I'm trying to move a grain simulation from houdini to blender but am not getting motion blur, I did what you did but still have no blur. I exported verticies from houdini in alembic and used mesh to points in geometry nodes to show the particles, any tips on what to do?
You cannot get attributes from alembic points (particles) in blender, it has to be a mesh with faces. entagma has a tutorial how to do that, not sure how it scales with larger sims though. th-cam.com/video/SYz3Pz0m2XM/w-d-xo.html
well the tutorial from entagma is how to get attributes on particles, it doesn't specifically deal with motion blur, but the method should work for any attribute
@@marcusp3868 what part is not clear? He shows how to get attributes on the particles with his cool trick. In your case you get the attribute "v" for velocity
By the way this method doesn't work with particles, it has to be a mesh. hopefully blender will fix that
Noooooooo! Whyyyyyy :(
Still not working hehe
So i can't use my flip fluid alembics from Houdini in Blender? i just paid for Houdini so i could export the alembics! @@gadass
idk why but this works now
@@deepthapar546 How? (I'm trying to import particles with alembic, but motion blur doesn't working through velocity)
holly shit bro!! you are god!!! i literally was googling the solution for v att export for the last 2 days
Glad I could help, I figured this might be helpful
very cool. video. now I just need somebody to make another video for getting exactly the same thing done in cinema 4D
Thank you so much!! I've been having issues with motion blur between Houdini and Blender for so long.
I got some spheres copy to points to a pig head and a vellum node connected to the coool to points, where does the point velocity node go?
One downside to this method is that I don't seem to be able to move or rotate my mesh when I check the 'Always Add Cache Reader'
Ah, wait! I parented the alembic to an empty and now I can move, rotate and scale the empty and the motion blur still works great. Thanks!
cool tip! thanks
thank you very much. you helped a lot!
but how can i import Temperature attributes ?
how about getting visibility keyframes from the alembic? (such as from Maya)
Thanks a lot bro!!!!!!!!!!
can we render wetmap attribute in blender??
I'm trying to move a grain simulation from houdini to blender but am not getting motion blur, I did what you did but still have no blur. I exported verticies from houdini in alembic and used mesh to points in geometry nodes to show the particles, any tips on what to do?
You cannot get attributes from alembic points (particles) in blender, it has to be a mesh with faces. entagma has a tutorial how to do that, not sure how it scales with larger sims though. th-cam.com/video/SYz3Pz0m2XM/w-d-xo.html
well the tutorial from entagma is how to get attributes on particles, it doesn't specifically deal with motion blur, but the method should work for any attribute
@@evanrudefx I have watched that but I’m not sure how to add the velocity or motion blur there
@@marcusp3868 what part is not clear? He shows how to get attributes on the particles with his cool trick. In your case you get the attribute "v" for velocity
@@evanrudefx Do you mean that i could add velocity in geometry nodes? How would I do that if that’s the case, I haven’t used geometry nodes much
How to do the same in C4D ?
sorry, I don't use c4d so I don't know.
@@evanrudefx 🙁