
Who am I buying it for?
How often am I going to use it?
Do I have something similar?
Why do I want it?
What in my life is going to be better with it?
What happens if I don't buy it?
More often than not you buy things for this short shot of dopamine when you order it and another when it arrives.
@@robertchmielecki2580 That seems like a pretty dire read of what is an aspirational purchase of indie TTRPGs which may not ever come to fruition but is at least supporting designers doing their best to eke out some kind of subsistence doing what they love inside this capitalist hellscape of ours, but you do you.
@@Quinns_Quest Quins, I need you to know that I am saying this as someone who has the utmost respect for you and the work you do. The manner in which you use emojis has some real bottom energy. Honestly, I'm here for it.
“I’m heavily pregnant with good times, and I’ll let you coparent for $50” may be one of your best gag lines ever.
It’s amazing how efficiently one of these reviews can take me from “Oh I’ve heard of that, idk if I’m interested though” to “I have to play this immediately”
on the technology question i usually say yes, to both.
1) yes you have huge reliable two-tone computers on shit mining stations because they are easy to fix, very durable, resistant to shock, and parts are cheap. you want that on DOS machines that run your mining asteroid.
however
2) your science ships might as well be from the Expanse with a computer you can talk to and you can ask it complex things and you don't need to be at a terminal. But uh oh, you can't fix these easily or at all if they break, which is usually the state that your players will find them.
and no, these systems don't tend to talk to eachother that well but they don't have to and it can still be coherent.
As someone that works on heavy lifting machinery, this is so accurate
@@antomanifesto Why won't my nintendo connect to twitter?
Absolutely agree. Look at how technology exists right now, and you can find good roadmaps for how to adjudicate your games.
Can you afford better tech? Did the company that makes it go out of business? And take into consideration that your equipment is being transported slowly across the universe. Your new shipment of laptops ordered 2 years ago aren't actually compatible with your state of the art USB 10.0 connectors.
As someone who struggled with the same thing as Quinns did but couldn't quite put it into words, thanks! This is a brilliant explanation, yet so simple.
Love the idea that far future computers might still run Fortran
I'm so excited to watch! I hope he says something strange and looks at the camera for a bit too long. That would be grand
It sounds like Quinns needs to write a mothership relationship zine, full of random tables about interpersonal interactions, secrets, agendas and other character personalization that hook two or more players together. It doesn't have to be all chummy either; a past history of love can be wrapped up with a sweet betrayal - negative character hooks still bring the players together in the same way their characters are now linked - and perhaps a short adventure where one of the PCs is the antagonist and maybe they don't even know it until the big reveal at the start of the 3'd act, and ... what will they do now?
He sounds like "a member of the community excited to make and sell ... extraordinarily high quality products for Mothership themselves."
Well?
The relationship map activity in the Smallville RPG might be a good place to start - or to just steal and use.
This was my read as well. I think he should absolutely create this, I’m sure he could even find an amazing community artist/designer to bring it to zine form
I see a contradiction between what you praise and what you blame
You praise the absence of charisma stat and persuasion mechanics. It is conversation, you are right!
But you blame the absence of a character's relationship mechanics. But relationships are conversations too! Sometimes with a real person, sometimes with a straw man in your head, of course, but it is what we as people can play without random tables and dices.
We cannot shoot blaster into alien spiders or die 3 times in a weekend,, but relationships and power dynamics we can.
I think I might give it a swing...and possibly a miss
Fate has a nice system for this. Some Fate offshoots basically say to pick your character's skills. You come up with an adventure you've been on with someone else. So in the Space Marine concept. Two Space Marines write up a blurb about Remember back in Space Nam. So like they need to do a pincer attack on a baddie. And they look at each other and go Just Like Back In Space Nam. And they get a +2 or whatever. Simple as. Sounds like this game could use it.
I love the tone and vibes of this channel. I don’t even play TTRPGs, but god I love hanging out here
Make yourself comfortable! I'm happy to have you here 😊
Same.
Quinn, you can't keep doing this to me. My Lancer game hasn't even properly begun yet
Yeah, I only just got my rulebook less than 2 weeks ago.
@@pdughi Same here
I am extremely slowly trying to write a Mothership/Lancer hybrid supplement that I think will be cool. But I love Motherships roleplaying rules a ton, while still loving Lancers tactical play a ton. And I think they can work together (and Lancer, while it has updated roleplaying rules in Karrakin trade baronies, lends itself really well to being able to sub in other rules as well)
There are 0-edition rules for free. That , one tri-fold scenario and 3 hours is all you need
Violence against game props report
0:23 Meter-high crotch drop
0:34 Arson
1:36 Shoved into a faceplant
4:22 Used as the murder weapon against a mosquito
5:10 More mosquitoes
5:11 No seriously shut the door, the bugs will get in
8:05 Proof of intent
8:10 Intent
8:19 Faceplant #2
11:16 Our investigation team couldn't accurately determine the height and distance of the fall on this one
17:59 Spanking
18:11 ??????
19:29 Entrapment
19:42 Entrapment, but less transparent
20:28 Not violence against a game component, but a lack of continuity in the editing
25:18 1.5 meter fall (Hesitation in the throw, the arm slowed down)
35:28 The Book Centipede
36:19 very small drop, but that made a large sound for how small the books are
41:45 There was still a mosquito
44:44 The Dice Tower?
44:54 Definitely the Dice Tower
I feel honoured and also encouraged to do more slaps and spanks next time 🫡
My 13yo son is astounded by and disappointed in humanity because he got 15k thumbs up on a TH-cam comment by only stating the most obvious thing about the video. And here you are with TWELVE (12), mine included!? Injustice fit for a Mothership campaign.
If you are checking Mothership out on a budget, grab the free rules, and get the pamphlet for The Haunting of Ypsilon-14. It's $5, can be run in 1-3 sessions, and should be enjoyable to anyone that is a fan of Alien.
Y-14 was the first module I ran and it worked really well as an introductory adventure.
@@Ends_Of_Invention Hell yeah, me too!
Mystery Quest ran this module!
"blood filled capri sun that you call a body" is up there with "I'm hoping baroness Andolyn will let me study her alerions" for favorite Quinn joke. Seriously, whatever ambushed you in a concrete pipe as a child did you a solid.
Let me study her WHAT? Did I write that?? What the hell was that from 😅
It's kinda funny to have the chaotic sound of large amounts of broken glass be the backing track of your life.
It's crazy how much effort goes into these reviews. Hands down the best TTRPG review content out there. Looking forward to more of this.
If you're looking for someone to oversell you on something, sure
Reading the GM book for Mothership might be the best thing that's happened to me in my 30+ years of roleplaying. I don't expect to be that impactful for everyone, but the mentality, the practicality (and hospitality!), the constant concrete examples of how to make the game your own and how to find your own way to play started to unravel so much baggage and anxiety that I'd been lugging around.
“The implacable corporate hand on the small of your back” 😂 oh thank you Quinns, what a treasure you are
Dang, this video is longer than the 2007 ABC holiday special "Shrek the Halls"
Now that's a timescale I can get behind.
Sick
Two adventures that are absurdly high quality are What We Give to Alien Gods and In Other Waters: Tidebreaker. Both have writers that worked on the Mothership videogame in all but name, Citizen Sleeper.
Also, if you're wanting some premium "dropping heavy books on tables" games, Exalted 3rd Edition and Haunted West are both excellent candidiates.
the In Other Waters video game is amazing too. Never thought I'd get so much atmosphere out of what is really just UI design.
What We Give to Alien Gods is sold out, do you know if there is a 1e version coming?
For the lack of canon, my take is "This galaxy is so large that all of these are true somewhere".
But i absolutely get why it puts a higher mental load on the DM cause you have to improvise stuff and find your own vision^^
I think it's central to the broader RPG tendencies Mothership arose from. Like that additional difficulty replaces the aditional difficulty of wondering "What is the "REAL" answer. I better look this up. One minute everyone, I don't want to mess up this point of lore. Once you adjust to there being no real answers its freeing. And once you trust your players ideas, you have a whole table telling you what's real instead of authorial intent. Ask Roland Barthes!
We tried this module and it wasn't for us.
The first thing we fell over was the android question. Can we use a medikit on an android? Do they breathe? Etc etc
@@ThaDenz69 All incredibly easy questions to answer, at leat on our table? GM just decides on the spot, and then we live with the consequences. Consistency of decisions is the key, not the search for "real truth".
"f you're interested in the consumer review equivalent of EDGING" made me almost spit out my pizza
Trick question, the android doesn't asphyxiate or get crushed or freeze or anything else.
It drifts in the void of space for decades, unable to do anything but twist helplessly in some vain attempt to regain control over its trajectory. Its self-protection protocols prevent it from terminating and its nuclear powered heart will be good for another 50 years before it needs servicing. It can only stare into the darkness as its joints slowly sieze up and the river of current that drives its executive functions wanes drop by drop. Long after it has lost the ability to move the consciousness trapped inside will finally dwindle, then flicker, then be snuffed out forever. But that moment is far, FAR away. For now there is nothing but time and space and the cold embrace of the void. Welcome to the first day of the rest of your life.
Yeah I'm going to need you to take 1d4 Stress
Quinns gave me a like and I don't know whether it's a good like or a "you've hurt me" like.
@DrEnzyme stare into the mirrored lake and know the two are the same.
I love how Mothership isn't too deadly actually. I am currently running one of its standalone hack, Cloud Empress which is lovely too.
I’m desperately trying to make time to run a small Cloud Empress game alongside my current Ultraviolet Grasslands campaign. It has absolutely entranced me
@@HankFlaktoid Good on all of your campaigns, Hank! I love Ultraviolet Grasslands.
I've downloaded the free rules PDF and am enjoying the read ! It's amazing how good an "example of play" sidebar is to teach rules fundamentals in a simple and engaging way.
Isn't it great how the example of people playing Mothership gets you to set your expectations about people ordering dinner and having no idea what's going on?
I have to say, the way you educate and inspire ideas while also showing so much variety in every aspect of how these games work give such a great idea as a buyer for what kinds of games I want to run. Heart has been a blast to run, and I might never have experienced it without your video. Nothing makes me happier than a new quinns quest video, keep it up man!
How the hell can you make reviews so damn entertaining to watch? You're a miracle worker, and yes, of course I now really want to play Mothership.
Also shout out to Thousand Empty Light, great solo module
I think that if there was an established canon to Mothership, the community that exists around it would not exist because people would feel wrong stretching or bending what is there to their whims and ideas (whether this is correct, people have a harder time hacking when the book has deeper lore); whereas because Mothership is so canonless it is easier to make a supplement that is about say Waste Managers of the Inner Sol System or whatever.
0:26 I haven’t been this excited about the contents of Quinn’s lap since… (cue “Summer Lovin”)
I may not ever run these games, but learning about these systems and different perspectives on game design is exciting and interesting. Thanks so much for creating these videos!
1) I love this series so much, thank you for the time and effort you put into producing these videos. 2) Quinns, I hate you for how you "packed up" the Mothership booklets at the end of the video.
Great job again! I hope we see a second seaon because you really set the standard for quality production and top-notch writing. Hope all is well with you as well.
What a minute, is Quinn the guy from the Sit Down & Shut Up games review TH-cam channel? YES!!!! I love his sense of humor.
Yes. This is his side project.
Yes. This is his side project.
I've been really excited to watch this after listening to the interview on Patreon and I honestly really love the longer review!
Wonderful review! I'm really hoping to get this to the table ASAP!
It got me thinking, a zine specifically for generating deeper Player Character relationships/dynamics and "tuning" how certain world building/lore aspects work in world could have legs? A bag of questions and sliders for Session 0, wrapped in a classic corporate 'team building' handbook aesthetic.
Though with much of the mismatched tech, ships, how androids work etc I'd happily work in all that as it's a big ol' universe. The closer to larger settlements we get, the more advanced the tech, and perhaps the smaller the computers, generally speaking. It's fun seeing tech levels collide and explore why some factions/locations use older stuff (and makes me think of the variety in Battlestar - or Firefly), but it's certainly work to keep players all on the same page. I love how the lack of an official world enables so many designers to get really creative and weird with it, even if it means some heavier lifting for those looking to connect it all.
That death save mechanic is GENIUS
Your channel is such a great find. Loved how genuinely critical and thoughtful your analysis of the system is.
I LOVE the DEATH CUP. Such a fun idea. Great review Quinns!
Your rpg reviews are just top notch
Sounds like this game could benefit from a simplified Fiasco-style system, just to establish some relationships and conflicts among the characters. Thank you for giving me that idea.
This may be your best review ever, mate. Super edutaining - not to mention convincing. Will be purchasing a "Mothership" box as soon as I can afford to do so. Cheers!
Great review! I don't share your issue about wanting an Official Canon, but I get why some folks would feel that way. It is odd the game doesn't speak on it much at all tho - could help to have a "Consider What's In Your Universe" style section giving you questions to set some of the elements you mentioned (even if only to make the appearance of something different than that norm in a module seem even more noteworthy, strange, etc.).
I think you made a great point too around social bonds, personality hooks, etc. I think, like you did, it's easy for more experienced GMs to build that in but in a game that hits so well on so much like Mothership, it feels odd to not have it in the actual text itself anywhere.
Great to see this game getting a great review! You are absolutely right about the Wardens book. It's the best ever written and should be in any GM's collection.
7:18 I live off of an alley with a lot of dumpsters on it. I know that garbage trucks don’t “literally” spend 14 hours a day parked outside my window… but it sure FEELS like they do…
3 seconds in and I already see Yazeba and Koriko. 10/10
"What happened to respecting your audience's time?" Screw that! I'm just glad there's another Quinn's Quest.
Really glad to hear a shoutout to Stay Frosty and Slipgate Chokepoint, such a cool game and Slipgate has so much love put into it
Just discovered your channel with this video and instantly binge watched the rest. You are doing an amazing job, great analysis and advices plus great editing making it so fun to watch !
Already one of my favorite ttrpg channel !
Thank you man, I'm joining your patreon right now !
Mothership is the gold standard when it comes to source books. It does soooooo much right to help new GM’s
So excited to watch this! I ran a one-shot for a few friends a month ago and it was a blast! If you get the "hull breach" expansion, there is a short adventure/scenario in it that is basically Friday the 13th *iiiiiiin spaaaaaaaaaace* - we had an absolute blast making fun of every slasher movie trope and trying to stay alive as the slasher chased us. And if you do die, rolling up another character is incredibly fast and there are other NPCs kicking around that you can take over - so my player who did die to the slasher got super excited when he could hop back in in moments and get back into the action.
Really fun game, highly recommended from me :)
Sooo, Jason X?
@@ian.credible Close - more like Part 2, but just so happens to have some space theming. But no more potential spoilers from me :P
I was hoping this was going to be the next game you reviewed. This is the next game I am running for my group after we finish our Monster of the Week campaign.
I had never seen the inside of those zines and god damn they are beautifully designed
My dude, this awoke something in me that I have no control over. I don't even play TTRPGs, but I absolutely want to play this. It has been 1 week since I watched this video, and I have consumed hours and hours of Mothership playthroughs. I need dis.
I adore the pulpy aesthetic of the adventures.
The way I solve the tech disparity in each module is that different places have different tech levels. Kinda how early Battletech did it; kinda how Traveler does it.
Personally I absolutely *adore* that the world is agnostic to what the table wants it to be
Thank you for a dense review of this game I've been curious about; you've shed light on things I was anxious about, such as the inconsistency between adventures & how wibbly-wobbly verisimilitude can be. I'm still pumped to run it, but now I have proper expectatiions.
For anyone curious, the folks at melsonian art council are remastering "Stay frosty", so if anyone was interested in the final game in the pay it forward section, new edition is on the way :)
I've been looking and looking for your next installment. Glad to see it here!
The bit about the lack of unified canon reminds me of an ongoing conversation I have been having with other Game Masters regarding licensed ip RPGs. Specifically, quick and easy shared understanding of terms. To use the "android" example: if we're playing Star Trek or Star Wars or Alien or Bladerunner and we say "android" (or just "droid"), each conjures up something specific and the group is on the same page, even if they may be on different paragraphs.
I can't believe that Quinn is reviewing this just as I was about to buy the core box. I just received my copy of the Kickstarter module "This Ship is a Tomb" for this system and can't wait to try it out. Thanks Quinn for the unbelievable timing!
Shoutout for Chopping Mall ! !
(very nice, and apropos lol)
Been wanting to run "other-than-dnd" for a while, and every episode gets me browsing, but Mothership has me pulling the trigger. I'll thank you by heading to Patreon.
Quinn's Quest for syndication !
Yessss! Welcome to the fold! (By which I mean "other than D&D", but also the Patreon! 😅)
Id love to hear Quinns opinion of Eclipse Phase
This is exactly the review I’ve been waiting for to finally pick this up, thank you.
I subscribed because I like your style and quality, and because you’re focused on things outside of the mainstream games out there. I hope you’ll do a review on Ultraviolet Grasslands and/or the Vastlands Guidebook that just finished its Kickstarter.
Gradient Descent is the module that I started with and I continue to think about in developing my head canon for what happened to the station, what the artifacts mean to the rest of the universe, and what this and that. The random tables for the artifacts and the android manufactory corporate history alone present juicy ways to link up with other parts of the universe
Gradient Descent is SO GOOD. I don't think I've ever been scared from reading an RPG before....until I read this.
Late to the party and don’t know if you’ll read this or not, but I’ve just found your channel and would probably add your videos to my “things that are fun to listen to regardless of content” playlist rotation even if I wasn’t using them to incorporate new mechanics into my 5e games.
But I’m also doing that. I’ve managed so far to never give any money to Wizards while continuing to play their game (because it’s the one I learned with) AND constantly finding new and interesting rules from other systems to use in my 5e campaigns. It makes me very happy when I find something like rolling death saves blind because it adds so much tension to that situation.
Don’t get me wrong, I’m excited to try on Mothership at some point and reaaaally want that special edition and screen, but I will be getting those things at such time that I have the time and money to pay for them. In the meantime, I’ll just… watch this video again. And maybe the Lancer one as well.
I really like the phone interview gags. Please keep them coming. Less distracting than closed captions. Maybe you could alter the frame size balance between your video frame and the creator portrait frame if people keep getting put off?
I have no idea what the algo has given me today...just from the intro, im getting early youtube vibes and i'm tasting a hint of redlettermedia. Maybe some floral notes too.
The man set his spell book on fire. I'll watch this. 😐
I’m slowly getting deeper into TTRPG’s after many years of board gaming. So far I’ve been absolutely celebrating over every game you’ve reviewed. I am so desperately trying to find a crew to play these games with. Also, I’m joining your damn Patreon.
Sweete Coconuts of London👾
I loved your review on The Wildsea and ordered everything I could to finally give GMing a chance. (It's still on the way though.) I simply love everything in the strange style of China Miéville.
Right after watching that a few months ago the enigmatic algorythm did spit out a curious video about an other pen and paper that completely encompassed my other big passion. Really indulgent and stylish space horror called Mothership. So I immediately did order that as well with a bunch of adventures. And now you are doing a brillant review of that as well^^
Thaks a lot!
(Got into you guys years back with a video that got me into the Arkham Horror LCG. Still my favorite game. Getting new people into it with your video to this day🖤)
Emily Weiss wrote "Breach of Contract" and just did an interesting interview on Third Floor Wars.
Thank you for this Quinns. This was a fun watch.
I have found that Mothership has sparked my interest in being a GM again to the point of prepping my own campaign using several of the offical setting books mixed into the corner of the universe that I have created.
I can understand the point of wishing there was a "canon" but I have found that in being forced to create links between some of the book's locations I have been able to create interesting story beats that will, hopefully, intrigue and delight my players. It's nice to have some locations that are fully mapped out and easier to run while I gget to add my own stations and bases to the Verse.
I never try to have everyone at the table see the same mind's eye view of a game I'm running. I just try and make sure we're all using the same palette and I think Mothership gives me enough tools to achieve that quite easily.
Just piping in to recommend Joel Hines’ *Desert Moon of Karth*, a brilliant and quirky sandbox (pun intended) for Mothership that backs a little away from the horror genre in order to indulge a slew of catchy sci fi tropes. It’s smart, it’s punchy, and it has the same thoughtfulness of design as the modules you mentioned in this review. And it also has a soundtrack! I’m currently running it with the Cepheus Engine (Traveller) and my players are having a blast.
Joel Hines also has for Mothership, Abilities Considered Unnatural, as well as Tide World of Mani that released this year. Joel's stuff is really great.
I can't wait for Tide World! I love Joel's stuff.
Joel is good people. Interestingly, he first ran Desert Moon of Karth using Stars Without Number, so you can see why his modules back away from the horror. I think an interesting question is why we don't see more third party modules designed for the Sine Nomine games given how popular they are in the OSR.
I love the aesthetics of every one of these videos. I’m very happy to say that I was a backer and own the deluxe box. I’m happy to say this because now I don’t have to run out and buy a copy like I did Lancer.
Oh good, and I was a backer for Time After Time and Hull Breach also. I may have to grab Warped Beyond Recognition.
Absolutely blessed with another Quinns Quest.
Been eyeing up (your Mother)ship for a long time, this pushed me to get the deluxe set, and now that I've got it and have read through much of it, I'm already deeply in love
I was very worried about how I would handle this whole thing as a GM who has never done horror. Did another bug hunt just now, and wow. I wasn't sure how much of an effect it was having on the party until the first real monster reveal several hours in, and everyone was beyond apprehensive to set it off. I love this game, thank you so much from me and my whole crew!
I'm lovin' the reviews Quinn. Thank you.
It was great to hear the players' pov in this one. I'd like to hear more of that. Maybe even an awkward interview? They're most of the people involved in the T-T-R-P-G Comunity after all.
Seconding your comment on Road Work. Played it at a con and it was one of the funniest and most memorable game sessions I’ve ever had.
I would love to see you cover CAIN! I'm planning to run a game myself pretty soon, and your opinion would hit just right before I began.
Appreciate Quinns putting some of the points in a robot wars font AND the robot wars color. That's dedication.
Found the channel two days ago and I ate all the videos already (3 of the reviews were titles I had interest in learning)
These reviews are both funny and inspiring, pretty neat work, keep it up, cant wait for the next one 👌
Why do I always click your videos saying “oh I’ll just watch this review, surely I won’t buy anything” and ALWAYS buy something after. EVERY TIME QUINN
STOKED to watch this this evening. Been interested in Mothership since Quinns last mentioned it. QQ is the best TTRPG journalism / dinnertime light entertainment crossover in forever.
30:36
> talks about how easy and fast character creation is
> makes them do tons of paperwork in-game to start a campaign
You magnificent bastard.
Already distracted by the Yazeba's and Koriko boxes in the case. Gorgeous!
Dude, your content is awesome. Real laugh out loud moments alongside in depth reviews. Keep up the great work.
Just when I thought my excitement for Mothership was cranked to the max, Quinns comes along with a new video turning it up to 11!
Exited to see Electric Bastionland!
I hope I never cease to cackle during the opening when Quinn’s is holding the flaming rulebook. 🔥😂🔥
Great review and outline of the product[s]. I'm definitely going to check this out.
You monster! How could you?!
Good review, I'm intrigued by it, and would like to play with some friends.
I have started playing Mothership a short while ago, we are two sessions in. So far, I very much agree with your opinions and critique. My game is turning out to be a bit more Western in space with horror in it, and so far it has been great. The Warden's manual has been a standout to me, truly one of the best GM advice books out there. Thanks for this video!
Your videos always bring a ton of joy, Quinn! Thank you for that!
Loved the review Quinn. It wasn't too long for me, I hung on every word. Your comment about the survivors of one adventure going to another with new gear really resonated with me. The comparison my brain immediately made was Alien to Aliens. New gear, more boom, but everyone still dies.
Loved this over/review! I've DMed some MoSh, found similar issues with the technology levels. Otherwise a fantastic system. Next episode: Delta Green, Finally? Included Mini-review of Impossible Landscapes?!
Thank you so much for this. Not only it was a great review but genuinely helped me. I had tried looking into Mothwrship before and just got completely overwhelmed by the options and trying to figure out what I need.