Yo. What monitor arm are you using? I have the LG 45 and a pretty meaty arm, and the weight of the display still pulls it down if I’m not super duper careful. -Danny
I completed the game during the last few days in like 27h and got all the achievements. Had a blast! I did encounter some small bugs (2 Map Markers that got stuck), but otherwise it ran buttery smooth with all the settings turned to their max. I've been waiting so long for this sequel and for me personally, it was more than I had hoped for.
@destinoo1792 I have a 4070ti and it ran great for me on maxed out settings. Steady over 60 frames the for the entire game. Can't speak for others but that's been my experience so far.
Right... this guy.. crapping on everyones system that we can hardly afford all the while he gets top tier stuff given to him. Drives me nuts.. something about his tone is so annoying.
I think this game generation is truly the 1st generation where we can take a break from improving graphics because we have consistently great graphics by default because of the tools we have now like unreal engine and start focusing on improving NPC AI which i feel is the obvious next step to improving sense of immersion
@therotten6152 I agree on the point that more man power should be assigned on improving stability and making a more interesting gameplay but I think improving graphics to a certain extent was important atleast till the last gen simply on the fact that good looking things sell better and helps bring new people into the market which is overall a good thing imo because this mean new people are enjoying our hobby. But yeah in last few years this has gotten overboard to the point where stability of the game is being sacrificed. I am pc gamer so this hurt me more because now it has become a trend that pc port are often broken. We should really push these companies to make more stable games for sure
@therotten6152 Yep. Just look how most people on social media reacted when GTA 6 got leaked, people who don't know how game development works immediately jumped to complaining about, surprise surprise, the graphics. Most not even noticing things like improved NPC AI awareness like in the dinner clip how they reacted to the cops arriving. I also wish devs now start focusing on AI and optimisation.
@therotten6152 devs focus too much in graphics cause its an "Easy" thing to do its much harder to create good fluid animations with multiple styles of ruining,attacking,proper lipsync etcetc than cranking up some graphics
Improving NPC AI would be nice but I would also like devs to improve destruction and just the overall physics and the level of interaction you can have with the game world. Alan Wake 2 looks insanely good but you still can't break lamps, windows, vases by shooting them which can be so immersion breaking. Tears of the Kingdom looks nothing like this but you can cut down trees and even grass around you. You can ignite things to create upward surges of wind and other things like these that are so great to use.
Why always with the strawman argument: "of course you are not going to run the newest AAA game on a 1060". Nodoby is complaining about that, the point is that a 3070 or a 6700xt (two GPUs with more performance than a XSX/PS5) shouldn't need an upscaler to run a game at 1080p 60fps on freaking medium settings. And yes, I did watch the DF video and i didn't like the mocking approach they've took on the situation. Is easy for people like media outlets/big youtubers because you have the most top of the line hardware and most of the time you dont even pay for game keys, to just simply ignore this issue because you have a PC with enough horse power to overcome this situation. And other thing us, the users, dont like is the PC specs charts with upscalers all over the place. Games shouldn't need upscalers to run properly (its a quality of life improvement over native resolution). But i dont want to end on such a negative tone, because i think your content overall is quite good and I appreciate that you were one of the people calling out the major bugs with this title. I simply didn't liked the strawman argument.
I've played about 10 hours and haven't encountered a single bug. I do have my threads organized with process lasso and used nvidia profile inspector to enable rebar and changed cache size to 10 gb. I didn't do any testing, but I was doing everything but frame generation. It works great and looks great and has scared me several times.
This is one of the few games I love, but also agree with almost everyone who hates it on a gameplay level. I don't even like the gameplay of the first Alan Wake but it's still in my top 20 games of all time. Remedy kind of transcends conventional criticism from me.
I'm about 6 hours into this game and I haven't seen any bugs. I'm guessing luke filmed this before the day 1 patch maybe? I didn't really have a problem with the high spec requirements. The game is visually impressive and you can see why it takes higher end hardware. Compare it to Starfield which ran even worse than this game on similar hardware and visually looked much worse. I want developers to push graphical boundaries and hardware, as long as you can see where those requirements are coming from and you get a benefit from it. You definitely see that in this game. Also, this game was made for HDR on an OLED. I'm playing it on the Alienware ultrawide QD-OLED and it is so good at producing the subtle differences in light you see in the dark scenes. Some games seem to crush blacks in HDR (I'm looking at you returnal) but this game does the lows really well, letting you see all the detail of the environment even when in very dark spaces.
7:04 the amount of incorrect information here is so funny. 1. People were complaining about the minimum requirements which are for medium settings 1080p 60fps not running on high with 8 year old hardware 2. The devs have already said they were aiming to under promise and over deliver seeing how you can get great performance with a wide variety of hardware skill up even got it to run on an hdd
The game looks amazing even without RT, if you can afford running high shadow resolution. DLSS helps a lot with achieving this and there's barely any quality loss if you're at 1440p going from quality to performance. I ran the medium preset on my 3070 through the game with dlss quality for most of the game except the heavily forested areas, for which i dropped it to performance, with the medium preset + high shadow res + high SSR. I took some comparison screenshots and i was surprised how little the difference is in most scenes except for reflections and shadow precision. Remedy did an amazing job in crafting their "fake" lighting for this game. If you actually want to enjoy the game, not having RT is not going to hold you back on it, you'll be immersed and not worried about which coffe cup has proper shadows imo.
@@hiyasuamv9776 judging by the fact that there is no shimmering of any surface visible outside of SSR, I'm going to say this is false. Plus the setting for direct lighting GI is there in the RT settings and is available without using path tracing. The only software RT used is for global reflections. as far as I know.
I am playing at 4k with my rtx 3080 with low-medium settings and dlss on and the game still looks INSANE, I am 6 hours into the game and faced only a few minor object physics bugs so it's good for me, can imagine playing this at full settings a couple years later on new PC and having my jaw dropped at how beautiful it is.
Great games, looks fantastic but comes with its share of bugs. I had one where the interact button would not work for a ladder so I was unable to progress Saga Anderson's chapter without doing a checkpoint restart. Also, for whatever reason, the foliage physics is now completely broken in my game as Saga Anderson just clips through grass, bushes and thin branches and they don't react or bend as you walks past. I thought that I'd maybe imagined that this was working at the start of the game but I saw in your video, during the broken flooding section, that the plants do actually bend and react as she walks by so it does look like a bug, and, sadly, a permanent one because no amount of restarts fixes it!
Great video. One piece of advice for you Luke: if you record in 43:18 (21:9) in 2k (3440x1440p) and upload the video in that format, TH-cam will automatically recognize it as a 4K file. It would also get rid off the black bars at the bottom and the top for the people watching on phones and desktops. Less rendering and more screen real estate! What’s better than that?!
Would that not cut off some of the video on the sides, where it expands beyond the regular 16:9 scope, thereby loosing anything rendered there and nay HUD elements on the game there?
@@lukeholtzhauzen4828 Only if you deliberately zoom in! You really just remove the black bars from the video - for everyone watching in 16:9 its the same as it is now, for people with a 21:9 monitor it fills out the screen :)
@@lukeholtzhauzen4828 nope, TH-cam renders it according to whatever the file says it is, so if you would for example upload 4:3 you wouldn’t get black bars (nor a crop) unless you watch in full screen mode or theatre mode (since most screens are 16:9 or 16:10) but regular TH-cam viewing should be good (also you get neat ambient mode). Hope that clears it up
I like a game that look visually pleasing. It’s not the only thing that matters, of course. I care about the writing and gameplay as well, but I like a game that’s nice to look at too.
Tbh, apart from seeking out reflections in the puddles, I don't actually see that much difference between low and high in the graphics quality. Even the puddles look mostly the same, I only notice when I'm looking for the reflections of specific objects.
Honestly, the way mid tier and budget gpu's are barely getting 10-20% generational jumps lately, it will be a long time until everyone will be able to play this game at max settings with Pathtracing in 4K no problems. Also, consoles are totally screwed in the future if games continue to improve like this, not even the PS6 will be enough to keep up when it comes out and we have something like a RTX 6090 that is 10 times more powerful than the PS6 (The 4090 is already around 4 times faster than the PS5, or more if you consider DLSS 3)
there's also a bug right before the last sequence of the story if you switch to alan when there's no need to, you can go to the parliement tower well you can go behind it and even under the map though you will just infinitly fall and you will need another save to continue the game
I agree that we want games to looks better and better but when you can’t play a new game with decent performance on a 3080ti that still is a high end graphics card then we have a problem. Thats what the dialogue has been about.
I recently picked up the G9 Odyssey which has the same pannel that your Ultragear has. It bangs so hard. I don't think I'll ever want to go back to 16:9.
I have a high end pc, and a ps5, and I have to say it works so flawlessly on the ps5, I prefer it on the ps5 even tho it technically looks better on pc, it just feels unstable on pc .
The water interacting with the player in non-existent! And the Graphics can always be better in games, most developers don't want to have such crazy spec requirements. And obviously the developer didn't have a perfect grasp of the tools they were working with. So many Bugs!!!! and on a SUPER COMPUTER to boot. Textures are blurry, looks great from far away. Trying to pass a screenshot of a real picture is nonsense, no one would believe that, stop trying to sell monitors and have some integrity. I've never seen one of your vids looked more like a commercial paid for by LG... The puddles disappear if you look down into one. 10/10 The way the NPC's stare at you in the restaurant staring at you for 10 minutes. Immersion!!!! James Cameron is a hack, explain how the NAvi defeat Advanced humans with Space Travel using Sticks?
Am I missing something? It looks good, sure, but it doesn't look amazing enough to justify the poor optimization. The first thing I noticed was how her coat sleeves just clip through her body, it looks like crap for what is hyped as being worth the performance overhead. I guess cloth physics don't matter.
I don't like the rt mirror like reflections because i have never seen it reflect like that irl. Especially the use of the same color as the original. That never happens irl.
That's true RTX is such a resource hog that makes everything look like mirror world. IRL it's nowhere near like that. I have a beast system 1390k with 4090 64gb DDR5 6000MHz I turned off RTX game still looks damn good on my 65-inch q-oled.
Finished it a couple days ago. Only got soft locked 10 times! I even had to reload old saves cuz checkpoint load doesn't always fix it. Absolutely gorgeous game though. I recemend it despite the bugs! Though if your in no rush, wait for it to get patched.
Hmmm... When the Lake disappears by the graphical glitch. It looks like it became a meteor crash site. Perhaps the dark place came from space originaly and wasn't literally came to life by writing 🤔
That's what I keep saying , normal people definitely won't tell the difference b/w rt on or off. RT alone won't make the game any good . This games full of blurry and low quality textures and assets hid by the volumetric fog just to make rt and pt runs better
Just asked him on stream and it's just a editor cut to hide the stutter of the graphics reloading If you go frame by frame in the video on the moment he leaves the menu, you can see the graphics changing in the background But honestly it was weird for me too because when he was specifically talking about that sign reflection at 12:05 the reflections didn't look super cool lol. But yeah it was using Ray Tracing actually
11:07 funny you say that, the PS5 and XSX run this game at Low Preset but you dropped it lower than Low preset, so this is slightly worse than the ps5 and xsx also 11:47 you forgot to turn on path tracing which makes the next segment awkard lol what you were seeing was software ray tracing not hardware so the segment is still is somewhat accurate but hardware raytracing/path tracing is infinetely better 16:29 some great points people just don't seem to understand
Definitely throwing Alan Wake 2 next to Horizon Forbidden West in terms of crazy visuals that are pushing boundaries. Like both games look VERY impressive
Is it just me or have we gotten to the point where improving graphics is basically worthless. I would much rather see a game that is bad graphically but looks really good artistically. I might just be blinded by nostalgia but I just don't see as much heart and sole in modern games anymore. like how much of modern games is purposefully made that way and how much was just computer generated after effects. The main point I am trying to say is that the more realistic games look the harder it is for me to find enjoyment/fun out of them just because I find the real world kinda boring.
Been playing the game for like, 2 hours and had to stop after the prologue because of how immersion-breaking the game is with the slow texture pop-ins and the audio bug where the audio plays faster than the cutscene. Currently waiting for a patch before I continue.
Are you dense? What makes you think there gonna patch those personal issues out that you have? that's just how the game works broski either get used to it or don't play it 💀
Luke, the issue as far as I understand isn't that it doesn't run well on high settings with older configs. It's that anything below a 30-series nVidia card will refuse to run the game all together. That's a hight barrier to entry no matter how you slice it.
“High settings on older configs”, yah that’s how modern games are supposed to be, if you want a locked 60 with current gen tech then play it on console or keep RT off on PC. If you want the top end rendering techniques available today you need a top end card, the issue is Nvidia’s predatory pricing, not Remedy actually utilizing the technology available, I mean wtf kind of a take is this dawg?
Yeah the game looks nice, but requiring a 2060 for low settings at 1080p is kinda insane. The 2060 is not a low specs card, yes it's 5 years old but it's the same card I used to run RDR2 on Ultra settings 1080p, so please, don't tell me that this game on low looks better than RDR2 on Ultra.. They could have optimized better for lower specs cards, proof : they were able to make it run on Series S.
16:03 Side note I've always felt James Camerons work in some circles was misunderstood. I get he's a challenging man but I've also felt like he's done things that in of the selves challenging goals. I mean look at The Abyss, everything about that movie was a challenge, and yet the ending had people confused. Especially the theatrical version. The extended version made it better.
Idk how remedy got this game running so well on PC. one of the only games I’ve played that was completely smooth the whole way through, not a single stutter. The graphics are better than real life. Oh ya and the game is one of a kind
Frame generation AKA fake frames that adds delay. who is this guy fooling when he says im running the game at 90 frames....when in reality 4090 at 4k pathtraced maxed out gets around 30 real frames.
Funny how in minute 11:50 he forgets to turn on exclusive RT options and then talks about how good RT is . hahahah, I also know the game has in engine RT features, but cmon.
That's not maxed out as the RT present doesn't have "high" underlined. Also, when it's maxed out, Direct Light Denoising Quality and Path Traced indirect Lighting Denoising Quality would both have the high option underlined.
@@danhill3302 the game has bugs no doubt but idk it rubs me the wrong way saying the lowest graphics options on pc is equivalent to the ps5 edition PURELY because you're trying to talk big game about the stupid monitor you got paid to review, in his work in progress he said he didn't even like the damn game so he just picked it because its popula., the game looks stunning on ps5 you can at least attest for that?
I can't believe it's running so high frame rate in essentially native. Your DLSS setting is just doing AA at native. I was expecting like 40fps on a 4090 but I think every other benchmark is this game running at 4K, and I too have a 3440x1440 ultra wide OLED. Best way to go for desktop gaming IMO. Good to see other benchmarks at that resolution.
The biggest bug is simply installing this poorly made game. The praise this game is getting has me shaking my head. And no, we don't take a devils advocate approach for this games requirements. Alan Wake 2 needs a ridiculously high end card to run "well" but can run on an ancient CPU well below the minimum req listed. I couldn't even pull out a rig old enough to get a CPU that couldn't run the game. Like how absurd a rig with a 10 year old cpu can run this but the game can't run well on a 5000 series card most bought in 2020.
my specs are only a little better than the ps5 and i havent had any issues at all playing alan wake 2 on medium settings. the fact there were reviews saying it is unplayable makes me think that alot of game reviewers have pcs from the 90s
Wondering why you didn't point out that fern isn't really supposed to grow underwater. Unless there's a massive time jump between the start of the game and the part where the lake water level goes down, the underwater part should definitely not look like a lush jungle...
Gonna download my digital version of AW 2, and Robocop, Alex Murphy edition. But first, I gotta dust the fan as it was making a high pitched sound which gave me a message indicating that my ps5 was too hot. Hopefully, it doesn’t break down
Iv not had anything that crazy but I have fell through the map about 3 times when going down stairs while playing as Alan apart from that it's been great
I'm paying a month of nvidia geforce ultimate to play this game at this quality, could play it on my ps5 but for once I'll like to feel the real impact that raytracing can have in a game that implements it so well
The games graphics, looks, Nice, yeah , But, if the game itself doesn't look as nice, on the PS5 or XBOX X Only, on higher end P C that sucks for some people who can't afford expensive P C like myself .
It is optimized. It runs at 90fps at max settings with a 4090. Its above 60fps which is console standard. You just need a 4090 but it is still optimized.
It can both be poorly optimized and look great, it's not mutually exclusive, Devs need to work on optimizing it, but most of that work comes post release anyway, I'm the game will get better optimized with time
eh i dont think at this point graphical improvements are that important id rather have high frames over ridiculous path traced ultra mega ray traced overdrive light rays on every nanomite, witcher 3 level graphics are more than enough
The reason that so much was made of the system requirements is because Remedy waaaaaay overestimated the hardware you would need, but the game ended up being better optimised than that.
So far had no bugs on PS5 thankfully (about 8 hours of playtime). Well, a floating coffee mug at the very beginning and one map marker indicating a conversation available was stuck (like it was on the map but there was no one to talk to at this position in the game)...those are the only two so far, so nothing that would impact my enjoyment of the game. I would say though that the frame rate can be a bit spotty at times...it's definitely not stable 30 and it feels like low 20s in some heavy part of the game.
Thanks to LG for sponsoring this video! Click here to check out their 45" UltraGear™ OLED Curved Gaming Monitor: bit.ly/3sawazW
Look at qd OLED is so much better color compare to regular oled. Apparently samsung odyssey g8 will have qd oled and is amazing
Great story but G damn the world is dead , NPC's literally just stand there and do nothing , f'n statue world lol!
Yo. What monitor arm are you using? I have the LG 45 and a pretty meaty arm, and the weight of the display still pulls it down if I’m not super duper careful.
-Danny
I completed the game during the last few days in like 27h and got all the achievements. Had a blast! I did encounter some small bugs (2 Map Markers that got stuck), but otherwise it ran buttery smooth with all the settings turned to their max. I've been waiting so long for this sequel and for me personally, it was more than I had hoped for.
ending felt underwhelming,but the game was so much better than i hoped overall that i was ok with it.
@@ppsarrakisi mean, for a movie, or a tv show, it was ok ,but for a videogame, there's not enough gameplay in the end
I mean not even rtx 4070 run the game in its absolute max so unless u have a stronger gpu you were not in actual max
@destinoo1792 I have a 4070ti and it ran great for me on maxed out settings. Steady over 60 frames the for the entire game. Can't speak for others but that's been my experience so far.
@@ppsarrakisyou thought the ending was underwhelming? Tf 😭
We need these boundary pushing games ones in awhile. Even the low setting look better than many of other games high settings
Graphics is really impressive. They really made a realistic looking and sounding Luke. He looks photorealistic
Wow the monitor is only $1700 dollars. Should go great with my i5 8600k paired with my 2070 GPU. Thanks again Luke.
Right... this guy.. crapping on everyones system that we can hardly afford all the while he gets top tier stuff given to him. Drives me nuts.. something about his tone is so annoying.
@@PressStartOnce why don't you two get jobs and stop hating?
@@RayzaNCawful take 🤦♂️
my pc barely turns on. i think the monitor will be perfect for my setup!!
I think this game generation is truly the 1st generation where we can take a break from improving graphics because we have consistently great graphics by default because of the tools we have now like unreal engine and start focusing on improving NPC AI which i feel is the obvious next step to improving sense of immersion
@therotten6152 I agree on the point that more man power should be assigned on improving stability and making a more interesting gameplay but I think improving graphics to a certain extent was important atleast till the last gen simply on the fact that good looking things sell better and helps bring new people into the market which is overall a good thing imo because this mean new people are enjoying our hobby. But yeah in last few years this has gotten overboard to the point where stability of the game is being sacrificed. I am pc gamer so this hurt me more because now it has become a trend that pc port are often broken. We should really push these companies to make more stable games for sure
@therotten6152 Yep. Just look how most people on social media reacted when GTA 6 got leaked, people who don't know how game development works immediately jumped to complaining about, surprise surprise, the graphics. Most not even noticing things like improved NPC AI awareness like in the dinner clip how they reacted to the cops arriving. I also wish devs now start focusing on AI and optimisation.
@therotten6152 devs focus too much in graphics cause its an "Easy" thing to do its much harder to create good fluid animations with multiple styles of ruining,attacking,proper lipsync etcetc than cranking up some graphics
Improving NPC AI would be nice but I would also like devs to improve destruction and just the overall physics and the level of interaction you can have with the game world.
Alan Wake 2 looks insanely good but you still can't break lamps, windows, vases by shooting them which can be so immersion breaking. Tears of the Kingdom looks nothing like this but you can cut down trees and even grass around you. You can ignite things to create upward surges of wind and other things like these that are so great to use.
Why always with the strawman argument: "of course you are not going to run the newest AAA game on a 1060". Nodoby is complaining about that, the point is that a 3070 or a 6700xt (two GPUs with more performance than a XSX/PS5) shouldn't need an upscaler to run a game at 1080p 60fps on freaking medium settings. And yes, I did watch the DF video and i didn't like the mocking approach they've took on the situation. Is easy for people like media outlets/big youtubers because you have the most top of the line hardware and most of the time you dont even pay for game keys, to just simply ignore this issue because you have a PC with enough horse power to overcome this situation. And other thing us, the users, dont like is the PC specs charts with upscalers all over the place. Games shouldn't need upscalers to run properly (its a quality of life improvement over native resolution).
But i dont want to end on such a negative tone, because i think your content overall is quite good and I appreciate that you were one of the people calling out the major bugs with this title. I simply didn't liked the strawman argument.
I've played about 10 hours and haven't encountered a single bug. I do have my threads organized with process lasso and used nvidia profile inspector to enable rebar and changed cache size to 10 gb. I didn't do any testing, but I was doing everything but frame generation. It works great and looks great and has scared me several times.
This is one of the few games I love, but also agree with almost everyone who hates it on a gameplay level. I don't even like the gameplay of the first Alan Wake but it's still in my top 20 games of all time. Remedy kind of transcends conventional criticism from me.
I'm about 6 hours into this game and I haven't seen any bugs. I'm guessing luke filmed this before the day 1 patch maybe? I didn't really have a problem with the high spec requirements. The game is visually impressive and you can see why it takes higher end hardware. Compare it to Starfield which ran even worse than this game on similar hardware and visually looked much worse. I want developers to push graphical boundaries and hardware, as long as you can see where those requirements are coming from and you get a benefit from it. You definitely see that in this game.
Also, this game was made for HDR on an OLED. I'm playing it on the Alienware ultrawide QD-OLED and it is so good at producing the subtle differences in light you see in the dark scenes. Some games seem to crush blacks in HDR (I'm looking at you returnal) but this game does the lows really well, letting you see all the detail of the environment even when in very dark spaces.
This was a bug that reviewers got it was fixed but the devs had to send them a new save so I think this is still from the review version
I’ve experienced a lot of bugs sleeping audio issues in cutscenes and gameplay
rdr2 look far better and it dosent have such freakish spec expectations
@@k3m0t19don’t get me wrong, rdr2 is probably my favorite game of all time, but no.
Bugs can be hit and miss just cause you had none someone else can have a bug filled experience.
7:04 the amount of incorrect information here is so funny.
1. People were complaining about the minimum requirements which are for medium settings 1080p 60fps not running on high with 8 year old hardware
2. The devs have already said they were aiming to under promise and over deliver seeing how you can get great performance with a wide variety of hardware skill up even got it to run on an hdd
As usual, Luke gets all the bugs I never experienced even once, both on PC and PS5 lol
Apparently he faced every single bug in Ghost of Tsushima and for me that was a flawless game (no bugs) start to finish lol.
@@zachash3178 Same lol
Ngl, I would rather see it in ultra widescreen. 21x9 is more fitting to phones as well, which are usually 18x9.
The game looks amazing even without RT, if you can afford running high shadow resolution. DLSS helps a lot with achieving this and there's barely any quality loss if you're at 1440p going from quality to performance. I ran the medium preset on my 3070 through the game with dlss quality for most of the game except the heavily forested areas, for which i dropped it to performance, with the medium preset + high shadow res + high SSR. I took some comparison screenshots and i was surprised how little the difference is in most scenes except for reflections and shadow precision. Remedy did an amazing job in crafting their "fake" lighting for this game. If you actually want to enjoy the game, not having RT is not going to hold you back on it, you'll be immersed and not worried about which coffe cup has proper shadows imo.
Lighting is ray traced by default some say, even if rt is off it uses software traced gi
@@hiyasuamv9776 judging by the fact that there is no shimmering of any surface visible outside of SSR, I'm going to say this is false. Plus the setting for direct lighting GI is there in the RT settings and is available without using path tracing. The only software RT used is for global reflections. as far as I know.
I am playing at 4k with my rtx 3080 with low-medium settings and dlss on and the game still looks INSANE, I am 6 hours into the game and faced only a few minor object physics bugs so it's good for me, can imagine playing this at full settings a couple years later on new PC and having my jaw dropped at how beautiful it is.
Great games, looks fantastic but comes with its share of bugs. I had one where the interact button would not work for a ladder so I was unable to progress Saga Anderson's chapter without doing a checkpoint restart. Also, for whatever reason, the foliage physics is now completely broken in my game as Saga Anderson just clips through grass, bushes and thin branches and they don't react or bend as you walks past. I thought that I'd maybe imagined that this was working at the start of the game but I saw in your video, during the broken flooding section, that the plants do actually bend and react as she walks by so it does look like a bug, and, sadly, a permanent one because no amount of restarts fixes it!
Back when I was a kid, we played Quake 1 with my brother in 1996 and thought this looks so great, game graphics peaked! :D
op railgun & bfg
I play it on PS5 and it's honestly my favorite game ever made.
I would have liked to see how it runs in full resolution without dlss and framegen, probably not that well
Great video. One piece of advice for you Luke: if you record in 43:18 (21:9) in 2k (3440x1440p) and upload the video in that format, TH-cam will automatically recognize it as a 4K file. It would also get rid off the black bars at the bottom and the top for the people watching on phones and desktops. Less rendering and more screen real estate! What’s better than that?!
Would that not cut off some of the video on the sides, where it expands beyond the regular 16:9 scope, thereby loosing anything rendered there and nay HUD elements on the game there?
@@lukeholtzhauzen4828 Only if you deliberately zoom in! You really just remove the black bars from the video - for everyone watching in 16:9 its the same as it is now, for people with a 21:9 monitor it fills out the screen :)
@@lukeholtzhauzen4828no, people on 16:9 displays would see black bars while people on more narrow (?) displays would see more of the picture.
@@lukeholtzhauzen4828 nope, TH-cam renders it according to whatever the file says it is, so if you would for example upload 4:3 you wouldn’t get black bars (nor a crop) unless you watch in full screen mode or theatre mode (since most screens are 16:9 or 16:10) but regular TH-cam viewing should be good (also you get neat ambient mode). Hope that clears it up
Am I the only sodd who doesn't care how realistic looking the games become?
I actually vastly prefer not realistic/cell shaded the older I get.
I want to escape the world by playing video games, not be back in it again lol
I like a game that look visually pleasing. It’s not the only thing that matters, of course. I care about the writing and gameplay as well, but I like a game that’s nice to look at too.
Tbh, apart from seeking out reflections in the puddles, I don't actually see that much difference between low and high in the graphics quality. Even the puddles look mostly the same, I only notice when I'm looking for the reflections of specific objects.
I have a 2.5 years old 3060 (not 8 years). So is it still too much demanding to expect the game to run on medium setting at 1080p?
Thank You for using LG. We love sending these out to content creators.
"This thing is insanely gorgeous"
Got it you have a type.
Someone has jungle fever
Its funny how 3dsmax, and daz studio paved the way for ray tracing and yet still is no chance at running in real time like video games can.
Honestly, the way mid tier and budget gpu's are barely getting 10-20% generational jumps lately, it will be a long time until everyone will be able to play this game at max settings with Pathtracing in 4K no problems. Also, consoles are totally screwed in the future if games continue to improve like this, not even the PS6 will be enough to keep up when it comes out and we have something like a RTX 6090 that is 10 times more powerful than the PS6 (The 4090 is already around 4 times faster than the PS5, or more if you consider DLSS 3)
I've had that same monitor for a few months now. I still can't believe how good it looks.
there's also a bug right before the last sequence of the story if you switch to alan when there's no need to, you can go to the parliement tower well you can go behind it and even under the map though you will just infinitly fall and you will need another save to continue the game
What an adventure just feel bad for the few people who dont like the game cause this game is just something else.
Alan wake is sleeping on my PC running a 3080.
I agree that we want games to looks better and better but when you can’t play a new game with decent performance on a 3080ti that still is a high end graphics card then we have a problem. Thats what the dialogue has been about.
Literal 20 minuite advert for your six grand gamer setup.
Only footage you showed was of the game being broken and some grass...
3:14 "It's not a lake... But it's also not an ocean..."
I recently picked up the G9 Odyssey which has the same pannel that your Ultragear has. It bangs so hard. I don't think I'll ever want to go back to 16:9.
I have a high end pc, and a ps5, and I have to say it works so flawlessly on the ps5, I prefer it on the ps5 even tho it technically looks better on pc, it just feels unstable on pc .
Really? Works fine on pc for me I e heard it’s better than the console version
The water interacting with the player in non-existent! And the Graphics can always be better in games, most developers don't want to have such crazy spec requirements. And obviously the developer didn't have a perfect grasp of the tools they were working with. So many Bugs!!!! and on a SUPER COMPUTER to boot. Textures are blurry, looks great from far away. Trying to pass a screenshot of a real picture is nonsense, no one would believe that, stop trying to sell monitors and have some integrity. I've never seen one of your vids looked more like a commercial paid for by LG... The puddles disappear if you look down into one. 10/10 The way the NPC's stare at you in the restaurant staring at you for 10 minutes. Immersion!!!! James Cameron is a hack, explain how the NAvi defeat Advanced humans with Space Travel using Sticks?
You didn't turn RT on 11:45. Flat/ground surfaces have reflections even without RT.
Am I missing something? It looks good, sure, but it doesn't look amazing enough to justify the poor optimization. The first thing I noticed was how her coat sleeves just clip through her body, it looks like crap for what is hyped as being worth the performance overhead. I guess cloth physics don't matter.
Frame generation: "Any sufficiently advanced technology is indistinguishable from magic." Arthur C. Clarke, 1962.
I don't like the rt mirror like reflections because i have never seen it reflect like that irl. Especially the use of the same color as the original. That never happens irl.
That's true RTX is such a resource hog that makes everything look like mirror world. IRL it's nowhere near like that. I have a beast system 1390k with 4090 64gb DDR5 6000MHz I turned off RTX game still looks damn good on my 65-inch q-oled.
Isn’t Mind Palace from Sherlock?
Finished it a couple days ago. Only got soft locked 10 times!
I even had to reload old saves cuz checkpoint load doesn't always fix it. Absolutely gorgeous game though. I recemend it despite the bugs! Though if your in no rush, wait for it to get patched.
I didn't get soft or hard or any locked even once. I did see couple small bugs tho.
Only ten times? That shouldn’t happen at all. Very unusual for a game like this.
i am also stuck 14hrs into the game beacause i missed a damn echo and my last manual save is 3hrs into the game like wtf
Hmmm... When the Lake disappears by the graphical glitch. It looks like it became a meteor crash site. Perhaps the dark place came from space originaly and wasn't literally came to life by writing 🤔
At 12:00 you forgot to turn on raytracing lol
That's what I keep saying , normal people definitely won't tell the difference b/w rt on or off. RT alone won't make the game any good . This games full of blurry and low quality textures and assets hid by the volumetric fog just to make rt and pt runs better
Just asked him on stream and it's just a editor cut to hide the stutter of the graphics reloading
If you go frame by frame in the video on the moment he leaves the menu, you can see the graphics changing in the background
But honestly it was weird for me too because when he was specifically talking about that sign reflection at 12:05 the reflections didn't look super cool lol.
But yeah it was using Ray Tracing actually
@@moustiboy thanks! Since it was on, it seemed like RTX hadn't loaded back in yet because later on the reflections were dramatically better.
Not on Steam so you Know the drill, ..
11:07 funny you say that, the PS5 and XSX run this game at Low Preset but you dropped it lower than Low preset, so this is slightly worse than the ps5 and xsx
also 11:47 you forgot to turn on path tracing which makes the next segment awkard lol what you were seeing was software ray tracing not hardware so the segment is still is somewhat accurate but hardware raytracing/path tracing is infinetely better
16:29 some great points people just don't seem to understand
its funny when luke forgot to turn on ray tracing and was amazed by normal ssr and saying its fully raytraced 12:08
Came here to say that! :D
not gonna say raytracing is a gimmick but mannnn the art style is the main factor in making a game beautiful not ray tracing @@sokeroversadam
Definitely throwing Alan Wake 2 next to Horizon Forbidden West in terms of crazy visuals that are pushing boundaries. Like both games look VERY impressive
Two best looking games on PS5 easily.
Is it just me or have we gotten to the point where improving graphics is basically worthless. I would much rather see a game that is bad graphically but looks really good artistically. I might just be blinded by nostalgia but I just don't see as much heart and sole in modern games anymore. like how much of modern games is purposefully made that way and how much was just computer generated after effects. The main point I am trying to say is that the more realistic games look the harder it is for me to find enjoyment/fun out of them just because I find the real world kinda boring.
Been playing the game for like, 2 hours and had to stop after the prologue because of how immersion-breaking the game is with the slow texture pop-ins and the audio bug where the audio plays faster than the cutscene. Currently waiting for a patch before I continue.
Are you dense? What makes you think there gonna patch those personal issues out that you have? that's just how the game works broski either get used to it or don't play it 💀
@@matthewflores4183 Jeez, who hurt you? Was just describing my personal experience with the game. You don’t have to be so rude about it lmao.
@@matthewflores4183Chill, wtf?
@@wonderbat1618 my bad Idk why I was so mad lmao. It was kind of funny though
Luke, the issue as far as I understand isn't that it doesn't run well on high settings with older configs. It's that anything below a 30-series nVidia card will refuse to run the game all together.
That's a hight barrier to entry no matter how you slice it.
“High settings on older configs”, yah that’s how modern games are supposed to be, if you want a locked 60 with current gen tech then play it on console or keep RT off on PC. If you want the top end rendering techniques available today you need a top end card, the issue is Nvidia’s predatory pricing, not Remedy actually utilizing the technology available, I mean wtf kind of a take is this dawg?
And that’s just a lie about 20 series cards not running the game
Yeah the game looks nice, but requiring a 2060 for low settings at 1080p is kinda insane. The 2060 is not a low specs card, yes it's 5 years old but it's the same card I used to run RDR2 on Ultra settings 1080p, so please, don't tell me that this game on low looks better than RDR2 on Ultra.. They could have optimized better for lower specs cards, proof : they were able to make it run on Series S.
11:50 - forgets to turn ray-tracing back on, then
"look at these amazing ray-traced reflections!" lol
16:03 Side note I've always felt James Camerons work in some circles was misunderstood. I get he's a challenging man but I've also felt like he's done things that in of the selves challenging goals. I mean look at The Abyss, everything about that movie was a challenge, and yet the ending had people confused. Especially the theatrical version. The extended version made it better.
RT...making you more of a floor gazer than IRL
I have an RTX 3080 with an i7 3770K processor and this game won't even open. Hopefully they update the game to work on older CPU's.
Idk how remedy got this game running so well on PC. one of the only games I’ve played that was completely smooth the whole way through, not a single stutter. The graphics are better than real life. Oh ya and the game is one of a kind
Frame generation AKA fake frames that adds delay. who is this guy fooling when he says im running the game at 90 frames....when in reality 4090 at 4k pathtraced maxed out gets around 30 real frames.
yeah i'm not buying the whole frame generation thing either
Yeah it's complete BS
1500$ gpu to get slightly better puddles wow amazing, now u can crank it all up and stare at puddles for 30 sec and never notice it again.
love the vids luke
Great story but G damn the world is dead , NPC's literally just stand there and do nothing , f'n statue world lol!
Funny how in minute 11:50 he forgets to turn on exclusive RT options and then talks about how good RT is . hahahah, I also know the game has in engine RT features, but cmon.
I'm interested in the game, but the no physical copy status, as well as the nudity and gore make Alan Wake II a skip for me.
You can turn nudity off.
This game looks insane
That's not maxed out as the RT present doesn't have "high" underlined. Also, when it's maxed out, Direct Light Denoising Quality and Path Traced indirect Lighting Denoising Quality would both have the high option underlined.
Bro is dunking on the ps5 edition when it runs well on the ps5, get that bag sis
I have had numerous audio, technical, and graphical issues on PS5 and others have reported similar.
@@danhill3302 the game has bugs no doubt but idk it rubs me the wrong way saying the lowest graphics options on pc is equivalent to the ps5 edition PURELY because you're trying to talk big game about the stupid monitor you got paid to review, in his work in progress he said he didn't even like the damn game so he just picked it because its popula., the game looks stunning on ps5 you can at least attest for that?
I can't believe it's running so high frame rate in essentially native. Your DLSS setting is just doing AA at native. I was expecting like 40fps on a 4090 but I think every other benchmark is this game running at 4K, and I too have a 3440x1440 ultra wide OLED. Best way to go for desktop gaming IMO. Good to see other benchmarks at that resolution.
The biggest bug is simply installing this poorly made game. The praise this game is getting has me shaking my head. And no, we don't take a devils advocate approach for this games requirements. Alan Wake 2 needs a ridiculously high end card to run "well" but can run on an ancient CPU well below the minimum req listed. I couldn't even pull out a rig old enough to get a CPU that couldn't run the game. Like how absurd a rig with a 10 year old cpu can run this but the game can't run well on a 5000 series card most bought in 2020.
my specs are only a little better than the ps5 and i havent had any issues at all playing alan wake 2 on medium settings. the fact there were reviews saying it is unplayable makes me think that alot of game reviewers have pcs from the 90s
I thought deciding which game would be my GOTY would be hard but Alan Wake 2 jumped in the ring and kicked all the others to the curb.
Wondering why you didn't point out that fern isn't really supposed to grow underwater. Unless there's a massive time jump between the start of the game and the part where the lake water level goes down, the underwater part should definitely not look like a lush jungle...
it's so weird for a linear game to break like that
Last time I checked, most games struggle to optimize for ultrawide screens.
Sure, the graphics are great. Too bad the story is painfully boring and the gameplay is tedious af. 5/10 game on a good day.
You should take a look at Star Citizen, Squadron 42 & CIG as a whole. Cloud Imperium Games is making both titles.
Gonna download my digital version of AW 2, and Robocop, Alex Murphy edition. But first, I gotta dust the fan as it was making a high pitched sound which gave me a message indicating that my ps5 was too hot. Hopefully, it doesn’t break down
Best gaming speaker?
So much wyning !! Watch Hollow Playthrough and it looks awesome 🤩🤩🤩
Iv not had anything that crazy but I have fell through the map about 3 times when going down stairs while playing as Alan apart from that it's been great
I'm paying a month of nvidia geforce ultimate to play this game at this quality, could play it on my ps5 but for once I'll like to feel the real impact that raytracing can have in a game that implements it so well
So this whole Alan Wake 2 vid is just to promote for the LG monitor? Come on Luke, you can tell us.
The games graphics, looks, Nice, yeah , But, if the game itself doesn't look as nice, on the PS5 or XBOX X Only, on higher end P C that sucks for some people who can't afford expensive P C like myself .
Lucky enough to play AW2 on a 4090 but im really jealous of that OLED. The IPS glow of my monitor is ruining the PQ in that game.
Man oled is a game changer especially with this game I use Alienware dwf ultrawide
its not that different in gaming, go for higher hz instead
you forgot to turn ray tracing back on when you did the low to high comparison lol... so really its more impressive than you just showed
im currently playing on PC everything maxed out and iv encountered no game breaking bugs so far. about half way thru
It is optimized. It runs at 90fps at max settings with a 4090. Its above 60fps which is console standard. You just need a 4090 but it is still optimized.
Consoles are also using low settings
It can both be poorly optimized and look great, it's not mutually exclusive, Devs need to work on optimizing it, but most of that work comes post release anyway, I'm the game will get better optimized with time
eh i dont think at this point graphical improvements are that important id rather have high frames over ridiculous path traced ultra mega ray traced overdrive light rays on every nanomite, witcher 3 level graphics are more than enough
like to be honest when i play a game with really good graphics to me it just kinda feels weird playing it
I'm really enjoying this game with my 7800 xt, damn the visual
You have an effing 4090 my good man! Bloody hell...
Resolution of this monitor is 10x4 pixels, right?
The reason that so much was made of the system requirements is because Remedy waaaaaay overestimated the hardware you would need, but the game ended up being better optimised than that.
does epic have a function like 'verify file integrity' on steam?
Alan Wake 2 is my favorite game since Vagrant Story and Xenogears.
Masterpiece.
So far had no bugs on PS5 thankfully (about 8 hours of playtime).
Well, a floating coffee mug at the very beginning and one map marker indicating a conversation available was stuck (like it was on the map but there was no one to talk to at this position in the game)...those are the only two so far, so nothing that would impact my enjoyment of the game.
I would say though that the frame rate can be a bit spotty at times...it's definitely not stable 30 and it feels like low 20s in some heavy part of the game.
11.51, you forgot to turn raytracing back on and you cant even see it. That says a lot.
The game started Luke in The Dark Place, under the lake that's not a lake. Lol
I had that same bug. I hadn’t updated my drivers yet so the game was chugging and I tried reloading a save to fix it and it put me on the beach