Interior Design and Environment Art: Mastering Space, Mastering Place

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  • เผยแพร่เมื่อ 11 พ.ย. 2016
  • In this 2015 GDC talk, Capy Games' Dan Cox dives into complex interior design techniques and practices you can use to master space and place in your level design.
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ความคิดเห็น • 119

  • @alxleiva
    @alxleiva 4 ปีที่แล้ว +155

    I'm an architect and I"m working on my first game and one thing I can draw from Architecture and Design is the concept of "procession," procession simply put is just a journey to somewhere and something all games have in common is asking the player to reach a goal, in other words to move from A to B in whatever that mean regarding to your specific game, so make that journey as interesting as you can . Tadao Ando uses this concept in particular in many of his buildings. To make a space interesting you have to travel to "opposite poles" Up to down, dark to bright, wide to narrow..etc. And take your time to do so. The theory behind is that if you eat something bitter and then something sweet it will taste sweeter and better than not tasting anything at all in first place. So my humble advice to all of you fellow gamedevs is to create contrast of all kind, because when you do so the player unconsciously register the experience a long journey and it will bring more satisfaction when you remember it.

    • @thedoode7749
      @thedoode7749 ปีที่แล้ว +1

      thanks!
      if you don't mind, is there a relatively easy-to enter architecture book you could recommend?

    • @danielamareen7321
      @danielamareen7321 ปีที่แล้ว +1

      @@thedoode7749 Not sure how to define "easy", as some architecture books are simply an image with a description next to it, describing the space and how it signifies a good practice.
      I'd say check out Kevin Lynch's books, he talks about urban design and it can be helpful for map/level design.

    • @aunderiskerensky2304
      @aunderiskerensky2304 9 หลายเดือนก่อน

      Nice! Great advice. I'm a 23 year tile artisan and am taking my experience to college for game development to do environment and material interactions. How'd your journey go so far? Hope you are still chasing it!

    • @codingwithellie
      @codingwithellie 8 หลายเดือนก่อน

      How's the game going

    • @alxleiva
      @alxleiva 8 หลายเดือนก่อน

      Hi, as I was developing it I realised it was more fun to build tools than the actual game. I'm about to release my tool called Reverie @@codingwithellie

  • @fappylp2574
    @fappylp2574 7 ปีที่แล้ว +327

    Good thing I set my game in a world where everyone is really bad at interior design.

    • @fappylp2574
      @fappylp2574 2 ปีที่แล้ว +1

      @Eric Gerwatowski indeed

    • @Mjp11111
      @Mjp11111 ปีที่แล้ว +1

      500 IQ move. Nice one Fappy

  • @aquietwolf225
    @aquietwolf225 7 ปีที่แล้ว +123

    This is an awesome talk. I really like how he handled the material. Pretty much an interior design 101 class. This is just what I was looking for.

  • @lokikennedy
    @lokikennedy 3 ปีที่แล้ว +7

    Dude absolutely killed it. What a fantastic lecture, It's so easy to underestimate the power of a solid understanding of a fields vocabulary.

  • @reaktorleak89
    @reaktorleak89 6 ปีที่แล้ว +13

    One of the best GDC talks ever. Very organized, and I love that he showed practical game examples that applied the interior design principles that he discussed.

  • @ChristenSmith604
    @ChristenSmith604 7 ปีที่แล้ว +55

    Excellent analogy between anatomy being for character artists as interior design is important to environment artists!

  • @yasiru221
    @yasiru221 7 ปีที่แล้ว +30

    Seriously one of the best gdc talks ive had

  • @neelclaudel4837
    @neelclaudel4837 4 หลายเดือนก่อน +1

    What’s truly amazing with this speech is that is timeless, mister Dan Cox your a great teacher thanks a lot 😊

  • @lemonade3532
    @lemonade3532 4 ปีที่แล้ว +20

    Watching this in 2020 and it scared me to realize Silent Hill PT has been out for 5+ years

  • @V3RT1CAL
    @V3RT1CAL 7 ปีที่แล้ว +28

    Exactly what I've been needing, you seem to know when just the right time to post!

  • @haraldgeraldsen3037
    @haraldgeraldsen3037 6 ปีที่แล้ว +3

    Really fantastic talk, keep coming back to it. Thank you Dan!

  • @themodernshoe2466
    @themodernshoe2466 7 ปีที่แล้ว +29

    This is fascinating. He's a great orator!

  • @ThatOneRubeGuy
    @ThatOneRubeGuy 9 หลายเดือนก่อน

    Spent a few weeks basically internalizing this speech every morning in the 11th grade and it's been the best decision I've ever made. Seriously so helpful!!

  • @benparker2522
    @benparker2522 7 ปีที่แล้ว +51

    Wow, this is one of the most directly applicable talks I've heard from GDC. good stuff, thanks!

  • @nickigna
    @nickigna 7 ปีที่แล้ว +6

    This was such an amazing talk because I can actually instantly apply these techniques for my own projects. It's a perfect break down of the underlying mechanisms that make space work.

  • @hellokitty500million
    @hellokitty500million 3 ปีที่แล้ว +2

    Damn thanks Dan, I'm glad my change of direction from interior design to 3D environment art carries relevancy (as it should since it deals with the same limitations). Just needed some affirmation

  • @doghous3
    @doghous3 6 ปีที่แล้ว

    Probably one of the best GDC talks as a lot of them are a bit pants. I'd watch this again - and again. Very good.

  • @di_amon
    @di_amon 3 ปีที่แล้ว

    This has to be one of if not the best GDC talk.

  • @somekindofwuongo
    @somekindofwuongo 7 ปีที่แล้ว +5

    thank you for this! I am an interior design student (almost graduate) moving towards gaming and movie industry and the information covered are very helpful showing that what i learnt can be a great advantage!

  • @Jacinta862
    @Jacinta862 3 ปีที่แล้ว

    Probably the best talk I've heard so far on the topic. The speaker is well prepared and provides great analogy and visuals.

  • @AtteKym
    @AtteKym 7 ปีที่แล้ว +107

    He didn't tell people to silence their cellphones. Whats this?

    • @Uncle_Sunpuppy
      @Uncle_Sunpuppy 6 ปีที่แล้ว +12

      Once I noticed, I was too distracted by the possibility of phones going off. 0/10
      (kidding of course)

    • @bosskeith1
      @bosskeith1 5 ปีที่แล้ว +30

      It was not a real GDC talk. It was a governmental hoax filmed in hollywood testing their new AI to infiltrate the gaming community. These techniques are visual triggers of mind control to weaken our resistance to the illuminati's influence. Game developers unknowingly utilizing these techniques brainwash the masses into subservience to our reptillian masters.

  • @virtual4026
    @virtual4026 4 ปีที่แล้ว

    It is not the eyes that break-up or break-down anything - they simply perceive. It is the mind that divides (ie. separates, segregates, etc.). Nice talk on the basics of overall design.

  • @ivankazuya6418
    @ivankazuya6418 6 ปีที่แล้ว +5

    A lot of what's in interior design is also used in graphic design. I found this interesting.

  • @FoxRedTail
    @FoxRedTail 3 ปีที่แล้ว

    Probably the best GDC I've ever seen

  • @channingparker9431
    @channingparker9431 3 ปีที่แล้ว +3

    This is the best talk. So insightful.

  • @tylerdruden
    @tylerdruden 7 ปีที่แล้ว +1

    Great talk and very valuable information, even if you have an open world without roomlike structures!

  • @mrshealthykitchen481
    @mrshealthykitchen481 4 ปีที่แล้ว

    In-depth lecture - excellent. I think only this video can go in college for a year. Thank you for sharing. Subscribed.

  • @MB-hz7wm
    @MB-hz7wm 2 ปีที่แล้ว +1

    Well-rounded discussion…. Thought-provoking and relevant for multiple industries.

  • @FaithForged
    @FaithForged 7 ปีที่แล้ว +2

    This is very interesting, thank you for sharing!

  • @tutorialheadquarters8717
    @tutorialheadquarters8717 7 ปีที่แล้ว +1

    Absolutely amazing talk!

  • @briandixon6816
    @briandixon6816 5 ปีที่แล้ว

    This was very helpful. Thank you!

  • @FFZAdrin
    @FFZAdrin 7 ปีที่แล้ว

    You rock Dan, Capy is genius

  • @fp7642
    @fp7642 4 ปีที่แล้ว +4

    the chaotic side of me just wanted to jump over the desks to cut across lol

  • @josephburgan3D
    @josephburgan3D 5 ปีที่แล้ว +1

    Amazing talk, thank you so much!

  • @efenty6235
    @efenty6235 7 ปีที่แล้ว +3

    "... when we're thinking about _historical expression,_ we're just thinking about what the _history_ is and how we can _express_ that." Dan Cox, 34:36

  • @ahmedice9417
    @ahmedice9417 ปีที่แล้ว

    Must watch talk for people getting into environment design

  • @itsDotsa
    @itsDotsa 7 ปีที่แล้ว

    This guy is legendary!

  • @khushpatel2546
    @khushpatel2546 3 ปีที่แล้ว

    Amazing Talk for an interior designer who is interested in games. I wish people could explain like this. Very informative and good talk!
    P.S. perks of playing Dishonored

  • @wmka
    @wmka 3 ปีที่แล้ว

    Thank you and have a great day.

  • @paulthompsonx
    @paulthompsonx 7 ปีที่แล้ว +10

    Really useful talk :-)

  • @WhiteNorthStar1
    @WhiteNorthStar1 ปีที่แล้ว

    Superb talk, outstanding :)

  • @lauritoivonen2162
    @lauritoivonen2162 3 ปีที่แล้ว

    Amazing!

  • @SDKsa1
    @SDKsa1 7 ปีที่แล้ว +2

    I'm an interior design student I was hoping to transition into the gaming industry since games is a massive part of my life. I was thinking of how to apply my skills and in this video I learned couple of ways to do so.

  • @jokesterthemighty227
    @jokesterthemighty227 7 ปีที่แล้ว +5

    4:12 Scott Eatton's anatomy workshop slide, this guy know's what's up!

  • @dasaggropop1244
    @dasaggropop1244 7 ปีที่แล้ว +8

    perfectly describing the dark souls experience: Whatever the hell it
    is, lurking there in the distance, it's unpleasant when you get there

  • @JonesCrimson
    @JonesCrimson 5 ปีที่แล้ว

    Lol this is one of the most useful and in-depth talks I've seen, but he doesn't even talk about walls until 12 minutes in and then he explains it as if we've never seen them before.

  • @moseska9050
    @moseska9050 3 ปีที่แล้ว

    So useful

  • @BehindTheVoicePod
    @BehindTheVoicePod 6 ปีที่แล้ว

    I have been working on interior designs and I want to work on environment designs as well so working on interior designs will it help in working on environment designs or it can help me start working on environment designs??

  • @icewiski320
    @icewiski320 2 ปีที่แล้ว

    respect!🙋‍♂

  • @neo7108
    @neo7108 7 ปีที่แล้ว

    What are the spaces in 25:39 ?

  • @mdo
    @mdo 6 ปีที่แล้ว +3

    Office updates are available.

  • @CortVermin
    @CortVermin 3 ปีที่แล้ว

    Dan Jon Cox
    sounds like he is the inventor of that casting couch thing ive seen (for researches of anatomy) on other websites

  • @gpvelev
    @gpvelev 3 ปีที่แล้ว

    Do you know the name of the guy who is a level designer/game designer that asks a question at the 52:10 mark?

  • @phosphornaut6811
    @phosphornaut6811 7 ปีที่แล้ว +2

    I'm not very clear on the difference between 'Enrichment' and ' Universal Enrichment', would someone like to try and clearly explain this? Thanks

    • @blinkythemouse
      @blinkythemouse 6 ปีที่แล้ว +8

      Universal Enrichment kinda refers to the idea of visual enrichment that could literally be applied to games of any visual style or world structure. Enrichment techniques in interior design can often relate too specifically to buildings in a modern city, so the solutions for their enrichment can tend to relate to that really heavily.
      Great question btw, wish I was more clear on that.

  • @RedFoxTeh1
    @RedFoxTeh1 7 ปีที่แล้ว +6

    Pretty good pun at 7:07 :)

  • @raenkiwi9226
    @raenkiwi9226 7 ปีที่แล้ว

    Wow

  • @jennktv
    @jennktv 3 ปีที่แล้ว

    Sooo how can i land a job with a interior design degree in the gaming industry??

  • @midnightcrowindustries2268
    @midnightcrowindustries2268 7 ปีที่แล้ว

    Jeez, GDC tickets are so expensive!

  • @phantomghostdiv
    @phantomghostdiv 4 ปีที่แล้ว

    I think you need an Audio Engineer. this is the second talk i have listened to and it is not loud enough.

    • @grify
      @grify 4 ปีที่แล้ว

      phantomghostdiv just turn your volume up

    • @phantomghostdiv
      @phantomghostdiv 4 ปีที่แล้ว

      Grify The Great I had it max. As an audio engineer I know what this needs.

  • @oneawaymule
    @oneawaymule 5 ปีที่แล้ว

    18:10

  • @fishermao3290
    @fishermao3290 6 ปีที่แล้ว

    What's the secret game? Is it new game of Splinter Cell?

  • @Braindrain85
    @Braindrain85 6 ปีที่แล้ว +7

    Lighting needs to be rebuilt

  • @dicarolina
    @dicarolina 6 ปีที่แล้ว

    We underestimate the power of our surroundings

    • @infinitesimotel
      @infinitesimotel 6 ปีที่แล้ว

      We are part of our surroundings, and they are a part of us. It isn't power, but connection.

  • @rolandli0
    @rolandli0 4 ปีที่แล้ว +2

    Who ever designed The Library from the first Halo game definitely could have used this lecture to improve the design of that space. It was a nightmare to navigate.

  • @neoshenlong
    @neoshenlong 7 ปีที่แล้ว +5

    Secret ubisoft game, wonder what that is (or was)

    • @blinkythemouse
      @blinkythemouse 6 ปีที่แล้ว

      Starlink: Battle for Atlas ;) it's announced now.

    • @RoomRar
      @RoomRar 4 ปีที่แล้ว +1

      And by now it kinda failed in sales

  • @acellulargames
    @acellulargames ปีที่แล้ว

    I'm not sure Frank Gehry would appreciate being described as an interior designer!

  • @UxiaBanos
    @UxiaBanos 7 ปีที่แล้ว +9

    Many of the concepts of this talk are architecture concepts, not interior design's. It really shocked me that this guy considered Frank Gehry, one of the most relevant architects of our time, as only an interior designer.

    • @awesome2wsx
      @awesome2wsx 5 ปีที่แล้ว +1

      Yeah, I thought it was weird that he referred to all of this as just interior design because as an architect we are concerned about the interactions not just the interiors of our building but the exteriors and how it interacts with the other structures that are surrounding or environments. It's very important

    • @awesome2wsx
      @awesome2wsx 5 ปีที่แล้ว +1

      Just to add I've seen a couple of ads for environment artist jobs asking for a degree in either, computer science, art, or an Architecture degree the reason being is that it is known that architects or rather people with architecture degrees should have a really good understanding of space.

  • @karlpetersson4251
    @karlpetersson4251 3 ปีที่แล้ว

    Why is everyone walking out slowly from the room lol

  • @StratosKokkaliaroglou
    @StratosKokkaliaroglou 6 ปีที่แล้ว

    Other than the great talk, this guy needs to narrate games.

  • @neoshenlong
    @neoshenlong 7 ปีที่แล้ว +5

    The guy who asked a question and said "okay" every 5 seconds while he was answering was annoying as hell.

  • @Kombi-1
    @Kombi-1 6 ปีที่แล้ว

    ag

  • @SteamdeckWindowsEdition
    @SteamdeckWindowsEdition 2 ปีที่แล้ว

    I believe this kind of formulated thinking is what makies games now a days mundane and not worth paicking up again... people need to start thinking outside the box.....

    • @JeshuaW
      @JeshuaW 2 ปีที่แล้ว +2

      Cool, show us your game where you achieved all of this out of the box design?

  • @haroldmcbroom7807
    @haroldmcbroom7807 5 ปีที่แล้ว

    I wasn't looking for this video, but it came up in my search... _How is "space" created in Space Games_ Does space take up memory or is it simply the distance between to physical objects within the game? I have this game in my head, and I'm trying to solve these problems in my head, rationally, before it even gets to the development stage; I do not think will happen, but it brings me happiness. *(See Below Please for my thoughts on the video)*
    The more complex the scene, means more shadows going between these spaces, and that creates a heavy load... What strikes me the most, is that the most high definition games that focus on immersive surroundings, leave very little room for anything else. You can have a low end graphics game, that does a little of everything, but I think the key is finding a balance between a feature rich game, that is immersive, while at the same time, not as taxing on the system running it!
    The Unity Engine, and asset flipping, isn't helping the gaming industry, but rather hurting it. The gaming industry seems so dead now; I'm almost 48, and I've been a gamer all my life, and I know what passion is, and it is very rare now in the gaming industry. These new comers to the industry seem to be going with what's easy, because they lack the experience, training, and most importantly, the DRIVE, or PASSION, to produce a game that doesn't sit in Early Access stagnating for the next 6 to 7 years. They even moderate their own game hubs, banning people left and right who speak negatively on the products they release. Goverment no longer protects the People, but receive their paychecks from corporations, ...why do you think we pay their taxes? Because it would be embarrassing to pay taxes to a Government YOU control!
    Create a game for $$$, you will fail! Create a game from the heart, the money will follow, but very few people understand this, that passion is the key to success, in that if you create a game YOU want to play, that magnetism will carry over to other people. All you have to do to defeat the current monopolies (Ubisoft, Rockstar, Electronic Arts, Sony, Bohemia Interactive) is to create a GOOD game, and don't put yourself into a position to be blackmailed. The gaming industry has become more than just about entertainment, but a form of Trojan horse in which political, and social ideologies are passed to the gamers. We play games to escape from reality..., this system of credit and debt that THEY have created; They whom think they know what's best for us, and what's better for themselves... ...We play to escape, not because we miss reality and want games that are more realistic! Take these Mil-Sim's, what a joke... If you want to feel something real, join the military, then you can feel the bullet ripping through your flesh, and have a reason for the foul language that comes out of kids mouths as they're playing a military game.
    I confronted a kid, and you know what his response was to his foul language? What he said amo0unted to, _he's playing a game in which people are dying in brutal ways, and foul language is to be expected!_ Now I say, no one has ever died from a mouse and keyboard unless you hit them over the head with it!

  • @billguschwan4112
    @billguschwan4112 10 หลายเดือนก่อน

    14:42 implied space

    • @billguschwan4112
      @billguschwan4112 10 หลายเดือนก่อน

      18:10 enrichment

    • @billguschwan4112
      @billguschwan4112 10 หลายเดือนก่อน

      7:45 order

    • @billguschwan4112
      @billguschwan4112 10 หลายเดือนก่อน

      9:28 order : orientation

    • @billguschwan4112
      @billguschwan4112 10 หลายเดือนก่อน

      10:15 order : orientation : identity

    • @billguschwan4112
      @billguschwan4112 10 หลายเดือนก่อน

      11:42 Define space : enclosure

  • @jamesphillpot7542
    @jamesphillpot7542 2 ปีที่แล้ว +1

    mr sus

  • @maidasan7004
    @maidasan7004 7 ปีที่แล้ว

    I watched 1/3 of this but I don't understand what he's talking about

    • @totermusiker
      @totermusiker 7 ปีที่แล้ว +5

      He used the first few minutes to explain why he does not use pictures, movies or other games to explain how to do interior design in 3D games.
      Then he moves on to explain the very basics of designing 3D spaces. This part is really basic and presents in rather academic terms the importance of order.
      You probably stopped before getting to the juicy parts. How to make the spaces we ordered interesting, without convolving the area and confuse the player. How to express the space we created to have it fit it into the desired context of our world. The talk requires a lot of concentration, but if you care about the topic, you might want to give it another go.

  • @-CornDawg
    @-CornDawg 5 ปีที่แล้ว

    worse

  • @infinitesimotel
    @infinitesimotel 6 ปีที่แล้ว +2

    Just make a game that is fun. Smoke a joint and let yourself go. Forget all this pattern examination, breaking up space, spatial, perception, cognitive, neuropsychophysiological analysis of the human interaction between brain body, spirit and emotion. Goddamnit. Make a game that is fun, and it will all fall into place. Chill and just pop some tabs and let your ideas run riot. It's called a game, because it is a game, ironic since the industry is taking itself so goddamned seriously. Really, you are trying to find a template, plug in formula to dazzle and distract people into ignoring the deficit of content, in order to not have to bear the burden of having to come up with good ideas and FUN GAMES TO PLAY.

    • @biseinerheult78
      @biseinerheult78 6 ปีที่แล้ว +8

      This is the kind of comment that makes me wish I could press dislike button more often than once.

    • @-CornDawg
      @-CornDawg 5 ปีที่แล้ว

      Cream bun Agree with you

    • @crust9889
      @crust9889 5 ปีที่แล้ว +6

      Unbelievably dumb comment. You realize "all those pieces" fall into place because of how structured things are. The number of environments I see newbies make are just because they just throw things in without any sort of coherence. Honestly, you're just flaunting your underdeveloped mind because 1) you clearly can't understand this video or game making in general, and 2) all the good games are created with this sort of logic in design. A lot of artists make things under some kind of influence but they make it into a something cohesive. All ideas are pieced in reference from other things, often which have an intended order. Not sure there's much point in telling you this because comprehension doesn't seem to come to you. You'll just be sitting on your couch, vegged and doped up, licking your shirt.

    • @grify
      @grify 4 ปีที่แล้ว +1

      those aspects are what MAKE the games fun, otherwise your game isn't fun. You can't make a fun game without any components or planning.