how to correctly use albedo textures from quixel in redshift houdini

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ความคิดเห็น • 30

  • @chrispetersen3613
    @chrispetersen3613 2 ปีที่แล้ว +1

    This seems so obvious now that you pointed it out. Thanks so much for sharing! Helped my renders look a lot better.

  • @stephanenathan8034
    @stephanenathan8034 2 ปีที่แล้ว +1

    Bro I literally struggled with this for ages. you're a lifesaver.

    • @evanrudefx
      @evanrudefx  2 ปีที่แล้ว

      Glad I can help.

  • @emmmqs3060
    @emmmqs3060 2 ปีที่แล้ว +1

    学到了 感谢👍👍 ,我一直以为ao对cg渲染来说没什么用,原来区别这么大

  • @outofpix3ls967
    @outofpix3ls967 ปีที่แล้ว +1

    Legend. Only thing I found in hours of searching! Thank you

  • @strangeflock9192
    @strangeflock9192 11 หลายเดือนก่อน +1

    So useful! Thank you.

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 2 ปีที่แล้ว +2

    Awesome information

  • @massimobaita7178
    @massimobaita7178 8 หลายเดือนก่อน +1

    Thank You very much!

  • @gt_kenny
    @gt_kenny 2 ปีที่แล้ว +3

    You can also plug the AmbientOccl map to the "Overall" slot of the RS material. That's a bit cleaner. You need one less node that way.

    • @evanrudefx
      @evanrudefx  2 ปีที่แล้ว

      the overall tint? You could, but then you would not be able to just click on it and change the color anymore. If you want it super clean you could just multiply the maps in after effects or photo shop then save it out.

    • @regularmenthol
      @regularmenthol 2 ปีที่แล้ว

      @@evanrudefx no you plug it into Overall Color, you can then adjust the amount of AO with a ramp

    • @evanrudefx
      @evanrudefx  2 ปีที่แล้ว

      ​@@regularmenthol yes, overall color is overall tint, it just calls it tint in one place but color in another

    • @regularmenthol
      @regularmenthol 2 ปีที่แล้ว

      @@evanrudefx right. regardless, that's the way that AO is generally handled rather than using multiply and mixing vectors with floats and yada yada. but to each their own

    • @evanrudefx
      @evanrudefx  2 ปีที่แล้ว

      @@regularmenthol oh nice! I see

  • @KevRyanCG
    @KevRyanCG 2 ปีที่แล้ว +1

    Nice, I've often had this issue and brought in the AO to make things pop a little better, thinking that I was missing a step along the way. Also I had never thought to bring in the normals and other maps as being raw. Especially lately with Redshift seeming to give me lots of trouble with colour spaces. i hadn't updated it in years.

    • @evanrudefx
      @evanrudefx  2 ปีที่แล้ว

      if you notice, other render engines like mantra automatically do this. If you use a principled shader and go to the normal map texture section the color space is automatically set to linear.

  • @michaelgofman3201
    @michaelgofman3201 2 ปีที่แล้ว

    man, u r awesome. thanks

  • @bondell1840
    @bondell1840 ปีที่แล้ว

    how do i use the normal map? icat seem to get it workinh here in redshift

  • @PBVisuals
    @PBVisuals ปีที่แล้ว

    Hello thanks so much it helped so much, but im struggling shading terrain in redshift with quixel and using masks, can you guide me where can i learn shadin terrain? Thank you again :)

    • @evanrudefx
      @evanrudefx  ปีที่แล้ว

      Adrien Lambert, Rohan dalvi, and sidefx main channel have good terrain tutorials. Sadly most Houdini terrain tutorials are for making terrain and less about texturing, it seems.

  • @Fralibers
    @Fralibers 2 ปีที่แล้ว

    Nice one, super useful! I guess that if you use the displacement map then you don’t need to use the AO, correct ?

    • @evanrudefx
      @evanrudefx  2 ปีที่แล้ว +1

      The displacement just gives more detail to the geometry, you still need the ao map multiplied by albedo for the albedo texture to look right

    • @Fralibers
      @Fralibers 2 ปีที่แล้ว

      @@evanrudefx thanks. Good to know, cheers 👍

  • @Somethinginvisible1
    @Somethinginvisible1 2 ปีที่แล้ว

    I saw a video which u made before. its about how to avoid tiling repitation but I think it doesnt work in redshift. could you exlpan how to avoid tiling repitation in redshift?? sorry for weird english XD..

    • @evanrudefx
      @evanrudefx  2 ปีที่แล้ว

      regular vop nodes in /mat do not work with redshift and you can't perform modifications to the uv at mat level with redshift either. You would need to modify the uv's at sop level for it to work.

    • @Somethinginvisible1
      @Somethinginvisible1 2 ปีที่แล้ว

      @@evanrudefx thank you !!!

  • @juliencharpentier1897
    @juliencharpentier1897 8 หลายเดือนก่อน

    i don't have the option of the color space in my RStexture 🥲Maybe my redshift is too old ?