30 Things I Hate About Your Game Pitch

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  • เผยแพร่เมื่อ 1 พ.ย. 2017
  • In this 2017 GDC talk, Game On The Rails' Brian Upton describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light.
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ความคิดเห็น • 2.2K

  • @oscillatorbb
    @oscillatorbb 6 ปีที่แล้ว +10

    There goes my super realistic VR simulator where you manage the inventory for a game show with an extensive fantasy setting and complex monetization model.

  • @Villains_Nate
    @Villains_Nate 4 ปีที่แล้ว +1

    30 reasons starcitizen was crowdfunded instead of pitched.

  • @WorldofClassic
    @WorldofClassic 5 ปีที่แล้ว +3

    Brian offers a lot of great advice, but one crucial piece of information is left out, theft. When you're pitching an idea or vision, have a witness present or documentation that proves you covered specifics with individuals from the company in that room. Legally, you can steal an idea, but you can't steal the execution. It happens often. If you have an original mechanic not seen in the industry and you illustrate that in the pitch room, don't be surprised if it shows up a year later on Steam without your involvement. Document it and count on theft happening.

  • @illomens2766
    @illomens2766 2 ปีที่แล้ว +1

    It sounds like a lot of modern AAA games would fail their pitch if they weren't already well established

  • @TzaRider
    @TzaRider 6 ปีที่แล้ว +2

    I can feel the brutality of having my pitch denied from the comfort of my bedroom, technology. Just to be clear I love this

  • @Cyberdemon1542
    @Cyberdemon1542 2 ปีที่แล้ว +1

    This guy terrifies me.

  • @Tormentadeplomo
    @Tormentadeplomo 6 ปีที่แล้ว +2

    It is funny that the typical talk always tries to be positive and optimistic, but this guy is not afraid of being very negative. It is his job and he is just honest and realistic. I like it.

  • @mattsharp6708
    @mattsharp6708 6 ปีที่แล้ว +1

    I'm a game development teacher, and I can tell you that it's really important for new developers and students to hear stuff very frankly like this without sugar coating. Thanks for this.

  • @wearealreadydeadfam8214
    @wearealreadydeadfam8214 6 ปีที่แล้ว +5

    People are complaining that this is too obvious, but he’s clearly seen people do this shit a lot. I feel a little bad for him.

  • @generalkenobi47
    @generalkenobi47 2 ปีที่แล้ว +1

    i didnt pitch a game why are you mad at me

  • @chinmaypai2224
    @chinmaypai2224 5 ปีที่แล้ว +7

    >You just pitched a phone game to a console publisher.

  • @EvelineDaw
    @EvelineDaw 6 ปีที่แล้ว +2

    Even if you're indie, most of this is actually good advice on how to sell a game.

  • @chasemakes
    @chasemakes 2 ปีที่แล้ว +215

    The two questions: Number 1, "Is the game worth making?" and Number 2, "Can the team make it?"

  • @ArchibaldClumpy
    @ArchibaldClumpy 3 ปีที่แล้ว +64

    What's great about this is it isn't

  • @uselessfuse
    @uselessfuse 4 ปีที่แล้ว +262

    I love how this talk just came out of what must have been countless hours of complaining to friends and co-workers about bad pitches ha

  • @explosu
    @explosu 6 ปีที่แล้ว +3

    Here's my game pitch: Batman: Arkham Asylum, but an MMO. Everyone is batmans in Arkham and they're all punching each other all the time. Goals? No goals. The emphasis is on creative gameplay. It's exactly like minecraft but better because you can be a batman.

  • @JobroskiSwaqqman
    @JobroskiSwaqqman 2 ปีที่แล้ว +362

    I want a survival parody game. Like you punch a tree and break your hand.

  • @Littlefighter1911
    @Littlefighter1911 6 ปีที่แล้ว +371

    12:30

  • @TankenkaNeko
    @TankenkaNeko 6 ปีที่แล้ว +967

    This is a fantastic list of don'ts that simultaneously are DO THESE (opposites). Each and every "don't do this" comes with a "but here's how you can do it right". This is the kind of advice that should be shown to every budding game designer. The comment on writing... pay your writers properly. A good writer is worth 60k (no experience) -100k+ (quality experience) a year.

  • @TheGameLecturer
    @TheGameLecturer 2 ปีที่แล้ว +53

    Star Citizen fell from the tree of "30 things he hates about our game pitch" and hit almost all the branches XD