Radahn let me heal from neutral basically any time i wanted, which is hilarious. Every other boss punishes you hard if you disengage and heal but Radahn in phase 1 is very chill.
The establishment doesn’t want you to know that perfumes and dryleaf arts make *extremely* good offhand weapons for spellswords and status effect builds. Offhand Cold Dryleaf/Perfume + Mainhand Cold Flamberge/Death Poker revolutionized my Death Sorcery Spellblade
The regular dry leaf l1 starts at a crouched position too, meaning it blends perfect with tons of jumping, rolling & step attacks. Love it with a bleed gugs, same with the smithscript daggers, very good for offhand status pressure. Suprisingly that, kukris & even the mid repeating crossbow all pair well for status too. Sad thing tho, my kukris do more damage than the actual weapons 😂
The only things I found "too hard" are the random enemies that are literal bosses with infinite poise, a crazy healthbar and high damage. It felt a bit crazy having to fight those horned warriors like a regular enemy, I avoided them like the plague everytine 😅
I’m actually really sad about the Radahn nerf. He feels so slow now, all because a bunch of people thought having to dodge left was too complex and unfair of a boss mechanic.
Radahn was my favorite boss in the dlc. The cinematic aspect and just how bullshit his moves were really felt like you were fighting a god. He def deserved the nerfs I'll never argue otherwise, but I personally had a lot of fun with the fight. Wish if you had ranni's ending you got to summon her tho.
What a fine commentary on the "difficulty" of elden ring and its DLC. I loved it. Esp the "having fun through struggle" and the "try another build". Certainly true for my one experience playing the game (3,000 hours +). Thank you!
Yeah, I'm not saying that Elden Ring is perfect, and I do believe the the very critical fanbase is one of the reasons why Fromsoft keeps releasing masterpieces, but recently my feed has just recommending me tons of those really really long essay videos titled something like "Elden Ring is actually the the worst thing that humanity's ever done", and it's released by a channel called "[first name] [last name]" and then they just keep bringing up how it is flawed and imperfect, but they make it sound like it's absolute trash. And I mean, yeah of course it isn't perfect. Yeah, I have my own points of negative criticism. I get that negative criticism is super important, but recently it felt like every "essayist" suddenly forgot that this is still one of the best games out there right now. And then I look at the next video titled "Elden Ring is the turning point. It's all downhill from here. We're all gonna die, Miyazaki is a war criminal" and it's just a little saddening.
People are disappointed a lot by what happens after you beat Radahn but no one mentions the biggest disappointment by far: a meager 375,000 runes. For the FINAL DLC BOSS. Not enough for 2 levels where i was at. Couldn't even hit 400k from? When Elden Beast drops half a milli?
Of all the things to complain about re: Consort Radahn, this is by far the most ridiculous. Runes are so plentiful in this game in addition to multiple easy and efficient rune farms, this comment is just insane. Elden Karen would like to speak to the manager…
really enjoyed the video. I like how you put in "bumps" that are like old adult swim. I felt the same about the DLC and adapting with all the new toys was a ton of fun.
Really I’m just here for the fun. This is my third favorite DLC right behind Ringed City and Old Hunters. Despite the frustration I had a good time and would honesty consider Shadow of the Erdtree a perfect DLC
For some reason trying to beat Issin in Sekiro for about a week, few hours each day, i didn't felt like the fight was unfair or too hard. Fighting pre nerf Radahn was more of a fighting an AI code that is simply too fast for the boss animations to keep up with. He literally could start new combo by canceling previous one without actually finishing it. Not to mention the second phase that was designed specifically to waste as much of your time as possible and at the end realize that it's the exact same moveset from phase 1 but with 0 wisibility of what he's about to do.
Because with Isshin and other previous bosses. You could tell what you were doing wrong after a few attempts. Hard to tell what Im doing wrong when Radahn kills you in 2 hits during his 6 hit combo with light AOEs
@@KyngD469 It's not hard to dodge that 6 hit combo and avoid the light beams by dodging into him, I mean he was fixed and the issues I had with him were all addressed.
My thing is, "When is too hard?" Like I beat pre nerf Radahn solo, guts greatsword, at SL 16 in 5 days. I had 4 of those days off, but still. But I'm obsessed with the game. Like I can do a full playthrough of the base game within a week, working 45 hours. So, no shit I beat the boss fairly fast. And that's with even mentioning how easy you can make Radahn. Like just summon Taylew and use heal from afar while hiding behind a greatshield. EZ clap. I personally didn't change, but I never complained. Also, between the nerfs and having beat the DLC 15 times now consort Radahn is easy af to me now. So give it 4 more months and the bad memories will fade and the experienced players will memorize the bosses. I'm a frindge case, I know, but my experiences are just as valid as anyone elses.
@@WhoIsKaiYT I think another factor that complicates this though is which fans are we talking about? The same fans said the same thing about Gael/Orphan of Kos but with time people kind of got over it. They're still acknowledged as brutally difficult, but the sentiment has settled down and people generally remember them as good bosses now. The reception to Radahn is harder to quantify because I think people overemphasize the Steam reviews (many negative reviews mostly focused around poor performance) and I also believe Reddit has too much influence. A lot of challenge runners came out and said Radahn was too difficult, so that's worth considering, but even still there are a lot of dedicated fans like LupineOS and his community that feel he might have been overtuned but nothing really that extreme or unexpected for an ultra late game boss. Personally I think it's totally fine for Fromsoft to continue making bosses at the difficulty level of Malenia/Radahn and I hope they make even more in the future, so long as they're the exception and not the norm.
I was also in the boat of wanting to fight a legendary warrior I'm his prime. I was fortunate enough to not be spoiled on who it was. But after constantly getting my teeth kicked in I couldn't help but laugh and just say "I ASKED for this!"
One of the main reasons I always make a quality build in these games is because I will be able to use most weapon classes, thus able to test the different weapon classes and swap them around when ever I feel like it. Plus this way I have to properly engage with each enemy and boss moveset, forcing myself to study and learn them so I can understand them and the game as a whole well. I love learning difficult bosses because mastering them means you can now find your own ways of messing around with them. Though screw the ice divine warrior. Why does it gain a massively wide aoe around itself during its longest combo and why does the aoe alone eat away all of my hp? That and the Metyr laser are the most confusing moves in the whole dlc.
Good Video as always, just love the way you make your Videos and talk about the game. And for me, Messmer is the best DLC boss for me. The moveset, music, arena and phase change is just downright amazing. Cant wait to see what will come next after Elden Ring
I'm only at the start of the video, so I hope it's fine to comment before watching in full. People have such subjective experiences with bosses (for example, I beat Gael in 3 tries - Hollowslayer greatsword my beloved - but I still haven't beaten the Orphan after dozens upon dozens of attempts). Elden Ring is no different, if anything it's emphasized. Malenia was tough for me and most others, but I've come to love her fight. Will Radahn get that same glow up in perception? I don't know. Lore aside, Radahn has certain problems that just can't be fixed easily. The fact they made such significant nerfs to begin with is saying something, and I think it shows the fans with legitimate criticism were right in this case. Radahn's triple slash, if absolutely nothing is else, was bs. In a way even waterfowl (which is still bs imo) wasn't.
Shadow of the Erdtree gives you all the tools you need to beat Promised Consort Radahn. They're called Thrusting Shields, and everyone but me is sleeping on them. I feel like "cheesing" shouldn't be limited to purely exploits like flinging Dung Piles over Capra Demon's fog gate. I think if you beat an enemy in a way that makes them extremely easily, it's still fair to call it "cheesing" them, but there's nothing wrong with that. I'll defend to the death that I accidentally cheesed the Godskin Duo my first time by dual-wielding blood loss daggers and summoning my Mimic Tear to do the same. That was absolutely cheese. They couldn't do shit, and Bernahl was basically just there to give then more health and a sporting chance because he suee as crap wasn't meaningfully contributing to our damage output. But it's also hilarious and a story I'll tell for the rest of my time playing FromSoft games (even though I just did it even more easily with my current character and his Mimic Tear dual-wielding both the OG and the new St. Trina swords. Not as funny as putting them in a blender though).
Its difficult because they prioritized cinematics and difficulty so much that they completely lost what made a fight cinematic. If I can't even see the boss behind all visual aids, the fight is no longer cinematic
The thing about the scadu levels though is that 13 is the soft cap meaning the returns for level 14-20 is so small its not even worth it tbh (using golden vow incantation gives you more than a scadu level of 20)
You’re right, but if these things are being pushed as “the items that give you more strength”, then they shouldn’t stop giving you strength before you collect all of them
I dogged walked the dlc until i got to Consort Radhan. Compared to the other bosses he gave me the biggest challenge. 40 attempts and melenia 20 attempts.
I honestly thought Radahn was super frustrating but super cool at the same time. I thought he was a good boss with a few terrible things that kept him from being great. After the nerf he's now one of my favorite bosses, in top 3 of the dlc with Messner and Bayle
I'm so tired of the " difficulty " argument. Games should be fun for everyone. A simple solution is accessibility features/difficulty slider and if you dont want them the beauty is you dont have to turn them on but they are there for others. If I can encourage a game to have the brutal difficulty that others want I expect the same. I should be able to breeze through the game with minimal effort. Just because hard is fun for you does not make it fun for others. Its a ridiculous argument with a simple solution that would make both sides happy.
From games don't have a difficulty slider and this discussion will always be had. If you don't like it delete ER and don't touch From games or Souls likes in general cause Lies of P and Lord of the Fallen don't have difficulty sliders either.
Personally I kind found all the boss fights outside of Messmer, Rellana and Midra to be kind of boring(borings kinda harsh but I can’t find the word to articulate how I felt in the moment). Something felt satisfying with those fights. I want to enjoy Rahdan, I’ve beat the DLC 4 times now and 1 RL1 run. But everytime I’ve beaten him, it just kinda feels meh. Idk why tbh. Side note, the scadutree fragments can really ruin your first DLC playthrough. Don’t collect enough, you get absolutely bullied. Collect as much as you can, you start shredding through bosses. When I first ran in to Romina she two shorted me no matter what, decided to explore the world a bit more, came back and absolutely shredded her. Kind of left me with a wtf moment.
I am on my second walktrough with max scadutree n stuff. I remember getting absolutely destroyed on my first playthrough. On this one tho I beat divine beast, Rellana, messmer, ghostdragon, radahn etc everything on first try even if just barely with messmer (mf got me more than close to oneshot in the end). I also by far wouldn't call myself a pro player but also didn't use any cheese methods or stuff to get a easy win. Only thing I did inbetween the first and second playthrough was getting probably 400 times summoned to help others with the dlc bosses. In the end it's fr just how much time you put into getting used to their movesets and stuff. But I would strongly disagree that the dlc would be too difficult.
This game is Fromsoft's first foray into making bosses that are undenibly too busy, which is why AI summons that don't increase the boss health, and also have a giant health pool themselves, are present. They made a game meant to be more flashy than enjoyable, and balanced around that, and that's the main issue with Radahn, Metyr, and a couple other bosses. The Centipede Shawty is a cakewalk solo, Messmer feels fair, so does Rellana. But Radahn is a step too far in difficulty. And any discussion around ER's difficulty is ruined because new players think this is just how the Souls series is and always have been, which isn't true. And the "just use the Mimic" argument sucks too. Because in Dark Souls 3, Gael is an incredibly tough boss, but I never felt like he was impossible. I never felt like I had to use a summon. Visually busy bosses who have 8 attack combos with an AOE like Radahn or Maliketh make me feel like the game is having fun while I wait to play. And it's what holds back Elden Ring for me. Dark Souls 3 and Bloodborne were the peak of the formula to me, with Sekiro up there, being an amazing and successful gameplay experiment. Most of Elden Ring is great, but the last few bosses and the "harder" DLC bosses just suck to me. I hope they don't continue making insane bosses like in this game. Elden Ring was a step too far in the wrong direction
Souls fans love bragging about beating all the souls game but they don’t tell you they cried and complained until the developers nerfed a boss lmao and this is coming from someone who’s first souls game is ER and I thought Radhan was a perfect boss…until the nerf now he’s pathetic.
Radahn was fun but he wasn't perfect by any means. What r u on? Do u people think a boss is perfect just cos it's hard? And anyone who says he's pathetic or easy now is just a whiny bitch. U haven't even fought him post nerf and just based ur opinion on videos by pro players. On top of that, no shit he's easier to u cos you've already fought him many times b4. I could say that Malenia is pathetic as well cos I know all her moves. The only reason she's hard is cos of 1 shitty gimmick.
I think it was ridiculously hard and wicked annoying at some points, but it was still fun. I play without summons and I don't use status effects, so I try not to complain a whole lot cause I know it's my own doing.
As someone who fought them both nearly exclusively parrying my first time Consort Radahn was infinitely easier than Malenia, he’s one of the easier bosses to parry in my opinion
I haven’t found the DLC to be that crazy if I’m being honest (playing right after they nerfed Rodahn unfortunately, and just when I finished the base game too). If anything I think most of the bosses so far have been solid besides the Hippo (fuck that thing), and in my opinion most of them have been pretty balanced and fair to fight despite the camera issues and long strings of combos but if anyone needs a buff it’s Messmer. He is way to much of a glass cannon for how badass he looks, and his moves where pretty easy to figure out at least for me. He honestly should have been closer to an endgame boss especially with how central he is to the lore as well, not a mid game fight you can easily overpower.
The hippo is one of the most tame bosses in the dlc idk why I see so many people say this. I mean don’t get me wrong, the dlc has a lot of issues but I never count the hippo as one of them
@@Wyrdist Are u insane? The hippo in the tiny room fight is the worst boss fight in the entire game. its not hard, it not gonna take many tries but the fight itself is the most annoying thing imaginable. And the DLC doesn't have many issues enough with this meme. The DLC is fantastic and people should stop complaining for any tiny thing and learn to appreciate quality when they get it. Especially in the recent years with the state gaming is.
@@joxerrrrr I agree, I think people hyped up the difficulty too much which in return has caused the DLC to suffer because of it. It isn’t bad at all, and as long as you upgrade yourself your experience won’t be too drastically different from the main game. I’m all for patching and refining moves to be more fair when it calls for it to make moves more fair or just to make the game better, but to completely nullify difficulty completely in a series known for its extreme challenge is kinda dumb to me.
@@joxerrrrr the hippo in Shadow Keep? We’re talking about that one right ? Yea he’s just fine. The room isn’t tiny either. Idk what people complain about him for. Maybe if you explained why you think he’s so bad I might understand. Also, yea the dlc isn’t bad. I’d give it an 8/10 at the most. As far as complaining, I don’t understand your logic. If I don’t like something that I paid for, I can criticize it. It just gets really dumb when people assume a single criticism means I absolutely hate something.
@@gonzalomendez4623 It's genuinely not that hard. If anything I had to restrain myself and don't use too many scadu fragments because they end up making you too strong. I only used all that I found on the final boss. But I have to say I detest the changes on Radhan. The only good one is the cross slash attack everything else is an overkill. They messed up the flow and the visuals of the fight while making him too forgiving.
DS 1 is easy btw. You don't need skill, just knowladge. Just wear Havel armor and use Zweihander. It is pretty easy. Ok some bosses are hard but just hit the brick wall, it works.
I said this back in the day when DS3 just came out and people were discussing the series. The world exploration of DS3 was a lot less unfair with few random holes to fall on… which in community discussions equalled “DS3 is easier than DS1”. So the discussion then turned into boss fights. In which DS3 clearly had more deadly bosses… but because bonfires finally started removing the “walk of shame” to re-fight, some DS1 fanboys would say “bosses in D1 are harder” because they subconsciously added the walk of shame. But on a “min/max” point of view, wearing havels and fighting most bosses, but specially those like 4 kings while staying in short range would make the memorable boss fight turn into “haha baby mode, boss fight is now so easy it’s more impressive to die because success is 99.9% guaranteed.
@@beyefendiastolfo6638 You can do the exact same in elden ring with a fingerprint shield poke build, the games are as hard and the gameplay as engaging as you want it to be in most souls games. Bloodborne is somewhat of an exception but if you dumpstat into arcane you can melt bosses with hunter tools anyways.
@@josetomascamposrobledano4618 The problem with ds3 is that it has way too many bonfires. I actually dislike how much they spammed bonfires everywhere, and it's just as bad in ER. The abundance of bonfires & graces is y there's no more cool shortcuts that u could fine.
@@Jonnell01 I didn't get that feel of "ih this is easy" in any other souls game. Didn't play Elden Ring but in DS3 you gotta dodge and dodge good because game hits hard.
@@josetomascamposrobledano4618 I couldn't kill 4 kings with Havel's Armor. I was far rolling because of the ring and ı wear another armor. It was a fun fight.
I have said it time and time again, if you haven't beaten the game blindfolded, one handed, game running on a microwave, while holding your breath and a banana up your ass, you haven't really beaten the game.
That was a amazing video in every way and i agree with you however these guys who play the game really powerful build they're just as annoying as the others you talked about because they just wouldn't shut up about how they "beat the boss first try" and also they're the people that caused the nerf to Radahn because they just can't learn his moveset so they just cry and blame the boss
Honestly my biggest gripe with the game is the lack of more unique enemies. Don’t get me wrong, I love the experience, I just wish some of the NPCs weren’t reskins of ones from the vanilla game
Good points all around... but I need to say this. I think even VaatiVidya wishes his Elden Ring "movies" had the quality your little trailer at the end have. I honestly think From Software themselves haven't put out a trailer of THIS quality.
I overall enjoyed this dlc but definitely felt that fromsoft where sorta making things hard too be hard and instead of triumph after a boss fight I just felt relief it was over and was not looking forward too having too go back through it on my pc, I heard they buffed and nerfed certain things tho so maybe it’s won’t be so bad
the only problem so far that i have with the dlc is the map, its too difficult walk in the shadow of the erdtree withot going to places im not suppose to be or i lost a ton of npc bc i skip a underground passage to another area, and they are not so easy to spot. i think that the base game its more intuitive
idk man beating the bosses without summons is like a whole different boss. for example consort radahn with a summon or a friend gives you way more chances to use spells or just land a big attack but when it's one on one you'd be lucky to land a catch flame and not get 1/3 of your hp deleted. depending on your build you might not even need to learn a single opening a boss has, and that's a shame because you feel less accomplished.
the opinions on the difficulty is all of the place. Some people think its too spammy with the combos and delayed attacks while others thought the difficulty is appropriate. For me personally speaking, once I embrace L2den ring and just abuse ash of wars such as square off or crag blade the difficulty felt appropriate and fun to me but i dunno, do you think that weapon skills balance out the difficulty and make it fun? and do you think they could have explained how they worked better for players who play solo? again all opinions and much love to you brah
Thank man & I think that with most RPGs, if you know how to take advantage of the systems, the game becomes so much more rewarding. Difficulty is important, but people should focus more on difficulty & fun instead of just one aspect
Ngl radahn is hard the second faze made me give up and I ended up glitching him to the wall and using malenias scarlet bloom to sap his health, the rest of the dlc is fine as it is
Get the Ascetic’s set & the Death Knight Helm for looks. For talismans, I mainly used Dragoncrest Greatshield, Millicent’s Prosthesis, Godskin Swaddling Cloth & Shard of Alexander. & for weapons, use the Pata with any AoW or affinity
thing is ofc people should play however they want but they should do it on their own. if they look up op builds to beat a boss instead of naturally creating that op build themselves and then say the game is easy its cringe. With all the tools er gives you it is "technically" the easiest souls game. But use a normal playstyle and it is the hardest by a long shot. So im happy for you that you easily beat the boss but stop saying the game is easy, its not. PS/ No i dont agree elden ring encourages build switching. For one larval tears are finite. Theres 18 in main game and i think 7? in the dlc. Second weapons have stat ivnestments, so only after respecing youll see if you fuck with the build or not, so if you dont well thaats a wasted larval tear you wont get back. Third yes you can buy inifnite smithing stones but those are still souls investment so if you dont have a lot of souls you need to farm and you cant "deupgrade" your current one to get the smithing stones back. A game like armored core encourges build switching since in that game after every death in the pause menu you can freely switch your build with any parts you want no stat requirement and not liking a part is fine cuz you can sell it back for the same price.
I agree with this. To add to this. I’m playing an RPG. What if my Barbarian doesnt want to ‘build switch’ to a bleed/ frost mage for a boss or two. It’s kinda bullshit to say. Youre free to change your role-playing style to beat this boss. I know I can change it. But that’s not very fun for me. I dont just want to beat the boss. I want to have fun engaging with the boss.
@@KyngD469 ye exactly which is why previous games and bosses worked for me so much more. you could beat however you liked. they had certain exploits sure but they werent complex enough per se to force you into exploiting that weakness if you wanted to stand a chance. er being an rpg first made the game suffer imo
Wouldn’t say this surpasses everything this year at all. Large part of the map was empty, new weapons as a whole were disappointing, rewards were pretty bad with cookbooks and level 3 smithing stones everywhere and having a disappointing ending while almost no bosses got cutscenes or much lore bar a couple of exceptions. Boss fight quality was quite good for the most part, Radahnn was annoying due to the cross slash, Gaius was plain stupid at launch and kind of boring, and Metyr is just plain garbage to this day, other than them however, main boss quality was pretty great. Messmer is my favourite boss of all time and Bayle is the best dragon fight 5hey have ever done while divine beast, Rellana, Romina and Midra were all fantastic as well. Sunflower gets old real fast and putrecent knight is ok. Legacy dungeons were disappointing to me however. Shadowkeep is my second favourite legacy dungeon behind stormveil and I can easily see it being first after some time, so they knocked it out of the park with that one. However, belurat, while decent, was nothing special, madras manse was cool but can barely be considered a legacy dungeon due to being extremely short and Enir ilim is just trash. Quite short with annoying enemies and doesn’t branch off anywhere like shadowkeep. However I love the big fight with npcs that changes based on how much of the quests you did. Leveling system also became a chore in later parts of the game and is putting me off doing a non new game plus playthrough again as it’s such a pain to get them. I complained a lot but I believe it’s still an 8.5 out of 10. Quite a few glaring issues and some puzzling design decisions, but the highs are some of the highest highs in gaming. I do find it funny though how souls fans jumped on it for being too difficult despite dog piling on that one reporter from eurogamer where most of the complaints came from the final boss, which was far more bs and difficult in the early copies of the game they played lol. Typical souls fans
Nothing is too ”hard”. The game is still beatable at rl1 wl0 sb0 (have a pre nerf radahn kill with this as proof) We as a community are getting alot better at souls bosses and mechanics so its just natural they have to step the difficulty up a notch to challenge us. The only issue with the difficulty imo is that some specific abilities like the metyr lazer, while having counterplay, makes the boss alot worse for hitless as it forces the player to do boring strats
@@anonisnoone6125 never said everything about it is good, but I say that the step up in difficulty is warranted and good for the souls series. Obviously some stuff are janky, unintuitive and unfair. (Which is why he got nerfed) But the general direction is good for these games
I fully explored SR and I was still ob level 14 schadutree. You all playing this game while blind or what. When I fully explored the map I missed only one from fing empty swamp
If anything the community is pathetic. SO MANY CONTENT CREATORS ARE PLAYING WITH MAX SCADU. How can these subhumans talk about difficulty when play agugugah baby mode? THE HAVE NO RIGHT TO TALK DIFFICULTY.
people are bitter. i managed to solo every single boss in the dlc by literally just getting good at dodging attacks... people nowadays call anything very difficult
@@gorrack10281987 i do not shame anyone for using blasphemous blade or any weapon. in fact i wanted to see if i could beat the dlc with less popular weapons and guess what... you can. i'm not trying to bitch anybody i'm literally encouraging people to play however they want
That's you, though. Nobody bought the DLC because they thought the base game was too easy and wanted to bang their head against a wall for an extra 3 hours per boss
It wasn't hard. This was the easiest Souls Game only because it lets you do so much shit. There are bosses in this game that can be cheesed just by standing on a platform and pelting it with rock sling or poisoning it with arrows until it dies. There's one boss where I just hid through a door and used Maiden's Mist on it through the wall. Lol. Its only hard if you keep trying harder. You have to try smarter. Consort Rahdan was a cake walk. Brass Shield + Lordsworn Sword + Deflecting Tear. He died easy.
But what if I dont like summoning? What if I hate the multiplayer aspects of the game completely? What if i actually want to see a boss do something, rather than have it deleted in 5 seconds?
@@josephbulkin9222 Yeah glitches happen sometimes but it feels really rewarding putting in exercise your knowledge on the boss by helping people. And the facts that bosses have more health and you've got half of your flask means you aren't gonna trivialize the fight much unless your teammates have very broken stuff.
It's not too hard It's too BS In older fromsoftware games, beating the level was a challenge itself But now the levels are easy AF and you really need to try to die So what did they do to compensate? They increased the boss difficulty So the game is literally one of the worst games in history in terms of the difficulty balancing. You're playing an easy game 90% of the time then it becomes one of the hardest single player rpg games ever (if you're not using spirit ashes, op builds & stuff )
I woupd understand if your point was to like use a spesific pine resin on a boss or smth like that, but you are litturaly saying: "Oh, what is that sword you have? Are you telling it is your favorite weapon in the entire game? Tough luck, gotta go and respeck into a strength build for this boss...". Thats just stupid and if it is really the case than it is games balancing. I understand that some builds will have an easier time than the others, but, imo, all bosses should have a relatively simular difficulty with all builds, unless you go out of your way to go find smth that will make tham easier
I get where you’re coming from, but what I was saying is even something as simple as using items like pine resin is adapting to the fight. I struggled against Radahn with a Greatsword, but I end up beating him with the same weapon, just with different affinities & buffs.
People who reduce all of the flavor and value of summoning to "easy mode" are talking out of their ass because at mat they summoned like once or twice ever and probably Minic Tear not a rabdom player or RP valued ash. But in their ignorance they insist solo, melee only dodge timing is the ONLY proper snd FULLY SATISFACTORY way to play the game, which is kind of insanely stupid when you consider summoning and magic have been in all the games and Miyazaki uses every tool in his belt proudly. But these people, who have played the SAME way with the SAME 2 buttons for 5 games prior, haven't budged an inch for Elden Ring and their personally enforced stagnation is finally affecting them and so... They blame the game
Summoning is easy mode, doesn't matter what you cope about flavor or whatever. The most satisfying way is indeed to learn the bosses, cheesing or other overpowered strategies are boring. But i agree, those that don't use the tools of the game then complain about the difficulty are total losers.
Wow, I can't believe the state of FromSoftware fans. This is why some fans are so frustrating, you can't even say a single bad thing before they start glazing Miyazaki's balls and gobble on it. I knew they'd defend the Souls games passionately, and they are by far some of the most fun games, but I didn't expect this level of defensiveness. The DLC isn't as good and perfect as everyone claims. None of them are saying it's terrible anyway, people are only pointing out the things that are not good, like all those dead ends that lead to nothing and are empty, and all those useless items and cookbooks. You can't even criticize a single aspect without being labeled as a complete hater, which is so ridiculous. I enjoyed the DLC, but I'm also disappointed because not every part of it is good-some areas feel less polished and empty some bosses like commander guias are just so limiting on the loadouts you can use against him which makes him a dogshit boring boss, i had such a hard time with my normal sword then i switch to my Elden beasts sword and he dies so easily that's just boring. Yet pointing that out makes you a target for backlash, and that's just stupid, no one should defend the dog ass water that is commander guias he is the worst souls game boss of all time. fuck him I hate him so much.
@@A-Rune-bear your wrong that is not a consistent way of dodging, he dose that rush attack when he is right infront of sometimes. you so you cant summon turrent and do all that, this just proves you have not even fought against him, the only consistent way of avoiding that rush attack if you lean him to a side then roll to the opossite side, then its very easy and consistent to dodge but the problem is he sometimes spams that attack when your right infront of him and make that tactic very hard almost impossible to dodge you have to block. again this just proves you have not fought and just talking out of your ass, his weakness is holy damage the moment i switched to elden beasts sword i killed him first try, you either do it super or its just bullshit hard, thats boring and dumbb. that boss is a fraud and trying to look cool like the giga chad radahn he is not him he is a fake and Froud just like you pretending you know anything about his bs.
you should try playing black Myth: Wukong. It change my whole mindset on using tools to make game easier. you can change you whole build and playstyle in like 5 min? Magic, Summon, Transfromation are very fun to use. there're no shame on using those tools because it not trivialize the fight and it fun and cool. The problem with ER is that. tools (toys) to make game easier are not fun to use. Summon ruined the fight. Magic is boring. Consumable is boring. Respec is tedious. And some tractic are so OP you feel like you cheese a boss which let's be real it's not fun. Bosses in ER are the most fun part of the game. maybe... people don't want to adapt because it not fun to overcome boss with summon, magic and Consumables. I'm so sad that tools in ER are so shit. if ER make those tools fun. the openworld will be soooo much better to explore. Overcome bosses with new tools/build will be so much more enjoyable.
Difficult no? You guys clearly dont know how to play the game still. Miyazaki said if you still dont know after 2 years how to play the game just dont play it. The dlc shows us to enemies they cant be killed by raw power. You need skill you need the resources for that you need to use your brain
The only thing that goes too hard are the needless videos that each yap at least 10-20 minutes but all prove no point, each with the same clickbaity title. Out of my feed you go.
I thought I was good at the game, as my first two runs through the DLC were at NG+1 and I didn't have a horrid time. Strength tank build- 12 tries to beat Consort Radahn (pre patch) Int caster- 6 tries (pre patch) Then came my third run..... which wasn't even NG+ Arcane/dex/bleed...... - 46 tries to beat Consort Radahn (post patch too). You think you got it figured out till you use a build that actually needs to dodge hits.... I gave up and used a maxed out brass shield.
I just think the Scadutree thing make whatever issues the DLC enemies have even worse than they should be. You didn’t get enough? Too bad, now you do minuscule damage against the boss but you can’t even tell, you just think they hit REALLY hard or have big resistances. The fact that the DLC (just like the late base game) starts off by simply jumping up the numbers of enemies is to me, textbook cheap difficulty. That doesn’t mean I don’t enjoy it, but the problems everybody had were 1. The attack strings on bosses and even some enemies are too long 2. The amount of damage they do is too high 3. They’re too aggressive, which combined with the high damage makes it so you constantly have to heal and they constantly punish you for doing so All of those things are still present and to an extent even turned up in the DLC.
nah buddy the dlc sucked because they took the worst parts in the base game and amplified them. I can deal with the bosses being over-aggressive, but waiting for a combo of 10 seconds to end only to deal a little bit of damage and then back to waiting 10 seconds until the boss' combo is done is boring and annoying. The bossfights should be back n forth, but no. They are 99% dodging and 1% recognizing rare mid-combo windows to counter-attack. Mohg and Maliketh, in my opinion, while they looked cool, they didn't make for a good bossfight. especially Maliketh. You could not touch the guy most of the time either because he wasn't done combo-ing you, or because he decided to dodge all your attacks for a while, or you simply have a low reaching weapon and due to his default standing position, your attacks' hitboxes would miss him. They took that from the base game and made bosses that would do that 3 times more, and be super aggressive. Then there's the level design, which, in some dungeons, sure, it was good, but most of the open world and some legacy dungeon felt like a literal chore to navigate and go through. I play a game to have fun, not to feel like I'm doing everyday pain-in-the-butt chores. And the fact that you HAD to check every corner for (scadu)shadow tree fragments if you wanted to have some sort of progression, while the idea was good, the implementation ultimately sucked precisely because the level design was so bad. The Black Knights and the hornsent knight guys could not get hitstunned by 90% of the weapons, no matter how many times you hit them, and that wouldn't be a problem if they were slow, but they were attacking fast enough for you to be unable to do any considerable damage in the time windows you were offered. I change my build based on the situation regularly, and that still didn't make the enemy and boss encounters any fun. They were annoying. And yes, I am aware that you can make an unkillable build using high DPS and a good buff rotation and making use of the ironjar aromatic, but that is not fun either. It's not engaging at all. Soulsborne games (except DS2) used to be Hard for the challenge and the difficulty would somehow make it more fun. This is just hard for the sake of being hard. I didn't like most of the big bossfights in the dlc. Messmer, Divine Beast, Radahn, Hog Rider Gaius, all pretty bad and unfun. I hope the next game is better. I loved all the soulsborne games (except DS2), even Sekiro... But this has disappointed me greatly. The base game was also kinda bad at times, but was still somewhat fun. The DLC wasn't fun. The new weapons are a nice addition to the pvp tho. They just need a bit of rebalancing. The main reason I'm still playing is the PVP, and the addition of the vertical jump.
With Elden Ring, the bosses are designed in such a way where if you DON'T use summons, you will barely have any windows to attack, and it just becomes a 10 minute bossfight because you barely get any opportunities to strike back without trading hits. WITHOUT summons it feels unfair and it's unfun because it takes an eternity to even get an opportunity to hit the boss without getting punished, while WITH summons, it feels unfair because you're ganking on the boss with extremely powerful summons and you're just abusing its AI constantly shifting aggro, making it, once again, unfun. Or even worse, the summon solo-ing the boss. You didn't do much. There is no accomplishment, the fight wasn't engaging. You cheated yourself from experiencing what was offered to you.
I remember one of the Dark Souls trailers flash words like FIGHT STRUGGLE ENDURE SUFFER LIVE, and it was true, but still really fun. Problem with Elden Ring and summons is that with summons, it's less engaging. It's less about what you can do, and more what you can bring to auto-fight for you. You can literally "beat" any boss with just the mimic tear without you doing anything by yourself. I think that's why others say that if you beat the boss with summons, you didn't beat the boss. I think summons are an interesting mechanic, but ultimately make everything less fun and less engaging, because they play part of if not the whole thing by themselves, for you. Also, while in Dark Souls you couldn't just leave the boss and "come back later" by exploring different areas, there are countless items and gear that you obtain before any bossfight that make the bossfight A LOT easier. An example... Let's see... Think about the Taurus Demon bossfight. In the area before the boss, you find Gold Pine Resin, and countless Black Firebombs. Those 2 items by themselves trivialize the bossfight, and yet it still feels like you did it yourself. You didn't just stand back and watch an NPC spirit summon do everything for you. It was still engaging. And hey if you really couldn't beat the boss even without those and you ran out, then guess what? you could summon a random player to help. In Elden Ring, spirit summons don't increase the boss' health by 50%. only NPC and player summons do that, and that is if you summon them before entering the boss room. Too much added advantage at once, and the worst kind of advantage, the one that makes you play less, and watch more. This ain't a movie, it's a game. YOU are supposed to do the playing. At least with player summons, you are helping out each other in the fight (and the boss has more health). It feels like you need to co-operate with your team mate and you have to synchronize with each other. With spirit summons it's just sad.
Why waste so much text to pretty much say, i am bad at these games but i want to win at them while i stay the same bad player. Have you tried to actually learn the game?
@@joxerrrrr Not sure if you're trying to rage bait or you actually can't pay attention to what you're reading. I don't suck, I beat the game a few times, it's just not fun. Just because the design of a boss moveset/AI or a level is bad, doesn't mean I suck at playing. It's bad and unfun, it feels like a chore. I win regardless of whether it's unfun or not. ???
@@dorcusss3693 Here is what's interesting about these games. You don't have to learn them to beat them. So the fact you beat them mean nothing. You still suck because you dont get how the game works. Let's say you are type of player that doesn't want to use the tools of the game like range attacks or summons. So you are already nerfing yourself. I do the same btw but i don't complain. So you want to fight mellee only with a specific weapon. Do you try to learn the boss fight? Do you experiment with the enemy attack so you can figure out what's the best approach for them. There is very few attacks that you have to dodge for 10 seconds, most of them have openings you can dodge, jump or just run away and reposition from and land hits in between. Saying its 99% dodging is a load of cr@p and you would know this if you actually learned the game and stopped watching youtubers complaining about them. The bosses aren't over aggressive or even faster, they are more complex and more difficult to figure out. And that's a good thing, they are evolving and keeping the challenge we had in the old games.
so right. I died so many times. But being able to cheese while learning really helped me stay in the game. Because next time, I didn't cheese. I git good. I learned. And im still learning. Don't let die hard gamers tell you are doing it wrong, ignore them.
If you agree or disagree, give your thoughts on the difficulty down below, but please be respectful to each other’s opinions
Radahn let me heal from neutral basically any time i wanted, which is hilarious. Every other boss punishes you hard if you disengage and heal but Radahn in phase 1 is very chill.
It’s weird cuz I felt that way too with his phase 1
he was going easy on you and you had to prove yourself worthy of being fought with his full power
I had the same experience. I just got a little distance between me and him and walked backwards while healing and he left me alone
The establishment doesn’t want you to know that perfumes and dryleaf arts make *extremely* good offhand weapons for spellswords and status effect builds. Offhand Cold Dryleaf/Perfume + Mainhand Cold Flamberge/Death Poker revolutionized my Death Sorcery Spellblade
The regular dry leaf l1 starts at a crouched position too, meaning it blends perfect with tons of jumping, rolling & step attacks. Love it with a bleed gugs, same with the smithscript daggers, very good for offhand status pressure. Suprisingly that, kukris & even the mid repeating crossbow all pair well for status too. Sad thing tho, my kukris do more damage than the actual weapons 😂
The only things I found "too hard" are the random enemies that are literal bosses with infinite poise, a crazy healthbar and high damage. It felt a bit crazy having to fight those horned warriors like a regular enemy, I avoided them like the plague everytine 😅
Those are more complex thn most of the dark souls 3 bosses
Man those divine beast warriors TORTURED me on the way to radahn for at least a solid 3 hours 😭😭😭 that whole run up felt very ds2 like.
@@ensleywyatt3957 I just used assasin gambit and assasin set to sneak past them after fighting one of them. I just noped out
@@itsame7491 see I wasn’t patient enough for all that and I suffered for it 😭😭😭
@@ensleywyatt3957 they all are close to lifts ... If you know what I mean
the mahoraga build bit was perfect 😭
I’m actually really sad about the Radahn nerf. He feels so slow now, all because a bunch of people thought having to dodge left was too complex and unfair of a boss mechanic.
Radahn was my favorite boss in the dlc. The cinematic aspect and just how bullshit his moves were really felt like you were fighting a god. He def deserved the nerfs I'll never argue otherwise, but I personally had a lot of fun with the fight. Wish if you had ranni's ending you got to summon her tho.
Glad u had fun with the fight👍
What a fine commentary on the "difficulty" of elden ring and its DLC. I loved it. Esp the "having fun through struggle" and the "try another build". Certainly true for my one experience playing the game (3,000 hours +). Thank you!
This is legitimately the most uplifting commentary on Elden Ring I've seen so far
Yeah, I'm not saying that Elden Ring is perfect, and I do believe the the very critical fanbase is one of the reasons why Fromsoft keeps releasing masterpieces, but recently my feed has just recommending me tons of those really really long essay videos titled something like "Elden Ring is actually the the worst thing that humanity's ever done", and it's released by a channel called "[first name] [last name]" and then they just keep bringing up how it is flawed and imperfect, but they make it sound like it's absolute trash. And I mean, yeah of course it isn't perfect. Yeah, I have my own points of negative criticism. I get that negative criticism is super important, but recently it felt like every "essayist" suddenly forgot that this is still one of the best games out there right now. And then I look at the next video titled "Elden Ring is the turning point. It's all downhill from here. We're all gonna die, Miyazaki is a war criminal" and it's just a little saddening.
I totally agree with the Scadutree Fragments, if there were more of them or not as many needed, they'd feel less annoying to get
People are disappointed a lot by what happens after you beat Radahn but no one mentions the biggest disappointment by far: a meager 375,000 runes. For the FINAL DLC BOSS. Not enough for 2 levels where i was at. Couldn't even hit 400k from? When Elden Beast drops half a milli?
He drop half milon too
Doesn't Mohg drop at least 400k as well?
Considering how hard he is, he should be drop 5 million runes lol
Of all the things to complain about re: Consort Radahn, this is by far the most ridiculous.
Runes are so plentiful in this game
in addition to multiple easy and efficient rune farms, this comment is just insane.
Elden Karen would like to speak to the manager…
Bro what are you talking about, he DOES drop half a milli
Because we like hearing the boss ost's allot 👍
Real
really enjoyed the video. I like how you put in "bumps" that are like old adult swim.
I felt the same about the DLC and adapting with all the new toys was a ton of fun.
Really I’m just here for the fun. This is my third favorite DLC right behind Ringed City and Old Hunters. Despite the frustration I had a good time and would honesty consider Shadow of the Erdtree a perfect DLC
Glad to hear that, as long as someone’s having fun that’s all that matters
If there is anything to take away from this discussion:
Anyone who uses eddy in Tekken 8 is a loser
For some reason trying to beat Issin in Sekiro for about a week, few hours each day, i didn't felt like the fight was unfair or too hard. Fighting pre nerf Radahn was more of a fighting an AI code that is simply too fast for the boss animations to keep up with. He literally could start new combo by canceling previous one without actually finishing it. Not to mention the second phase that was designed specifically to waste as much of your time as possible and at the end realize that it's the exact same moveset from phase 1 but with 0 wisibility of what he's about to do.
Because with Isshin and other previous bosses. You could tell what you were doing wrong after a few attempts.
Hard to tell what Im doing wrong when Radahn kills you in 2 hits during his 6 hit combo with light AOEs
@@KyngD469 It's not hard to dodge that 6 hit combo and avoid the light beams by dodging into him, I mean he was fixed and the issues I had with him were all addressed.
My thing is, "When is too hard?" Like I beat pre nerf Radahn solo, guts greatsword, at SL 16 in 5 days. I had 4 of those days off, but still. But I'm obsessed with the game. Like I can do a full playthrough of the base game within a week, working 45 hours. So, no shit I beat the boss fairly fast. And that's with even mentioning how easy you can make Radahn. Like just summon Taylew and use heal from afar while hiding behind a greatshield. EZ clap. I personally didn't change, but I never complained. Also, between the nerfs and having beat the DLC 15 times now consort Radahn is easy af to me now. So give it 4 more months and the bad memories will fade and the experienced players will memorize the bosses. I'm a frindge case, I know, but my experiences are just as valid as anyone elses.
That is a good question, personally I think that “when is too hard?” is when a good chunk of fans, not average players, are critical of the difficulty
@@WhoIsKaiYT I think another factor that complicates this though is which fans are we talking about? The same fans said the same thing about Gael/Orphan of Kos but with time people kind of got over it. They're still acknowledged as brutally difficult, but the sentiment has settled down and people generally remember them as good bosses now.
The reception to Radahn is harder to quantify because I think people overemphasize the Steam reviews (many negative reviews mostly focused around poor performance) and I also believe Reddit has too much influence.
A lot of challenge runners came out and said Radahn was too difficult, so that's worth considering, but even still there are a lot of dedicated fans like LupineOS and his community that feel he might have been overtuned but nothing really that extreme or unexpected for an ultra late game boss.
Personally I think it's totally fine for Fromsoft to continue making bosses at the difficulty level of Malenia/Radahn and I hope they make even more in the future, so long as they're the exception and not the norm.
Goddamn this was great, the peakdra at the end was fire
Thank you, glad you appreciated it
I was also in the boat of wanting to fight a legendary warrior I'm his prime. I was fortunate enough to not be spoiled on who it was. But after constantly getting my teeth kicked in I couldn't help but laugh and just say "I ASKED for this!"
U can a boss it's "prime version" without making him bs.
2:58 he's from epilepsy: controllers die twice.
One of the main reasons I always make a quality build in these games is because I will be able to use most weapon classes, thus able to test the different weapon classes and swap them around when ever I feel like it. Plus this way I have to properly engage with each enemy and boss moveset, forcing myself to study and learn them so I can understand them and the game as a whole well. I love learning difficult bosses because mastering them means you can now find your own ways of messing around with them.
Though screw the ice divine warrior. Why does it gain a massively wide aoe around itself during its longest combo and why does the aoe alone eat away all of my hp? That and the Metyr laser are the most confusing moves in the whole dlc.
Good Video as always, just love the way you make your Videos and talk about the game.
And for me, Messmer is the best DLC boss for me. The moveset, music, arena and phase change is just downright amazing. Cant wait to see what will come next after Elden Ring
Thank u, Messmer was my second fav fight in the DLC
that chaos edit at the end was soo perfect 🔥
I'm only at the start of the video, so I hope it's fine to comment before watching in full.
People have such subjective experiences with bosses (for example, I beat Gael in 3 tries - Hollowslayer greatsword my beloved - but I still haven't beaten the Orphan after dozens upon dozens of attempts). Elden Ring is no different, if anything it's emphasized. Malenia was tough for me and most others, but I've come to love her fight. Will Radahn get that same glow up in perception? I don't know. Lore aside, Radahn has certain problems that just can't be fixed easily. The fact they made such significant nerfs to begin with is saying something, and I think it shows the fans with legitimate criticism were right in this case. Radahn's triple slash, if absolutely nothing is else, was bs. In a way even waterfowl (which is still bs imo) wasn't.
You’re absolutely right in people having differing experiences with fights, so I hope the rest of the video shares a similar insight to you
Shadow of the Erdtree gives you all the tools you need to beat Promised Consort Radahn. They're called Thrusting Shields, and everyone but me is sleeping on them.
I feel like "cheesing" shouldn't be limited to purely exploits like flinging Dung Piles over Capra Demon's fog gate. I think if you beat an enemy in a way that makes them extremely easily, it's still fair to call it "cheesing" them, but there's nothing wrong with that. I'll defend to the death that I accidentally cheesed the Godskin Duo my first time by dual-wielding blood loss daggers and summoning my Mimic Tear to do the same. That was absolutely cheese. They couldn't do shit, and Bernahl was basically just there to give then more health and a sporting chance because he suee as crap wasn't meaningfully contributing to our damage output. But it's also hilarious and a story I'll tell for the rest of my time playing FromSoft games (even though I just did it even more easily with my current character and his Mimic Tear dual-wielding both the OG and the new St. Trina swords. Not as funny as putting them in a blender though).
Its difficult because they prioritized cinematics and difficulty so much that they completely lost what made a fight cinematic.
If I can't even see the boss behind all visual aids, the fight is no longer cinematic
The last part of this video with the truth of the frenzy flame is amazing.
Thank you, glad you liked it so much
The thing about the scadu levels though is that 13 is the soft cap meaning the returns for level 14-20 is so small its not even worth it tbh (using golden vow incantation gives you more than a scadu level of 20)
You’re right, but if these things are being pushed as “the items that give you more strength”, then they shouldn’t stop giving you strength before you collect all of them
I dogged walked the dlc until i got to Consort Radhan. Compared to the other bosses he gave me the biggest challenge. 40 attempts and melenia 20 attempts.
I honestly thought Radahn was super frustrating but super cool at the same time. I thought he was a good boss with a few terrible things that kept him from being great. After the nerf he's now one of my favorite bosses, in top 3 of the dlc with Messner and Bayle
Glad to see you enjoy it now👍
great video yet again
Don’t think I didn’t notice Kanye never see me again beat at the end 👀
I'm so tired of the " difficulty " argument. Games should be fun for everyone. A simple solution is accessibility features/difficulty slider and if you dont want them the beauty is you dont have to turn them on but they are there for others.
If I can encourage a game to have the brutal difficulty that others want I expect the same. I should be able to breeze through the game with minimal effort.
Just because hard is fun for you does not make it fun for others.
Its a ridiculous argument with a simple solution that would make both sides happy.
From games don't have a difficulty slider and this discussion will always be had. If you don't like it delete ER and don't touch From games or Souls likes in general cause Lies of P and Lord of the Fallen don't have difficulty sliders either.
Personally I kind found all the boss fights outside of Messmer, Rellana and Midra to be kind of boring(borings kinda harsh but I can’t find the word to articulate how I felt in the moment). Something felt satisfying with those fights.
I want to enjoy Rahdan, I’ve beat the DLC 4 times now and 1 RL1 run. But everytime I’ve beaten him, it just kinda feels meh. Idk why tbh.
Side note, the scadutree fragments can really ruin your first DLC playthrough. Don’t collect enough, you get absolutely bullied. Collect as much as you can, you start shredding through bosses. When I first ran in to Romina she two shorted me no matter what, decided to explore the world a bit more, came back and absolutely shredded her. Kind of left me with a wtf moment.
I am on my second walktrough with max scadutree n stuff. I remember getting absolutely destroyed on my first playthrough. On this one tho I beat divine beast, Rellana, messmer, ghostdragon, radahn etc everything on first try even if just barely with messmer (mf got me more than close to oneshot in the end). I also by far wouldn't call myself a pro player but also didn't use any cheese methods or stuff to get a easy win. Only thing I did inbetween the first and second playthrough was getting probably 400 times summoned to help others with the dlc bosses. In the end it's fr just how much time you put into getting used to their movesets and stuff. But I would strongly disagree that the dlc would be too difficult.
Also ng+10 so the damage and resist is already max with the bosses
Great vid!
This game is Fromsoft's first foray into making bosses that are undenibly too busy, which is why AI summons that don't increase the boss health, and also have a giant health pool themselves, are present. They made a game meant to be more flashy than enjoyable, and balanced around that, and that's the main issue with Radahn, Metyr, and a couple other bosses. The Centipede Shawty is a cakewalk solo, Messmer feels fair, so does Rellana. But Radahn is a step too far in difficulty. And any discussion around ER's difficulty is ruined because new players think this is just how the Souls series is and always have been, which isn't true. And the "just use the Mimic" argument sucks too. Because in Dark Souls 3, Gael is an incredibly tough boss, but I never felt like he was impossible. I never felt like I had to use a summon. Visually busy bosses who have 8 attack combos with an AOE like Radahn or Maliketh make me feel like the game is having fun while I wait to play. And it's what holds back Elden Ring for me. Dark Souls 3 and Bloodborne were the peak of the formula to me, with Sekiro up there, being an amazing and successful gameplay experiment. Most of Elden Ring is great, but the last few bosses and the "harder" DLC bosses just suck to me. I hope they don't continue making insane bosses like in this game. Elden Ring was a step too far in the wrong direction
Souls fans love bragging about beating all the souls game but they don’t tell you they cried and complained until the developers nerfed a boss lmao and this is coming from someone who’s first souls game is ER and I thought Radhan was a perfect boss…until the nerf now he’s pathetic.
Agreed
Radahn was fun but he wasn't perfect by any means. What r u on? Do u people think a boss is perfect just cos it's hard? And anyone who says he's pathetic or easy now is just a whiny bitch. U haven't even fought him post nerf and just based ur opinion on videos by pro players. On top of that, no shit he's easier to u cos you've already fought him many times b4. I could say that Malenia is pathetic as well cos I know all her moves. The only reason she's hard is cos of 1 shitty gimmick.
I think it was ridiculously hard and wicked annoying at some points, but it was still fun. I play without summons and I don't use status effects, so I try not to complain a whole lot cause I know it's my own doing.
As someone who fought them both nearly exclusively parrying my first time Consort Radahn was infinitely easier than Malenia, he’s one of the easier bosses to parry in my opinion
I haven’t found the DLC to be that crazy if I’m being honest (playing right after they nerfed Rodahn unfortunately, and just when I finished the base game too). If anything I think most of the bosses so far have been solid besides the Hippo (fuck that thing), and in my opinion most of them have been pretty balanced and fair to fight despite the camera issues and long strings of combos but if anyone needs a buff it’s Messmer. He is way to much of a glass cannon for how badass he looks, and his moves where pretty easy to figure out at least for me. He honestly should have been closer to an endgame boss especially with how central he is to the lore as well, not a mid game fight you can easily overpower.
The hippo is one of the most tame bosses in the dlc idk why I see so many people say this. I mean don’t get me wrong, the dlc has a lot of issues but I never count the hippo as one of them
@@Wyrdist Are u insane? The hippo in the tiny room fight is the worst boss fight in the entire game. its not hard, it not gonna take many tries but the fight itself is the most annoying thing imaginable. And the DLC doesn't have many issues enough with this meme. The DLC is fantastic and people should stop complaining for any tiny thing and learn to appreciate quality when they get it. Especially in the recent years with the state gaming is.
@@joxerrrrr I agree, I think people hyped up the difficulty too much which in return has caused the DLC to suffer because of it. It isn’t bad at all, and as long as you upgrade yourself your experience won’t be too drastically different from the main game. I’m all for patching and refining moves to be more fair when it calls for it to make moves more fair or just to make the game better, but to completely nullify difficulty completely in a series known for its extreme challenge is kinda dumb to me.
@@joxerrrrr the hippo in Shadow Keep? We’re talking about that one right ? Yea he’s just fine. The room isn’t tiny either. Idk what people complain about him for. Maybe if you explained why you think he’s so bad I might understand. Also, yea the dlc isn’t bad. I’d give it an 8/10 at the most. As far as complaining, I don’t understand your logic. If I don’t like something that I paid for, I can criticize it. It just gets really dumb when people assume a single criticism means I absolutely hate something.
@@gonzalomendez4623 It's genuinely not that hard. If anything I had to restrain myself and don't use too many scadu fragments because they end up making you too strong. I only used all that I found on the final boss. But I have to say I detest the changes on Radhan. The only good one is the cross slash attack everything else is an overkill. They messed up the flow and the visuals of the fight while making him too forgiving.
DS 1 is easy btw. You don't need skill, just knowladge. Just wear Havel armor and use Zweihander. It is pretty easy. Ok some bosses are hard but just hit the brick wall, it works.
I said this back in the day when DS3 just came out and people were discussing the series.
The world exploration of DS3 was a lot less unfair with few random holes to fall on… which in community discussions equalled “DS3 is easier than DS1”.
So the discussion then turned into boss fights. In which DS3 clearly had more deadly bosses… but because bonfires finally started removing the “walk of shame” to re-fight, some DS1 fanboys would say “bosses in D1 are harder” because they subconsciously added the walk of shame.
But on a “min/max” point of view, wearing havels and fighting most bosses, but specially those like 4 kings while staying in short range would make the memorable boss fight turn into “haha baby mode, boss fight is now so easy it’s more impressive to die because success is 99.9% guaranteed.
@@beyefendiastolfo6638 You can do the exact same in elden ring with a fingerprint shield poke build, the games are as hard and the gameplay as engaging as you want it to be in most souls games. Bloodborne is somewhat of an exception but if you dumpstat into arcane you can melt bosses with hunter tools anyways.
@@josetomascamposrobledano4618 The problem with ds3 is that it has way too many bonfires. I actually dislike how much they spammed bonfires everywhere, and it's just as bad in ER. The abundance of bonfires & graces is y there's no more cool shortcuts that u could fine.
@@Jonnell01 I didn't get that feel of "ih this is easy" in any other souls game. Didn't play Elden Ring but in DS3 you gotta dodge and dodge good because game hits hard.
@@josetomascamposrobledano4618 I couldn't kill 4 kings with Havel's Armor. I was far rolling because of the ring and ı wear another armor. It was a fun fight.
I have said it time and time again, if you haven't beaten the game blindfolded, one handed, game running on a microwave, while holding your breath and a banana up your ass, you haven't really beaten the game.
That was a amazing video in every way and i agree with you however these guys who play the game really powerful build they're just as annoying as the others you talked about because they just wouldn't shut up about how they "beat the boss first try" and also they're the people that caused the nerf to Radahn because they just can't learn his moveset so they just cry and blame the boss
Honestly my biggest gripe with the game is the lack of more unique enemies. Don’t get me wrong, I love the experience, I just wish some of the NPCs weren’t reskins of ones from the vanilla game
Good points all around... but I need to say this. I think even VaatiVidya wishes his Elden Ring "movies" had the quality your little trailer at the end have. I honestly think From Software themselves haven't put out a trailer of THIS quality.
I overall enjoyed this dlc but definitely felt that fromsoft where sorta making things hard too be hard and instead of triumph after a boss fight I just felt relief it was over and was not looking forward too having too go back through it on my pc, I heard they buffed and nerfed certain things tho so maybe it’s won’t be so bad
If the game doesn't play fair, neither do I
the only problem so far that i have with the dlc is the map, its too difficult walk in the shadow of the erdtree withot going to places im not suppose to be or i lost a ton of npc bc i skip a underground passage to another area, and they are not so easy to spot. i think that the base game its more intuitive
You don't need to max out your fragments. After lvl 10 (I think) the incremental upgrades are minimal.
That ending went a little bit too hard
idk man beating the bosses without summons is like a whole different boss. for example consort radahn with a summon or a friend gives you way more chances to use spells or just land a big attack but when it's one on one you'd be lucky to land a catch flame and not get 1/3 of your hp deleted.
depending on your build you might not even need to learn a single opening a boss has, and that's a shame because you feel less accomplished.
The background music around 10:00 reminds me of pseudoregalia
It is from pseudoregalia
the opinions on the difficulty is all of the place. Some people think its too spammy with the combos and delayed attacks while others thought the difficulty is appropriate. For me personally speaking, once I embrace L2den ring and just abuse ash of wars such as square off or crag blade the difficulty felt appropriate and fun to me but i dunno, do you think that weapon skills balance out the difficulty and make it fun? and do you think they could have explained how they worked better for players who play solo? again all opinions and much love to you brah
Thank man & I think that with most RPGs, if you know how to take advantage of the systems, the game becomes so much more rewarding. Difficulty is important, but people should focus more on difficulty & fun instead of just one aspect
Ngl radahn is hard the second faze made me give up and I ended up glitching him to the wall and using malenias scarlet bloom to sap his health, the rest of the dlc is fine as it is
I need to know the specifics of the Mahoraga build for…..reasons(I want to summon my papa to help me with Radhan)
Get the Ascetic’s set & the Death Knight Helm for looks. For talismans, I mainly used Dragoncrest Greatshield, Millicent’s Prosthesis, Godskin Swaddling Cloth & Shard of Alexander. & for weapons, use the Pata with any AoW or affinity
@@WhoIsKaiYT thanks boss, I’m about to hit Radhan with the “with this treasure I summon” combo
Awesome vid and good points!
thing is ofc people should play however they want but they should do it on their own. if they look up op builds to beat a boss instead of naturally creating that op build themselves and then say the game is easy its cringe. With all the tools er gives you it is "technically" the easiest souls game. But use a normal playstyle and it is the hardest by a long shot. So im happy for you that you easily beat the boss but stop saying the game is easy, its not.
PS/ No i dont agree elden ring encourages build switching. For one larval tears are finite. Theres 18 in main game and i think 7? in the dlc. Second weapons have stat ivnestments, so only after respecing youll see if you fuck with the build or not, so if you dont well thaats a wasted larval tear you wont get back. Third yes you can buy inifnite smithing stones but those are still souls investment so if you dont have a lot of souls you need to farm and you cant "deupgrade" your current one to get the smithing stones back.
A game like armored core encourges build switching since in that game after every death in the pause menu you can freely switch your build with any parts you want no stat requirement and not liking a part is fine cuz you can sell it back for the same price.
I agree with this.
To add to this. I’m playing an RPG. What if my Barbarian doesnt want to ‘build switch’ to a bleed/ frost mage for a boss or two.
It’s kinda bullshit to say. Youre free to change your role-playing style to beat this boss.
I know I can change it. But that’s not very fun for me.
I dont just want to beat the boss. I want to have fun engaging with the boss.
@@KyngD469 ye exactly which is why previous games and bosses worked for me so much more. you could beat however you liked. they had certain exploits sure but they werent complex enough per se to force you into exploiting that weakness if you wanted to stand a chance. er being an rpg first made the game suffer imo
Wouldn’t say this surpasses everything this year at all. Large part of the map was empty, new weapons as a whole were disappointing, rewards were pretty bad with cookbooks and level 3 smithing stones everywhere and having a disappointing ending while almost no bosses got cutscenes or much lore bar a couple of exceptions. Boss fight quality was quite good for the most part, Radahnn was annoying due to the cross slash, Gaius was plain stupid at launch and kind of boring, and Metyr is just plain garbage to this day, other than them however, main boss quality was pretty great. Messmer is my favourite boss of all time and Bayle is the best dragon fight 5hey have ever done while divine beast, Rellana, Romina and Midra were all fantastic as well. Sunflower gets old real fast and putrecent knight is ok. Legacy dungeons were disappointing to me however. Shadowkeep is my second favourite legacy dungeon behind stormveil and I can easily see it being first after some time, so they knocked it out of the park with that one. However, belurat, while decent, was nothing special, madras manse was cool but can barely be considered a legacy dungeon due to being extremely short and Enir ilim is just trash. Quite short with annoying enemies and doesn’t branch off anywhere like shadowkeep. However I love the big fight with npcs that changes based on how much of the quests you did. Leveling system also became a chore in later parts of the game and is putting me off doing a non new game plus playthrough again as it’s such a pain to get them. I complained a lot but I believe it’s still an 8.5 out of 10. Quite a few glaring issues and some puzzling design decisions, but the highs are some of the highest highs in gaming. I do find it funny though how souls fans jumped on it for being too difficult despite dog piling on that one reporter from eurogamer where most of the complaints came from the final boss, which was far more bs and difficult in the early copies of the game they played lol. Typical souls fans
The shadow tree fragments aren’t too hard to require. You don’t really need all of them to beat the dlc
The post nut clarity really hit after the dlc huh.
Nothing is too ”hard”. The game is still beatable at rl1 wl0 sb0 (have a pre nerf radahn kill with this as proof)
We as a community are getting alot better at souls bosses and mechanics so its just natural they have to step the difficulty up a notch to challenge us.
The only issue with the difficulty imo is that some specific abilities like the metyr lazer, while having counterplay, makes the boss alot worse for hitless as it forces the player to do boring strats
Beating a game at lvl 1 isn't a good argument. Just cos u beat it at lvl1, doesn't make everything about it good.
@@anonisnoone6125 never said everything about it is good, but I say that the step up in difficulty is warranted and good for the souls series. Obviously some stuff are janky, unintuitive and unfair. (Which is why he got nerfed) But the general direction is good for these games
I fully explored SR and I was still ob level 14 schadutree.
You all playing this game while blind or what.
When I fully explored the map I missed only one from fing empty swamp
If anything the community is pathetic.
SO MANY CONTENT CREATORS ARE PLAYING WITH MAX SCADU.
How can these subhumans talk about difficulty when play agugugah baby mode?
THE HAVE NO RIGHT TO TALK DIFFICULTY.
Your joking right?
@@upsideproductions2 No
Comment reeks of untouched grass and maidenlessness
No, no it was.
people are bitter. i managed to solo every single boss in the dlc by literally just getting good at dodging attacks... people nowadays call anything very difficult
14:07
Cringe
@@gorrack10281987 i do not shame anyone for using blasphemous blade or any weapon. in fact i wanted to see if i could beat the dlc with less popular weapons and guess what... you can. i'm not trying to bitch anybody i'm literally encouraging people to play however they want
That's you, though. Nobody bought the DLC because they thought the base game was too easy and wanted to bang their head against a wall for an extra 3 hours per boss
“I beat the game so all their criticisms are invalid” lmao what a smoothbrain statement
Going in without a build and just dawging it? Ya, it’s pretty hard. If you got a decent build nah.
I don't think this beats the old hunters. Its ok
It wasn't hard. This was the easiest Souls Game only because it lets you do so much shit. There are bosses in this game that can be cheesed just by standing on a platform and pelting it with rock sling or poisoning it with arrows until it dies. There's one boss where I just hid through a door and used Maiden's Mist on it through the wall. Lol. Its only hard if you keep trying harder. You have to try smarter. Consort Rahdan was a cake walk. Brass Shield + Lordsworn Sword + Deflecting Tear. He died easy.
Bro fuck eddy especially in tekken 8
You get it🙏
But what if I dont like summoning? What if I hate the multiplayer aspects of the game completely?
What if i actually want to see a boss do something, rather than have it deleted in 5 seconds?
You can still do that as long as the fight is still fun for you
@@WhoIsKaiYT I do find that fun. I don't even dodge that much. I like blocking with a shield much more.
Have you ever tried helping people in coop? Its so much fun
@@michelecais4111 the boss spazzes out of control when that happens
@@josephbulkin9222 Yeah glitches happen sometimes but it feels really rewarding putting in exercise your knowledge on the boss by helping people. And the facts that bosses have more health and you've got half of your flask means you aren't gonna trivialize the fight much unless your teammates have very broken stuff.
It's not too hard
It's too BS
In older fromsoftware games, beating the level was a challenge itself
But now the levels are easy AF and you really need to try to die
So what did they do to compensate? They increased the boss difficulty
So the game is literally one of the worst games in history in terms of the difficulty balancing.
You're playing an easy game 90% of the time then it becomes one of the hardest single player rpg games ever (if you're not using spirit ashes, op builds & stuff )
My favourite boss is messmer
I woupd understand if your point was to like use a spesific pine resin on a boss or smth like that, but you are litturaly saying: "Oh, what is that sword you have? Are you telling it is your favorite weapon in the entire game? Tough luck, gotta go and respeck into a strength build for this boss...". Thats just stupid and if it is really the case than it is games balancing. I understand that some builds will have an easier time than the others, but, imo, all bosses should have a relatively simular difficulty with all builds, unless you go out of your way to go find smth that will make tham easier
I get where you’re coming from, but what I was saying is even something as simple as using items like pine resin is adapting to the fight. I struggled against Radahn with a Greatsword, but I end up beating him with the same weapon, just with different affinities & buffs.
People who reduce all of the flavor and value of summoning to "easy mode" are talking out of their ass because at mat they summoned like once or twice ever and probably Minic Tear not a rabdom player or RP valued ash.
But in their ignorance they insist solo, melee only dodge timing is the ONLY proper snd FULLY SATISFACTORY way to play the game, which is kind of insanely stupid when you consider summoning and magic have been in all the games and Miyazaki uses every tool in his belt proudly. But these people, who have played the SAME way with the SAME 2 buttons for 5 games prior, haven't budged an inch for Elden Ring and their personally enforced stagnation is finally affecting them and so... They blame the game
Summoning is easy mode, doesn't matter what you cope about flavor or whatever. The most satisfying way is indeed to learn the bosses, cheesing or other overpowered strategies are boring. But i agree, those that don't use the tools of the game then complain about the difficulty are total losers.
Its not
Wow, I can't believe the state of FromSoftware fans. This is why some fans are so frustrating, you can't even say a single bad thing before they start glazing Miyazaki's balls and gobble on it. I knew they'd defend the Souls games passionately, and they are by far some of the most fun games, but I didn't expect this level of defensiveness. The DLC isn't as good and perfect as everyone claims. None of them are saying it's terrible anyway, people are only pointing out the things that are not good, like all those dead ends that lead to nothing and are empty, and all those useless items and cookbooks. You can't even criticize a single aspect without being labeled as a complete hater, which is so ridiculous. I enjoyed the DLC, but I'm also disappointed because not every part of it is good-some areas feel less polished and empty some bosses like commander guias are just so limiting on the loadouts you can use against him which makes him a dogshit boring boss, i had such a hard time with my normal sword then i switch to my Elden beasts sword and he dies so easily that's just boring. Yet pointing that out makes you a target for backlash, and that's just stupid, no one should defend the dog ass water that is commander guias he is the worst souls game boss of all time. fuck him I hate him so much.
just use torrent and ride back, his charge attacks becomes a joke. and dodge diagonally in his combos. lmao he’s not that bad
@@A-Rune-bear your wrong that is not a consistent way of dodging, he dose that rush attack when he is right infront of sometimes. you so you cant summon turrent and do all that, this just proves you have not even fought against him, the only consistent way of avoiding that rush attack if you lean him to a side then roll to the opossite side, then its very easy and consistent to dodge but the problem is he sometimes spams that attack when your right infront of him and make that tactic very hard almost impossible to dodge you have to block. again this just proves you have not fought and just talking out of your ass, his weakness is holy damage the moment i switched to elden beasts sword i killed him first try, you either do it super or its just bullshit hard, thats boring and dumbb. that boss is a fraud and trying to look cool like the giga chad radahn he is not him he is a fake and Froud just like you pretending you know anything about his bs.
you should try playing black Myth: Wukong.
It change my whole mindset on using tools to make game easier.
you can change you whole build and playstyle in like 5 min?
Magic, Summon, Transfromation are very fun to use. there're no shame on using those tools because it not trivialize the fight and it fun and cool.
The problem with ER is that. tools (toys) to make game easier are not fun to use.
Summon ruined the fight. Magic is boring. Consumable is boring. Respec is tedious.
And some tractic are so OP you feel like you cheese a boss which let's be real it's not fun. Bosses in ER are the most fun part of the game. maybe... people don't want to adapt because it not fun to overcome boss with summon, magic and Consumables.
I'm so sad that tools in ER are so shit. if ER make those tools fun. the openworld will be soooo much better to explore. Overcome bosses with new tools/build will be so much more enjoyable.
Sounds like skill issue to me
Difficult no? You guys clearly dont know how to play the game still. Miyazaki said if you still dont know after 2 years how to play the game just dont play it. The dlc shows us to enemies they cant be killed by raw power. You need skill you need the resources for that you need to use your brain
B. R. 😂😂
The only thing that goes too hard are the needless videos that each yap at least 10-20 minutes but all prove no point, each with the same clickbaity title. Out of my feed you go.
I thought I was good at the game, as my first two runs through the DLC were at NG+1 and I didn't have a horrid time.
Strength tank build- 12 tries to beat Consort Radahn (pre patch)
Int caster- 6 tries (pre patch)
Then came my third run..... which wasn't even NG+
Arcane/dex/bleed...... - 46 tries to beat Consort Radahn (post patch too). You think you got it figured out till you use a build that actually needs to dodge hits.... I gave up and used a maxed out brass shield.
I just think the Scadutree thing make whatever issues the DLC enemies have even worse than they should be. You didn’t get enough? Too bad, now you do minuscule damage against the boss but you can’t even tell, you just think they hit REALLY hard or have big resistances. The fact that the DLC (just like the late base game) starts off by simply jumping up the numbers of enemies is to me, textbook cheap difficulty. That doesn’t mean I don’t enjoy it, but the problems everybody had were
1. The attack strings on bosses and even some enemies are too long
2. The amount of damage they do is too high
3. They’re too aggressive, which combined with the high damage makes it so you constantly have to heal and they constantly punish you for doing so
All of those things are still present and to an extent even turned up in the DLC.
Okay but you don’t need a lot of shadowtree fragments
nah buddy the dlc sucked because they took the worst parts in the base game and amplified them. I can deal with the bosses being over-aggressive, but waiting for a combo of 10 seconds to end only to deal a little bit of damage and then back to waiting 10 seconds until the boss' combo is done is boring and annoying. The bossfights should be back n forth, but no. They are 99% dodging and 1% recognizing rare mid-combo windows to counter-attack. Mohg and Maliketh, in my opinion, while they looked cool, they didn't make for a good bossfight. especially Maliketh. You could not touch the guy most of the time either because he wasn't done combo-ing you, or because he decided to dodge all your attacks for a while, or you simply have a low reaching weapon and due to his default standing position, your attacks' hitboxes would miss him. They took that from the base game and made bosses that would do that 3 times more, and be super aggressive. Then there's the level design, which, in some dungeons, sure, it was good, but most of the open world and some legacy dungeon felt like a literal chore to navigate and go through. I play a game to have fun, not to feel like I'm doing everyday pain-in-the-butt chores. And the fact that you HAD to check every corner for (scadu)shadow tree fragments if you wanted to have some sort of progression, while the idea was good, the implementation ultimately sucked precisely because the level design was so bad. The Black Knights and the hornsent knight guys could not get hitstunned by 90% of the weapons, no matter how many times you hit them, and that wouldn't be a problem if they were slow, but they were attacking fast enough for you to be unable to do any considerable damage in the time windows you were offered.
I change my build based on the situation regularly, and that still didn't make the enemy and boss encounters any fun. They were annoying.
And yes, I am aware that you can make an unkillable build using high DPS and a good buff rotation and making use of the ironjar aromatic, but that is not fun either. It's not engaging at all.
Soulsborne games (except DS2) used to be Hard for the challenge and the difficulty would somehow make it more fun. This is just hard for the sake of being hard.
I didn't like most of the big bossfights in the dlc. Messmer, Divine Beast, Radahn, Hog Rider Gaius, all pretty bad and unfun. I hope the next game is better.
I loved all the soulsborne games (except DS2), even Sekiro... But this has disappointed me greatly. The base game was also kinda bad at times, but was still somewhat fun. The DLC wasn't fun. The new weapons are a nice addition to the pvp tho. They just need a bit of rebalancing.
The main reason I'm still playing is the PVP, and the addition of the vertical jump.
With Elden Ring, the bosses are designed in such a way where if you DON'T use summons, you will barely have any windows to attack, and it just becomes a 10 minute bossfight because you barely get any opportunities to strike back without trading hits.
WITHOUT summons it feels unfair and it's unfun because it takes an eternity to even get an opportunity to hit the boss without getting punished,
while WITH summons, it feels unfair because you're ganking on the boss with extremely powerful summons and you're just abusing its AI constantly shifting aggro, making it, once again, unfun. Or even worse, the summon solo-ing the boss. You didn't do much. There is no accomplishment, the fight wasn't engaging. You cheated yourself from experiencing what was offered to you.
I remember one of the Dark Souls trailers flash words like FIGHT STRUGGLE ENDURE SUFFER LIVE, and it was true, but still really fun.
Problem with Elden Ring and summons is that with summons, it's less engaging. It's less about what you can do, and more what you can bring to auto-fight for you.
You can literally "beat" any boss with just the mimic tear without you doing anything by yourself.
I think that's why others say that if you beat the boss with summons, you didn't beat the boss.
I think summons are an interesting mechanic, but ultimately make everything less fun and less engaging, because they play part of if not the whole thing by themselves, for you.
Also, while in Dark Souls you couldn't just leave the boss and "come back later" by exploring different areas, there are countless items and gear that you obtain before any bossfight that make the bossfight A LOT easier. An example... Let's see... Think about the Taurus Demon bossfight. In the area before the boss, you find Gold Pine Resin, and countless Black Firebombs. Those 2 items by themselves trivialize the bossfight, and yet it still feels like you did it yourself. You didn't just stand back and watch an NPC spirit summon do everything for you. It was still engaging. And hey if you really couldn't beat the boss even without those and you ran out, then guess what? you could summon a random player to help.
In Elden Ring, spirit summons don't increase the boss' health by 50%. only NPC and player summons do that, and that is if you summon them before entering the boss room.
Too much added advantage at once, and the worst kind of advantage, the one that makes you play less, and watch more. This ain't a movie, it's a game. YOU are supposed to do the playing.
At least with player summons, you are helping out each other in the fight (and the boss has more health). It feels like you need to co-operate with your team mate and you have to synchronize with each other. With spirit summons it's just sad.
Why waste so much text to pretty much say, i am bad at these games but i want to win at them while i stay the same bad player. Have you tried to actually learn the game?
@@joxerrrrr Not sure if you're trying to rage bait or you actually can't pay attention to what you're reading. I don't suck, I beat the game a few times, it's just not fun. Just because the design of a boss moveset/AI or a level is bad, doesn't mean I suck at playing. It's bad and unfun, it feels like a chore. I win regardless of whether it's unfun or not. ???
@@dorcusss3693 Here is what's interesting about these games. You don't have to learn them to beat them. So the fact you beat them mean nothing. You still suck because you dont get how the game works. Let's say you are type of player that doesn't want to use the tools of the game like range attacks or summons. So you are already nerfing yourself. I do the same btw but i don't complain. So you want to fight mellee only with a specific weapon. Do you try to learn the boss fight? Do you experiment with the enemy attack so you can figure out what's the best approach for them. There is very few attacks that you have to dodge for 10 seconds, most of them have openings you can dodge, jump or just run away and reposition from and land hits in between. Saying its 99% dodging is a load of cr@p and you would know this if you actually learned the game and stopped watching youtubers complaining about them. The bosses aren't over aggressive or even faster, they are more complex and more difficult to figure out. And that's a good thing, they are evolving and keeping the challenge we had in the old games.
The dlc forced you to make specific builds so it was a L, Now its more balanced
Wrong
@@RavenGamingOverLordalot of the new weapons felt weak, had me going back to my old base game builds
The DLC isn't even that difficult. I beat most bosses besides Radahn and Bayle in less than 8 attempts without summons
Shadow tree blessings past 14 is practically pointless and literally just wasting your time collecting
so right. I died so many times. But being able to cheese while learning really helped me stay in the game. Because next time, I didn't cheese. I git good. I learned. And im still learning. Don't let die hard gamers tell you are doing it wrong, ignore them.
Going in without a build and just dawging it? Ya, it’s pretty hard. If you got a decent build nah.