CS:GO - How Close Should Teammates Spawn?

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Do people spawn too far apart? Are spawn points too variable in nature? Discuss.
    / 1482029702000877569
    0:00 - Houngougone's struggle
    0:36 - C Shape Summary
    2:20 - de_Ancient's spawns
    2:58 - Non-priority spawn maps
    3:58 - Summary of spawn variances
    6:46 - Non-Valve Mappers
    8:46 - Conclusion
  • เกม

ความคิดเห็น • 856

  • @JackRackam
    @JackRackam 2 ปีที่แล้ว +1758

    It seems like every few months I go "Huh, I don't play this game but this video seems like a neat concept" and I'm greeted by the pleasant surprise of KliksPhilip's voice

    • @CordelG25
      @CordelG25 2 ปีที่แล้ว +22

      I havent played cs go since the xbox 360 version but i keep up with his videos because they are well done and mean something more about game design than cs go to me

    • @what9093
      @what9093 2 ปีที่แล้ว +5

      Now’s the time for a history TH-camr Esports team, they’ll take pro CSGO by storm.

    • @32Barco7
      @32Barco7 2 ปีที่แล้ว +10

      0:00 ah yes, what a pleasant voice it is. the cadence, the pitch, how soothing.

    • @thebombsauce
      @thebombsauce 2 ปีที่แล้ว

      @@what9093 Yup, too bad the score is the only game in town when its pretty generic and bad

    • @yedoom
      @yedoom 2 ปีที่แล้ว

      This is also my experience. I wish someone would go this deep on games I actually play. (Read: Dota)

  • @Sliphantom
    @Sliphantom 2 ปีที่แล้ว +1021

    The entire team should spawn as one vertical column of players stacked one atop the other. The team must work together and coordinate so the players on the top don't die from fall damage. The teams then proceed to the center of the map and feed themselves into a giant meat grinder. More remaining HP means more meat. The team with the largest resulting hamburger patty wins.

  • @TheTheRay
    @TheTheRay 2 ปีที่แล้ว +266

    I love it when HOUGUGHUAGHUEHEEEEEEE gets mentioned.

    • @powEnvy
      @powEnvy 2 ปีที่แล้ว +1

      Ratio

    • @Alendo
      @Alendo 2 ปีที่แล้ว +26

      I literally died everytime he said it 🤣😅🤣

    • @powEnvy
      @powEnvy 2 ปีที่แล้ว

      @@Alendo Ratio

    • @nullifier_
      @nullifier_ 2 ปีที่แล้ว +2

      I have no idea how he can say it and not collapse laughing

    • @kendakgifbancuher2047
      @kendakgifbancuher2047 ปีที่แล้ว +4

      @@powEnvy (1+√5)/2, take it or leave it

  • @DividedWeFall
    @DividedWeFall 2 ปีที่แล้ว +968

    Ok, I'm sold.
    I'll be using the 'C' shaped spawn point layout from here on out.
    Thank you for taking the time.

    • @Overposting
      @Overposting 2 ปีที่แล้ว +124

      I hope this becomes common practice in the mapping community and people use the phrase "always remember! C for communism!" when teaching others

    • @Girvo747
      @Girvo747 2 ปีที่แล้ว +39

      @@powEnvy L

    • @powEnvy
      @powEnvy 2 ปีที่แล้ว +1

      @@Girvo747 Ratio

    • @funi1083
      @funi1083 2 ปีที่แล้ว +39

      @@powEnvy L

    • @powEnvy
      @powEnvy 2 ปีที่แล้ว

      @@funi1083 Ratio

  • @Propulus
    @Propulus 2 ปีที่แล้ว +465

    I'd love more videos on anything Jeff talks about, just to hear you say Hounganghounghe.

    • @tjlocust
      @tjlocust 2 ปีที่แล้ว +41

      Hheuuehheh

    • @kronos_1337.
      @kronos_1337. 2 ปีที่แล้ว +5

      Hunune

    • @ng.tr.s.p.1254
      @ng.tr.s.p.1254 ปีที่แล้ว +1

      Hmongus

    • @icehawk3442
      @icehawk3442 ปีที่แล้ว +1

      It's the most artistically correct interpretation of the name I've heard so far

  • @cyandrix
    @cyandrix 2 ปีที่แล้ว +1567

    The fact that CT's could completely lose top mid control on Mirage if nobody gets the spawn closest to the vent makes me surprised nobody is really talking about this

    • @muffatoo
      @muffatoo 2 ปีที่แล้ว +57

      @@powEnvy L

    • @kipchickensout
      @kipchickensout 2 ปีที่แล้ว +34

      I very often get to mid first as a CT, no matter my spawn
      maybe they procrastinate at T spawn

    • @SilentAttackTV
      @SilentAttackTV 2 ปีที่แล้ว +71

      all you need is someone on A to flash mid, ez

    • @viethoangpham445
      @viethoangpham445 2 ปีที่แล้ว +8

      are you talking about silver who used awp for 2days and no teammates know any flash xD

    • @Nerviniex
      @Nerviniex 2 ปีที่แล้ว +16

      @@viethoangpham445 Nobody in silver knows how to take mid

  • @JowoHD
    @JowoHD 2 ปีที่แล้ว +294

    4cm apart. increases team bonding

    • @kipchickensout
      @kipchickensout 2 ปีที่แล้ว +11

      @@powEnvy why do you comment ratio under each comment

    • @kujala1633
      @kujala1633 2 ปีที่แล้ว +26

      @@kipchickensout new word for him I guess

    • @powEnvy
      @powEnvy 2 ปีที่แล้ว +1

      @@kipchickensout Ratio

    • @maildaemon
      @maildaemon 2 ปีที่แล้ว +2

      @@kujala1633 kids do be like dat doe

    • @degeneratelowlife3171
      @degeneratelowlife3171 2 ปีที่แล้ว +2

      @@powEnvy do you have the full image of ur pfp? i've been looking for it

  • @ChannelOfJoe
    @ChannelOfJoe 2 ปีที่แล้ว +245

    1:34 I love how the jump into death is marked as a route to exit the spawn with an arrow here :D

    • @TarsalMonkeyboy
      @TarsalMonkeyboy 2 ปีที่แล้ว +27

      it's the since-patched route to t spawn!

    • @quanphamtran3479
      @quanphamtran3479 2 ปีที่แล้ว +2

      I was looking for this comment.

    • @m13253
      @m13253 2 ปีที่แล้ว +2

      It matches the narration of “exit the spawn”, at least.

  • @Rex-sy8ye
    @Rex-sy8ye 2 ปีที่แล้ว +758

    Having that 0.1s less charge time could be game changing, you could be a whole meter ahead of everyone when you get headshot from across a large area!

    • @viiltelijamurhaaja7225
      @viiltelijamurhaaja7225 2 ปีที่แล้ว +15

      Yeah it doesn't change much. But neither do bullet accuracy and we have lots of clips where it ducks people over

    • @TECHNICKER_Cz
      @TECHNICKER_Cz 2 ปีที่แล้ว +3

      what do you mean by charge time?

    • @tunnelmannen
      @tunnelmannen 2 ปีที่แล้ว +9

      @@TECHNICKER_Cz I would guess running time

    • @TECHNICKER_Cz
      @TECHNICKER_Cz 2 ปีที่แล้ว +2

      @@tunnelmannen ok, that makes sense

    • @IgotDis14
      @IgotDis14 2 ปีที่แล้ว +2

      Yeah but I wouldn't be so quick to conclude that the team with better RNG always wins. Adapting to good/bad RNG is a skill in of itself.

  • @Dribbleondo
    @Dribbleondo 2 ปีที่แล้ว +97

    Ah yes, HUNAAAUAAAGHHH; my favourite twitter person.

  • @krzysztofon8727
    @krzysztofon8727 2 ปีที่แล้ว +495

    I have small suggestion. When you are showing graphs/tables please move them a bit higher so subtitles dont obscure the info :)

    • @Karolomen
      @Karolomen 2 ปีที่แล้ว +22

      you can change subtitle size with + or -

    • @germantarnoski7130
      @germantarnoski7130 2 ปีที่แล้ว +20

      Yes please. I was watching this on my tv with no way to change the subtitles.

    • @robinrai4973
      @robinrai4973 2 ปีที่แล้ว +9

      I think you can move the subtitles around

    • @SmokePudding
      @SmokePudding 2 ปีที่แล้ว +5

      On desktop you're able to freely move subtitles

    • @adhirajdeshmukh6813
      @adhirajdeshmukh6813 2 ปีที่แล้ว +1

      you can literally change the position and size of the subtitles, and even their opacity.

  • @IgotDis14
    @IgotDis14 2 ปีที่แล้ว +62

    As a research assistant myself, I have to praise your approach to proving and disproving claims. I can 100% see you being a lead in a research team at a university. I love how you mention all the limitations of your methodology. In my area, we call them threats to validity, and there are 5 types, each with its own descriptions and significance. Cheers

  • @Kubader
    @Kubader 2 ปีที่แล้ว +78

    1 second into the video and i had already spilled my drink laughing

    • @Alendo
      @Alendo 2 ปีที่แล้ว +1

      I'm rolling around laughing like a little kid. 😂🤣😂🤣😂

    • @sherwinkp
      @sherwinkp 2 ปีที่แล้ว

      😂😂😂😂😂

  • @MyPing0
    @MyPing0 2 ปีที่แล้ว +35

    4:38 that arrow pointing off the building into the void is hilarious lol

  • @2ndpopcornxD
    @2ndpopcornxD 2 ปีที่แล้ว +175

    8:30 Invalid spwanpoints give an error message in the console, e.g. "Invalid terrorist spawnpoint at (,,)". Can easily be found in the console using "con_filter 1; con_filter_text spawnpoint" before launching the map. But yeah, a compiler warning would be nicer, maybe.

  • @Alex-sr9pq
    @Alex-sr9pq 2 ปีที่แล้ว +84

    'so many shades of grey that i woke up chained to my bed', thats one of my favorite things about watching youtubers like philip, the subtle stuff is ingenious

    • @maildaemon
      @maildaemon 2 ปีที่แล้ว

      @@ashton35 You don't like the (debatably) subtle jokes?

    • @TheBestcommentor
      @TheBestcommentor 2 ปีที่แล้ว +1

      The Arrested Development reference is great too

  • @CastledCard
    @CastledCard 2 ปีที่แล้ว +324

    I'm honestly surprised that by now there aren't just 5 spawns reserved just for 5v5.

    • @kubpica
      @kubpica 2 ปีที่แล้ว +64

      It would be stupid if you always had the same spawn timings. The uncertainty introduced into the early game by random spawns is a good mechanic in my opinion.

    • @crunch.dot.73
      @crunch.dot.73 2 ปีที่แล้ว +24

      @@kubpica it kinda kills one teams ability to push or a hold a position since in some circumstances a bad spawn will prevent you from reaching the destination in time. A big example of this is CT's rushing through vents to hold Mid on Mirage, if nobody spawns close and a T got a lucky spawn then its not fair for the CT's, their fate was determined by random chance.

    • @romaliop
      @romaliop 2 ปีที่แล้ว +31

      @@crunch.dot.73 The other team doesn't know it, though. So the T with a lucky spawn will have to risk there being a CT holding the angle anyway.

    • @TheLeft4Dead2Player
      @TheLeft4Dead2Player 2 ปีที่แล้ว +8

      @@crunch.dot.73 At the same time though, if you made the conscious decision to rush somewhere you were more than likely going to be late to, you cannot blame the game and its random spawns on dying there. I do still believe random spawns are just 'another thing' people need to worry about that are needlessly raising the skill ceiling, and I wouldn't miss them.

    • @spurka8837
      @spurka8837 2 ปีที่แล้ว +7

      @@TheLeft4Dead2Player or maybe think it like this: I wanna go window because i'm the awper but the game says: No, i won't give it to you
      The reason of why it happens it still RNG, not skill

  • @plezha_
    @plezha_ 2 ปีที่แล้ว +109

    1:34 The upper one does definitely lead out of the spawn

    • @noamias4897
      @noamias4897 2 ปีที่แล้ว +6

      @@powEnvy bruh how many times you gonna try this haha

    • @powEnvy
      @powEnvy 2 ปีที่แล้ว +1

      @@noamias4897 Ratio

    • @lordhelix1999
      @lordhelix1999 2 ปีที่แล้ว +1

      Nope

  • @Dr_goman
    @Dr_goman 2 ปีที่แล้ว +93

    I have a medical final exam tomorrow cant concentrate for 10 m straight, yet i watch 3klik video harder than anything I ever studied

    • @maildaemon
      @maildaemon 2 ปีที่แล้ว +2

      @@3kliksphilip I'm intrigued 👀

    • @hansum_AWP
      @hansum_AWP 2 ปีที่แล้ว +1

      I Hope you the best on your exam!

    • @AliceAttentionWhore
      @AliceAttentionWhore 2 ปีที่แล้ว

      @@3kliksphilip Please expand.

  • @squelchedotter
    @squelchedotter 2 ปีที่แล้ว +372

    There is an important difference between input RNG (the cards you are dealt) vs output RNG (what the cards do after you play them). Only the latter is usually bad in a competitive game because you can't plan with them.

    • @kipchickensout
      @kipchickensout 2 ปีที่แล้ว +32

      this.

    • @berni2905
      @berni2905 2 ปีที่แล้ว +38

      @@kipchickensout There's a button for that

    • @painovoimaton
      @painovoimaton 2 ปีที่แล้ว +32

      @@berni2905 this tbh

    • @splnrt..50
      @splnrt..50 2 ปีที่แล้ว +26

      @@berni2905 the added comment emphasizes how much they agree, beyond a thumbs up

    • @turmspitzewerk
      @turmspitzewerk 2 ปีที่แล้ว +11

      sure, but its not good when the card you are dealt give you a much worse odds of winning for no benefit. if everybody on dust 2 gets split between the two far sides, or if nobody gets the spawn close to the vent and loses mid control on mirage, there's noting you can really do other than just have a worse round. if it gives you opportunities that's not bad, but if it only exists to take them away then it lowers the skill ceiling and makes rounds more RNG dependent.

  • @scaryjeff
    @scaryjeff 2 ปีที่แล้ว +25

    Personally I enjoy spawn-based play. Realising you are actually all in a great spawn for a particular rush or whatever and changing tactic in the buy time is fun!

  • @HOUNGOUNGAGNE69
    @HOUNGOUNGAGNE69 2 ปีที่แล้ว +26

    Ohh that explains all the notifications... :>

    • @SilentAttackTV
      @SilentAttackTV 2 ปีที่แล้ว

      Have you played valorant much? In my opinion, the fact that the timings are always the same in valorant makes the game less interesting/fun. A bit of randomness is good.

  • @Hurb2
    @Hurb2 2 ปีที่แล้ว +137

    hey philip, just wanna tell you I always loved the chill vibe from your vids, also congrats on 1m!

    • @viiltelijamurhaaja7225
      @viiltelijamurhaaja7225 2 ปีที่แล้ว +11

      I like most that he doesn't have bs in his videos. I have sponsor block and it hasn't skipped anything in his videos

  • @SpaceDave3000
    @SpaceDave3000 2 ปีที่แล้ว +30

    I remember in beta 4, long before most of your viewers were alive, that your spawn position was dictated by your KD ratio. Took me a while to realise it, but it became a chore. I don't recall it being a thing after beta 6.

  • @dannygoodwin2674
    @dannygoodwin2674 2 ปีที่แล้ว +20

    Never actually encountered a video the second it comes out. Cool stuff Phil!

    • @waffleman1299
      @waffleman1299 2 ปีที่แล้ว +1

      Who is phil...

    • @dogebama
      @dogebama 2 ปีที่แล้ว

      @@waffleman1299 The names Phil. Kliks Phil.

  • @superdupertrooper970
    @superdupertrooper970 2 ปีที่แล้ว +5

    4:36 THAT TOP ARROW🤣

  • @heroiyn
    @heroiyn 2 ปีที่แล้ว +11

    Why did you private the video about fov?

  • @ThisRandomUsername
    @ThisRandomUsername 2 ปีที่แล้ว +5

    I really appreciated the last route you painted leading out of Vertigo's CT spawn. Brilliant.

  • @hoebare
    @hoebare 2 ปีที่แล้ว +1

    I greatly appreciate the quality of your writing and editing. You communicate very clearly and it makes your work a joy to consume. Thank you.

  • @guiorgy
    @guiorgy 2 ปีที่แล้ว +18

    1:34 anyone else thinks option D is the most appealing? XD
    Edit: Also 10:14 WTF Valve?!

  • @heavenresearch2332
    @heavenresearch2332 7 หลายเดือนก่อน +4

    3:05 Philip predicted the subtick system.

  • @idontgetit2195
    @idontgetit2195 2 ปีที่แล้ว +6

    The opening had me dying.🤣

  • @_Bran
    @_Bran 2 ปีที่แล้ว +21

    I don't even play CS:GO often anymore. Haven't really for about a year; but I still enjoy watching these video's solely because 3kliksphilip is so damn entertaining.

    • @Multijee1
      @Multijee1 2 ปีที่แล้ว +2

      Same here.

    • @ikagura
      @ikagura 2 ปีที่แล้ว

      Ditto.

  • @Kegelcizer
    @Kegelcizer 2 ปีที่แล้ว +13

    FOV clip changed to private while watching, wtf man?

    • @pokerotter8895
      @pokerotter8895 2 ปีที่แล้ว +6

      Same happened to me, probably just some minor error he wants to fix and the video will be back up soon, trust in the kliks

    • @Kegelcizer
      @Kegelcizer 2 ปีที่แล้ว +1

      @@pokerotter8895 I was expecting a replacement video with a smart insult from the kliks xD

    • @m8nu
      @m8nu 2 ปีที่แล้ว +1

      how long was the vid?

    • @m8nu
      @m8nu 2 ปีที่แล้ว

      i got a notification and i wanted to watch it now... rip

    • @Kegelcizer
      @Kegelcizer 2 ปีที่แล้ว +1

      @@m8nu I don't remember the length, been watching at work and at about 80% it stopped.

  • @saad7885
    @saad7885 2 ปีที่แล้ว +1

    I love the variations of HOUNGOUNGAGNE you uttered, makes me chuckle every time.

  • @gubbins591
    @gubbins591 2 ปีที่แล้ว

    Great video as always bossman, nice to come home to a new video as I finish work :)

  • @Chris52
    @Chris52 2 ปีที่แล้ว

    Loved the start of the video. You had my attention from the first second with that hahaha

  • @olipas2775
    @olipas2775 2 ปีที่แล้ว +1

    I LOVE these kind of videos of you!

  • @ForeverDayGreen
    @ForeverDayGreen 2 ปีที่แล้ว +8

    To me having variance on the t-side actually works as a competitive element. Yes it's frustrating that you can't rush a long due to spawns. But recognizing this and calling a different play is a skill!

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 ปีที่แล้ว

      This is like saying "Realizing you can press W to move is a skill."
      It is literally just knowledge, an idiot can do it.

    • @Gadottinho
      @Gadottinho 2 ปีที่แล้ว

      And also use different approaches to dominate certain areas, for example, you want to dominate mid as ct in mirage, but have a bad spawn, then you may go through the A site, bang and pick, or something like that, while with a good spawn you can just go directly and pick mid with AWP or whatever

    • @tdpro3607
      @tdpro3607 ปีที่แล้ว

      @@Buglin_Burger7878 you missed the point

  • @Misumena.V
    @Misumena.V 2 ปีที่แล้ว +1

    Hey Philip, I've always enjoyed your analysis focused videos, they are often very thought provoking. I wish there was this type of in-depth analytical content for games like Escape From Tarkov.

  • @rickastley6549
    @rickastley6549 2 ปีที่แล้ว +33

    I am all for a bit of RNG in the spawn and the C shape is good aswell, but the CT spawns for Ancient can be frustrating at times, where you get the situation of bumping into eachother seemingly every round
    But I guess everyone has their prefrences in how the spawnpoints should look

  • @greggmanm
    @greggmanm 2 ปีที่แล้ว +30

    I feel like with the random nature of mirage’s ct spawn makes whoever is on ct side learn how to defend bombsite a and b and perhaps thus being less of a burden on their team after learning both defences.

    • @viiltelijamurhaaja7225
      @viiltelijamurhaaja7225 2 ปีที่แล้ว +9

      But then there is that spawn that is far away from both sites

  • @razvanchisiu
    @razvanchisiu 2 ปีที่แล้ว +2

    what a good video idea! i always thought about this in the back of my head, how weird it is that on dust 2 you can spawn so far away from teammates where if you wanted to drop them they would have to run to get the weapon, instead of being in E reach.

  • @lolikon30
    @lolikon30 2 ปีที่แล้ว

    This is the type of content I love Phillip for.
    Great stuff!

  • @maruquiturus7652
    @maruquiturus7652 2 ปีที่แล้ว +5

    Of course Philip watched Arrested Development! Gotta love him lol

  • @matecs847
    @matecs847 2 ปีที่แล้ว +3

    Your way of prounace hwowheiwbeuwhwhowwhwowhwwow is gorgeous

  • @awgmax
    @awgmax 2 ปีที่แล้ว +13

    The shades of gray joke is underappreciated.

  • @calamity7068
    @calamity7068 2 ปีที่แล้ว +1

    This is a great video and discussion, hopefully valve will address this issue however small it may seem

  • @artemkatelnytskyi
    @artemkatelnytskyi 2 ปีที่แล้ว +7

    I have had an idea of combining spawn systems in CS:GO and Valorant by making it so you can run freely in the spawn area and choose where you want to go. This means if you excel at long control as a ct on Dust 2 you'd be able to play there every round, this impacting the game even more. But I do think that it would make rushes insanely OP. Especially aggressive CT plays. It would break the game, but I would still like to see that play out.

  • @maw9153
    @maw9153 2 ปีที่แล้ว

    Congratulations on 1 million subs, Philip. You deserve it.

  • @ruud3153
    @ruud3153 2 ปีที่แล้ว +1

    I really like it. It can change up your pre-round descicion making, and favor quick thinking IGLs.

  • @drinkwater3453
    @drinkwater3453 2 ปีที่แล้ว

    your writing is absolutely top tier, good video!

  • @ambrosyo
    @ambrosyo 2 ปีที่แล้ว +2

    Imo the best way to solve this issue would be to open up the whole buy area, a little like valorant but only letting the player free roam in their spawns, that way rng spawns wouldn't be a thing anymore

  • @beProsto
    @beProsto 2 ปีที่แล้ว +4

    The "shades of gray" joke went over my head so much i only laughed after like 6 seconds lmao

  • @Wonderrbread01
    @Wonderrbread01 2 ปีที่แล้ว

    4:37 I love the arrow in the top right suggesting the best route is to jump of the building

  • @kipchickensout
    @kipchickensout 2 ปีที่แล้ว

    I love the video! Very interesting. I too always had the question why I ran into teammates on CT Inferno :)

  • @discendovox
    @discendovox 2 ปีที่แล้ว +1

    The triangle spawn structure on Ancient is very interesting because it suggests deliberately induced approach variance on the T side.

  • @Diggim3n
    @Diggim3n 2 ปีที่แล้ว +4

    Lol I still cant get past thah "hounonoouu" in the begining

  • @jooorj_
    @jooorj_ 2 ปีที่แล้ว

    I fucking love your sense of humor, great work as always.
    And how the fuck did you just now reach 1 million subs? this channel is absolutely fucking legendary, But congrats on 1mill

  • @EpochIsEpic
    @EpochIsEpic 2 ปีที่แล้ว +1

    I like that one of the routes out of spawn at 4:36 is off the side of the building on Vertigo.

  • @MysticalWafflez
    @MysticalWafflez 2 ปีที่แล้ว

    Good video, never considered this much. I know when I got the window spawns in CT and T side mirage, I was always happy, and the long spawn on dust 2, I was thrilled. I never considered the spawns would be so out of order.

  • @Bozothcow
    @Bozothcow 2 ปีที่แล้ว +1

    I love how you managed to stick a bit about throwing the AWP off of Vertigo in there somehow.

  • @JustusS2036
    @JustusS2036 2 ปีที่แล้ว

    Awesome video and an interesting topic

  • @37racso
    @37racso 2 ปีที่แล้ว

    The 50 shades of grey joke is hilarious and so underrated! Man, I love your sense of humour!

  • @starcraft2own
    @starcraft2own 2 ปีที่แล้ว

    That shades of grey joke caught me so unprepared i almost choked. Very classy Philip.

  • @Murukku47
    @Murukku47 2 ปีที่แล้ว +1

    Always played Dust 2 T side just based off the spawn, this sure explains why that seemed to work.

  • @jrsolset
    @jrsolset 2 ปีที่แล้ว +2

    Great video! Can you check how often we get certain spawns? Like, how often do we actually get the good t-spawn on Inferno? And how often do we get the good long a spawn? And what are the chances of getting the ct-mid spawn on Mirage?

  • @DavidPrachtbrot
    @DavidPrachtbrot 2 ปีที่แล้ว +1

    I really enjoyed watching this video. That's the type of 3kliksphilip video I like. It was informing and entertaining. I have never thought about prioritized spawns before.

  • @fiend265x
    @fiend265x 2 ปีที่แล้ว +1

    next map? woooooooooooo! can't wait for "making of..." series

  • @SK_1337
    @SK_1337 2 ปีที่แล้ว +1

    MIND BLOWN!

  • @SageThyme23
    @SageThyme23 2 ปีที่แล้ว

    yet again you are proving you are the best csgo youtuber

  • @lang8289
    @lang8289 2 ปีที่แล้ว +6

    Interesting that spawns are further forward in casual, always felt timings were weird when I had to play casual for missions

  • @__8120
    @__8120 2 ปีที่แล้ว +1

    "I unraveled so many shades of grey I woke up this morning chained to my bed" is an amazing line that I am 100% stealing

  • @bjornsahlin
    @bjornsahlin 2 ปีที่แล้ว

    You brilliant, brilliant man, you. 🧡

  • @gurtap3615
    @gurtap3615 2 ปีที่แล้ว +10

    loved the video; full of comedy and things i didn't know about
    weird to see someone talk about rng spawns for 10 minutes tho lol

    • @powEnvy
      @powEnvy 2 ปีที่แล้ว

      Ratio

    • @gurtap3615
      @gurtap3615 2 ปีที่แล้ว

      @@powEnvy stop saying "ratio" on every comment

  • @EE-wu7kz
    @EE-wu7kz 2 ปีที่แล้ว

    I love the reference to Arrested Development in the thumbnail

  • @nutitoo
    @nutitoo 2 ปีที่แล้ว

    didn't knew you could set up a priority on spawns. will help a lot on my new map im making :)

  • @KFox210
    @KFox210 ปีที่แล้ว

    I like spawn variety on t side, as you said it can benefit strats from spawn.
    The team I was on when on T had 3 plays depending on the spawn point that we named
    B center A
    And would have strats built around those spawns

  • @MikoOhneHose
    @MikoOhneHose 2 ปีที่แล้ว

    Congrats on 1 million subs :)

  • @OsamaRana
    @OsamaRana 2 ปีที่แล้ว +1

    An interesting aside: CTs on dust 2 can be spawned in one of the non priority spawn locations if they rejoin the game during the buy time, giving them an advantage in terms of timing to A long or, more importantly, mid to tunnels.

  • @doogleisfat
    @doogleisfat 2 ปีที่แล้ว +1

    Great pronunciation of Jeff 👌

  • @Noise-Bomb
    @Noise-Bomb 2 ปีที่แล้ว

    The forth arrow on vertigo got me good :D

  • @VishalGude
    @VishalGude 2 ปีที่แล้ว +7

    *nice intro*

  • @bluhryAF
    @bluhryAF 2 ปีที่แล้ว

    this video came straight out from the "Pink Floyd school of ambience". tnx for great content!!

  • @botteo9257
    @botteo9257 2 ปีที่แล้ว +1

    Holy crap, the first second catched me off guard, I almost shat my pants.

  • @kipchickensout
    @kipchickensout 2 ปีที่แล้ว +1

    On the Train T-Spawn I think the one on the far south corner is also a priority spawn, making it 7 for both sides

  • @sticks_stuff
    @sticks_stuff 2 ปีที่แล้ว

    im surprised from the lack of lens flare in the thumbnail, but i like it a lot anyway. i could be wrong but is this a far more polished video than philips normal style? not like his normal stuff is bad, but this one clearly had lots of time put in to each aspect, especially script writing. definitely one of my favourite videos hes made :)

  • @luckyduckydrivingschool3615
    @luckyduckydrivingschool3615 2 ปีที่แล้ว +1

    I don't even play CS:GO anymore, but I can't stop watching 3klik's fascinating analysis of every detail in the game...

  • @Filip_Z
    @Filip_Z 2 ปีที่แล้ว

    Oh my god I love the fact that one of the routes out of vertigo CT spawn was to jump off :DDD

  • @MohamedMohsen0
    @MohamedMohsen0 2 ปีที่แล้ว

    @4:36 I like how that third ct jumps into his destination though

  • @ItsBeenDanBefore
    @ItsBeenDanBefore 2 ปีที่แล้ว

    That first noise was amazing

  • @jackfoulkes2047
    @jackfoulkes2047 2 ปีที่แล้ว

    The shades of grey line was truly outstanding.

  • @flemmingz658
    @flemmingz658 2 ปีที่แล้ว

    I love that one CT route on nuke leads "off the site" XD

  • @isaacweisberg3571
    @isaacweisberg3571 2 ปีที่แล้ว

    The music works very well... :)

  • @danielos9443
    @danielos9443 2 ปีที่แล้ว

    Love the way you have read Jeff's nickname😂

  • @asvalias
    @asvalias ปีที่แล้ว

    I'm working on a competitive map so I'll keep this in mind!

  • @Paulo84100
    @Paulo84100 2 ปีที่แล้ว +1

    We ABSOLUTELY need a hammer++ video and new hammer tutorials !!!

  • @joeboyd2693
    @joeboyd2693 2 ปีที่แล้ว

    you can measure between spawns and the first point on the way to any of the standard positions which every player will run over given an optimal route i.e. a long doors, entrances to a/b/mid on cache from t spawn

  • @_anthrizzle890
    @_anthrizzle890 2 ปีที่แล้ว +1

    Wow that joke was spot on dude, seriously great comedy

  • @bambostic
    @bambostic 2 ปีที่แล้ว

    I’m so glad I was shown right about the thumbnail being a Tobias Fünke reference 😆