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WhoIsKai
เข้าร่วมเมื่อ 5 ก.พ. 2014
Hi, I'm Kai! Nice to meet ya!
You must really care about me to check out my about page. So if you haven’t already, hit the subscribe button. Take your time, I’ll wait.
no pressure.
You must really care about me to check out my about page. So if you haven’t already, hit the subscribe button. Take your time, I’ll wait.
no pressure.
Mongrel Intruder - Elden Ring Toonami Style Edit
in the embrace of messmer's flame
Song used: Tournament - $CATTERBRAIN
Tweet-Tweet: WhoIsKaiYT
sub or else
#eldenring #darksouls #shadowoftheerdtree
Song used: Tournament - $CATTERBRAIN
Tweet-Tweet: WhoIsKaiYT
sub or else
#eldenring #darksouls #shadowoftheerdtree
มุมมอง: 1 166
วีดีโอ
May Chaos Take The World... (Elden Ring Edit)
มุมมอง 809หลายเดือนก่อน
shabriri might be onto something ngl Tweet-Tweet: WhoIsKaiYT Music used: Midra, Lord of Frenzied Flame sub or else. #eldenring #shadowoftheerdtree #midra
Why Is Shadow of the Erdtree "Too Difficult"?
มุมมอง 7Kหลายเดือนก่อน
why were those guys at enir ilim harder than most bosses? Ending Song: DJsNeverEndingStory - Floating Euphoria Tweet-Tweet: WhoIsKaiYT sub or else #eldenring #darksouls #shadowoftheerdtree
hype culture is magical…
มุมมอง 685 หลายเดือนก่อน
montage from longer video, go watch that. From: th-cam.com/video/5IM6dF3FfHw/w-d-xo.html Song: th-cam.com/video/5LpDNMbG1Jg/w-d-xo.html Outro Song: th-cam.com/video/uBKGh-LGgqs/w-d-xo.html Tweet-Tweet: WhoIsKaiYT sub or else
Hype Culture: A Blessing Or A Curse?
มุมมอง 1275 หลายเดือนก่อน
i kinda miss e3 lowkey... Ending Song: th-cam.com/video/uBKGh-LGgqs/w-d-xo.html Edited by: lil_dishrag Tweet-Tweet: WhoIsKaiYT sub or else Intro: 0:00 The Reveal: 1:34 The Second Trailer: 4:03 The Wait: 6:02 The Buildup: 6:21 The Release Day: 8:54 The Ending: 13:17 #eldenring
"I Am You, Mahito" - Jujutsu Kaisen Shibuya Incident「AMV」
มุมมอง 1.2K6 หลายเดือนก่อน
spoilers for jujutsu kaisen season 2 I wanted to make something that reflects what the Shibuya Incident arc meant to me. (also, sneak peek of next video topic) (also also, birthday gift for myself) Song: Partitio's Theme - Octopath Traveler II Tweet-Tweet: WhoIsKaiYT #jujutsukaisen #amv #jjkedit
What Makes A Souls Boss So Perfect?
มุมมอง 53K6 หลายเดือนก่อน
i'm not a masochist, i swear Ending Song: DJsNeverEndingStory - Floating Euphoria Edited by: lil_dishrag Tweet-Tweet: WhoIsKaiYT sub or else #eldenring #darksouls #soulslike
Why Gear 5 Didn't Live Up To The Hype
มุมมอง 2K10 หลายเดือนก่อน
the peak is still a top 5 opening tho Ending Song: DJsNeverEndingStory - Floating Euphoria Tweet-Tweet: WhoIsKaiYT sub or else #onepiece #anime #gears5
For The Dark Soul. (Soulsborne Edit)
มุมมอง 54311 หลายเดือนก่อน
when i first heard this song, i had to make something like this. let me know what you think. (future videos are coming soon, sorry for the long wait) Tweet-Tweet: WhoIsKaiYT Music used: For The Dark Soul - Dark Souls 3 sub or else. #eldenring #darksouls #darksouls3
The ENTIRE Five Nights At Freddy's Timeline SIMPLIFIED!
มุมมอง 114ปีที่แล้ว
i got a headache doing this lol Tweet-Tweet: WhoIsKaiYT Music used: Venta Black - Sister Location Outro: th-cam.com/video/wmunGuG8KG4/w-d-xo.html sub or i’ll cry #fivenightsatfreddys #fnaf #securitybreach
The Best & Worst Games I've Played In 2022
มุมมอง 122ปีที่แล้ว
i know what god of war is, dw OW2 segment edited by: lil_dishrag Tweet-Tweet: WhoIsKaiYT sub or i’ll cry
The DEFINITIVE Pokémon Scarlet & Violet Review
มุมมอง 115ปีที่แล้ว
paldea is so cool, i wish spain was real Tweet-Tweet: WhoIsKaiYT sub or i'll cry #pokemon
I Know What The One Piece Is (without watching 95% of the show)
มุมมอง 248ปีที่แล้ว
spoilers for kung fu panda Tweet-Tweet: WhoIsKaiYT sub or i'll cry #onepiece #anime
Does Slender: The Eight Pages Hold Up in 2023?
มุมมอง 1482 ปีที่แล้ว
Does Slender: The Eight Pages Hold Up in 2023?
Why Skyler Isn't The Worst Character In Breaking Bad
มุมมอง 3.1K2 ปีที่แล้ว
Why Skyler Isn't The Worst Character In Breaking Bad
Is Eren Yeager In The Right? (AoT Spoilers)
มุมมอง 9832 ปีที่แล้ว
Is Eren Yeager In The Right? (AoT Spoilers)
I̵ ̷h̶a̶v̶e̷ ̴e̶n̴t̸e̴r̴e̶d̶ ̷t̵h̵e̶ ̸t̴h̷i̷r̴d̴ ̷d̵i̴m̸e̷n̵s̵i̷o̶n̶
มุมมอง 2002 ปีที่แล้ว
I̵ ̷h̶a̶v̶e̷ ̴e̶n̴t̸e̴r̴e̶d̶ ̷t̵h̵e̶ ̸t̴h̷i̷r̴d̴ ̷d̵i̴m̸e̷n̵s̵i̷o̶n̶
Top 10 Switch Games That Are The Best By My Low Standards
มุมมอง 1922 ปีที่แล้ว
Top 10 Switch Games That Are The Best By My Low Standards
The Rumbling Is The Scariest Thing Imaginable (AoT Spoilers)
มุมมอง 53K2 ปีที่แล้ว
The Rumbling Is The Scariest Thing Imaginable (AoT Spoilers)
Five Nights At Freddy's Foxy Is Dumb, Stupid, Dumb & Annoying
มุมมอง 4972 ปีที่แล้ว
Five Nights At Freddy's Foxy Is Dumb, Stupid, Dumb & Annoying
Why Does Brilliant Diamond & Shining Pearl Look Brighter Than My Future?
มุมมอง 1973 ปีที่แล้ว
Why Does Brilliant Diamond & Shining Pearl Look Brighter Than My Future?
Valve's Steam Deck Might Be A Better Switch
มุมมอง 2033 ปีที่แล้ว
Valve's Steam Deck Might Be A Better Switch
How Pokemon BDSP & Legends Arceus Could Be The Best Games In The Series
มุมมอง 993 ปีที่แล้ว
How Pokemon BDSP & Legends Arceus Could Be The Best Games In The Series
9:43 I guess it depends on what you mean by "fumbles the dodge rolls" if you level ADP you'll have a great time if you don't you'll have a pretty hellish time. ADP also makes it so you heal faster and life gems can be used while moving estus can't, they're purchasable from a merchant, but I will say relying on a consumable (even infinitely purchasable ones) for better movement while healing still feels bad.
Worst by far
All souls games are special...even Dark souls 2 the formula and effort FromSoft puts into making these games are phenomenal.
I used Malenia 1st phase as practice to hone my skills to the point of were I could match her blow for blow without healing or buffing myself that 2nd phase tho had me terrified she is fully regenerated , has even lesser openings to punish then before & she's way more aggressive.
Kill 1.6 Billion People to save a few 100k Eren: STONKS
really enjoyed the video. I like how you put in "bumps" that are like old adult swim. I felt the same about the DLC and adapting with all the new toys was a ton of fun.
This is incredibly well made! Subbed!
the only problem so far that i have with the dlc is the map, its too difficult walk in the shadow of the erdtree withot going to places im not suppose to be or i lost a ton of npc bc i skip a underground passage to another area, and they are not so easy to spot. i think that the base game its more intuitive
That ending went a little bit too hard
Now that I think about it, the weapons we get from SoTE are stronger than usual, we've been given a ton of smithing stones so I guess the game expected us to respec, which we didn't then made our main weapon from the base game weaker than it should be. I agree with the fragments tho, its almost impossible to find every fragment just by casually exploring
This is as good as the souls born edit
Also where would you put dark souls three on a scale of one to ten?
9/10, best souls game but I just like Bloodborne & Elden Ring more
@@WhoIsKaiYT my first Playthrough of blood-borne I went into new game plus on accident, but it was pretty good game its like a 9 out of ten for me
This game is Fromsoft's first foray into making bosses that are undenibly too busy, which is why AI summons that don't increase the boss health, and also have a giant health pool themselves, are present. They made a game meant to be more flashy than enjoyable, and balanced around that, and that's the main issue with Radahn, Metyr, and a couple other bosses. The Centipede Shawty is a cakewalk solo, Messmer feels fair, so does Rellana. But Radahn is a step too far in difficulty. And any discussion around ER's difficulty is ruined because new players think this is just how the Souls series is and always have been, which isn't true. And the "just use the Mimic" argument sucks too. Because in Dark Souls 3, Gael is an incredibly tough boss, but I never felt like he was impossible. I never felt like I had to use a summon. Visually busy bosses who have 8 attack combos with an AOE like Radahn or Maliketh make me feel like the game is having fun while I wait to play. And it's what holds back Elden Ring for me. Dark Souls 3 and Bloodborne were the peak of the formula to me, with Sekiro up there, being an amazing and successful gameplay experiment. Most of Elden Ring is great, but the last few bosses and the "harder" DLC bosses just suck to me. I hope they don't continue making insane bosses like in this game. Elden Ring was a step too far in the wrong direction
I am on my second walktrough with max scadutree n stuff. I remember getting absolutely destroyed on my first playthrough. On this one tho I beat divine beast, Rellana, messmer, ghostdragon, radahn etc everything on first try even if just barely with messmer (mf got me more than close to oneshot in the end). I also by far wouldn't call myself a pro player but also didn't use any cheese methods or stuff to get a easy win. Only thing I did inbetween the first and second playthrough was getting probably 400 times summoned to help others with the dlc bosses. In the end it's fr just how much time you put into getting used to their movesets and stuff. But I would strongly disagree that the dlc would be too difficult.
Also ng+10 so the damage and resist is already max with the bosses
I’m actually really sad about the Radahn nerf. He feels so slow now, all because a bunch of people thought having to dodge left was too complex and unfair of a boss mechanic.
Shadow of the Erdtree gives you all the tools you need to beat Promised Consort Radahn. They're called Thrusting Shields, and everyone but me is sleeping on them. I feel like "cheesing" shouldn't be limited to purely exploits like flinging Dung Piles over Capra Demon's fog gate. I think if you beat an enemy in a way that makes them extremely easily, it's still fair to call it "cheesing" them, but there's nothing wrong with that. I'll defend to the death that I accidentally cheesed the Godskin Duo my first time by dual-wielding blood loss daggers and summoning my Mimic Tear to do the same. That was absolutely cheese. They couldn't do shit, and Bernahl was basically just there to give then more health and a sporting chance because he suee as crap wasn't meaningfully contributing to our damage output. But it's also hilarious and a story I'll tell for the rest of my time playing FromSoft games (even though I just did it even more easily with my current character and his Mimic Tear dual-wielding both the OG and the new St. Trina swords. Not as funny as putting them in a blender though).
Mongrel Intruder lives rent free inside my head.
Shadow tree blessings past 14 is practically pointless and literally just wasting your time collecting
Good points all around... but I need to say this. I think even VaatiVidya wishes his Elden Ring "movies" had the quality your little trailer at the end have. I honestly think From Software themselves haven't put out a trailer of THIS quality.
that chaos edit at the end was soo perfect 🔥
2:58 he's from epilepsy: controllers die twice.
I woupd understand if your point was to like use a spesific pine resin on a boss or smth like that, but you are litturaly saying: "Oh, what is that sword you have? Are you telling it is your favorite weapon in the entire game? Tough luck, gotta go and respeck into a strength build for this boss...". Thats just stupid and if it is really the case than it is games balancing. I understand that some builds will have an easier time than the others, but, imo, all bosses should have a relatively simular difficulty with all builds, unless you go out of your way to go find smth that will make tham easier
I get where you’re coming from, but what I was saying is even something as simple as using items like pine resin is adapting to the fight. I struggled against Radahn with a Greatsword, but I end up beating him with the same weapon, just with different affinities & buffs.
this bump made me sub
Really I’m just here for the fun. This is my third favorite DLC right behind Ringed City and Old Hunters. Despite the frustration I had a good time and would honesty consider Shadow of the Erdtree a perfect DLC
Glad to hear that, as long as someone’s having fun that’s all that matters
Wowzers!
I'm so tired of the " difficulty " argument. Games should be fun for everyone. A simple solution is accessibility features/difficulty slider and if you dont want them the beauty is you dont have to turn them on but they are there for others. If I can encourage a game to have the brutal difficulty that others want I expect the same. I should be able to breeze through the game with minimal effort. Just because hard is fun for you does not make it fun for others. Its a ridiculous argument with a simple solution that would make both sides happy.
From games don't have a difficulty slider and this discussion will always be had. If you don't like it delete ER and don't touch From games or Souls likes in general cause Lies of P and Lord of the Fallen don't have difficulty sliders either.
idk man beating the bosses without summons is like a whole different boss. for example consort radahn with a summon or a friend gives you way more chances to use spells or just land a big attack but when it's one on one you'd be lucky to land a catch flame and not get 1/3 of your hp deleted. depending on your build you might not even need to learn a single opening a boss has, and that's a shame because you feel less accomplished.
It's not too hard It's too BS In older fromsoftware games, beating the level was a challenge itself But now the levels are easy AF and you really need to try to die So what did they do to compensate? They increased the boss difficulty So the game is literally one of the worst games in history in terms of the difficulty balancing. You're playing an easy game 90% of the time then it becomes one of the hardest single player rpg games ever (if you're not using spirit ashes, op builds & stuff )
Wouldn’t say this surpasses everything this year at all. Large part of the map was empty, new weapons as a whole were disappointing, rewards were pretty bad with cookbooks and level 3 smithing stones everywhere and having a disappointing ending while almost no bosses got cutscenes or much lore bar a couple of exceptions. Boss fight quality was quite good for the most part, Radahnn was annoying due to the cross slash, Gaius was plain stupid at launch and kind of boring, and Metyr is just plain garbage to this day, other than them however, main boss quality was pretty great. Messmer is my favourite boss of all time and Bayle is the best dragon fight 5hey have ever done while divine beast, Rellana, Romina and Midra were all fantastic as well. Sunflower gets old real fast and putrecent knight is ok. Legacy dungeons were disappointing to me however. Shadowkeep is my second favourite legacy dungeon behind stormveil and I can easily see it being first after some time, so they knocked it out of the park with that one. However, belurat, while decent, was nothing special, madras manse was cool but can barely be considered a legacy dungeon due to being extremely short and Enir ilim is just trash. Quite short with annoying enemies and doesn’t branch off anywhere like shadowkeep. However I love the big fight with npcs that changes based on how much of the quests you did. Leveling system also became a chore in later parts of the game and is putting me off doing a non new game plus playthrough again as it’s such a pain to get them. I complained a lot but I believe it’s still an 8.5 out of 10. Quite a few glaring issues and some puzzling design decisions, but the highs are some of the highest highs in gaming. I do find it funny though how souls fans jumped on it for being too difficult despite dog piling on that one reporter from eurogamer where most of the complaints came from the final boss, which was far more bs and difficult in the early copies of the game they played lol. Typical souls fans
Honestly my biggest gripe with the game is the lack of more unique enemies. Don’t get me wrong, I love the experience, I just wish some of the NPCs weren’t reskins of ones from the vanilla game
I don't think this beats the old hunters. Its ok
If the game doesn't play fair, neither do I
I was also in the boat of wanting to fight a legendary warrior I'm his prime. I was fortunate enough to not be spoiled on who it was. But after constantly getting my teeth kicked in I couldn't help but laugh and just say "I ASKED for this!"
U can a boss it's "prime version" without making him bs.
The background music around 10:00 reminds me of pseudoregalia
It is from pseudoregalia
You don't need to max out your fragments. After lvl 10 (I think) the incremental upgrades are minimal.
Going in without a build and just dawging it? Ya, it’s pretty hard. If you got a decent build nah.
Going in without a build and just dawging it? Ya, it’s pretty hard. If you got a decent build nah.
God is a circumcision hoax
I overall enjoyed this dlc but definitely felt that fromsoft where sorta making things hard too be hard and instead of triumph after a boss fight I just felt relief it was over and was not looking forward too having too go back through it on my pc, I heard they buffed and nerfed certain things tho so maybe it’s won’t be so bad
Difficult no? You guys clearly dont know how to play the game still. Miyazaki said if you still dont know after 2 years how to play the game just dont play it. The dlc shows us to enemies they cant be killed by raw power. You need skill you need the resources for that you need to use your brain
If you agree or disagree, give your thoughts on the difficulty down below, but please be respectful to each other’s opinions
The shadow tree fragments aren’t too hard to require. You don’t really need all of them to beat the dlc
It wasn't hard. This was the easiest Souls Game only because it lets you do so much shit. There are bosses in this game that can be cheesed just by standing on a platform and pelting it with rock sling or poisoning it with arrows until it dies. There's one boss where I just hid through a door and used Maiden's Mist on it through the wall. Lol. Its only hard if you keep trying harder. You have to try smarter. Consort Rahdan was a cake walk. Brass Shield + Lordsworn Sword + Deflecting Tear. He died easy.
Nothing is too ”hard”. The game is still beatable at rl1 wl0 sb0 (have a pre nerf radahn kill with this as proof) We as a community are getting alot better at souls bosses and mechanics so its just natural they have to step the difficulty up a notch to challenge us. The only issue with the difficulty imo is that some specific abilities like the metyr lazer, while having counterplay, makes the boss alot worse for hitless as it forces the player to do boring strats
Beating a game at lvl 1 isn't a good argument. Just cos u beat it at lvl1, doesn't make everything about it good.
@@anonisnoone6125 never said everything about it is good, but I say that the step up in difficulty is warranted and good for the souls series. Obviously some stuff are janky, unintuitive and unfair. (Which is why he got nerfed) But the general direction is good for these games
If there is anything to take away from this discussion: Anyone who uses eddy in Tekken 8 is a loser
Bro fuck eddy especially in tekken 8
You get it🙏
The DLC isn't even that difficult. I beat most bosses besides Radahn and Bayle in less than 8 attempts without summons
Sounds like skill issue to me
Its not
While I fundamentally disagree with the Chaos Ending, I cannot disagree with how good this video is 🔥
nah buddy the dlc sucked because they took the worst parts in the base game and amplified them. I can deal with the bosses being over-aggressive, but waiting for a combo of 10 seconds to end only to deal a little bit of damage and then back to waiting 10 seconds until the boss' combo is done is boring and annoying. The bossfights should be back n forth, but no. They are 99% dodging and 1% recognizing rare mid-combo windows to counter-attack. Mohg and Maliketh, in my opinion, while they looked cool, they didn't make for a good bossfight. especially Maliketh. You could not touch the guy most of the time either because he wasn't done combo-ing you, or because he decided to dodge all your attacks for a while, or you simply have a low reaching weapon and due to his default standing position, your attacks' hitboxes would miss him. They took that from the base game and made bosses that would do that 3 times more, and be super aggressive. Then there's the level design, which, in some dungeons, sure, it was good, but most of the open world and some legacy dungeon felt like a literal chore to navigate and go through. I play a game to have fun, not to feel like I'm doing everyday pain-in-the-butt chores. And the fact that you HAD to check every corner for (scadu)shadow tree fragments if you wanted to have some sort of progression, while the idea was good, the implementation ultimately sucked precisely because the level design was so bad. The Black Knights and the hornsent knight guys could not get hitstunned by 90% of the weapons, no matter how many times you hit them, and that wouldn't be a problem if they were slow, but they were attacking fast enough for you to be unable to do any considerable damage in the time windows you were offered. I change my build based on the situation regularly, and that still didn't make the enemy and boss encounters any fun. They were annoying. And yes, I am aware that you can make an unkillable build using high DPS and a good buff rotation and making use of the ironjar aromatic, but that is not fun either. It's not engaging at all. Soulsborne games (except DS2) used to be Hard for the challenge and the difficulty would somehow make it more fun. This is just hard for the sake of being hard. I didn't like most of the big bossfights in the dlc. Messmer, Divine Beast, Radahn, Hog Rider Gaius, all pretty bad and unfun. I hope the next game is better. I loved all the soulsborne games (except DS2), even Sekiro... But this has disappointed me greatly. The base game was also kinda bad at times, but was still somewhat fun. The DLC wasn't fun. The new weapons are a nice addition to the pvp tho. They just need a bit of rebalancing. The main reason I'm still playing is the PVP, and the addition of the vertical jump.
With Elden Ring, the bosses are designed in such a way where if you DON'T use summons, you will barely have any windows to attack, and it just becomes a 10 minute bossfight because you barely get any opportunities to strike back without trading hits. WITHOUT summons it feels unfair and it's unfun because it takes an eternity to even get an opportunity to hit the boss without getting punished, while WITH summons, it feels unfair because you're ganking on the boss with extremely powerful summons and you're just abusing its AI constantly shifting aggro, making it, once again, unfun. Or even worse, the summon solo-ing the boss. You didn't do much. There is no accomplishment, the fight wasn't engaging. You cheated yourself from experiencing what was offered to you.
I remember one of the Dark Souls trailers flash words like FIGHT STRUGGLE ENDURE SUFFER LIVE, and it was true, but still really fun. Problem with Elden Ring and summons is that with summons, it's less engaging. It's less about what you can do, and more what you can bring to auto-fight for you. You can literally "beat" any boss with just the mimic tear without you doing anything by yourself. I think that's why others say that if you beat the boss with summons, you didn't beat the boss. I think summons are an interesting mechanic, but ultimately make everything less fun and less engaging, because they play part of if not the whole thing by themselves, for you. Also, while in Dark Souls you couldn't just leave the boss and "come back later" by exploring different areas, there are countless items and gear that you obtain before any bossfight that make the bossfight A LOT easier. An example... Let's see... Think about the Taurus Demon bossfight. In the area before the boss, you find Gold Pine Resin, and countless Black Firebombs. Those 2 items by themselves trivialize the bossfight, and yet it still feels like you did it yourself. You didn't just stand back and watch an NPC spirit summon do everything for you. It was still engaging. And hey if you really couldn't beat the boss even without those and you ran out, then guess what? you could summon a random player to help. In Elden Ring, spirit summons don't increase the boss' health by 50%. only NPC and player summons do that, and that is if you summon them before entering the boss room. Too much added advantage at once, and the worst kind of advantage, the one that makes you play less, and watch more. This ain't a movie, it's a game. YOU are supposed to do the playing. At least with player summons, you are helping out each other in the fight (and the boss has more health). It feels like you need to co-operate with your team mate and you have to synchronize with each other. With spirit summons it's just sad.
Why waste so much text to pretty much say, i am bad at these games but i want to win at them while i stay the same bad player. Have you tried to actually learn the game?
@@joxerrrrr Not sure if you're trying to rage bait or you actually can't pay attention to what you're reading. I don't suck, I beat the game a few times, it's just not fun. Just because the design of a boss moveset/AI or a level is bad, doesn't mean I suck at playing. It's bad and unfun, it feels like a chore. I win regardless of whether it's unfun or not. ???
@@dorcusss3693 Here is what's interesting about these games. You don't have to learn them to beat them. So the fact you beat them mean nothing. You still suck because you dont get how the game works. Let's say you are type of player that doesn't want to use the tools of the game like range attacks or summons. So you are already nerfing yourself. I do the same btw but i don't complain. So you want to fight mellee only with a specific weapon. Do you try to learn the boss fight? Do you experiment with the enemy attack so you can figure out what's the best approach for them. There is very few attacks that you have to dodge for 10 seconds, most of them have openings you can dodge, jump or just run away and reposition from and land hits in between. Saying its 99% dodging is a load of cr@p and you would know this if you actually learned the game and stopped watching youtubers complaining about them. The bosses aren't over aggressive or even faster, they are more complex and more difficult to figure out. And that's a good thing, they are evolving and keeping the challenge we had in the old games.